Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 13:06:58 Player: Core Death Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (184) 920 Value Destroyed (8258) 8258 Prototype IDs (292) 5840 Alien Tech Used (8) 1600 Bonus (27743) 27743 TOTAL SCORE: 53861 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 6340 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -23694 Cogmind --------- Core Integrity 1/1600 Matter 4/300 Energy 822/825 System Corruption 43% Temperature Cool (0) Movement Rolling (110) Ox1 Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- Antimatter Reactor Improved Fusion Compressor (fused) Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Experimental Biometal Medium Treads Experimental Biometal Medium Treads High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (13) ----- Experimental Coolant Injector Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Experimental Core Shielding Experimental Utility Shielding Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (2) ------- Zionite Alpha Cannon Mk. II > --- INVENTORY (5) ---- Experimental Matter Compressor (241) Experimental Weapon Cycler Experimental Utility Shielding High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Antimatter Reactor Improved Fusion Compressor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Experimental Biometal Medium Treads Experimental Biometal Medium Treads High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Experimental Core Shielding Experimental Utility Shielding Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Biometal Leg Experimental Biometal Leg Experimental Coolant Injector Zionite Biocell Array Experimental Matter Compressor Experimental Weapon Cycler Experimental Utility Shielding Zionite Weapon Casing Experimental System Purifier High-powered Transdimensional Reconstructor Long-range Gatling Laser Cooled Nova Cannon Zionite Alpha Cannon Mk. II [Rating: 228] Favorites ----------- Power Quantum Reactor Engine Ion Engine Power Core Improved Fusion Compressor Reactor Quantum Reactor Propulsion Centrium Wheel Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Tactical Coordination Suite Device Tactical Coordination Suite Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . 2 . . . . 2 . 2 2 . . Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . . . Utility 11 | . . . . . . . 6 . . . . 1 . . 2 . . . . 1 . 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 358 | 3 11 1 2 13 2 26 8 8 9 . 2 8 8 5 5 3 . 8 3 11 10 15 52 67 78 Power 38 | 1 . . . . . 1 . . 1 . . 1 2 1 . 2 . . . . 2 1 4 9 13 Engine 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Core 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 3 Reactor 30 | . . . . . . 1 . . 1 . . . 2 . . 2 . . . . 2 1 4 7 10 Propulsion 45 | . 2 . 2 4 . 5 1 2 1 . 2 . . . . . . . . 2 . 1 9 4 10 Treads 15 | . 2 . 2 2 . 3 . 1 . . 1 . . . . . . . . 1 . . . . 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 30 | . . . . 2 . 2 1 1 1 . 1 . . . . . . . . 1 . 1 9 4 7 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 185 | 2 3 . . 1 2 12 6 2 5 . . 5 4 4 5 . . 6 . 8 7 10 35 41 27 Device 99 | 2 . . . . 2 12 3 1 1 . . 3 3 3 2 . . 3 . 4 5 8 27 15 5 Storage 14 | . 1 . . . . . 2 . 2 . . . . . 1 . . . . . 1 1 . 6 . Processor 15 | . . . . . . . . . . . . 1 . . 1 . . . . 2 . . 1 7 3 Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Protection 50 | . 2 . . 1 . . 1 1 2 . . 1 1 1 1 . . 3 . 2 . 1 7 7 19 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 90 | . 6 1 . 8 . 8 1 4 2 . . 2 2 . . 1 . 2 3 1 1 3 4 13 28 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 57 | . 4 1 . 4 . 4 1 . . . . . 1 . . . . . 2 . . 1 3 10 26 Ballistic Gun 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . 2 . . 4 . 4 . 1 2 . . 1 1 . . . . 1 1 . 1 . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Piercing Weapon 7 | . . . . . . . . 2 . . . 1 . . . 1 . . . 1 . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 . . . 3 . . . 2 . . . . 1 . 1 2 1 2 11 . Corrupted Parts 11 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 7 System Corruption 59 | . . . . . . 7 . . . . 1 . . . . . . . . . . . 8 1 42 Parts Lost 31 | . 1 . . 1 . 3 . . . . . . . . . . . 4 . . . . 2 4 16 Power 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Propulsion 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Utility 13 | . . . . 1 . 1 . . . . . . . . . . . 3 . . . . 2 1 5 Weapon 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 3 Highest Loss Streak 4 | . 1 . . 1 . 1 . . . . . . . . . . . 4 . . . . 1 2 4 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Average Slot Usage (%) 93 | . 99 100 100 100 100 99 97 93 93 93 93 90 93 93 94 94 94 93 94 92 89 83 96 87 87 Engine 2 | . 14 14 11 11 11 10 . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . 6 6 6 6 6 5 8 6 5 9 10 10 10 9 9 8 15 6 7 Treads 7 | . 27 28 44 43 22 21 9 1 . . . . . . . . . . . . . . . . 1 Wheel 17 | . . . . . 22 22 14 18 20 20 19 17 17 17 15 15 15 15 15 17 19 17 23 24 21 Device 18 | . . . . . 8 11 26 21 22 26 26 27 28 33 31 31 31 31 36 30 27 27 21 15 10 Storage 8 | . 11 14 11 11 11 11 19 20 14 13 13 7 5 5 6 10 10 10 10 9 9 8 4 5 3 Processor 6 | . . . . . . . . . . . . 1 5 5 8 5 5 5 5 9 9 8 11 12 21 Protection 9 | . 15 14 11 11 2 . 6 10 15 13 13 13 11 6 10 10 10 9 5 4 1 . 10 11 12 Energy Cannon 7 | . 21 21 22 20 22 13 6 1 . . . . . 