Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 22:52:26

Player: UberDoot

Result: Destroyed self with Scatter Rocket Array

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (164)     820
Value Destroyed (4883)     4883
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (313)                313
              TOTAL SCORE: 11096

 Bonus
-------
High Alert Combat Kills    255
Follower Combat Kills      58

 Cogmind 
---------
Core Integrity             0/1000
Matter                     66/300
Energy                     294/310
System Corruption          23%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
               Fission Core
>              --- PROPULSION (4) ---
               Nuclear Pulse Array
>              --- UTILITY (7) ------
  Experimental Heat Sink
      Advanced Cooling System
      Advanced Signal Interpreter
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Reaction Control System
               Hacking Suite
>              --- WEAPON (4) -------
               Scatter Rocket Array
>              --- INVENTORY (5) ----
               Gyrokinetic Inverter
               Matter Compressor (0)
      Advanced ECM Suite
               Autogun

 Peak State 
------------
>               --- POWER ------------
                Antimatter-Fission Reactor
>               --- PROPULSION -------
                FC-FC Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
          Large Storage Unit
                Machine Analyzer
       Advanced Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
>               --- WEAPON -----------
          Heavy Laser
                Energy Plasma Construct/G
          Heavy Flail
>               --- INVENTORY --------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Matter Compressor
       Advanced Targeting Computer
                Transmission Jammer
       Advanced ECM Suite
                Force Field
                Hacking Suite
                Tractor Beam
                Scatter Rocket Array
                Scatter Rocket Array
       Improved Datajack
                Plasma Cutter
[Rating: 78]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Constructs
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   .   .   2   .   .   2   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             173  | 7   9   4   27  10  .   4   29  8   13  27  35  
  Power                    10   | 1   .   .   3   .   .   1   1   .   1   2   1   
    Engine                 8    | 1   .   .   3   .   .   1   1   .   1   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   3   .   11  .   .   .   4   4   6   3   3   
    Treads                 20   | 2   2   .   6   .   .   .   4   .   4   2   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  11   | .   .   .   5   .   .   .   .   2   2   1   1   
    Hover                  2    | .   1   .   .   .   .   .   .   1   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  66   | 2   2   .   6   3   .   3   13  .   3   13  21  
    Device                 42   | 1   .   .   3   1   .   2   7   .   1   11  16  
    Storage                6    | 1   1   .   1   .   .   .   .   .   2   1   .   
    Processor              7    | .   1   .   .   .   .   .   1   .   .   1   4   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             10   | .   .   .   2   2   .   1   5   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   4   4   7   7   .   .   11  4   3   9   10  
    Energy Gun             8    | 2   1   1   1   .   .   .   1   .   .   2   .   
    Energy Cannon          7    | .   .   .   1   .   .   .   3   1   .   1   1   
    Ballistic Gun          20   | .   1   .   4   3   .   .   6   1   1   2   2   
    Ballistic Cannon       5    | .   1   1   1   .   .   .   .   .   1   .   1   
    Launcher               13   | .   .   1   .   2   .   .   .   2   .   2   6   
    Special Weapon         2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   2   .   .   1   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  10   | .   .   .   3   .   .   .   1   3   1   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   6   
Parts Lost                 40   | .   1   .   1   .   .   1   .   .   6   7   24  
  Power                    6    | .   .   .   .   .   .   1   .   .   1   1   3   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   2   3   6   
  Utility                  14   | .   1   .   .   .   .   .   .   .   1   2   10  
  Weapon                   9    | .   .   .   1   .   .   .   .   .   2   1   5   
  Highest Loss Streak      9    | .   1   .   1   .   .   1   .   .   6   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   99  100 99  100 100 100 98  90  84  68  48  
  Engine                   9    | .   14  14  10  11  11  11  9   9   8   7   .   
  Treads                   16   | .   27  28  22  22  22  22  17  18  13  6   .   
  Wheel                    5    | .   .   .   11  11  11  11  9   8   11  .   .   
