Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.06 @ 15:38:43 Player: DuckBoy Result: Destroyed by 4J-OP6(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (255) 1275 Value Destroyed (7990) 7990 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2718) 2718 TOTAL SCORE: 16943 Bonus ------- High Alert Combat Kills 2090 Follower Combat Kills 266 Met Data Miner 300 Met Imprinter 300 Friendly Fire -238 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 42/100 System Corruption 30% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer Makeshift Hacking Suite > --- WEAPON (4) ------- Ripper Great Axe Phasing Sabre > --- INVENTORY (5) ---- Makeshift Power Source Improved Heat Sink Advanced Targeting Computer Great Maul Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Makeshift Sensor Array Improved Targeting Computer Improved Core Shielding > --- WEAPON ----------- Cooled Particle Cannon Heavy Shock Bomb Launcher Phasing Sabre Spear > --- INVENTORY -------- Makeshift Power Source Improved Heat Sink Advanced Targeting Computer Great Maul Great Axe [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Core Shielding Weapon Shock Bomb Launcher Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 2 | . . 1 . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . . Utility 2 | . . . 1 . . . . . 1 . . . . Weapon 2 | . . 1 . 1 . . . . . . . . . Parts Attached 244 | 6 8 14 51 43 6 5 3 2 38 24 7 31 6 Power 54 | 1 1 5 11 8 . 3 . . 10 7 1 6 1 Engine 33 | 1 1 5 9 3 . 2 . . 6 . 1 4 1 Core 20 | . . . 2 5 . 1 . . 4 7 . 1 . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 56 | 2 2 2 14 9 . 1 . 1 6 8 1 7 3 Treads 15 | 2 . 1 . . . . . . . 7 1 4 . Leg 2 | . . . . . . . . . . . . 1 1 Wheel 37 | . 2 1 14 9 . 1 . 1 6 1 . 2 . Hover 2 | . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . Utility 38 | 1 3 1 4 8 2 . . . 5 2 2 9 1 Device 26 | . 2 . 3 6 2 . . . 3 1 2 7 . Storage 3 | 1 1 . . . . . . . . 1 . . . Processor 5 | . . 1 1 1 . . . . 2 . . . . Hackware 1 | . . . . . . . . . . . . . 1 Protection 3 | . . . . 1 . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 96 | 2 2 6 22 18 4 1 3 1 17 7 3 9 1 Energy Gun 11 | . . . 1 5 . . 1 . 2 1 . 1 . Energy Cannon 22 | . 2 6 7 2 . . . . 1 2 . 2 . Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . 4 1 . . . . . . . . Launcher 31 | . . . 9 3 2 1 2 1 7 2 2 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 18 | . . . 5 2 . . . . 5 1 . 4 1 Piercing Weapon 7 | . . . . 2 1 . . . 2 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 3 . . . . . . . 1 2 Corrupted Parts 13 | . . . 1 2 . 1 . . . . . 9 . System Corruption 74 | . . . 6 11 . 4 . . . . . 53 . Parts Lost 97 | . 1 2 18 22 . 2 . 1 6 16 3 14 12 Power 30 | . 1 . 4 7 . 1 . . 2 5 1 6 3 Propulsion 28 | . . 1 6 5 . . . 1 1 6 1 2 5 Utility 11 | . . . 1 5 . . . . . 1 . 2 2 Weapon 28 | . . 1 7 5 . 1 . . 3 4 1 4 2 Highest Loss Streak 10 | . 1 1 4 7 . 1 . 1 5 10 2 6 9 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 89 | . 95 99 96 80 100 99 69 92 86 83 80 88 72 Engine 9 | . 11 22 16 6 7 6 7 7 12 . 5 1 10 Core 7 | . . . 1 9 15 15 15 15 6 17 13 10 . Treads 3 | . 21 . . . . . . . . 6 1 11 2 Wheel 15 | . 6 21 26 15 23 22 23 15 17 10 6 6 3 Device 7 | . 12 2 5 6 7 7 7 7 5 7 9 12 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 10 9 4 . Processor 7 | . . 8 10 4 7 7 7 7 13 6 6 6 6 Energy Gun 2 | . . . . 5 15 14 . 7 3 2 4 . . Energy Cannon 7 | . 7 32 12 2 . . . . 2 3 4 5 . Ballistic Gun 1 | . 20 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 13 . . . . . . . . . Launcher 6 | . . . 