Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 23:07:04 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1821) 1821 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1816) 1816 TOTAL SCORE: 6722 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 1883 Friendly Fire -162 Cogmind --------- Core Integrity 5/700 Matter 265/300 Energy 290/290 System Corruption 0% Temperature Hot (222) Movement Treading (545) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Wheel Armored Wheel > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Propulsion Shielding Hacking Suite > --- WEAPON (4) ------- Pulse Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Heavy Deuterium Engine Cooled Deuterium Engine Medium Treads Armored Huge Wheel Improved Cooling System Improved Cooling System Weight Redist. System Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Improved Propulsion Shielding Dynamic Insulation System System Restoration Module Plasma Cannon Assault Rifle Assault Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher Scythe Great Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Deuterium Engine Cooled Deuterium Engine Medium Treads Armored Huge Wheel Improved Cooling System Weight Redist. System Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Recoil Stabilizer Propulsion Shielding Improved Propulsion Shielding Dynamic Insulation System System Restoration Module Pulse Rifle Plasma Cannon Assault Rifle Advanced Assault Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher Scythe Great Axe [Rating: 44] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 2 . . Weapon 2 | . . . 2 . . . Parts Attached 52 | 6 9 . 20 11 2 4 Power 6 | 1 1 . 4 . . . Engine 6 | 1 1 . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 3 . 7 2 1 1 Treads 2 | . . . 1 . . 1 Leg 9 | 2 3 . 4 . . . Wheel 5 | . . . 2 2 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 4 . 2 4 . 1 Device 3 | . 2 . . . . 1 Storage 3 | 1 1 . 1 . . . Processor 3 | . 1 . . 2 . . Hackware 1 | . . . . 1 . . Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 18 | 2 1 . 7 5 1 2 Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 1 . 3 . . . Ballistic Cannon 4 | . . . . 2 . 2 Launcher 5 | . . . 3 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . 2 1 1 1 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility . | . . . . . . . Weapon 4 | . . . 2 1 . 1 Highest Loss Streak 1 | . . . 1 1 1 1 To Critical Strikes . | . . . . . . . Average Backups 17 | 3 8 11 14 22 23 23 Power 1 | . . 1 1 2 3 3 Propulsion 2 | 2 2 3 1 1 2 2 Utility 7 | . 3 4 8 9 10 10 Weapon 5 | . 2 3 2 8 8 8 Tool/Special . | . . . . . . . Unused Backups 25 | . 5 . 4 2 . 14 Power 4 | . 1 . . . . 3 Propulsion 6 | . 2 . 2 . . 2 Utility 13 | . 1 . 2 2 . 8 Weapon 2 | . 1 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 99 100 Engine 9 | . 14 14 9 7 7 7 Treads 4 | . . . 3 7 7 7 Leg 11 | . 28 28 16 . . . Wheel 9 | . . . 7 15 14 15 Device 7 | . 13 . 8 7 4 . Storage 9 | . 14 14 9 7 7 7 Processor 7 | . . 14 5 7 15 15 Hackware 3 | . . . . 6 7 7 Protection 3 | . . . 3 6 2 6 Energy Gun 3 | . . . 3 3 7 6 Ballistic Gun 18 | . 28 28 32 10 . . Ballistic Cannon 6 | . . . . 12 14 9 Slashing Weapon 2 | . . . . 2 6 11 Peak Build Rating 44 | 6 9 8 25 42 42 44 Average Rating 25 | 4 8 8 19 36 41 41 On Entrance 18 | . 6 8 8 24 41 40 Avg Prop Armor Cover (%) 8 | . . . 8 7 8 9 Naked Turns . | . . . . . . . Heaviest Build 116 | 12 29 27 106 113 113 116 Greatest Support 41 | 20 26 20 41 26 28 22 Greatest Overweight (x) 11 | . 1 1 4 5 11 5 Average Overweight (x) 2 | . . 1 1 4 3 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 6 12 15 19 25 25 25 Most Carried 25 | 5 11 11 18 25 25 25 Average Carried 17 | 3 8 11 14 23 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 5 11 11 18 25 25 24 Class Distribution -------------------- 56% | Gunner 31% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Matter Collected 2549 | 197 221 9 716 794 306 306 Remotely . | . . . . . . . Salvage Created 2032 | . 190 . 731 844 193 74 Parts 99 | . 9 . 36 42 7 5 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 29 | . . 4 . . 19 6 Prevented 2 | . . . . . 2 . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Combat Hostiles Destroyed 37 | . 