  Device                   9    | .   6   .   4   8   .   .   10  9   12  19  12  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   6   3   
  Processor                5    | .   7   14  5   .   .   .   6   .   .   5   11  
  Protection               2    | .   .   .   1   2   11  10  8   9   5   .   .   
  Energy Gun               2    | .   19  .   2   .   .   .   1   .   .   .   4   
  Energy Cannon            4    | .   .   .   8   11  11  11  8   8   6   .   .   
  Ballistic Gun            11   | .   5   14  12  20  22  22  16  18  14  2   .   
  Ballistic Cannon         3    | .   2   11  9   .   .   .   .   .   1   5   .   
Peak Build Rating          78   | 7   8   8   24  24  23  24  31  32  47  71  78  
  Average Rating           32   | 5   7   8   18  23  23  22  28  29  36  62  51  
  On Entrance              23   | .   7   8   8   24  23  23  22  30  30  42  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 13  19  19  46  45  45  47  60  60  80  76  52  
  Greatest Support         69   | 40  40  40  46  12  12  12  46  40  40  46  69  
  Greatest Overweight (x)  9    | .   .   .   4   3   3   3   4   4   6   5   9   
  Average Overweight (x)   1    | .   .   .   2   3   3   3   3   3   4   1   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  15  15  20  20  15  
  Average Capacity         15   | 7   9   10  14  15  15  15  15  15  19  18  11  
  Most Carried             20   | 7   10  10  15  15  15  15  15  15  20  20  15  
  Average Carried          14   | 4   9   10  14  15  14  14  14  15  18  17  9   
  Final Capacity           20   | 8   10  10  15  15  15  15  15  15  20  15  5   
  Final Carried            15   | 7   10  10  15  15  15  15  15  15  15  15  4   
Scrap Engine Consumption   70   | .   .   .   .   .   .   .   .   .   21  32  17  
  Constructs Created       7    | .   .   .   .   .   .   .   .   .   3   1   3   
  Constructs Modified      18   | .   .   .   .   .   .   .   .   .   3   11  4   

 Class Distribution 
--------------------
 34% | Tank
 30% | Mutant
 11% | Construct
  9% | Gunner
  8% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Gunner | -9/Materials
 Skirmisher | -9/Mines
       Tank | -9/Exiles
       Tank | -8/Mines
       Tank | -8/Materials
       Tank | -8/Storage
       Tank | -8/Recycling
  Construct | -6/Factory
     Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Matter Collected           4637 | 270  115  49   888  1    400  119  576  34   423  1026 736  
  Remotely                 187  | .    .    .    .    .    .    .    187  .    .    .    .    
Salvage Created            6069 | 97   278  .    1390 34   .    218  878  72   765  1138 1199 
  Parts                    324  | 4    23   .    95   4    .    13   36   11   37   54   47   
Haulers Intercepted        8    | .    1    .    4    .    .    .    .    .    .    3    .    
Recyclers Shooed           13   | 1    1    .    2    .    .    .    3    1    .    2    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Combat Hostiles Destroyed  109  | .   6   .   24  2   .   6   12  4   11  20  24  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     34   | .   6   .   7   .   .   4   5   1   4   5   2   
  Cannons                  40   | .   .   .   16  1   .   1   6   .   7   7   2   
  AOE                      27   | .   .   .   .   1   .   .   .   3   .   4   19  
Classes Destroyed          16   | 2   4   .   4   .   .   .   3   .   2   1   .   
  Worker                   11   | .   .   .   .   .   .   .   1   1   .   3   6   
  Builder                  9    | .   .   .   1   .   .   .   .   .   2   2   4   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   4   .   .   .   .   .   .   3   .   
