Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 14:42:56 Player: Unholy Diver Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1148) 1148 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2943 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 10/100 System Corruption 0% Temperature Cool (16) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Spiked Medium Treads > --- UTILITY (2) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (10) --- Ion Engine Heat Sink Cooling System Visual Processing Unit Bomb Drone Bay Hacking Drone Bay Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Makeshift Laser Slug Cannon > --- INVENTORY -------- Ion Engine Heat Sink Cooling System Visual Processing Unit Bomb Drone Bay Hacking Drone Bay Light EM Pulse Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 48 | 5 16 20 2 2 3 Power 10 | 1 2 6 . . 1 Engine 9 | 1 2 6 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 4 6 . 1 . Treads 7 | . . 6 . 1 . Leg 6 | 2 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 5 2 . . . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 17 | 1 5 6 2 1 2 Energy Gun 5 | . 3 1 . . 1 Energy Cannon 3 | . 1 1 . . 1 Ballistic Gun 5 | 1 . 3 1 . . Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 11 | . 2 6 . . 3 Power 2 | . . 1 . . 1 Propulsion 1 | . . 1 . . . Utility 3 | . 1 2 . . . Weapon 5 | . 1 2 . . 2 Highest Loss Streak 3 | . 1 2 . . 3 Average Slot Usage (%) 93 | . 97 79 100 100 98 Engine 11 | . 14 10 11 11 7 Treads 24 | . . 13 44 44 44 Leg 10 | . 28 12 . . . Device 2 | . 6 1 . . . Storage 11 | . 14 11 11 11 11 Processor 7 | . . 7 11 11 11 Protection 1 | . 5 1 . . . Energy Gun 4 | . 9 5 . . . Energy Cannon 6 | . 4 1 11 11 10 Ballistic Gun 7 | . 9 7 7 8 . Ballistic Cannon 2 | . . 4 . 2 9 Impact Weapon 1 | . 4 2 . . . Naked Turns . | . . . . . . Heaviest Build 37 | 8 33 33 31 34 37 Greatest Support 88 | 20 20 80 80 88 88 Greatest Overweight (x) 2 | . 1 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 2 5 8 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 5 8 10 10 10 8 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1075 | 255 183 490 53 20 74 Remotely . | . . . . . . Salvage Created 1932 | 73 383 1150 144 . 182 Parts 103 | . 20 76 1 . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . 2 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 11 19 2 . 4 Melee 3 | . 1 1 . . 1 Guns 17 | . 6 11 . . . Cannons 13 | . 4 6 . . 3 AOE 2 | . . . 2 . . Classes Destroyed 9 | 1 3 4 . . 1 Worker 5 | . . 5 . . . Hauler 1 | . . 1 . . . Recycler 8 | 1 1 5 1 . . Operator 2 | . 1 1 . . . Watcher 3 | . . 3 . . . Swarmer 16 | . 6 10 . . . Grunt 14 | . 5 4 2 . 3 Brawler 1 | . . . . . 1 Sentry 5 | . . 5 . . . Best Kill Streak 4 | 1 3 4 2 . 2 Combat Bots Only 3 | . 3 3 2 . 2 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2354 | . 518 965 59 . 812 Core 482 | . 74 202 11 . 195 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 154 | 5 54 74 4 . 17 Largest 2 | 1 2 2 2 . 2 Hottest 104 | 20 85 91 89 . 104 Shots Fired 268 | 5 98 132 7 . 26 Gun 179 | 5 75 93 . . 6 Cannon 86 | . 23 39 4 . 20 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 153 | 5 53 86 . . 9 Thermal 89 | . 45 38 . . 6 Explosive 3 | . . . 3 . . Electromagnetic 23 | . . 8 4 . 11 Robot Hit Streak 17 | 3 13 10 10 . 17 Robot Miss Streak 4 | 1 4 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 172 | 4 51 93 5 . 19 Core Hits 79 | 2 19 40 7 . 11 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 20 | . 5 15 . . . Impact 20 | . 5 15 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3020 | 32 702 1600 283 . 403 Guns 1438 | 32 359 980 . . 67 Cannons 1059 | . 211 442 70 . 336 Explosions 213 | . . . 213 . . Melee 301 | . 132 169 . . . Ramming 9 | . . 9 . . . Kinetic 1225 | 32 188 832 . . 173 Thermal 1004 | . 382 424 131 . 67 Explosive 82 | . . . 82 . . Electromagnetic 399 | . . 166 70 . 163 Impact 301 | . 132 169 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Effects 8 | . 8 . . . . Message Errors 3 | . 3 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 62 | . 32 27 3 . . Projectiles 11 | . . 8 3 . . Explosions . | . . . . . . Melee 51 | . 32 19 . . . Knockbacks 5 | . 1 1 . . 3 Impact 2 | . 1 1 . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 31 . . Shots 1 | . . . 1 . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . . 1 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 419 | . 419 81 66 . 324 Average Temperature 76 | . 97 20 26 . 141 Received Heat Transfer 612 | . 156 210 15 . 231 Effects 2 | . 2 . . . . Shutdowns 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 3 . . . Impact Corruptions 4 | . 2 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 2 . . . Heat Transferred 2063 | . 840 925 150 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 397 | 5 220 397 197 . . Initial 112 | . 3 29 112 . . Average 170 | 3 90 247 183 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 66 | 100 95 28 100 . . Level 1 33 | . 4 71 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 7 | . 1 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 23 38 2 . 7 Peak Tracking Total 8 | . 3 8 2 . 4 Tactical Retreats 8 | . 1 5 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . Max in Single Turn 2 | . 1 . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 9 . 