Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.22 @ 21:20:44

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (78)      390
Value Destroyed (2641)     2641
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 7831

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             592/850
Matter                     317/350
Energy                     350/350
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -6/Zion

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION (4) ---
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Storage Unit
          Small Matter Pod
       Enhanced Optical Array
       Hardened Light Armor Plating
                Hardlight Generator
>               --- WEAPON (3) -------
                Plasma Rifle
                Plasma Cannon
                Ripper
>               --- INVENTORY (20) ---
      Makeshift Power Source
        Armored Treads
        Armored Huge Wheel
                Superbattery (1500)
          Large Matter Pod (150)
       Hardened Heavy Armor Plating
                Hardlight Generator
       Improved Hacking Suite
                Plasma Rifle
                Phase Cannon
                Flak Cannon
                Flak Cannon
                EMP Blaster
                EMP Blaster
                Shock Bomb Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
                Hardlight Generator
>               --- WEAPON -----------
                Plasma Rifle
                Plasma Rifle
                Plasma Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
        Armored Huge Wheel
                Superbattery
          Large Matter Pod
       Hardened Heavy Armor Plating
                Hardlight Generator
       Improved Hacking Suite
                Phase Cannon
                Flak Cannon
                Flak Cannon
                Flak Cannon
                EMP Blaster
                EMP Blaster
                Shock Bomb Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             94   | 1   11  14  4   1   21  8   18  7   6   3   
  Power                    12   | .   1   2   .   .   3   1   2   1   2   .   
    Engine                 9    | .   1   2   .   .   1   1   2   1   1   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   5   6   .   .   4   2   5   .   .   .   
    Treads                 13   | .   1   4   .   .   4   1   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   4   2   .   .   .   1   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   3   2   2   .   5   4   5   3   2   1   
    Device                 13   | 1   1   .   1   .   2   2   3   2   1   .   
    Storage                4    | .   2   .   .   .   1   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   1   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   2   1   .   1   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   2   4   2   1   9   1   6   3   2   2   
    Energy Gun             14   | .   1   1   .   .   5   1   4   2   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          3    | .   .   1   .   .   2   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   1   .   
    Launcher               10   | .   1   2   2   1   1   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   .   .   .   
Parts Lost                 31   | .   3   9   .   .   6   1   10  .   2   .   
  Power                    5    | .   1   1   .   .   1   .   1   .   1   .   
  Propulsion               10   | .   1   3   .   .   2   1   3   .   .   .   
  Utility                  7    | .   1   2   .   .   1   .   2   .   1   .   
  Weapon                   9    | .   .   3   .   .   2   .   4   .   .   .   
  Highest Loss Streak      7    | .   2   7   .   .   2   1   7   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  87  89  100 97  93  87  86  82  86  
  Engine                   9    | .   13  12  14  14  6   6   7   13  8   6   
  Treads                   17   | .   2   7   28  28  26  21  16  .   .   .   
  Wheel                    6    | .   20  19  .   .   .   1   5   13  13  13  
  Device                   10   | .   10  9   .   .   12  15  12  17  14  13  
  Storage                  10   | .   14  14  14  14  9   7   6   6   8   13  
  Processor                6    | .   .   .   .   .   5   14  13  13  6   6   
  Protection               6    | .   .   3   14  14  7   1   4   2   6   6   
  Energy Gun               10   | .   27  14  .   .   9   15  12  11  7   6   
  Ballistic Gun            3    | .   .   3   .   .   8   7   3   .   .   .   
  Launcher                 6    | .   .   1   18  28  4   .   1   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 12  49  50  56  53  62  70  78  89  89  88  
  Greatest Support         94   | 20  32  46  46  46  68  68  94  56  56  56  
  Greatest Overweight (x)  5    | .   3   4   1   1   1   5   5   1   1   1   
  Average Overweight (x)   1    | .   1   1   1   1   .   .   2   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   18  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 6   14  19  19  19  19  19  18  19  19  20  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   20  19  20  20  20  20  19  20  20  20  

 Class Distribution 
--------------------
 55% | Mutant
 22% | Tank
 19% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
       Tank | -6/Factory
       Tank | -6/Lower Caves
       Tank | -6/Lower Caves
     Mutant | -6/Zion