  Recycler                 11   | 1   .   .   2   .   .   .   3   .   1   .   4   
  Mechanic                 3    | .   .   .   1   .   .   .   .   .   .   1   1   
  Operator                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Watcher                  10   | .   3   .   4   .   .   .   .   1   .   1   1   
  Swarmer                  32   | .   3   .   .   .   .   3   .   4   1   11  10  
  Grunt                    44   | .   3   .   15  2   .   3   6   .   1   4   10  
  Brawler                  4    | .   .   .   3   .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   .   6   .   .   .   5   .   3   2   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   2   .   2   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   3   2   
  Scientist                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           12   | 1   3   .   5   2   .   3   4   4   6   8   12  
  Combat Bots Only         6    | .   3   .   5   2   .   3   3   4   5   5   6   
Max Kills in Single Turn   8    | 1   1   .   2   1   .   1   2   3   2   3   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   1   .   .   .   3   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Hostile Shots Fired        931   | .    61   .    75   10   .    33   73   10   84   280  305  
  Missed                   313   | .    21   .    27   4    .    11   26   3    21   101  99   
Damage Taken               9953  | .    387  27   669  126  .    325  736  69   1209 2349 4056 
  Core                     1612  | .    56   .    36   .    .    30   71   15   86   318  1000 
  Absorbed by Shields      177   | .    .    .    .    .    .    .    .    .    .    37   140  
  Regen/Repaired (Parts)   1121  | .    52   .    .    .    .    .    .    .    144  738  187  
Core Remaining (%)         78    | 100  .    77   .    .    .    83   .    .    68   62   .    
Volleys Fired              377   | 9    29   7    65   7    .    12   48   8    31   120  41   
  Largest                  3     | 2    2    2    3    3    .    3    3    3    3    2    2    
  Hottest                  153   | 80   100  100  130  114  .    114  153  131  131  112  119  
Shots Fired                745   | 18   54   8    195  9    .    36   118  20   71   151  65   
  Gun                      377   | 18   46   1    82   2    .    24   77   12   40   43   32   
  Cannon                   331   | .    3    1    113  1    .    12   41   7    31   102  20   
  Launcher                 29    | .    .    3    .    6    .    .    .    1    .    6    13   
  Special                  8     | .    5    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  430   | .    12   2    133  2    .    24   74   12   48   121  2    
  Thermal                  248   | 18   42   3    62   1    .    12   44   7    19   9    31   
  Explosive                29    | .    .    3    .    6    .    .    .    1    .    6    13   
  Electromagnetic          38    | .    .    .    .    .    .    .    .    .    4    15   19   
  Robot Hit Streak         23    | 7    8    .    13   3    .    7    13   2    8    17   23   
  Robot Miss Streak        14    | 3    5    .    3    1    .    3    3    2    2    4    14   
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    1    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           426   | 11   23   .    108  5    .    22   64   6    46   88   53   
  Core Hits                269   | 3    17   .    45   4    .    9    25   7    21   38   100  
  Critical Kills           5     | .    .    .    2    .    .    1    2    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    1    .    .    3    .    
  Critical Strikes         13    | .    .    .    5    .    .    1    3    .    .    3    1    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Meltdown               3     | .    .    .    1    .    .    1    1    .    .    .    .    
    Destroy                3     | .    .    .    1    .    .    .    2    .    .    .    .    
    Blast                  3     | .    .    .    3    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              61    | .    .    .    .    5    .    .    1    .    8    31   16   
  Impact                   53    | .    .    .    .    5    .    .    1    .    .    31   16   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    8    6    .    
    Combat Hostiles        8     | .    .    .    .    .    .    .    .    .    8    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13122 | 131  267  .    1922 229  .    393  1369 350  958  3228 4275 
  Guns                     3834  | 131  267  .    677  .    .    227  786  137  544  627  438  
  Cannons                  4275  | .    .    .    1245 21   .    166  583  25   413  1491 331  
  Explosions               4089  | .    .    .    .    208  .    .    .    188  .    430  3263 
  Melee                    918   | .    .    .    .    .    .    .    .    .    .    680  238  
  Ramming                  6     | .    .    .    .    .    .    .    .    .    1    .    5    
  Kinetic                  4740  | .    66   .    1154 .    .    227  727  137  649  1780 .    
