Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 12:56:19 Player: Tuja Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1802) 1802 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1140) 1140 TOTAL SCORE: 7277 Bonus ------- Follower Combat Kills 340 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 706/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (5) --- Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter A0-MCA's Component Scanner > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Great Axe > --- INVENTORY (10) --- Light Nuclear Core Angular Momentum Engine Gravmag System Improved Heat Sink Matter Compressor (15) Gravity Neutralizer Hypervelocity Gauss Rifle Antimatter Cannon Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Ion Cannon Hypervelocity Gauss Rifle Great Axe > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Gravmag System Improved Heat Sink Matter Compressor Gravity Neutralizer Hypervelocity Gauss Rifle Antimatter Cannon Improved Grenade Launcher Improved Datajack [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion 3 | . . . . . . . 3 . Utility 4 | . . 2 2 . . . . . Weapon 1 | . . . . . . . 1 . Parts Attached 56 | 7 3 6 3 21 2 1 13 . Power 6 | 1 . . . 4 . . 1 . Engine 3 | 1 . . . 2 . . . . Core 3 | . . . . 2 . . 1 . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 2 . 5 . . 6 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 9 | 2 1 2 . 4 . . . . Hover 6 | . . . . 1 . . 5 . Flight 1 | . . . . . . . 1 . Utility 18 | 1 2 2 3 6 . 1 3 . Device 7 | . 1 1 1 4 . . . . Storage 4 | 1 1 1 . . . . 1 . Processor 3 | . . . . 1 . 1 1 . Hackware 1 | . . . 1 . . . . . Protection 3 | . . . 1 1 . . 1 . Artifact . | . . . . . . . . . Weapon 16 | 3 . 2 . 6 2 . 3 . Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon 3 | . . . . 2 . . 1 . Ballistic Gun 5 | 2 . 1 . 1 . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 26 | . 1 6 . 11 . . 2 6 Power 3 | . . 1 . 2 . . . . Propulsion 10 | . 1 2 . 3 . . 1 3 Utility 7 | . . 1 . 4 . . . 2 Weapon 6 | . . 2 . 2 . . 1 1 Highest Loss Streak 6 | . 1 4 . 4 . . 2 6 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 14 | 2 5 11 12 18 19 19 10 10 Power 1 | . 1 2 2 2 1 1 1 2 Propulsion 4 | . . 1 3 6 8 7 . 1 Utility 4 | . 1 5 3 3 5 6 3 3 Weapon 3 | . 1 1 3 5 4 4 3 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . . 3 . 3 2 5 Power 2 | . . . . . . 1 . 1 Propulsion 4 | . . . . 1 . 1 1 1 Utility 3 | . . . . 1 . . 1 1 Weapon 4 | . . . . 1 . 1 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 82 78 84 94 100 100 95 63 Engine 2 | . 14 4 . 5 . . . . Core 4 | . . . . 1 9 9 6 6 Wheel 13 | . 22 18 18 16 18 18 . . Hover 7 | . . . . . . . 28 14 Device 17 | . 1 16 13 25 27 22 6 6 Storage 9 | . 14 17 18 9 9 9 6 6 Processor 10 | . . . . 7 9 13 19 13 Protection 6 | . . . 9 8 9 9 5 . Energy Gun 1 | . 14 4 . . . . . . Energy Cannon 4 | . . . . 7 7 . 8 . Ballistic Gun 6 | . 14 15 18 8 7 . 2 6 Impact Weapon 3 | . . . . . 1 9 4 . Special Melee Weapon 2 | . . . . . 1 9 . . Peak Build Rating 60 | 6 8 10 17 32 29 37 60 60 Average Rating 31 | 3 5 8 14 26 29 33 54 43 On Entrance 21 | . 6 8 9 17 29 29 37 60 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 52 50 53 62 58 53 52 28 Greatest Support 41 | 20 26 26 26 32 32 32 41 25 Greatest Overweight (x) 5 | 2 1 3 2 5 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 Average Capacity 16 | 7 10 20 20 20 20 20 10 10 Most Carried 20 | 4 11 13 15 20 19 20 20 10 Average Carried 14 | 2 5 11 12 18 18 19 9 10 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 Final Carried 20 | 2 11 13 15 19 19 20 10 10 Class Distribution -------------------- 36% | Mutant 30% | Scavenger-Mutant 14% | Scout 10% | Commander-Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scout | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Matter Collected 1710 | 194 168 293 . 