Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.24 @ 23:53:57 Player: slugman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (2091) 2091 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6951 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 220/220 System Corruption 0% Temperature Warning (350) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Makeshift Hacking Suite > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Terrain Scanner Improved Power Shielding Improved Power Shielding Layered Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Improved Medium Treads Carbon-fiber Leg Heavy Laser Disruptor Cannon [Rating: 67] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Subdweller Monowheel Treads Light Treads Leg Overtuned Titanium Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Slots Evolved 10 | . . . . 10 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 6 | . . . . 6 . Weapon 1 | . . . . 1 . Parts Attached 62 | 4 6 5 8 17 22 Power 9 | . 2 1 1 2 3 Engine 6 | . 2 1 1 . 2 Core 2 | . . . . 2 . Reactor 1 | . . . . . 1 Propulsion 22 | 2 . 2 5 3 10 Treads 7 | 2 . . 3 1 1 Leg 13 | . . . 2 2 9 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 2 1 1 8 4 Device 9 | . . . 1 6 2 Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 4 | . . 1 . 1 2 Artifact . | . . . . . . Weapon 15 | 2 2 1 1 4 5 Energy Gun 6 | 2 . . . . 4 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 4 | . 2 . . 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . 2 . . System Corruption 12 | . . . 12 . . Parts Lost 33 | . 1 5 2 1 24 Power 4 | . 1 1 . . 2 Propulsion 10 | . . 2 1 . 7 Utility 9 | . . . . 1 8 Weapon 10 | . . 2 1 . 7 Highest Loss Streak 13 | . 1 4 2 1 13 To Critical Strikes . | . . . . . . Average Backups 5 | 2 3 5 6 3 3 Power . | . . . . . . Propulsion . | . . . . 1 1 Utility 2 | . 1 3 3 1 . Weapon 2 | 1 2 2 3 . . Tool/Special . | . . . . . . Unused Backups 7 | . 1 1 1 1 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 4 | . . 1 1 1 1 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 78 | . 91 84 73 73 72 Engine 11 | . 14 9 14 5 4 Treads 10 | . 28 16 1 12 8 Leg 1 | . . . 1 . 8 Wheel 11 | . . 5 25 . . Device 5 | . . . . 26 14 Storage 12 | . 19 15 14 1 . Hackware 1 | . . . . 4 5 Protection 8 | . . 12 13 4 7 Energy Gun 3 | . 12 . . . 2 Energy Cannon 1 | . . . . 5 4 Ballistic Gun 7 | . 15 20 1 5 7 Peak Build Rating 67 | 4 7 10 16 60 67 Average Rating 17 | 2 6 6 8 41 50 On Entrance 15 | . 4 7 10 14 60 Naked Turns . | . . . . . . Heaviest Build 57 | 3 15 15 20 52 57 Greatest Support 78 | 40 40 40 40 59 78 Greatest Overweight (x) 6 | . . 4 6 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 5 8 8 8 8 5 Average Capacity 7 | 5 7 8 8 6 5 Most Carried 8 | 5 7 8 8 6 5 Average Carried 5 | 2 3 5 6 3 3 Final Capacity 8 | 5 8 8 8 5 5 Final Carried 7 | 3 7 5 7 4 3 Class Distribution -------------------- 73% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Tank | -5/Garrison Resources | -11 -10 -10 -7 -5 -5 ----------- Run | Yrd Mat Sub Scr Fac Gar Matter Collected 1644 | 194 258 114 310 124 644 Remotely . | . . . . . . Salvage Created 2367 | . 480 150 304 214 1219 Parts 95 | . 20 11 14 8 42 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . 4 1 . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Combat Hostiles Destroyed 43 | . 9 5 5 3 21 Guns 26 | . 9 1 1 2 13 Cannons 8 | . . . . 1 7 AOE 8 | . . 4 4 . . Classes Destroyed 13 | . 5 1 2 2 3 Worker 1 | . 1 . . . . Builder 2 | . 2 . . . . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . . . . 3 Grunt 24 | . 9 . . . 15 Brawler 1 | . . . . . 1 Sentry 2 | . . . . 1 1 Hunter 2 | . . . . 2 . Behemoth 1 | . . . . . 1 Subdweller 5 | . . 5 . . . Guru 1 | . . . 1 . . Scrapper 4 | . . . 