9 2 12 14 . 22 5 9 8 6 . Slashing Weapon 2 | . . . 3 . . . . . 4 2 . 5 20 Piercing Weapon 2 | . . . . 2 . . . . 5 1 5 6 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 84 | 12 32 40 54 60 56 60 56 62 76 84 78 80 32 Greatest Support 112 | 40 40 26 48 38 30 30 30 38 56 112 28 38 28 Greatest Overweight (x) 14 | . 1 3 2 14 1 2 1 3 1 2 2 2 1 Average Overweight (x) 1 | . . 1 . 1 1 1 1 1 . 1 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 15 15 15 15 15 15 15 15 15 15 12 5 Most Carried 15 | 4 9 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 2 7 10 12 13 14 14 15 12 14 11 13 11 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 9 15 12 14 14 15 15 14 15 13 14 5 4 Class Distribution -------------------- 39% | Scavenger-Mutant 25% | Mutant 14% | Gunner 12% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4925 | 238 241 130 810 1514 72 129 . 145 468 369 146 616 47 Remotely . | . . . . . . . . . . . . . . Salvage Created 11902 | . 532 1066 3790 2298 40 197 . 409 865 870 396 1174 265 Parts 613 | . 38 70 172 116 5 11 . 12 51 32 22 68 16 Haulers Intercepted 7 | . 1 2 1 3 . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 3 3 . 1 . 9 15 . . Prevented 39 | . . . . . . 4 . 13 . 21 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 171 | . 10 18 55 34 1 7 . 6 9 15 5 7 4 Melee 19 | . . . 1 4 1 . . . 4 2 1 2 4 Guns 14 | . 10 . . 2 . . . . 1 1 . . . Cannons 52 | . . 16 19 17 . . . . . . . . . AOE 61 | . . 2 25 8 . 7 . 5 2 8 4 . . Classes Destroyed 22 | . 7 2 4 1 . . . . 1 1 2 3 1 Worker 22 | . 2 2 4 7 . . . . 7 . . . . Builder 18 | . 3 . 6 6 . . . . 3 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 7 | . 1 2 1 3 . . . . . . . . . Recycler 9 | . . . 3 6 . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . 2 . . Mechanic 4 | . . . 4 . . . . . . . . . . Operator 8 | . 1 2 2 2 . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 . . . Watcher 9 | . 2 2 2 2 . . . . 1 . . . . Swarmer 25 | . 3 3 3 2 . 7 . 1 . 3 3 . . Grunt 91 | . 7 8 40 24 . . . 1 3 6 2 . . Brawler 7 | . . . 2 2 . . . 2 . 1 . . . Duelist 5 | . . 1 3 . . . . 1 . . . . . Sentry 19 | . . 6 6 3 . . . 1 3 . . . . Hunter 7 | . . . 1 1 . . . . 1 4 . . . Programmer 5 | . . . . 2 1 . . . 2 . . . . Zionite 28 | . . . . . . . . . . . . 28 . Z-Technician 1 | . . . . . . . . . . . . . 1 Z-Light 4 | . . . . . . . . . . . . . 4 Samaritan 3 | . . . . . . . . . . . 3 . . Tinkerer 2 | . . . . . . . . . . . . 2 . Thug 1 | . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . . . . 4 . Best Kill Streak 13 | . 3 5 13 9 1 4 . 6 3 4 3 8 4 Combat Bots Only 8 | . 3 4 8 5 1 4 . 6 2 4 3 3 4 Max Kills in Single Turn 6 | . 2 1 6 3 1 4 . 2 1 3 3 3 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 1 3 2 . 4 . 2 1 3 3 . . Melee 1 | . . . 1 1 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 1 Imprinter (-6/Zion) 5H-AD0 (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 9906 | . 578 347 1692 2046 45 117 . 127 1174 1162 206 973 1439 Core 1688 | . 131 40 264 326 . 61 . . 152 185 20 71 438 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 85 | . . . . . . . . . . . . 19 66 Core Remaining (%) 66 | 100 47 90 52 . . . . 44 . . . . . Volleys Fired 430 | . 79 36 95 77 . 3 . 6 22 18 5 89 . Largest 4 | . 2 3 3 4 . 2 . 3 4 3 3 2 . Hottest 201 | . 112 168 168 201 . 72 . 127 154 165 132 90 . Shots Fired 888 | . 158 95 222 216 . 6 . 14 42 34 11 90 . Gun 210 | . 144 . . 30 . . . 2 24 9 1 . . Cannon 455 | . 14 95 151 162 . . . . 1 2 . 30 . Launcher 223 | . . . 