Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 22:33:26 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (189) 945 Value Destroyed (6872) 6872 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (951) 951 TOTAL SCORE: 14468 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 282 Met Data Miner 300 Cogmind --------- Core Integrity 440/1150 Matter 278/300 Energy 157/170 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved System Restoration Module > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Humpback Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Improved Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Target Analyzer Improved Hacking Suite > --- WEAPON ----------- Tesla Rifle Electrolaser Plasma Rifle High-powered Shotgun Coil Gun Coil Gun > --- INVENTORY -------- Myomer Leg Myomer Leg Compact Wheel Improved Heat Sink High-capacity Storage Unit Humpback Improved Medium Armor Plating [Rating: 82] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Improved Core Shielding Weapon Coil Gun Energy Gun Tesla Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . 1 Utility 4 | . . 1 1 . 1 . . . 1 . . . Weapon 4 | . . . . 2 . . . . 1 . . 1 Parts Attached 238 | 7 11 29 22 41 63 5 . 6 1 11 . 42 Power 28 | 1 3 1 2 2 11 . . 2 1 1 . 4 Engine 16 | 1 3 1 2 . 7 . . 1 . 1 . . Core 11 | . . . . 2 4 . . 1 1 . . 3 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 84 | 3 4 12 8 18 19 . . 1 . 3 . 16 Treads 12 | 1 . 1 . . 1 . . 1 . . . 8 Leg 67 | 2 4 11 8 18 14 . . . . 3 . 7 Wheel 1 | . . . . . . . . . . . . 1 Hover 4 | . . . . . 4 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 1 1 4 6 4 13 1 . . . 4 . 6 Device 19 | . . 2 3 4 5 . . . . 3 . 2 Storage 7 | 1 . 1 2 . 1 . . . . . . 2 Processor 3 | . . . . . 1 1 . . . . . 1 Hackware 2 | . 1 . . . 1 . . . . . . . Protection 9 | . . 1 1 . 5 . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 86 | 2 3 12 6 17 20 4 . 3 . 3 . 16 Energy Gun 45 | . 2 8 2 13 6 . . 3 . . . 11 Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 25 | 2 . 2 2 3 8 . . . . 3 . 5 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 2 1 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . Piercing Weapon 4 | . . . . . . 4 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . . . Parts Lost 118 | . 3 7 8 20 35 . . 3 . 3 . 39 Power 17 | . . . 2 2 7 . . 2 . . . 4 Propulsion 37 | . . 3 3 7 10 . . 1 . 1 . 12 Utility 15 | . . 2 1 1 7 . . . . . . 4 Weapon 49 | . 3 2 2 10 11 . . . . 2 . 19 Highest Loss Streak 13 | . 1 3 5 4 9 . . 3 . 2 . 13 Average Slot Usage (%) 87 | . 97 97 96 88 76 96 100 96 87 93 94 77 Engine 6 | . 14 11 8 3 7 6 6 5 5 5 5 2 Core 2 | . . . . 2 3 6 6 4 4 5 5 4 Treads 2 | . . 2 . . 2 6 6 5 5 1 . 10 Leg 20 | . 28 29 34 27 11 20 20 20 17 20 23 9 Hover 1 | . . . . . 6 . . . . . . . Device 7 | . . 5 13 13 5 . . . . 7 11 8 Storage 7 | . 14 11 9 7 6 6 6 6 5 5 5 4 Processor 1 | . . . . . . 9 13 13 11 2 . 1 Hackware 6 | . 12 11 9 7 5 6 6 6 5 5 5 4 Protection 4 | . . 5 2 1 5 6 6 6 5 10 11 5 Energy Gun 8 | . 5 10 11 13 4 . . 7 17 11 5 8 Ballistic Gun 8 | . 20 9 5 9 4 5 . . . 10 17 14 Impact Weapon 1 | . . . . . 5 . . . . . . . Piercing Weapon 2 | . . . . . . 19 26 18 5 1 . . Naked Turns 58 | . . . . . . . . . . . . 58 Heaviest Build 120 | 11 14 33 36 42 70 56 48 50 52 68 62 120 Greatest Support 141 | 20 20 30 45 70 80 55 55 55 55 65 65 141 Greatest Overweight (x) 23 | . . 1 1 1 3 1 . . . 1 . 