Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 22:52:26 Player: UberDoot Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (164) 820 Value Destroyed (4883) 4883 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 11096 Bonus ------- High Alert Combat Kills 255 Follower Combat Kills 58 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 294/310 System Corruption 23% Temperature Cool (0) Movement Flying (120) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (7) ------ Experimental Heat Sink Advanced Cooling System Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Reaction Control System Hacking Suite > --- WEAPON (4) ------- Scatter Rocket Array > --- INVENTORY (5) ---- Gyrokinetic Inverter Matter Compressor (0) Advanced ECM Suite Autogun Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- FC-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Laser Energy Plasma Construct/G Heavy Flail > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Force Field Hacking Suite Tractor Beam Scatter Rocket Array Scatter Rocket Array Improved Datajack Plasma Cutter [Rating: 78] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Gauss Rifle Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . . 4 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . 1 . Utility 5 | . . . . . . . 2 . . 2 1 Weapon 2 | . . . 1 . . . . . . . 1 Parts Attached 173 | 7 9 4 27 10 . 4 29 8 13 27 35 Power 10 | 1 . . 3 . . 1 1 . 1 2 1 Engine 8 | 1 . . 3 . . 1 1 . 1 1 . Core 2 | . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 3 . 11 . . . 4 4 6 3 3 Treads 20 | 2 2 . 6 . . . 4 . 4 2 . Leg 1 | . . . . . . . . . . . 1 Wheel 11 | . . . 5 . . . . 2 2 1 1 Hover 2 | . 1 . . . . . . 1 . . . Flight 2 | . . . . . . . . 1 . . 1 Utility 66 | 2 2 . 6 3 . 3 13 . 3 13 21 Device 42 | 1 . . 3 1 . 2 7 . 1 11 16 Storage 6 | 1 1 . 1 . . . . . 2 1 . Processor 7 | . 1 . . . . . 1 . . 1 4 Hackware 1 | . . . . . . . . . . . 1 Protection 10 | . . . 2 2 . 1 5 . . . . Artifact . | . . . . . . . . . . . . Weapon 61 | 2 4 4 7 7 . . 11 4 3 9 10 Energy Gun 8 | 2 1 1 1 . . . 1 . . 2 . Energy Cannon 7 | . . . 1 . . . 3 1 . 1 1 Ballistic Gun 20 | . 1 . 4 3 . . 6 1 1 2 2 Ballistic Cannon 5 | . 1 1 1 . . . . . 1 . 1 Launcher 13 | . . 1 . 2 . . . 2 . 2 6 Special Weapon 2 | . 1 1 . . . . . . . . . Impact Weapon 5 | . . . . 2 . . 1 . . 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . 3 . . . 1 3 1 1 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . . . 6 Parts Lost 40 | . 1 . 1 . . 1 . . 6 7 24 Power 6 | . . . . . . 1 . . 1 1 3 Propulsion 11 | . . . . . . . . . 2 3 6 Utility 14 | . 1 . . . . . . . 1 2 10 Weapon 9 | . . . 1 . . . . . 2 1 5 Highest Loss Streak 9 | . 1 . 1 . . 1 . . 6 2 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 100 99 100 100 100 98 90 84 68 48 Engine 9 | . 14 14 10 11 11 11 9 9 8 7 . Treads 16 | . 27 28 22 22 22 22 17 18 13 6 . Wheel 5 | . . . 11 11 11 11 9 8 11 . . Device 9 | . 6 . 4 8 . . 10 9 12 19 12 Storage 9 | . 14 14 11 11 11 11 9 9 9 6 3 Processor 5 | . 7 14 5 . . . 6 . . 5 11 Protection 2 | . . . 1 2 11 10 8 9 5 . . Energy Gun 2 | . 19 . 2 . . . 1 . . . 4 Energy Cannon 4 | . . . 8 11 11 11 8 8 6 . . Ballistic Gun 11 | . 5 14 12 20 22 22 16 18 14 2 . Ballistic Cannon 3 | . 2 11 9 . . . . . 1 5 . Peak Build Rating 78 | 7 8 8 24 24 23 24 31 32 47 71 78 Average Rating 32 | 5 7 8 18 23 23 22 28 29 36 62 51 On Entrance 23 | . 