5 5 5 5 3 3 4 4 3 3 5 4 Launcher 3 | . 4 6 . 1 . 8 6 9 13 13 13 10 11 5 5 2 . . 4 3 3 3 . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . 2 5 5 1 . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 258 | 13 100 100 100 100 100 99 128 130 128 120 120 130 161 164 153 162 157 157 153 160 189 202 242 258 159 Greatest Support 112 | 20 40 40 80 80 20 28 56 56 56 52 52 52 52 52 52 52 52 52 52 62 62 78 96 96 112 Greatest Overweight (x) 10 | . 2 2 1 4 4 4 4 10 7 2 2 2 3 3 2 3 3 3 2 2 3 3 2 2 1 Average Overweight (x) 2 | . 1 2 1 1 4 3 3 6 3 2 2 2 2 2 2 2 3 2 2 2 2 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 23 | 7 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 19 Most Carried 25 | 6 17 16 15 22 25 25 19 24 25 24 25 25 25 24 25 25 25 25 20 25 25 25 25 25 20 Average Carried 20 | 4 12 16 14 14 23 23 16 19 24 24 24 24 24 23 23 24 24 23 17 21 24 24 23 18 17 Final Capacity 25 | 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 5 Final Carried 25 | 4 16 16 14 21 24 19 19 24 24 24 23 25 22 24 24 25 25 17 20 25 25 25 20 20 4 Class Distribution -------------------- 47% | Scavenger-Mutant 13% | Mutant 9% | Scavenger-Assassin 8% | Generator-Mutant 7% | Derelict-Mutant 6% | Generator-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Derelict-Mutant | -3/Quarantine Derelict-Mutant | -2/Research Generator-Mutant | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Matter Collected 7962 | 230 120 87 66 168 20 333 482 120 155 . 102 83 270 143 208 216 . 39 107 128 123 441 593 1796 1932 Remotely 612 | 30 . . . . . . 482 100 . . . . . . . . . . . . . . . . . Salvage Created 10892 | 116 439 128 269 580 . 284 . 85 221 . . . 906 . . 34 . 119 223 128 194 223 1683 1538 3722 Parts 556 | 11 26 5 12 39 . 12 . 10 7 . . . 5 . . 5 . 2 3 5 9 5 107 108 185 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | 1 1 . . . . . . . . . . . . . . . . . . 1 . 2 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . 5 19 . 13 4 . 9 . . . . 27 10 2 4 . . . . . . Prevented 11 | . . . . . . 3 . 5 3 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Combat Hostiles Destroyed 111 | . 8 2 2 10 . 15 . . 11 . . . 4 . . . . . 6 1 3 . 14 1 34 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cannons 33 | . 2 1 2 6 . . . . . . . . . . . . . . . . . . 12 1 9 AOE 50 | . 6 1 . 4 . 15 . . 11 . . . 4 . . . . . 6 . 3 . . . . Classes Destroyed 24 | 2 6 . 1 2 . 4 . . 1 . . . 1 . . 1 . . 1 . . . 2 2 1 Worker 16 | . 2 . . 3 . . . . . . . . . . . . . . . 2 1 . 7 1 . Builder 9 | . 1 . . 4 . . . . . . . . . . . . . . . . 1 . 3 . . Tunneler 5 | 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 1 1 2 1 . . . . . . . . . . . . . . . . 1 1 2 . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 7 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 5 . . Swarmer 16 | . . . . . . 8 . . 3 . . . . . . . . . . . 3 . 2 . . Saboteur 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 31 | . 8 2 1 8 . 4 . . 3 . . . . . . . . . 4 . . . 1 . . Brawler 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . 2 . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-EX 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 13 | . . . . . . . . . 3 . . . . . . . . . . . . . . 10 . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Commander 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 3 6 2 4 5 . 6 . . 4 . . . 3 . . 1 . . 4 2 4 1 5 1 6 Combat Bots Only 6 | . 3 2 1 4 . 6 . . 4 . . . 3 . . . . . 4 1 3 . 2 1 6 Max Kills in Single Turn 3 | 1 3 1 1 3 . 3 . 1 3 . . . 2 . . 1 . . 2 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . 2 . 3 . . 3 . . . 2 . . . . . 2 . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 10 | . . . . 1 . . . . . . . . . . . . . 2 . . . . . 2 5 YI-UF0 (-9/Mines) Zhirov (-4/Zhirov) Perun (-4/Zhirov) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Damage Taken 10875 | . 254 46 71 199 . 478 24 28 130 . 14 48 . 22 24 . . 414 50 . 145 . 1994 450 6484 Core 1308 | . 53 10 14 12 . 43 . . 7 . . . . . . . . 95 . . 34 . 104 59 877 Absorbed by Shields 6850 | . . . . . . 129 12 . 39 . 5 19 . 24 26 . . 104 . . . . . 313 6179 Redirected to Shielding 1159 | . . . . . . . . . . . . . . . . . . 101 . . . . 277 27 754 Regen/Repaired (Parts) 405 | . . . . . . . . . . . . . 32 . . . . . . . . . . 343 30 Core Remaining (%) 81 | 100 . 74 . . . 82 . . . . 99 . . 100 . . . . 91 . 90 100 . . . Volleys Fired 1023 | 14 31 7 9 29 . 17 1 12 9 . . 1 10 . . . . 1 20 13 28 5 118 200 498 Largest 2 | 2 2 2 2 2 . 2 1 1 2 . . 2 2 . . . . 1 2 1 1 1 1 2 1 Hottest 180 | 100 136 136 136 136 . 60 90 90 60 . . 60 60 . . . . 20 133 90 90 90 90 180 94 Shots Fired 1129 | 28 51 11 18 58 . 24 1 12 18 . . 2 20 . . . . 1 21 13 28 5 116 210 492 Gun 38 | 28 . . . . . . . 10 . . . . . . . . . . . . . . . . . Cannon 860 | . 41 7 18 52 . . 1 2 . . . . . . . . . . 14 13 24 5 116 75 492 Launcher 95 | . 10 4 . 6 . 24 . . 18 . . 2 20 . . . . . 7 . 4 . . . . Special 136 | . . . . . . . . . . . . . . . . . . 1 . . . . . 135 . Kinetic 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . Thermal 359 | 28 41 7 18 52 . . 1 2 . . . . . . . . . 1 14 13 24 5 3 150 . Explosive 95 | . 10 4 . 6 . 24 . . 18 . . 2 20 . . . . . 7 . 4 . . . . Electromagnetic 151 | . . . . . . . . . . . . . . . . . . . . . . . . . 151 Phasic 514 | . . . . . . . . . . . . . . . . . . . . . . . 113 60 341 Robot Hit Streak 53 | 5 9 4 6 7 . 7 . . 7 . . 2 8 . . . . . 