Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 14:42:56

Player: Unholy Diver

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1148)     1148
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2943

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (16)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
    Spiked Medium Treads
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (2) -------
     Light EM Pulse Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Heat Sink
           Cooling System
           Visual Processing Unit
           Bomb Drone Bay
           Hacking Drone Bay
           Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
     Spiked Medium Treads
>           --- UTILITY ----------
      Large Storage Unit
   Improved Signal Interpreter
>           --- WEAPON -----------
  Makeshift Laser
            Slug Cannon
>           --- INVENTORY --------
            Ion Engine
            Heat Sink
            Cooling System
            Visual Processing Unit
            Bomb Drone Bay
            Hacking Drone Bay
      Light EM Pulse Cannon
            Rocket Launcher
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             48   | 5   16  20  2   2   3   
  Power                    10   | 1   2   6   .   .   1   
    Engine                 9    | 1   2   6   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   4   6   .   1   .   
    Treads                 7    | .   .   6   .   1   .   
    Leg                    6    | 2   4   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   5   2   .   .   .   
    Device                 2    | .   1   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 1   5   6   2   1   2   
    Energy Gun             5    | .   3   1   .   .   1   
    Energy Cannon          3    | .   1   1   .   .   1   
    Ballistic Gun          5    | 1   .   3   1   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 11   | .   2   6   .   .   3   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   1   2   .   .   .   
  Weapon                   5    | .   1   2   .   .   2   
  Highest Loss Streak      3    | .   1   2   .   .   3   
Average Slot Usage (%)     93   | .   97  79  100 100 98  
  Engine                   11   | .   14  10  11  11  7   
  Treads                   24   | .   .   13  44  44  44  
  Leg                      10   | .   28  12  .   .   .   
  Device                   2    | .   6   1   .   .   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                7    | .   .   7   11  11  11  
  Protection               1    | .   5   1   .   .   .   
  Energy Gun               4    | .   9   5   .   .   .   
  Energy Cannon            6    | .   4   1   11  11  10  
  Ballistic Gun            7    | .   9   7   7   8   .   
  Ballistic Cannon         2    | .   .   4   .   2   9   
  Impact Weapon            1    | .   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             37   | 8   33  33  31  34  37  
  Greatest Support         88   | 20  20  80  80  88  88  
  Greatest Overweight (x)  2    | .   1   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   6   10  10  10  10  
  Most Carried             10   | 5   8   10  10  10  10  
  Average Carried          8    | 2   5   8   9   9   9   
  Final Capacity           10   | 6   10  10  10  10  10  
  Final Carried            10   | 5   8   10  10  10  8   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  
Matter Collected           1075 | 255  183  490  53   20   74   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1932 | 73   383  1150 144  .    182  
  Parts                    103  | .    20   76   1    .    6    
Haulers Intercepted        1    | .    .    1    .    .    .    
Recyclers Shooed           4    | .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    5    
  Prevented                1    | .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  36   | .   11  19  2   .   4   
  Melee                    3    | .   1   1   .   .   1   
  Guns                     17   | .   6   11  .   .   .   
  Cannons                  13   | .   4   6   .   .   3   
  AOE                      2    | .   .   .   2   .   .   
Classes Destroyed          9    | 1   3   4   .   .   1   
  Worker                   5    | .   .   5   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 8    | 1   1   5   1   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  3    | .   .   3   .   .   .   
  Swarmer                  16   | .   6   10  .   .   .   
  Grunt                    14   | .   5   4   2   .   3   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   5   .   .   .   
Best Kill Streak           4    | 1   3   4   2   .   2   
  Combat Bots Only         3    | .   3   3   2   .   2   
Max Kills in Single Turn   2    | 1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   
  Melee                    1    | .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2354 | .    518  965  59   .    812  
  Core                     482  | .    74   202  11   .    195  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  70   .    .    .    .    
Volleys Fired              154  | 5    54   74   4    .    17   
  Largest                  2    | 1    2    2    2    .    2    
  Hottest                  104  | 20   85   91   89   .    104  
Shots Fired                268  | 5    98   132  7    .    26   
  Gun                      179  | 5    75   93   .    .    6    
  Cannon                   86   | .    23   39   4    .    20   
  Launcher                 3    | .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  153  | 5    53   86   .    .    9    
  Thermal                  89   | .    45   38   .    .    6    
  Explosive                3    | .    .    .    3    .    .    
  Electromagnetic          23   | .    .    8    4    .    11   
  Robot Hit Streak         17   | 3    13   10   10   .    17   
  Robot Miss Streak        4    | 1    4    4    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           172  | 4    51   93   5    .    19   
  Core Hits                79   | 2    19   40   7    .    11   
  Critical Hits            3    | .    .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              20   | .    5    15   .    .    .    
  Impact                   20   | .    5    15   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3020 | 32   702  1600 283  .    403  
  Guns                     1438 | 32   359  980  .    .    67   
  Cannons                  1059 | .    211  442  70   .    336  
  Explosions               213  | .    .    .    213  .    .    
  Melee                    301  | .    132  169  .    .    .    
  Ramming                  9    | .    .    9    .    .    .    
  Kinetic                  1225 | 32   188  832  .    .    173  
  Thermal                  1004 | .    382  424  131  .    67   
  Explosive                82   | .    .    .    82   .    .    
  Electromagnetic          399  | .    .    166  70   .    163  
  Impact                   301  | .    132  169  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  8    | .    8    .    .    .    .    