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Matter Collected           2313 | 210 197 223 108 122 647 199 268 91  238 10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2920 | 110 479 197 .   60  769 297 666 29  313 .   
  Parts                    134  | 4   25  8   .   9   33  22  20  3   10  .   
Haulers Intercepted        2    | .   .   .   .   .   1   1   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   3   8   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Combat Hostiles Destroyed  58   | .   12  4   .   5   13  3   11  3   7   .   
  Guns                     34   | .   11  .   .   .   10  2   7   .   4   .   
  Cannons                  4    | .   .   .   .   .   2   .   .   .   2   .   
  AOE                      15   | .   .   4   .   5   .   .   2   3   1   .   
Classes Destroyed          15   | 2   4   1   .   .   5   2   .   .   1   .   
  Worker                   5    | .   1   .   .   .   2   1   1   .   .   .   
  Builder                  3    | .   .   .   .   .   1   1   1   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 5    | 1   .   2   .   .   2   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   1   2   .   .   .   
  Swarmer                  10   | .   3   .   .   4   .   .   .   3   .   .   
  Grunt                    32   | .   9   3   .   1   10  .   4   .   5   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   4    | .   .   .   .   .   1   1   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   2   .   .   .   
  Programmer               5    | .   .   .   .   .   .   2   2   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 2   3   3   .   4   3   2   3   3   3   .   
  Combat Bots Only         4    | .   3   3   .   4   3   1   3   3   3   .   
Max Kills in Single Turn   3    | 1   1   2   .   3   1   1   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   .   .   1   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Damage Taken               4648  | .    323  648  .    79   1039 298  1486 29   507  239  
  Core                     629   | .    87   160  .    .    104  20   134  .    92   32   
  Absorbed by Shields      380   | .    .    .    .    .    80   .    152  .    92   56   
Core Remaining (%)         69    | 100  .    .    .    1    81   97   .    .    .    .    
Volleys Fired              247   | 4    44   20   .    6    89   23   39   2    18   2    
  Largest                  3     | 2    2    2    .    2    3    3    3    1    3    2    
  Hottest                  230   | 90   90   90   .    66   140  149  215  39   230  155  
Shots Fired                533   | 8    86   34   .    7    167  69   106  2    48   6    
  Gun                      452   | 8    84   29   .    .    133  69   104  .    22   3    
  Cannon                   59    | .    .    .    .    .    33   .    .    .    23   3    
  Launcher                 22    | .    2    5    .    7    1    .    2    2    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  157   | .    .    9    .    .    106  23   11   .    8    .    
  Thermal                  354   | 8    84   20   .    .    60   46   93   .    37   6    
  Explosive                18    | .    2    5    .    5    1    .    .    2    3    .    
  Electromagnetic          4     | .    .    .    .    2    .    .    2    .    .    .    
  Robot Hit Streak         19    | 3    19   6    .    2    13   10   19   .    9    10   
  Robot Miss Streak        4     | 2    3    3    .    .    4    4    4    .    4    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           326   | 5    52   17   .    2    111  38   78   .    20   3    
  Core Hits                148   | 3    26   15   .    6    37   12   29   3    17   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    5    1    .    .    3    2    8    .    1    .    
    Burn                   19    | .    5    1    .    .    2    2    8    .    1    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7451  | 57   633  484  .    473  1922 779  2149 208  699  47   
  Guns                     4811  | 57   633  197  .    .    1418 779  1455 .    249  23   
  Cannons                  755   | .    .    .    .    .    504  .    .    .    227  24   
  Explosions               1885  | .    .    287  .    473  .    .    694  208  223  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1728  | .    .    49   .    .    1240 192  122  .    125  .    
  Thermal                  4168  | 57   633  148  .    .    682  587  1663 .    351  47   
  Explosive                1395  | .    .    287  .    386  .    .    291  208  223  .    
  Electromagnetic          160   | .    .    .    .    87   .    .    73   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    3    3    3    3    3    
  Average Corruption       2     | .    .    .    .    .    .    1    2    3    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    .    .    .    6    9    6    7    4    
    Message Errors         8     | .    .    .    .    .    .    1    3    .    4    .    
    Matter Fused           12    | .    .    .    .    .    .    3    3    2    2    2    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    1    1    1    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    3    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202   | .    .    .    .    .    2    .    182  1    17   .    
  Projectiles              19    | .    .    .    .    .    2    .    .    .    17   .    
  Explosions               183   | .    .    .    .    .    .    .    182  1    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    5    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    5    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      302   | .    .    32   .    24   .    .    246  .    .    .    
  Shots                    6     | .    .    2    .    1    .    .    3    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        362   | 120  154  76   .    15   362  133  325  .    337  111  
  Average Temperature      76    | 62   58   22   .    10   97   26   94   .    119  41   
  Received Heat Transfer   1430  | .    144  90   .    .    546  36   318  .    184  112  
  Effects                  5     | .    .    .    .    .    2    .    2    .    1    .    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    1    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    1    .    .    .    2    1    2    .    .    .    
  Combat Hostiles          5     | .    1    .    .    .    1    1    2    .    .    .    
  Parts Melted             30    | .    5    .    .    .    5    5    13   .    2    .    
  Heat Transferred         10236 | 149  2054 470  .    .    1748 1147 3718 .    850  100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Peak Influence             246  | 10  246 163 .   225 245 133 191 .   .   .   
  Initial                  111  | .   6   67  .   .   .   111 49  .   .   .   
  Average                  84   | 7   115 54  .   74  85  77  101 .   .   .   
Maximum Alert Level        1    | .   1   .   .   1   1   .   1   .   .   .   
  Low Security (%)         92   | 100 84  100 .   77  88  100 99  .   .   .   
  Level 1                  7    | .   15  .   .   22  11  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   1   .   .   1   3   6   .   .   .   
