Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.01 @ 08:15:23 Player: Luigi Panache Result: Destroyed by as-86624 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (3557) 3557 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (676) 676 TOTAL SCORE: 9218 Bonus ------- Destroyed Z-Imprinter 1000 Friendly Fire -324 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (1250) Ox24 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- Enhanced Autogun Long-range Missile Launcher > --- INVENTORY (20) --- Heavy Ion Engine Advanced Signal Interpreter Advanced Signal Interpreter Makeshift Terrain Scan Processor Targeting Computer System Backup Module Heavy Flail Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Hover Unit Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Heavy Ion Engine Zionite Light DM Reactor Matter Compressor Advanced Signal Interpreter Advanced Signal Interpreter Makeshift Terrain Scan Processor Targeting Computer Zionite Weapon Casing System Backup Module Small Laser Advanced Beam Rifle Zionite Laser-M Enhanced Autogun Heavy Battle Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Long-range Missile Launcher Heavy Flail Self-destruct Interrupter [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Slots Evolved 9 | . 1 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 . . . . Utility 6 | . 1 1 1 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 105 | 2 5 9 15 15 4 1 1 4 10 1 38 Power 8 | . . 2 . . 1 . . . . . 5 Engine 4 | . . 2 . . 1 . . . . . 1 Core . | . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 4 Propulsion 26 | 2 . 4 5 2 3 . 1 . 1 1 7 Treads 20 | 2 . 4 5 2 3 . 1 . 1 1 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . Utility 33 | . 3 2 4 8 . . . 3 4 . 9 Device 8 | . 1 . 1 2 . . . . 2 . 2 Storage 5 | . 2 . 1 1 . . . 1 . . . Processor 5 | . . 2 . 2 . . . 1 . . . Hackware 2 | . . . 1 1 . . . . . . . Protection 13 | . . . 1 2 . . . 1 2 . 7 Artifact . | . . . . . . . . . . . . Weapon 38 | . 2 1 6 5 . 1 . 1 5 . 17 Energy Gun 24 | . 2 1 6 1 . . . . 3 . 11 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 9 | . . . . 4 . 1 . . 1 . 3 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 4 | . . . . . . . . 1 1 . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 2 . . . . . . 9 Parts Lost 48 | . . . 8 . . . . 2 5 . 33 Power 3 | . . . . . . . . . . . 3 Propulsion 15 | . . . 4 . . . . . 2 . 9 Utility 11 | . . . 1 . . . . 2 2 . 6 Weapon 19 | . . . 3 . . . . . 1 . 15 Highest Loss Streak 18 | . . . 4 . . . . 2 4 . 18 Average Slot Usage (%) 93 | . 97 96 94 99 100 100 93 96 92 97 75 Engine 6 | . 12 10 8 7 7 7 6 6 6 6 2 Treads 25 | . 25 29 31 28 28 28 31 31 25 28 10 Hover 1 | . . . . . . . . . . . 8 Device 10 | . 10 10 8 8 7 7 6 6 14 12 11 Storage 21 | . 16 20 22 21 21 21 18 19 25 25 17 Processor 5 | . . 7 2 2 7 7 6 6 6 6 6 Hackware 4 | . . . . 13 14 14 12 7 . . . Protection 3 | . 7 . 4 2 . . . 6 1 6 5 Energy Gun 7 | . 16 19 15 3 . . . . 10 6 7 Ballistic Gun 5 | . 7 . . 10 14 14 12 7 . 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 118 | 17 72 77 98 100 103 103 103 114 115 115 118 Greatest Support 103 | 40 40 69 92 86 86 83 103 103 103 100 100 Greatest Overweight (x) 39 | . 1 1 4 1 1 1 . 1 1 1 39 Average Overweight (x) . | . . 1 . 1 1 1 . 1 1 1 1 Largest Inventory Capacity 26 | 8 20 20 26 26 26 26 26 26 26 26 26 Average Capacity 24 | 8 13 20 23 26 26 26 26 26 26 26 24 Most Carried 26 | 8 12 20 25 26 26 26 25 25 25 26 26 Average Carried 22 | 6 8 16 21 25 26 26 25 24 23 25 20 Final Capacity 26 | 8 20 20 26 26 26 26 26 26 26 26 20 Final Carried 26 | 6 12 20 25 26 26 26 25 25 25 26 8 Class Distribution -------------------- 50% | Hacker-Mutant 39% | Hauler-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Matter Collected 2141 | 229 59 100 155 237 225 . . 