Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 20:59:39 Player: Exp. Geonium Core Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (173) 865 Value Destroyed (6365) 6365 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3011) 3011 TOTAL SCORE: 14681 Bonus ------- High Alert Combat Kills 371 Follower Combat Kills 605 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -65 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer Relay Coupler [NC] (20) Relay Coupler [Brawler] (12) Relay Coupler [Sentry] (18) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner Plasma Cannon Remote Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Relay Coupler [Brawler] Relay Coupler [Sentry] > --- WEAPON ----------- Gauss Cannon Greatsword > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Signal Interpreter Improved Light Armor Plating Relay Coupler [Sentry] Long-range Tractor Beam Arc Projector Heavy Ion Cannon Autogun Autogun Remote Datajack Remote Datajack Remote Datajack Greatsword [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Salvage Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 . 2 . . 2 . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 5 | . . 2 . 2 . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 207 | . 8 25 6 19 16 20 13 25 25 25 25 Power 14 | . 2 1 1 1 1 2 1 2 1 1 1 Engine 6 | . 2 1 1 . . . . . . 1 1 Core 8 | . . . . 1 1 2 1 2 1 . . Reactor . | . . . . . . . . . . . . Propulsion 55 | . 2 6 2 4 4 5 3 8 5 8 8 Treads 29 | . 2 6 2 4 1 2 3 4 . 5 . Leg 24 | . . . . . 3 3 . 4 5 3 6 Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 56 | . 1 9 . 7 6 5 3 6 6 8 5 Device 9 | . . 2 . 1 1 1 . 2 . 1 1 Storage 4 | . . 3 . . . . 1 . . . . Processor 10 | . . . . 2 1 . 1 1 3 1 1 Hackware 14 | . 1 1 . 1 . 1 . 2 3 3 2 Protection 19 | . . 3 . 3 4 3 1 1 . 3 1 Artifact . | . . . . . . . . . . . . Weapon 82 | . 3 9 3 7 5 8 6 9 13 8 11 Energy Gun 9 | . 1 2 . 1 . 1 . . 3 . 1 Energy Cannon 11 | . . . . 4 1 3 1 . 1 . 1 Ballistic Gun 35 | . . 6 2 1 2 3 3 6 6 5 1 Ballistic Cannon 9 | . . . . . . . 2 1 . 1 5 Launcher 4 | . 2 . . . 2 . . . . . . Special Weapon 8 | . . . . . . . . 2 3 2 1 Impact Weapon 3 | . . 1 1 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . . . 3 1 1 . . . . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 9 | . . . 9 . . . . . . . . Parts Lost 81 | . 2 7 7 3 9 2 1 14 5 8 23 Power 11 | . 1 1 1 1 1 1 1 1 . 1 2 Propulsion 36 | . . 3 2 1 4 . . 7 3 4 12 Utility 18 | . . 2 2 1 2 1 . 4 2 1 3 Weapon 16 | . 1 1 2 . 2 . . 2 . 2 6 Highest Loss Streak 10 | . 1 2 4 1 3 2 1 4 3 4 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 90 95 90 89 62 74 91 90 95 87 82 Engine 5 | . 13 10 11 7 . . . . . 5 5 Core 2 | . . . . 1 . 1 6 6 7 . . Treads 15 | . 18 21 21 17 3 5 30 16 . 10 15 Leg 8 | . 9 . . . 13 12 . 12 29 18 6 Device 4 | . . 8 7 3 8 7 6 2 . . 2 Storage 8 | . 14 11 11 9 9 9 7 7 7 7 5 Processor 10 | . . . . 13 10 18 15 15 24 13 13 Hackware 8 | . 6 15 11 9 . 1 . 7 9 8 14 Protection 4 | . . 6 7 9 2 2 6 3 . 6 3 Energy Gun 2 | . 23 4 . . . . . . 3 . . Ballistic Gun 10 | . . 16 19 8 7 15 14 14 7 8 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 86 | 11 12 37 37 54 54 55 77 72 53 86 73 Greatest Support 86 | 20 40 43 43 40 40 46 86 86 45 80 80 Greatest Overweight (x) 5 | . . . . 1 1 1 . 1 2 3 5 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 8 8 11 15 15 15 15 16 20 20 20 19 Most Carried 20 | 6 8 15 15 15 15 15 20 20 20 20 20 Average Carried 14 | 6 7 9 14 13 12 13 14 19 19 19 16 Final Capacity 20 | 8 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 7 14 13 15 14 11 19 20 20 19 14 Class Distribution -------------------- 69% | Scavenger-Mutant 24% | Mutant 5% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 4661 | 200 108 664 158 252 328 287 371 739 377 820 357 Remotely . | . . . . . . . . . . . . Salvage Created 6990 | . 