Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 17:41:32 Player: SuperSwiss Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (365) 1825 Value Destroyed (16006) 16006 Prototype IDs (43) 860 Alien Tech Used (4) 800 Bonus (11139) 11139 TOTAL SCORE: 40530 Bonus ------- High Alert Combat Kills 1290 Follower Combat Kills 3125 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -676 Cogmind --------- Core Integrity 0/1600 Matter 257/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Seismic Detector Advanced Weapon Cycler Makeshift Transmission Jammer Advanced Shield Generator Advanced Trap Extractor > --- WEAPON ----------- Core Cannon KE Penetrator Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Improved Heavy Treads Armored Huge Wheel Heavy Armor Plating Layered Medium Armor Plating Core Reset Matrix Terrabomb Terrabomb Neutron Cannon Bore Cannon Enhanced Hardcell Cannon Gamma Bomb Array Smartbomb Launcher Thunder Hammer Sigix Containment Pod [Rating: 190] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Heavy Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Vibroblade Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Utility 8 | . . 1 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . 1 Weapon 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 241 | 8 2 21 22 16 2 . 1 7 14 5 1 5 4 13 6 2 . 4 15 15 16 4 7 18 13 5 15 Power 20 | 1 . 2 2 2 . . . . 2 . . . 1 1 1 . . . 1 1 3 . . 1 . . 2 Engine 9 | 1 . 2 . 2 . . . . 1 . . . 1 1 1 . . . . . . . . . . . . Core 5 | . . . 2 . . . . . 1 . . . . . . . . . . 1 1 . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . 2 Propulsion 59 | 2 . 5 4 1 . . . 2 4 1 1 . 1 2 . 1 . . . 8 7 2 2 5 6 1 4 Treads 31 | 1 . 3 4 1 . . . 2 3 1 1 . 1 2 . 1 . . . 1 . . . . 5 1 4 Leg 23 | . . . . . . . . . . . . . . . . . . . . 6 7 2 2 5 1 . . Wheel 4 | 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 76 | 2 1 5 9 7 1 . . 1 1 1 . 2 . 5 1 . . 4 7 6 6 1 1 4 3 1 7 Device 37 | 1 . . 1 4 . . . . 1 . . 1 . 2 1 . . 2 3 3 4 1 1 4 3 1 4 Storage 4 | 1 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Processor 6 | . . . . . 1 . . . . . . 1 . . . . . . 1 2 1 . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Protection 28 | . . 4 8 3 . . . 1 . . . . . 3 . . . 2 2 1 1 . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 3 1 9 7 6 1 . 1 4 7 3 . 3 2 5 4 1 . . 7 . . 1 4 8 4 3 2 Energy Gun 12 | 2 . 4 1 . . . . 2 1 . . . . . . . . . . . . 1 1 . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 34 | 1 1 4 5 2 1 . . . 5 . . 2 2 2 1 1 . . . . . . . 3 4 . . Ballistic Cannon 8 | . . . . . . . . . 1 1 . . . 1 1 . . . . . . . . 2 . 2 . Launcher 13 | . . 1 . 3 . . . 1 . 1 . . . . 1 . . . . . . . 3 1 . 1 1 Special Weapon 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Impact Weapon 8 | . . . 1 1 . . . . . . . . . 1 . . . . 3 . . . . 2 . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 2 2 1 . . . . 1 1 . . . 2 . . . . 1 . 1 3 . 1 1 1 4 Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 4 Parts Lost 102 | . . 3 9 2 . . . 11 2 1 . . . 11 2 1 . 1 9 6 11 1 5 6 . 4 17 Power 11 | . . . 1 . . . . 1 1 . . . . 1 1 . . . . 2 2 . . . . . 2 Propulsion 24 | . . . 1 . . . . 4 1 1 . . . 2 . 1 . . 4 . 4 . 2 . . 1 3 Utility 37 | . . 2 4 1 . . . 1 . . . . . 5 . . . . 5 4 3 . 1 4 . 1 6 Weapon 30 | . . 1 3 1 . . . 5 . . . . . 3 1 . . 1 . . 2 1 2 2 . 2 6 Highest Loss Streak 6 | . . 1 4 1 . . . 5 2 1 . . . 3 2 1 . 1 2 2 3 1 4 3 . 1 6 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Average Backups 14 | 2 7 14 14 13 13 13 13 9 13 12 14 16 17 14 16 16 16 16 16 16 17 16 16 17 16 14 11 Power . | . 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . . 1 . 1 1 . Propulsion 1 | 1 2 1 1 1 1 1 1 . . 1 1 1 1 1 3 2 2 2 . . 2 3 3 3 4 2 1 Utility 5 | . 1 2 2 5 6 6 6 6 6 5 5 7 9 6 7 7 7 8 6 5 4 4 4 4 1 2 2 Weapon 5 | . 2 6 6 4 4 4 4 2 4 5 5 6 5 5 5 6 6 5 6 9 9 7 6 6 7 7 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . 5 8 4 . . . . 3 1 . 1 2 3 . . . . 1 2 . 3 . 3 1 2 3 Power 6 | . . 1 1 2 . . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 6 | . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Utility 12 | . . . 1 1 . . . . 2 1 . 1 1 1 . . . . 1 1 . . . . 1 1 . Weapon 17 | . . 3 4 . . . . . 1 . . . . 2 . . . . . 1 . 3 . 2 . . 1 Tool/Special 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 98 97 99 100 100 100 81 87 92 93 88 88 86 81 82 82 79 83 77 93 90 93 92 90 85 66 Engine 3 | . 14 11 4 4 7 7 7 7 3 . . . . 5 4 5 5 5 2 1 . . . . . . . Core 1 | . . . 4 2 . . . . 2 6 6 6 5 . . . . . . . 2 . . . . . . Treads 18 | . 14 22 18 29 30 30 30 21 16 25 26 26 26 19 17 17 17 17 16 . . . . . 8 21 15 Leg 3 | . . . . . . . . . . . . . . . . . . . . 3 25 25 25 27 16 . . Wheel 2 | . 14 10 8 . . . . . 4 . . . . . . . . . . 6 . . . . . . . Device 13 | . 14 8 7 11 15 15 15 9 12 13 13 7 6 12 16 17 17 11 13 18 16 15 14 14 29 30 25 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 5 | . . . . . 2 7 7 7 6 6 6 11 13 8 5 5 5 5 1 6 15 15 15 13 4 4 2 Protection 6 | . . 11 17 10 4 . . 2 5 6 6 6 6 7 5 5 5 7 9 3 3 5 5 3 . . 1 Energy Gun 2 | . 3 17 13 . . . . . 1 . . . . . . . . . . . . 2 9 8 3 . . Ballistic Gun 12 | . 24 3 12 26 29 30 16 14 13 19 20 6 16 12 6 12 23 18 3 . . . . 5 16 12 4 Ballistic Cannon 1 | . . . . . . . . . 2 3 . 1 . 5 7 . . . . . . . . . . 3 3 Special Weapon 1 | . . . . . . . 6 . . . . 4 3 4 4 4 . . . . . . . . . . . Impact Weapon 1 | . . . . 2 . . 6 4 4 1 . 4 . . . . . . 4 5 3 . . 3 . 2 2 Slashing Weapon 2 | . . . . . . . . . . . . 4 . . 2 3 . . 10 15 12 10 7 1 . . . Peak Build Rating 190 | 7 8 23 34 47 46 41 41 45 59 63 65 65 77 91 92 85 79 96 109 102 108 125 124 152 168 172 190 Average Rating 71 | 4 7 19 29 41 42 41 39 32 53 57 63 59 69 75 87 81 79 89 99 91 98 113 116 146 164 159 151 On Entrance 70 | . 7 8 23 34 43 41 41 39 40 55 60 65 64 77 90 81 79 79 91 82 100 93 113 105 133 163 163 Naked Turns 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Heaviest Build 135 | 14 20 42 49 63 52 44 44 59 68 89 89 89 87 118 123 116 116 128 129 97 89 94 109 129 132 134 135 Greatest Support 305 | 20 20 46 64 87 86 86 86 87 98 106 114 114 114 130 128 128 128 128 158 100 100 105 120 142 245 245 305 Greatest Overweight (x) 4 | . 