Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 00:14:56 Player: CatPlusPlus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1595) 1595 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4650 Bonus ------- None Cogmind --------- Core Integrity 622/700 Matter 295/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Treading (156) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Laser Heavy Assault Rifle > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Enhanced Nuclear Core Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Small Storage Unit Improved Sensor Array Target Analyzer Gauss Rifle Mini Grenade Launcher Mining Laser Power Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Power Maul > --- INVENTORY -------- Deuterium Engine Nuclear Core Enhanced Nuclear Core Light Treads Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Small Storage Unit Improved Terrain Scanner Heavy Assault Rifle Gauss Rifle Mini Grenade Launcher Mining Laser [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Maul Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 . 2 1 . Weapon . | . . . . . . . Parts Attached 84 | 2 4 24 2 18 23 11 Power 8 | . . 4 . 1 2 1 Engine 6 | . . 4 . 1 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 16 | . . 6 . 4 4 2 Treads 16 | . . 6 . 4 4 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 7 2 4 3 1 Device 6 | 1 1 1 1 . 1 1 Storage 2 | . 1 1 . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . 1 . . Protection 10 | . . 5 . 3 2 . Artifact . | . . . . . . . Weapon 40 | 1 2 7 . 9 14 7 Energy Gun 6 | . 2 1 . 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 15 | 1 . 2 . 5 6 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 16 | . . 4 . 3 7 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 7 | . . 1 . 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 3 | . . . . 1 1 1 Utility 2 | . . 1 . . 1 . Weapon . | . . . . . . . Highest Loss Streak 1 | . . 1 . 1 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 99 99 Engine 7 | . 14 10 11 8 4 . Core 1 | . . . . . 2 6 Treads 28 | . . 28 33 26 29 29 Leg 1 | . 28 3 . . . . Device 8 | . 14 10 11 9 7 7 Storage 9 | . 14 11 11 9 7 7 Processor 5 | . . . 10 9 7 7 Hackware 4 | . . . . 8 7 7 Protection 11 | . . 10 . 9 14 15 Energy Gun 6 | . 14 10 11 2 . 6 Ballistic Gun 5 | . 14 3 . 8 9 2 Impact Weapon 6 | . . 7 11 7 4 5 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 18 42 41 46 48 45 Greatest Support 93 | 20 20 60 60 63 85 93 Greatest Overweight (x) 7 | . . 7 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 8 9 13 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 Average Carried 14 | 6 8 12 15 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 8 10 15 15 15 15 15 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Matter Collected 1828 | 220 . 365 20 336 592 295 Remotely . | . . . . . . . Salvage Created 2042 | 124 . 665 25 462 550 216 Parts 107 | 5 . 26 . 31 32 13 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 4 | . . 1 . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 38 | . . 12 . 9 12 5 Melee 2 | . . 1 . 1 . . Guns 32 | . . 9 . 8 12 3 AOE 2 | . . . . . . 2 Classes Destroyed 12 | 2 . 4 1 2 2 1 Worker 4 | . . . 1 1 2 . Builder 2 | . . 1 . 1 . . Tunneler 1 | 1 . . . . . . Hauler 2 | . . 1 . 1 . . Recycler 3 | 1 . 1 . 1 . . Operator 1 | . . . . 1 . . Swarmer 8 | . . . . 4 4 . Grunt 16 | . . 9 . 2 3 2 Brawler 1 | . . . . . . 1 Sentry 7 | . . 3 . 3 1 . Hunter 3 | . . . . . 1 2 Programmer 3 | . . . . . 3 . Best Kill Streak 7 | 2 . 3 1 7 5 4 Combat Bots Only 5 | . . 3 . 4 5 4 Max Kills in Single Turn 2 | 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Damage Taken 2747 | . . 722 . 756 892 377 Core 230 | . . 58 . 94 65 13 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 92 | . . 92 . . . . Core Remaining (%) 91 | 100 100 . 85 82 . . Volleys Fired 180 | 5 2 39 . 50 60 24 Largest 2 | 2 1 2 . 2 2 2 Hottest 100 | 80 40 76 . 56 51 100 Shots Fired 304 | 10 2 69 . 69 117 37 Gun 295 | 10 2 69 . 69 117 28 Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special 7 | . . . . . . 7 Kinetic 218 | . . 30 . 55 117 16 Thermal 77 | 5 . 39 . 14 . 19 Explosive 2 | . . . . . . 2 Electromagnetic 7 | 5 2 . . . . . Robot Hit Streak 16 | 4 1 13 . 16 9 7 Robot Miss Streak 4 | 1 1 4 . 3 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 202 | 6 1 54 1 54 66 20 Core Hits 89 | 3 . 17 . 23 32 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . 2 1 2 . 1 Critical Strikes 11 | . . 6 1 2 . 2 Burn 5 | . . 4 . . . 1 Destroy 2 | . . . . 1 . 1 Smash 4 | . . 2 1 1 . . Melee Attacks 104 | . . 40 1 25 32 6 Impact 104 | . . 40 1 25 32 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . 2 1 3 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4043 | 72 . 1053 102 1076 1223 517 Guns 2890 | 72 . 596 . 717 1223 282 Cannons . | . . . . . . . Explosions 235 | . . . . . . 235 Melee 918 | . . 457 102 359 . . Ramming . | . . . . . . . Kinetic 2190 | . . 203 . 574 1223 190 Thermal 661 | 33 . 393 . 143 . 92 Explosive 235 | . . . . . . 235 Electromagnetic 39 | 39 . . . . . . Impact 918 | . . 457 102 359 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . . . 3 3 Average Corruption 2 | . 1 . . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . . . 10 24 Message Errors 8 | . . . . . 2 6 Matter Fused 11 | . . . . . 4 7 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . 1 2 Data Loss (minor) 5 | . . . . . 1 4 Misfires 4 | . . . . . 2 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 391 | . . 163 102 126 . . Projectiles . | . . . . . . . Explosions 8 | . . . . 8 . . Melee 383 | . . 163 102 118 . . Knockbacks 3 | . . 1 1 1 . . Impact 3 | . . 1 1 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . . . 83 . . Shots 1 | . . . . 1 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 260 | 54 . 201 . 91 49 260 Average Temperature 62 | 26 . 69 . 26 19 97 Received Heat Transfer 891 | . . 327 . 306 177 81 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | . . 6 . 1 . . Impact Corruptions 17 | . . 7 4 6 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 5 . 1 . . Heat Transferred 1999 | 75 . 1295 . 370 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Peak Influence 253 | 10 34 155 12 253 152 . Initial 28 | . 6 14 7 . 28 . Average 47 | 7 26 40 6 69 61 . Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 97 | 100 100 100 100 89 100 . Level 1 2 | . . . . 10 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 4 . 2 5 . Investigation 3 | . . 1 . 1 1 . Extermination 4 | . . . . . 4 . Reinforcement 4 | . . 3 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 3 21 . 21 19 5 Peak Tracking Total 6 | . 2 4 . 6 6 3 Tactical Retreats 3 | . . 1 . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Machines Accessed 22 | . 4 10 . 4 4 . Terminals 16 | . 4 7 . 2 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . . 1 . . 1 . Scanalyzers 3 | . . 1 . 2 . . Garrison Access . | . . . . . . . Total Hacks 80 | . 15 39 . 17 9 . Successful 56 | . 6 33 . 14 3 . Failed 24 | . 9 6 . 3 6 . Catastrophic 4 | . 2 1 . . 1 . Database Lockouts . | . . . . . . . Manual 26 | . 6 8 . 4 8 . Terminals 49 | . 15 17 . 9 8 . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 2 | . . 1 . . 1 . Scanalyzers 25 | . . 17 . 8 . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 6 8 . 6 2 . Record 5 | . 1 3 . 1 . . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . Scanalyzer Index 1 | . . . . 1 . . Unreport Threat 3 | . . 2 . 1 . . Locate Traps 3 | . 1 . . 2 . . Transport Status 1 | . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 3 | . 2 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . Report Inventory 2 | . . 1 . . 1 . Scanalyzer 25 | . . 17 . 8 . . Insert Component 12 | . . 8 . 4 . . Analyze 13 | . . 9 . 4 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . 3 . . . . Terminals 3 | . . 3 . . . . Botnet 3 | . . 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 4 9 . 3 3 . Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 13 | . . 8 . 4 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 12 | . . 8 . 4 . . Part Schematics Acquired 12 | . . 8 . 4 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Turns Passed 6424 | 40 166 1773 638 1016 1521 1270 Spaces Moved 3046 | 16 108 806 385 337 681 713 Core 2 | . . 2 . . . . Treads 2775 | . . 659 385 337 681 713 Legs 269 | 16 108 145 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 160 160 156 156 Average Speed 156 | 120 120 160 160 160 156 156 Slowest Speed 400 | 120 120 400 160 160 160 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 24 61 79 32 12 76 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . . 1 . . 2 Spaces Dug 82 | . . 29 . 17 30 6 Terrain Destroyed 123 | . . 29 . 43 30 21 Melee 82 | . . 29 . 17 30 6 Projectile 1 | . . . . . . 1 AOE 40 | . . . . 26 . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Total 4182 | 26 141 1143 404 704 960 804 Wait 662 | . 25 181 17 248 142 49 Move 3040 | 15 107 805 384 336 680 713 Hop . | . . . . . . . Pick Up 60 | 3 2 30 . 14 10 1 Fast Attach 4 | 1 . 2 . . 1 . Attach 18 | . . 8 . 4 4 2 Detach . | . . . . . . . Swap 62 | 1 4 14 2 14 18 9 Drop 51 | 1 1 23 . 13 13 . Fire 180 | 5 2 39 . 50 60 24 Melee 104 | . . 