610 . 34 298 113 Remotely . | . . . . . . . . . Salvage Created 2492 | . 411 458 . 1192 . . 318 113 Parts 120 | . 17 25 . 53 . . 15 10 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 5 | . 2 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Combat Hostiles Destroyed 44 | . 5 10 . 23 . . 2 4 Melee 1 | . . . . . . . 1 . Guns 31 | . 5 10 . 13 . . 1 2 Cannons 9 | . . . . 7 . . . 2 AOE 3 | . . . . 3 . . . . Classes Destroyed 11 | . 5 2 . 3 . . 1 . Worker 7 | . 2 . . 2 . . 3 . Builder 1 | . . . . 1 . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 6 | . 1 2 . 2 . . 1 . Operator 2 | . 1 . . . . . 1 . Watcher 1 | . . . . 1 . . . . Swarmer 11 | . . 3 . 4 . . . 4 Grunt 25 | . 5 5 . 15 . . . . Brawler 1 | . . . . 1 . . . . Sentry 6 | . . 2 . 3 . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | . 5 7 . 5 . . 3 4 Combat Bots Only 4 | . 2 3 . 4 . . 1 4 Max Kills in Single Turn 2 | . 1 1 . 2 . . 1 1 Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Hostile Shots Fired 296 | . 23 57 . 94 . . 93 29 Missed 79 | . 4 15 . 20 . . 32 8 Hits 217 | . 19 42 . 74 . . 61 21 Melee 4 | . . . . 4 . . . . Projectile 213 | . 19 42 . 70 . . 61 21 Critical Strikes 7 | . . 2 . 3 . . 2 . Damage Taken 2918 | . 232 501 . 1208 . . 662 315 Core 512 | . 36 161 . 171 . . 128 16 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 30 | . . . . 30 . . . . Regen/Repaired (Parts) 228 | . . . . . . 228 . . Core Remaining (%) 78 | 100 85 59 . . . 68 . . Volleys Fired 173 | . 29 33 . 86 . . 14 11 Largest 2 | . 2 2 . 2 . . 2 2 Hottest 120 | . 70 73 . 110 . . 120 93 Shots Fired 321 | . 58 65 . 156 . . 25 17 Gun 241 | . 58 65 . 98 . . 9 11 Cannon 72 | . . . . 50 . . 16 6 Launcher 8 | . . . . 8 . . . . Special . | . . . . . . . . . Kinetic 181 | . 29 46 . 86 . . 9 11 Thermal 120 | . 29 19 . 50 . . 16 6 Explosive 8 | . . . . 8 . . . . Electromagnetic 12 | . . . . 12 . . . . Robot Hit Streak 13 | . 10 13 . 9 . . 9 3 Robot Miss Streak 5 | . 2 5 . 5 . . 5 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 209 | . 40 48 . 92 . . 20 9 Core Hits 116 | . 17 23 . 65 . . 7 4 Critical Kills 4 | . . . . 1 . . 1 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 14 | . 5 2 . 2 . . 1 4 Burn 7 | . 5 2 . . . . . . Destroy 5 | . . . . 1 . . . 4 Corrupt 1 | . . . . 1 . . . . Smash 1 | . . . . . . . 1 . Melee Attacks 27 | . . 3 . 1 . . 23 . Impact 16 | . . 3 . 1 . . 12 . Slashing 11 | . . . . . . . 11 . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4541 | . 520 681 . 2355 . . 870 115 Guns 2565 | . 520 672 . 1267 . . 60 46 Cannons 1028 | . . . . 693 . . 266 69 Explosions 395 | . . . . 395 . . . . Melee 544 | . . . . . . . 544 . Ramming 9 | . . 9 . . . . . . Kinetic 1980 | . 223 512 . 1139 . . 60 46 Thermal 1485 | . 297 160 . 693 . . 266 69 Explosive 395 | . . . . 395 . . . . Electromagnetic 128 | . . . . 128 . . . . Impact 339 | . . . . . . . 339 . Slashing 205 | . . . . . . . 205 . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 1 . 6 6 6 . . Average Corruption 5 | . . 1 . 5 6 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . . 2 . 34 8 28 . . Message Errors 18 | . . . . 9 1 8 . . Matter Fused 15 | . . . . 7 2 6 . . Heat Flow Errors 11 | . . 1 . 5 2 3 . . Energy Discharges 9 | . . . . 3 2 4 . . Parts Rejected 2 | . . 1 . 1 . . . . Data Loss (minor) 8 | . . . . 2 1 5 . . Data Loss (major) 5 | . . . . 3 . 2 . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 293 | . . . . 