519 1492 221 666 837 434 531 586 257 545 902 Parts 338 | . 35 95 7 34 28 25 22 33 14 17 28 Haulers Intercepted 5 | . 1 2 . 2 . . . . . . . Recyclers Shooed 11 | . 3 3 . 2 . . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 139 | . 11 29 6 11 19 7 7 16 4 14 15 Melee 14 | . . . 1 . 3 . . . . . 10 Guns 92 | . 6 28 4 4 9 7 7 15 4 8 . Cannons 18 | . . . . 6 1 . . 1 . 6 4 AOE 6 | . 5 . . . 1 . . . . . . Classes Destroyed 15 | . 8 3 1 1 . . 1 . . 1 . Worker 8 | . 1 3 . 1 . . . . . . 3 Builder 3 | . . 1 . 1 . 1 . . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 5 | . 1 2 . 2 . . . . . . . Recycler 10 | . 2 1 . 1 . . 3 . 1 . 2 Operator 4 | . 2 2 . . . . . . . . . Watcher 4 | . 2 2 . . . . . . . . . Swarmer 41 | . 6 5 2 3 6 . 3 8 1 3 4 Grunt 61 | . 5 18 3 3 8 1 . 7 1 8 7 Brawler 4 | . . 1 . . . 1 . 1 . 1 . Duelist 2 | . . . . . . . . . . 1 1 Sentry 18 | . . 5 . 3 4 4 2 . . . . Hunter 8 | . . . . 2 1 1 1 . . 1 2 Programmer 4 | . . . . . . . 1 . 2 . 1 Assembled 1 | . . . 1 . . . . . . . . Best Kill Streak 8 | . 4 8 2 5 8 3 4 4 2 6 4 Combat Bots Only 8 | . 3 6 2 4 8 3 3 4 1 6 4 Max Kills in Single Turn 3 | . 3 2 1 1 1 1 2 1 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 2 | . 2 . . . 1 . . . . . . Melee 1 | . . . 1 . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Damage Taken 14788 | . 446 1541 678 1144 1980 428 753 2310 483 1946 3079 Core 2526 | . 133 282 93 90 299 141 42 275 65 254 852 Absorbed by Shields 70 | . . . . . . . . 70 . . . Regen/Repaired (Parts) 39 | . . 39 . . . . . . . . . Core Remaining (%) 32 | 100 46 . 6 . . 3 . . . 9 . Volleys Fired 628 | . 55 112 26 61 66 42 32 65 42 69 58 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 1 Hottest 80 | . 80 80 46 75 75 75 75 53 65 48 65 Shots Fired 991 | . 100 224 44 90 71 70 58 114 69 93 58 Gun 799 | . 96 224 44 58 55 56 53 105 54 49 5 Cannon 149 | . . . . 32 13 14 5 5 1 32 47 Launcher 7 | . 4 . . . 3 . . . . . . Special 36 | . . . . . . . . 4 14 12 6 Kinetic 726 | . . 178 44 58 55 56 56 110 52 81 36 Thermal 195 | . 96 26 . 32 13 14 2 . 1 . 11 Explosive 4 | . 4 . . . . . . . . . . Electromagnetic 30 | . . 20 . . 3 . . . 2 . 5 Robot Hit Streak 19 | . 10 19 11 16 19 15 10 12 8 17 15 Robot Miss Streak 6 | . 6 3 3 3 4 2 3 3 3 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 14 | . . 1 . 3 . . 2 3 . 5 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . 1 . Shots Hit Robots 750 | . 64 152 35 72 73 51 39 79 41 71 73 Core Hits 317 | . 35 68 11 26 19 20 26 46 11 26 29 Critical Kills 2 | . . . 1 . . . . . . . 1 Critical Parts Destroyed 15 | . . 3 1 2 6 1 . 1 1 . . Critical Strikes 33 | . . 4 2 2 6 1 . 3 1 7 7 Meltdown 1 | . . . . . . . . . . . 1 Destroy 8 | . . 3 . 1 1 1 . 1 1 . . Blast 10 | . . . . . . . . 2 . 7 1 Smash 9 | . . 1 2 1 5 . . . . . . Sever 5 | . . . . . . . . . . . 5 Melee Attacks 98 | . . 5 5 7 27 . . . . . 54 Impact 44 | . . 5 5 7 27 . . . . . . Slashing 54 | . . . . . . . . . . . 54 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13664 | . 1029 1989 594 1037 1898 665 665 1222 514 1151 2900 Guns 7665 | . 712 1907 502 303 748 615 652 1084 514 602 26 Cannons 2622 | . . . . 515 206 50 . 138 . 549 1164 Explosions 687 | . 316 41 . . 330 . . . . . . Melee 2642 | . . 24 89 207 612 . . . . . 1710 Ramming 48 | . 1 17 3 12 2 . 13 . . . . Kinetic 8147 | . . 1545 502 303 748 615 652 1222 514 1151 895 Thermal 1957 | . 712 205 . 515 206 50 . . . . 269 Explosive 316 | . 