  Thermal                  3190  | 131  201  .    768  21   .    166  642  25   235  141  860  
  Explosive                3621  | .    .    .    .    208  .    .    .    188  .    384  2841 
  Electromagnetic          647   | .    .    .    .    .    .    .    .    .    73   243  331  
  Impact                   918   | .    .    .    .    .    .    .    .    .    .    680  238  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    3    3    .    .    .    .    .    .    .    6    23   
  Average Corruption       6     | .    2    3    .    .    .    .    .    .    .    4    19   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    18   16   .    .    .    .    .    .    .    40   33   
    Message Errors         25    | .    8    4    .    .    .    .    .    .    .    8    5    
    Matter Fused           22    | .    1    7    .    .    .    .    .    .    .    10   4    
    Heat Flow Errors       12    | .    2    2    .    .    .    .    .    .    .    5    3    
    Energy Discharges      13    | .    1    1    .    .    .    .    .    .    .    4    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      11    | .    2    2    .    .    .    .    .    .    .    3    4    
    Data Loss (major)      6     | .    1    .    .    .    .    .    .    .    .    3    2    
    Misfires               4     | .    1    .    .    .    .    .    .    .    .    2    1    
    Alerts                 5     | .    2    .    .    .    .    .    .    .    .    .    3    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            810   | .    .    .    .    .    .    3    13   17   7    497  273  
  Projectiles              124   | .    .    .    .    .    .    3    13   .    7    101  .    
  Explosions               273   | .    .    .    .    .    .    .    .    17   .    36   220  
  Melee                    413   | .    .    .    .    .    .    .    .    .    .    360  53   
Knockbacks                 13    | .    .    .    4    .    .    .    .    .    .    8    1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  10    | .    .    .    4    .    .    .    .    .    .    6    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      516   | .    .    27   .    32   .    .    .    .    .    116  341  
  Shots                    22    | .    .    1    .    1    .    .    .    .    .    3    17   
  Rammed                   2     | .    .    .    .    .    .    .    .    .    1    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        356   | 90   153  129  356  57   .    264  333  12   90   242  255  
  Average Temperature      70    | 43   34   33   103  17   .    110  74   5    15   34   82   
  Received Heat Transfer   2586  | .    102  .    303  51   .    189  351  9    678  498  405  
  Effects                  6     | .    .    .    4    .    .    2    .    .    .    .    .    
    Interference           5     | .    .    .    3    .    .    2    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              7     | .    .    .    .    .    .    .    .    .    .    5    2    
  Impact Corruptions       16    | .    .    .    .    .    .    .    .    .    .    13   3    
Robots Melted              4     | .    .    .    1    .    .    1    1    .    .    .    1    
  Combat Hostiles          4     | .    .    .    1    .    .    1    1    .    .    .    1    
  Parts Melted             6     | .    .    .    .    .    .    .    .    .    2    3    1    
  Heat Transferred         5186  | 300  450  .    1359 37   .    296  962  37   309  235  1201 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Peak Influence             918  | 10  123 25  435 245 .   130 427 379 164 417 918 
  Initial                  203  | .   6   16  5   169 .   .   .   180 147 .   203 
  Average                  157  | 3   35  17  149 144 .   52  146 280 59  209 564 
Maximum Alert Level        3    | .   .   .   2   1   .   .   2   1   .   2   3   
  Low Security (%)         69   | 100 100 100 71  50  .   100 71  33  100 43  .   