22 24 6 11 34 22 53 Robot Miss Streak 4 | 2 3 3 2 3 . 2 . . 1 . . . 1 . . . . . . 2 1 . 3 1 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 508 | . . . . . . . . . . . . . . . . . . . . . . . . 16 492 Shots Hit Robots 692 | 17 26 6 11 37 . 9 . 4 7 . . 2 11 . . 1 . 2 17 4 7 8 83 53 387 Core Hits 450 | 5 21 8 5 26 . 63 . 3 29 . . . 10 . . 1 . 2 16 3 10 2 32 48 166 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . . . . . . 1 . . . . . . . . . . . 1 . 2 6 8 3 Meltdown 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impale 9 | . . . . . . . . 1 . . . . . . . . . . . . . 1 4 3 . Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 133 | . . . . . . . . 10 . . . 1 . . . 1 4 3 . . . 4 72 38 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 133 | . . . . . . . . 10 . . . 1 . . . 1 4 3 . . . 4 72 38 . Sneak Attacks 58 | . . . . . . . . 4 . . . . . . . 1 . 1 . . . 3 14 35 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43020 | 208 1190 248 228 1362 . 2170 . 332 1539 . . 85 1754 . . 78 . 154 1256 129 542 360 5198 5258 20929 Guns 219 | 208 . . . . . . . 11 . . . . . . . . . . . . . . . . . Cannons 28125 | . 451 103 228 695 . . . . . . . . . . . . . . 421 129 160 159 3705 1406 20668 Explosions 8595 | . 718 145 . 617 . 2170 . . 1539 . . 85 1754 . . . . . 835 . 382 . 89 . 261 Melee 4537 | . . . . . . . . 268 . . . . . . . 78 . 139 . . . 201 1404 2447 . Ramming 124 | . 21 . . 50 . . . 53 . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . . . Thermal 4991 | 208 451 103 228 695 . . . . . . . . . . . . . 15 421 129 160 159 65 2096 261 Explosive 8245 | . 718 145 . 617 . 2170 . . 1539 . . 85 1754 . . . . . 835 . 382 . . . . Electromagnetic 3340 | . . . . . . . . . . . . . . . . . . . . . . . 89 . 3251 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 4537 | . . . . . . . . 268 . . . . . . . 78 . 139 . . . 201 1404 2447 . Phasic 21772 | . . . . . . . . . . . . . . . . . . . . . . . 3640 715 17417 Highest Corruption 43 | . . . . . . 7 . . . . 2 . . . . . . . . . . . 11 10 43 Average Corruption 8 | . . . . . . 7 . . . . 1 . . . . . . . . . . . 4 6 14 Corruption Purged 22 | . . . . . . . . . . . . . . . . . . . . . . . 11 11 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . . . 1 . . . . . . . . . . . . . . . . 51 33 65 Message Errors 28 | . . . . . . . . . . . . . . . . . . . . . . . 11 5 12 Matter Fused 35 | . . . . . . . . . . . . . . . . . . . . . . . 10 11 14 Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 5 Energy Discharges 17 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 8 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Data Loss (minor) 26 | . . . . . . . . . . . . . . . . . . . . . . . 8 9 9 Data Loss (major) 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 2 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 8 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1922 | . 53 . . 44 . 23 . . 19 . . 2 . . . . . . 6 . 2 77 815 377 504 Projectiles 1101 | . . . . 44 . . . . . . . . . . . . . . . . 2 1 550 . 504 Explosions 133 | . 51 . . . . 23 . . 19 . . 2 . . . . . . 6 . . . 32 . . Melee 688 | . 2 . . . . . . . . . . . . . . . . . . . . 76 233 377 . Knockbacks 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Impact 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 489 | . 152 . . 90 . 159 . . . . . . . . . . . . . . 34 . 54 . . Shots 13 | . 3 . . 3 . 5 . . . . . . . . . . . . . . 1 . 1 . . Rammed 34 | . 2 . . 5 . . . 27 . . . . . . . . . . . . . . . . . Targets Rammed 35 | . 2 . . 6 . . . 27 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 326 | 312 276 138 317 192 . 18 40 40 158 . . 18 130 . . . . . 247 94 8 . 272 184 326 Average Temperature 74 | 121 90 49 157 60 . 6 25 25 68 . . 10 60 . . . . . 94 32 3 . 68 55 77 Received Heat Transfer 480 | . 57 45 18 45 . 65 . 9 115 . . . . . 4 . . . . . . . 54 24 44 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 25 Combat Hostiles 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 25 Parts Fried 72 | . . . . . . . . . . . . . . . . . . . . . . . 5 2 65 Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 19 | . 1 1 1 2 . . . . . . . . . . . . . . . 4 1 2 . 7 . Heat Transferred 8877 | 629 814 185 407 1258 . . . . . . . . . . . . . 9 600 200 250 250 100 4025 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Peak Influence 1819 | 20 378 186 172 261 . . 785 . . . . 488 224 429 363 . . . . 39 249 28 849 1819 . Initial 536 | . 13 88 72 66 . . 273 . . . . 53 170 149 210 . . . . . 16 28 4 536 . Average 248 | 8 92 175 114 79 . . 439 . . . . 247 209 241 266 . . . . 17 163 24 258 1124 . Maximum Alert Level 5 | . 1 . . 1 . . 3 . . . . 2 1 2 1 . . . . . 1 . 3 5 . Low Security (%) 45 | 100 74 100 100 86 . . . . . . . 56 6 46 . . . . . 100 52 100 56 . . Level 1 17 | . 25 . . 13 . . 58 . . . . 27 93 39 100 . . . . . 47 . 20 . . Level 2 7 | . . . . . . . 17 . . . . 15 . 13 . . . . . . . . 17 7 . Level 3 2 | . . . . . . . 23 . . . . . . . . . . . . . . . 5 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . 2 3 . 1 1 . . . . 4 . 1 . . . . . . 1 . 11 4 . Investigation 4 | . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . . . Extermination 11 | . . . . . . . . . . . . 1 . . . . . . . . 1 . 8 1 . Reinforcement 9 | . 1 . 1 2 . . . . . . . 1 . 1 . . . . . . . . 1 2 . Assault 6 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . 2 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Distress Signals 23 | . 