23 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 6 10 12 10 16 10 10 10 10 10 10 30 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 7 9 10 9 10 9 10 7 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 6 9 10 10 10 10 10 10 10 10 10 2 Class Distribution -------------------- 31% | Scavenger-Mutant 28% | Mutant 19% | Scavenger-Tank 8% | Scavenger-Gunner 5% | Scavenger-Executioner 3% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Matter Collected 4397 | 225 385 576 361 542 927 107 . 123 . 217 . 934 Remotely . | . . . . . . . . . . . . . Salvage Created 8778 | . 595 1144 853 1512 1720 . . 26 . 475 . 2453 Parts 442 | . 38 78 38 79 63 . . 4 . 25 . 117 Haulers Intercepted 6 | . . 3 2 1 . . . . . . . . Recyclers Shooed 6 | . . 1 1 1 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 28 . 14 . . Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Combat Hostiles Destroyed 140 | . 14 29 15 24 28 . . 1 . 10 . 19 Melee 8 | . . . . . 7 . . 1 . . . . Guns 94 | . 8 20 10 23 8 . . . . 10 . 15 Cannons 1 | . . . 1 . . . . . . . . . AOE 28 | . 6 9 4 1 7 . . . . . . 1 Classes Destroyed 13 | . 3 7 1 1 1 . . . . . . . Worker 17 | . 2 . 2 3 4 . . . . . . 6 Builder 4 | . . 1 . . . . . . . . . 3 Hauler 6 | . . 3 2 1 . . . . . . . . Recycler 14 | . . 1 1 3 2 . . . . . . 7 Operator 1 | . 1 . . . . . . . . . . . Watcher 7 | . . 2 . 3 . . . . . . . 2 Swarmer 29 | . . 12 . 3 8 . . 1 . 5 . . Grunt 67 | . 14 9 11 11 12 . . . . 3 . 7 Brawler 3 | . . 2 . 1 . . . . . . . . Duelist 2 | . . . . . 1 . . . . 1 . . Sentry 15 | . . 6 3 1 3 . . . . 1 . 1 Hunter 9 | . . . 1 4 . . . . . . . 4 Programmer 15 | . . . . 4 4 . . . . . . 7 Best Kill Streak 10 | . 4 10 7 5 6 . . 1 . 5 . 9 Combat Bots Only 7 | . 4 7 6 4 4 . . 1 . 5 . 4 Max Kills in Single Turn 3 | . 2 3 2 3 3 . . 1 . 2 . 2 Gunslinging 1 | . . . . . 1 . . . . 1 . . Exploded 3 | . 2 2 2 1 3 . . . . . . 1 Melee 1 | . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Damage Taken 18017 | . 649 1377 1126 2657 6349 . . 235 . 616 42 4966 Core 2221 | . 102 218 140 410 550 . . 41 . 50 . 710 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 63 | 100 59 45 74 41 . . . 30 . . 95 . Volleys Fired 456 | . 44 99 52 77 101 . . . . 13 . 70 Largest 6 | . 2 2 2 4 3 . . . . 5 . 6 Hottest 300 | . 80 112 112 207 111 . . . . 271 . 300 Shots Fired 1128 | . 86 181 103 209 191 . . . . 42 . 316 Gun 1092 | . 81 174 87 208 184 . . . . 42 . 316 Cannon 12 | . . . 12 . . . . . . . . . Launcher 24 | . 5 7 4 1 7 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 573 | . 69 93 38 93 73 . . . . 21 . 186 Thermal 260 | . 12 70 61 85 10 . . . . 5 . 17 Explosive 24 | . 5 7 4 1 7 . . . . . . . Electromagnetic 271 | . . 11 . 30 101 . . . . 16 . 113 Robot Hit Streak 22 | . 8 18 16 15 22 . . . . 5 . 14 Robot Miss Streak 5 | . 2 3 3 4 3 . . . . 2 . 5 Penetration Max 1 | . . . . 1 1 . . . . . . 1 Secondary Targets 7 | . . 1 . 2 1 . . . . 2 . 1 Max Gunslinging Chain 2 | . . 1 . 1 1 . . . . 2 . 1 Shots Hit Robots 834 | . 57 122 76 155 190 . . 1 . 22 . 211 Core Hits 384 | . 31 55 45 76 69 . . 1 . 13 . 94 Critical Hits 13 | . . 2 1 . 1 . . . . . . 9 Critical Kills 6 | . . . 1 . . . . . . . . 5 Critical Parts Destroyed 6 | . . 2 . . 1 . . . . . . 3 Melee Attacks 67 | . . . . . 66 . . 1 . . . . Impact 32 | . . . . . 32 . . . . . . . Slashing 34 | . . . . . 34 . . . . . . . Piercing 1 | . . . . . . . . 1 . . . . Sneak Attacks 6 | . . . . . 6 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 21 | . . . . . 21 . . . . . . . Damage Inflicted 18537 | . 1040 2556 1674 3157 4840 . . 38 . 489 . 4743 Guns 12826 | . 656 1668 965 2733 1991 . . . . 489 . 4324 Cannons 225 | . . . 225 . . . . . . . . . Explosions 3441 | . 