7 8 8 24 23 23 22 30 30 42 60 Naked Turns . | . . . . . . . . . . . . Heaviest Build 80 | 13 19 19 46 45 45 47 60 60 80 76 52 Greatest Support 69 | 40 40 40 46 12 12 12 46 40 40 46 69 Greatest Overweight (x) 9 | . . . 4 3 3 3 4 4 6 5 9 Average Overweight (x) 1 | . . . 2 3 3 3 3 3 4 1 . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 20 20 15 Average Capacity 15 | 7 9 10 14 15 15 15 15 15 19 18 11 Most Carried 20 | 7 10 10 15 15 15 15 15 15 20 20 15 Average Carried 14 | 4 9 10 14 15 14 14 14 15 18 17 9 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 20 15 5 Final Carried 15 | 7 10 10 15 15 15 15 15 15 15 15 4 Scrap Engine Consumption 70 | . . . . . . . . . 21 32 17 Constructs Created 7 | . . . . . . . . . 3 1 3 Constructs Modified 18 | . . . . . . . . . 3 11 4 Class Distribution -------------------- 34% | Tank 30% | Mutant 11% | Construct 9% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Construct | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Matter Collected 4637 | 270 115 49 888 1 400 119 576 34 423 1026 736 Remotely 187 | . . . . . . . 187 . . . . Salvage Created 6069 | 97 278 . 1390 34 . 218 878 72 765 1138 1199 Parts 324 | 4 23 . 95 4 . 13 36 11 37 54 47 Haulers Intercepted 8 | . 1 . 4 . . . . . . 3 . Recyclers Shooed 13 | 1 1 . 2 . . . 3 1 . 2 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 109 | . 6 . 24 2 . 6 12 4 11 20 24 Melee 1 | . . . . . . . . . . 1 . Guns 34 | . 6 . 7 . . 4 5 1 4 5 2 Cannons 40 | . . . 16 1 . 1 6 . 7 7 2 AOE 27 | . . . . 1 . . . 3 . 4 19 Classes Destroyed 16 | 2 4 . 4 . . . 3 . 2 1 . Worker 11 | . . . . . . . 1 1 . 3 6 Builder 9 | . . . 1 . . . . . 2 2 4 Tunneler 1 | 1 . . . . . . . . . . . Hauler 8 | . 1 . 4 . . . . . . 3 . Recycler 11 | 1 . . 2 . . . 3 . 1 . 4 Mechanic 3 | . . . 1 . . . . . . 1 1 Operator 2 | . . . . . . . 1 1 . . . Watcher 10 | . 3 . 4 . . . . 1 . 1 1 Swarmer 32 | . 3 . . . . 3 . 4 1 11 10 Grunt 44 | . 3 . 15 2 . 3 6 . 1 4 10 Brawler 4 | . . . 3 . . . . . 1 . . Sentry 16 | . . . 6 . . . 5 . 3 2 . Hunter 5 | . . . . . . . 1 . 2 . 2 Programmer 5 | . . . . . . . . . . 3 2 Scientist 1 | . . . . . . . . . 1 . . Scrapper 3 | . . . . . . . . . 3 . . Best Kill Streak 12 | 1 3 . 5 2 . 3 4 4 6 8 12 Combat Bots Only 6 | . 3 . 5 2 . 3 3 4 5 5 6 Max Kills in Single Turn 8 | 1 1 . 2 1 . 1 2 3 2 3 8 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . 3 . 2 4 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Hostile Shots Fired 931 | . 61 . 75 10 . 33 73 10 84 280 305 Missed 313 | . 21 . 27 4 . 11 26 3 21 101 99 Damage Taken 9953 | . 387 27 669 126 . 325 736 69 1209 2349 4056 Core 1612 | . 56 . 36 . . 30 71 15 86 318 1000 Absorbed by Shields 177 | . . . . . . . . . . 37 140 Regen/Repaired (Parts) 1121 | . 52 . . . . . . . 144 738 187 Core Remaining (%) 78 | 100 . 77 . . . 83 . . 68 62 . Volleys Fired 377 | 9 29 7 65 7 . 12 48 8 31 120 41 Largest 3 | 2 2 2 3 3 . 3 3 3 3 2 2 Hottest 153 | 80 100 100 130 114 . 114 153 131 131 112 119 Shots Fired 745 | 18 54 8 195 9 . 36 118 20 71 151 65 Gun 377 | 18 46 1 82 2 . 24 77 12 40 43 32 Cannon 331 | . 3 1 113 1 . 12 41 7 31 102 20 Launcher 29 | . . 3 . 6 . . . 1 . 6 13 Special 8 | . 5 3 . . . . . . . . . Kinetic 430 | . 12 2 133 2 . 24 74 12 48 121 2 Thermal 248 | 18 42 3 62 1 . 12 44 7 19 9 31 Explosive 29 | . . 