1 . . . . . . . . . . 3 . 1 1 . . . . . . . 1 16 . Communications Jammed 36 | . . . . . . . . . . . . . . 12 . . . . . . . . 24 . . Distress Signals 33 | . . . . . . . . . . . . . . 11 . . . . . . . . 22 . . Times Spotted 291 | . 11 2 3 10 . 28 6 8 13 . 1 11 5 2 2 12 1 3 4 3 5 . 56 21 84 Peak Tracking Total 9 | . 5 2 1 4 . 9 3 4 4 . 1 4 3 1 2 5 1 3 4 2 3 . 7 5 7 Tactical Retreats 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Traps Triggered 6 | . . . . . . . . . . . . 3 . 1 . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . 3 . Most Traps Carried 5 | . . . . . . . . . . . . . . . . 5 5 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Machines Disabled 34 | . 4 . . 1 . 1 5 . . . . 1 . . . . 1 1 . . 3 . 4 6 7 Max in Single Turn 2 | . 2 . . 1 . 1 . . . . . . . . . . 1 1 . . 1 . 2 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Machines Accessed 15 | . 3 . 2 . . . . 2 2 3 . . . . . 1 1 . . . . . . 1 . Terminals 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 37 | . 7 . 7 . . . . 7 2 11 . . . . . 1 1 . . . . . . 1 . Successful 25 | . 1 . 1 . . . . 7 2 11 . . . . . 1 1 . . . . . . 1 . Failed 12 | . 6 . 6 . . . . . . . . . . . . . . . . . . . . . . Catastrophic 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 7 . 7 . . . 8 . . . . 14 . 2 6 . . . . 3 5 5 11 . . Terminals 14 | . 6 . 7 . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . . . 1 . . . . 7 2 11 . . . . . 1 1 . . . . . . 1 . Record 8 | . . . . . . . . 6 . 2 . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 2 . . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Full Trace Events 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 2 . . . . . . . . . . 4 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Total Allies 83 | . . . . 1 4 2 5 . . . 1 8 18 2 4 . 4 . . 1 . 2 3 28 . Largest Group 25 | . . . . 1 4 6 10 10 6 3 4 8 24 24 25 25 24 22 2 1 . 2 2 15 . Highest-Rated Group 1890 | . . . . 31 155 207 544 544 367 148 244 538 1003 1067 1304 1285 1218 1160 100 29 . 298 298 1890 . Highest-Rated Ally 269 | . . . . 31 41 41 85 79 79 79 96 96 85 85 103 103 103 103 50 29 . 269 269 269 . Zionite Dispatches 14 | . . . . . . . 2 . . . . 3 . 1 3 . . . . 1 . 2 2 . . Heavy 5 | . . . . . . . 1 . . . . 1 . 1 1 . . . . . . . 1 . . Light 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 48 | . . . . . . . . . . . . 3 . 1 1 . . . . 4 . 1 5 33 . STAY 19 | . . . . . . . . . . . . . . . . . . . . 1 . . . 18 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . DROP 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . EXPLORE 10 | . . . . . . . . . . . . 2 . 1 1 . . . . 1 . . . 5 . RETURN 7 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 3 2 . Ally Attacks 658 | . . . . 7 . 60 38 47 13 . 11 74 32 33 10 66 19 33 15 . . . 34 166 . Total Damage 37737 | . . . . 103 . 1308 1650 1372 393 . 402 2398 963 762 397 2680 623 1744 609 . . . 3399 18934 . Kills 159 | . . . . 2 . 15 13 9 2 . 2 19 2 6 4 15 3 2 2 . . . 15 48 . Allies Corrupted 4 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 1 1 . 2 . . . . . . . . 1 . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . 2 . 2 1 . . . . 1 . . 3 3 . Drone Recoveries 10 | . . . . . . . . . . . . 2 . 1 1 . . . . 1 . . 3 2 . Decoded 0b10 Intel 200 | . . . . . . . . . . . . 1 . 5 2 . . . . 11 2 7 151 21 . Traps 13 | . . . . . . . . . . . . . . . . . . . . . . . 12 1 . Emergency Access 8 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 . Items 66 | . . . . . . . . . . . . . . . . . . . . . . . 57 9 . Machines 6 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Garrisons 9 | . . . . . . . . . . . . . . 2 . . . . . 1 1 1 4 . . Patrols 50 | . . . . . . . . . . . . 1 . . . . . . . 1 1 1 40 6 . Reinforcements 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Guards 46 | . . . . . . . . . . . . . . 2 2 . . . . 9 . 5 28 . . Zionite Intel Received 5 | . . . . . . . 1 . . . . 2 . . . . . . . . 1 . 1 . . Main Access 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Turns Passed 23090 | 84 856 330 205 1471 1337 1281 387 1091 620 130 317 581 336 173 231 960 727 366 1206 477 417 479 3302 3690 2036 Spaces Moved 13228 | 21 268 98 57 312 931 820 227 413 327 81 221 413 210 122 131 599 461 170 884 350 288 308 1872 2423 1221 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 715 | . 252 98 57 306 . . . 2 . . . . . . . . . . . . . . . . . Legs 37 | 21 16 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 12476 | . . . . 6 931 820 227 411 327 81 221 413 210 122 131 599 461 170 884 350 288 308 1872 2423 1221 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 320 240 140 140 140 126 126 123 123 123 123 123 123 123 123 138 123 123 120 120 120 110 110 110 Average Speed 135 | 120 266 320 240 238 140 140 146 197 152 123 123 123 123 126 123 137 138 133 123 120 120 133 128 114 110 Slowest Speed 640 | 120 320 320 240 240 140 140 155 640 205 123 123 123 138 138 123 138 138 138 123 123 135 135 130 130 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 1 Exploration Rate (%) 45 | 4 34 17 11 53 88 92 8 66 53 68 35 16 93 10 6 81 69 75 85 14 36 9 56 39 60 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 8 | . 1 . . 1 . . . . . 1 . 5 . . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . . . 2 4 2 . 1 1 . . . . . . 2 1 . 1 . . . . . . Spaces Dug 113 | . 7 . . . . . . 1 . . . 1 . . . . 3 . 13 2 10 1 53 12 10 Terrain Destroyed 853 | . 