71 24 . 6 . 12 17 23 10 60 . Special . | . . . . . . . . . . . . . . Kinetic 289 | . 144 . . 145 . . . . . . . . . Thermal 34 | . . 1 . . . . . . 1 2 . 30 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 565 | . 14 94 222 71 . 6 . 14 41 32 11 60 . Robot Hit Streak 16 | . 12 10 16 9 . 1 . 4 2 11 3 6 . Robot Miss Streak 7 | . 4 3 5 7 . 1 . 2 3 2 1 4 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 577 | . 101 51 132 120 1 1 . 4 42 40 13 51 21 Core Hits 419 | . 41 31 128 86 1 11 . 17 19 26 14 38 7 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 12 | . . . 1 6 . . . . 3 . . 1 1 Blast 4 | . . . . 4 . . . . . . . . . Corrupt 3 | . . . 1 1 . . . . 1 . . . . Sever 2 | . . . . . . . . . . . . 1 1 Impale 3 | . . . . 1 . . . . 2 . . . . Melee Attacks 164 | . . . 10 28 1 . . . 45 22 7 21 30 Impact . | . . . . . . . . . . . . . . Slashing 78 | . . . 10 12 . . . . 8 6 . 13 29 Piercing 86 | . . . . 16 1 . . . 37 16 7 8 1 Sneak Attacks 34 | . . . 6 9 . . . . 14 . 4 . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 4 4 . . 6 Damage Inflicted 23762 | . 1202 1249 7049 5415 33 308 . 669 1835 1664 713 2744 881 Guns 1442 | . 733 . . 403 . . . 12 180 114 . . . Cannons 6804 | . 283 1110 2293 2347 . . . . . 32 . 739 . Explosions 10622 | . 186 139 4321 1763 . 308 . 657 384 960 419 1485 . Melee 4894 | . . . 435 902 33 . . . 1271 558 294 520 881 Ramming . | . . . . . . . . . . . . . . Kinetic 2767 | . 733 . . 2034 . . . . . . . . . Thermal 2646 | . 186 139 1184 174 . 73 . . . 32 119 739 . Explosive 866 | . . . . 866 . . . . . . . . . Electromagnetic 12589 | . 283 1110 5430 1439 . 235 . 669 564 1074 300 1485 . Impact . | . . . . . . . . . . . . . . Slashing 2462 | . . . 435 326 . . . . 272 150 . 398 881 Piercing 2432 | . . . . 576 33 . . . 999 408 294 122 . Highest Corruption 33 | . . . 6 22 14 18 18 18 4 4 5 33 30 Average Corruption 12 | . . . 6 15 13 17 18 18 2 4 5 13 30 Corruption Purged 10 | . . . . 10 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 229 | . . . 4 82 21 18 4 21 4 23 14 26 12 Message Errors 57 | . . . 1 11 8 3 2 5 1 6 6 10 4 Matter Fused 51 | . . . . 21 2 7 1 4 . 6 4 4 2 Heat Flow Errors 22 | . . . . 8 3 . . 4 1 2 1 3 . Energy Discharges 30 | . . . 2 8 2 5 . 3 2 3 1 2 2 Parts Rejected 6 | . . . . 2 . . . . . 1 1 2 . Parts Fused 4 | . . . . 2 . 1 . 1 . . . . . Data Loss (minor) 26 | . . . 1 9 3 . 1 . . 4 1 3 4 Data Loss (major) 12 | . . . . 5 3 2 . 1 . 1 . . . Misfires 7 | . . . . 5 . . . 1 . . . 1 . Alerts 4 | . . . . 2 . . . 2 . . . . . Misdirections 2 | . . . . 2 . . . . . . . . . Weapon Failures 8 | . . . . 7 . . . . . . . 1 . Overload Shots 9 | . . . . . . . . . 1 . . 8 . Effects 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Overflow Damage 959 | . 38 13 265 191 . . . . 295 8 19 60 70 Projectiles 142 | . 30 13 23 37 . . . . . . . 39 . Explosions 341 | . 8 . 141 109 . . . . 35 8 19 21 . Melee 476 | . . . 101 45 . . . . 260 . . . 70 Knockbacks 16 | . . . . 16 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 13 | . . . . 13 . . . . . . . . . Secondary 3 | . . . . 3 . . . . . . . . . Self-Inflicted Damage 611 | . 16 . 127 155 . 105 . 29 6 60 56 57 . Shots 33 | . 1 . 9 5 . 3 . 2 1 5 3 4 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 384 | . 21 342 171 384 236 66 . 262 255 152 163 247 . Average Temperature 84 | . 7 86 49 121 107 30 . 118 56 73 48 88 . Received Heat Transfer 2898 | . 294 78 765 759 . . . 18 336 81 90 153 324 Effects 6 | . . 1 . 3 . . . . 2 . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 4 | . . . . 