4 . 13 11 6 3 Guns 26 | . 4 . 12 5 5 . Cannons 4 | . . . . 2 . 2 AOE 7 | . . . 1 4 1 1 Classes Destroyed 12 | . 1 . 9 1 . 1 Worker 6 | . . . 3 3 . . Builder 2 | . . . . 2 . . Hauler 2 | . . . 1 1 . . Recycler 7 | . . . 1 6 . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 1 1 . . Swarmer 7 | . . . 2 5 . . Grunt 18 | . 4 . 6 4 3 1 Brawler 3 | . . . 2 . 1 . Duelist 2 | . . . 1 . 1 . Sentry 6 | . . . 2 2 1 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 2 . 5 4 2 1 Combat Bots Only 4 | . 2 . 4 4 2 1 Max Kills in Single Turn 2 | . 1 . 2 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Hostile Shots Fired 206 | . 28 . 64 78 19 17 Missed 67 | . 2 . 21 33 9 2 Hits 139 | . 26 . 43 45 10 15 Melee 2 | . . . 2 . . . Projectile 137 | . 26 . 41 45 10 15 Critical Strikes 5 | . 1 . 3 1 . . Damage Taken 2220 | . 363 . 821 591 241 204 Core 340 | . 46 . 96 101 50 47 Absorbed by Shields . | . . . . . . . Redirected to Shielding 54 | . . . . 43 1 10 Regen/Repaired (Parts) 222 | . . . 140 82 . . Core Remaining (%) 77 | 100 . 60 73 . . . Volleys Fired 123 | . 21 . 44 34 13 11 Largest 4 | . 2 . 4 4 4 4 Hottest 180 | . 40 . 126 160 173 180 Shots Fired 401 | . 42 . 164 109 46 40 Gun 283 | . 42 . 158 53 19 11 Cannon 104 | . . . . 50 26 28 Launcher 14 | . . . 6 6 1 1 Special . | . . . . . . . Kinetic 352 | . 42 . 152 92 32 34 Thermal 35 | . . . 6 11 13 5 Explosive 14 | . . . 6 6 1 1 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 16 . 10 12 6 16 Robot Miss Streak 6 | . 2 . 5 6 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 246 | . 29 . 98 67 21 31 Core Hits 129 | . 15 . 48 43 12 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . 1 3 2 3 Burn 3 | . . . 1 1 1 . Blast 6 | . . . . 2 1 3 Melee Attacks 15 | . . . . 14 . 1 Impact . | . . . . . . . Slashing 15 | . . . . 14 . 1 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5501 | . 296 . 1753 1807 686 959 Guns 2371 | . 296 . 1184 540 207 144 Cannons 1643 | . . . . 681 321 641 Explosions 1291 | . . . 569 462 158 102 Melee 196 | . . . . 124 . 72 Ramming . | . . . . . . . Kinetic 3546 | . 296 . 1117 1053 362 718 Thermal 468 | . . . 67 168 166 67 Explosive 1291 | . . . 569 462 158 102 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 196 | . . . . 124 . 72 Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 4 2 . . . . Message Errors 2 | . 2 . . . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . 45 . 37 Projectiles 5 | . . . . 5 . . Explosions . | . . . . . . . Melee 77 | . . . . 40 . 37 Knockbacks 8 | . . . . 6 2 . Impact . | . . . . . . . Kinetic 8 | . . . . 6 2 . Secondary . | . . . . . . . Self-Inflicted Damage 61 | . . . . 32 29 . Shots 2 | . . . . 1 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 363 | . 27 203 126 192 363 246 Average Temperature 68 | . 9 105 27 46 160 113 Received Heat Transfer 1169 | . 204 . 360 138 81 386 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1230 | . . . 222 444 416 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Maximum Alert Level 3 | . 1 . 2 3 . . Low Security (%) 29 | 100 52 . 37 6 . . Level 1 42 | . 47 . 27 55 . . Level 2 23 | . . . 34 27 . . Level 3 4 | . . . . 10 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 891 | . 318 . 597 891 . . Initial 182 | . . . . 182 . . Average 318 | . 165 . 314 423 . . Influence Increases 3550 | . 487 . 1109 1275 542 137 Destroy 0b10 Robot/C 1880 | . 260 . 600 540 380 100 Destroy 0b10 Robot/NC 185 | . 15 . 50 120 . . Destroy Leader 398 | . 76 . 146 136 30 10 Allied During Kill 568 | . 82 . 188 169 102 27 Successful Hack 58 | . 18 . 16 24 . . Disable Machine 150 | . 15 . 15 120 . . Destroy Structure 176 | . 6 . 79 91 . . Lose Combat Pursuer 135 | . 15 . 15 75 30 . Influence Decreases 3172 | . 314 173 706 787 683 509 Entered New Map 779 | . . 84 . 221 331 143 Time Decay 1874 | . 314 70 496 526 262 206 Lost Part 349 | . . 19 60 40 70 160 Lost Ally 20 | . . . . . 20 . Purge Threat 150 | . . . 150 . . . Squads Dispatched 20 | . 4 . 7 8 . 1 Investigation 1 | . 1 . . . . . Extermination 2 | . . . . 2 . . Reinforcement 9 | . 3 . 4 2 . . Assault 2 | . . . . 1 . 1 Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Distress Signals 4 | . 