1 3 4 . . . . 1 2 1 . . 1 1 . . . . 3 3 1 1 1 1 . 1 2 Average Overweight (x) . | . . 1 1 . . . . . 1 . . . . . . . . . . 2 . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 14 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 6 10 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 2 7 14 14 14 15 15 15 11 14 14 17 19 19 17 19 19 19 18 19 18 19 18 18 19 18 18 16 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 15 15 15 15 15 15 11 15 15 18 20 20 20 20 19 19 19 17 20 20 19 19 17 19 20 5 Class Distribution -------------------- 28% | Tank 12% | Mutant 10% | Scavenger-Gladiator 8% | Scavenger-Tank 7% | Derelict-Tank 5% | Skirmisher 4% | Trapper-Assassin 3% | Derelict-Gunner 3% | Derelict-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Derelict-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Derelict-Tank | -5/Zhirov Derelict-Tank | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Upper Caves Scavenger-Gladiator | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Trapper-Assassin | -3/Research Trapper-Tank | -2/Research Trapper-Assassin | -2/Quarantine Trapper-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 12756 | 268 194 538 1147 1456 289 231 . 464 713 501 10 129 137 938 717 310 . 1481 448 279 306 50 212 493 281 230 934 Remotely 506 | . . . . 211 . . . . 174 121 . . . . . . . . . . . . . . . . . Salvage Created 15012 | 30 352 2091 2317 1120 236 252 . 343 869 216 . . 3 896 209 156 . 1094 1149 422 1552 . 259 353 265 200 628 Parts 776 | 5 27 142 140 65 12 7 . 19 30 13 . . 1 57 5 5 . 50 50 11 60 . 12 15 15 18 17 Haulers Intercepted 18 | . 2 6 6 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 258 | . . . . . 12 7 . 16 . 57 . 5 14 . 4 5 . 58 . 17 52 . 11 . . . . Prevented 16 | . . . . . . . . . . 1 . . 13 . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 273 | . 7 36 38 26 6 5 . 9 17 6 . . 1 17 6 3 . 21 12 5 22 . 9 5 4 10 8 Melee 34 | . . . . . . . . . 1 . . . . . . . . . 10 5 17 . . . . 1 . Guns 157 | . 7 34 30 22 6 5 . 3 8 2 . . . 8 2 3 . 17 . . . . . 4 3 3 . Cannons 13 | . . . . . . . . . 3 2 . . . 2 1 . . . . . . . . . . 1 4 AOE 57 | . . 2 8 4 . . . 5 5 2 . . 1 2 2 . . 4 . . 4 . 9 1 1 5 2 Classes Destroyed 23 | 1 6 4 2 1 . . . 1 . 1 . . . . . . . 1 . 1 . . . 1 . 3 1 Worker 15 | . 1 . 5 1 . . . . 1 . . . . 2 . . . . 2 . . . . . 1 1 1 Builder 18 | . 1 3 6 . . . . . 1 . . . . . . . . . . . . . . 3 1 1 2 Tunneler 5 | 1 . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . Hauler 18 | . 2 6 6 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . Recycler 6 | . . 2 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Operator 5 | . . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 20 | . 2 5 4 . . . . . 2 . . . . 4 . . . . 1 . . . . 1 . 1 . Swarmer 59 | . 4 10 7 11 3 . . 4 7 3 . . 1 . 1 . . 5 . . . . 3 . . . . Grunt 96 | . 3 16 19 5 3 3 . . 5 . . . . 4 3 . . 6 3 1 16 . 6 2 1 . . Brawler 5 | . . . 1 . . . . . . . . . . 1 . . . 2 1 . . . . . . . . Duelist 11 | . . 1 2 1 . 1 . . . . . . . . 1 . . . . . 2 . . . . . 3 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 38 | . . 9 8 5 . . . 1 2 1 . . . 2 1 1 . 2 1 1 1 . . 2 . . 1 Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 16 | . . . 1 . . 1 . 2 . . . . . 1 . 1 . 3 4 . . . . 1 . 2 . Programmer 31 | . . . . 4 . . . 1 3 1 . . . 8 . . . 2 3 . 3 . . . 3 3 . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Behemoth 4 | . . . . . . . . 1 . . . . . 1 . 1 . 1 . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Best Kill Streak 11 | 1 3 5 9 5 3 4 . 4 5 3 . . 1 3 3 1 . 5 3 3 4 . 5 2 5 11 4 Combat Bots Only 6 | . 3 5 5 5 3 4 . 4 4 3 . . 1 2 3 1 . 5 3 3 4 . 5 1 3 6 4 Max Kills in Single Turn 10 | 1 2 3 5 3 1 2 . 2 3 3 . . 1 2 1 1 . 3 1 1 2 . 3 2 4 10 2 Gunslinging 1 | . 1 . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . Exploded 5 | . . 1 2 3 . . . 2 3 2 . . 1 1 1 . . 2 . . 2 . 3 1 1 5 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Hostile Shots Fired 2071 | . 38 105 102 187 16 17 . 87 93 55 . . 14 146 25 27 . 132 143 32 140 32 44 94 12 149 381 Missed 664 | . 11 28 21 70 6 3 . 21 26 18 . . 2 55 5 6 . 39 52 10 32 16 19 34 3 35 152 Hits 1407 | . 27 77 81 117 10 14 . 66 67 37 . . 12 91 20 21 . 93 91 22 108 16 25 60 9 114 229 Melee 30 | . . . . 1 . 1 . . . . . . . 2 . . . . 1 4 6 . . 1 . . 14 Projectile 1377 | . 27 77 81 116 10 13 . 66 67 37 . . 12 89 20 21 . 93 90 18 102 16 25 59 9 114 215 AOE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Critical Strikes 64 | . . 1 3 . . . . 2 1 2 . . . 5 . . . 6 2 2 5 3 2 3 . 17 10 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Damage Taken 26813 | . 293 972 1353 1228 170 171 . 1381 924 456 . . 166 2379 320 232 . 1385 1928 462 2222 324 687 1227 193 2603 5737 Core 3564 | . 65 146 176 54 . 70 . 143 36 . . . . 224 . . . 88 130 33 447 46 40 148 53 179 1486 Absorbed by Shields 1423 | . . . . . . . . . . . . . . . . . . . . 32 80 25 . 228 69 829 160 Reduced by Siege Mode 327 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 80 229 Ignored by Resistances 1133 | . . . . . . . . . . . . . . 136 77 134 . 415 . . 31 39 . 193 . 108 . Regen/Repaired (Parts) 497 | . . 17 70 . . . . . . . . . . 182 . . . . 56 . . 172 . . . . . Core Remaining (%) 74 | 100 74 63 68 . . . . 61 . . . . 95 . . . . 68 . . . . 39 88 . 84 . Volleys Fired 633 | 2 29 81 92 66 10 13 . 24 30 11 . 1 8 63 26 13 . 64 . . 3 . 10 26 7 17 37 Largest 5 | 2 2 2 3 4 4 4 . 4 4 4 . 1 1 4 4 4 . 5 . . 1 . 2 5 5 5 4 Hottest 520 | 60 60 100 150 100 100 100 . 108 253 130 . 20 33 119 161 133 . 173 . . 46 . 520 240 185 196 426 Shots Fired 1673 | 4 58 160 248 225 40 53 . 86 99 44 . 1 8 141 59 29 . 159 . . 3 . 11 97 34 58 56 Gun 1377 | 4 58 158 245 221 40 53 . 78 71 33 . . . 63 21 19 . 123 . . . . . 96 34 46 14 Cannon 134 | . . . . . . . . . 26 10 . . . 32 24 3 . 9 . . . . . . . 10 20 Launcher 98 | . . 2 3 4 . . . 8 2 1 . . 3 . 3 7 . 27 . . 3 . 11 1 . 1 22 Special 64 | . . . . . . . . . . . . 1 5 46 11 . . . . . . . . . . 1 . Kinetic 1236 | 2 52 55 150 221 40 53 . 78 85 43 . . . 95 45 22 . 132 . . . . . 50 29 56 28 Thermal 28 | 2 6 . . . . . . . 9 . . 1 . . . . . . . . . . 2 . . 2 6 Explosive 77 | . . 2 3 1 . . . 8 2 . . . 