4 . . Best Kill Streak 6 | . 3 5 3 2 6 Combat Bots Only 6 | . 3 5 3 2 6 Max Kills in Single Turn 5 | . 1 5 1 1 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Gar Hostile Shots Fired 445 | . 61 30 56 19 279 Missed 122 | . 19 11 15 9 68 Hits 323 | . 42 19 41 10 211 Projectile 323 | . 42 19 41 10 211 Critical Strikes 13 | . . 2 4 . 7 Actively Blocked 3 | . . 1 1 . 1 Damage Taken 5295 | . 398 374 572 143 3808 Core 1247 | . 79 85 80 47 956 Absorbed by Shields . | . . . . . . Redirected to Shielding 231 | . . 18 7 . 206 Ignored by Resistances 1351 | . 120 94 169 43 925 Regen/Repaired (Parts) 10 | . . . . 10 . Core Remaining (%) 51 | 100 . . 2 . . Volleys Fired 175 | . 54 21 13 11 76 Largest 3 | . 2 2 2 3 3 Hottest 234 | . 90 70 60 199 234 Shots Fired 357 | . 106 37 19 23 172 Gun 275 | . 106 34 11 11 113 Cannon 71 | . . . . 12 59 Launcher 11 | . . 3 8 . . Special . | . . . . . . Kinetic 184 | . 54 33 17 11 69 Thermal 158 | . 52 1 . 9 96 Explosive 5 | . . 3 2 . . Electromagnetic 10 | . . . . 3 7 Robot Hit Streak 20 | . 18 14 11 20 17 Robot Miss Streak 6 | . 6 1 2 1 3 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 274 | . 72 31 15 21 135 Core Hits 113 | . 29 15 8 11 50 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . 4 . . . 2 Burn 3 | . 3 . . . . Meltdown 1 | . . . . . 1 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5864 | . 778 857 499 381 3349 Guns 3058 | . 766 251 85 72 1884 Cannons 1770 | . . . . 305 1465 Explosions 1020 | . . 606 414 . . Melee . | . . . . . . Ramming 16 | . 12 . . 4 . Kinetic 2388 | . 331 238 458 72 1289 Thermal 2685 | . 435 13 . 261 1976 Explosive 647 | . . 606 41 . . Electromagnetic 128 | . . . . 44 84 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 2 2 15 . . Average Corruption 3 | . 1 2 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . 4 31 . . Message Errors 8 | . . 2 6 . . Matter Fused 7 | . . 1 6 . . Heat Flow Errors 6 | . . . 6 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 7 | . . 1 6 . . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Misdirections 1 | . . . 1 . . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 79 | . . . 17 . 62 Projectiles 62 | . . . . . 62 Explosions 17 | . . . 17 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . 6 . . Shots 1 | . . . 1 . . Rammed 2 | . 1 . . 1 . Targets Rammed 4 | . 3 . . 1 . Kicked . | . . . . . . Crushed 2 | . 2 . . . . Highest Temperature 792 | . 302 194 276 83 792 Average Temperature 182 | . 86 104 86 28 277 Received Heat Transfer 2366 | . 291 333 355 9 1378 Effects 43 | . . . . . 43 Shutdowns 19 | . . . . . 19 Energy Bleed 4 | . . . . . 4 Interference 4 | . . . . . 4 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . . 5 Damage (minor) 6 | . . . . . 6 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 14 | . 3 . 2 3 6 Heat Transferred 5242 | . 1469 37 . 400 3336 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Maximum Alert Level 1 | . . . . . 1 Low Security (%) 94 | 100 100 . . 100 80 Level 1 5 | . . . . . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 282 | . 70 . . 40 282 Initial 12 | . . . . . 12 Average 52 | . 16 . . 3 157 Influence Increases 845 | . 253 . . 82 510 Destroy 0b10 Robot/C 660 | . 180 . . 60 420 Destroy 0b10 Robot/NC 25 | . 25 . . . . Destroy Leader 112 | . 42 . . 20 50 Successful Hack 6 | . 6 . . . . Destroy Structure 12 | . . . . 2 10 Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 563 | . 253 . . 62 248 Entered New Map 8 | . . . . . 8 Time Decay 305 | . 253 . . 52 . Lost Part 250 | . . . . 10 240 Squads Dispatched 2 | . 1 . . 1 . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 17 11 9 6 22 Peak Tracking Total 8 | . 3 8 4 3 8 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -5 -5 ---------- Run | Yrd Mat Sub Scr Fac Gar Machines Disabled 4 | . . . 