384 888 484 405 914 . . . . . . 366 Melee 1932 | . . . . . 1894 . . 38 . . . . Ramming 113 | . . . . 19 41 . . . . . . 53 Kinetic 6706 | . 567 777 446 1086 948 . . . . 194 . 2688 Thermal 4519 | . 89 776 744 1760 480 . . . . 47 . 623 Explosive 2378 | . 384 888 484 49 573 . . . . . . . Electromagnetic 2889 | . . 115 . 243 904 . . . . 248 . 1379 Impact 821 | . . . . . 821 . . . . . . . Slashing 1073 | . . . . . 1073 . . . . . . . Piercing 38 | . . . . . . . . 38 . . . . Highest Corruption 12 | . . 2 . 3 12 12 12 12 . 1 1 11 Average Corruption 7 | . . 1 . 2 10 12 12 12 . 1 1 9 Corruption Purged 1 | . . . . . . . . . . . . 1 Effects 232 | . . 6 . 19 86 29 5 22 . . 1 64 Message Errors 46 | . . 1 . 6 23 5 . 3 . . . 8 Matter Fused 29 | . . . . 4 10 7 1 6 . . . 1 Heat Flow Errors 23 | . . . . 5 9 1 . 3 . . . 5 Energy Discharges 22 | . . . . 3 11 3 . 1 . . . 4 Parts Rejected 3 | . . . . . 2 . . . . . . 1 Data Loss (minor) 18 | . . 2 . 1 5 1 2 2 . . 1 4 Data Loss (major) 5 | . . . . . 1 2 . 2 . . . . Misfires 1 | . . . . . 1 . . . . . . . Alerts 2 | . . . . . 2 . . . . . . . Misdirections 37 | . . . . . 12 10 2 5 . . . 8 Targeting Errors 40 | . . 3 . . 10 . . . . . . 27 Weapon Failures 6 | . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 708 | . . 18 23 89 499 . . . . . . 79 Projectiles 23 | . . . 23 . . . . . . . . . Explosions 242 | . . 18 . 89 56 . . . . . . 79 Melee 443 | . . . . . 443 . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . . . Impact 2 | . . . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 823 | . 28 100 32 310 184 . . . . . . 169 Shots 15 | . 2 1 1 5 4 . . . . . . 2 Rammed 19 | . . . . . 12 . . . . . . 7 Targets Rammed 32 | . . . . 4 17 . . . . . . 11 Kicked 13 | . . . . 4 5 . . . . . . 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 438 | . 76 359 2 426 205 138 . 256 . 429 . 438 Average Temperature 93 | . 16 131 2 91 53 71 . 117 . 216 . 103 Received Heat Transfer 3552 | . 324 360 459 558 1185 . . . . 198 9 459 Effects 11 | . . 2 . 2 . . . . . 4 . 3 Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 6 | . . 1 . . . . . . . 2 . 3 Matter Decay 2 | . . 1 . 1 . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . 6 . . . . . . 3 Combat Hostiles 8 | . . . . . 5 . . . . . . 3 Parts Fried 19 | . . . . . 14 . . . . 1 . 4 Impact Corruptions 13 | . . . . . 13 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 19 | . . 5 3 8 3 . . . . . . . Heat Transferred 8167 | . 259 1815 1517 3232 546 . . . . 74 . 724 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Peak Influence 606 | . 300 567 606 503 489 . . . 171 . . 278 Initial 239 | . . 67 239 238 215 . . . 171 . . 67 Average 225 | . 134 276 415 293 171 . . . 171 . . 117 Maximum Alert Level 2 | . 1 2 2 2 2 . . . . . . 1 Low Security (%) 47 | 100 78 26 . 29 58 . . . 100 . . 85 Level 1 37 | . 21 56 36 47 36 . . . . . . 14 Level 2 14 | . . 16 63 23 5 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 5 2 4 7 11 . . . . . . 7 Investigation 2 | . 1 . . . 1 . . . . . . . Extermination 10 | . . . . 3 4 . . . . . . 3 Reinforcement 20 | . 4 2 4 4 3 . . . . . . 3 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . . . . . 2 Haulers Reinforced 3 | . . . . 2 . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Distress Signals 15 | . 3 6 . . 2 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 229 | . 24 39 21 32 48 . . 8 . 12 1 44 Peak Tracking Total 12 | . 7 7 6 5 6 . . 6 . 5 1 12 Tactical Retreats 18 | . 2 . 1 1 7 . . . . 1 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Traps Triggered 6 | . 