Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.25 @ 00:40:06 Player: alice_fexa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (438) 2190 Value Destroyed (14615) 14615 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (10320) 10320 TOTAL SCORE: 31965 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5471 Follower Combat Kills 549 Entered Garrisons 800 Used RIF Installer 3000 Cogmind --------- Core Integrity 0/850 Matter 158/300 Energy 280/290 System Corruption 39% Temperature Cool (9) Movement Treading (400) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Medium Reactive Plating > --- WEAPON (4) ------- Beamcaster Flak Gun Flak Gun > --- INVENTORY (25) --- Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Compressor (250) Graphene Brace Relay Coupler [Heavy] (18) High-powered Tractor Beam Heavy Laser Improved EM Pulse Cannon Advanced EMP Blaster Long-range Missile Launcher Remote Datajack Plasma Cutter Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Medium Reactive Plating Relay Coupler [NC] > --- WEAPON ----------- Flak Gun Coil Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Treads Improved Treads Armored Treads Improved Medium Treads Improved Cooling System Improved Cooling System Matter Compressor Medium Reactive Plating Medium Reactive Plating Graphene Brace Relay Coupler [Heavy] High-powered Tractor Beam High-powered Shock Rifle Improved EM Pulse Cannon Flak Gun Coil Gun Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Remote Datajack Plasma Cutter Makeshift Hammer [Rating: 64] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 . . . 2 . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . Utility 4 | . . . 1 . 1 . . . 1 . . . 1 Weapon 2 | . . . . . 1 . . . . . . . 1 Parts Attached 258 | 7 9 6 29 21 21 17 24 22 6 11 2 19 64 Power 27 | 1 1 . 1 2 1 . 3 5 1 2 . 5 5 Engine 17 | 1 1 . 1 2 1 . 3 . 1 2 . 1 4 Core 9 | . . . . . . . . 5 . . . 3 1 Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 92 | 2 2 5 8 13 6 8 10 5 2 3 1 5 22 Treads 70 | 2 . 1 5 11 6 8 10 5 2 3 1 5 11 Leg 3 | . . . . . . . . . . . . . 3 Wheel 19 | . 2 4 3 2 . . . . . . . . 8 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 67 | 2 3 1 7 5 8 4 6 4 3 4 1 3 16 Device 28 | 1 1 1 5 1 4 . 1 3 1 1 . 1 8 Storage 7 | 1 2 . . 1 1 . 1 . . . . . 1 Processor 10 | . . . 1 2 1 2 . . 1 . 1 . 2 Hackware 2 | . . . . . . . 1 . . . . . 1 Protection 20 | . . . 1 1 2 2 3 1 1 3 . 2 4 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 3 . 13 1 6 5 5 8 . 2 . 6 21 Energy Gun 19 | 1 3 . 4 . 1 . . . . . . . 10 Energy Cannon 5 | . . . 3 . . 1 1 . . . . . . Ballistic Gun 36 | 1 . . 3 . 2 4 3 7 . 2 . 4 10 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher 8 | . . . 2 1 3 . . 1 . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . Unidentified Prototypes 8 | . . . 3 2 2 . 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . . . . 7 Parts Lost 74 | . . 3 3 . 5 4 . 7 . 2 . 2 48 Power 6 | . . . . . . . . 1 . . . 1 4 Propulsion 27 | . . 2 2 . 2 . . 1 . 1 . . 19 Utility 18 | . . 1 1 . 2 1 . 2 . . . 1 10 Weapon 23 | . . . . . 1 3 . 3 . 1 . . 15 Highest Loss Streak 19 | . . 2 1 . 5 1 . 3 . 2 . 1 19 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 23 | 1 11 24 24 24 24 24 24 24 24 24 24 24 22 Power 2 | . 2 2 2 2 2 2 2 2 2 2 2 2 2 Propulsion 4 | . 1 5 5 6 5 5 5 4 4 4 4 4 2 Utility 6 | . 1 4 4 3 5 7 6 6 8 9 9 8 7 Weapon 9 | . 6 11 13 12 11 9 9 8 8 7 7 8 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 59 | . 2 1 10 7 7 1 4 5 1 2 . 6 13 Power 10 | . 2 1 . . . . 2 1 1 1 . . 2 Propulsion 7 | . . . 1 2 2 1 1 . . . . . . Utility 20 | . . . 5 . . . 1 . . 1 . 6 7 Weapon 18 | . . . 4 5 5 . . 2 . . . . 2 Tool/Special 4 | . . . . . . . . 2 . . . . 2 Average Slot Usage (%) 98 | . 99 99 99 100 97 99 99 99 99 99 100 99 94 Engine 7 | . 14 14 10 11 8 9 8 2 4 7 7 4 2 Core 1 | . . . . . . . . 6 2 . . 2 . Treads 24 | . 22 14 21 22 22 27 27 27 29 29 30 30 17 Wheel 3 | . 5 13 10 11 3 . . . . . . . 5 Device 9 | . 14 13 19 3 8 9 9 9 7 7 7 6 10 Storage 9 | . 14 14 11 11 9 9 9 9 7 7 7 7 6 Processor 8 | . . . . 