  Investigation            3    | .   1   1   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   2   .   .   .   
  Reinforcement            4    | .   2   .   .   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Distress Signals           6    | .   .   .   .   .   4   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   19  10  .   6   34  11  15  3   8   4   
  Peak Tracking Total      5    | .   4   5   .   4   5   3   3   3   3   3   
  Tactical Retreats        10   | .   1   .   .   .   5   1   1   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Traps Triggered            3    | .   1   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Disabled          9    | .   .   .   .   .   2   .   7   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   1   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Machines Accessed          13   | .   3   1   2   .   1   5   1   .   .   .   
  Terminals                7    | .   3   .   .   .   1   2   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                24   | .   10  1   2   .   1   7   3   .   .   .   
  Successful               7    | .   1   1   2   .   .   2   1   .   .   .   
  Failed                   17   | .   9   .   .   .   1   5   2   .   .   .   
    Catastrophic           3    | .   .   .   .   .   1   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   10  .   1   .   1   5   3   .   .   .   
  Terminals                17   | .   10  .   .   .   1   3   3   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             5    | .   1   1   2   .   .   .   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   .   .   .   1   4   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Turns Passed               7864 | 36   726  675  847  861  1491 1125 1094 383  448  178  
Spaces Moved               4093 | 19   376  461  350  352  619  523  614  319  316  144  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1970 | .    .    65   350  352  619  433  151  .    .    .    
  Legs                     106  | 19   87   .    .    .    .    .    .    .    .    .    
  Wheels                   2017 | .    289  396  .    .    .    90   463  319  316  144  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  105  105  240  240  155  155  115  115  115  115  
  Average Speed            155  | 120  119  129  240  240  157  160  146  115  115  115  
  Slowest Speed            240  | 120  145  240  240  240  240  240  165  115  115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 2    55   80   77   67   31   16   9    60   40   10   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             9    | .    .    1    .    3    .    .    .    3    1    1    
Spaces Dug                 41   | .    13   5    .    10   .    .    .    13   .    .    
Terrain Destroyed          244  | .    13   24   .    42   13   .    88   27   37   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    6    .    .    .    1    .    
  AOE                      237  | .    13   24   .    42   7    .    88   27   36   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  
Total                      5183 | 23   567  506  358  368  1019 766  727  331  364  154  
  Wait                     645  | .    115  4    .    .    258  202  45   .    21   .    
  Move                     4083 | 18   375  460  349  351  618  522  613  318  315  144  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  52   | .    16   5    3    5    10   4    6    1    1    1    
  Fast Attach              34   | 1    3    3    1    .    11   4    5    2    2    2    
  Attach                   25   | .    2    5    3    .    7    .    7    .    1    .    
  Detach                   11   | .    2    .    1    .    5    .    1    1    1    .    
  Swap                     35   | .    6    6    .    1    3    4    6    5    3    1    
  Drop                     51   | .    4    3    1    5    18   7    5    2    2    4    
  Fire                     247  | 4    44   20   .    6    89   23   39   2    18   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 3)
   37 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  552 | -10/Materials  | Discovered new exit (range 5)
  720 | -10/Materials  | Discovered new exit (range 15)
  763 | -10/Materials  | Entered Mines
  797 | -10/Mines      | Met a Derelict bent on vengeance
  826 | -10/Mines      | Discovered new exit (range 9)
  938 | -10/Mines      | Discovered new exit (range 5)
  989 | -10/Mines      | Met a Derelict shopkeep closing up shop
 1174 | -10/Mines      | Assembled infested the area
 1217 | -10/Mines      | Met 8R-AWN
 1227 | -10/Mines      | Core integrity fell below 50%
 1234 | -10/Mines      | Core integrity fell below 20%
 1272 | -10/Mines      | Lost 7 parts (1p2n2u2w)
 1428 | -10/Mines      | Discovered new exit (range 5)
 1438 | -10/Mines      | Entered Exiles
 1494 | -10/Exiles     | Welcomed by 8R-AWN
 1537 | -10/Exiles     | Met EX-HEX
 1604 | -10/Exiles     | Met EX-BIN
 1630 | -10/Exiles     | Aligned with FarCom system
 1633 | -10/Exiles     | Given EX-Vault access code
 1700 | -10/Exiles     | Opened EX-Vault
 1727 | -10/Exiles     | Found PSU Rigger
 1735 | -10/Exiles     | Found Superbattery
 1791 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1992 | -10/Exiles     | Met EX-DEC
 2041 | -10/Exiles     | Visited The Gauntlet
 2184 | -10/Exiles     | Learned location of Zion (-6)
 2258 | -10/Exiles     | Discovered new exit (range 12)
 2285 | -10/Exiles     | Left Exiles lab with Superbattery
 2285 | -10/Exiles     | Entered Mines
 2747 | -9/Mines       | Learned location of Storage (-7)
 3100 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 3134 | -9/Mines       | Discovered new exit (range 5)
 3146 | -9/Mines       | Entered Materials
 3146 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4378 | -8/Materials   | Discovered new exit (range 19)
 4609 | -8/Materials   | Build established: Skirmisher
 4637 | -8/Materials   | Entered Factory
 4637 | -7/Factory     | Evolved 2 slots: Utility x2
 5736 | -7/Factory     | Discovered new exit (range 11)
 5762 | -7/Factory     | Entered another Factory area
 5762 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 5783 | -6/Factory     | Build established: Tank
 5885 | -6/Factory     | Garrison activated, responded to threat
 6009 | -6/Factory     | Discovered new exit (range 6)
 6252 | -6/Factory     | Discovered new exit (range 19)
 6635 | -6/Factory     | Lost 7 parts (1p2n2u2w)
 6835 | -6/Factory     | Identified exit to Lower Caves
 6856 | -6/Factory     | Entered Lower Caves
 6912 | -6/Lower Caves | Build established: Mutant
 7026 | -6/Lower Caves | Learned Factory stockpile data
 7083 | -6/Lower Caves | Discovered new exit (range 8)
 7135 | -6/Lower Caves | Learned Factory stockpile data
 7239 | -6/Lower Caves | Entered another Lower Caves area
 7240 | -6/Lower Caves | Encountered a Warlord checkpoint
 7289 | -6/Lower Caves | Build established: Tank
 7634 | -6/Lower Caves | Discovered new exit (range 20)
 7687 | -6/Lower Caves | Entered Zion
 7787 | -6/Zion        | Discovered new exit (range 16)
 7824 | -6/Zion        | Attacked by Zionites
 7865 | -6/Zion        | Self-destructed