3 . 6 . . . 1 . 6 13 Electromagnetic 38 | . . . . . . . . . 4 15 19 Robot Hit Streak 23 | 7 8 . 13 3 . 7 13 2 8 17 23 Robot Miss Streak 14 | 3 5 . 3 1 . 3 3 2 2 4 14 Penetration Max 1 | . . . . . . . 1 1 1 1 . Secondary Targets 2 | . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 426 | 11 23 . 108 5 . 22 64 6 46 88 53 Core Hits 269 | 3 17 . 45 4 . 9 25 7 21 38 100 Critical Kills 5 | . . . 2 . . 1 2 . . . . Critical Parts Destroyed 4 | . . . . . . . 1 . . 3 . Critical Strikes 13 | . . . 5 . . 1 3 . . 3 1 Burn 1 | . . . . . . . . . . . 1 Meltdown 3 | . . . 1 . . 1 1 . . . . Destroy 3 | . . . 1 . . . 2 . . . . Blast 3 | . . . 3 . . . . . . . . Smash 3 | . . . . . . . . . . 3 . Melee Attacks 61 | . . . . 5 . . 1 . 8 31 16 Impact 53 | . . . . 5 . . 1 . . 31 16 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . 8 6 . Combat Hostiles 8 | . . . . . . . . . 8 . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13122 | 131 267 . 1922 229 . 393 1369 350 958 3228 4275 Guns 3834 | 131 267 . 677 . . 227 786 137 544 627 438 Cannons 4275 | . . . 1245 21 . 166 583 25 413 1491 331 Explosions 4089 | . . . . 208 . . . 188 . 430 3263 Melee 918 | . . . . . . . . . . 680 238 Ramming 6 | . . . . . . . . . 1 . 5 Kinetic 4740 | . 66 . 1154 . . 227 727 137 649 1780 . Thermal 3190 | 131 201 . 768 21 . 166 642 25 235 141 860 Explosive 3621 | . . . . 208 . . . 188 . 384 2841 Electromagnetic 647 | . . . . . . . . . 73 243 331 Impact 918 | . . . . . . . . . . 680 238 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . 3 3 . . . . . . . 6 23 Average Corruption 6 | . 2 3 . . . . . . . 4 19 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 107 | . 18 16 . . . . . . . 40 33 Message Errors 25 | . 8 4 . . . . . . . 8 5 Matter Fused 22 | . 1 7 . . . . . . . 10 4 Heat Flow Errors 12 | . 2 2 . . . . . . . 5 3 Energy Discharges 13 | . 1 1 . . . . . . . 4 7 Parts Rejected 2 | . . . . . . . . . . 2 . Data Loss (minor) 11 | . 2 2 . . . . . . . 3 4 Data Loss (major) 6 | . 1 . . . . . . . . 3 2 Misfires 4 | . 1 . . . . . . . . 2 1 Alerts 5 | . 2 . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 810 | . . . . . . 3 13 17 7 497 273 Projectiles 124 | . . . . . . 3 13 . 7 101 . Explosions 273 | . . . . . . . . 17 . 36 220 Melee 413 | . . . . . . . . . . 360 53 Knockbacks 13 | . . . 4 . . . . . . 8 1 Impact 2 | . . . . . . . . . . 1 1 Kinetic 10 | . . . 4 . . . . . . 6 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 516 | . . 27 . 32 . . . . . 116 341 Shots 22 | . . 1 . 1 . . . . . 3 17 Rammed 2 | . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 356 | 90 153 129 356 57 . 264 333 12 90 242 255 Average Temperature 70 | 43 34 33 103 17 . 110 74 5 15 34 82 Received Heat Transfer 2586 | . 102 . 303 51 . 189 351 9 678 498 405 Effects 6 | . . . 4 . . 2 . . . . . Interference 5 | . . . 3 . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 . Combat Hostiles 2 | . . . . . . . . . . 2 . Parts Fried 7 | . . . . . . . . . . 5 2 Impact Corruptions 16 | . . . . . . . . . . 13 3 Robots Melted 4 | . . . 1 . . 1 1 . . . 1 Combat Hostiles 4 | . . . 1 . . 1 1 . . . 1 Parts Melted 6 | . . . . . . . . . 2 3 1 Heat Transferred 5186 | 300 450 . 1359 37 . 296 962 37 309 235 1201 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Peak Influence 918 | 10 123 25 435 245 . 