194 452 10 480 Remotely . | . . . . . . . . . . . . Salvage Created 4874 | 76 236 638 1598 606 379 . . 199 543 . 599 Parts 212 | . 18 38 65 28 15 . . 6 18 . 24 Haulers Intercepted 6 | . . 2 3 1 . . . . . . . Recyclers Shooed 6 | 1 1 2 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | . 4 7 26 6 6 . . 7 9 . 12 Guns 53 | . 4 7 21 6 6 . . . 3 . 6 AOE 22 | . . . 5 . . . . 7 5 . 5 Classes Destroyed 16 | 1 4 3 4 1 1 . . . . . 2 Worker 3 | . . . 3 . . . . . . . . Builder 1 | . 1 . . . . . . . . . . Hauler 6 | . . 2 3 1 . . . . . . . Recycler 7 | 1 1 2 1 2 . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 8 | . 2 3 1 2 . . . . . . . Swarmer 9 | . 2 2 3 . . . . 2 . . . Grunt 34 | . 2 3 16 2 4 . . 5 2 . . Brawler 4 | . . 1 . 1 1 . . . 1 . . Duelist 1 | . . . 1 . . . . . . . . Sentry 5 | . . 1 3 1 . . . . . . . Hunter 3 | . . . 3 . . . . . . . . Programmer 2 | . . . . 2 . . . . . . . Z-Technician 1 | . . . . . . . . . . . 1 Z-Light 8 | . . . . . . . . . . . 8 Assembled 3 | . . . . . . . . . . . 3 Thug 4 | . . . . . . . . . 4 . . Savage 2 | . . . . . . . . . 2 . . Mutant 2 | . . . . . 1 . . . 1 . . Best Kill Streak 6 | 1 2 5 5 4 3 . . 3 5 . 6 Combat Bots Only 6 | . 2 2 5 2 3 . . 3 5 . 6 Max Kills in Single Turn 3 | 1 1 1 3 1 1 . . 2 2 . 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . . 1 . . . . 2 2 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Damage Taken 6929 | . 72 178 1316 214 135 . 61 359 453 . 4141 Core 1079 | . 12 24 121 57 11 . 13 40 11 . 790 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 91 | 100 95 94 78 . . 90 . . . . . Volleys Fired 281 | 3 14 28 76 22 17 . . 15 26 . 80 Largest 2 | 2 2 2 2 2 2 . . 2 2 . 2 Hottest 126 | 60 80 80 122 90 53 . . 58 101 . 126 Shots Fired 528 | 6 28 56 150 44 34 . . 19 46 . 145 Gun 486 | 6 28 56 150 44 34 . . 8 41 . 119 Cannon 8 | . . . . . . . . . . . 8 Launcher 34 | . . . . . . . . 11 5 . 18 Special . | . . . . . . . . . . . . Kinetic 153 | 3 13 . . 32 34 . . 8 4 . 59 Thermal 110 | 3 13 . 37 . . . . . 11 . 46 Explosive 34 | . . . . . . . . 11 5 . 18 Electromagnetic 220 | . 2 56 113 12 . . . . 26 . 11 Phasic 11 | . . . . . . . . . . . 11 Robot Hit Streak 77 | 6 11 26 77 50 46 . . 9 33 . 66 Robot Miss Streak 4 | . 1 1 1 1 3 . . 1 2 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . 1 2 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Shots Hit Robots 461 | 6 22 44 131 36 29 . . 17 40 . 136 Core Hits 283 | 2 13 22 72 44 34 . . 15 31 . 50 Critical Hits 1 | . . . . 1 . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12041 | 71 281 728 3140 848 587 . . 1118 1321 . 3947 Guns 7439 | 71 276 641 2078 783 587 . . 136 588 . 2279 Cannons 201 | . . . . . . . . . . . 201 Explosions 4318 | . . 69 1031 36 . . . 982 733 . 1467 Melee . | . . . . . . . . . . . . Ramming 83 | . 5 18 31 29 . . . . . . . Kinetic 2629 | 37 113 . . 592 587 . . 136 105 . 1059 Thermal 3174 | 34 139 69 1611 36 . . . . 316 . 969 Explosive 2987 | . . . . . . . . 982 617 . 1388 Electromagnetic 2805 | . 24 641 1498 191 . . . . 283 . 168 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 363 | . . . . . . . . . . . 363 Highest Corruption 4 | . 1 . . 2 . . . . 4 . . Average Corruption 1 | . 1 . . 1 . . . . 2 . . Corruption Purged 6 | . . . . 2 . . . . 4 . . Effects 14 | . 1 . . 2 . . . . 11 . . Message Errors 7 | . . . . . . . . . 7 . . Heat Flow Errors 2 | . . . . 1 . . . . 1 . . Energy Discharges 2 | . . . . 1 . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . 2 . . Targeting Errors 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 293 | . . . 106 6 . . . 56 . . 125 Projectiles 20 | . . . . . . . . . . . 20 Explosions 273 | . . . 106 6 . . . 56 . . 105 Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 525 | . . 29 135 18 . . . 113 128 . 102 Shots 19 | . . 2 4 1 . . . 