 Last Messages 
---------------
07720_ Dropped Lyr. Light Armor Plating.
07723_ Acquired 10 matter.
07745_ Dropped Lgt. Ion Engine.
07745_ Acquired Mak. Power Source.
07756_ Dropped Flak Cannon.
07757_ Acquired Mak. Sword.
07787_ EXIT=FOUND
GW-EAV(g): These parts are on loan from Warlord for anyone heading into
  dangerous territory for the good of all Derelicts.
Put them to good use!
07803_ Dropped Mak. Sword.
07804_ Acquired Ripper.
07807_ System corrupted: Matter fused (-8).
07810_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system,
  cleaned 1.
07824_ System corrupted: FCS attempts to trigger Plasma Cannon.
07824_ System corrupted: Plasma Cannon misfires.
07824_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home!
07857_ Critical hit (Burn: +29).
07860_ System corrupted: Matter fused (-5).

 Map 
-----
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| ?????????????????????##     ##           !=!    #? |
| ??????????????????????##### ##            %##   ## |
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| ??????????????????????????????????????????##  ##?? |
| ??????????????????????????????????????????#    #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          29
Energy Capacity            490
Matter Stores              367
Matter Capacity            450
Sight Range                22
Terrain Scan Density       85
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateSapperBlaster
  Manual?         0
Play Time         00:49:03
  Cumulative      339.6 hours
  Start           2022.06.22 @ 17:59:59
  End             2022.06.22 @ 21:20:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          414
  Rogue           413
  Adventurer      0
  Explorer        1
Win Type          -
  Total           9
  Types           6/0/1/2/0/0/0/0/0
Lore%             73
Gallery%          83
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbc590cc-7b38-43b1-bcff-47f42e6f1703