2 . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 26 | . . . 10 3 . . . 1 2 4 . 6 . Combat Hostiles 25 | . . . 10 3 . . . 1 2 4 . 5 . Parts Fried 86 | . 2 7 41 5 . 1 . 4 1 10 . 15 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . 3 . Heat Transferred 3106 | . 200 150 1530 300 . 50 . . . 37 150 689 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 38 | . 1 3 19 5 . 2 . 1 1 1 1 4 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1716 | . 317 409 1716 1545 . . . . 389 . . . . Initial 764 | . . 70 110 764 . . . . . . . . . Average 637 | . 120 279 823 1055 . . . . 223 . . . . Maximum Alert Level 5 | . 1 2 5 4 . . . . 1 . . . . Low Security (%) 20 | 100 84 14 8 . . . . . 38 . . . . Level 1 26 | . 15 84 10 . . . . . 61 . . . . Level 2 15 | . . 1 34 13 . . . . . . . . . Level 3 16 | . . . 16 41 . . . . . . . . . Level 4 16 | . . . 16 44 . . . . . . . . . Level 5 4 | . . . 13 . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . Squads Dispatched 39 | . 3 1 17 10 . . . . 8 . . . . Investigation 4 | . . . 1 1 . . . . 2 . . . . Extermination 5 | . . . . 3 . . . . 2 . . . . Reinforcement 14 | . 3 1 4 5 . . . . 1 . . . . Assault 6 | . . . 5 1 . . . . . . . . . Garrison 10 | . . . 7 . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . Construction Impeded 6 | . . . 3 3 . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 12 | . 2 3 2 4 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 303 | . 27 26 98 58 1 2 . 6 26 15 3 36 5 Peak Tracking Total 10 | . 4 4 10 7 1 2 . 7 8 4 1 4 5 Tactical Retreats 40 | . 1 3 20 3 . . . . 4 1 . 8 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 3 | . . 1 . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . Triggered 4 | . . 1 3 . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . 3 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 32 | . 4 1 7 13 . . . . 4 . . 1 2 Max in Single Turn 7 | . 4 1 3 7 . . . . 1 . . 1 . Garrison Access 3 | . . . 1 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 35 | . 1 4 9 7 1 . 4 . 8 1 . . . Terminals 21 | . 1 4 8 3 1 . . . 4 . . . . Fabricators 4 | . . . . 2 . . . . 2 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 2 . . . . 1 . . . . Total Hacks 96 | . 5 12 19 12 1 . 29 . 17 1 . . . Successful 60 | . 1 9 4 8 1 . 29 . 7 1 . . . Failed 36 | . 4 3 15 4 . . . . 10 . . . . Catastrophic 8 | . . . 3 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 44 | . 3 10 9 10 . . . . 8 . . 4 . Terminals 51 | . 5 12 17 7 1 . . . 9 . . . . Fabricators 7 | . . . . 3 . . . . 4 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . 2 2 . . . . 3 . . . . Terminal Hacks 44 | . 1 5 3 2 1 . 29 . 2 1 . . . Record 13 | . . . . . 1 . 11 . . 1 . . . Part Schematic 10 | . . . . . . . 10 . . . . . . Robot Schematic 6 | . . 1 . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Branch Access Points 3 | . . 1 1 1 . . . . . . . . . Alert Level 4 | . . 1 2 . . . . . 1 . . . . Unreport Threat 3 | . . 1 . 1 . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 13 | . . 4 1 5 . . . . 3 . . . . Terminals 10 | . . 4 1 2 . . . . 3 . . . . Botnet 8 | . . 3 1 2 . . . . 2 . . . . Operators 2 | . . 1 . . . . . . 1 . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Liberate 1 | . . . . 1 . . . . . . . . . Haulers 1 | . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . . . . . . . . Used 2 | . . . 1 1 . . . . . . . . . Hacking Detections 22 | . 1 2 9 2 . . . . 8 . . . . Full Trace Events 3 | . . . 1 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . 1 . . . . 5 . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 10 . . . . 15 . Parts Built 1 | . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . 1 1 . . . . . . . . . Machine Destruction 2 | . . . 1 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 7 | . . . . 3 . . . 3 . . . . 1 Largest Group 3 | . . . . 3 . . . 3 3 . . . 1 Highest-Rated Group 160 | . . . . 48 . . . 160 160 . . . 119 Highest-Rated Ally 119 | . . . . 16 . . . 96 96 . . . 119 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 54 | . . . . 11 . . . 5 30 . . . 8 Total Damage 2554 | . . . . 165 . . . 139 928 . . . 1322 Kills 13 | . . . . 2 . . . 1 5 . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 . . . 3 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . 19 . . . . Traps 11 | . . . . . . . . . 11 . . . . Emergency Access 8 | . . . . . . . . . 8 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 14345 | 92 850 1157 2965 2070 500 407 107 508 1216 1076 638 2497 262 Spaces Moved 10194 | 53 406 945 2041 1504 513 411 107 413 872 712 454 1614 149 Core 11 | 4 . . . 7 . . . . . . . . . Treads 532 | 49 249 . . . . . . . . 151 . 83 . Legs 66 | . . . . . . . . . . . . 47 19 Wheels 9582 | . 157 945 2041 1497 513 411 107 413 872 561 454 1484 127 Hover 3 | . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 93 80 95 95 95 95 86 95 130 100 66 Average Speed 110 | 151 132 96 97 107 95 95 95 105 102 127 130 133 119 Slowest Speed 750 | 160 160 125 115 750 95 110 95 125 115 320 130 240 210 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 48 54 68 33 73 65 72 68 18 88 64 87 31 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . 1 1 . . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 17 | . . . . . 3 4 . 2 . 4 1 3 . Spaces Dug 13 | . . . 1 1 . 4 . . 7 . . . . Terrain Destroyed 207 | . 20 16 60 82 . 14 . . 10 . 5 . . Melee 7 | . . . 1 . . . . . 6 . . . . Projectile 31 | . . . . 30 . . . . 1 . . . . AOE 169 | . 20 16 59 52 . 14 . . 3 . 5 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 12244 | 62 590 1109 2799 1740 524 418 112 474 1091 815 479 1833 198 Wait 1036 | . 79 97 583 46 1 . . 26 97 30 2 54 21 Move 10181 | 52 405 944 2040 1503 512 410 106 412 871 711 453 1613 149 Hop . | . . . . . . . . . . . . . . Pick Up 90 | 4 11 13 9 18 2 . . 2 9 10 3 9 . Fast Attach 90 | 6 2 3 7 22 . 4 3 . 6 8 3 21 5 Attach 65 | . 2 5 20 11 . . . 2 7 10 1 6 1 Detach 4 | . . . 1 . . . . . 1 . . 2 . Swap 90 | . 4 6 24 11 6 1 . . 25 6 3 4 . Drop 77 | . 8 5 10 15 2 . 3 1 13 4 2 13 1 Fire 430 | . 79 36 95 77 . 3 . 6 22 18 5 89 . Melee 146 | . . . 10 28 1 . . . 40 18 7 21 21 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 34 | . . . . 9 . . . 25 . . . . . Trap 1 | . . . . . . . . . . . . 1 . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 13) 628 | -10/Materials | Core integrity fell below 50% 713 | -10/Materials | Discovered new exit (range 8) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1258 | -9/Materials | Discovered new exit (range 6) 1367 | -9/Materials | Build established: Gunner 1784 | -9/Materials | Discovered new exit (range 15) 1947 | -9/Materials | Discovered new exit (range 3) 1955 | -9/Materials | Identified exit to Mines 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2439 | -8/Materials | Garrison activated, responded to threat 2628 | -8/Materials | Garrison activated, responded to threat 3062 | -8/Materials | Lost 4 parts (1p1n2w) 3184 | -8/Materials | Garrison activated, responded to threat 3329 | -8/Materials | Build established: Scavenger-Mutant 