  Level 1                  21   | .   .   .   18  49  .   .   26  66  .   54  20  
  Level 2                  6    | .   .   .   10  .   .   .   1   .   .   2   47  
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   31  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   2   .   .   .   2   .   .   8   7   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   3   1   
  Reinforcement            11   | .   .   .   2   .   .   .   2   .   .   4   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   1   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Distress Signals           8    | .   .   1   2   1   .   .   1   .   .   2   1   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   8   
Times Spotted              189  | .   17  .   32  2   .   7   20  7   9   53  42  
  Peak Tracking Total      9    | .   5   .   5   2   .   4   3   4   4   9   7   
  Tactical Retreats        16   | .   .   .   .   .   .   .   5   .   .   7   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Traps Triggered            8    | .   3   .   .   .   .   .   .   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Machines Disabled          16   | .   .   .   1   .   .   .   2   2   2   5   4   
  Max in Single Turn       4    | .   .   .   1   .   .   .   1   1   1   1   4   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Machines Accessed          47   | .   9   .   7   .   1   .   3   4   11  10  2   
  Terminals                32   | .   7   .   6   .   .   .   2   3   6   7   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   .   .   1   4   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   
Total Hacks                127  | .   31  .   20  .   1   .   13  11  31  16  4   
  Successful               56   | .   11  .   8   .   1   .   9   4   21  2   .   
  Failed                   71   | .   20  .   12  .   .   .   4   7   10  14  4   
    Catastrophic           11   | .   3   .   .   .   .   .   1   .   .   5   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   15  .   12  .   .   .   4   8   18  8   .   
  Terminals                90   | .   28  .   18  .   .   .   6   9   18  10  1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   .   .   .   .   .   2   6   1   3   
  Scanalyzers              7    | .   .   .   .   .   .   .   7   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   5   .   
Terminal Hacks             26   | .   9   .   4   .   1   .   2   .   10  .   .   
  Record                   6    | .   .   .   .   .   1   .   .   .   5   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   4   1   .   
  Retrieve Components      5    | .   .   .   .   .   .   .   .   .   4   1   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   .   .   3   .   .   .   1   4   7   .   .   
  Terminals                15   | .   .   .   3   .   .   .   1   4   7   .   .   
    Botnet                 7    | .   .   .   3   .   .   .   1   1   2   .   .   
    Skim                   8    | .   .   .   .   .   .   .   .   3   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   9   .   7   .   .   .   2   4   8   9   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   .   2   9   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Total Allies               6    | .   .   3   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   35  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   15  .   .   
Total Orders               3    | .   .   3   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   2   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   3   .   .   .   .   .   .   14  .   .   
  Total Damage             132  | .   .   47  .   .   .   .   .   .   85  .   .   
  Kills                    2    | .   .   1   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac 
Robot Analysis Total       5    | .   3   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Turns Passed               11668 | 150  1176 838  1446 794  359  647  778  278  2008 2130 1064 
Spaces Moved               6405  | 69   586  154  778  151  263  437  316  152  999  1370 1130 
  Core                     178   | 4    .    .    .    .    .    .    .    .    .    .    174  
  Treads                   1110  | 65   586  154  227  .    .    .    62   2    6    8    .    
  Legs                     731   | .    .    .    .    .    .    .    .    .    .    599  132  
  Wheels                   2808  | .    .    .    551  151  263  437  254  150  993  6    3    
  Hover                    1155  | .    .    .    .    .    .    .    .    .    .    757  398  
  Flight                   423   | .    .    .    .    .    .    .    .    .    .    .    423  
  Fastest Speed            40    | 50   160  160  95   135  135  135  135  150  118  57   40   
  Average Speed            129   | 153  160  160  138  135  135  135  159  151  168  117  66   
  Slowest Speed            500   | 160  160  160  240  135  135  135  240  240  410  320  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       48    | 6    85   30   70   20   70   75   39   30   99   37   24   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    .    1    1    1    .    1    1    1    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    .    
Spaces Dug                 71    | .    5    20   .    3    .    .    7    2    5    24   5    
Terrain Destroyed          511   | .    5    32   .    41   .    .    20   17   12   109  275  
  Melee                    19    | .    .    .    .    3    .    .    1    .    .    10   5    
  Projectile               84    | .    5    2    .    .    .    .    18   6    12   41   .    