1 . . Successful 7 | . 6 . 1 . . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 9 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 . 1 . . Record 2 | . 2 . . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4360 | 116 1033 1238 408 1190 375 Spaces Moved 2472 | 82 655 567 244 727 197 Core 10 | 10 . . . . . Treads 1387 | . . 219 244 727 197 Legs 1075 | 72 655 348 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 Average Speed 147 | 111 125 154 160 160 160 Slowest Speed 180 | 120 150 180 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 6 84 33 62 73 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 37 | . . . 35 . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 35 | . . . 35 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2892 | 103 774 773 256 757 229 Wait 105 | . 16 62 . 17 10 Move 2467 | 81 654 566 243 726 197 Hop . | . . . . . . Pick Up 58 | 11 18 21 3 5 . Fast Attach 3 | . . 2 . 1 . Attach 18 | 5 5 7 . . 1 Detach 1 | . . 1 . . . Swap 27 | . 11 11 2 1 2 Drop 37 | 1 11 13 4 7 1 Fire 154 | 5 54 74 4 . 17 Melee 20 | . 5 15 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 8) 1016 | -10/Materials | Discovered new exit (range 4) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Propulsion x2 1911 | -9/Materials | Discovered new exit (range 16) 2089 | -9/Materials | Core integrity fell below 50% 2164 | -9/Materials | Build established: Scavenger-Mutant 2384 | -9/Materials | Identified exit to Mines 2388 | -9/Materials | Entered Mines 2395 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2423 | -9/Mines | Discovered new exit (range 9) 2476 | -9/Mines | Identified exit to Materials 2602 | -9/Mines | Found the Drone Emporium 2632 | -9/Mines | Found Prototype Device 2676 | -9/Mines | Learned Materials emergency access door positions 2748 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2753 | -9/Mines | Identified exit to Zion 2796 | -9/Mines | Entered Zion 3085 | -7/Zion | Given the Hacking Drone Bay 3090 | -7/Zion | Found Prototype Device 3237 | -7/Zion | Learned location of Armory (-4) 3404 | -7/Zion | Given A8's code to call for help 3479 | -7/Zion | Visited the Megawrench Repair Shop 3479 | -7/Zion | Megawrench repaired 7 parts 3815 | -7/Zion | Discovered new exit (range 16) 3848 | -7/Zion | Received a hallucinogenic algorithm 3984 | -7/Zion | Identified exit to Proximity Caves 3986 | -7/Zion | Entered Proximity Caves 4068 | -6/Proximity Caves | Spotted B-75 Beast 4129 | -6/Proximity Caves | Learned Factory garrison access intel 4218 | -6/Proximity Caves | Learned location of 1 exit from Factory 4295 | -6/Proximity Caves | Core integrity fell below 20% 4361 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- B-48 Gladiator suffers critical hit. Destroyed Rnf. Deuterium Engine. Adv. Heat Sink fries itself beyond repair. Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. Crushed B-48 Gladiator. B-48 Gladiator destroyed. Acquired 45 matter. G-50 Soldier knocked back. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. Slug Cannon destroyed. Carbon-fiber Leg fries itself beyond repair. G-50 Soldier misfires. Mak. Laser destroyed. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 29 matter. Lgt. Angular Momentum Engine fries itself beyond repair. Adv. Heat Sink fries itself beyond repair. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????? #???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ???????????#### #???????????????????????????????? | | ????####?### # #????###????????????????????????? | | ???## ## ######"#????????????????????????? | | ???# ## # % #????????????????????????? | | ???# # * % #????????????????????????? | | ???# = ### #????????????????????????? | | ????# ## ##?# #????????????????????????? | | ????## [ #####??# #####????????????????????? | | ?????#### #??????# #;#????????????????????? | | ????????# #???#### ##????? ##????????????? | | ????????## ##??? ### #### # #?????????? | | ?????????### #???# ?## @ !p #?????????? | | ???????????# #### ???## % #?????????? | | ??????????# ????#!*### #?????????? | | ##????????# ## ?????#%*#??? #?????????? | | ##???????# #?# #?????# #???? #?????????? | | ##??????# #??# #?????# #????? ??????????? | | #??????# #??# #?????# #?????? ??????????? | | ##?????# #?## #?????# #??????? ?????????????? | | ####### ### #?????# #?????????????????????? | | ##????# ##???????? ????????? | | ##???# ##### ???????? | | ###### ##### ???????? | | #### ##????# ### ##??????????????? | | #??# #?????# #?# ## #####???????????????? | | ???# #?????# #?## ### ##???????????????????? | | #??# #????# #??#####? ##????????????????????? | | #?? ???# ???????? #?????????????????????? | | #?? ?? ??????? ?????????????????????? | | ?? #####?????? ?????????????????????? | | ?? #??????????# ?????????????????????? | | ? ???????????### ?????????????????????? | | ? ??????????????#?????????????????????? | | ## ????????????????????????????????????? | | ?## ????????????????????????????????????? | | ??## ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed CorruptionIntegrityFrame Manual? 0 Play Time 00:39:56 Cumulative 9.2 hours Start 2021.08.08 @ 13:28:31 End 2021.08.08 @ 14:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2e4c736-767a-44d2-806f-4e9d96da5e05