4 4 . 4 Rammed 8 | . 1 2 3 2 . . . . . . . Targets Rammed 9 | . 2 2 3 2 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . Highest Temperature 147 | 27 2 5 147 114 37 . . 34 88 . 92 Average Temperature 31 | 14 1 3 38 72 18 . . 12 44 . 28 Received Heat Transfer 2553 | . 54 102 711 48 121 . 45 102 144 . 1226 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Fried 21 | . . 6 8 2 . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . 1 . 1 . . . . . 1 . 3 Heat Transferred 4305 | 75 300 150 1923 50 . . . . 420 . 1387 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . . 2 8 1 . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Peak Influence 342 | 5 195 172 342 192 . . 15 . . . . Initial 66 | . 2 1 . 66 . . 15 . . . . Average 73 | 3 63 60 134 46 . . 15 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 92 | 100 100 100 73 100 . . 100 . . . . Level 1 7 | . . . 26 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . 3 5 2 . . 1 . . . . Investigation 3 | . . 1 1 . . . 1 . . . . Extermination 2 | . . . . 2 . . . . . . . Reinforcement 6 | . . 2 4 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Distress Signals 10 | . 1 2 6 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | . 8 15 38 10 6 . 3 7 8 . 14 Peak Tracking Total 6 | . 3 3 6 3 3 . 3 3 5 . 6 Tactical Retreats 4 | . 1 1 1 . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Traps Triggered 5 | . 2 . . 3 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Machines Disabled 10 | . 1 . 7 . 1 . . . . . 1 Max in Single Turn 4 | . 1 . 4 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Machines Accessed 26 | . 7 4 2 7 3 1 1 . 1 . . Terminals 17 | . 6 3 2 5 . . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 71 | . 16 13 7 24 6 1 3 . 1 . . Successful 46 | . 10 10 2 16 6 1 . . 1 . . Failed 25 | . 6 3 5 8 . . 3 . . . . Catastrophic 3 | . . . 1 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 11 8 3 10 . . 3 . . 5 . Terminals 48 | . 13 11 7 14 . . 3 . . . . Fabricators 3 | . . . . 3 . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 7 | . . . . 7 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 26 | . 5 5 2 6 6 1 . . 1 . . Record 4 | . . . . . 4 . . . . . . Part Schematic 3 | . 2 . . 1 . . . . . . . Open Door 4 | . . . . . 2 1 . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . Analyze 3 | . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 3 . 2 . . . . . . . Terminals 6 | . 2 3 . 1 . . . . . . . Botnet 6 | . 2 3 . 1 . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 6 4 2 7 . . 1 . . . . Full Trace Events 3 | . . 1 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . 2 . . 4 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Matter 168 | . . . . 168 . . . . . . . Time 84 | . . . . 84 . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 2 2 Highest-Rated Group 62 | . . . . . . . . . 62 62 62 Highest-Rated Ally 31 | . . . . . . . . . 31 31 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . 4 . 28 Total Damage 332 | . . . . . . . . . 40 . 292 Kills 3 | . . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . . . 2 3 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Turns Passed 10284 | 37 495 644 1025 1449 1131 132 125 804 1839 1019 1584 Spaces Moved 3849 | 17 248 264 421 497 414 70 77 311 332 544 654 Core 14 | . . . . . . . . . . . 14 Treads 3530 | 15 248 264 421 497 414 70 77 311 332 544 337 Legs 2 | 2 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 303 | . . . . . . . . . . . 303 Flight . | . . . . . . . . . . . . Fastest Speed 44 | 120 160 180 160 180 180 187 162 186 186 186 44 Average Speed 177 | 155 172 180 174 180 183 187 162 186 186 186 162 Slowest Speed 2000 | 160 180 180 240 180 187 187 162 186 189 187 2000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 50 33 34 18 62 11 3 55 63 69 71 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 7 | . . . . . 