  AOE                      407   | .    .    30   .    38   .    .    .    11   .    58   270  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  
Total                      9062 | 92   764  730  1015 719  269  469  499  184  1270 1710 1341 
  Wait                     1812 | 1    123  564  87   547  3    15   73   3    181  121  94   
  Move                     6394 | 68   585  153  777  150  262  436  315  151  998  1369 1130 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | 7    9    1    25   .    2    1    8    .    10   18   4    
  Fast Attach              72   | 7    4    .    7    .    .    .    14   6    4    11   19   
  Attach                   36   | .    1    .    5    .    .    1    1    .    7    6    15   
  Detach                   25   | .    .    .    1    .    .    .    2    .    9    4    9    
  Swap                     65   | .    4    4    15   10   .    3    14   2    2    10   1    
  Drop                     119  | .    9    1    33   .    2    1    23   6    13   20   11   
  Fire                     377  | 9    29   7    65   7    .    12   48   8    31   120  41   
  Melee                    61   | .    .    .    .    5    .    .    1    .    8    31   16   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    .    .    6    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory

 History 
---------
  Turn | Location      | Event
    54 | -11/Scrapyard | Discovered new exit (range 15)
   151 | -11/Scrapyard | Entered Materials
   307 | -10/Materials | Build established: Mutant
   398 | -10/Materials | Identified exit to Mines
   422 | -10/Materials | Discovered new exit (range 3)
   792 | -10/Materials | Repaired Lgt. Treads
   929 | -10/Materials | Discovered new exit (range 8)
  1077 | -10/Materials | Discovered new exit (range 8)
  1327 | -10/Materials | Entered Mines
  1331 | -10/Mines     | Discovered new exit (range 9)
  1345 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1445 | -10/Mines     | Excavation squad dispatched
  1445 | -10/Mines     | A large section of the Mines collapsed
  1695 | -10/Mines     | Excavation squad dispatched
  1945 | -10/Mines     | Excavation squad dispatched
  2165 | -10/Mines     | Entered Materials
  2165 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  2440 | -9/Materials  | Build established: Gunner
  2916 | -9/Materials  | Discovered new exit (range 15)
  2965 | -9/Materials  | Identified exit to Mines
  3227 | -9/Materials  | Build established: Tank
  3611 | -9/Materials  | Entered Mines
  3612 | -9/Mines      | Met a Derelict bent on vengeance
  3657 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3657 | -9/Mines      | Discovered new exit (range 5)
  3736 | -9/Mines      | Assembled infested the area
  3741 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4007 | -9/Mines      | Build established: Skirmisher
  4405 | -9/Mines      | Entered Exiles
  4427 | -9/Exiles     | Discovered new exit (range 15)
  4455 | -9/Exiles     | Met 8R-AWN
  4478 | -9/Exiles     | Met EX-HEX
  4516 | -9/Exiles     | Met EX-BIN
  4555 | -9/Exiles     | Met EX-DEC
  4602 | -9/Exiles     | Build established: Tank
  4606 | -9/Exiles     | Visited The Gauntlet
  4673 | -9/Exiles     | Learned location of Zion (-6)
  4743 | -9/Exiles     | Discovered new exit (range 12)
  4764 | -9/Exiles     | Entered Mines
  5195 | -8/Mines      | Discovered new exit (range 5)
  5256 | -8/Mines      | Discovered new exit (range 4)
  5411 | -8/Mines      | Entered Materials
  5411 | -8/Materials  | Evolved 2 slots: Utility x2
  5901 | -8/Materials  | Discovered new exit (range 10)
  5947 | -8/Materials  | Discovered new exit (range 11)
  6078 | -8/Materials  | Identified exit to Storage
  6108 | -8/Materials  | Discovered new exit (range 3)
  6189 | -8/Materials  | Entered Storage
  6446 | -8/Storage    | Used back door to open Recycling access
  6446 | -8/Storage    | Discovered new exit (range 5)
  6467 | -8/Storage    | Entered Recycling
