Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 14:42:56
Player: Unholy Diver
Result: Destroyed by P-60 Hacker with Shock Rifle
Performance
-------------
Evolutions (1) 500
Regions Visited (5) 1000
Robots Destroyed (55) 275
Value Destroyed (1148) 1148
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 2943
Bonus
-------
None
Cogmind
---------
Core Integrity 0/400
Matter 300/300
Energy 10/100
System Corruption 0%
Temperature Cool (16)
Movement Treading (160)
Location -6/Proximity Caves
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
Light Treads
Light Treads
Light Treads
Spiked Medium Treads
> --- UTILITY (2) ------
Large Storage Unit
Improved Signal Interpreter
> --- WEAPON (2) -------
Light EM Pulse Cannon
> --- INVENTORY (10) ---
Ion Engine
Heat Sink
Cooling System
Visual Processing Unit
Bomb Drone Bay
Hacking Drone Bay
Rocket Launcher
Peak State
------------
> --- POWER ------------
Fission Core
> --- PROPULSION -------
Light Treads
Light Treads
Light Treads
Spiked Medium Treads
> --- UTILITY ----------
Large Storage Unit
Improved Signal Interpreter
> --- WEAPON -----------
Makeshift Laser
Slug Cannon
> --- INVENTORY --------
Ion Engine
Heat Sink
Cooling System
Visual Processing Unit
Bomb Drone Bay
Hacking Drone Bay
Light EM Pulse Cannon
Rocket Launcher
[Rating: 27]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Fission Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Heat Sink
Storage Large Storage Unit
Processor Improved Signal Interpreter
Protection Medium Armor Plating
Weapon Light EM Pulse Cannon
Energy Gun Particle Gun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Slug Cannon
Launcher Rocket Launcher
Impact Weapon Hammer
Build | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Slots Evolved 2 | . . 2 . . .
Power . | . . . . . .
Propulsion 2 | . . 2 . . .
Utility . | . . . . . .
Weapon . | . . . . . .
Parts Attached 48 | 5 16 20 2 2 3
Power 10 | 1 2 6 . . 1
Engine 9 | 1 2 6 . . .
Core 1 | . . . . . 1
Reactor . | . . . . . .
Propulsion 13 | 2 4 6 . 1 .
Treads 7 | . . 6 . 1 .
Leg 6 | 2 4 . . . .
Wheel . | . . . . . .
Hover . | . . . . . .
Flight . | . . . . . .
Utility 8 | 1 5 2 . . .
Device 2 | . 1 1 . . .
Storage 2 | 1 1 . . . .
Processor 2 | . 1 1 . . .
Hackware . | . . . . . .
Protection 2 | . 2 . . . .
Artifact . | . . . . . .
Weapon 17 | 1 5 6 2 1 2
Energy Gun 5 | . 3 1 . . 1
Energy Cannon 3 | . 1 1 . . 1
Ballistic Gun 5 | 1 . 3 1 . .
Ballistic Cannon 2 | . . 1 . 1 .
Launcher 1 | . . . 1 . .
Special Weapon . | . . . . . .
Impact Weapon 1 | . 1 . . . .
Slashing Weapon . | . . . . . .
Piercing Weapon . | . . . . . .
Special Melee Weapon . | . . . . . .
Unidentified Prototypes 1 | . . 1 . . .
Parts Lost 11 | . 2 6 . . 3
Power 2 | . . 1 . . 1
Propulsion 1 | . . 1 . . .
Utility 3 | . 1 2 . . .
Weapon 5 | . 1 2 . . 2
Highest Loss Streak 3 | . 1 2 . . 3
Average Slot Usage (%) 93 | . 97 79 100 100 98
Engine 11 | . 14 10 11 11 7
Treads 24 | . . 13 44 44 44
Leg 10 | . 28 12 . . .
Device 2 | . 6 1 . . .
Storage 11 | . 14 11 11 11 11
Processor 7 | . . 7 11 11 11
Protection 1 | . 5 1 . . .
Energy Gun 4 | . 9 5 . . .
Energy Cannon 6 | . 4 1 11 11 10
Ballistic Gun 7 | . 9 7 7 8 .
Ballistic Cannon 2 | . . 4 . 2 9
Impact Weapon 1 | . 4 2 . . .
Naked Turns . | . . . . . .
Heaviest Build 37 | 8 33 33 31 34 37
Greatest Support 88 | 20 20 80 80 88 88
Greatest Overweight (x) 2 | . 1 2 . . .
Average Overweight (x) . | . . . . . .