1 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 17 1 38 26 18 8 Peak Tracking Total 9 | . 4 . 5 6 9 6 Tactical Retreats 6 | . 1 . 1 3 1 . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Machines Disabled 12 | . 1 . 1 8 1 1 Max in Single Turn 1 | . 1 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Machines Accessed 22 | . 7 . 11 4 . . Terminals 11 | . 4 . 5 2 . . Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 2 1 . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 46 | . 14 . 25 7 . . Successful 26 | . 6 . 16 4 . . Failed 20 | . 8 . 9 3 . . Catastrophic 7 | . 4 . 2 1 . . Database Lockouts . | . . . . . . . Manual 8 | . 2 . 3 3 . . Terminals 24 | . 9 . 11 4 . . Fabricators . | . . . . . . . Repair Stations 10 | . 2 . 6 2 . . Recycling Units 4 | . 3 . 1 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access 3 | . . . 2 1 . . Terminal Hacks 10 | . 4 . 6 . . . Prototype ID Bank 2 | . 1 . 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 1 . 5 2 . . Scan Component 5 | . 1 . 3 1 . . Repair 3 | . . . 2 1 . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 3 | . . . 3 . . . Insert Component 2 | . . . 2 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 1 2 . . Terminals 3 | . . . 1 2 . . Botnet 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 17 | . 7 . 6 4 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 3 | . . . 2 1 . . Time 78 | . . . 52 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Total Allies 2 | . 1 . . . 1 . Largest Group 2 | . 1 1 1 1 2 1 Highest-Rated Group 116 | . 62 62 83 98 116 91 Highest-Rated Ally 98 | . 62 62 83 98 96 91 Total Orders . | . . . . . . . Ally Attacks 178 | . 20 20 59 46 16 17 Total Damage 7617 | . 521 310 1884 2843 1514 545 Kills 77 | . 12 3 20 27 13 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Turns Passed 5100 | 54 863 330 1379 1479 569 426 Spaces Moved 2907 | 39 488 148 845 812 347 228 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 1157 | 31 488 148 490 . . . Wheels 1742 | . . . 355 812 347 228 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 140 130 145 Average Speed 143 | 105 156 190 130 143 140 145 Slowest Speed 245 | 120 190 190 190 155 245 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 3 86 16 74 22 47 36 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . . . . 1 2 Spaces Dug 12 | . . . . 12 . . Terrain Destroyed 142 | . . . 57 63 17 5 Melee 11 | . . . . 11 . . Projectile 12 | . . . . 7 4 1 AOE 119 | . . . 57 45 13 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Total 3525 | 49 552 197 1025 1023 392 287 Wait 293 | . 15 49 75 105 18 31 Move 2901 | 38 487 147 844 811 346 228 Hop . | . . . . . . . Pick Up 48 | 5 10 . 19 14 . . Fast Attach 15 | 6 1 . 4 3 1 . Attach 12 | . . . 7 3 1 1 Detach 4 | . . . 2 1 1 . Swap 79 | . 8 1 16 29 11 14 Drop 34 | . 10 . 14 9 . 1 Fire 123 | . 21 . 44 34 13 11 Melee 15 | . . . . 14 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 9) 277 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 7) 403 | -10/Materials | Discovered new exit (range 11) 894 | -10/Materials | Discovered new exit (range 4) 902 | -10/Materials | Discovered new exit (range 6) 918 | -10/Materials | Identified exit to Subcaves 918 | -10/Materials | Entered Subcaves 935 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1154 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1156 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1220 | -10/Subcaves | Learned location of Zion (-7) 1220 | -10/Subcaves | Met a Zionite searching for "candidates" 1235 | -10/Subcaves | Discovered new exit (range 9) 1235 | -10/Subcaves | Discovered new exit (range 5) 1241 | -10/Subcaves | Identified exit to Materials 1244 | -10/Subcaves | Learned 2 Materials zone layouts 1248 | -10/Subcaves | Entered Materials 1248 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1249 | -8/Materials | Identified exit to Factory 1417 | -8/Materials | Repaired Assault Rifle 1546 | -8/Materials | Build established: Gunner 1579 | -8/Materials | Repaired Lgt. Assault Rifle 1897 | -8/Materials | Garrison activated, responded to threat 2347 | -8/Materials | Build established: Tank 2627 | -8/Materials | Entered Factory 2627 | -7/Factory | Evolved 2 slots: Utility x2 2699 | -7/Factory | Repaired