Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.29 @ 19:33:24

Player: SlyFyer

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (317)      317
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1512

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     240/300
Energy                     119/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (4) ------
  Large Storage Unit
        Seismic Detector
        Salvage Targeting Computer
        Core Shielding
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (15) ---
  Large Matter Pod (79)
        Structural Scanner
        Visual Processing Unit
        Signal Interpreter
        Salvage Targeting Computer
        ECM Suite
        ECM Suite
        Missile Launcher
        Missile Launcher
        Mining Claw

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Large Storage Unit
        Seismic Detector
        Salvage Targeting Computer
        Core Shielding
>       --- WEAPON -----------
  Light Assault Rifle
>       --- INVENTORY --------
  Large Matter Pod
        Structural Scanner
        Visual Processing Unit
        Signal Interpreter
        Salvage Targeting Computer
        ECM Suite
        ECM Suite
        Missile Launcher
        Missile Launcher
        Mining Claw
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 7   1   2   5   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 5    | 2   .   2   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 2   1   .   2   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   5   1   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      5    | .   .   5   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 89  67  
  Engine                   13   | .   14  12  9   
  Treads                   27   | .   28  26  22  
  Device                   13   | .   14  14  11  
  Storage                  13   | .   14  14  11  
  Ballistic Gun            26   | .   28  21  11  
Peak Build Rating          10   | 7   8   8   10  
  Average Rating           7    | 4   7   7   7   
  On Entrance              5    | .   7   8   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  29  29  25  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   14  15  15  
  Most Carried             15   | 5   15  15  13  
  Average Carried          11   | 2   12  14  12  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 2   15  13  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           555  | 210 345 .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            755  | 148 607 .   .   
  Parts                    50   | 13  37  .   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  8    | .   8   .   .   
  Guns                     8    | .   8   .   .   
Classes Destroyed          7    | 2   5   .   .   
  Worker                   1    | .   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 3    | 1   2   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    6    | .   6   .   .   
Best Kill Streak           5    | 5   3   .   .   
  Combat Bots Only         2    | .   2   .   .   
Max Kills in Single Turn   2    | 2   2   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        50   | .   29  19  2   
  Missed                   11   | .   10  1   .   
Damage Taken               1109 | .   173 911 25  
  Core                     228  | .   28  200 .   
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   217  | .   52  158 7   
Core Remaining (%)         54   | 100 .   8   .   
Volleys Fired              54   | 9   45  .   .   
  Largest                  2    | 2   2   .   .   
  Hottest                  40   | 40  40  .   .   
Shots Fired                108  | 18  90  .   .   
  Gun                      108  | 18  90  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  108  | 18  90  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         23   | 12  23  .   .   
  Robot Miss Streak        1    | 1   1   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           83   | 14  69  .   .   
  Core Hits                39   | 8   31  .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           879  | 154 725 .   .   
  Guns                     879  | 154 725 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  879  | 154 725 .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         6    | .   .   6   .   
  Average Corruption       6    | .   .   6   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  1    | .   .   1   .   
    Energy Discharges      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        18   | .   18  .   .   
  Average Temperature      8    | .   8   .   .   
  Received Heat Transfer   108  | .   99  .   9   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             127  | 25  127 35  5   
  Initial                  35   | .   13  35  .   
  Average                  31   | 8   36  26  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   14  2   1   
  Peak Tracking Total      3    | .   3   2   1   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   9   .   .   
  Successful               4    | .   4   .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 2    | .   2   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               1409 | 88   1166 75   80   
Spaces Moved               597  | 35   480  45   37   
  Core                     9    | 9    .    .    .    
  Treads                   588  | 26   480  45   37   
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            158  | 131  160  165  162  
  Slowest Speed            240  | 160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       27   | 4    78   23   6    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      961  | 60  798 46  57  
  Wait                     269  | 2   254 .   13  
  Move                     594  | 34  479 44  37  
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 8   16  .   2   
  Fast Attach              1    | 1   .   .   .   
  Attach                   13   | 6   .   2   5   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     3    | .   3   .   .   
  Fire                     54   | 9   45  .   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 14)
  371 | -10/Materials | Discovered new exit (range 14)
  644 | -10/Materials | Discovered new exit (range 10)
 1255 | -10/Materials | Entered Mines
 1256 | -10/Mines     | Assembled infested the area
 1311 | -10/Mines     | Crushed by falling debris
 1311 | -10/Mines     | Core integrity fell below 50%
 1321 | -10/Mines     | Discovered new exit (range 7)
 1328 | -10/Mines     | Core integrity fell below 20%
 1330 | -10/Mines     | Entered Materials
 1330 | -9/Materials  | Evolved 2 slots: Utility x2
 1353 | -9/Materials  | Lost 5 parts (1p2n2w)
 1410 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01311_ Assault Rifle destroyed.
01311_ System corrupted by crushing effect (+3).
01311_ Lgt. Assault Rifle destroyed.
01311_ System corrupted by crushing effect (+3).
01317_ Lgt. Treads destroyed.
01320_ K-01 Serf collects debris.
01321_ EXIT=FOUND
01322_ Ion Engine destroyed.
01323_ The unstable cave ceiling collapses.
01323_ K-01 Serf collects debris.
01324_ K-01 Serf destroyed.
01326_ The unstable cave ceiling collapses.
01327_ U-05 Engineer destroyed.
01329_ System corrupted: Energy discharge (-23).
01329_ The unstable cave ceiling collapses.
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
01348_ Acquired Missile Launcher. <x2>
01400_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????###############?????????????????? |
| ?????????????????#  !     !  ! ??????????????????? |
| ?????????????????#             ??????????????????? |
| ?????????????????# """ """ """ #?????????????????? |
| ?????????????????# """ """ """ #?????????????????? |
| ?????????????????# """ """ """ #?????????????????? |
| ?????????????????#             #?????????????????? |
| ??????????????##########+#######?????????????????? |
| ??????????????#      #     #????################?? |
| ??????????????#   !  #     ######      #     [[#?? |
| ??????????????#      +          +      #     [[#?? |
| ??????????????# """" #     ######      #     ]]#?? |
| ??????????????# """" #   @ #????#      +       #?? |
| ??????????????? """"?### ###????#      #     ]]#?? |
| ????????????????####???# #??????#      #     ]]#?? |
| ???????????????????????# #??????########   #####?? |
| ???????????????????????# #????????????#     #????? |
| ???????????????????????# #????????????#       ???? |
| ???????????????????????# #????????????#  T     ??? |
| ???????????????????????# #????????????#[      !!?? |
| ???????????????????????# #????????????#       !!!? |
| ???????????????????????# ?????????????###     !!!  |
| ???????????????????????? ???????????????#          |
| ???????????????????????? ???????????????#          |
| ???????????????????????? ???????????????           |
| ???????????????????????? ???????????????        ?? |
| ???????????????????????? ???????????????      ???? |
| ???????????????????????? ????????????????    ????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftMassCannon
  Manual?         0
Play Time         00:11:08
  Cumulative      74.1 hours
  Start           2024.10.06 @ 19:39:20
  End             2024.11.29 @ 19:33:24
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          32
  Rogue           0
  Adventurer      32
  Explorer        0
Win Type          -
  Total           3
  Types           2/1/0/0/0/0/0/0/0
Lore%             31
Gallery%          59
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 979abfba-ddbe-4cf4-974b-980dfa879ba5