Largest Inventory Capacity 10 | 6 10 10 10 10 10
Average Capacity 9 | 5 6 10 10 10 10
Most Carried 10 | 5 8 10 10 10 10
Average Carried 8 | 2 5 8 9 9 9
Final Capacity 10 | 6 10 10 10 10 10
Final Carried 10 | 5 8 10 10 10 8
Class Distribution
--------------------
57% | Scavenger-Mutant
42% | Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Scavenger-Mutant | -9/Mines
Scavenger-Mutant | -7/Zion
Scavenger-Mutant | -6/Proximity Caves
Resources | -11 -10 -9 -9 -7 -6
----------- Run | Scr Mat Mat Min Zio Pro
Matter Collected 1075 | 255 183 490 53 20 74
Remotely . | . . . . . .
Salvage Created 1932 | 73 383 1150 144 . 182
Parts 103 | . 20 76 1 . 6
Haulers Intercepted 1 | . . 1 . . .
Recyclers Shooed 4 | . 2 2 . . .
Parts Field Recycled . | . . . . . .
Retrieved Matter . | . . . . . .
Parts Self-Destructed 5 | . . . . . 5
Prevented 1 | . . . . . 1
Kills | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Combat Hostiles Destroyed 36 | . 11 19 2 . 4
Melee 3 | . 1 1 . . 1
Guns 17 | . 6 11 . . .
Cannons 13 | . 4 6 . . 3
AOE 2 | . . . 2 . .
Classes Destroyed 9 | 1 3 4 . . 1
Worker 5 | . . 5 . . .
Hauler 1 | . . 1 . . .
Recycler 8 | 1 1 5 1 . .
Operator 2 | . 1 1 . . .
Watcher 3 | . . 3 . . .
Swarmer 16 | . 6 10 . . .
Grunt 14 | . 5 4 2 . 3
Brawler 1 | . . . . . 1
Sentry 5 | . . 5 . . .
Best Kill Streak 4 | 1 3 4 2 . 2
Combat Bots Only 3 | . 3 3 2 . 2
Max Kills in Single Turn 2 | 1 1 1 2 . 1
Gunslinging . | . . . . . .
Exploded 2 | . . . 2 . .
Melee 1 | . 1 1 . . 1
Uniques/NPCs Destroyed . | . . . . . .
Combat | -11 -10 -9 -9 -7 -6
-------- Run | Scr Mat Mat Min Zio Pro
Damage Taken 2354 | . 518 965 59 . 812
Core 482 | . 74 202 11 . 195
Absorbed by Shields . | . . . . . .
Core Remaining (%) 85 | 100 70 . . . .
Volleys Fired 154 | 5 54 74 4 . 17
Largest 2 | 1 2 2 2 . 2
Hottest 104 | 20 85 91 89 . 104
Shots Fired 268 | 5 98 132 7 . 26
Gun 179 | 5 75 93 . . 6
Cannon 86 | . 23 39 4 . 20
Launcher 3 | . . . 3 . .
Special . | . . . . . .
Kinetic 153 | 5 53 86 . . 9
Thermal 89 | . 45 38 . . 6
Explosive 3 | . . . 3 . .
Electromagnetic 23 | . . 8 4 . 11
Robot Hit Streak 17 | 3 13 10 10 . 17
Robot Miss Streak 4 | 1 4 4 . . 2
Penetration Max . | . . . . . .
Secondary Targets 2 | . . 2 . . .
Max Gunslinging Chain 1 | . . 1 . . .
Shots Hit Robots 172 | 4 51 93 5 . 19
Core Hits 79 | 2 19 40 7 . 11
Critical Hits 3 | . . . . . 3
Critical Kills 1 | . . . . . 1
Critical Parts Destroyed 2 | . . . . . 2
Melee Attacks 20 | . 5 15 . . .
Impact 20 | . 5 15 . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Sneak Attacks 1 | . 1 . . . .
Combat Hostiles . | . . . . . .
Follow-up Attacks . | . . . . . .
Damage Inflicted 3020 | 32 702 1600 283 . 403
Guns 1438 | 32 359 980 . . 67
Cannons 1059 | . 211 442 70 . 336
Explosions 213 | . . . 213 . .
Melee 301 | . 132 169 . . .
Ramming 9 | . . 9 . . .
Kinetic 1225 | 32 188 832 . . 173
Thermal 1004 | . 382 424 131 . 67
Explosive 82 | . . . 82 . .
Electromagnetic 399 | . . 166 70 . 163
Impact 301 | . 132 169 . . .
Slashing . | . . . . . .