7 9 9 9 9 15 15 15 15 11 Protection 6 | . . . 2 11 8 8 8 7 7 7 7 7 4 Energy Gun 4 | . 26 28 11 . . . . . . . . . 5 Ballistic Gun 19 | . 1 . 6 20 26 24 25 26 22 21 23 22 17 Peak Build Rating 64 | 7 13 13 21 24 40 40 41 40 47 47 47 54 64 Average Rating 35 | 5 10 12 17 21 35 34 35 37 46 44 45 45 57 On Entrance 29 | . 7 13 13 20 22 39 33 40 38 47 44 47 54 Avg Prop Armor Cover (%) 14 | . 13 13 18 15 12 . . 7 . . . . 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 137 | 13 94 94 100 100 108 112 111 111 112 112 107 132 137 Greatest Support 103 | 40 40 20 40 22 62 62 63 63 80 80 90 90 103 Greatest Overweight (x) 34 | 1 9 9 9 9 8 1 1 2 1 1 1 1 34 Average Overweight (x) 2 | . 3 8 8 8 3 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 15 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 24 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 1 11 24 24 24 24 24 24 24 24 24 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 24 25 24 25 25 25 25 25 25 25 25 25 16 Class Distribution -------------------- 60% | Scavenger-Gunner 17% | Mutant 16% | Scavenger-Mutant 4% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Matter Collected 11751 | 271 195 50 531 817 1079 1197 1326 1545 152 704 . 1308 2576 Remotely 1689 | 15 5 . . . . . . . . . . . 1669 Salvage Created 17719 | 66 383 621 1160 1464 1738 1906 2121 1467 144 965 . 962 4722 Parts 913 | 2 23 30 75 98 101 101 94 87 7 43 . 37 215 Haulers Intercepted 19 | . . . 5 6 5 . 3 . . . . . . Recyclers Shooed 28 | . . 3 8 1 . . 2 . . . . . 14 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 320 | . 8 8 20 20 26 48 27 40 2 26 . 23 72 Guns 246 | . 8 7 10 17 18 28 26 33 . 19 . 23 57 Cannons 8 | . . . 3 . . 4 1 . . . . . . AOE 59 | . . . 7 3 5 14 . 7 2 7 . . 14 Classes Destroyed 19 | 1 4 1 5 1 3 3 . . . . . . 1 Worker 20 | . 1 3 . 2 3 . 1 . . . . . 10 Builder 20 | . . . 1 . 1 . 4 . 1 . . . 13 Tunneler 6 | . . 1 2 . 1 . . . . . . . 2 Hauler 19 | . . . 5 6 5 . 3 . . . . . . Recycler 26 | 1 1 3 3 4 . . 6 . 1 . . . 7 Mechanic 5 | . . . 2 1 1 . . . . . . . 1 Operator 2 | . . . . 1 . . 1 . . . . . . Watcher 20 | . 1 . 3 2 4 . 5 1 . 2 . . 2 Swarmer 71 | . 3 . 7 4 4 11 3 13 2 9 . 5 10 Saboteur 4 | . . . . . . 3 . . . . . . 1 Grunt 128 | . 5 8 6 6 13 14 12 10 . 11 . 11 32 Brawler 20 | . . . . . . 4 2 3 . 1 . . 10 Duelist 10 | . . . 1 1 . . 1 1 . . . 1 5 Protector 1 | . . . . . . . . . . . . . 1 Sentry 51 | . . . 6 9 5 8 7 3 . 4 . 4 5 Specialist 5 | . . . . . 2 . . 3 . . . . . Hunter 10 | . . . . . 1 6 1 . . . . . 2 Programmer 17 | . . . . . . 2 . 7 . . . 2 6 Heavy 2 | . . . . . 1 . 1 . . . . . . Savage 1 | . . . . . . . . . . 1 . . . Best Kill Streak 23 | 1 3 3 4 9 4 6 6 8 3 9 . 4 23 Combat Bots Only 14 | . 3 2 4 4 4 6 4 8 2 7 . 4 14 Max Kills in Single Turn 7 | 1 1 1 4 3 4 3 2 3 2 4 . 2 7 Gunslinging 1 | . . . . . . 1 . 1 . . . 1 1 Exploded 4 | . . . 4 3 4 3 . 3 2 2 . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Hostile Shots Fired 1704 | . 24 47 60 66 120 148 71 242 5 200 . 153 568 Missed 511 | . 3 12 17 13 25 35 16 83 2 73 . 46 186 Hits 1193 | . 21 35 43 53 95 113 55 159 3 127 . 107 382 Melee 48 | . . . 5 1 . . 4 7 . . . 3 28 Projectile 1145 | . 21 35 38 52 95 113 51 152 3 127 . 104 354 Critical Strikes 46 | . . 1 2 1 6 6 2 8 . 1 . 2 17 Part Disruptions 3 | . . . . . . 1 . 2 . . . . . Damage Taken 17693 | . 252 501 736 662 1735 1575 885 2058 71 1400 . 1164 6654 Core 1901 | . 39 131 107 81 95 122 57 162 . 131 . 123 853 Absorbed by Shields 73 | . . . . . . . . 73 . . . . . Ignored by Resistances 255 | . . . . . . . . 96 . . . 41 118 Regen/Repaired (Parts) 835 | . . . 52 . 448 . 207 . . . 128 . . Core Remaining (%) 53 | 100 . 32 . 53 . . . 20 . . . 63 . Volleys Fired 839 | 1 28 50 71 78 84 88 80 99 3 41 . 50 166 Largest 4 | 2 2 2 2 2 3 3 3 3 3 3 . 3 4 Hottest 276 | 60 112 112 130 46 69 115 124 86 86 127 . 83 276 Shots Fired 2166 | 2 56 100 140 152 223 227 235 262 5 101 . 140 523 Gun 2055 | 2 56 100 105 149 211 206 233 255 3 88 . 140 507 Cannon 49 | . . . 33 . . 10 1 . . 5 . . . Launcher 62 | . . . 2 3 12 11 1 7 2 8 . . 