3 . 3 7 . 27 . . 3 . 9 . . . 9 Electromagnetic 219 | . . 103 95 3 . . . . 3 1 . . . . . . . . . . . . . 1 . . 13 Entropic 51 | . . . . . . . . . . . . . . . . . . . . . . . . 46 5 . . Robot Hit Streak 22 | 1 7 12 11 10 5 9 . 7 12 6 . . 4 13 22 12 . 16 . . 2 . 3 18 8 19 19 Robot Miss Streak 9 | 1 5 4 4 9 3 4 . 4 4 3 . . 1 7 1 1 . 5 . . . . 2 5 2 3 3 Penetration Max 2 | . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . 2 . 1 1 Secondary Targets 22 | . 1 3 4 3 2 2 . 1 . . . . . 1 . . . 4 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . . . . 1 . . . 1 . . . . . 1 . . . Shots Hit Robots 1247 | 2 37 120 167 134 21 34 . 59 73 28 . . 4 91 34 15 . 87 62 20 80 . 3 61 16 48 51 Core Hits 658 | 1 20 78 101 57 12 12 . 22 34 15 . . 4 36 16 10 . 59 19 6 39 . 24 32 12 22 27 Critical Kills 16 | . . . . . 1 . . . . . . . . 3 1 1 . 7 . . . . . . . 1 2 Critical Parts Destroyed 34 | . . 1 1 . 1 . . . 3 . . . . 2 4 3 . 5 2 1 . . . 5 2 1 3 Critical Strikes 90 | . . 1 1 1 2 . . 1 6 . . . . 5 7 5 . 13 7 3 16 . . 5 2 7 8 Destroy 51 | . . 1 1 1 2 . . 1 1 . . . . 5 7 5 . 13 . . . . . 2 1 5 6 Blast 5 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Smash 8 | . . . . . . . . . 2 . . . . . . . . . 2 1 . . . 1 . . 2 Sever 21 | . . . . . . . . . . . . . . . . . . . 4 2 15 . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Detonate 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Melee Attacks 324 | . . . 1 9 . . . 10 23 . . 2 . 1 2 . . . 94 31 99 1 1 27 3 10 10 Impact 115 | . . . 1 9 . . . 10 23 . . 1 . . . . . . 14 4 11 . . 19 3 10 10 Slashing 178 | . . . . . . . . . . . . 1 . 1 2 . . . 64 22 78 1 1 8 . . . Piercing 31 | . . . . . . . . . . . . . . . . . . . 16 5 10 . . . . . . Sneak Attacks 17 | . . . . . . . . . 4 . . . . . . . . . 6 3 1 . . 1 . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 74 | . . . . . . . . . . . . . . . . . . . 30 13 31 . . . . . . Damage Inflicted 50610 | 25 488 2508 4369 2647 379 508 . 1541 2397 833 . . 270 1641 899 591 . 3937 3110 956 4424 . 1629 2509 730 10811 3408 Guns 16855 | 25 488 2138 2896 2375 379 508 . 809 922 419 . . . 922 113 191 . 1406 . . . . . 1840 413 797 214 Cannons 3604 | . . . . . . . . . 396 207 . . . 542 336 38 . 90 . . . . . . . 257 1738 Explosions 20199 | . . 370 1471 271 . . . 389 376 207 . . 270 177 450 362 . 2441 . . 634 . 1629 348 317 9339 1148 Melee 9931 | . . . . . . . . 343 703 . . . . . . . . . 3110 956 3790 . . 321 . 401 307 Ramming 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 14380 | 25 423 531 1504 2375 379 508 . 809 1103 626 . . . 1464 449 229 . 1496 . . . . . 645 208 1054 552 Thermal 12769 | . 65 137 600 . . . . . 175 163 . . . 177 . . . . . . . . 115 264 317 9356 1400 Explosive 8203 | . . 233 871 206 . . . 389 376 . . . 270 . 450 362 . 2441 . . 634 . 1514 . . . 457 Electromagnetic 3923 | . . 1607 1392 65 . . . . 40 44 . . . . . . . . . . . . . 84 . . 691 Impact 2942 | . . . . . . . . 343 703 . . . . . . . . . 354 159 354 . . 321 . 401 307 Slashing 6456 | . . . . . . . . . . . . . . . . . . . 2551 723 3182 . . . . . . Piercing 533 | . . . . . . . . . . . . . . . . . . . 205 74 254 . . . . . . Entropic 1400 | . . . . . . . . . . . . . . . . . . . . . . . . 1195 205 . . Highest Corruption 30 | . . 2 2 1 1 1 1 3 1 3 3 3 4 7 7 7 7 7 5 5 6 6 . . 3 30 12 Average Corruption 3 | . . 2 2 1 1 1 1 1 1 2 3 3 4 3 7 7 7 6 2 5 5 6 . . 2 11 5 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 420 | . . 13 19 5 6 9 1 20 5 32 3 3 6 41 45 34 . 28 22 33 48 . . . 3 29 15 Message Errors 100 | . . 4 4 2 4 2 . 5 . 7 . . 4 8 8 8 . 4 9 8 13 . . . . 7 3 Matter Fused 109 | . . 5 7 1 1 2 . 4 1 10 . 1 2 9 16 11 . 5 3 9 13 . . . . 4 5 Heat Flow Errors 54 | . . 1 2 . . 2 . 1 . 5 . 1 . 5 4 2 . 6 4 5 10 . . . . 6 . Energy Discharges 54 | . . 2 . 1 1 1 1 2 . 3 . . . 10 5 3 . 3 4 6 5 . . . . 5 2 Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fused 8 | . . 1 . . . . . . 1 2 . . . 1 . 1 . . . . 1 . . . . . 1 Data Loss (minor) 45 | . . . 3 . . 1 . 2 2 4 2 1 . 4 6 4 . 4 2 2 2 . . . 1 3 2 Data Loss (major) 15 | . . . . . . . . 2 1 1 . . . 1 1 2 . 1 . 3 2 . . . 1 . . Misfires 17 | . . . . 1 . 1 . 2 . . . . . 2 5 3 . 2 . . . . . . . 1 . Alerts 8 | . . . . . . . . 2 . . 1 . . 1 . . . . . . 2 . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 7 | . . . 2 . . . . . . . . . . . . . . 2 . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2569 | . . 16 41 . . . . 162 213 . . . . 71 22 . . 92 292 247 69 . 3 141 18 952 230 Projectiles 111 | . . . . . . . . . . . . . . . 22 . . . . . . . . . . . 89 Explosions 1272 | . . 16 41 . . . . 65 5 . . . . 71 . . . 92 . . 27 . 3 . 18 929 5 Melee 1186 | . . . . . . . . 97 208 . . . . . . . . . 292 247 42 . . 141 . 23 136 Knockbacks 32 | . . . . . . . . . 5 1 . . . 5 2 . . . 4 . 3 . . . . 7 5 Impact 15 | . . . . . . . . . 1 . . . . . . . . . 4 . 3 . . . . 2 5 Kinetic 14 | . . . . . . . . . 3 1 . . . 5 2 . . . . . . . . . . 3 . Secondary 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 1685 | . . 55 227 . . . . 169 . . . . 36 . . . . . . . 17 . 179 . 53 850 99 Shots 26 | . . 2 3 . . . . 4 . . . . 1 . . . . . . . 1 . 4 . 1 1 9 Rammed 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 698 | . 12 265 698 440 268 458 . 325 285 253 . 130 . 225 372 259 . 313 215 243 253 4 462 357 151 209 604 Average Temperature 105 | . 5 46 143 86 136 172 . 186 102 97 . 65 . 41 117 71 . 101 88 96 90 4 159 133 53 88 151 Received Heat Transfer 3403 | . 75 246 450 210 45 63 . 382 222 63 . . . 195 90 18 . 196 87 54 517 94 105 162 . . 129 Effects 38 | . . . 22 . . 1 . . . . . . . . 3 . . 3 . . . . 1 2 . . 6 Shutdowns 4 | . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Energy Bleed 5 | . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . 1 Interference 13 | . . . 8 . . . . . . . . . . . . . . 3 . . . . . . . . 2 Matter Decay 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Short Circuit 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 Total Turns 88 | . . . . . . . . . . . . . . . . . . . . . . . . . 18 31 39 Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 23 39 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . 1 . . . . 1 5 . . . . . . . . . 2 . 