Piercing . | . . . . . .
Highest Corruption 2 | . 2 . . . .
Average Corruption 2 | . 2 . . . .
Corruption Purged . | . . . . . .
Effects 8 | . 8 . . . .
Message Errors 3 | . 3 . . . .
Energy Discharges 2 | . 2 . . . .
Data Loss (minor) 1 | . 1 . . . .
Targeting Errors 2 | . 2 . . . .
Overload Shots . | . . . . . .
Overflow Damage 62 | . 32 27 3 . .
Projectiles 11 | . . 8 3 . .
Explosions . | . . . . . .
Melee 51 | . 32 19 . . .
Knockbacks 5 | . 1 1 . . 3
Impact 2 | . 1 1 . . .
Kinetic 3 | . . . . . 3
Secondary . | . . . . . .
Self-Inflicted Damage 31 | . . . 31 . .
Shots 1 | . . . 1 . .
Rammed 1 | . . 1 . . .
Targets Rammed 2 | . . 1 . . 1
Kicked . | . . . . . .
Crushed 1 | . . . . . 1
Highest Temperature 419 | . 419 81 66 . 324
Average Temperature 76 | . 97 20 26 . 141
Received Heat Transfer 612 | . 156 210 15 . 231
Effects 2 | . 2 . . . .
Shutdowns 1 | . 1 . . . .
Damage (minor) 1 | . 1 . . . .
Siege Activations . | . . . . . .
Robots Corrupted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Fried 4 | . 1 3 . . .
Impact Corruptions 4 | . 2 2 . . .
Robots Melted . | . . . . . .
Combat Hostiles . | . . . . . .
Parts Melted 4 | . 2 2 . . .
Heat Transferred 2063 | . 840 925 150 . 148
Parts Sabotaged . | . . . . . .
Parts Stolen . | . . . . . .
Parts Stripped . | . . . . . .
Power Chain Reactions 1 | . . . 1 . .
Missiles Intercepted . | . . . . . .
Alert | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Peak Influence 397 | 5 220 397 197 . .
Initial 112 | . 3 29 112 . .
Average 170 | 3 90 247 183 . .
Maximum Alert Level 1 | . 1 1 . . .
Low Security (%) 66 | 100 95 28 100 . .
Level 1 33 | . 4 71 . . .
Level 2 . | . . . . . .
Level 3 . | . . . . . .
Level 4 . | . . . . . .
Level 5 . | . . . . . .
High Security . | . . . . . .
Max Security . | . . . . . .
Squads Dispatched 3 | . . 3 . . .
Investigation . | . . . . . .
Extermination . | . . . . . .
Reinforcement 3 | . . 3 . . .
Assault . | . . . . . .
Garrison . | . . . . . .
Intercept . | . . . . . .
Construction Impeded 1 | . . 1 . . .
Haulers Reinforced . | . . . . . .
Stealth | -11 -10 -9 -9 -7 -6
--------- Run | Scr Mat Mat Min Zio Pro
Distress Signals 7 | . 1 6 . . .
Communications Jammed . | . . . . . .
Distress Signals . | . . . . . .
Times Spotted 70 | . 23 38 2 . 7
Peak Tracking Total 8 | . 3 8 2 . 4
Tactical Retreats 8 | . 1 5 . . 2
Traps | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Traps Triggered 1 | . 1 . . . .
Indirectly . | . . . . . .
Trap Hack Attempts . | . . . . . .
Triggered . | . . . . . .
Disarmed . | . . . . . .
Reprogrammed . | . . . . . .
Reused . | . . . . . .
Traps Extracted . | . . . . . .
Installed . | . . . . . .
Triggered 1 | . . . . . 1
Machines | -11 -10 -9 -9 -7 -6
---------- Run | Scr Mat Mat Min Zio Pro
Machines Disabled 3 | . 1 . 2 . .
Max in Single Turn 2 | . 1 . 2 . .
Machines Sabotaged . | . . . . . .
Garrisons Compromised . | . . . . . .
Overloaded Fab Kills . | . . . . . .
Fab Network Shutdowns . | . . . . . .
Hacking | -11 -10 -9 -9 -7 -6
--------- Run | Scr Mat Mat Min Zio Pro
Machines Accessed 4 | . 3 . 1 . .
Terminals 3 | . 3 . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units . | . . . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Total Hacks 10 | . 9 . 1 . .
Successful 7 | . 6 . 1 . .
Failed 3 | . 3 . . . .
Catastrophic 1 | . 1 . . . .
Database Lockouts . | . . . . . .
