Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 01:54:45 Player: Torako Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2118) 2118 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5468 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 240/240 System Corruption 1% Temperature Cool (94) Movement Treading (155) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Improved Treads Advanced Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Makeshift Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Treads Cooling System Improved Sensor Array Core Shielding Insulated Plating Improved Shield Generator Improved Shield Generator Corruption Screen Arc Projector Flak Cannon Gauss Cannon Precision Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Improved Heat Sink Cooling System Improved Sensor Array Core Shielding Insulated Plating Improved Shield Generator Corruption Screen Arc Projector Flak Cannon Gauss Cannon Precision Grenade Launcher Heavy Mace [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 1 1 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 69 | 6 . . 16 10 32 5 . Power 7 | 1 . . 2 1 3 . . Engine 5 | 1 . . 1 1 2 . . Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 15 | 2 . . 3 2 8 . . Treads 15 | 2 . . 3 2 8 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 . . 5 5 12 1 . Device 10 | . . . 2 1 7 . . Storage 5 | 1 . . . 2 2 . . Processor 4 | . . . 1 1 1 1 . Hackware . | . . . . . . . . Protection 5 | . . . 2 1 2 . . Artifact . | . . . . . . . . Weapon 23 | 2 . . 6 2 9 4 . Energy Gun 4 | . . . 2 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 . . 4 . 9 4 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 16 | . . . . . 16 . . Power 2 | . . . . . 2 . . Propulsion 5 | . . . . . 5 . . Utility 4 | . . . . . 4 . . Weapon 5 | . . . . . 5 . . Highest Loss Streak 14 | . . . . . 14 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 85 85 98 100 90 99 100 Engine 4 | . 14 14 3 5 5 . . Core 3 | . . . 7 3 1 7 7 Treads 23 | . 28 28 21 27 22 23 23 Device 9 | . . . 9 9 10 9 7 Storage 8 | . 14 14 11 9 5 7 7 Processor 7 | . . . 1 9 8 19 23 Protection 7 | . . . 10 9 6 . . Energy Gun 6 | . . . 11 9 4 . . Ballistic Gun 22 | . 28 28 21 18 22 30 30 Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 12 12 24 31 48 48 44 Greatest Support 73 | 40 40 40 46 69 73 73 73 Greatest Overweight (x) 3 | . . . . . 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 15 15 15 Average Capacity 8 | 7 8 8 8 8 8 15 15 Most Carried 15 | 6 6 6 8 8 14 15 15 Average Carried 7 | 3 6 6 6 7 6 14 15 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 6 6 6 8 8 14 15 15 Class Distribution -------------------- 32% | Gunner 24% | Tank 15% | Skirmisher 10% | Mutant 9% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Matter Collected 1738 | 255 13 . 221 322 858 69 . Remotely . | . . . . . . . . Salvage Created 2726 | . 47 . 354 588 1602 . 135 Parts 157 | . 7 . 27 35 79 . 9 Haulers Intercepted 3 | . . . 1 . 2 . . Recyclers Shooed 2 | . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Combat Hostiles Destroyed 43 | . 3 . 7 11 19 . 3 Guns 43 | . 3 . 7 11 19 . 3 Classes Destroyed 13 | . 1 . 3 3 6 . . Worker 2 | . . . . . 2 . . Tunneler 1 | . . . . . 1 . . Hauler 3 | . . . 1 . 2 . . Recycler 7 | . . . . . 7 . . Operator 3 | . . . . 2 1 . . Watcher 3 | . . . . 2 1 . . Swarmer 6 | . 3 . . 2 . . 1 Grunt 22 | . . . 4 6 10 . 2 Sentry 8 | . . . 3 2 3 . . Specialist 2 | . . . . . 2 . . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 2 . . Heavy 1 | . . . . . 1 . . Best Kill Streak 4 | . 3 . 3 2 4 . 3 Combat Bots Only 3 | . 3 . 3 2 3 . 3 Max Kills in Single Turn 2 | . 1 . 2 1 2 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Damage Taken 3711 | . 65 . 255 320 2673 . 398 Core 823 | . 8 . 37 69 649 . 60 Absorbed by Shields 4 | . . . . . 