316 . . . . . . . . . . Electromagnetic 554 | . . 198 . . 330 . . . . . 26 Impact 932 | . . 24 89 207 612 . . . . . . Slashing 1710 | . . . . . . . . . . . 1710 Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . 4 13 . . 7 . 3 4 8 2 Average Corruption 3 | . . 4 4 . . 6 . 3 3 3 1 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 106 | . . 22 25 . . 9 . 20 16 13 1 Message Errors 23 | . . 3 7 . . . . 5 2 6 . Matter Fused 18 | . . 3 3 . . 3 . 4 3 2 . Heat Flow Errors 15 | . . 4 6 . . . . 1 2 1 1 Energy Discharges 11 | . . 2 1 . . 1 . 4 3 . . Parts Rejected 2 | . . . . . . 1 . . 1 . . Data Loss (minor) 15 | . . 2 6 . . . . 3 3 1 . Data Loss (major) 10 | . . 4 1 . . 1 . 3 1 . . Misfires 9 | . . 4 1 . . 1 . . 1 2 . Weapon Failures 3 | . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 405 | . 9 26 38 33 205 . . . . 11 83 Projectiles 11 | . . . . . . . . . . 11 . Explosions 11 | . 9 2 . . . . . . . . . Melee 383 | . . 24 38 33 205 . . . . . 83 Knockbacks 16 | . . . . 1 . . . . . 1 14 Impact 1 | . . . . 1 . . . . . . . Kinetic 12 | . . . . . . . . . . 1 11 Secondary 3 | . . . . . . . . . . . 3 Self-Inflicted Damage 249 | . 129 81 . . 39 . . . . . . Shots 7 | . 3 2 . . 2 . . . . . . Rammed 7 | . . 2 1 2 1 . 1 . . . . Targets Rammed 8 | . 1 2 1 2 1 . 1 . . . . Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 314 | . 180 262 248 314 202 138 24 196 190 275 235 Average Temperature 63 | . 60 46 98 58 56 61 10 86 42 71 58 Received Heat Transfer 3918 | . 138 657 93 297 873 144 114 456 132 498 516 Effects 2 | . . 1 . 1 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . Parts Fried 9 | . . 1 1 2 5 . . . . . . Impact Corruptions 13 | . . 1 2 2 8 . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 13 | . 5 . . 2 . . . . . . 6 Heat Transferred 3604 | . 1625 425 . 814 296 74 . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Peak Influence 789 | . 467 789 407 146 604 477 280 632 346 311 351 Initial 331 | . . 196 307 41 . 294 191 196 331 109 163 Average 286 | . 284 510 239 51 359 387 174 498 140 196 194 Maximum Alert Level 3 | . 2 3 2 . 2 2 1 2 1 1 1 Low Security (%) 43 | 100 24 4 58 100 19 . 89 4 73 44 64 Level 1 27 | . 65 19 32 . 10 51 10 30 26 55 35 Level 2 26 | . 10 64 8 . 70 48 . 65 . . . Level 3 1 | . . 10 . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 3 3 . 1 . . 2 . 7 . 2 Investigation 1 | . . . . 1 . . . . . . . Extermination 5 | . . . . . . . 1 . 3 . 1 Reinforcement 8 | . 3 2 . . . . 1 . 2 . . Assault 2 | . . 1 . . . . . . . . 1 Garrison 2 | . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 13 | . 3 5 . 2 . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 281 | . 21 44 22 20 27 12 11 26 21 28 49 Peak Tracking Total 14 | . 5 8 9 4 12 3 3 4 4 13 14 Tactical Retreats 18 | . . 2 5 . 4 1 . 3 . . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 10 | . 1 . . 1 2 . . 4 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 20 | . 5 7 . . 1 1 . 2 1 1 2 Max in Single Turn 3 | . 3 2 . . 1 1 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 4 | . . . . . 1 . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 30 | . 3 7 . 6 . 4 5 . 4 . 1 Terminals 24 | . 3 5 . 5 . 4 3 . 3 . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . Total Hacks 85 | . 9 26 . 16 . 11 11 . 9 . 3 Successful 44 | . 3 17 . 7 . 8 4 . 4 . 1 Failed 40 | . 5 9 . 9 . 3 7 . 5 . 2 Catastrophic 5 | . . . . . . 1 2 . 2 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 62 | . 11 13 . 13 . 8 8 . 6 . 3 Terminals 74 | . 9 21 . 15 . 11 7 . 8 . 3 Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . Terminal Hacks 17 | . 1 9 . . . 4 1 . 2 . . Robot Analysis 6 | . 