4 . . Max in Single Turn 4 | . . . 4 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Gar Machines Accessed 5 | . 1 . 3 1 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . 4 . 5 1 . Successful 7 | . 1 . 5 1 . Failed 3 | . 3 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 1 . 5 . . Record 5 | . . . 5 . . Assault Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -5 ------------ Run | Yrd Mat Sub Scr Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -5 -------- Run | Yrd Mat Sub Scr Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 8 | . . . 8 . . Intel | -11 -10 -10 -7 -5 -5 ------- Run | Yrd Mat Sub Scr Fac Gar Active Infowar (turns) 760 | . . . . 467 293 Terrain 759 | . . . . 466 293 Structural 431 | . . . . 431 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 3 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -5 ------------- Run | Yrd Mat Sub Scr Fac Gar Turns Passed 4208 | 68 948 338 1818 469 567 Spaces Moved 2312 | 50 475 189 1126 276 196 Core 555 | 21 . 7 527 . . Treads 1044 | 29 475 121 40 257 122 Legs 157 | . . . 64 19 74 Wheels 556 | . . 61 495 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 110 100 100 110 Average Speed 150 | 113 160 145 153 141 140 Slowest Speed 350 | 160 160 250 350 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 76 16 78 8 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 20 65 1 2 Melee . | . . . . . . Projectile 3 | . . . . 1 2 AOE 85 | . . 20 65 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -5 --------- Run | Yrd Mat Sub Scr Fac Gar Total 2742 | 62 566 222 1203 337 352 Wait 69 | . 19 . 31 10 9 Move 2307 | 49 474 188 1125 275 196 Hop . | . . . . . . Pick Up 74 | 8 9 5 11 13 28 Fast Attach . | . . . . . . Attach 58 | 4 4 6 7 16 21 Detach 8 | . . . 2 4 2 Swap 16 | . 2 . 5 2 7 Drop 31 | 1 1 2 9 5 13 Fire 175 | . 54 21 13 11 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 3 . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac] / Upp / Gar) -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 16) 941 | -10/Materials | Discovered new exit (range 8) 1017 | -10/Materials | Entered Subcaves 1018 | -10/Subcaves | Approached by a straggling Scientist 1082 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1187 | -10/Subcaves | Lost 4 parts (1p1n2w) 1254 | -10/Subcaves | Ambushed by swarm of Subdwellers 1255 | -10/Subcaves | Core integrity fell below 50% 1255 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1341 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1355 | -10/Subcaves | Entered Scraptown 1485 | -7/Scraptown | Learned location of Extension (-4) 1517 | -7/Scraptown | Visited Awakened 1561 | -7/Scraptown | Visited Bundlers 1605 | -7/Scraptown | Visited Fellowship of the Rings 1665 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1668 | -7/Scraptown | Learned location of Armory (-3) 1670 | -7/Scraptown | Learned 8 Factory zone layouts 1671 | -7/Scraptown | Learned location of Zion (-6) 1920 | -7/Scraptown | Visited Symbiants 1980 | -7/Scraptown | Visited Science Testing Area 2026 | -7/Scraptown | Visited UFD Registry 2026 | -7/Scraptown | Registered with UFD as "Hammernuts" 2116 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2164 | -7/Scraptown | Visited Scrap Suit Storage 2255 | -7/Scraptown | Visited Infowarlord's Domain 2347 | -7/Scraptown | Discovered new exit (range 3) 2521 | -7/Scraptown | Visited Science Guys 2585 | -7/Scraptown | Visited Scrapoid Research Area 2669 | -7/Scraptown | Visited Derelict Rescue Squad 2728 | -7/Scraptown | Met Optimus 2728 | -7/Scraptown | Accepted into 0bPrime 2848 | -7/Scraptown | Visited Curators Association 2943 | -7/Scraptown | Civil war broke out