2 . . 3 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 239 | . . 8 33 3 . . . 137 38 . 20 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 AOE 238 | . . 8 33 3 . . . 137 38 . 19 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Total 6774 | 23 285 373 559 1014 765 73 77 518 1501 549 1037 Wait 2448 | . 13 64 29 458 321 . . 188 1127 3 245 Move 3838 | 16 247 263 420 496 413 69 76 310 331 543 654 Hop . | . . . . . . . . . . . . Pick Up 36 | . 2 5 11 7 3 1 . 1 2 2 2 Fast Attach 45 | . 3 4 7 7 . . . 2 3 . 19 Attach 33 | 2 . 1 7 . . . 1 1 2 1 18 Detach 5 | 1 2 . . . . . . . . . 2 Swap 28 | . 2 4 2 8 4 1 . 1 5 . 1 Drop 47 | 1 . 2 4 14 7 2 . . 1 . 16 Fire 281 | 3 14 28 76 22 17 . . 15 26 . 80 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 9 | . 2 2 3 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves (discovered 1 exit: Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 38 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Evolved 1 slot: Utility x1 45 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Identified exit to Materials 425 | -10/Materials | Discovered exit to Materials (range 13) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 683 | -9/Materials | Repaired EM Pulse Gun 1159 | -9/Materials | Identified exit to Materials 1159 | -9/Materials | Discovered exit to Materials (range 11) 1177 | -9/Materials | Entered another Materials area 1177 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -8/Materials | Build established: Hauler-Mutant 2122 | -8/Materials | Lost 4 parts (3n1u) 2181 | -8/Materials | Identified exit to Factory 2181 | -8/Materials | Discovered exit to Factory (range 9) 2202 | -8/Materials | Entered Factory 2202 | -7/Factory | Evolved 2 slots: Utility x2 2464 | -7/Factory | Build established: Hacker-Mutant 3428 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 3511 | -7/Factory | Identified exit to Lower Caves 3511 | -7/Factory | Discovered exit to Lower Caves (range 20) 3651 | -7/Factory | Entered Lower Caves 4130 | -7/Lower Caves | Learned location of 1 exit from Factory 4130 | -7/Lower Caves | Learned 8 Research zone layouts 4130 | -7/Lower Caves | Learned Extension garrison access intel 4174 | -7/Lower Caves | Learned Factory terminal intel 4267 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4726 | -7/Lower Caves | Identified exit to Lower Caves 4726 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 4782 | -7/Lower Caves | Entered another Lower Caves area 4801 | -7/Lower Caves | Identified exit to Factory 4801 | -7/Lower Caves | Discovered exit to Factory (range 13) 4914 | -7/Lower Caves | Entered Factory 4914 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4915 | -6/Factory | Identified exit to Lower Caves 4916 | -6/Factory | Loaded intel: 20 terminal locations 5039 | -6/Factory | Entered Lower Caves 5261 | -6/Lower Caves | Encountered a Warlord checkpoint 5781 | -6/Lower Caves | Identified exit to Lower Caves 5781 | -6/Lower Caves | Discovered exit to Lower Caves (range 20) 5793 | -6/Lower Caves | Build established: Hauler-Mutant 5843 | -6/Lower Caves | Entered another Lower Caves area 5890 | -6/Lower Caves | Identified exit to Factory 5890 | -6/Lower Caves | Discovered exit to Factory (range 9) 5989 | -6/Lower Caves | Lost 4 parts (2n2u) 6154 | -6/Lower Caves | Learned location of 2 exits from Factory 7422 | -6/Lower Caves | Encountered a Warlord checkpoint 7509 | -6/Lower Caves | Attacked by a faux Warlord 7610 | -6/Lower Caves | Identified exit to Zion 7610 | -6/Lower Caves | Discovered exit to Zion (range 20) 7682 | -6/Lower Caves | Entered Zion 7682 | -6/Zion | Accompanied by 2 allies 8147 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8153 | -6/Zion | Identified exit to Deep Caves 8184 | -6/Zion | Learned Factory terminal intel 8190 | -6/Zion | Learned Factory security intel 8378 | -6/Zion | Received a hallucinogenic algorithm 8397 | -6/Zion | Build established: Scavenger-Mutant 8664 | -6/Zion | Opened final containment barrier to the Deep Caves 8692 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8701 | -6/Zion | Entered Deep Caves 8701 | -6/Deep Caves | Accompanied by 2 allies 8843 | -6/Deep Caves | Z-Facility disabled 8853 | -6/Deep Caves | Attacked by Z-Imprinter 8871 | -6/Deep Caves | Destroyed Z-Imprinter 8893 | -6/Deep Caves | Lost 3 parts (3n) 8985 | -6/Deep Caves | Found Prototype Protection 8985 | -6/Deep Caves | Identified Zio. Weapon Casing 9305 | -6/Deep Caves | Lost 11 parts (1p1n2u7w) 9545 | -6/Deep Caves | Build established: Hauler-Mutant 9573 | -6/Deep Caves | Found Prototype Protection 9573 | -6/Deep Caves | Identified Zio. Heavy Carapace 9881 | -6/Deep Caves | Found Zio. Weapon Casing 9940 | -6/Deep Caves | Identified exit to Proximity Caves 9940 | -6/Deep Caves | Discovered exit to Proximity Caves (range 9) 9953 | -6/Deep Caves | Spotted as-86624 10050 | -6/Deep Caves | Core integrity fell below 50% 10132 | -6/Deep Caves | Lost 18 parts (2p5n3u8w) 10172 | -6/Deep Caves | Build established: Hacker-Mutant 10260 | -6/Deep Caves | Core integrity fell below 20% 10285 | -6/Deep Caves | Destroyed by as-86624 with Assembled Focal Cannon Last Messages --------------- 10076_ Zio. Laser-M destroyed. 10076_ Magnetic Acceleration Cannon destroyed. 10085_ Sml. Laser destroyed. 10092_ Zio. Light DM Reactor destroyed. 10101_ Adv. Beam Rifle destroyed. 10105_ Destroyed Prototype Protection. 10106_ as-86624 GOLEM Unit beginning Prototype Protection integration. 10107_ 77-D29(h) destroyed. 10107_ Destroyed Prototype Energy Cannon. 10113_ Dropped Matter Compressor. 10114_ Extracted 250 matter. 10123_ Destroyed Prototype Energy Cannon. 10131_ The unstable cave ceiling collapses. 10172_ as-86624 Prototype Protection integration complete. 10173_ as-86624 GOLEM Unit beginning Prototype Energy Cannon integration. 10267_ Destroyed Prototype Device. 10269_ Zio. Weapon Casing destroyed. 10272_ as-86624 Prototype Energy Cannon integration complete. 10272_ Destroyed Prototype Reactor. 10273_ as-86624 GOLEM Unit beginning Prototype Reactor integration. Map ----- +----------------------------------------------------+ | ???????????????????? ?#?? #?#?#?# ### | | ????????????????????????#?#??#???## | | ????????????????????? ????????????# | | ??????????????????????? ??#???#?#?## | | ????????????????????????? ?####?#?## | | ???????????????????? ???? ???#?#### | | ?????????????????? ?? ???## | | ??????????????????? ? ?? #### | | ????????????? ?? ?? #?## | | ???? ??????? ?? ? ? ???# | | ???"????? ? M[ #??##### | | ????????? [ / ####?#?## | | ?????"???" * [ ####?### | | ???"??#??" #####??# | | ?????????" h g [ ######## # | | ?"??????"" ######## # | | ?????"??"" ! ## ### # | | ???????## # | | ???????"" * # | | ??"??"?"" # | | ???"??""? * G | | ??????""""" ### | | ??"??"?"" l #?##### | | ???""""""" g ######### | | ???"""""" ######### | | ?"?""""?"" @ ##########? | | ????"?""" # ########### | | ????"?"?" #### # ######?##### | | ??"?""""""" ####?# # ########?###### | | ?"?"""?""" ?#####!###??########## | | ????"""""############?############?#### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 27 Energy Capacity 290 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellLightpackField Manual? 0 Play Time 00:51:19 Cumulative 203.5 hours Start 2020.12.31 @ 13:04:17 End 2021.01.01 @ 08:15:23 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 172 Rogue 54 Adventurer 58 Explorer 60 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56e49ce5-8ec5-48ea-bc9f-a14f974ed79a