1 3 . . . 1 . . 1 . . Prototype ID Bank 3 | . . 1 . . . 1 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 3 | . . 1 . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . Unauthorized Hacks 20 | . 2 4 . 6 . 4 2 . 1 . 1 Terminals 19 | . 2 4 . 6 . 4 1 . 1 . 1 Track 2 | . . . . 1 . 1 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 8 | . 1 3 . 3 . 1 . . . . . Disrupt 1 | . . . . 1 . . . . . . . Operators 7 | . 1 1 . 1 . 1 1 . 1 . 1 Fabricators 1 | . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 6 . 5 . 3 4 . 4 . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 32 | . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . . 1 . . 1 . 1 . Command Fork 1 | . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . . . 1 . Robots Hacked 19 | . . . . . . . . 4 6 7 2 Non-combat 4 | . . . . . . . . . 4 . . Combat 15 | . . . . . . . . 4 2 7 2 Robot Hacks Applied 24 | . . . . . . . . 4 9 8 3 map_walls 1 | . . . . . . . . . 1 . . drop_inventory 1 | . . . . . . . . . 1 . . purge_threat 2 | . . . . . . . . . 2 . . find_garrison 2 | . . . . . . . . . 1 . 1 reboot_system 1 | . . . . . . . . 1 . . . overwrite_iff 13 | . . . . . . . . 2 1 8 2 formatsys_low 2 | . . . . . . . . . 2 . . formatsys_high 2 | . . . . . . . . 1 1 . . Relay Couplers Released 16 | . . . . . 3 . . 7 . 3 3 Machine Destruction 16 | . . . . . 3 . . 7 . 3 3 Attached 11 | . . . . . . 1 . 2 3 3 2 Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 34 | . . . . . 2 1 . 3 17 9 2 Largest Group 10 | . . . . . 1 1 . 2 10 4 2 Highest-Rated Group 250 | . . . . . 21 10 . 32 250 84 52 Highest-Rated Ally 32 | . . . . . 21 10 . 16 32 32 32 Total Orders . | . . . . . . . . . . . . Ally Attacks 123 | . . . . . 22 . . 33 29 32 7 Total Damage 2241 | . . . . . 396 . . 356 813 422 254 Kills 19 | . . . . . 2 . . 4 9 3 1 Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Robot Analysis Total 6 | . 1 3 . . . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 10307 | 3 649 1400 961 1248 801 658 759 1276 901 722 929 Spaces Moved 4452 | 3 336 614 318 421 433 347 386 598 380 247 369 Core 27 | . . . . . . . . . . . 27 Treads 2705 | . 178 614 318 421 36 78 386 331 . 91 252 Legs 1701 | 3 158 . . . 397 269 . 267 380 156 71 Wheels 19 | . . . . . . . . . . . 19 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 120 120 162 162 190 160 50 Average Speed 168 | 120 141 160 160 236 130 133 162 175 190 203 158 Slowest Speed 330 | 120 160 160 160 240 240 240 162 245 260 330 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 2 53 52 47 35 63 21 14 58 14 45 15 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 35 | . 3 3 . 2 . 11 2 . . . 14 Terrain Destroyed 100 | . 53 14 . 6 . 11 2 . . . 14 Melee 14 | . . 3 . . . . . . . . 11 Projectile 22 | . . . . 6 . 11 2 . . . 3 AOE 64 | . 53 11 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Total 6208 | 2 410 812 717 581 568 488 470 728 498 385 549 Wait 601 | . 2 31 359 37 . 62 18 6 37 21 28 Move 4442 | 2 335 613 317 421 432 346 385 596 380 246 369 Hop . | . . . . . . . . . . . . Pick Up 90 | . 5 11 2 14 5 6 15 12 6 6 8 Fast Attach 69 | . 4 10 2 9 4 4 1 9 7 13 6 Attach 68 | . 2 4 4 6 9 8 4 8 3 5 15 Detach 15 | . 1 . 1 1 4 3 1 . . . 4 Swap 70 | . 2 11 . 4 3 8 8 8 15 7 4 Drop 78 | . 3 13 . 19 2 9 5 8 8 8 3 Fire 628 | . 55 112 26 61 66 42 32 65 42 69 58 Melee 98 | . . 5 5 7 27 . . . . . 54 Ram . | . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . Crush 7 | . . 2 1 2 1 . 1 . . . . Escape Stasis 30 | . . . . . 5 . . 15 . 10 . Rewire 11 | . . . . . 10 . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Central database locked down 214 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Core integrity fell below 50% 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Utility x2 1041 | -9/Materials | Repaired Hvy. Assault Rifle 1122 | -9/Materials | Build established: Scavenger-Mutant 1160 | -9/Materials | Core integrity fell below 50% 1293 | -9/Materials | Identified exit to Mines 1293 | -9/Materials | Identified exit to Storage 1385 | -9/Materials | Discovered new exit (range 16) 1853 | -9/Materials | First assault squad dispatched 2053 | -9/Materials | Entered Mines 2246 | -9/Mines | Core integrity fell below 20% 2296 | -9/Mines | Assembled infested the area 2301 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2782 | -9/Mines | Lost 4 parts (1p2u1w) 2984 | -9/Mines | System corruption reached 10% 2996 | -9/Mines | Discovered new exit (range 12) 3014 | -9/Mines | Entered Materials 3014 | -8/Materials | Evolved 2 slots: Utility x2 3698 | -8/Materials | Discovered new exit (range 14) 4262 | -8/Materials | Identified exit to Garrison 4262 | -8/Materials | Entered Garrison 4301 | -8/Garrison | Spotted B-75 Beast 4375 | -8/Garrison | Lost 3 parts (1p1n1u) 4454 | -8/Garrison | Destroyed 8 combat bots 4472 | -8/Garrison | Core integrity fell below 50% 4487 | -8/Garrison | Lost 3 parts (1n1u1w) 4530 | -8/Garrison | Triggered checkpoint 4571 | -8/Garrison | Discovered new exit (range 15) 4611 | -8/Garrison | Build established: Mutant 4654 | -8/Garrison | Triggered checkpoint 4743 | -8/Garrison | Discovered new exit (range 15) 4898 | -8/Garrison | Discovered new exit (range 13) 4921 | -8/Garrison | Installed Relay Interface Framework 4970 | -8/Garrison | Triggered checkpoint 4996 | -8/Garrison | Garrison Relay disabled 5063 | -8/Garrison | Entered Materials 5139 | -8/Materials | Core integrity fell below 20% 5299 | -8/Materials | Identified exit to Factory 5446 | -8/Materials | Build established: Scavenger-Mutant 5721 | -8/Materials | Entered Factory 5721 | -7/Factory | Evolved 2 slots: Propulsion x2 6472 | -7/Factory | Identified exit to Garrison 6480 | -7/Factory | Entered Garrison 6520 | -7/Garrison | Triggered checkpoint 6572 | -7/Garrison | Lost 3 parts (1n2u) 6584 | -7/Garrison | Garrison Relay disabled 6689 | -7/Garrison | Lost 3 parts (2n1w) 6740 | -7/Garrison | Triggered checkpoint 6851 | -7/Garrison | Discovered new exit (range 10) 6874 | -7/Garrison | Expanded RIF knowledge: Command Fork 6906 | -7/Garrison | Triggered checkpoint 6945 | -7/Garrison | Garrison Relay disabled 7024 | -7/Garrison | Triggered checkpoint 7146 | -7/Garrison | Discovered new exit (range 15) 7246 | -7/Garrison | Lost 4 parts (3n1u) 7756 | -7/Garrison | Entered Factory 7901 | -7/Factory | Build established: Bothacker-Mutant 8281 | -7/Factory | Build established: Scavenger-Mutant 8486 | -7/Factory | Core integrity fell below 50% 8500 | -7/Factory | Garrison activated, responded to threat 8534 | -7/Factory | Lost 3 parts (2n1u) 8657 | -7/Factory | Identified exit to Garrison 8657 | -7/Factory | Entered Garrison 8657 | -7/Garrison | Accompanied by 3 allies 8708 | -7/Garrison | Triggered checkpoint 8746 | -7/Garrison | Garrison Relay disabled 8760 | -7/Garrison | Lost 4 parts (1p2n1u) 8921 | -7/Garrison | Triggered checkpoint 8922 | -7/Garrison | Triggered checkpoint 8932 | -7/Garrison | Triggered checkpoint 8959 | -7/Garrison | Core integrity fell below 20% 9325 | -7/Garrison | Discovered new exit (range 15) 9358 | -7/Garrison | Expanded RIF knowledge: Program Shield 9379 | -7/Garrison | Entered Factory 9379 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10007 | -6/Factory | Lost 10 parts (1p4n2u3w) 10254 | -6/Factory | Lost 5 parts (1p3n1w) 10287 | -6/Factory | Cargo convoy interrupted 10291 | -6/Factory | Core integrity fell below 50% 10300 | -6/Factory | Core integrity fell below 20% 10308 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10291_ Penetrated by Slug. 10291_ Autogun destroyed. 