16 Special . | . . . . . . . . . . . . . . Kinetic 1635 | 1 5 . 42 149 211 206 233 255 3 88 . 140 302 Thermal 453 | 1 51 100 96 . . . . . . . . . 205 Explosive 33 | . . . 2 3 1 4 1 7 2 2 . . 11 Electromagnetic 45 | . . . . . 11 17 1 . . 11 . . 5 Robot Hit Streak 45 | 1 11 11 19 24 37 33 44 45 4 18 . 38 21 Robot Miss Streak 12 | 1 3 5 5 2 2 2 2 5 1 7 . 4 12 Penetration Max 2 | . . . . . . . . 1 . 1 . . 2 Secondary Targets 47 | . 2 . . 1 5 5 1 6 . 6 . 2 19 Max Gunslinging Chain 2 | . 1 . . 1 1 1 1 1 . 1 . 1 2 Shots Hit Robots 1571 | 1 38 58 105 115 169 178 184 174 1 80 . 110 358 Core Hits 1067 | 1 18 22 90 48 71 77 75 87 8 112 . 83 375 Critical Kills 7 | 1 . . . 2 1 1 . 1 . . . . 1 Critical Parts Destroyed 7 | . . . . 2 . 1 1 1 . . . 1 1 Critical Strikes 29 | 1 2 9 . 4 1 2 1 3 . . . 1 5 Burn 14 | . 2 9 . . . . . . . . . . 3 Destroy 12 | 1 . . . 2 1 2 . 3 . . . 1 2 Smash 3 | . . . . 2 . . 1 . . . . . . Melee Attacks 88 | . . . 1 13 1 16 12 2 . 7 . 5 31 Impact 83 | . . . 1 13 1 16 7 2 . 7 . 5 31 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . 4 . . 9 . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 37557 | 8 450 867 1936 2500 3374 3905 3629 4084 368 2439 . 2142 11855 Guns 27158 | 8 450 858 1191 1676 2482 2514 3172 3533 29 1443 . 2142 7660 Cannons 695 | . . . 365 . . 245 35 . . 50 . . . Explosions 8510 | . . . 380 435 892 1146 . 551 339 946 . . 3821 Melee 1152 | . . . . 389 . . 422 . . . . . 341 Ramming 42 | . . 9 . . . . . . . . . . 33 Kinetic 22665 | 8 23 . 406 1676 2482 2514 3172 3533 29 1443 . 2142 5237 Thermal 6500 | . 427 858 1150 . 194 32 . . . . . . 3839 Explosive 4705 | . . . 380 435 192 553 . 551 339 516 . . 1739 Electromagnetic 2493 | . . . . . 506 806 35 . . 480 . . 666 Impact 1152 | . . . . 389 . . 422 . . . . . 341 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . 1 1 5 . . . 1 39 Average Corruption 6 | . . . . . . 1 1 3 . . . 1 21 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 281 | . . . . . . 26 14 57 . . . 12 172 Message Errors 45 | . . . . . . 5 3 10 . . . 3 24 Matter Fused 52 | . . . . . . 11 5 7 . . . 3 26 Heat Flow Errors 34 | . . . . . . 4 . 9 . . . 2 19 Energy Discharges 33 | . . . . . . . 1 7 . . . 1 24 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 48 | . . . . . . 2 . 14 . . . 1 31 Data Loss (major) 16 | . . . . . . 3 3 2 . . . 1 7 Misfires 10 | . . . . . . 1 . 3 . . . . 6 Alerts 8 | . . . . . . . 1 3 . . . 1 3 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 30 | . . . . . . . 1 2 . . . . 27 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1326 | . . . 30 206 64 28 342 49 . 20 . . 587 Projectiles 25 | . . . 10 . . 15 . . . . . . . Explosions 634 | . . . 20 26 64 13 . 49 . 20 . . 442 Melee 667 | . . . . 180 . . 342 . . . . . 145 Knockbacks 4 | . . . . 1 . . 1 . . . . . 2 Impact 4 | . . . . 1 . . 1 . . . . . 2 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 419 | . . 4 . . . 28 . . 31 55 . . 301 Shots 14 | . . . . . . 2 . . 1 3 . . 8 Rammed 3 | . . 1 . . . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 316 | 20 102 312 30 28 92 127 20 245 . 8 . 204 316 Average Temperature 68 | 10 26 106 6 8 30 32 6 56 . 5 . 55 84 Received Heat Transfer 5397 | . 108 291 147 276 621 567 288 387 . 483 . 399 1830 Effects 4 | . . 3 . . . . . . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . . . . . 1 Interference 2 | . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 3 3 2 1 . . . . . 2 Combat Hostiles 5 | . . . . . 3 2 . . . . . . . Parts Fried 27 | . . . . 1 2 4 9 . . 3 . . 8 Impact Corruptions 22 | . . . . 4 . . 13 . . . . . 5 Robots Melted 3 | . . 2 . . . . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 Parts Melted 22 | . 2 7 1 . . . . . . . . . 12 Heat Transferred 11964 | . 1155 2849 1927 . 100 50 . . . . . . 5883 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . . . . 1 5 4 5 4 4 3 4 5 Low Security (%) 34 | 100 100 100 100 100 75 8 . . . . . . . Level 1 3 | . . . . . 24 9 . . . . . . . Level 2 11 | . . . . . . 6 . 8 . 2 69 21 48 Level 3 22 | . . . . . . 26 77 18 35 38 30 51 20 Level 4 21 | . . . . . . 