1 . . . . . 3 Combat Hostiles 6 | . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . 2 Parts Fried 39 | . . 10 8 . . . . . 7 . . . . . . . . . 1 . 1 . . 3 . . 9 Impact Corruptions 27 | . . . . . . . . 6 8 . . . . . . . . . 3 1 1 . . 2 . 1 5 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2140 | . 150 200 465 . . . . . 248 150 . . . 100 . . . . . . . . 320 150 200 157 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . 4 8 . . . . . . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Maximum Alert Level 5 | . . 2 3 2 . . . . . . . . . 1 . . . . 2 . . . . 3 2 5 3 Low Security (%) 43 | 100 100 18 18 . . . . . 100 . . . . 92 . . . . 40 . . . . 46 . 14 . Level 1 23 | . . 48 19 55 . . . . . . . . . 7 . . . . 38 . . . . 3 . 58 . Level 2 21 | . . 33 27 44 . . . . . . . . . . . . . . 21 . . . . 3 100 . 26 Level 3 10 | . . . 33 . . . . . . . . . . . . . . . . . . . . 46 . . 73 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1608 | 5 60 531 841 514 . . . . 172 . . . . 255 . . . . 443 . . . . 1029 669 1608 944 Initial 936 | . . 5 218 315 . . . . . . . . . 25 . . . . 53 . . . . . 573 351 936 Average 309 | . 16 312 493 387 . . . . 62 . . . . 85 . . . . 242 . . . . 423 531 606 756 Influence Increases 12880 | 5 267 1124 1341 820 140 120 . 220 599 120 . . 497 903 130 80 . 606 997 81 630 32 200 1480 483 1651 354 Destroy 0b10 Robot/C 6700 | . 140 720 760 520 120 100 . 180 340 120 . . 300 440 120 60 . 500 440 40 440 20 180 560 200 240 160 Destroy 0b10 Robot/NC 535 | 5 30 90 115 10 . . . . 30 . . . . 65 . . . 5 50 10 5 5 . 40 20 25 30 Destroy Leader 1418 | . 38 212 180 130 20 20 . 40 86 . . . 50 154 10 20 . 60 98 . 50 . 20 134 32 32 32 Allied During Kill 646 | . . . . . . . . . . . . . 147 26 . . . 11 153 1 . 7 . 223 66 12 . Successful Hack 265 | . 28 36 46 61 . . . . 70 . . . . 4 . . . . 20 . . . . . . . . Disable Machine 810 | . . 15 75 15 . . . . 30 . . . . 105 . . . . 135 . . . . 60 15 345 15 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . 150 . Destroy Structure 1681 | . 1 21 120 24 . . . . 43 . . . . 94 . . . . 86 . . . . 238 150 847 57 Partial Spotted 45 | . . . . . . . . . . . . . . 15 . . . . 15 . . . . 15 . . . Lose Combat Pursuer 480 | . 30 30 45 60 . . . . . . . . . . . . . 30 . 30 135 . . 60 . . 60 Influence Decreases 12356 | 5 252 622 1163 1026 629 120 . 220 461 252 6 . 456 701 373 80 . 521 662 501 583 79 200 461 878 713 1392 Entered New Map 2611 | . . 10 299 380 182 . . . . 52 2 . . 16 90 . . . 32 156 . 47 . . 446 273 626 Time Decay 8164 | 5 252 592 624 626 447 120 . 220 441 200 4 . 356 559 263 80 . 481 440 336 493 6 150 331 342 380 416 Lost Part 769 | . . 20 90 20 . . . . 20 . . . . 80 20 . . 10 90 9 90 10 50 50 . 40 170 Lost Ally 662 | . . . . . . . . . . . . . 100 46 . . . 30 100 . . 16 . 80 90 20 180 Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 1 4 5 6 . . . . 8 . . . . 5 . . . 1 7 . . . . 13 3 5 6 Investigation 8 | . 1 . 2 . . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . Extermination 27 | . . . . 5 . . . . 5 . . . . 4 . . . . 4 . . . . 2 2 1 4 Reinforcement 15 | . . 4 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 2 Assault 10 | . . . 1 . . . . . . . . . . . . . . 1 1 . . . . 4 1 2 . Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 . Construction Impeded 3 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 16 | . 1 3 2 2 . . . . . . . . . 2 . . . . 2 . . 1 . 2 1 . . Communications Jammed 117 | . . . . . . . . . . . . . . . . . . . . . . . . 104 12 1 . Distress Signals 117 | . . . . . . . . . . . . . . . . . . . . . . . . 104 12 1 . Times Spotted 474 | . 15 46 55 41 6 6 . 9 21 13 . . 12 34 6 3 . 23 29 7 31 9 12 37 17 12 30 Peak Tracking Total 16 | . 5 6 5 5 3 5 . 4 5 6 . . 4 5 3 1 . 7 6 3 5 9 5 8 4 5 16 Tactical Retreats 20 | . 1 1 2 3 . . . . . . . . . . . . . 1 . 2 4 . . 3 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 14 | . 2 1 2 1 . . . . 2 . . . . 1 . . . . 3 . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 7 | . . . . . . . . . . . . . . . . . . . . 7 7 7 7 7 7 7 7 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 62 | . . 1 5 1 . . . . 2 4 . . . 7 . . . . 9 1 . . . 5 1 25 1 Max in Single Turn 18 | . . 1 2 1 . . . . 1 3 . . . 2 . . . . 1 1 . . . 1 1 18 1 Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 7 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 5 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 69 | . 8 7 10 10 1 . 4 1 13 . . . . 3 . . . . 3 . . 8 . . . 1 . Terminals 43 | . 8 6 8 9 . . . 1 11 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . 1 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Total Hacks 192 | . 28 21 37 21 1 . 27 1 27 . . . . 8 . . . . 6 . . 12 . . . 3 . Successful 127 | . 17 15 23 13 1 . 27 1 12 . . . . 3 . . . . 3 . . 12 . . . . . Failed 65 | . 11 6 14 8 . . . . 15 . . . . 5 . . . . 3 . . . . . . 3 . Catastrophic 11 | . 2 1 2 2 . . . . 3 . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 18 16 17 13 . . . . 16 1 . 2 . 4 . . . . 9 . . 1 . 8 6 9 6 Terminals 116 | . 28 18 25 20 . . . 1 24 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . 3 4 . . . . . . . . . . 5 . . . . 3 . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 8 . . . . . . . . . . 3 . . . . 2 . . . . . . . . Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 3 . Terminal Hacks 72 | . 9 7 6 5 1 . 27 1 4 . . . . . . . . . . . . 12 . . . . . Record 19 | . . . . 1 . . 11 1 . . . . . . . . . . . . . 6 . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 3 1 1 1 . . 3 . 1 . . . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . 2 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . 2 2 . . . . . . . . . . 3 . . . . 2 . . . . . . . . Scan Component 5 | . . 1 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . Repair 4 | . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 8 . . . . . . . . . . . . . . . 1 . . . . . . . . Insert Component 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 8 6 7 7 . . . . 5 . . . . . . . . . . . . . . . . . . Terminals 33 | . 8 6 7 7 . . . . 5 . . . . . . . . . . . . . . . . . . Botnet 33 | . 8 6 7 7 . . . . 5 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 7 6 10 9 . . . . 11 . . . . 