Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 00:06:42

Player: Olafz

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (5711)               5711
              TOTAL SCORE: 11551

 Bonus
-------
Pacifist                   5711

 Cogmind 
---------
Core Integrity             373/1450
Matter                     205/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (16) -----
  Advanced Visual Processing Unit
    Faulty Spectral Analyzer
  Improved Signal Interpreter
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
           Spectral Analyzer
  Improved Signal Interpreter
           ECM Suite
           Graphene Brace
           Hacking Suite
>          --- WEAPON -----------
           Power Sword
           Power Sword
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Impulse Thruster
[Rating: 58]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Reactor                  Micro Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Graphene Brace
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Power Sword
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  14   | .   .   2   1   1   2   2   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             32   | .   3   2   6   2   4   .   4   10  1   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               17   | .   3   1   2   2   2   .   1   6   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   .   .   
    Flight                 16   | .   2   1   2   2   2   .   1   6   .   
  Utility                  10   | .   .   1   3   .   2   .   1   3   .   
    Device                 5    | .   .   1   .   .   2   .   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   .   .   1   .   
    Hackware               2    | .   .   .   1   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   1   .   .   .   2   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   1   .   
Parts Lost                 25   | .   1   .   1   4   1   .   2   13  3   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               14   | .   1   .   1   2   1   .   1   7   1   
  Utility                  6    | .   .   .   .   1   .   .   1   3   1   
  Weapon                   4    | .   .   .   .   1   .   .   .   2   1   
  Highest Loss Streak      8    | .   1   .   1   4   1   .   1   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     34   | .   11  19  40  38  31  41  48  39  24  
  Flight                   7    | .   .   11  13  6   10  11  12  5   2   
  Device                   7    | .   .   8   9   1   .   11  10  12  5   
  Processor                10   | .   .   .   9   15  13  11  10  13  13  
  Hackware                 3    | .   .   .   3   7   6   5   5   2   .   
  Slashing Weapon          3    | .   .   .   6   6   .   .   9   3   .   
Peak Build Rating          58   | .   2   5   19  17  28  28  44  58  43  
  Average Rating           27   | .   .   4   12  15  20  28  40  41  35  
  On Entrance              17   | .   .   1   5   17  15  28  28  38  39  
Naked Turns                11   | .   11  .   .   .   .   .   .   .   .   
Heaviest Build             17   | .   .   1   4   4   6   6   12  17  5   
  Greatest Support         21   | 3   6   4   10  6   12  12  18  21  16  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   2   5   5   5   5   5   5   1   
  Average Carried          2    | .   .   1   4   3   5   5   5   3   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   2   4   5   5   5   5   1   .   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
  Scout | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -3/Research
 Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Matter Collected           290  | .   .   111 .   76  .   .   .   103 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        445  | .    13   50   8    27   45   .    10   179  113  
  Missed                   222  | .    7    22   7    15   21   .    5    91   54   
Damage Taken               4198 | .    55   255  15   226  351  .    231  1787 1278 
  Core                     2956 | .    25   228  .    111  287  .    80   1148 1077 
  Absorbed by Shields      85   | .    .    .    .    .    .    .    .    85   .    
Core Remaining (%)         76   | 100  90   43   100  84   66   100  93   11   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              21   | .    .    .    .    .    .    .    2    .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    .    .    
  Piercing                 19   | .    .    .    .    .    .    .    .    .    19   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13   | .    .    .    .    .    .    .    .    .    13   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    13   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    1    .    .    .    .    .    .    4    .    
  Average Corruption       1    | .    1    .    .    .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    .    .    .    .    .    .    6    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    1    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372  | .    .    .    .    24   .    .    .    372  .    
  Average Temperature      172  | .    .    .    .    24   .    .    .    186  .    
  Received Heat Transfer   450  | .    12   33   9    126  36   .    9    144  81   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             595  | .   30  83  53  98  202 98  159 218 595 
  Initial                  130  | .   .   8   34  18  47  98  47  78  130 
  Average                  112  | .   19  24  38  49  92  98  104 99  292 
Maximum Alert Level        2    | .   .   .   .   .   1   .   .   1   2   
  Low Security (%)         89   | 100 100 100 100 100 96  100 100 99  40  
  Level 1                  5    | .   .   .   .   .   3   .   .   .   28  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   30  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   2   .   1   .   .   .   2   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   2   .   1   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           3    | .   .   .   .   .   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   7   22  3   9   16  .   9   42  34  
  Peak Tracking Total      17   | .   6   16  3   4   8   .   5   14  17  
  Tactical Retreats        24   | .   .   1   .   4   3   .   2   9   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            6    | .   1   .   .   .   .   .   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   .   .   .   .   .   
  Successful               1    | .   .   .   1   .   .   .   .   .   .   
  Failed                   2    | .   .   .   2   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Turns Passed               1019 | 9   59  75  63  91  132 18  150 249 173 
Spaces Moved               2242 | 18  93  201 139 212 333 48  369 566 263 
  Core                     129  | 18  17  .   .   4   .   .   .   .   90  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    65   | .   65  .   .   .   .   .   .   .   .   
  Flight                   2048 | .   11  201 139 208 333 48  369 566 173 
  Fastest Speed            34   | 50  40  35  34  40  37  37  34  37  45  
  Average Speed            39   | 50  55  35  35  40  37  37  35  40  46  
  Slowest Speed            60   | 50  60  40  40  50  40  37  37  45  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            56   | .   .   14  1   8   8   .   4   20  1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 3   18  32  23  10  21  3   21  28  17  
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 9    | .   .   .   .   .   .   .   1   .   8   
Terrain Destroyed          9    | .   .   .   .   .   .   .   1   .   8   
  Melee                    9    | .   .   .   .   .   .   .   1   .   8   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res 
Total                      2268 | 17  99  189 150 209 328 47  381 565 283 
  Wait                     3    | .   .   .   2   1   .   .   .   .   .   
  Move                     2133 | 17  92  176 136 197 317 47  360 530 261 
  Hop                      44   | .   .   10  1   6   7   .   4   15  1   
  Pick Up                  11   | .   2   .   3   3   .   .   1   2   .   
  Fast Attach              20   | .   1   2   5   .   4   .   4   4   .   
  Attach                   12   | .   2   .   1   2   .   .   .   6   1   
  Detach                   3    | .   1   1   1   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   1   .   .   .   1   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    20   | .   .   .   .   .   .   .   1   .   19  
  Ram                      2    | .   1   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   10  8   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Res / *Tes)
-2/Research