27 22 44 64 58 . 26 24 Level 5 5 | . . . . . . 21 . 28 . . . . . High Security . | . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . Peak Influence 2354 | 5 85 65 158 183 287 2219 1279 2354 1265 1417 743 1505 1791 Initial 1235 | . . . . 62 72 79 1081 536 1235 698 743 432 789 Average 708 | . 14 13 69 87 150 1092 938 1393 1138 1117 679 934 938 Influence Increases 12311 | 5 248 255 666 795 927 2220 916 1888 105 859 35 1193 2199 Destroy 0b10 Robot/C 6720 | . 160 160 400 400 520 1000 540 800 60 640 . 620 1420 Destroy 0b10 Robot/NC 600 | 5 15 35 80 80 75 . 100 10 10 10 . . 180 Destroy Leader 1082 | . 42 40 126 146 138 40 176 30 10 30 . 40 264 Allied During Kill 70 | . . . . . . 14 . . 11 22 . 23 . Successful Hack 300 | . 30 5 22 38 16 35 40 14 . 7 35 58 . Select Force Hacks 30 | . . . . 30 . . . . . . . . . Disable Machine 315 | . . . 15 60 75 . . . . . . 15 150 Anti-Garrison Action 2250 | . . . . . . 950 . 900 . 100 . 300 . Destroy Structure 554 | . 1 . 23 26 73 91 15 89 14 50 . 47 125 Lose Combat Pursuer 390 | . . 15 . 15 30 90 45 45 . . . 90 60 Influence Decreases 10520 | 5 248 255 517 773 975 124 2309 360 1461 440 834 306 1913 Entered New Map 4653 | . . . . 87 99 44 1138 290 1119 300 674 186 716 Time Decay 4072 | 5 248 245 497 536 676 . 646 . 342 . 160 . 717 Lost Part 710 | . . 10 20 . 50 40 . 70 . 20 . 20 480 Lost Ally 260 | . . . . . . 40 . . . 120 . 100 . Purge Threat 825 | . . . . 150 150 . 525 . . . . . . Squads Dispatched 43 | . 2 . 2 3 2 . 4 . 1 . 1 . 28 Investigation 5 | . . . 1 3 . . . . . . . . 1 Extermination 8 | . . . . . . . . . 1 . 1 . 6 Reinforcement 15 | . 2 . 1 . 2 . 4 . . . . . 6 Assault 15 | . . . . . . . . . . . . . 15 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . 4 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Distress Signals 13 | . 2 . . 2 1 . 4 . . 1 . . 3 Communications Jammed 44 | . . . . . . . . . . . . . 44 Distress Signals 44 | . . . . . . . . . . . . . 44 Times Spotted 413 | . 12 9 27 23 38 51 36 41 3 33 . 29 111 Peak Tracking Total 10 | . 5 2 4 4 4 6 5 9 3 9 . 4 10 Tactical Retreats 17 | . . 1 . 1 2 3 3 2 . . . 3 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Traps Triggered 52 | . . . . 1 2 10 1 15 1 9 . 7 6 Indirectly 2 | . . . . . 1 . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Disabled 23 | . . . 1 4 5 1 . 1 . . . 1 10 Max in Single Turn 3 | . . . 1 1 3 1 . 1 . . . 1 3 Garrison Relay 2 | . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Machines Accessed 86 | . 7 1 9 15 11 3 13 3 3 3 5 5 8 Terminals 55 | . 5 1 5 12 5 3 8 3 . 3 . 5 5 Fabricators 3 | . . . . . . . . . 1 . 2 . . Repair Stations 7 | . . . 1 1 2 . 2 . . . 1 . . Recycling Units 11 | . 2 . 1 2 1 . 1 . 1 . 1 . 2 Scanalyzers 6 | . . . 2 . 2 . 1 . . . . . 1 Garrison Access 4 | . . . . . 1 . 1 . 1 . 1 . . Total Hacks 213 | . 16 3 22 34 40 7 44 6 4 6 10 7 14 Successful 113 | . 11 1 11 15 29 3 25 2 2 1 8 4 1 Failed 98 | . 5 2 10 19 11 4 18 4 2 5 2 3 13 Catastrophic 21 | . 1 . 3 3 1 1 4 1 1 1 . 1 4 Database Lockouts 2 | . . . 1 . . . 1 . . . . . . Manual 82 | . 11 2 10 12 10 . 27 . 1 . 4 . 5 Terminals 143 | . 14 3 13 28 16 7 34 6 . 6 . 7 9 Fabricators 7 | . . . . . . . . . 2 . 5 . . Repair Stations 24 | . . . 2 2 13 . 4 . . . 3 . . Recycling Units 17 | . 2 . 1 4 2 . 2 . 1 . 1 . 4 Scanalyzers 17 | . . . 6 . 7 . 3 . . . . . 1 Garrison Access 5 | . . . . . 2 . 1 . 1 . 1 . . Terminal Hacks 38 | . 2 1 1 10 3 3 11 2 . 1 . 4 . Part Schematic 1 | . . . . 1 . . . . . . . . . Robot Analysis 5 | . 1 . 1 1 . . 2 . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . Open Door 6 | . . . . 4 . 1 . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . 1 . . . 1 . Alert Level 1 | . . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . 1 1 . 1 . . . . . . Locate Traps 3 | . . . . 1 1 . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . . . . . 5 . . . . . . Garrison Registry 2 | . . . . . . 1 . . . . . 1 . Patrol Navigation 2 | . . . . . . . . 1 . . . 1 . Security Stations 1 | . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . . Network Status 2 | . . . . . . . . . 