4133 | -8/Materials | Identified exit to Storage 4183 | -8/Materials | Discovered new exit (range 15) 4500 | -8/Materials | First assault squad dispatched 4615 | -8/Materials | Destroyed 8 combat bots 4636 | -8/Materials | Lost 4 parts (1p1n2w) 4677 | -8/Materials | Sterilization system engaged 4677 | -8/Materials | Non-combat units ordered to evacuate 4777 | -8/Materials | Combat units ordered to evacuate 4891 | -8/Materials | Build established: Mutant 4973 | -8/Materials | Discovered new exit (range 16) 4977 | -8/Materials | Ambient heat levels rising (+10) 5065 | -8/Materials | Entered Factory 5065 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5470 | -7/Factory | Lost 7 parts (3p2n2w) 5502 | -7/Factory | System corruption reached 10% 5532 | -7/Factory | Lost 4 parts (1n2u1w) 5777 | -7/Factory | Lost 3 parts (1p1n1u) 6199 | -7/Factory | Build established: Scavenger-Gunner 6567 | -7/Factory | Build established: Scavenger-Tank 6747 | -7/Factory | Lost 3 parts (1p1u1w) 6944 | -7/Factory | Discovered new exit (range 4) 7020 | -7/Factory | Identified exit to Lower Caves 7065 | -7/Factory | First assault squad dispatched 7135 | -7/Factory | Entered Lower Caves 7147 | -7/Lower Caves | Learned Factory machine intel 7426 | -7/Lower Caves | Build established: Scavenger-Gunner 7448 | -7/Lower Caves | Learned 4 Factory zone layouts 7631 | -7/Lower Caves | Discovered new exit (range 3) 7635 | -7/Lower Caves | Entered another Lower Caves area 7636 | -7/Lower Caves | Core integrity fell below 50% 7758 | -7/Lower Caves | Discovered new exit (range 7) 7949 | -7/Lower Caves | Build established: Scavenger-Mutant 8020 | -7/Lower Caves | Discovered new exit (range 8) 8042 | -7/Lower Caves | Entered Data Miner 8044 | -7/Data Miner | Discovered new exit (range 6) 8062 | -7/Data Miner | Met Data Miner 8090 | -7/Data Miner | Learned location of Section 7 (-2) 8090 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8111 | -7/Data Miner | Received God Mode back door access code from Data Miner 8149 | -7/Data Miner | Entered Proximity Caves 8157 | -6/Proximity Caves | Escorted by Enhanced Grunt 8157 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8502 | -6/Proximity Caves | Build established: Mutant 8627 | -6/Proximity Caves | Discovered new exit (range 13) 8657 | -6/Proximity Caves | Entered Factory 8657 | -6/Factory | Accompanied by 3 allies 8657 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8659 | -6/Factory | Loaded intel: 251 machine locations 8945 | -6/Factory | Discovered new exit (range 16) 8966 | -6/Factory | Identified exit to Lower Caves 9177 | -6/Factory | Lost 5 parts (1p1n3w) 9414 | -6/Factory | Incoming investigation squad redirected 9497 | -6/Factory | Fabricated Hvy. Shock Bomb Launcher (x1) 9873 | -6/Factory | Entered Lower Caves 9969 | -6/Lower Caves | Learned location of Zion (-6) 10057 | -6/Lower Caves | Lost 4 parts (2p1n1w) 10278 | -6/Lower Caves | Lost 10 parts (2p4n1u3w) 10308 | -6/Lower Caves | Learned Factory emergency access door positions 10329 | -6/Lower Caves | Learned Factory emergency access door positions 10938 | -6/Lower Caves | Discovered new exit (range 8) 10949 | -6/Lower Caves | Entered another Lower Caves area 10950 | -6/Lower Caves | Encountered a Warlord checkpoint 11170 | -6/Lower Caves | Build established: Scavenger-Mutant 11503 | -6/Lower Caves | Discovered new exit (range 14) 11587 | -6/Lower Caves | Entered Zion 11630 | -6/Zion | Learned 4 Factory zone layouts 11649 | -6/Zion | System corruption