130 427 379 164 417 918 Initial 203 | . 6 16 5 169 . . . 180 147 . 203 Average 157 | 3 35 17 149 144 . 52 146 280 59 209 564 Maximum Alert Level 3 | . . . 2 1 . . 2 1 . 2 3 Low Security (%) 69 | 100 100 100 71 50 . 100 71 33 100 43 . Level 1 21 | . . . 18 49 . . 26 66 . 54 20 Level 2 6 | . . . 10 . . . 1 . . 2 47 Level 3 2 | . . . . . . . . . . . 31 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 . . . 2 . . 8 7 Investigation 2 | . 1 . . . . . . . . 1 . Extermination 4 | . . . . . . . . . . 3 1 Reinforcement 11 | . . . 2 . . . 2 . . 4 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Distress Signals 8 | . . 1 2 1 . . 1 . . 2 1 Communications Jammed 8 | . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . 8 Times Spotted 189 | . 17 . 32 2 . 7 20 7 9 53 42 Peak Tracking Total 9 | . 5 . 5 2 . 4 3 4 4 9 7 Tactical Retreats 16 | . . . . . . . 5 . . 7 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Traps Triggered 8 | . 3 . . . . . . 1 . 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Machines Disabled 16 | . . . 1 . . . 2 2 2 5 4 Max in Single Turn 4 | . . . 1 . . . 1 1 1 1 4 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Machines Accessed 47 | . 9 . 7 . 1 . 3 4 11 10 2 Terminals 32 | . 7 . 6 . . . 2 3 6 7 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . Recycling Units 8 | . 1 . . . . . . 1 4 1 1 Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . 2 . Total Hacks 127 | . 31 . 20 . 1 . 13 11 31 16 4 Successful 56 | . 11 . 8 . 1 . 9 4 21 2 . Failed 71 | . 20 . 12 . . . 4 7 10 14 4 Catastrophic 11 | . 3 . . . . . 1 . . 5 2 Database Lockouts . | . . . . . . . . . . . . Manual 65 | . 15 . 12 . . . 4 8 18 8 . Terminals 90 | . 28 . 18 . . . 6 9 18 10 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . . . . Recycling Units 13 | . 1 . . . . . . 2 6 1 3 Scanalyzers 7 | . . . . . . . 7 . . . . Garrison Access 5 | . . . . . . . . . . 5 . Terminal Hacks 26 | . 9 . 4 . 1 . 2 . 10 . . Record 6 | . . . . . 1 . . . 5 . . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 5 | . 3 . 2 . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . Terminal Index 1 | . . . . . . . . . 1 . . Alert Level 2 | . 1 . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . 1 . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . Release Object 2 | . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . . . . 4 1 . Retrieve Components 5 | . . . . . . . . . 4 1 . Scanalyzer 6 | . . . . . . . 6 . . . . Insert Component 3 | . . . . . . . 3 . . . . Analyze 3 | . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 15 | . . . 3 . . . 1 4 7 . . Terminals 15 | . . . 3 . . . 1 4 7 . . Botnet 7 | . . . 3 . . . 1 1 2 . . Skim 8 | . . . . . . . . 3 5 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 9 . 7 . . . 2 4 8 9 2 Full Trace Events 2 | . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . 2 9 . Parts Scanalyzed 3 | . . . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Total Allies 6 | . . 3 . . . . . . 3 . . Largest Group 3 | . . 3 . . . . . . 3 . . Highest-Rated Group 40 | . . 40 . . . . . . 35 . . Highest-Rated Ally 16 | . . 16 . . . . . . 15 . . Total Orders 3 | . . 3 . . . . . . . . . STAY 2 | . . 2 . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . Ally Attacks 17 | . . 3 . . . . . . 14 . . Total Damage 132 | . . 47 . . . . . . 85 . . Kills 2 | . . 