40 1 25 32 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 41 | -11/Junkyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 694 | -9/Materials | Discovered new exit (range 10) 1033 | -9/Materials | Build established: Scavenger-Mutant 1057 | -9/Materials | Discovered new exit (range 16) 1339 | -9/Materials | Repaired Seismic Detector 1366 | -9/Materials | Repaired Lgt. Treads 1553 | -9/Materials | Build established: Mutant 1580 | -9/Materials | Discovered new exit (range 10) 1980 | -9/Materials | Entered Mines 2091 | -9/Mines | Discovered new exit (range 9) 2101 | -9/Mines | Identified exit to Materials 2120 | -9/Mines | Learned location of 1 exit from Materials 2171 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2186 | -9/Mines | Identified exit to Zion 2232 | -9/Mines | Discovered exit to Materials (range 5) 2475 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2618 | -9/Mines | Entered Materials 2618 | -8/Materials | Evolved 2 slots: Utility x2 2619 | -8/Materials | Identified exit to Storage 2620 | -8/Materials | Identified exit to Factory 3387 | -8/Materials | Discovered exit to Factory (range 3) 3634 | -8/Materials | Entered Factory 3634 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3728 | -7/Factory | Discovered new exit (range 15) 3775 | -7/Factory | Identified exit to Lower Caves 5155 | -7/Factory | Entered Lower Caves 5359 | -7/Lower Caves | Learned location of Extension (-5) 5648 | -7/Lower Caves | Discovered new exit (range 14) 5667 | -7/Lower Caves | Identified exit to Lower Caves 5737 | -7/Lower Caves | Learned 8 Factory zone layouts 5905 | -7/Lower Caves | Encountered a Warlord checkpoint 6425 | -7/Lower Caves | Self-destructed Last Messages --------------- 06263_ System corrupted: Component data lost. 06264_ Unknown Leg fries itself beyond repair. 06264_ Acquired 33 matter. 06271_ Searching scrap... 06271_ Found Target Analyzer. 06271_ Found Gauss Cannon. 06271_ Found 23 Matter. 06274_ Unknown Leg fries itself beyond repair. 06278_ Acquired Target Analyzer. 06280_ System corrupted: Matter fused (-9). 06280_ Acquired 9 matter. 06311_ Searching scrap... 06311_ Found Imp. Weapon Shielding. 06311_ Found Hcp. Storage Unit. 06311_ Found 30 Matter. 06358_ System corrupted: Component data lost. 06399_ System corrupted: Matter fused (-6). 06399_ Acquired 14 matter. 06407_ Acquired 2 matter. 06423_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ##?????## #### #???# ## | | #??????# #??## ####### #???# ## | | ##?????# #???# #?????### ##??# ## | | #"##???## ##???####???????# #??# ###### | | ?# ##???# ##???????????????# ###??# #?#### | | ?# ##### #########????????## #????# ### # | | ?# % #????????# #????# ## # | | ?# %############# #????????# ####?# ##### # | | ?# % #?????????### #??????### # #?# ##???## | | ?# ##????????## ##???### ### #?????## | | ## %######????# ##### # # ### #??????## | | #" % #???## ##### #???????## | | #"# #### #??## ##### ## ### ####?????? | | ### ##??# #??# #???##### #?????? | | ??# #???# ### #??????###### #?????? | | ??# #???# ## # #???????????## ##?????? | | ??# #??## ## ## ###??????????## ##??????? | | ??# #??# #?# ##??#???????######???????? | | ### #### #### ##??????????????????????? | | #" ##?????????????????????? | | %#"##### % %* ##????#???????????????? | | ##????#### ### = #????????????????????? | | ##????????## % #?## % #????????????????????? | | ???????????## #?# % #????????????????????? | | ????????????# ### #????????????????????? | | ?######?????#% ### @ #????????????????????? | | ??% #????? ###?# ##????????????????????? | | ??? ???#?? #???## #?????????????????????? | | ???# ?????? #????# ##?????????????????????? | | #### % ??????##????### ###??????????????????????? | | # #??????????????# #????????????????????????? | | # ##????????????## ###??????????????????????? | | # ####???????### #??????????????????????? | | ##?###### #??????????????????????? | | ### % ##??????????????????????? | | ## ## ### ##????????#?#????????????? | | # #] #### ##????????????????????????? | | #### ### ##?????????????????????????? | | ## #??## ## ######?????????????????????? | | ?## #???## ## #?????????????????????? | | ??## #????#### ######## #?#???????????????????? | | ## #???????####?????## #?????????????????????? | | ##??????????####?## ##????????????????????? | | #?????#??#### ### #????????????????????? | | # ########## # #????????????????????? | | ## !% ### ##????????????????????? | | #?# ! ## #?????????????????????? | | ??############### #?????????????????????? | | ?????????????????# # #?????????????????????? | | ?????????????????## # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed ImpulseProcessingVibroblade Manual? 0 Play Time 01:18:49 Cumulative 14.4 hours Start 2023.03.05 @ 21:22:06 End 2023.03.08 @ 00:14:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bb6effe-3104-43fc-af00-4af3b0aee9b2