Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 12:33:37 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1046) 1046 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4421 Bonus ------- None Cogmind --------- Core Integrity 806/850 Matter 300/300 Energy 180/180 System Corruption 0% Temperature Cool (18) Movement Hovering (112) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- Airjet Airjet Gravmag System > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Katana Katana Katana > --- INVENTORY (4) ---- Improved Target Analyzer Improved Actuator Array Improved Medium Armor Plating Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Maneuvering Thrusters Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Katana Katana Axe > --- INVENTORY -------- Improved Actuator Array Hardened Light Armor Plating Katana Axe [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Maneuvering Thrusters Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . 2 . 2 Weapon 1 | . . 1 . . . . Parts Attached 63 | 6 3 15 2 13 17 7 Power 11 | 1 . 2 2 2 4 . Engine 10 | 1 . 2 2 1 4 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 2 5 . 2 5 1 Treads . | . . . . . . . Leg 4 | . . 2 . 2 . . Wheel 6 | 2 2 2 . . . . Hover 7 | . . 1 . . 5 1 Flight . | . . . . . . . Utility 20 | 1 1 2 . 5 6 5 Device 3 | . . . . 1 1 1 Storage 3 | 1 1 . . 1 . . Processor 5 | . . . . 1 3 1 Hackware . | . . . . . . . Protection 9 | . . 2 . 2 2 3 Artifact . | . . . . . . . Weapon 15 | 2 . 6 . 4 2 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 4 | . . 3 . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . 3 . . . . Slashing Weapon 6 | . . . . 3 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . 2 . 1 . 2 Power 1 | . . 1 . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 . 1 . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . 1 . 1 . 2 Average Slot Usage (%) 91 | . 85 76 95 92 98 97 Engine 13 | . 14 7 17 13 13 13 Core 1 | . . . . 4 1 . Leg 9 | . . 11 22 18 . . Wheel 4 | . 28 9 . . . . Hover 9 | . . . . . 30 24 Device 2 | . . . . 3 3 5 Storage 7 | . 14 11 11 9 . . Processor 6 | . . . . 6 13 19 Protection 8 | . . 4 11 10 10 12 Ballistic Gun 3 | . 28 3 . . . . Ballistic Cannon 11 | . . 17 33 8 . . Impact Weapon 1 | . . 9 . . . . Slashing Weapon 10 | . . . . 18 22 20 Naked Turns . | . . . . . . . Heaviest Build 45 | 13 29 38 38 45 45 32 Greatest Support 38 | 26 26 26 20 25 38 38 Greatest Overweight (x) 4 | . 1 4 1 1 1 1 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 4 Average Capacity 7 | 5 9 10 10 10 4 4 Most Carried 10 | 1 8 10 9 10 10 4 Average Carried 6 | . 3 7 8 8 4 3 Final Capacity 10 | 6 10 10 10 10 4 4 Final Carried 10 | 1 7 8 9 10 4 4 Class Distribution -------------------- 53% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Tank 11% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 1398 | 243 57 329 108 401 190 70 Remotely . | . . . . . . . Salvage Created 1321 | . 82 388 151 317 184 199 Parts 70 | . 6 18 11 18 13 4 Haulers Intercepted 3 | . . 1 . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 25 | . 2 7 6 6 1 3 Melee 6 | . . . . 2 1 3 Guns 3 | . 2 1 . . . . Cannons 14 | . . 5 6 3 . . AOE 1 | . . . . 1 . . Classes Destroyed 11 | . 1 4 2 4 . . Worker 2 | . . 2 . . . . Builder 1 | . . . . 1 . . Hauler 3 | . . 1 . . 2 . Recycler 2 | . . . 1 1 . . Watcher 2 | . . 1 . . 1 . Swarmer 4 | . . . 4 . . . Grunt 11 | . 2 3 2 2 . 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 6 | . . 4 . 1 . 1 Hunter 2 | . . . . 1 1 . Best Kill Streak 4 | . 2 4 4 4 1 1 Combat Bots Only 4 | . 2 3 4 2 1 1 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 1751 | . 33 501 223 222 368 404 Core 191 | . . 