    Message Errors         3    | .    3    .    .    .    .    
    Energy Discharges      2    | .    2    .    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    .    
    Targeting Errors       2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            62   | .    32   27   3    .    .    
  Projectiles              11   | .    .    8    3    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    51   | .    32   19   .    .    .    
Knockbacks                 5    | .    1    1    .    .    3    
  Impact                   2    | .    1    1    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    31   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             2    | .    .    1    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        419  | .    419  81   66   .    324  
  Average Temperature      76   | .    97   20   26   .    141  
  Received Heat Transfer   612  | .    156  210  15   .    231  
  Effects                  2    | .    2    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    1    3    .    .    .    
  Impact Corruptions       4    | .    2    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    2    2    .    .    .    
  Heat Transferred         2063 | .    840  925  150  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             397  | 5   220 397 197 .   .   
  Initial                  112  | .   3   29  112 .   .   
  Average                  170  | 3   90  247 183 .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         66   | 100 95  28  100 .   .   
  Level 1                  33   | .   4   71  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           7    | .   1   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              70   | .   23  38  2   .   7   
  Peak Tracking Total      8    | .   3   8   2   .   4   
  Tactical Retreats        8    | .   1   5   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          3    | .   1   .   2   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          4    | .   3   .   1   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   9   .   1   .   .   
  Successful               7    | .   6   .   1   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   6   .   1   .   .   
  Record                   2    | .   2   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               4360 | 116  1033 1238 408  1190 375  
Spaces Moved               2472 | 82   655  567  244  727  197  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   1387 | .    .    219  244  727  197  
  Legs                     1075 | 72   655  348  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  160  160  
  Average Speed            147  | 111  125  154  160  160  160  
  Slowest Speed            180  | 120  150  180  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 6    84   33   62   73   33   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    1    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    35   .    2    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      35   | .    .    .    35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      2892 | 103 774 773 256 757 229 
  Wait                     105  | .   16  62  .   17  10  
  Move                     2467 | 81  654 566 243 726 197 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  58   | 11  18  21  3   5   .   
  Fast Attach              3    | .   .   2   .   1   .   
  Attach                   18   | 5   5   7   .   .   1   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     27   | .   11  11  2   1   2   
  Drop                     37   | 1   11  13  4   7   1   
  Fire                     154  | 5   54  74  4   .   17  
  Melee                    20   | .   5   15  .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    2    | .   .   1   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / Min)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 14)
  117 | -11/Scrapyard      | Entered Materials
  132 | -10/Materials      | Identified exit to Mines
  318 | -10/Materials      | Build established: Mutant
  571 | -10/Materials      | Discovered new exit (range 8)
 1016 | -10/Materials      | Discovered new exit (range 4)
 1150 | -10/Materials      | Entered another Materials area
 1150 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1911 | -9/Materials       | Discovered new exit (range 16)
 2089 | -9/Materials       | Core integrity fell below 50%
 2164 | -9/Materials       | Build established: Scavenger-Mutant
 2384 | -9/Materials       | Identified exit to Mines
 2388 | -9/Materials       | Entered Mines
 2395 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2423 | -9/Mines           | Discovered new exit (range 9)
 2476 | -9/Mines           | Identified exit to Materials
 2602 | -9/Mines           | Found the Drone Emporium
 2632 | -9/Mines           | Found Prototype Device
 2676 | -9/Mines           | Learned Materials emergency access door positions
 2748 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2753 | -9/Mines           | Identified exit to Zion
 2796 | -9/Mines           | Entered Zion
 3085 | -7/Zion            | Given the Hacking Drone Bay
 3090 | -7/Zion            | Found Prototype Device
 3237 | -7/Zion            | Learned location of Armory (-4)
 3404 | -7/Zion            | Given A8's code to call for help
 3479 | -7/Zion            | Visited the Megawrench Repair Shop
 3479 | -7/Zion            | Megawrench repaired 7 parts
 3815 | -7/Zion            | Discovered new exit (range 16)
 3848 | -7/Zion            | Received a hallucinogenic algorithm
 3984 | -7/Zion            | Identified exit to Proximity Caves
 3986 | -7/Zion            | Entered Proximity Caves
 4068 | -6/Proximity Caves | Spotted B-75 Beast
 4129 | -6/Proximity Caves | Learned Factory garrison access intel
 4218 | -6/Proximity Caves | Learned location of 1 exit from Factory
 4295 | -6/Proximity Caves | Core integrity fell below 20%
 4361 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
B-48 Gladiator suffers critical hit.
Destroyed Rnf. Deuterium Engine.
Adv. Heat Sink fries itself beyond repair.
Lgt. Angular Momentum Engine self-destruct mechanism malfunctions.
Crushed B-48 Gladiator.
B-48 Gladiator destroyed.
Acquired 45 matter.
G-50 Soldier knocked back.
G-50 Soldier suffers critical hit.
G-50 Soldier destroyed.
Slug Cannon destroyed.
Carbon-fiber Leg fries itself beyond repair.
G-50 Soldier misfires.
Mak. Laser destroyed.
G-50 Soldier destroyed.
Carbon-fiber Leg fries itself beyond repair.
Acquired 29 matter.
Lgt. Angular Momentum Engine fries itself beyond repair.
Adv. Heat Sink fries itself beyond repair.
Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
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|   ##??????# #??#  #?????#  #?????      ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              CorruptionIntegrityFrame
  Manual?         0
Play Time         00:39:56
  Cumulative      9.2 hours
  Start           2021.08.08 @ 13:28:31
  End             2021.08.08 @ 14:42:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2e4c736-767a-44d2-806f-4e9d96da5e05