3 . . . . 2 . . . . . . 1 . Full Trace Events 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 3 . . . 8 . . . . 15 . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . Time 150 | . . 26 30 . . . . . . . . . . 50 . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . 2 . . . 5 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total Allies 48 | . . . . . . . . . . . . 7 . 3 . . . 2 5 . . 5 . 9 3 2 12 Largest Group 7 | . . . . . . . . . . . . 7 7 3 . . . 2 6 . . 5 . 4 6 2 6 Highest-Rated Group 557 | . . . . . . . . . . . . 255 255 153 . . . 95 433 . . 286 . 557 511 192 491 Highest-Rated Ally 269 | . . . . . . . . . . . . 51 51 51 . . . 48 96 . . 64 . 269 122 96 146 Zionite Dispatches 14 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . 4 2 . 3 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Light 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 46 | . . . . . . . . . . . . . . . 12 9 . 19 1 4 . . . . 1 . . STAY 4 | . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . EXPLORE 22 | . . . . . . . . . . . . . . . 6 5 . 10 . 1 . . . . . . . RETURN 18 | . . . . . . . . . . . . . . . 5 3 . 7 . 3 . . . . . . . Ally Attacks 386 | . . . . . . . . . . . . . 56 35 . . . 41 61 10 . 14 . 118 25 3 23 Total Damage 16928 | . . . . . . . . . . . . . 1403 1032 . . . 769 3236 169 . 584 . 6653 1915 98 1069 Kills 85 | . . . . . . . . . . . . . 15 8 . . . 5 16 . . 2 . 27 9 2 1 Allies Corrupted 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Active Infowar (turns) 30147 | 3 807 2011 1009 1650 1205 1303 142 577 2221 2286 280 1871 811 2700 1696 1194 7 1268 1855 1113 . . 677 984 771 893 813 Sensors 4096 | . . . . . . . . . . . . . . . . . . . . . . . 677 984 771 893 771 IFF 9440 | . . . . . . . . . 2221 2286 280 1871 811 326 . . . . 532 1113 . . . . . . . Terrain 2961 | . . . . . . . . . . . . . . . . . . . . . . . . 687 570 893 811 Structural 10709 | . . . . 1122 1205 1303 142 17 . . . . . 2700 1696 1194 7 8 1315 . . . . . . . . Seismic 17490 | 3 807 2011 1009 1631 1195 1303 142 562 . . . . . 2040 1696 1194 7 1268 997 . . . . . . 813 812 Cloaking 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Jamming 2336 | . . . . . . . . . . . . . . . . . . . . . . . . 87 771 893 585 Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . . . . 2 2 . 1 . 1 1 2 . . 3 2 . 1 . 1 3 . . . . . . Drone Launches 25 | . . . . . . . . . . . . . . . 4 8 . 10 . 3 . . . . . . . Drone Recoveries 22 | . . . . . . . . . . . . . . . 4 8 . 7 . 3 . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 36817 | 65 807 2510 2120 2143 1205 1303 142 1751 2355 2286 280 1877 811 2700 1696 1194 7 1449 1882 1405 1481 980 710 984 771 893 1010 Spaces Moved 21064 | 42 527 1395 1094 1136 777 845 91 1006 1246 1331 170 1136 475 1362 783 584 5 540 1057 954 1070 657 544 699 508 375 655 Core 213 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 208 Treads 13531 | 3 142 253 413 1136 777 845 91 1006 632 1331 170 1136 475 1362 783 584 5 540 855 . . . . . 179 375 438 Legs 3424 | . . . . . . . . . . . . . . . . . . . . 125 1070 657 544 699 329 . . Wheels 3896 | 34 385 1142 681 . . . . . 614 . . . . . . . . . 202 829 . . . . . . 9 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 135 151 151 151 151 155 130 160 160 160 160 160 160 160 160 160 130 110 120 110 110 98 104 148 50 Average Speed 148 | 98 124 141 147 153 151 151 151 161 168 161 160 160 161 170 160 160 160 160 157 132 120 130 116 101 122 156 125 Slowest Speed 246 | 160 160 240 245 155 151 151 151 245 245 240 160 160 246 246 160 160 160 160 240 190 190 190 180 176 157 225 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 3 95 95 71 39 90 97 75 98 34 97 33 90 65 30 98 81 7 87 22 95 82 93 58 23 20 44 18 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 5 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . 2 . Known Exits Taken 20 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . . . 1 1 1 . . . . . . . . . . Scrap Searched 34 | . . . . . 3 2 . 2 . 5 1 3 2 . 3 1 . 2 . 5 3 . 2 . . . . Spaces Dug 78 | . . . 1 8 . . . . 11 . . . . 1 2 . . . 3 1 . . 31 18 1 . 1 Terrain Destroyed 1417 | . . 19 150 15 . . . 64 45 7 . . 9 21 17 84 . 266 3 1 31 . 166 82 22 401 14 Melee 47 | . . . 1 8 . . . . 10 . . . . 1 2 . . . 3 1 . . 1 18 1 . 1 Projectile 101 | . . . . . . . . . 18 4 . . . 7 . 1 . 4 . . . . . 52 9 1 5 AOE 1266 | . . 19 149 7 . . . 64 17 3 . . 9 12 14 83 . 262 . . 31 . 165 11 12 400 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total 25313 | 57 621 1768 1471 1459 798 860 93 1084 1392 1428 178 1193 511 1594 1170 823 4 1014 1243 1083 1223 782 610 874 639 564 777 Wait 2366 | . 56 223 199 171 8 3 . 17 45 61 5 28 8 108 340 217 . 361 82 57 63 21 44 78 79 69 23 Move 21037 | 41 526 1394 1093 1135 776 844 90 1005 1245 1330 169 1135 474 1361 782 583 4 539 1056 953 1069 656 543 698 507 374 655 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 172 | 6 5 16 18 9 . . . 6 8 1 3 6 5 15 3 2 . 9 6 13 2 5 2 7 10 10 5 Fast Attach 136 | 7 1 5 11 9 . . . . 9 4 . 2 2 9 2 . . 2 17 12 11 4 2 9 6 2 10 Attach 123 | . . 4 7 6 . . . 9 2 . . 4 1 16 4 4 . 8 9 6 3 1 5 6 8 8 12 Detach 38 | . . . . 2 . . . . 1 1 . 2 . 6 2 1 . 2 6 2 1 . 3 2 1 1 5 Swap 182 | 1 1 24 24 31 4 . 2 11 18 7 1 6 4 3 5 1 . 1 3 6 4 . . 9 4 7 5 Drop 218 | . 3 21 24 20 . . . 2 11 6 . 8 9 12 4 2 . 7 14 12 9 8 . 15 14 8 9 Fire 633 | 2 29 81 92 66 10 13 . 24 30 11 . 1 8 63 26 13 . 64 . . 3 . 10 26 7 17 37 Melee 218 | . . . 1 9 . . . 10 23 . . 1 . 1 2 . . . 50 14 58 1 1 24 3 10 10 Ram 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Rewire 107 | . . . . . . . . . . . . . . . . . . 21 . . . 86 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 74 | . . . . . . . 1 . . 7 . . . . . . . . . 8 . . . . . 