45 13 60 29 44 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 100 . 85 89 95 . Volleys Fired 46 | . 6 16 10 14 . . Largest 3 | . 2 3 3 3 . . Hottest 117 | . 40 117 117 117 . . Shots Fired 130 | . 12 46 30 42 . . Gun 16 | . 12 4 . . . . Cannon 114 | . . 42 30 42 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 130 | . 12 46 30 42 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 4 6 5 6 . . Robot Miss Streak 3 | . 3 3 2 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 120 | . 6 39 16 25 14 20 Core Hits 46 | . 4 13 8 10 4 7 Critical Hits 4 | . . . 1 . 2 1 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks 70 | . . 19 . 6 19 26 Impact 19 | . . 19 . . . . Slashing 51 | . . . . 6 19 26 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 1 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks 15 | . . 5 . 2 3 5 Damage Inflicted 3357 | . 72 713 345 712 773 742 Guns 94 | . 72 22 . . . . Cannons 1093 | . . 379 345 369 . . Explosions 133 | . . . . 133 . . Melee 2037 | . . 312 . 210 773 742 Ramming . | . . . . . . . Kinetic 1187 | . 72 401 345 369 . . Thermal 133 | . . . . 133 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 312 | . . 312 . . . . Slashing 1725 | . . . . 210 773 742 Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 31 | . . 11 1 . . 19 Projectiles 1 | . . . 1 . . . Explosions . | . . . . . . . Melee 30 | . . 11 . . . 19 Knockbacks 11 | . . 3 3 5 . . Impact . | . . . . . . . Kinetic 11 | . . 3 3 5 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 411 | . . 194 411 385 232 3 Average Temperature 107 | . . 68 162 132 65 3 Received Heat Transfer 525 | . 18 174 66 81 90 96 Effects 9 | . . . 3 6 . . Shutdowns 2 | . . . 1 1 . . Interference 3 | . . . . 3 . . Matter Decay 3 | . . . 1 2 . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . 3 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 396 | . 56 292 258 295 396 265 Initial 133 | . . 23 113 22 133 118 Average 166 | . 32 140 184 192 229 164 Maximum Alert Level 1 | . . 1 1 1 1 1 Low Security (%) 59 | 100 100 75 44 52 30 76 Level 1 40 | . . 24 55 47 69 23 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 1 . 5 3 3 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 8 | . 1 1 . 2 3 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 4 10 6 11 17 13 Peak Tracking Total 9 | . 2 4 4 3 7 9 Tactical Retreats 10 | . . . . 1 7 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 3 | . 1 . . . 1 1 Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 1 . . . 1 4 Successful 3 | . 1 . . . . 2 Failed 3 | . . . . . 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . . . 1 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . . 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 44 | . . . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 2190 | 47 199 397 424 386 442 295 Spaces Moved 1957 | 43 188 202 258 203 711 352 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 551 | . . 90 258 203 . . Wheels 340 | 41 188 111 . . . . Hover 1064 | . . 1 . . 711 352 Flight . | . . . . . . . Fastest Speed 48 | 50 90 90 150 150 48 48 Average Speed 84 | 87 90 119 150 150 48 48 Slowest Speed 310 | 90 100 310 150 150 108 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 37 25 67 22 25 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 5 | . . . . . 3 2 Terrain Destroyed 19 | . . 2 3 9 3 2 Melee 5 | . . . . . 3 2 Projectile 6 | . . 2 3 1 . . AOE 8 | . . . . 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 2316 | 49 203 302 272 249 794 447 Wait 126 | . . 35 1 . 27 63 Move 1951 | 42 187 201 257 202 710 352 Hop . | . . . . . . . Pick Up 29 | 1 5 9 1 5 5 3 Fast Attach 33 | 6 1 7 2 7 7 3 Attach 13 | . . 