1 . 1 . . Repair Station Hacks 21 | . . . 2 1 12 . 4 . . . 2 . . Scan Component 11 | . . . 1 1 6 . 2 . . . 1 . . Repair 10 | . . . 1 . 6 . 2 . . . 1 . . Recycling Unit Hacks 9 | . 2 . 1 2 1 . 1 . . . 1 . 1 Retrieve Components 9 | . 2 . 1 2 1 . 1 . . . 1 . 1 Scanalyzer 11 | . . . 2 . 6 . 3 . . . . . . Retrieve Study 11 | . . . 2 . 6 . 3 . . . . . . Garrison Access Hacks 4 | . . . . . 1 . 1 . 1 . 1 . . Unlock Access 4 | . . . . . 1 . 1 . 1 . 1 . . Unauthorized Hacks 28 | . 7 . 5 2 6 . 5 . . . 3 . . Terminals 24 | . 7 . 5 1 6 . 5 . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . . . Botnet 9 | . 2 . 1 . 2 . 4 . . . . . . Operators 1 | . . . . . . . 1 . . . . . . Skim 12 | . 4 . 4 . 4 . . . . . . . . Fabricators 3 | . . . . . . . . . . . 3 . . Prioritize 1 | . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . . . . . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 70 | . 5 1 8 11 9 2 10 3 3 3 4 3 8 Full Trace Events 4 | . . . 1 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . 2 . 6 . 3 . . . . . . Parts Repaired 10 | . . . 1 . 6 . 2 . . . 1 . . Time 448 | . . . 32 . 292 . 102 . . . 22 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 56 | . 12 . 10 13 9 . 7 . . . 2 . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 6 | . . . . . . 2 . 1 . 2 . 1 . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . . Autooverride 2 | . . . . . . . . . . 1 . 1 . Robots Hacked 2 | . . . . . . . 2 . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . 5 . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . purge_threat 3 | . . . . . . . 3 . . . . . . disarm_traps 1 | . . . . . . . 1 . . . . . . Relay Couplers Released 11 | . . . . . . 4 . 7 . . . . . Machine Destruction 7 | . . . . . . 4 . 3 . . . . . Programmers 4 | . . . . . . . . 4 . . . . . Attached 2 | . . . . . . . 1 . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . 3 . 4 . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Total Allies 14 | . 1 . . . . 2 . 3 . 4 . 4 . Largest Group 3 | . 1 . . . . 2 . 3 3 3 1 2 . Highest-Rated Group 142 | . 10 . . . . 51 . 54 54 90 30 142 . Highest-Rated Ally 80 | . 10 . . . . 31 . 18 18 30 30 80 . Total Orders 9 | . 9 . . . . . . . . . . . . STAY 4 | . 4 . . . . . . . . . . . . FOLLOW 5 | . 5 . . . . . . . . . . . . Ally Attacks 74 | . . . . . . 16 . . 4 22 . 32 . Total Damage 1928 | . . . . . . 187 . . 66 632 . 1043 . Kills 17 | . . . . . . 2 . . 1 6 . 8 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Active Infowar (turns) 3257 | . . . . . . . . . . 482 . 649 2126 Jamming 3256 | . . . . . . . . . . 482 . 649 2125 ECM 1 | . . . . . . . . . . . . . 1 Robot Analysis Total 5 | . 1 . 1 1 . . 2 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Turns Passed 26576 | 72 1342 1360 2018 2193 2649 3065 2357 2943 770 1669 331 2225 3582 Spaces Moved 10666 | 41 642 546 748 790 884 1303 898 1225 363 685 145 922 1474 Core 10 | 9 . . . . . . . . . . . . 1 Treads 7485 | 32 412 7 6 2 559 1303 898 1225 363 685 145 922 926 Legs 3 | . . . . . . . . . . . . . 3 Wheels 3168 | . 230 539 742 788 325 . . . . . . . 544 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 175 215 140 198 198 200 200 202 202 202 200 110 Average Speed 201 | 137 182 211 216 212 223 200 200 202 202 202 208 202 177 Slowest Speed 1750 | 160 320 480 480 480 560 203 203 240 202 203 210 210 1750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 63 | 3 96 98 57 93 69 91 80 94 8 72 4 83 37 Regions Visited 13 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 63 | . . . . 25 . 1 3 3 . 4 . . 27 Terrain Destroyed 355 | . . . 23 34 79 11 13 20 12 23 . . 140 Melee 38 | . . . . 3 . 1 3 1 . 4 . . 26 Projectile 13 | . . . . . . . 4 1 . . . . 8 AOE 304 | . . . 23 31 79 10 6 18 12 19 . . 106 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Gar Fac Gar Fac Gar Fac Total 14103 | 52 761 654 1032 1158 1391 1566 1296 1524 399 885 174 1180 2031 Wait 1483 | 1 50 40 100 199 341 79 219 58 10 70 26 97 193 Move 10649 | 40 641 545 747 789 883 1301 897 1223 362 683 144 920 1474 Hop . | . . . . . . . . . . . . . . Pick Up 163 | 3 23 6 26 11 17 6 12 16 5 3 . 