7 . . 286 . Projectiles . | . . . . . . . . . Explosions 7 | . . . . 7 . . . . Melee 286 | . . . . . . . 286 . Knockbacks 2 | . . . . . . . 2 . Impact 2 | . . . . . . . 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . . 4 . 26 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 239 | . 141 137 . 239 236 153 238 98 Average Temperature 77 | . 54 46 . 121 122 65 104 50 Received Heat Transfer 978 | . 129 210 . 567 . . 72 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 5 2 . 1 . . 1 . Heat Transferred 3515 | . 1258 629 . 1110 . . 407 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 86 | 100 100 100 100 62 100 . 100 . Level 1 13 | . . . . 37 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 362 | . 73 101 42 362 130 . 35 . Initial 126 | . . 3 32 . 126 . . . Average 69 | . 29 42 15 146 86 . 4 . Influence Increases 1986 | . 161 288 13 1279 24 . 131 90 Destroy 0b10 Robot/C 1080 | . 100 200 . 660 . . 40 80 Destroy 0b10 Robot/NC 120 | . 25 10 . 60 . . 25 . Destroy Leader 258 | . 22 50 . 156 . . 20 10 Allied During Kill 189 | . . . . 189 . . . . Successful Hack 135 | . 13 26 13 43 24 . 16 . Disable Machine 105 | . . . . 90 . . 15 . Destroy Structure 69 | . 1 2 . 51 . . 15 . Lose Combat Pursuer 30 | . . . . 30 . . . . Influence Decreases 1986 | . 153 219 90 953 320 30 129 92 Entered New Map 282 | . . 5 45 . 200 30 . 2 Time Decay 1144 | . 143 164 45 493 120 . 129 50 Lost Part 210 | . 10 50 . 110 . . . 40 Lost Ally 200 | . . . . 200 . . . . Purge Threat 150 | . . . . 150 . . . . Squads Dispatched 11 | . 1 2 . 5 . . 3 . Investigation 5 | . . 1 . 4 . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . 1 1 . . . . 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Distress Signals 5 | . . 1 . 3 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 68 | . 6 13 5 35 . . 6 3 Peak Tracking Total 7 | . 2 6 7 5 . . 4 3 Tactical Retreats 2 | . . . . 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Traps Triggered 4 | . . 2 . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts 3 | . . . . 3 . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Disabled 7 | . . . . 6 . . 1 . Max in Single Turn 1 | . . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Machines Accessed 34 | . 2 5 2 13 2 7 3 . Terminals 24 | . 2 5 2 11 2 . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 116 | . 8 14 7 41 6 32 8 . Successful 73 | . 4 7 3 20 3 32 4 . Failed 42 | . 4 6 4 21 3 . 4 . Catastrophic 7 | . 1 1 . 3 1 . 1 . Database Lockouts 1 | . . 1 . . . . . . Manual 58 | . 7 14 1 26 6 . 4 . Terminals 79 | . 8 14 7 38 6 . 6 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 50 | . 2 3 2 9 1 32 1 . Record 32 | . . . . . . 31 1 . Robot Schematic 1 | . . 1 . . . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 4 | . 1 1 1 1 . . . . Terminal Index 3 | . 1 1 . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 4 | . . . 1 2 1 . . . Proto ID Catalog 1 | . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 20 | . 2 4 1 9 2 . 2 . Terminals 19 | . 2 4 1 8 2 . 2 . Botnet 19 | . 2 4 1 8 2 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Monitor 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 4 2 10 2 . 3 . Full Trace Events 5 | . 1 . . 4 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 . . . . Highest-Rated Group 173 | . . . . 173 . . . . Highest-Rated Ally 29 | . . . . 29 . . . . Total Orders . | . . . . . . . . . Ally Attacks 70 | . . . . 70 . . . . Total Damage 916 | . . . . 916 . . . . Kills 12 | . . . . 12 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Active Infowar (turns) 3578 | . . . . 1081 247 1002 1102 146 Sensors 3578 | . . . . 