reached 10% 11652 | -6/Zion | System corruption reached 30% 11697 | -6/Zion | System corruption cleaned by Quarantine Array 11773 | -6/Zion | Discovered new exit (range 9) 12261 | -6/Zion | Learned Factory interactive machine intel 12806 | -6/Zion | Found Prototype Device 12806 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13294 | -6/Zion | Warned about trapping Zion interior 13317 | -6/Zion | Attacked by Zionites 13442 | -6/Zion | Lost 3 parts (1p2w) 13591 | -6/Zion | Destroyed Imprinter 13592 | -6/Zion | Extracted access codes from Imprinter's data core 13923 | -6/Zion | Opened final containment barrier to the Deep Caves 13947 | -6/Zion | Core integrity fell below 50% 13975 | -6/Zion | Lost 6 parts (3p1u2w) 14081 | -6/Zion | Discovered new exit (range 3) 14081 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14084 | -6/Zion | Entered Deep Caves 14086 | -6/Deep Caves | Met 5H-AD0 14166 | -6/Deep Caves | Z-Facility disabled 14198 | -6/Deep Caves | Allies destroyed 5H-AD0 14229 | -6/Deep Caves | Lost 3 parts (1p2n) 14325 | -6/Deep Caves | Build established: Derelict-Mutant 14330 | -6/Deep Caves | Core integrity fell below 20% 14346 | -6/Deep Caves | Destroyed by 4J-OP6(z) with Zionite Laser-S Last Messages --------------- 14291_ Mak. Sensor Array destroyed. 14296_ UFIMU HJOAYZNJEN:OGVFRGF7B /IBVO 14298_ Phasing Sabre follow-up attack on 3X-AL7(z). 14301_ 3X-AL7(z) destroyed. 14304_ Great Axe follow-up attack on KF-POT(z). 14304_ Phasing Sabre follow-up attack on KF-POT(z). 14304_ Mak. Power Source destroyed. 14309_ KF-POT(z) Prototype Protection severed. 14309_ Phasing Sabre follow-up attack on KF-POT(z). 14309_ KF-POT(z) destroyed. 14312_ Phasing Sabre follow-up attack on CR-864(z). 14313_ 2S9/IQ41YO%O0MLH0#C,UFVSLPR 14322_ Destroyed Prototype Protection. 14328_ System corrupted: Component data lost. 14328_ Imp. Core Shielding destroyed. 14328_ CR-864(z) destroyed. 14331_ A5-GWS(z) destroyed. 14334_ Phasing Sabre destroyed. 14340_ Zio. Composite Leg I destroyed. 14344_ Destroyed Zio. Glidesys I. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#;##??????????????????????? | | ???????????????????????#=!!????###############???? | | ???????????????????????#==#?#### ##??? | | ???????????????????????#*@### #??? | | ???????????????????????#z### #### | | ??????????????## ?????#!## ## | | ?????????????# ## | | ???????????? | | ???????????? | | ???????????? | | ??????????? | | ???????????? """" """""" | | ???????????? """""""""""""" | | ??????????? """""""""""""" | | ???????????? """""""""""""" | | ???????????? """???""""" | | ????????????? ""??"""""""""" | | ????????????? "?"""""""""" | | ??????????????? "?"""""""" | | ????????????????? """"""" | | ??????????????????? """"" | | ????????????????????? "" | | ???????????????????????? "" | | ????????????????????????? " | | ????????????????????????? " | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 48 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 150 Resistance: EX 25 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Imp. Trap Scanner | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Hvy. Shock Bomb Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileNetworkStabilizer Manual? 0 Play Time 02:21:45 Cumulative 409.8 hours Start 2023.10.06 @ 12:26:31 End 2023.10.06 @ 15:38:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 248 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 77 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b924ed-6d45-4067-a4f8-11a173781dee