3 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Machines Disabled 32 | . 1 3 1 15 7 . . . . 1 . 4 Max in Single Turn 14 | . 1 3 1 14 2 . . . . 1 . 4 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Machines Accessed 31 | . 1 7 3 7 7 1 4 . . . . 1 Terminals 22 | . 1 6 2 7 5 . . . . . . 1 Fabricators 2 | . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 92 | . 2 19 9 15 18 1 26 . . . . 2 Successful 67 | . 1 12 8 10 8 1 26 . . . . 1 Failed 25 | . 1 7 1 5 10 . . . . . . 1 Catastrophic 4 | . 1 1 . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 1 2 1 2 7 . 1 . . . . . Terminals 45 | . 2 13 3 15 10 . . . . . . 2 Fabricators 8 | . . . . . 8 . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 12 | . . 6 6 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 50 | . 1 6 2 10 3 1 26 . . . . 1 Record 13 | . 1 . . . 1 . 11 . . . . . Part Schematic 8 | . . . . 1 . . 7 . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . 3 . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . 1 1 . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Zone Layout 7 | . . 1 2 3 . . . . . . . 1 Fabricator Hacks 5 | . . . . . 5 . . . . . . . Load Schematic 3 | . . . . . 3 . . . . . . . Build 2 | . . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 12 | . . 6 6 . . . . . . . . . Insert Component 6 | . . 3 3 . . . . . . . . . Analyze 6 | . . 3 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 1 5 2 4 4 . . . . . . 1 Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 3 3 1 . . 7 . . . . . Parts Built 3 | . . . . . 3 . . . . . . . Matter 292 | . . . . . 292 . . . . . . . Time 146 | . . . . . 146 . . . . . . . Total Part Build Rating 7 | . . . . . 7 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 3 3 . . . . . . . . . Part Schematics Acquired 6 | . . 3 3 . . . . . . . . . Parts Damaged 2 | . . 2 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 1 1 . . Highest-Rated Group 94 | . . . . . . . . 94 87 87 . . Highest-Rated Ally 94 | . . . . . . . . 94 87 87 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . 11 . 2 . . Total Damage 547 | . . . . . . . . 499 . 48 . . Kills 8 | . . . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Turns Passed 10020 | 56 432 1075 678 2022 2742 453 100 388 94 773 138 1069 Spaces Moved 5620 | 36 189 480 326 1216 1407 347 84 299 65 508 116 547 Core 130 | 2 . . . . . . . . . . . 128 Treads 511 | 2 . . . . 284 . . . . . . 225 Legs 4509 | 32 189 480 326 1216 653 347 84 299 65 508 116 194 Wheels . | . . . . . . . . . . . . . Hover 470 | . . . . . 470 . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 108 120 120 120 120 120 120 50 Average Speed 128 | 118 120 134 121 128 135 125 120 120 120 125 120 125 Slowest Speed 1200 | 160 120 150 150 160 250 150 120 120 120 150 120 1200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 28 46 34 31 32 55 70 46 2 74 13 15 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . . . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 4 | . . . . . . 2 . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 355 | . 34 86 32 73 74 . . . . 1 . 55 Melee . | . . . . . . . . . . . . . Projectile 22 | . . . 3 4 1 . . . . 1 . 13 AOE 333 | . 34 86 29 69 73 . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Total 7440 | 47 313 742 504 1521 1990 364 83 325 81 616 115 739 Wait 839 | . 47 97 89 148 310 . . 13 15 68 . 52 Move 5608 | 35 188 479 325 1215 1406 346 83 298 64 507 115 547 Hop . | . . . . . . . . . . . . . Pick Up 85 | 4 10 14 7 16 16 4 . 4 . 6 . 4 Fast Attach 108 | 6 2 7 7 8 44 5 . 2 1 5 . 21 Attach 72 | 1 2 10 7 15 12 . . 