4 . . Redirected to Shielding 2 | . . . . . 2 . . Core Remaining (%) 93 | 100 . 96 90 87 . . . Volleys Fired 141 | . 4 . 25 37 70 . 5 Largest 4 | . 2 . 3 3 4 . 4 Hottest 135 | . 40 . 108 111 135 . 112 Shots Fired 468 | . 8 . 75 110 255 . 20 Gun 468 | . 8 . 75 110 255 . 20 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 345 | . 8 . 50 74 193 . 20 Thermal 112 | . . . 25 25 62 . . Explosive . | . . . . . . . . Electromagnetic 11 | . . . . 11 . . . Robot Hit Streak 25 | . 2 . 9 12 25 . 6 Robot Miss Streak 4 | . 3 . 4 3 3 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 7 | . . . 1 . 3 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 307 | . 3 . 51 67 174 . 12 Core Hits 140 | . 3 . 20 27 83 . 7 Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . 1 2 5 . . Burn 6 | . . . . 2 4 . . Destroy 2 | . . . 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5334 | . 28 . 518 1170 3362 . 256 Guns 5245 | . 28 . 515 1170 3276 . 256 Cannons . | . . . . . . . . Explosions 64 | . . . . . 64 . . Melee . | . . . . . . . . Ramming 25 | . . . 3 . 22 . . Kinetic 3424 | . 28 . 311 642 2187 . 256 Thermal 1714 | . . . 204 357 1153 . . Explosive . | . . . . . . . . Electromagnetic 171 | . . . . 171 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked 8 | . . . . . 8 . . Effects 3 | . . . . . . 2 1 Matter Fused 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . . 34 . . Shots 1 | . . . . . 1 . . Rammed 5 | . . . 2 . 3 . . Targets Rammed 5 | . . . 2 . 3 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 111 | . . . 96 18 51 . 111 Average Temperature 29 | . . . 37 6 14 . 61 Received Heat Transfer 834 | . . . 141 135 540 . 18 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 3483 | . . . 436 814 2233 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Peak Influence 358 | . 70 27 299 255 358 . . Initial 59 | . . 27 10 2 59 . . Average 161 | . 42 27 148 122 206 . . Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 61 | 100 100 100 77 88 34 . . Level 1 38 | . . . 22 11 65 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . 1 2 11 . . Investigation 4 | . . . . . 4 . . Extermination 2 | . . . . . 2 . . Reinforcement 8 | . . . 1 2 5 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Distress Signals 11 | . 1 . 6 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 5 . 13 24 34 . 7 Peak Tracking Total 7 | . 3 . 5 4 7 . 7 Tactical Retreats 9 | . . . 3 2 4 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Traps Triggered 4 | . . . 1 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Disabled 5 | . . . . 1 4 . . Max in Single Turn 3 | . . . . 1 3 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Machines Accessed 20 | . . . 6 7 6 1 . Terminals 17 | . . . 6 6 5 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 56 | . . . 13 26 16 1 . Successful 27 | . . . 6 17 3 1 . Failed 29 | . . . 7 9 13 . . Catastrophic 5 | . . . 1 1 3 . . Database Lockouts . | . . . . . . . . Manual 37 | . . . 12 18 7 . . Terminals 51 | . . . 13 25 13 . . Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 21 | . . . 5 13 2 1 . Robot Analysis 11 | . . . 4 7 . . . Prototype ID Bank 3 | . . . . 3 . . . Open Door 1 | . . . . . . 1 . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 3 | . . . 1 1 1 . . Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 4 | . . . 1 3 . . . Terminals 4 | . . . 1 3 . . . Botnet 2 | . . . . 2 . . . Operators 2 | . . . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 18 | . . . 6 6 6 . . Full Trace Events 3 | . . . . . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Robot Analysis Total 11 | . . . 4 7 . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Turns Passed 3928 | 88 103 52 832 835 1708 288 22 Spaces Moved 2095 | 49 57 33 439 417 916 180 4 Core 182 | 4 . . . . 