58 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 8) 454 | -10/Materials | Discovered new exit (range 13) 674 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Discovered new exit (range 11) 873 | -10/Materials | Entered another Materials area 873 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1450 | -9/Materials | Discovered new exit (range 16) 1882 | -9/Materials | Discovered new exit (range 4) 2023 | -9/Materials | Identified exit to Mines 2101 | -9/Materials | Repaired Seismic Detector 2199 | -9/Materials | Discovered new exit (range 15) 2656 | -9/Materials | Discovered new exit (range 10) 3383 | -9/Materials | Entered another Materials area 3383 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3682 | -8/Materials | Repaired Hvy. EM Shotgun 3976 | -8/Materials | Build established: Tank 4170 | -8/Materials | Discovered new exit (range 16) 4183 | -8/Materials | First assault squad dispatched 4555 | -8/Materials | Lost 3 parts (1p2w) 4740 | -8/Materials | Lost 4 parts (1n2u1w) 5242 | -8/Materials | Discovered new exit (range 15) 5503 | -8/Materials | Entered Factory 5503 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7466 | -7/Factory | Discovered new exit (range 14) 7469 | -7/Factory | Identified exit to Storage 7469 | -7/Factory | Identified exit to Lower Caves 7646 | -7/Factory | Entered Lower Caves 7692 | -7/Lower Caves | Learned 4 Factory zone layouts 7726 | -7/Lower Caves | Encountered a Warlord checkpoint 8441 | -7/Lower Caves | Discovered new exit (range 9) 8461 | -7/Lower Caves | Identified exit to Lower Caves 8558 | -7/Lower Caves | Learned Factory terminal intel 8765 | -7/Lower Caves | Build established: Skirmisher 8851 | -7/Lower Caves | Entered another Lower Caves area 9133 | -7/Lower Caves | Learned 8 Factory zone layouts 9144 | -7/Lower Caves | Discovered new exit (range 7) 9152 | -7/Lower Caves | Identified exit to Factory 9525 | -7/Lower Caves | Discovered new exit (range 11) 9542 | -7/Lower Caves | Identified exit to Data Miner 10154 | -7/Lower Caves | Entered Data Miner 10154 | -7/Data Miner | Discovered new exit (range 6) 10168 | -7/Data Miner | Identified exit to Proximity Caves 10191 | -7/Data Miner | Met Data Miner 10239 | -7/Data Miner | Learned location of Section 7 (-2) 10239 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10263 | -7/Data Miner | Received God Mode back door access code from Data Miner 10296 | -7/Data Miner | Entered Proximity Caves 10533 | -6/Proximity Caves | Learned 4 Factory zone layouts 10608 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10698 | -6/Proximity Caves | Spotted B-75 Beast 10721 | -6/Proximity Caves | Destroyed B-75 Beast 10752 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 10911 | -6/Proximity Caves | Build established: Tank 11007 | -6/Proximity Caves | Discovered exit to Factory (range 4) 11458 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 11542 | -6/Proximity Caves | Build established: Mutant 12047 | -6/Proximity Caves | Entered Factory 12047 | -6/Factory | Evolved 2 slots: Utility x2 12049 | -6/Factory | Loaded intel: 26 terminal locations 12227 | -6/Factory | Discovered new exit (range 6) 12236 | -6/Factory | Identified exit to Lower Caves 12352 | -6/Factory | Build established: Tank 12452 | -6/Factory | Discovered exit to Lower Caves (range 16) 13311 | -6/Factory | Build established: Scavenger-Tank 13758 | -6/Factory | Build established: Tank 14036 | -6/Factory | Fabricated Combat Drone Bay? 14182 | -6/Factory | Incoming investigation squad redirected 14402 | -6/Factory | Entered Lower Caves 14548 | -6/Lower Caves | Learned location of Zion (-6) 14669 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 14719 | -6/Lower Caves | Found Prototype Special Weapon 14719 | -6/Lower Caves | Identified Molecular Deconstructor 14833 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14862 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 15178 | -6/Lower Caves | Activated DRS Beacon 15975 | -6/Lower Caves | Discovered new exit (range 10) 15988 | -6/Lower Caves | Identified exit to Lower Caves 16239 | -6/Lower Caves | Attracted the attention of an 0b10 base 16688 | -6/Lower Caves | Entered another Lower Caves area 16804 | -6/Lower Caves | Learned location of 1 exit from Factory 16948 | -6/Lower Caves | Discovered new exit (range 13) 16967 | -6/Lower Caves | Identified exit to Zion 16968 | -6/Lower Caves | Entered Zion 17104 | -6/Zion | System corruption cleaned by Quarantine Array 17194 | -6/Zion | Learned location of 1 exit from Lower Caves 17235 | -6/Zion | Learned 12 Factory zone layouts 17458 | -6/Zion | Build established: Derelict-Mutant 17681 | -6/Zion | Given A8's code to call for help 17768 | -6/Zion | Gained Derelict followers 17934 | -6/Zion | Received a visual enhancement algorithm 17937 | -6/Zion | Ran a visual enhancement algorithm 17955 | -6/Zion | Ran a visual enhancement algorithm 18108 | -6/Zion | Met Imprinter 18132 | -6/Zion | Imprinted 18134 | -6/Zion | Declared Zion's savior 18539 | -6/Zion | Build established: Derelict-Gunner 18721 | -6/Zion | Discovered new exit (range 15) 18814 | -6/Zion | Identified exit to Proximity Caves 18845 | -6/Zion | Entered Proximity Caves 18845 | -5/Proximity Caves | Accompanied by 7 allies 19131 | -5/Proximity Caves | Spotted B-75 Beast 19160 | -5/Proximity Caves | Allies destroyed B-75 Beast 19599 | -5/Proximity Caves | Discovered new exit (range 8) 19608 | -5/Proximity Caves | Identified exit to Factory 19610 | -5/Proximity Caves | Found DCF Scrap (13 items) 19656 | -5/Proximity Caves | Entered Factory 19656 | -5/Factory | Accompanied by 1 ally 19656 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 19657 | -5/Factory | Identified exit to Upper Caves 19658 | -5/Factory | Identified exit to Factory 19969 | -5/Factory | Build established: Derelict-Skirmisher 20013 | -5/Factory | Lost 3 parts (1p2u) 20276 | -5/Factory | Build established: Derelict-Tank 20463 | -5/Factory | Discovered exit to Upper Caves (range 12) 20470 | -5/Factory | Zion Recon squad teleported in 20533 | -5/Factory | Zion Hacker squad teleported in 20600 | -5/Factory | Build established: Scavenger-Gunner 21122 | -5/Factory | Terminal network hard line cut 21725 | -5/Factory | Build established: Scavenger-Tank 21790 | -5/Factory | Repaired Imp. Medium Treads 21936 | -5/Factory | Found Hvy. Reactive Plating 22090 | -5/Factory | Build established: Derelict-Tank 22233 | -5/Factory | Spotted B-75 Beast 22248 | -5/Factory | Destroyed B-75 Beast 22356 | -5/Factory | Entered Upper Caves 22550 | -5/Upper Caves | Build established: Scavenger-Tank 