4 . 4 . 17 Detach 30 | 1 . 5 2 . 9 . . . . 4 . 9 Swap 58 | . 7 12 8 18 7 . . . . 2 . 4 Drop 108 | . 13 19 7 20 26 9 . 3 1 7 . 3 Fire 456 | . 44 99 52 77 101 . . . . 13 . 70 Melee 43 | . . . . . 42 . . 1 . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 30 | . . . . 4 17 . . . . . . 9 Crush 2 | . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 467 | -10/Materials | Discovered new exit (range 10) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 605 | -9/Materials | Build established: Scavenger-Mutant 866 | -9/Materials | Identified exit to Mines 1035 | -9/Materials | Lost 3 parts (1u2w) 1294 | -9/Materials | Destroyed 7 combat bots 1448 | -9/Materials | Core integrity fell below 50% 1524 | -9/Materials | Discovered new exit (range 11) 1564 | -9/Materials | Entered another Materials area 1564 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1936 | -8/Materials | Lost 5 parts (1p3n1w) 2057 | -8/Materials | Discovered new exit (range 15) 2215 | -8/Materials | Discovered new exit (range 16) 2242 | -8/Materials | Entered Factory 2242 | -7/Factory | Evolved 2 slots: Weapon x2 2411 | -7/Factory | Lost 3 parts (1n2w) 2532 | -7/Factory | Build established: Scavenger-Tank 2581 | -7/Factory | Identified exit to Lower Caves 3013 | -7/Factory | Build established: Scavenger-Gunner 3543 | -7/Factory | Lost 3 parts (1p1n1w) 3770 | -7/Factory | Lost 3 parts (3w) 4185 | -7/Factory | Discovered new exit (range 11) 4227 | -7/Factory | Core integrity fell below 50% 4264 | -7/Factory | Entered another Factory area 4264 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4275 | -6/Factory | Lost 4 parts (3n1w) 4294 | -6/Factory | Build established: Scavenger-Mutant 4785 | -6/Factory | Garrison activated, responded to threat 4950 | -6/Factory | Lost 9 parts (2p2n1u4w) 5011 | -6/Factory | Lost 4 parts (1p1n2u) 5083 | -6/Factory | Lost 4 parts (1p2n1w) 5122 | -6/Factory | Build established: Mutant 5163 | -6/Factory | Fabricated Ion Engine (x2) 5264 | -6/Factory | Fabricated Lyr. Medium Armor Plating (x1) 5291 | -6/Factory | Core integrity fell below 50% 5331 | -6/Factory | Lost 3 parts (1n1u1w) 5400 | -6/Factory | System corruption reached 10% 5609 | -6/Factory | Build established: Scavenger-Mutant 6068 | -6/Factory | Lost 6 parts (1p3n1u1w) 6322 | -6/Factory | Build established: Mutant 6988 | -6/Factory | Found Prototype Processor 6988 | -6/Factory | Identified Exp. Terrain Scan Processor 6998 | -6/Factory | Discovered new exit (range 5) 7006 | -6/Factory | Entered Lower Caves 7085 | -6/Lower Caves | Build established: Tank 7191 | -6/Lower Caves | Encountered a Warlord checkpoint 7226 | -6/Lower Caves | Learned 4 Factory zone layouts 7398 | -6/Lower Caves | Build established: Mutant 7451 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7459 | -6/Lower Caves | Entered Data Miner 7459 | -6/Data Miner | Discovered new exit (range 6) 7482 | -6/Data Miner | Met Data Miner 7506 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7506 | -6/Data Miner | Learned location of Section 7 (-2) 7529 | -6/Data Miner | Received God Mode back door access code from Data Miner 7559 | -6/Data Miner | Entered Proximity Caves 7632 | -5/Proximity Caves | Escorted by Enhanced Grunt 7643 | -5/Proximity Caves | Lost 3 parts (2p1n) 7935 | -5/Proximity Caves | Discovered new exit (range 5) 7947 | -5/Proximity Caves | Entered Factory 7947 | -5/Factory | Accompanied by 1 ally 7947 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7948 | -5/Factory | Identified exit to Upper Caves 7949 | -5/Factory | Identified exit to Factory 8041 | -5/Factory | Entered Upper Caves 8041 | -5/Upper Caves | Accompanied by 1 ally 8129 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8179 | -5/Upper Caves | Build established: Scavenger-Tank 8779 | -5/Upper Caves | Discovered new exit (range 11) 8804 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 8814 | -5/Upper Caves | Entered another Upper Caves area 8829 | -5/Upper Caves | Discovered exit to Factory (range 6) 8929 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8952 | -5/Upper Caves | Entered Factory 8952 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9035 | -4/Factory | Spotted B-86 Titan 9305 | -4/Factory | Lost 7 parts (1p3n3w) 9506 | -4/Factory | Lost 11 parts (2p2n2u5w) 9605 | -4/Factory | System corruption reached 10% 9872 | -4/Factory | Garrison activated, responded to threat 9931 | -4/Factory | Released all parts (3) 9961 | -4/Factory | Lost 13 parts (1p4n1u7w) 9983 | -4/Factory | Core integrity fell below 50% 10021 | -4/Factory | Self-destructed Last Messages --------------- 09926_ Penetrated by Slug. 09926_ R-10 Processor destroyed. 09929_ Slug penetrates Wall. 09930_ Critical hit. 09930_ Imp. Heavy Treads destroyed. 09931_ Released Imp. Hacking Suite. 09931_ Released Lrg. Storage Unit. 09931_ Released Imp. Target Analyzer. 09932_ Acquired 17 matter. 09940_ #FQ/ V=8F>EWYC9EOVIF/BIF7IF=XXOOAZKQT3# 09952_ ALERT: Rogue bot located, Programmers report to Factory Zone 2M. 09955_ Drone sends a signal. 09955_ Slug penetrates Wall. 09957_ H-77 Assassin retrieves Drone. 09989_ Acquired Imp. System Restoration Module. 10005_ Imp. System Restoration Module purges 1% of system corruption (10%). 10012_ OKIO=EZ II58/MNC3BE3ZLF,FNOI T A8NM 10013_ Slammed into G-67 Veteran. 10021_ Myomer Leg destroyed. Map ----- +----------------------------------------------------+ | # #??# #?#### #?????####*# ???? | | # #??# #????# #?????# =# ???? | | " # #??# #????# % #?????# # ""?? | | " # #??# #????#= #######+## # """ | | " # #??# #????# % # = # + | | / "## #### #????#! % # ] # # """? | | " ## #????# # = # # """? | | #+"## ## #????# %############# + # ""?? | | # ### = % #????# #???????????# ! # # ?? | | # #?# ## # #??# #???????????# ] # ##+#?? | | # #?# ## ###??# #???????????#= ! # #?? | | # ########## ###### #???????????# # #?? | | # # #?""????????########## #?? | | # "T?????? #?? | | + ???????????############ ### | | #???????????????????????# | | #???????????????????????# ### | | #???????????????????#####+### | | #???????????????????# | | #####???????????????????# | | ############# #??????????###########??# """ """ | | #+#########????# #????####### #??# """ """ | | #????# #????# # ! """ ???# """ """ | | """" """ #????#h###### # ""R" #??# | | "T" #????# g + "" " #??# | | """" " " #????######## @ # #??# | | #???????????# g # ! ! #??######### | | """" #???????????####### !#??????????? | | #?????????????????# ! #??????????? | | ###########??????????????????##########??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Armor Coverage 825 Core Shielding 30 Evasion (%) 50 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Visual Processing Unit | -8/Materials | Scanalyzed Lyr. Medium Armor Plating | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Ion Engine | x2 | -6/Factory Lyr. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexTacticalLoader Manual? 0 Play Time 01:53:24 Cumulative 40.0 hours Start 2020.09.25 @ 20:33:01 End 2020.09.25 @ 22:33:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9350d2b-ef1b-4df0-be40-e0dceb2f6508