Manual . | . . . . . .
Terminals 9 | . 9 . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units . | . . . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Terminal Hacks 7 | . 6 . 1 . .
Record 2 | . 2 . . . .
Open Door 1 | . . . 1 . .
Branch Access Points 1 | . 1 . . . .
Alert Level 1 | . 1 . . . .
Locate Traps 2 | . 2 . . . .
Fabricator Hacks . | . . . . . .
Repair Station Hacks . | . . . . . .
Recycling Unit Hacks . | . . . . . .
Scanalyzer . | . . . . . .
Garrison Access Hacks . | . . . . . .
Unauthorized Hacks . | . . . . . .
Terminals . | . . . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units . | . . . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Data Cores Recovered 1 | . 1 . . . .
Used . | . . . . . .
Hacking Detections 3 | . 3 . . . .
Full Trace Events . | . . . . . .
Feedback Events . | . . . . . .
Feedback Blocked . | . . . . . .
Robot Schematics Acquired . | . . . . . .
Robots Built . | . . . . . .
Matter . | . . . . . .
Time . | . . . . . .
Total Robot Build Rating . | . . . . . .
Part Schematics Acquired . | . . . . . .
Parts Built . | . . . . . .
Matter . | . . . . . .
Time . | . . . . . .
Total Part Build Rating . | . . . . . .
Parts Repaired . | . . . . . .
Time . | . . . . . .
Parts Recycled . | . . . . . .
Recycled Matter . | . . . . . .
Retrieved Matter . | . . . . . .
Retrieved Components . | . . . . . .
Parts Scanalyzed . | . . . . . .
Part Schematics Acquired . | . . . . . .
Parts Damaged . | . . . . . .
Bothacking | -11 -10 -9 -9 -7 -6
------------ Run | Scr Mat Mat Min Zio Pro
Used RIF Installer . | . . . . . .
Robots Hacked . | . . . . . .
Non-combat . | . . . . . .
Combat . | . . . . . .
Robot Hacks Applied . | . . . . . .
Relay Couplers Released . | . . . . . .
Robots Rewired . | . . . . . .
Allies Hacked . | . . . . . .
Hacks Repelled . | . . . . . .
Allies | -11 -10 -9 -9 -7 -6
-------- Run | Scr Mat Mat Min Zio Pro
Total Allies . | . . . . . .
Largest Group . | . . . . . .
Highest-Rated Group . | . . . . . .
Highest-Rated Ally . | . . . . . .
Total Orders . | . . . . . .
Ally Attacks . | . . . . . .
Total Damage . | . . . . . .
Kills . | . . . . . .
Allies Corrupted . | . . . . . .
Allies Melted . | . . . . . .
Intel | -11 -10 -9 -9 -7 -6
------- Run | Scr Mat Mat Min Zio Pro
Robot Analysis Total . | . . . . . .
Derelict Logs Recovered 3 | . . . 1 . 2
Drone Launches . | . . . . . .
Drone Recoveries . | . . . . . .
Exploration | -11 -10 -9 -9 -7 -6
------------- Run | Scr Mat Mat Min Zio Pro
Turns Passed 4360 | 116 1033 1238 408 1190 375
Spaces Moved 2472 | 82 655 567 244 727 197
Core 10 | 10 . . . . .
Treads 1387 | . . 219 244 727 197
Legs 1075 | 72 655 348 . . .
Wheels . | . . . . . .
Hover . | . . . . . .
Flight . | . . . . . .
Fastest Speed 50 | 50 120 150 160 160 160
Average Speed 147 | 111 125 154 160 160 160
Slowest Speed 180 | 120 150 180 160 160 160
Overloaded Moves . | . . . . . .
Propulsion Burnouts . | . . . . . .
Robots Hopped . | . . . . . .
Cave-ins Triggered . | . . . . . .
Exploration Rate (%) 48 | 6 84 33 62 73 33
Regions Visited 5
Branch Regions 3
Pre-discovered Areas 2 | . . . . 2 .
Known Exits Taken 3 | . . 1 1 1 .
Unknown Exits Taken 2 | 1 1 . . . .
Scrap Searched 3 | . . . 1 2 .
Spaces Dug . | . . . . . .
Terrain Destroyed 37 | . . . 35 . 2
Melee . | . . . . . .
Projectile 2 | . . . . . 2
AOE 35 | . . . 35 . .
Terrain Rammed . | . . . . . .
Walls Destroyed . | . . . . . .
Machines Disabled . | . . . . . .