  6884 | -8/Recycling  | Discovered new exit (range 8)
  7362 | -8/Recycling  | Learned location of 1 exit from Extension
  7418 | -8/Recycling  | Learned location of 1 exit from Lower Caves
  7462 | -8/Recycling  | Learned Factory emergency access door positions
  7496 | -8/Recycling  | Learned 2 Lower Caves zone layouts
  7509 | -8/Recycling  | Scanned before Scraplab entrance
  7521 | -8/Recycling  | Learned 4 Lower Caves zone layouts
  7534 | -8/Recycling  | Entered Scraplab
  7537 | -8/Recycling  | Learned Storage terminal intel
  7548 | -8/Recycling  | Discovered new exit (range 3)
  7581 | -8/Recycling  | Angered Scraplab inhabitants
  7601 | -8/Recycling  | Learned location of 1 exit from Recycling
  7608 | -8/Recycling  | Found Prototype Device
  7608 | -8/Recycling  | Identified Scrap Engine
  7645 | -8/Recycling  | Learned Factory scanalyzer intel
  7647 | -8/Recycling  | Lost 6 parts (1p2n1u2w)
  8078 | -8/Recycling  | Build established: Mutant
  8475 | -8/Recycling  | Entered Factory
  8475 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  8477 | -6/Factory    | Loaded intel: 4 scanalyzer locations
  8778 | -6/Factory    | Build established: Tank
  9143 | -6/Factory    | Discovered new exit (range 5)
  9157 | -6/Factory    | Build established: Construct
 10360 | -6/Factory    | Discovered new exit (range 15)
 10579 | -6/Factory    | Found Prototype Launcher
 10579 | -6/Factory    | Identified Scatter Rocket Array
 10585 | -6/Factory    | Found Scatter Rocket Array
 10589 | -6/Factory    | Found Scatter Rocket Array
 10605 | -6/Factory    | Entered another Factory area
 10605 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11059 | -5/Factory    | System corruption reached 10%
 11063 | -5/Factory    | Lost 9 parts (2p3n2u2w)
 11131 | -5/Factory    | Garrison activated, responded to threat
 11161 | -5/Factory    | Crushed by falling debris
 11278 | -5/Factory    | Build established: Mutant
 11285 | -5/Factory    | Spotted B-75 Beast
 11315 | -5/Factory    | Core integrity fell below 50%
 11364 | -5/Factory    | Lost 9 parts (1p2n4u2w)
 11401 | -5/Factory    | Core integrity fell below 20%
 11669 | -5/Factory    | Destroyed self with Scatter Rocket Array

 Last Messages 
---------------
11582_ Slug penetrates Wall. <x2>
11587_ Adv. Sensor Array destroyed.
11592_ 5 LFZ  XWVUNIT GAVZWEHXF
11608_ System corrupted: Energy discharge (-68).
11617_ Acquired Unknown Device.
11617_ Identified EM Disruption Field.
11618_ Dropped EM Disruption Field.
11624_ System corrupted: Component data lost.
11625_ Acquired 6 matter.
11635_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
11640_ O-16 Technician uses terminal to summon
  reinforcements.
11640_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F009.
11640_ O-16 Technician locks terminal.
11652_ Acquired Adv. Signal Interpreter.
11660_ System corrupted: Energy discharge (-83).
11661_ Discarded Imp. Melee Analysis Suite.
11663_ Acquired Adv. Cooling System.

 Map 
-----
+----------------------------------------------------+
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| ????????????#  """ """   #?    #?????????????????? |
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| ??????????????????????????????????"""???"Y"??????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Armor Coverage             600
Resistance: EX             25
Evasion (%)                70
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
              Arm. Wheel | -8/Materials  | Scanalyzed
 Adv. Targeting Computer | -8/Materials  | Scanalyzed
           Plasma Cutter | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionChipPower
  Manual?         0
Play Time         02:10:18
  Cumulative      78.7 hours
  Start           2024.11.09 @ 17:37:13
  End             2024.11.10 @ 22:52:26
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          55
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89a5d5fd-82fc-41ca-97be-4704139ea69d