across Scraptown 3007 | -7/Scraptown | System corruption reached 10% 3011 | -7/Scraptown | Found Scrap Suit 3017 | -7/Scraptown | Identified exit to Factory 3055 | -7/Scraptown | Lost 3 allies 3069 | -7/Scraptown | Core integrity fell below 20% 3173 | -7/Scraptown | Entered Factory 3173 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 3174 | -5/Factory | Identified exit to Upper Caves 3334 | -5/Factory | Discovered new exit (range 16) 3635 | -5/Factory | Identified exit to Garrison 3642 | -5/Factory | Entered Garrison 3718 | -5/Garrison | Triggered checkpoint 3801 | -5/Garrison | Spotted B-75 Beast 3898 | -5/Garrison | Destroyed B-75 Beast 3927 | -5/Garrison | Lost 5 parts (2n3u) 4009 | -5/Garrison | Core integrity fell below 50% 4099 | -5/Garrison | Lost 13 parts (2p3n4u4w) 4181 | -5/Garrison | Core integrity fell below 20% 4209 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- S-27 Virus destroyed. Power failure, Lgt. Antimatter Reactor shutdown. Carbon-fiber Leg destroyed. G-50 Soldier heat spikes uncontrollably. Hvy. Plasma Cannon destroyed. G-50 Soldier overheating. Melted Carbon-fiber Leg. G-50 Soldier overheating. G-50 Soldier heat short circuits Carbon-fiber Leg. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. G-50 Soldier overheating. Broken Lgt. Angular Momentum Engine melted. Broken Carbon-fiber Leg melted. Adv. Heat Sink melted. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ??????????????????????????????????#"""""######???? | | ????????????????????????????????#### ###"T"#???? | | ????????????????????????????????#! "#???? | | ????????????????????????????????# ############???? | | ??????????????????????????????### #?????????###### | | ??????????????????????????##??# [#?????????# # | | ?????????????????????????# ??# #?????????# # | | ?????????????????????????# #??# #?????????# # | | ?????????????????????????# #??### #?????????# ### | | ?????????????????????????# #????# #?????????# #?? | | ?????????????????????????# #????# #?????????# #?? | | ?????????????????????????# #????# #####?????# #?? | | ?????????????????????????# #????# #?????# #?? | | ?????????????????????????# #????#"### #?????# #?? | | ?????????????????????????#=#????# #?# #?????# #?? | | ?????????????????????????#!#????# #?# #?????# #?? | | ?????????????????????????# #????# #?# #?????# #?? | | ????????????????????????##!######"### ####### #?? | | ????????????????????????#%% %== #?? | | ????????????????????????#% % == * #?? | | ????????????????????????#! ######"## ##########?? | | ????????????????????????# %;##### ## #??????????? | | ????????????????????????# *[ = ## #??????????? | | ????????????????????????#@ ##### ### #??????????? | | ??????????????????####??# #???# ??# #??????????? | | ??????????????????# ?#[*#???? ??# #??????????? | | ??????????????# !## ##%*##??# ??# ???????????? | | ?????????????# ===%= %s=#??##??# ???????????? | | ???????? *%! % ^ ???????????? | | ???????? / %! ^^ #??????????? | | ?????????##### ## ##=*%###########??????????? | | ?????????????# ???# ?# #????????????????????? | | ????????????????? ? ???????????????????? | | ??????????????? ? #??????????????????? | | ?????????????? ? #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ?## ###??????????????????? | | ?????????????# ?# ??# #????????????????????? | | ????????????? ?? ?? #????????????????????? | | ?????????????? ??? ?? #????????????????????? | | ????????????????? ?? #????????????????????? | | ???????????????????""???# #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed FortressDecoyProcessor Manual? 0 Play Time 00:49:39 Cumulative 7.3 hours Start 2025.09.24 @ 23:03:49 End 2025.09.24 @ 23:53:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f5801b8-d7c5-415a-ab9a-9bb93d803e4d