Actions | -11 -10 -9 -9 -7 -6
--------- Run | Scr Mat Mat Min Zio Pro
Total 2892 | 103 774 773 256 757 229
Wait 105 | . 16 62 . 17 10
Move 2467 | 81 654 566 243 726 197
Hop . | . . . . . .
Pick Up 58 | 11 18 21 3 5 .
Fast Attach 3 | . . 2 . 1 .
Attach 18 | 5 5 7 . . 1
Detach 1 | . . 1 . . .
Swap 27 | . 11 11 2 1 2
Drop 37 | 1 11 13 4 7 1
Fire 154 | 5 54 74 4 . 17
Melee 20 | . 5 15 . . .
Ram . | . . . . . .
Kick . | . . . . . .
Crush 2 | . . 1 . . 1
Escape Stasis . | . . . . . .
Rewire . | . . . . . .
Trap . | . . . . . .
Miscellaneous . | . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
History
---------
Turn | Location | Event
5 | -11/Scrapyard | Discovered new exit (range 14)
117 | -11/Scrapyard | Entered Materials
132 | -10/Materials | Identified exit to Mines
318 | -10/Materials | Build established: Mutant
571 | -10/Materials | Discovered new exit (range 8)
1016 | -10/Materials | Discovered new exit (range 4)
1150 | -10/Materials | Entered another Materials area
1150 | -9/Materials | Evolved 2 slots: Propulsion x2
1911 | -9/Materials | Discovered new exit (range 16)
2089 | -9/Materials | Core integrity fell below 50%
2164 | -9/Materials | Build established: Scavenger-Mutant
2384 | -9/Materials | Identified exit to Mines
2388 | -9/Materials | Entered Mines
2395 | -9/Mines | Received a Rocket Launcher from a helpful Derelict
2423 | -9/Mines | Discovered new exit (range 9)
2476 | -9/Mines | Identified exit to Materials
2602 | -9/Mines | Found the Drone Emporium
2632 | -9/Mines | Found Prototype Device
2676 | -9/Mines | Learned Materials emergency access door positions
2748 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place
2753 | -9/Mines | Identified exit to Zion
2796 | -9/Mines | Entered Zion
3085 | -7/Zion | Given the Hacking Drone Bay
3090 | -7/Zion | Found Prototype Device
3237 | -7/Zion | Learned location of Armory (-4)
3404 | -7/Zion | Given A8's code to call for help
3479 | -7/Zion | Visited the Megawrench Repair Shop
3479 | -7/Zion | Megawrench repaired 7 parts
3815 | -7/Zion | Discovered new exit (range 16)
3848 | -7/Zion | Received a hallucinogenic algorithm
3984 | -7/Zion | Identified exit to Proximity Caves
3986 | -7/Zion | Entered Proximity Caves
4068 | -6/Proximity Caves | Spotted B-75 Beast
4129 | -6/Proximity Caves | Learned Factory garrison access intel
4218 | -6/Proximity Caves | Learned location of 1 exit from Factory
4295 | -6/Proximity Caves | Core integrity fell below 20%
4361 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle
Last Messages
---------------
B-48 Gladiator suffers critical hit.
Destroyed Rnf. Deuterium Engine.
Adv. Heat Sink fries itself beyond repair.
Lgt. Angular Momentum Engine self-destruct mechanism malfunctions.
Crushed B-48 Gladiator.
B-48 Gladiator destroyed.
Acquired 45 matter.
G-50 Soldier knocked back.
G-50 Soldier suffers critical hit.
G-50 Soldier destroyed.
Slug Cannon destroyed.
Carbon-fiber Leg fries itself beyond repair.
G-50 Soldier misfires.
Mak. Laser destroyed.
G-50 Soldier destroyed.
Carbon-fiber Leg fries itself beyond repair.
Acquired 29 matter.
Lgt. Angular Momentum Engine fries itself beyond repair.
Adv. Heat Sink fries itself beyond repair.
Fission Core destroyed.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 38
Energy Generation 18
Energy Capacity 310
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Armor Coverage 225
Evasion (%) 50
Recoil Reduction 4
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Robot Respite
Tourist
Challenges
------------
None
Game
------
Seed CorruptionIntegrityFrame
Manual? 0
Play Time 00:39:56
Cumulative 9.2 hours
Start 2021.08.08 @ 13:28:31
End 2021.08.08 @ 14:42:56
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 7
Rogue 5
Adventurer 2
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 5
Gallery% 16
Achievement% 11
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 18/Smallcaps
Map View 76x50
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: d2e4c736-767a-44d2-806f-4e9d96da5e05