Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 03:51:52 Player: DragoX Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (486) 486 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (662) 662 TOTAL SCORE: 2813 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 176/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Salvage Targeting Computer Improved Weapon Shielding > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Small Storage Unit ECM Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Hover Unit > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Barrage Gun CR-A16's Pointy Stick > --- INVENTORY -------- ECM Suite Bore Cannon Rocket Launcher Enhanced Flamer Hammer [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Processor Salvage Targeting Computer Protection Utility Shielding Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 42 | 6 7 8 . 8 13 Power 5 | 1 1 2 . . 1 Engine 5 | 1 1 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 3 . . 1 Treads . | . . . . . . Leg 5 | 2 . 2 . . 1 Wheel . | . . . . . . Hover 3 | . 2 1 . . . Flight . | . . . . . . Utility 10 | 1 4 . . 2 3 Device 4 | . 1 . . 2 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . 2 . . . 1 Artifact . | . . . . . . Weapon 19 | 2 . 3 . 6 8 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . 4 . Ballistic Cannon 2 | . . . . . 2 Launcher 5 | . . 2 . 1 2 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . 1 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 12 | . . 4 . . 8 Power 2 | . . 1 . . 1 Propulsion 5 | . . 2 . . 3 Utility . | . . . . . . Weapon 5 | . . 1 . . 4 Highest Loss Streak 8 | . . 4 . . 8 Average Slot Usage (%) 87 | . 97 80 88 88 82 Engine 10 | . 14 7 11 11 10 Leg 20 | . 3 7 22 22 24 Hover 11 | . 24 22 11 11 5 Device 2 | . 3 . . 2 5 Storage 10 | . 10 11 11 11 10 Protection 7 | . 11 11 11 8 . Energy Gun 1 | . 14 5 . . 2 Ballistic Gun 8 | . 14 1 . 10 4 Launcher 2 | . . 14 22 1 . Piercing Weapon 7 | . . . . 10 5 Naked Turns . | . . . . . . Heaviest Build 26 | 11 14 21 21 21 26 Greatest Support 35 | 20 20 20 20 20 35 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 5 6 6 6 5 Most Carried 6 | 4 6 6 3 6 6 Average Carried 5 | . 3 4 3 5 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | . 5 3 3 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 867 | 230 38 234 . 81 284 Remotely . | . . . . . . Salvage Created 456 | . 38 136 . . 282 Parts 35 | . 3 22 . . 10 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 1 4 . . 4 Guns 1 | . 1 . . . . Cannons 2 | . . . . . 2 AOE 6 | . . 4 . . 2 Classes Destroyed 10 | . 1 6 . . 3 Worker 2 | . . 2 . . . Builder 3 | . . 3 . . . Hauler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Grunt 4 | . 1 2 . . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 2 . . . Behemoth 1 | . . . . . 1 Best Kill Streak 10 | . 1 10 . . 3 Combat Bots Only 4 | . 1 4 . . 3 Max Kills in Single Turn 4 | . 1 4 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1518 | . 10 366 . . 1142 Core 401 | . . 64 . . 337 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 49 | . 2 24 . . 23 Largest 2 | . 2 2 . . 2 Hottest 130 | . 70 70 . . 130 Shots Fired 62 | . 4 30 . . 28 Gun 12 | . 4 2 . . 6 Cannon 10 | . . . . . 10 Launcher 32 | . . 28 . . 4 Special 8 | . . . . . 8 Kinetic 13 | . 2 1 . . 10 Thermal 11 | . 2 1 . . 8 Explosive 32 | . . 28 . . 4 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 9 | . 1 9 . . 6 Robot Miss Streak 4 | . 2 2 . . 4 Penetration Max 2 | . . . . . 2 Secondary Targets . | . . . . . . Shots Hit Robots 36 | . 1 19 . . 16 Core Hits 38 | . 2 22 . . 14 Critical Hits 4 | . . . . . 4 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 60 | . . . . 55 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing 60 | . . . . 55 5 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1846 | . 24 1028 . . 794 Guns 62 | . 24 . . . 38 Cannons 227 | . . . . . 227 Explosions 1418 | . . 1028 . . 390 Melee 71 | . . . . . 71 Ramming . | . . . . . . Kinetic 238 | . 11 . . . 227 Thermal 81 | . 13 . . . 68 Explosive 1418 | . . 1028 . . 390 Electromagnetic 38 | . . . . . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing 71 | . . . . . 71 Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 20 | . . 20 . . . Projectiles . | . . . . . . Explosions 20 | . . 20 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 28 | . . 28 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 368 | . 36 14 . . 368 Average Temperature 140 | . 19 5 . . 173 Received Heat Transfer 615 | . 6 144 . . 465 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 517 | . 37 . . . 480 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 216 | . 54 216 84 . . Initial 84 | . . 22 84 . . Average 49 | . 24 102 84 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 79 100 . . Level 1 7 | . . 20 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 3 6 . . 9 Peak Tracking Total 5 | . 2 3 . . 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 . 1 . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 9 3 . 