10291_ Dropped Lrn. Tractor Beam. 10292_ Penetrated by Slug. 10293_ Acquired Remote Datajack. 10293_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 10293_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 10294_ K-01 Serf collects debris. 10296_ ALERT: Garrison Access compromised, dispatching assault squad. 10296_ Garrison Access disabled. 10296_ Relay Coupler [Cutter] tumbles out of Garrison Access. 10296_ Relay Coupler [NC] tumbles out of Garrison Access. 10297_ Slug penetrates H-66 Slayer. 10297_ H-66 Slayer suffers critical hit (Destroy). 10297_ Acquired Relay Coupler [NC]. 10298_ K-01 Serf collects debris. 10299_ Relay Coupler [Sentry] destroyed. 10300_ Penetrated by Slug. 10300_ Slug penetrates H-66 Slayer. 10300_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????""???????????????????????????????? | | ????????????????? F"??????? ?????????????????????? | | ????????????????" ""### +????????????????????? | | ????????????????? == #????????????????????? | | ????????????????? = #????????????????????? | | ????????# ????"" #????????????????????? | | ???????? ???""" #????????????????????? | | ??????? "?"""" #????????????????????? | | ?????? "?"""" #????????????????????? | | ?????? ? #????????????????????? | | ??????? """""" #????????????????????? | | ????????# """""" #????????????????????? | | ????????# % """""" #????????????????????? | | ????????# """""" #????????????????????? | | ????????# % ""T"" +????????????????????? | | ????????# """"" #????????????????????? | | ????????# #????????????????????? | | ????????# p #????????????????????? | | ????????# #### ###????????????????????? | | ????????# ^ "#p#??????????????????????? | | ????????# ^ ^ """" G"# #??????????????????????? | | ????????+ """" ! ""#@#??????????????????????? | | ????????# ] """" !"### #??????????????????????? | | ????????# !]** ##?# #??????????????????????? | | ????????# *[!! #??# #??????????????????????? | | ??????###/#######+#"##??#/#??????????????????????? | | ??????# #? ??? ss#??????????????????????? | | ??????# #?""?"""" #??????????????????????? | | ??????# """ # """"""" #??????????????????????? | | ??????# """ # """""""s#??????????????????????? | | ??????# """ # """""""s#??????????????????????? | | ??????# """# #??????????????????????? | | ??????# """ """# ? [ #??????????????????????? | | ??????# """% ""#??? #??????????????????????? | | ??????# """ F""#????######??????????????????????? | | ??????# """#????????????????????????????????? | | ??????# [% #????#???????????????????????????? | | ############+####### ###?????????????????????????? | | %!%*=% #?????????????????????????? | | % =!=!= ##????????????????????????? | | """ "%" "#????????????????????????? | | Y " " "#????????????????????????? | | """ " " "#????????????????????????? | | " " T#????????????????????????? | | " " "#????????????????????????? | | % " " "#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Relay Coupler Types 3 Relay Coupler Value 57 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstSubatomicKatana Manual? 0 Play Time 02:15:22 Cumulative 171.1 hours Start 2022.05.28 @ 19:02:47 End 2022.05.29 @ 20:59:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 253 Rogue 253 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 53 Gallery% 75 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fea6e25-17e5-4728-954b-c6bd92296e87