97 41 . 59 . 126 1 1 110 . . 7 63 . . . 3 . 71 7 43 1 76 42 105 Melee 32 | . . . . . . . . . . . . 1 . . . . 3 . . . . 1 24 3 . Projectile 196 | . . . . . . . 1 1 . . . . . . . . . . 2 7 12 . 52 39 82 AOE 625 | . 97 41 . 59 . 126 . . 110 . . 6 63 . . . . . 69 . 31 . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Qua Res Acc Com Ac0 Total 17434 | 54 357 105 108 970 966 922 280 507 434 111 266 482 274 139 202 733 544 302 991 397 343 362 2563 3120 1902 Wait 2120 | 10 17 . 41 600 25 6 39 30 76 31 41 48 36 11 61 120 23 109 82 10 1 12 365 273 53 Move 13203 | 20 267 97 56 311 930 819 226 412 326 80 220 413 209 121 130 598 460 169 883 349 287 307 1871 2422 1220 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | 2 18 . . 9 5 4 4 6 4 . 1 5 1 . 3 6 1 3 3 5 5 4 23 27 21 Fast Attach 110 | 1 4 . . . 1 . 2 1 3 . . 3 6 2 1 . . 2 . 3 5 13 16 29 18 Attach 111 | 2 4 . 2 3 . 7 5 1 3 . . 1 2 . 3 1 . 4 . 3 1 1 16 26 26 Detach 56 | 1 2 . . . 1 . . . 1 . . 2 . 2 2 . . . . 5 1 1 7 24 7 Swap 148 | . 3 1 . 10 1 19 1 6 3 . 2 4 . 3 1 2 . 3 3 5 6 1 24 13 37 Drop 195 | 4 9 . . 2 3 6 2 2 9 . 2 4 10 . 1 5 1 8 . 4 9 14 34 44 22 Fire 1023 | 14 31 7 9 29 . 17 1 12 9 . . 1 10 . . . . 1 20 13 28 5 118 200 498 Melee 133 | . . . . . . . . 10 . . . 1 . . . 1 4 3 . . . 4 72 38 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 35 | . 2 . . 6 . . . 27 . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . . 16 . . Rewire 124 | . . . . . . 44 . . . . . . . . . . 55 . . . . . 1 24 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 3) 85 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 651 | -10/Materials | Discovered new exit (range 15) 941 | -10/Materials | Entered Mines 945 | -10/Mines | Met a Derelict bent on vengeance 1005 | -10/Mines | Learned Materials terminal intel 1072 | -10/Mines | Discovered new exit (range 5) 1271 | -10/Mines | Entered Materials 1271 | -9/Materials | Evolved 2 slots: Propulsion x2 1272 | -9/Materials | Loaded intel: 12 terminal locations 1305 | -9/Materials | Identified exit to Mines 1476 | -9/Materials | Entered Mines 1523 | -9/Mines | Met a Derelict testing a Signal Generator 1583 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1603 | -9/Mines | Destroyed YI-UF0 1856 | -9/Mines | Assembled infested the area 1861 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2540 | -9/Mines | Discovered new exit (range 9) 2609 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2613 | -9/Mines | Discovered new exit (range 5) 2947 | -9/Mines | Entered Zion 3091 | -7/Zion | Discovered new exit (range 9) 3241 | -7/Zion | Build established: Scavenger-Mutant 3274 | -7/Zion | Given the Hacking Drone Bay 3275 | -7/Zion | Found Prototype Device 3275 | -7/Zion | Identified Hacking Drone Bay 3307 | -7/Zion | Given A8's code to call for help 3725 | -7/Zion | Learned Factory non-interactive machine intel 3746 | -7/Zion | Found CR-A16's Pointy Stick 3986 | -7/Zion | Imprinted 3988 | -7/Zion | Declared Zion's savior 4284 | -7/Zion | Entered Proximity Caves 4284 | -6/Proximity Caves | Accompanied by 4 allies 4304 | -6/Proximity Caves | Learned Factory garrison access intel 4520 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5514 | -6/Proximity Caves | Discovered new exit (range 5) 5565 | -6/Proximity Caves | Entered Factory 5565 | -6/Factory | Accompanied by 5 allies 5565 | -6/Factory | Evolved 6 slots: Utility x6 5566 | -6/Factory | Loaded intel: 202 non-interactive machine locations 5567 | -6/Factory | Loaded intel: 3 garrison access locations 5702 | -6/Factory | Retrieved Zion intel report: Main Access 5702 | -6/Factory | Identified exit to Factory 5703 | -6/Factory | Zion Heavy squad teleported in 5899 | -6/Factory | Discovered new exit (range 15) 5915 | -6/Factory | First assault squad dispatched 5925 | -6/Factory | Zion Light squad teleported in 5952 | -6/Factory | Entered Lower Caves 5952 | -6/Lower Caves | Accompanied by 10 allies 5993 | -6/Lower Caves | Learned Factory stockpile data 5997 | -6/Lower Caves | Learned location of 1 exit from Factory 5997 | -6/Lower Caves | Learned Extension stockpile data 5997 | -6/Lower Caves | Learned Armory garrison access intel 6151 | -6/Lower Caves | Build established: Derelict-Mutant 6297 | -6/Lower Caves | Destroyed SY-3LU(g) 6501 | -6/Lower Caves | Build established: Scavenger-Mutant 6729 | -6/Lower Caves | Learned Factory terminal intel 7001 | -6/Lower Caves | Discovered new exit (range 15) 7043 | -6/Lower Caves | Entered another Lower Caves area 7043 | -6/Lower Caves | Accompanied by 6 allies 7099 | -6/Lower Caves | Discovered exit to Factory (range 7) 7156 | -6/Lower Caves | Found Prototype Device 7301 | -6/Lower Caves | Found Prototype Protection 7301 | -6/Lower Caves | Identified Zio. Weapon Casing 7432 | -6/Lower Caves | Ambushed by wild Derelicts 7626 | -6/Lower Caves | Discovered new exit (range 6) 7663 | -6/Lower Caves | Entered Data Miner 7663 | -6/Data Miner | Accompanied by 3 allies 7663 | -6/Data Miner | Discovered new exit (range 6) 7687 | -6/Data Miner | Met Data Miner 7711 | -6/Data Miner | Learned location of Section 7 (-3) 7711 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7727 | -6/Data Miner | Received God Mode back door access code from Data Miner 7793 | -6/Data Miner | Entered Proximity Caves 7793 | -5/Proximity Caves | Accompanied by 3 allies 7906 | -5/Proximity Caves | Escorted by Enhanced Grunt 8063 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8110 | -5/Proximity Caves | Entered Factory 8110 | -5/Factory | Accompanied by 3 allies 8110 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8111 | -5/Factory | Identified exit to Factory 8113 | -5/Factory | Loaded intel: 26 terminal locations 8146 | -5/Factory | Zion Heavy squad teleported in 8230 | -5/Factory | Allied Derelicts emerged from ambush trap array 8328 | -5/Factory | Incoming investigation squad redirected 8336 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8517 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8518 | -5/Factory | Zion Light squad teleported in 8562 | -5/Factory | Zion Recon squad teleported in 8691 | -5/Factory | Sucked down chute 8691 | -5/Factory | Entered Waste 8705 | -5/Waste | Spotted C-40 Crusher 8714 | -5/Waste | Destroyed C-40 Crusher 8735 | -5/Waste | Spotted C-40 Crusher 8747 | -5/Waste | Allies destroyed C-40 Crusher 8778 | -5/Waste | Spotted C-40 Crusher 8779 | -5/Waste | Build established: Derelict-Mutant 8779 | -5/Waste | Spotted C-40 Crusher 8781 | -5/Waste | Destroyed C-40 Crusher 8781 | -5/Waste | Spotted C-40 Crusher 8781 | -5/Waste | Destroyed C-40 Crusher 8783 | -5/Waste | Destroyed C-40 Crusher 8795 | -5/Waste | 7 allies followed down the chute 8835 | -5/Waste | Spotted C-40 Crusher 8836 | -5/Waste | Allies destroyed C-40 Crusher 8866 | -5/Waste | Warlord forces began an assault 8975 | -5/Waste | Discovered new exit (range 16) 9027 | -5/Waste | Entered Factory 9027 | -5/Factory | Accompanied by 24 allies 9158 | -5/Factory | Discovered exit to Factory (range 17) 9185 | -5/Factory | Zion Heavy squad teleported in 9200 | -5/Factory | Entered another Factory area 9200 | -4/Factory | Accompanied by 22 allies 9200 | -4/Factory | Evolved 2 slots: Utility x2 9201 | -4/Factory | Identified exit to Armory 9221 | -4/Factory | Discovered new exit (range 33) 9246 | -4/Factory | Zion Heavy squad teleported in 9298 | -4/Factory | Zion Kinetic Resupply teleported in 9392 | -4/Factory | Zion Hacking Resupply teleported in 9409 | -4/Factory | Identified exit to Upper Caves 9431 | -4/Factory | Entered Upper Caves 9431 | -4/Upper Caves | Accompanied by 25 allies 9662 | -4/Upper Caves | Build established: Scavenger-Skirmisher 9829 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10178 | -4/Upper Caves | Build established: Scavenger-Assassin 10356 | -4/Upper Caves | Discovered new exit (range 5) 10368 | -4/Upper Caves | Identified exit to Upper Caves 10391 | -4/Upper Caves | Entered another Upper Caves area 10391 | -4/Upper Caves | Accompanied by 21 allies 10442 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11034 | -4/Upper Caves | Encountered a Warlord checkpoint 11070 | -4/Upper Caves | Discovered new exit (range 13) 11084 | -4/Upper Caves | Learned 4 Research zone layouts 11093 | -4/Upper Caves | Identified exit to Zhirov 11118 | -4/Upper Caves | Entered Zhirov 11118 | -4/Zhirov | Accompanied by 22 allies 11118 | -4/Zhirov | Discovered new exit (range 3) 11143 | -4/Zhirov | Met Zhirov 11180 | -4/Zhirov | Found Alien Artifact 11180 | -4/Zhirov | Identified Integrated Dissipator 11180 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11227 | -4/Zhirov | Found Alien Artifact 11415 | -4/Zhirov | Attacked by Zhirov 11421 | -4/Zhirov | Allies destroyed Zhirov 11423 | -4/Zhirov | Allies destroyed Perun 11426 | -4/Zhirov | Found Prototype Hackware 11428 | -4/Zhirov | Found Alien Artifact 11430 | -4/Zhirov | Zhirov detonated his lab 11430 | -4/Zhirov | Cloak Generator disabled 11461 | -4/Zhirov | Lost 4 parts (3u1w) 11480 | -4/Zhirov | Identified exit to Proximity Caves 11484 | -4/Zhirov | Entered Proximity Caves 11484 | -3/Proximity Caves | Accompanied by 2 allies 11833 | -3/Proximity Caves | Spotted B-86 Titan 11849 | -3/Proximity Caves | Allies destroyed B-86 Titan 12076 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12290 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12622 | -3/Proximity Caves | Discovered new exit (range 15) 12643 | -3/Proximity Caves | Build established: Scavenger-Mutant 12646 | -3/Proximity Caves | Identified exit to Research 12690 | -3/Proximity Caves | Entered Research 12690 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12872 | -3/Research | Zion Infowar Resupply teleported in 12878 | -3/Research | Found Prototype Processor 12878 | -3/Research | Identified Exp. Signal Interpreter 13130 | -3/Research | Discovered new exit (range 20) 13165 | -3/Research | Identified exit to Quarantine 13167 | -3/Research | Entered Quarantine 13280 | -3/Quarantine | Found Alien Artifact 13280 | -3/Quarantine | Identified Core Reset Matrix 13280 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 13280 | -3/Quarantine | Used Core Reset Matrix 13284 | -3/Quarantine | Detected hypermatrix surge 13284 | -3/Quarantine | Sensed 13 artifacts in vicinity 13312 | -3/Quarantine | Found Phase Armor 13402 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13407 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13411 | -3/Quarantine | Found Transdimensional Reconstructor 13413 | -3/Quarantine | Found Transdimensional Reconstructor 13432 | -3/Quarantine | Warped through subspace 13434 | -3/Quarantine | Found Subatomic Replicator 13456 | -3/Quarantine | Retrieved Zion intel report: Main Access 13456 | -3/Quarantine | Identified exit to Research 13584 | -3/Quarantine | Entered Research 13584 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13623 | -2/Research | Build established: Derelict-Mutant 13699 | -2/Research | Zion Experimental squad teleported in 13740 | -2/Research | Zion Infowar Resupply teleported in 14031 | -2/Research | Discovered new exit (range 7) 14042 | -2/Research | Identified exit to Access 14063 | -2/Research | Entered Access 14063 | -1/Access | Accompanied by 1 ally 14063 | -1/Access | Evolved 2 slots: Power x2 14213 | -1/Access | Zion Infowar Resupply teleported in 14297 | -1/Access | Identified Quantum Router 14429 | -1/Access | Retrieved Zion intel report: Main Access 14429 | -1/Access | Identified exit to Surface 14594 | -1/Access | Build established: Generator-Assassin 14752 | -1/Access | Found Prototype Protection 14756 | -1/Access | Found Prototype Protection 14756 | -1/Access | Identified Zio. Shade Armor (x2) 14769 | -1/Access | Found Corrupted Prototype Energy Cannon 14833 | -1/Access | Identified Zio. Alpha Cannon Mk. II 15089 | -1/Access | Zion Heavy squad teleported in 15517 | -1/Access | Terminal network hard line cut 15707 | -1/Access | System corruption reached 10% 15969 | -1/Access | Build established: Generator-Mutant 16037 | -1/Access | Spotted B-99 Colossus 16096 | -1/Access | Warped through subspace 16124 | -1/Access | Warped through subspace 16335 | -1/Access | Spotted B-99 Colossus 16813 | -1/Access | First assault squad dispatched 16981 | -1/Access | Warped through subspace 17123 | -1/Access | Incoming assault squad redirected 17147 | -1/Access | Warped through subspace 17356 | -1/Access | Spotted B-99 Colossus 17356 | -1/Access | Spotted B-99 Colossus 17363 | -1/Access | Discovered new exit (range 3) 17364 | -1/Access | Identified exit to Command 17365 | -1/Access | Entered Command 17385 | -1/Command | Disengaged cave seal 17385 | -1/Command | Zionites emerged from the dark tunnel 17500 | -1/Command | Zionites emerged from the dark tunnel 17654 | -1/Command | Build established: Wizard-Mutant 17864 | -1/Command | Spotted Combat Programmer 17864 | -1/Command | Spotted Combat Programmer 17865 | -1/Command | First assault squad dispatched 17868 | -1/Command | Allies destroyed Combat Programmer 17892 | -1/Command | All MAIN.C guards destroyed 17923 | -1/Command | Found Prototype Device 17923 | -1/Command | Identified Thermal Barrier 17927 | -1/Command | Found Prototype Device 17927 | -1/Command | Identified AEGIS Remote Shield 17938 | -1/Command | Found Prototype Processor 17938 | -1/Command | Identified Exp. Targeting Computer 17940 | -1/Command | Found Prototype Reactor 17940 | -1/Command | Identified Zero-point Reactor 17975 | -1/Command | Found Zero-point Reactor 17979 | -1/Command | Found Prototype Protection 17979 | -1/Command | Identified Hvy. Regenerative Plating 17982 | -1/Command | Found Prototype Energy Cannon 17982 | -1/Command | Identified Cld. Nova Cannon 17993 | -1/Command | Found Prototype Launcher 18052 | -1/Command | Met MAIN.C 18063 | -1/Command | Allies destroyed MAIN.C Shell 18063 | -1/Command | 0b10 Conduit disabled 18063 | -1/Command | MAIN.C activated Command garrisons 18073 | -1/Command | Allies destroyed MAIN.C 18083 | -1/Command | Found Prototype Protection 18083 | -1/Command | Identified Exp. Powered Armor 18086 | -1/Command | Found Exp. Targeting Computer 18087 | -1/Command | Discovered exit to Surface (range 36) 18087 | -1/Command | Discovered exit to Surface (range 92) 18087 | -1/Command | Identified Adv. Micro-nuke Launcher 18087 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 18096 | -1/Command | Found Singularity Reactor 18213 | -1/Command | Found Singularity Reactor 18222 | -1/Command | Found Exp. Weapon Cycler 18226 | -1/Command | Found Exp. System Purifier 18247 | -1/Command | Build established: Scavenger-Mutant 18529 | -1/Command | Found Zio. Shade Armor 18560 | -1/Command | Found Zio. Shade Armor 18599 | -1/Command | Found Zio. Shade Armor 18712 | -1/Command | Found Zio. Alpha Cannon Mk. II 18715 | -1/Command | Found Zio. Alpha Cannon Mk. II 18720 | -1/Command | Found Zio. Weapon Casing 19245 | -1/Command | Found Exp. Core Analyzer 19636 | -1/Command | Found Exp. Targeting Computer 19764 | -1/Command | Found Zio. Weapon Casing 19801 | -1/Command | Found Quantum Capacitor 19896 | -1/Command | Found Zio. Alpha Cannon Mk. II 19900 | -1/Command | Found Zio. Alpha Cannon Mk. II 19981 | -1/Command | Found Exp. Targeting Computer 20295 | -1/Command | Found Exp. Targeting Computer 20581 | -1/Command | Found Zio. Weapon Casing 20586 | -1/Command | Found Zio. Shade Armor 20607 | -1/Command | Found Zio. Shade Armor 21049 | -1/Command | Warped through subspace to slip node 21049 | -1/Command | Discovered new exit (range 5) 21055 | -1/Command | Entered Access_0 21056 | -1/Access_0 | Sensed 4 artifacts in vicinity 21056 | -1/Access_0 | Met Architect 21072 | -1/Access_0 | Architect warped through subspace 21085 | -1/Access_0 | Destroyed A8 21131 | -1/Access_0 | Architect warped through subspace 21131 | -1/Access_0 | Subspace Access Node disabled 21174 | -1/Access_0 | Core integrity fell below 50% 21189 | -1/Access_0 | Architect warped through subspace 21237 | -1/Access_0 | Used Subatomic Replicator to create Supercharged Integrated Reactor 21242 | -1/Access_0 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 