4 . Successful 11 | . 5 2 . 4 . Failed 5 | . 4 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 9 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 2 . 4 . Record 1 | . 1 . . . . Part Schematic 4 | . . . . 4 . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 39 | . . . . 39 39 Total Orders 2 | . . . . 2 . FOLLOW 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 25 | . . . . . 25 Total Damage 613 | . . . . . 613 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3312 | 86 244 186 17 2303 476 Spaces Moved 2378 | 69 251 153 12 1634 259 Core 21 | 12 . . . . 9 Treads . | . . . . . . Legs 2010 | 57 17 40 12 1634 250 Wheels . | . . . . . . Hover 347 | . 234 113 . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 52 150 120 100 Average Speed 113 | 107 75 72 150 122 120 Slowest Speed 150 | 120 120 150 150 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 43 23 5 91 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed 109 | . . 98 . . 11 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 105 | . . 98 . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2797 | 80 301 198 11 1829 378 Wait 227 | . 32 7 . 121 67 Move 2373 | 68 250 152 11 1633 259 Hop . | . . . . . . Pick Up 25 | 6 7 4 . 5 3 Fast Attach 7 | . . 1 . 3 3 Attach 23 | 6 3 6 . 3 5 Detach 7 | . 2 1 . 2 2 Swap 12 | . 4 1 . 2 5 Drop 14 | . 1 2 . 5 6 Fire 49 | . 2 24 . . 23 Melee 60 | . . . . 55 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 13) 234 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x2 472 | -9/Materials | Lost 4 parts (1p2n1w) 489 | -9/Materials | Discovered new exit (range 15) 517 | -9/Materials | Entered Mines 518 | -9/Mines | Assembled infested the area 520 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 534 | -9/Mines | Entered Zion 728 | -7/Zion | Found CR-A16's Pointy Stick 808 | -7/Zion | Given the Hacking Drone Bay 808 | -7/Zion | Found Prototype Device 979 | -7/Zion | Imprinted 981 | -7/Zion | Declared Zion's savior 1063 | -7/Zion | Learned Factory repair station intel 1083 | -7/Zion | Visited the Megawrench Repair Shop 1083 | -7/Zion | Megawrench repaired 5 parts 1819 | -7/Zion | Given A8's code to call for help 1980 | -7/Zion | Discovered new exit (range 14) 2314 | -7/Zion | Identified Hacking Drone Bay 2837 | -7/Zion | Entered Proximity Caves 2837 | -6/Proximity Caves | Accompanied by 4 allies 3035 | -6/Proximity Caves | Spotted B-75 Beast 3051 | -6/Proximity Caves | Destroyed B-75 Beast 3287 | -6/Proximity Caves | Core integrity fell below 50% 3305 | -6/Proximity Caves | Core integrity fell below 20% 3313 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03264_ B-48 Gladiator destroyed. 03264_ HV Slug penetrates Wall. 03268_ Aluminum Leg destroyed. 03269_ HV Slug penetrates Terminal. 03269_ HV Slug penetrates Wall. 03271_ HV Slug penetrates G-50 Soldier. 03271_ G-50 Soldier suffers critical hit. 03271_ Destroyed Carbon-fiber Leg. 03271_ HV Slug penetrates G-50 Soldier. 03271_ G-50 Soldier suffers critical hit. 03271_ G-50 Soldier destroyed. 03272_ Bore Cannon destroyed. 03274_ G-50 Soldier destroyed. 03275_ Mace fries itself beyond repair. 03277_ Lgt. Angular Momentum Engine destroyed. 03277_ Rocket Launcher destroyed. 03278_ Overheating: Energy bleed (-14). 03279_ Carbon-fiber Leg destroyed. 03280_ Overheating: Energy bleed (-10). 03284_ Enh. Flamer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | #### ##????#####??#######???????????????????????? | | # #???## "#?# #???????????????????????? | | ##### #"## #???????????????????????? | | #?????????#?????????????? | | ####????? ######????????? | | ### # +## ! ### ##### ???????? | | ####?# #" "" %=## ???????? | | # ?????# #"" % % #?????????????? | | #??????# # ## #??????????????? | | ???????# # " ### g ### ##??????????????? | | ???????# # # #?# ##???????????????????? | | ???????# # ## #????????????????????? | | ??###### "]"# @ #????????????????????? | | ?## ## #" "! # g ##????????????????????? | | ?# ## #" !% # ####?????????????????????? | | ## ## ###### !## #????????????????????????? | | # ## #????????????????????????? | | ??????????????????????? | | ## ####### ??????????????????????? | | ### #????? ??????????????????????? | | ## ##????# #?????????????????????? | | ##?????## ######?????????????????????? | | #???????# #??????????????????????????? | | ## #???????# "%??????????????????????????? | | ?# #???????## ??????????????????????????? | | ?## ##????????## ?????????????????????????? | | ??# #??????????? ?????????????????????????? | | ?? ##??????????? ##????????????????????????? | | ? ##???????????? #?????????????????????????? | | ## ?????????????? ??????????????????????????? | | ?# ?????????????? ????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 54 Salvage Targeting 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed TransportGyrokineticScythe Manual? 0 Play Time 00:54:30 Cumulative 8.3 hours Start 2020.09.18 @ 02:47:40 End 2020.09.18 @ 03:51:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 91edd2ec-f030-4671-96a4-a49206abf858