178 . . Treads 1913 | 45 57 33 439 417 738 180 4 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 155 50 155 155 Average Speed 148 | 151 160 160 160 158 136 155 155 Slowest Speed 240 | 160 160 160 160 160 240 155 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 20 23 49 42 25 34 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . 5 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 5 | . . . . . 5 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Total 2605 | 60 63 32 534 512 1203 192 9 Wait 196 | . 3 . 8 27 158 . . Move 2088 | 48 56 32 438 416 915 179 4 Hop . | . . . . . . . . Pick Up 50 | 6 . . 18 10 14 2 . Fast Attach 35 | 6 . . 6 4 17 2 . Attach 16 | . . . 2 2 12 . . Detach 8 | . . . 2 . 6 . . Swap 18 | . . . 8 4 3 3 . Drop 48 | . . . 25 12 5 6 . Fire 141 | . 4 . 25 37 70 . 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . 2 . 3 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 13) 192 | -10/Materials | Entered Mines 221 | -10/Mines | Learned Materials trap positions 224 | -10/Mines | Discovered new exit (range 13) 244 | -10/Mines | Entered Materials 244 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 245 | -9/Materials | Loaded intel: 16 trap records 266 | -9/Materials | Discovered new exit (range 10) 598 | -9/Materials | Discovered new exit (range 9) 952 | -9/Materials | Discovered new exit (range 12) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -8/Materials | Build established: Gunner 1831 | -8/Materials | Discovered new exit (range 13) 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2199 | -7/Factory | Build established: Tank 2581 | -7/Factory | Cargo convoy interrupted 3057 | -7/Factory | Found Prototype Device 3057 | -7/Factory | Identified Active Sensor Suite 3065 | -7/Factory | Core integrity fell below 50% 3085 | -7/Factory | Core integrity fell below 20% 3099 | -7/Factory | Lost 14 parts (2p5n2u5w) 3150 | -7/Factory | Identified exit to Storage 3150 | -7/Factory | Identified exit to Lower Caves 3614 | -7/Factory | Build established: Skirmisher 3619 | -7/Factory | Entered Lower Caves 3745 | -7/Lower Caves | Identified exit to Lower Caves 3786 | -7/Lower Caves | Encountered a Warlord checkpoint 3907 | -7/Lower Caves | Entered another Lower Caves area 3929 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 39 matter. LOCATION=LOWER CAVES GOAL=ESCAPE L1-2CK(S) destroyed. Slug penetrates Wall. Slug penetrates S-27 Virus. Slug penetrates Wall. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Slug penetrates Wall. Slug penetrates S-27 Virus. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. Switching to secondary target: L-41 Fighter. System corrupted: Matter fused (-6). Imp. Heat Sink fries itself beyond repair. Slug penetrates Wall. Slug penetrates L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ???????????? ## ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ????????????????# $??????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????## !*####????????????????????????? | | ???????????????## % %[ ##???????????????????????? | | ???????????????# [=== ##??????????????????????? | | ???????????????# l@#??????????????????????? | | ???????? *% s * #?????????????????????? | | ?????? s !s! #????????????????????? | | ??????? ## ! ??????????????????? | | ????????????#### ## S ???????????????? | | ???????????????## #? ??????????????? | | ????????????????## #? #?????????????? | | ?????????????????# #?# ##?????????????? | | ?????????????????## ##??#### ###??????????????? | | ??????????????????######???????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetTransmissionBoomstick Manual? 0 Play Time 00:38:08 Cumulative 305.6 hours Start 2022.04.22 @ 00:31:09 End 2022.04.22 @ 01:54:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 17 Types 11/0/4/2/0/0/0/0/0 Lore% 80 Gallery% 86 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb86019-3dba-400c-85c6-079b5f84a49d