6 . 1 4 2 Detach 1 | . . 1 . . . . Swap 17 | . 2 2 . 5 6 2 Drop 50 | . 2 11 1 11 21 4 Fire 46 | . 6 16 10 14 . . Melee 50 | . . 14 . 4 14 18 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 4) 247 | -10/Materials | Entered another Materials area 247 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 337 | -9/Materials | Build established: Mutant 629 | -9/Materials | Discovered new exit (range 9) 644 | -9/Materials | Entered Mines 829 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1053 | -9/Mines | Discovered new exit (range 9) 1068 | -9/Mines | Entered Materials 1068 | -8/Materials | Evolved 2 slots: Utility x2 1120 | -8/Materials | Garrison activated, responded to threat 1445 | -8/Materials | Discovered new exit (range 7) 1454 | -8/Materials | Entered Factory 1454 | -7/Factory | Evolved 2 slots: Propulsion x2 1887 | -7/Factory | Discovered new exit (range 15) 1896 | -7/Factory | Entered another Factory area 1896 | -6/Factory | Evolved 2 slots: Utility x2 2081 | -6/Factory | Repaired Gravmag System 2191 | -6/Factory | Self-destructed Last Messages --------------- 02081_ Acquired Gravmag System. 02091_ Katana follow-up attack on G-50 Soldier. 02100_ G-50 Soldier destroyed. 02104_ Acquired 68 matter. 02107_ Katana follow-up attack on G-50 Soldier. 02110_ Destroyed Carbon-fiber Leg. 02112_ Katana follow-up attack on G-50 Soldier. 02115_ Destroyed Hvy. Laser. 02123_ G-50 Soldier destroyed. 02126_ Acquired 2 matter. 02144_ Triggered Alarm Trap. 02144_ An alarm sounds. 02144_ ALERT: Alarm triggered, dispatching investigation squad. 02156_ Y-54 Guardian suffers critical hit. 02156_ Destroyed Gatling Laser. 02161_ Katana follow-up attack on Y-54 Guardian. 02169_ Y-54 Guardian destroyed. 02173_ K-01 Serf collects debris. 02188_ Maneuvering Thrusters destroyed. 02189_ Airjet destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ##? ????????????????????????????????????????????? | | #? ????????????????????????????????????????????? | | #? #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ## #????????????????????? ??????????????????????? | | ## #????????????????????? ? ??????????????????? | | ## #????????????????????? ???????????????????? | | ## #????????????????????? ???????????????????? | | ## #????????????????????? ???????????????????? | | #"# ##???????????????????? ???????????????????? | | #????????????? "????#/#/###?????????????????? | | #????????????? " ???# #?????????????????? | | #????????????" 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""" """ # #?????????????????? | | #???????=!* """ """ """ + #?????????????????? | | #??????? # #?????????????????? | | #??????? = ] # #?????????????????? | | #??????????###########+## #?????????????????? | | #???????????? ???????# ## ????????????????? | | #? ?????????? ???????# ## ??????????????? | | ## ????????" ######## ## ????????????? | | ## ??????" # ! !## ## =???????????? | | ## ?????" # ## ## ???????????? | | ## """""" # """ ## ## ###### ???????????? | | ## # """ ## ## ??????#####???????????? | | ## """""" # """ ## #? ??????????????????????? | | ## """""" # ## #? ??????????????????????? | | ## """""" # !! ## ## ###########???????????? | | ## """""" # !* # # +???????????? | | ## # #] =# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Evasion (%) 61 Melee Accuracy 12 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredMinesnifferLeg Manual? 0 Play Time 00:17:16 Cumulative 191.1 hours Start 2021.05.07 @ 23:06:45 End 2021.05.08 @ 12:33:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 224 Adventurer 148 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a14e9c8e-fa27-423b-9bc7-49227fb5e081