22735 | -5/Upper Caves | Encountered a Warlord checkpoint 22758 | -5/Upper Caves | Learned Factory emergency access door positions 22866 | -5/Upper Caves | Learned Factory non-interactive machine intel 22890 | -5/Upper Caves | Discovered new exit (range 13) 23148 | -5/Upper Caves | Build established: Derelict-Tank 23567 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24052 | -5/Upper Caves | Entered another Upper Caves area 24259 | -5/Upper Caves | Discovered exit to Factory (range 7) 24287 | -5/Upper Caves | Build established: Scavenger-Tank 24598 | -5/Upper Caves | Learned Factory terminal intel 24824 | -5/Upper Caves | Spotted B-75 Beast 24873 | -5/Upper Caves | Destroyed B-75 Beast 24962 | -5/Upper Caves | Discovered new exit (range 16) 25070 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25246 | -5/Upper Caves | Entered Zhirov 25246 | -5/Zhirov | Discovered new exit (range 3) 25253 | -5/Zhirov | Entered Proximity Caves 25381 | -4/Proximity Caves | Build established: Derelict-Tank 25467 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25745 | -4/Proximity Caves | Spotted B-86 Titan 25819 | -4/Proximity Caves | Destroyed B-86 Titan 25861 | -4/Proximity Caves | Build established: Tank 26041 | -4/Proximity Caves | Discovered exit to Factory (range 32) 26110 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 26297 | -4/Proximity Caves | Learned Research trap positions 26330 | -4/Proximity Caves | Build established: Derelict-Tank 26702 | -4/Proximity Caves | Entered Factory 26702 | -4/Factory | Accompanied by 2 allies 26702 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 26704 | -4/Factory | Loaded intel: 254 non-interactive machine locations 26705 | -4/Factory | Loaded intel: 28 terminal locations 26991 | -4/Factory | Zion Demo squad teleported in 27108 | -4/Factory | Zion Melee Resupply teleported in 27129 | -4/Factory | P-70 Sage assimilated allied GN-4A3(A) 27218 | -4/Factory | Zion Light squad teleported in 27565 | -4/Factory | Build established: Scavenger-Gladiator 27636 | -4/Factory | Discovered new exit (range 16) 27640 | -4/Factory | Discovered new exit (range 13) 27697 | -4/Factory | Discovered new exit (range 16) 27726 | -4/Factory | Repaired Plasma Sword? 27764 | -4/Factory | Lost 3 allies 28101 | -4/Factory | Incoming investigation squad redirected 28167 | -4/Factory | Terminal network hard line cut 28450 | -4/Factory | Identified exit to Extension 28452 | -4/Factory | First assault squad dispatched 28473 | -4/Factory | Incoming assault squad redirected 28476 | -4/Factory | Identified exit to Research 28582 | -4/Factory | Identified exit to Upper Caves 28584 | -4/Factory | Entered Upper Caves 28681 | -4/Upper Caves | Build established: Gladiator 29200 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29273 | -4/Upper Caves | Spotted B-86 Titan 29343 | -4/Upper Caves | Build established: Trapper-Gladiator 29650 | -4/Upper Caves | Learned Research terminal intel 29658 | -4/Upper Caves | Discovered new exit (range 6) 29664 | -4/Upper Caves | Identified exit to Upper Caves 29708 | -4/Upper Caves | Build established: Derelict-Gladiator 29989 | -4/Upper Caves | Entered another Upper Caves area 30086 | -4/Upper Caves | Build established: Scavenger-Gladiator 30621 | -4/Upper Caves | Learned Research emergency access door positions 30629 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 30664 | -4/Upper Caves | Lost 3 parts (1p1u1w) 30913 | -4/Upper Caves | Learned Research terminal intel 31054 | -4/Upper Caves | Core integrity fell below 50% 31142 | -4/Upper Caves | Discovered new exit (range 16) 31159 | -4/Upper Caves | Identified exit to Warlord 31470 | -4/Upper Caves | Entered Warlord 31510 | -4/Warlord | System corruption cleaned by Quarantine Array 31830 | -4/Warlord | Learned Armory trap positions 31834 | -4/Warlord | Learned 4 Armory zone layouts 31836 | -4/Warlord | Learned Research recycling unit intel 31862 | -4/Warlord | Opened Warlord's prototype stash 31886 | -4/Warlord | Found Prototype Device 31886 | -4/Warlord | Identified Exp. Focal Shield 31892 | -4/Warlord | Found Prototype Reactor 31964 | -4/Warlord | Visited the Vortex Lab 31976 | -4/Warlord | Found Prototype Energy Gun 31976 | -4/Warlord | Identified Vortex Rail 31978 | -4/Warlord | Found Vortex Rail 31979 | -4/Warlord | Warlord's base attacked by MAIN.C 32136 | -4/Warlord | Rebuked by Warlord 32329 | -4/Warlord | Warlord forces counterattacked 32363 | -4/Warlord | Opened side exit 32435 | -4/Warlord | Spotted Executioner 32437 | -4/Warlord | Spotted Executioner 32438 | -4/Warlord | Discovered new exit (range 9) 32446 | -4/Warlord | Identified exit to Proximity Caves 32450 | -4/Warlord | Entered Proximity Caves 32708 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 32977 | -3/Proximity Caves | Encountered a Derelict sapper outpost 33026 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 33116 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 33147 | -3/Proximity Caves | Discovered exit to Research (range 9) 33160 | -3/Proximity Caves | Entered Research 33160 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 33161 | -3/Research | Identified exit to Armory 33162 | -3/Research | Loaded intel: 55 trap records 33164 | -3/Research | Loaded intel: 23 terminal locations 33165 | -3/Research | Loaded intel: 5 recycling unit locations 33175 | -3/Research | Identified Vortex Chain Reactor 33284 | -3/Research | Zion Light squad teleported in 33306 | -3/Research | Found Gamma Bomb Array 33371 | -3/Research | Garrison activated, responded to threat 33480 | -3/Research | Zion Experimental squad teleported in 33660 | -3/Research | First assault squad dispatched 33677 | -3/Research | Garrison activated, responded to threat 34024 | -3/Research | Build established: Trapper-Assassin 34034 | -3/Research | Zion Heavy squad teleported in 34095 | -3/Research | Discovered new exit (range 15) 34110 | -3/Research | Zion Hacker squad teleported in 34121 | -3/Research | Spotted B-86 Titan 34142 | -3/Research | Identified exit to Research 34144 | -3/Research | Entered another Research area 34144 | -2/Research | Accompanied by 3 allies 34144 