9 26 Fast Attach 116 | 7 1 1 15 5 12 3 8 12 2 2 . 10 38 Attach 57 | . . 2 5 . 6 4 3 4 2 1 . 1 29 Detach 9 | . 1 . 1 1 1 1 1 . 1 . . . 2 Swap 279 | . 8 3 20 31 20 42 31 18 5 20 3 38 40 Drop 282 | . 9 6 46 31 26 18 33 31 7 11 1 34 29 Fire 839 | 1 28 50 71 78 84 88 80 99 3 41 . 50 166 Melee 88 | . . . 1 13 1 16 12 2 . 7 . 5 31 Ram 4 | . . 1 . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . 8 . 26 2 16 . 8 . Rewire 66 | . . . . . . . . 35 . 31 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . 8 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 8) 673 | -10/Materials | Derelicts attacked the area 834 | -10/Materials | Discovered new exit (range 6) 1094 | -10/Materials | Discovered new exit (range 16) 1274 | -10/Materials | Discovered new exit (range 11) 1415 | -10/Materials | Entered Mines 2240 | -10/Mines | Core integrity fell below 50% 2285 | -10/Mines | Learned location of Mines (-9) 2389 | -10/Mines | Discovered new exit (range 8) 2424 | -10/Mines | Discovered new exit (range 5) 2590 | -10/Mines | Discovered new exit (range 13) 2610 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2775 | -10/Mines | Entered Materials 2775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3050 | -9/Materials | Discovered new exit (range 6) 3226 | -9/Materials | Build established: Scavenger-Mutant 3399 | -9/Materials | Discovered new exit (range 7) 3735 | -9/Materials | Discovered new exit (range 8) 4231 | -9/Materials | Repaired Imp. Ion Engine 4629 | -9/Materials | Build established: Mutant 4630 | -9/Materials | Central database locked down 4782 | -9/Materials | Identified exit to Storage 4793 | -9/Materials | Entered Storage 5052 | -9/Storage | Build established: Scavenger-Mutant 5771 | -9/Storage | Discovered new exit (range 15) 5958 | -9/Storage | Build established: Mutant 6986 | -9/Storage | Entered Materials 6986 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7421 | -8/Materials | Build established: Scavenger-Gunner 7543 | -8/Materials | Repaired Imp. Assault Rifle 7604 | -8/Materials | Repaired Imp. Assault Rifle 7657 | -8/Materials | Repaired Imp. Assault Rifle 8078 | -8/Materials | Discovered new exit (range 10) 8087 | -8/Materials | Lost 5 parts (2n2u1w) 8566 | -8/Materials | Repaired Hrd. Medium Armor Plating 8969 | -8/Materials | Discovered new exit (range 9) 9302 | -8/Materials | Repaired Imp. Assault Rifle 9354 | -8/Materials | Repaired Lgt. Angular Momentum Engine 9588 | -8/Materials | Discovered new exit (range 3) 9633 | -8/Materials | Identified exit to Garrison 9635 | -8/Materials | Entered Garrison 9737 | -8/Garrison | Triggered checkpoint 10216 | -8/Garrison | Rescued a captive Derelict 10217 | -8/Garrison | Rescued a captive Derelict 10370 | -8/Garrison | Triggered checkpoint 10477 | -8/Garrison | Triggered checkpoint 10553 | -8/Garrison | Discovered new exit (range 12) 10571 | -8/Garrison | Triggered checkpoint 10598 | -8/Garrison | Discovered new exit (range 5) 11156 | -8/Garrison | Discovered new exit (range 13) 11253 | -8/Garrison | Triggered checkpoint 11447 | -8/Garrison | Triggered checkpoint 11907 | -8/Garrison | Build established: Scavenger-Mutant 11933 | -8/Garrison | Installed Relay Interface Framework 12161 | -8/Garrison | Garrison Relay disabled 12298 | -8/Garrison | Discovered new exit (range 5) 12341 | -8/Garrison | Discovered new exit (range 12) 12341 | -8/Garrison | Discovered new exit (range 41) 12341 | -8/Garrison | Discovered new exit (range 55) 12341 | -8/Garrison | Discovered new exit (range 57) 12353 | -8/Garrison | Triggered checkpoint 12427 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 12635 | -8/Garrison | Build established: Scavenger-Gunner 12697 | -8/Garrison | Identified exit to Materials 12700 | -8/Garrison | Entered Materials 12971 | -8/Materials | Repaired Imp. Assault Rifle 14266 | -8/Materials | Discovered new exit (range 5) 14549 | -8/Materials | Discovered new exit (range 12) 14617 | -8/Materials | Central database locked