21252 | -1/Access_0 | Architect warped through subspace 21301 | -1/Access_0 | Architect warped through subspace 21344 | -1/Access_0 | Architect warped through subspace 21371 | -1/Access_0 | A6 warped into view 21375 | -1/Access_0 | Destroyed A6 21378 | -1/Access_0 | Architect warped through subspace 21404 | -1/Access_0 | Architect warped through subspace 21419 | -1/Access_0 | Subspace Access Node disabled 21448 | -1/Access_0 | Architect warped through subspace 21499 | -1/Access_0 | Architect warped through subspace 21547 | -1/Access_0 | Architect warped through subspace 21554 | -1/Access_0 | Found Sigix Broadsword 21587 | -1/Access_0 | Found Exp. Armor Integrity Analyzer 21601 | -1/Access_0 | Architect warped through subspace 21645 | -1/Access_0 | Architect warped through subspace 21656 | -1/Access_0 | A5 warped into view 21694 | -1/Access_0 | Destroyed A5 21700 | -1/Access_0 | Architect warped through subspace 21746 | -1/Access_0 | Architect warped through subspace 21790 | -1/Access_0 | Architect warped through subspace 21828 | -1/Access_0 | Architect warped through subspace 21829 | -1/Access_0 | Found Corrupted Exp. Weapon Cycler 21867 | -1/Access_0 | Architect warped through subspace 21901 | -1/Access_0 | Architect warped through subspace 21946 | -1/Access_0 | Architect warped through subspace 21995 | -1/Access_0 | Architect warped through subspace 22041 | -1/Access_0 | Architect warped through subspace 22094 | -1/Access_0 | Architect warped through subspace 22144 | -1/Access_0 | Architect warped through subspace 22189 | -1/Access_0 | Architect warped through subspace 22248 | -1/Access_0 | Architect warped through subspace 22274 | -1/Access_0 | Found Exp. Core Analyzer 22286 | -1/Access_0 | Architect warped through subspace 22332 | -1/Access_0 | Architect warped through subspace 22348 | -1/Access_0 | Found Corrupted Exp. Powered Armor 22376 | -1/Access_0 | Architect warped through subspace 22387 | -1/Access_0 | A4 warped into view 22402 | -1/Access_0 | Destroyed A4 22409 | -1/Access_0 | Architect warped through subspace 22434 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22448 | -1/Access_0 | Architect warped through subspace 22485 | -1/Access_0 | Architect warped through subspace 22517 | -1/Access_0 | Architect warped through subspace 22568 | -1/Access_0 | Architect warped through subspace 22568 | -1/Access_0 | Core integrity fell below 20% 22598 | -1/Access_0 | Lost 4 parts (1p2n1u) 22628 | -1/Access_0 | System corruption reached 30% 22647 | -1/Access_0 | Architect warped through subspace 22689 | -1/Access_0 | Architect warped through subspace 22738 | -1/Access_0 | Architect warped through subspace 22777 | -1/Access_0 | Subspace Access Node disabled 22788 | -1/Access_0 | Architect warped through subspace 22824 | -1/Access_0 | Architect warped through subspace 22826 | -1/Access_0 | Found Exp. Targeting Computer 22846 | -1/Access_0 | Lost 3 parts (2p1u) 22852 | -1/Access_0 | Architect warped through subspace 22879 | -1/Access_0 | Architect warped through subspace 22912 | -1/Access_0 | Architect warped through subspace 22942 | -1/Access_0 | Architect warped through subspace 22963 | -1/Access_0 | Architect warped through subspace 22982 | -1/Access_0 | Architect warped through subspace 23000 | -1/Access_0 | Architect warped through subspace 23023 | -1/Access_0 | Architect warped through subspace 23031 | -1/Access_0 | Architect warped through subspace 23045 | -1/Access_0 | Architect warped through subspace 23062 | -1/Access_0 | Subspace Access Node disabled 23081 | -1/Access_0 | Destroyed Architect 23082 | -1/Access_0 | Architect triggered a singularity event 23083 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 23083 | -1/Access_0 | Warped through subspace to slip node 23083 | -1/Access_0 | Discovered exit to Surface (range 8) 23091 | *** | Escaped singularity! Last Messages --------------- 23075_ System corrupted: Zio. Alpha Cannon Mk. II failed to cycle. 23076_ Penetrated by Quantum Shear. 23079_ Destroyed Exp. Phase Shifter. 23081_ Architect: "If I can't win, no one wins!" 23081_ Architect destroyed. 23082_ A0_COM: Initiating irreversible singularity event. Goodbye. 23082_ Dropped Zio. Weapon Casing. 23083_ A0_COM: 10. 23083_ Acquired Hpw. Transdimensional Reconstructor. 23083_ Warped through subspace, drawn to slip node. 23083_ EXIT=FOUND: SURFACE 23084_ A0_COM: 9. 23085_ A0_COM: 8. 23085_ System corrupted: Component data lost. 23086_ A0_COM: 7. 23087_ A0_COM: 6. 23088_ A0_COM: 5. 23089_ A0_COM: 4. 23090_ A0_COM: 3. 23091_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 120 Energy Generation 120 Energy Capacity 2540 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 45 Targeting Accuracy 48 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Offensive Hacking 52 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Phase Armor High-powered Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Supercharged Integrated Reactor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageFortressSplitter Manual? 0 Play Time 02:42:30 Cumulative 2489.4 hours Start 2023.04.27 @ 09:55:40 End 2023.04.27 @ 13:06:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2855 Rogue 2847 Adventurer 0 Explorer 8 Win Type 6 Total 309 Types 49/32/104/3/3/5/110/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7d4aa86-5662-4a87-b269-9ed5c1fbfa91