1081 247 1002 1102 146 Machine Analysis 1087 | . . . . . . . 1085 2 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Turns Passed 4754 | 52 346 398 134 1327 247 1002 1102 146 Spaces Moved 3951 | 45 259 245 113 677 208 867 1426 111 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 2403 | 29 259 245 113 677 208 867 5 . Hover 1532 | . . . . . . . 1421 111 Flight . | . . . . . . . . . Fastest Speed 38 | 50 80 105 105 105 115 115 38 105 Average Speed 90 | 84 90 110 112 119 115 115 52 105 Slowest Speed 165 | 150 105 145 120 165 115 115 115 106 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 34 26 16 89 49 56 18 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 17 | . . 2 . . . . 15 . Terrain Destroyed 70 | . . 2 . 53 . . 15 . Melee 17 | . . 2 . . . . 15 . Projectile 5 | . . . . 5 . . . . AOE 48 | . . . . 48 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Total 4743 | 56 313 302 120 1029 215 873 1713 122 Wait 430 | 2 12 5 1 207 4 . 199 . Move 3943 | 44 258 244 112 676 207 866 1425 111 Hop . | . . . . . . . . . Pick Up 48 | 3 10 7 4 14 1 3 6 . Fast Attach 19 | 4 1 2 1 8 . . 3 . Attach 26 | 2 2 5 2 7 . . 8 . Detach 3 | . 1 . . . . . 2 . Swap 32 | 1 . 2 . 19 2 1 7 . Drop 25 | . . . . 8 1 3 13 . Fire 173 | . 29 33 . 86 . . 14 11 Melee 27 | . . 3 . 1 . . 23 . Ram 1 | . . 1 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap 3 | . . . . 3 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Identified exit to Mines 248 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x2 533 | -9/Materials | Identified exit to Mines 615 | -9/Materials | Lost 4 parts (1p1n2w) 749 | -9/Materials | Discovered new exit (range 3) 781 | -9/Materials | Central database locked down 797 | -9/Materials | Entered another Materials area 797 | -8/Materials | Evolved 2 slots: Utility x2 815 | -8/Materials | Identified exit to Storage 931 | -8/Materials | Entered Storage 1101 | -8/Storage | Lost 4 parts (1n3u) 1423 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1537 | -8/Storage | Garrison activated, responded to threat 1596 | -8/Storage | Lost 3 allies 1702 | -8/Storage | Identified exit to Recycling 1722 | -8/Storage | Build established: Commander-Mutant 1956 | -8/Storage | Lost 3 allies 2107 | -8/Storage | Discovered new exit (range 9) 2254 | -8/Storage | Used back door to open Recycling access 2258 | -8/Storage | Entered Recycling 2437 | -8/Recycling | Build established: Scavenger-Mutant 2474 | -8/Recycling | Scanned before Scraplab entrance 2494 | -8/Recycling | Entered Scraplab 2503 | -8/Recycling | Discovered new exit (range 2) 2503 | -8/Recycling | Identified exit to Scraptown 2505 | -8/Recycling | Entered Scraptown 2561 | -8/Scraptown | Visited Fellowship of the Rings 2570 | -8/Scraptown | Visited Red Mages 2589 | -8/Scraptown | Visited Symbiants 2622 | -8/Scraptown | Visited CR-KLE's Repair Center 2630 | -8/Scraptown | CR-KLE repaired 9 parts 2660 | -8/Scraptown | Visited Assassins FH 2688 | -8/Scraptown | Visited Cyclists 2731 | -8/Scraptown | Visited UFD Registry 2731 | -8/Scraptown | Registered with UFD as "Flakunit" 2775 | -8/Scraptown | Visited The Evicted 2839 | -8/Scraptown | Entered Cyclist Reading Room 2925 | -8/Scraptown | Visited Scrap Suit Storage 2933 | -8/Scraptown | Found Scrap Suit 2953 | -8/Scraptown | Visited A0-MCA Data Center 2960 | -8/Scraptown | Given a C rating by A0-MCA 2965 | -8/Scraptown | Found A0-MCA's Component Scanner 3001 | -8/Scraptown | Visited Curators Association 3139 | -8/Scraptown | Visited LU-1G1's Boring Crew 3193 | -8/Scraptown | Visited Derelict Rescue Squad 3213 | -8/Scraptown | Visited Supply Room 3259 | -8/Scraptown | Visited Junk Cannon Lab 3284 | -8/Scraptown | Visited Science Guys 3426 | -8/Scraptown | Met Optimus 3426 | -8/Scraptown | Accepted into 0bPrime 3505 | -8/Scraptown | Discovered new exit (range 3) 3506 | -8/Scraptown | Identified exit to Factory 3507 | -8/Scraptown | Entered Factory 3507 | -6/Factory | Evolved 4 slots: Propulsion x3, Weapon x1 3589 | -6/Factory | Discovered new exit (range 7) 3592 | -6/Factory | Identified exit to Lower Caves 3825 | -6/Factory | Build established: Scout 4128 | -6/Factory | Build established: Assassin 4528 | -6/Factory | Discovered exit to Lower Caves (range 4) 4605 | -6/Factory | Spotted B-75 Beast 4609 | -6/Factory | Entered Lower Caves 4651 | -6/Lower Caves | Encountered a Warlord checkpoint 4660 | -6/Lower Caves | Lost 6 parts (3n2u1w) 4755 | -6/Lower Caves | Self-destructed Last Messages --------------- 04635_ HV Slug penetrates S-27 Virus. 04635_ HV Slug penetrates Wall. 04637_ HV Slug penetrates S-27 Virus. 04637_ S-27 Virus suffers critical hit (Destroy). 04637_ S-27 Virus destroyed. 04637_ HV Slug penetrates Wall. 04639_ Lgt. Nuclear Core fries itself beyond repair. 04640_ Autogun fries itself beyond repair. 04640_ Acquired 26 matter. 04641_ Acquired 30 matter. 04644_ VTOL Module fries itself beyond repair. 04644_ Autogun fries itself beyond repair. 04646_ Acquired 30 matter. 04651_ Component scanned: Deuterium Engine [UR-REU(M)]. 04651_ UR-REU(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????######?????????????? | | ??????????????????????????????# #???????####??? | | ??????????????????????????????# ##??????## ###? | | ??????????????????????????????# #???###?# ## | | ??????????????????????????????# ##?# ### | | ???????????????? ????????###??# ## ### # | | ??????????????? ???###?# ??## #?#### # | | ??????????????? ### ## ???# ##????# # | | ??????????????? #### ##?????# | | ?????????????? #????### | | ?????????????? #????# ### | | ????????????? ####????# ### | | ?????????????# #???????# #? | | ?????????????# ###???????# #? | | ?????????????? ## ## ##??????????# ## | | ????????????????????## ?## ##??????????## # | | ?????????????????????##?## ##??????????## | | ????????????????????????# ##?????????## | | ?????????????????BB????## ####??????# | | ?????????????????BB????# @ ##?????# # | | ???????????????? ### #?????# ## | | ???????????????? ### ####??## ## | | ???????????? #; ### ##?## ## | | ??????????? #;####?# ### #### | | ???????????? ##?????# ## ##??# | | ???????????? ## ????????### ### ##???? | | ???????????? ??#???????????# ##?## ##???? | | ????????????? ??????????????# #???## ###?? | | ?????????????????????????????# #???## ##? | | ?????????????????????????????# ?### #? | | ?????????????????????????????# #?# ## # | | ?????????????????????????????#####?# ###?# | | ???????????????????????????????????# ###?? | | ???????????????????????????????????# #??# # | | ???????????????????????????????????## #???#### | | ???????????????????????????????????## ##??????? | | ???????????????????????????????????# ###???????? | | ???????????????????????????????????#####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 18 Energy Capacity 275 Matter Stores 390 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ Y-45 Defender | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticlePointySuit Manual? 0 Play Time 01:10:39 Cumulative 70.5 hours Start 2025.08.15 @ 15:17:55 End 2025.08.16 @ 12:56:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 39 Adventurer 4 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 46 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fce0d0f-4219-47ca-8b3a-f47915add975