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   58 | -10/Materials | Discovered new exit (range 16)
   69 | -10/Materials | Entered another Materials area
   69 | -9/Materials  | Evolved 2 slots: Utility x2
  123 | -9/Materials  | Discovered new exit (range 5)
  143 | -9/Materials  | Core integrity fell below 50%
  143 | -9/Materials  | Discovered new exit (range 4)
  144 | -9/Materials  | Entered another Materials area
  144 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  192 | -8/Materials  | Discovered new exit (range 8)
  197 | -8/Materials  | Identified exit to Storage
  201 | -8/Materials  | Discovered new exit (range 18)
  207 | -8/Materials  | Identified exit to Factory
  207 | -8/Materials  | Entered Factory
  207 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  277 | -7/Factory    | Discovered new exit (range 18)
  279 | -7/Factory    | Lost 4 parts (3n1u)
  298 | -7/Factory    | Identified exit to Factory
  298 | -7/Factory    | Entered another Factory area
  298 | -6/Factory    | Evolved 2 slots: Utility x2
  404 | -6/Factory    | Discovered new exit (range 12)
  408 | -6/Factory    | Identified exit to Lower Caves
  429 | -6/Factory    | Discovered new exit (range 5)
  430 | -6/Factory    | Identified exit to Factory
  430 | -6/Factory    | Entered another Factory area
  430 | -5/Factory    | Evolved 2 slots: Utility x2
  443 | -5/Factory    | Discovered new exit (range 12)
  447 | -5/Factory    | Identified exit to Factory
  448 | -5/Factory    | Entered another Factory area
  448 | -4/Factory    | Evolved 2 slots: Utility x2
  539 | -4/Factory    | Build established: Mutant
  591 | -4/Factory    | Discovered new exit (range 18)
  598 | -4/Factory    | Identified exit to Research
  598 | -4/Factory    | Entered Research
  598 | -3/Research   | Evolved 2 slots: Utility x2
  631 | -3/Research   | Found Prototype Processor
  631 | -3/Research   | Identified Spectral Analyzer
  733 | -3/Research   | Discovered new exit (range 6)
  735 | -3/Research   | Identified exit to Testing
  736 | -3/Research   | Lost 8 parts (1p4n1u2w)
  781 | -3/Research   | Core integrity fell below 50%
  785 | -3/Research   | Spotted B-86 Titan
  819 | -3/Research   | Lost 4 parts (2n2u)
  836 | -3/Research   | Core integrity fell below 20%
  837 | -3/Research   | Spotted B-86 Titan
  842 | -3/Research   | Discovered new exit (range 12)
  847 | -3/Research   | Identified exit to Research
  847 | -3/Research   | Entered another Research area
  847 | -2/Research   | Evolved 2 slots: Utility x2
  848 | -2/Research   | Spotted B-90 Cyclops
  985 | -2/Research   | Core integrity fell below 50%
 1020 | -2/Research   | Self-destructed