down 14904 | -8/Materials | Repaired Imp. Assault Rifle 15049 | -8/Materials | Identified exit to Garrison 15057 | -8/Materials | Entered Garrison 15101 | -8/Garrison | Triggered checkpoint 15194 | -8/Garrison | Garrison Relay disabled 15226 | -8/Garrison | Build established: Scientist-Gunner 15353 | -8/Garrison | Core integrity fell below 50% 15511 | -8/Garrison | Triggered checkpoint 15596 | -8/Garrison | Triggered checkpoint 15653 | -8/Garrison | Lost 3 parts (1n1u1w) 15686 | -8/Garrison | Destroyed 8 combat bots 15779 | -8/Garrison | Triggered checkpoint 15827 | -8/Garrison | Triggered checkpoint 15915 | -8/Garrison | Discovered new exit (range 5) 15980 | -8/Garrison | Lost 3 parts (1p1u1w) 16007 | -8/Garrison | Build established: Scavenger-Gunner 16081 | -8/Garrison | Discovered new exit (range 14) 16115 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 16310 | -8/Garrison | Discovered new exit (range 10) 16353 | -8/Garrison | Triggered checkpoint 16387 | -8/Garrison | Triggered checkpoint 16607 | -8/Garrison | Triggered checkpoint 16693 | -8/Garrison | Triggered checkpoint 16851 | -8/Garrison | Discovered new exit (range 12) 16913 | -8/Garrison | Triggered checkpoint 17027 | -8/Garrison | Triggered checkpoint 18000 | -8/Garrison | Entered Factory 18000 | -7/Factory | Accompanied by 3 allies 18000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18768 | -7/Factory | Identified exit to Garrison 18770 | -7/Factory | Entered Garrison 18770 | -7/Garrison | Accompanied by 3 allies 18804 | -7/Garrison | Triggered checkpoint 18845 | -7/Garrison | Lost 3 allies 18862 | -7/Garrison | Destroyed 7 combat bots 18974 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 19146 | -7/Garrison | Triggered checkpoint 19156 | -7/Garrison | Triggered checkpoint 19415 | -7/Garrison | Discovered new exit (range 10) 19452 | -7/Garrison | Triggered checkpoint 19644 | -7/Garrison | Discovered new exit (range 10) 19684 | -7/Garrison | Triggered checkpoint 19762 | -7/Garrison | Triggered checkpoint 19839 | -7/Garrison | Expanded RIF knowledge: Autooverride 20028 | -7/Garrison | Triggered checkpoint 20124 | -7/Garrison | Triggered checkpoint 20201 | -7/Garrison | Discovered new exit (range 10) 20272 | -7/Garrison | Triggered checkpoint 20439 | -7/Garrison | Entered Factory 20439 | -7/Factory | Accompanied by 1 ally 20595 | -7/Factory | Watched by a mysterious "MATRIX" hacker. 20655 | -7/Factory | Repaired Flak Gun 20768 | -7/Factory | Identified exit to Garrison 20770 | -7/Factory | Entered Garrison 20770 | -7/Garrison | Accompanied by 1 ally 20810 | -7/Garrison | Triggered checkpoint 20981 | -7/Garrison | Expanded RIF knowledge: Autooverride 21140 | -7/Garrison | Triggered checkpoint 21600 | -7/Garrison | Triggered checkpoint 21764 | -7/Garrison | Rescued a captive Derelict 21765 | -7/Garrison | Rescued a captive Derelict 21958 | -7/Garrison | Found embedded Infiltrators 22094 | -7/Garrison | Triggered checkpoint 22191 | -7/Garrison | Discovered new exit (range 8) 22264 | -7/Garrison | Triggered checkpoint 22534 | -7/Garrison | Triggered checkpoint 22633 | -7/Garrison | Discovered new exit (range 12) 22700 | -7/Garrison | Triggered checkpoint 22861 | -7/Garrison | Discovered new exit (range 76) 22861 | -7/Garrison | Discovered new exit (range 44) 22861 | -7/Garrison | Discovered new exit (range 18) 22903 | -7/Garrison | Learned Factory security intel 22995 | -7/Garrison | Entered Factory 22995 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 23046 | -6/Factory | System corruption reached 10% 23167 | -6/Factory | Spotted B-75 Beast 23695 | -6/Factory | First assault squad dispatched 24688 | -6/Factory | Discovered new exit (range 25) 25217 | -6/Factory | Destroyed 7 combat bots 25314 | -6/Factory | Lost 19 parts (2p7n4u6w) 25317 | -6/Factory | Destroyed 14 combat bots 25356 | -6/Factory | System corruption reached 30% 25547 | -6/Factory | Allied Derelicts emerged from ambush trap array 25617 | -6/Factory | Lost 3 allies 25644 | -6/Factory | Lost 4 parts (3n1w) 25990 | -6/Factory | Discovered new exit (range 15) 26076 | -6/Factory | Core integrity fell below 50% 26330 | -6/Factory | High security lockdown imminent 26381 | -6/Factory | Lost 6 parts (1p4n1w) 26392 | -6/Factory | Destroyed 7 combat bots 26410 | -6/Factory | High security lockdown engaged 26441 | -6/Factory | Core integrity fell below 20% 26483 | -6/Factory | Lost 11 parts (1p2n3u5w) 26577 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 26547_ C-45 Heavy ARC bursts open, deploying its payload. 