Assault Rifle 2912 | -7/Factory | Build established: Gunner 3414 | -7/Factory | Garrison activated, responded to threat 3551 | -7/Factory | Discovered new exit (range 12) 3827 | -7/Factory | First assault squad dispatched 4024 | -7/Factory | Noticed a derelict Sapper rigging charges 4045 | -7/Factory | Identified exit to Lower Caves 4106 | -7/Factory | Entered Lower Caves 4148 | -7/Lower Caves | Learned Factory garrison access intel 4395 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4408 | -7/Lower Caves | Identified exit to Zion 4455 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4632 | -7/Lower Caves | Discovered new exit (range 6) 4673 | -7/Lower Caves | Identified exit to Lower Caves 4675 | -7/Lower Caves | Entered another Lower Caves area 4700 | -7/Lower Caves | Discovered new exit (range 10) 4706 | -7/Lower Caves | Learned Factory security intel 4713 | -7/Lower Caves | Identified exit to Factory 4744 | -7/Lower Caves | Spotted B-75 Beast 4785 | -7/Lower Caves | Destroyed B-75 Beast 4886 | -7/Lower Caves | Core integrity fell below 50% 5025 | -7/Lower Caves | Build established: Mutant 5088 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5097 | -7/Lower Caves | Core integrity fell below 20% 5101 | -7/Lower Caves | Self-destructed Last Messages --------------- 04934_ Destroyed Wheel. 04956_ Acquired 40 matter. 04957_ Acquired 37 matter. 05003_ Searching scrap... 05003_ Found Kinecellerator. 05003_ Found 35 Matter. 05004_ Acquired 27 matter. 05034_ Player 2 attaches Kinecellerator. 05088_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05090_ Adv. Assault Cannon destroyed. 05090_ Slug penetrates Wall. 05092_ Y-64 Sentinel: "REQUESTING BACKUP." 05092_ Y-64 Sentinel destroyed. 05095_ Acquired 41 matter. 05097_ Destroyed VTOL Module. 05098_ Axe fries itself beyond repair. 05099_ Player 2 attaches Hvy. Ion Cannon. Player 2: "How dare they destroy my Hvy. Ion Cannon." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ? ????? | | ?????????????????????????????????????????# ????? | | ????????????????# ???????????????????? ? ?????? | | ????????????????# ??????????????????? #?????? | | ???????????????? ??????????????????? #?????? | | ???????????????? ????????????#????? #??##?? | | ????????????????# ???????????? #?##? ## #?? | | ???????????????## ????????????# # ## # ???? | | ???????????????# ????????????? ?#???? | | ???????????????? ?????######### # #???? | | ????????????????? ?????# % # #????? | | ???????? ???????# ?????# #??????????? | | ????????? #?????# #?????# ###### ##??????????? | | ??????????? ????# ####### ##??# ###????????# | | ????????????? ?## #??# # #????????# | | ???????????# # # ##### #??## ##????????# | | ?????????????# # "# ##??## # #?????????# | | ?????????????# # +=%"# ##??# # ##????????# | | ?????????????# # # # ####@%"# ##?# ##???????# | | ???????????????? # #" * "# ### ######### | | ?????????????? ?# #" s gg# #### ## ## | | ????????????? #?# # $!! g# #??## # | | ??????????? ??# ;#;#b### ##???## # "" | | ??????????# ???# g@% #?????# # | | ??????????# ???#######;####???# ## ## " | | ??????????## ???????????#???????# ## ### | | ???????????###????????????????????###?######?# " | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 13% | -8/Materials Lgt. Assault Rifle | 33% | -8/Materials Assault Rifle | 18% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Slots Evolved 6 | . . 4 2 . . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 2 . . . . Weapon 1 | . . 1 . . . . Parts Attached 82 | . 10 5 32 23 5 7 Parts Lost 30 | . . 2 4 3 6 15 Damage Taken 4727 | . 194 348 482 1398 648 1657 Core 600 | . 29 23 51 72 35 390 Player 2/Cogmind (%) 63 | . 38 100 34 41 41 89 Absorbed by Shields 96 | . . . 96 . . . Damage Inflicted 7543 | . 521 310 1884 2843 1440 545 Player 2/Cogmind (%) 57 | . 63 100 51 61 67 36 Combat Hostiles Destroyed 60 | . 9 3 17 17 12 2 Player 2/Cogmind (%) 61 | . 69 100 56 60 66 40 Game ------ Seed SwarmDirectedPerforator Manual? 0 Play Time 01:09:19 Cumulative 25.8 hours Start 2026.07.13 @ 00:24:21 End 2026.07.16 @ 23:07:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 41% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(270) Steam 0 RUN: 34a892eb-50d3-4dea-ab46-a78477eaa340