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
S-43 Plague unfolds itself. <x3>
ALERT: All DSF locations entering lockdown mode.
ECM Suite destroyed.
O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
ALERT: Hostiles spotted, dispatching reinforcements to Terminal R010.
W-44 Eye sends out distress signal. <x2>
Penetrated by Slug.
Slug penetrates Wall.
K-01 Serf destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Impulse Thruster Array destroyed.
Spear destroyed.
Slammed into S-43 Plague.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Slug penetrates G-73 Enforcer.
Penetrated by Slug. <x3>
Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#           #     ?#    #???? |
| ?????????????????????#############      #    ##### |
| ?????????????????????????????????#  ""  #          |
| ?????????????????????????????????#  ""  +          |
| ?????????????????????????????????#  ""  #          |
| ?????????????????????????????????#! S   #          |
| ??????????????????????????????####  "" ?# ######+# |
| ??????????????????????????????#  #  "" ?# #??????? |
| ??????????????????????????????#  #  ""??# #??????? |
| ??????????????????????????????#  #    ??# #??????? |
| ??????????????????????????????#  #   ???# #??????? |
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| ??????????????????????????????#  #  ????# #??????? |
| ??????????????????????????????#  #  ????# #??????? |
| ??????????????????????????????#  ##?????# #??????? |
| ??????????????????????????????#  #?######+######## |
| ??????????????????????????????#  #?   #            |
| ??????????????????????????????#  #    #            |
| ??????????????????????????????#  # =  #            |
| ??????????????????????????????#  +    #            |
| ??????????????????????????????#  #    /            |
| ??????????????????????????????#  ####/#            |
| ??????????????????????????????#       #            |
| ??????????????????????????????#       #            |
| ????????????????????????#########+##  #            |
| ????????????????????????#@        ##  #            |
| ????????????????????????#         ##  ########+### |
| ????????????????????????#  ""G""  #    #####    #? |
| ????????????????????????#   " "   #             #? |
| ????????????????????????#         #             #? |
| ????????????????????????#         #    #####    #? |
| ????????????????????????#         ######???#    #? |
| ????????????????????????#         #????????#    #? |
| ????????????????????????###########????????#    #? |
| ???????????????????????????????????????????#    #? |
| ???????????????????????????????????????????#    #? |
| ???????????????????????????????????????????#    #? |
| ???????????????????????????????????????????#    #? |
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| ???????????????????????????????????????????#    #? |
| ???????????????????????????????????????????#    ## |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????+       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ????????????????????????????????????????????    ## |
| ????????????????????????????????????????????    #  |
| ????????????????????????????????????????????   ?#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          19
Energy Capacity            150
Matter Stores              205
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Evasion (%)                63
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstArcNukerbomber
  Manual?         0
Play Time         00:22:49
  Cumulative      206.9 hours
  Start           2024.08.14 @ 23:42:32
  End             2024.08.15 @ 00:06:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          372
  Rogue           370
  Adventurer      2
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          65
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bed00662-af6e-4dea-ae25-e5fdeb046ae9