26547_ G-67 Veteran unfolds itself. 26547_ B-48 Gladiator unfolds itself. 26547_ L-41 Fighter unfolds itself. 26547_ G-50 Soldier unfolds itself. 26547_ M-28 Smith unfolds itself. 26549_ System corrupted: Flak Gun jammed. 26549_ Slug penetrates Wall. 26556_ L-41 Fighter destroyed. 26556_ Switching to secondary target: G-67 Veteran. 26557_ Coil Gun destroyed. 26557_ Critical hit (Burn: +37). 26560_ Critical hit (Burn: +50). 26561_ C-45 Heavy ARC bursts open, deploying its payload. 26561_ G-67 Veteran unfolds itself. 26561_ B-48 Gladiator unfolds itself. 26561_ G-50 Soldier unfolds itself. 26561_ M-28 Smith unfolds itself. 26566_ B-48 Gladiator destroyed. 26568_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | "" # # " " " "????????????????????? | | [# # " " " "????????????????????? | | "" # + " " " ?????????????????????? | | "" + # " " " ?????????????????????? | | "" # """" # " " " ?????????????????????? | | # """" # " " "??????????????????????? | | ##### """" # ?????????????????????? | | % """" # ?????????????????????? | | """" ############????????????????????? | | ! """" / #??????????????????????? | | =% ! #??????????????????????? | | % %! #??????????????????????? | | #######+######## ]#??????????????????????? | | % #???# #??????????????????????? | | #???# %##+######??????????????? | | #???# ""T"" A% ???????????????? | | #???# """"" #?????????????? | | #???# %/! #?????????????? | | #???# ==g ??????????????? | | #???# #####b#####+##+###???????????? | | #???# #???#g### #???????????? | | #####+##+#???#bT## !!! #???????????? | | # #???#b%## !!! #???????????? | | = # """""" #???#g### !!! #???????????? | | # """""" #?###g### #???????????? | | ############ """""" #?# %@= # #???????????? | | ???????????# """""" ###/= # " " " #???????????? | | ???????????# + *=/ g " " " #???????????? | | ???????????# ! ### = # " " " #???????????? | | ???????????# "Y" #?# # " " " #???????????? | | ???????????# """ = #####+### " " " #???????????? | | ???????????########### # " " " #???????????? | | ?????????????????????# """ # " " " #???????????? | | ?????????????????????# """ # " " " #???????????? | | ?????????????????????# """ # " " " #???????????? | | ?????????????????????# # #???????????? | | ?????????????????????# """ # #???????????? | | ?????????????????????# """ # [ #???????????? | | ?????????????????????# """ ##########???????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# """ #????????????????????? | | ?????????????????????# !#????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 25 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 47 Item Schematics ----------------- Arm. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 25% | -9/Materials Imp. Assault Rifle | 42% | -8/Materials Imp. Assault Rifle | 55% | -8/Materials Imp. Assault Rifle | 73% | -8/Materials Hrd. Medium Armor Plating | 54% | -8/Materials Imp. Assault Rifle | 17% | -8/Materials Lgt. Angular Momentum Engine | 31% | -8/Materials Imp. Assault Rifle | 24% | -8/Materials Imp. Assault Rifle | 27% | -8/Materials Flak Gun | 8% | -7/Factory Studied --------- Beam Rifle | -9/Materials | Hacked EMP Blaster | -9/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalPiercingDetonator Manual? 0 Play Time 01:59:29 Cumulative 1620.5 hours Start 2026.02.24 @ 14:49:34 End 2026.02.25 @ 00:40:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1163 Rogue 1123 Adventurer 40 Explorer 0 Win Type - Total 210 Types 95/11/74/2/2/4/16/2/1/3 Lore% 97 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c5907b0-a9d5-4aa2-a5df-a63d0837d237