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 34145 | -2/Research | Loaded intel: 23 terminal locations 34174 | -2/Research | Lost 3 parts (2u1w) 34258 | -2/Research | Zion Heavy squad teleported in 34284 | -2/Research | Zion Heavy Resupply teleported in 34891 | -2/Research | Discovered new exit (range 15) 34894 | -2/Research | First assault squad dispatched 34913 | -2/Research | Identified exit to Quarantine 34915 | -2/Research | Entered Quarantine 34961 | -2/Quarantine | Spotted Alpha 7 35085 | -2/Quarantine | Found Alien Launcher 35087 | -2/Quarantine | Identified Sigix Terminator 35125 | -2/Quarantine | Destroyed Alpha 7 35244 | -2/Quarantine | Found Alien Artifact 35263 | -2/Quarantine | Found Alien Artifact 35363 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 35426 | -2/Quarantine | Met incapacitated Sigix Warrior 35426 | -2/Quarantine | Lockdown squad dispatched 35468 | -2/Quarantine | System corruption reached 10% 35538 | -2/Quarantine | Found Sigix Containment Pod 35564 | -2/Quarantine | Spotted Lightning 35568 | -2/Quarantine | Spotted Lightning 35568 | -2/Quarantine | Scanned by Researcher 35571 | -2/Quarantine | Fired Sigix Terminator 35571 | -2/Quarantine | Destroyed Lightning 35571 | -2/Quarantine | Destroyed Lightning 35584 | -2/Quarantine | Destroyed Lightning 35658 | -2/Quarantine | Found Alien Energy Cannon 35678 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 35680 | -2/Quarantine | Discovered new exit (range 12) 35682 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 35683 | -2/Quarantine | Enhanced Grunt warped into view, answering call for help 35697 | -2/Quarantine | Identified exit to Access 35708 | -2/Quarantine | Found Alien Artifact 35776 | -2/Quarantine | Incoming investigation squad redirected 35806 | -2/Quarantine | System corruption reached 30% 35808 | -2/Quarantine | Entered Access 35808 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 35886 | -1/Access | Zion hero teleported in (NK-0LA) 36097 | -1/Access | Identified Core Cannon 36175 | -1/Access | Zion Light squad teleported in 36401 | -1/Access | Identified Terrabomb (x2) 36401 | -1/Access | Used Terrabomb 36402 | -1/Access | Identified Core Reset Matrix 36402 | -1/Access | Used Core Reset Matrix 36452 | -1/Access | Lost 4 parts (1p1n1u1w) 36580 | -1/Access | Used Terrabomb 36620 | -1/Access | Lost 4 parts (1u3w) 36696 | -1/Access | System corruption reached 10% 36701 | -1/Access | Released all parts (10) 36725 | -1/Access | Zion Heavy squad teleported in 36732 | -1/Access | Lost 6 parts (1p2n3u) 36734 | -1/Access | P-80 Master assimilated allied 7C-FFJ(Z) 36787 | -1/Access | Core integrity fell below 50% 36800 | -1/Access | Emitted hypermatrix ping 36803 | -1/Access | Core integrity fell below 20% 36805 | -1/Access | Assembled emerged from beneath the floor 36818 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 36740_ 7C-FFJ(Z) reactivates. 36740_ Critical hit (Intensify). 36741_ Slug penetrates Door. 36744_ Penetrated by Slug. 36750_ System corrupted: Component data lost. 36750_ ALERT: Potential suspicious activity detected, Q-Series report to Access Zone 1O. 36753_ Acquired Unknown Device. 36753_ Identified Stasis Canceller. 36769_ System corrupted: Matter fused (-10). 36793_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 36800_ Emitted hypermatrix ping. 36800_ Knocked back. 36801_ Detected hypermatrix ping. 36801_ Knocked back. 36805_ ALERT: Hostile activity reported, dispatching reinforcements to area. 36817_ Critical hit (Burn: +37). [Achievement: 30k Club] [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ????????????????????????????????????? "??????????? | | ??????????????????????????????????? "??????????? | | ?????????????????????????????????? "??????????? | | ????????????????????????????????# ???????????? | | ??????????????????????????????? + ??????????????? | | ???????????????###############g #????????????????? | | ???????????????# g g#????????????????? | | ???????????????# @ g g #????????????????? | | ???????????????# ########+######????????????????? | | ????????????????????????# = #?????????????????? | | ????????????????????????#= #??################ | | ????????????????????????# #??# | | ????????????????????????# #??# | | ????????????????????????#! #??# ! """"" | | ????????????????????????# #??# """""""" | | ????????????????????????# = #??# """""""" | | ????????????????????????# #??#/ """"" | | ????????????????????????# #??# | | ????????????????????????# #??# | | ????????????????????????# ! #??##########/##### | | ????????????????????????# #??????????# | | ????????????????????????# #?????????## | | ????????????????????????# #?????????#" % | | ????????????????????????#####/##?????????## | | ??????????????????????????### ###????????## #### | | ??????????????????????????# ##########% #?? | | ??????????????????##### ### #?? | | ???????????????# % % #?? | | ??????????????????######### % #?? | | ??????????????????????????# ###+###### #?? | | ??????????????????????????###+###? ????#######?? | | ??????????????????????????? ?? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 1650 Resistance: KI 40 Core Shielding 30 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 10 Melee Accuracy 12 Recoil Reduction 8 Offensive Hacking 14 Authchip Count 2 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Combat Drone Bay | x1 | -6/Factory Repaired ---------- Seismic Detector | 15% | -9/Materials Hvy. EM Shotgun | 12% | -8/Materials Imp. Medium Treads | 9% | -5/Factory Plasma Sword | 13% | -4/Factory Alien Tech Used ----------------- Sigix Terminator Core Cannon Terrabomb Core Reset Matrix Achievements -------------- 30k Club 40k Club Adventurer Alien Roots Charge!!! Deconstruction Friend Of Zion Generalissimo Hard Hitter Help From High Places Heroic Deeds Ooh, Shiny! Reappropriation Turtlemind Challenges ------------ None Game ------ Seed TowerZhirovMace Manual? 0 Play Time 07:05:52 Cumulative 101.7 hours Start 2025.06.14 @ 12:30:14 End 2025.06.27 @ 17:41:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 87 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e74edc-29dd-4758-b845-8350cfc7e087