1 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Robot Analysis Total 5 | . 3 . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Turns Passed 11668 | 150 1176 838 1446 794 359 647 778 278 2008 2130 1064 Spaces Moved 6405 | 69 586 154 778 151 263 437 316 152 999 1370 1130 Core 178 | 4 . . . . . . . . . . 174 Treads 1110 | 65 586 154 227 . . . 62 2 6 8 . Legs 731 | . . . . . . . . . . 599 132 Wheels 2808 | . . . 551 151 263 437 254 150 993 6 3 Hover 1155 | . . . . . . . . . . 757 398 Flight 423 | . . . . . . . . . . . 423 Fastest Speed 40 | 50 160 160 95 135 135 135 135 150 118 57 40 Average Speed 129 | 153 160 160 138 135 135 135 159 151 168 117 66 Slowest Speed 500 | 160 160 160 240 135 135 135 240 240 410 320 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 48 | 6 85 30 70 20 70 75 39 30 99 37 24 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . Spaces Dug 71 | . 5 20 . 3 . . 7 2 5 24 5 Terrain Destroyed 511 | . 5 32 . 41 . . 20 17 12 109 275 Melee 19 | . . . . 3 . . 1 . . 10 5 Projectile 84 | . 5 2 . . . . 18 6 12 41 . AOE 407 | . . 30 . 38 . . . 11 . 58 270 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Total 9062 | 92 764 730 1015 719 269 469 499 184 1270 1710 1341 Wait 1812 | 1 123 564 87 547 3 15 73 3 181 121 94 Move 6394 | 68 585 153 777 150 262 436 315 151 998 1369 1130 Hop . | . . . . . . . . . . . . Pick Up 85 | 7 9 1 25 . 2 1 8 . 10 18 4 Fast Attach 72 | 7 4 . 7 . . . 14 6 4 11 19 Attach 36 | . 1 . 5 . . 1 1 . 7 6 15 Detach 25 | . . . 1 . . . 2 . 9 4 9 Swap 65 | . 4 4 15 10 . 3 14 2 2 10 1 Drop 119 | . 9 1 33 . 2 1 23 6 13 20 11 Fire 377 | 9 29 7 65 7 . 12 48 8 31 120 41 Melee 61 | . . . . 5 . . 1 . 8 31 16 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . Escape Stasis 8 | . . . . . . . . 8 . . . Rewire 6 | . . . . . . . . . 6 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 398 | -10/Materials | Identified exit to Mines 422 | -10/Materials | Discovered new exit (range 3) 792 | -10/Materials | Repaired Lgt. Treads 929 | -10/Materials | Discovered new exit (range 8) 1077 | -10/Materials | Discovered new exit (range 8) 1327 | -10/Materials | Entered Mines 1331 | -10/Mines | Discovered new exit (range 9) 1345 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1445 | -10/Mines | Excavation squad dispatched 1445 | -10/Mines | A large section of the Mines collapsed 1695 | -10/Mines | Excavation squad dispatched 1945 | -10/Mines | Excavation squad dispatched 2165 | -10/Mines | Entered Materials 2165 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2440 | -9/Materials | Build established: Gunner 2916 | -9/Materials | Discovered new exit (range 15) 2965 | -9/Materials | Identified exit to Mines 3227 | -9/Materials | Build established: Tank 3611 | -9/Materials | Entered Mines 3612 | -9/Mines | Met a Derelict bent on vengeance 3657 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3657 | -9/Mines | Discovered new exit (range 5) 3736 | -9/Mines | Assembled infested the area 3741 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4007 | -9/Mines | Build established: Skirmisher 4405 | -9/Mines | Entered Exiles 4427 | -9/Exiles | Discovered new exit (range 15) 4455 | -9/Exiles | Met 8R-AWN 4478 | -9/Exiles | Met EX-HEX 4516 | -9/Exiles | Met EX-BIN 4555 | -9/Exiles | Met EX-DEC 4602 | -9/Exiles | Build established: Tank 4606 | -9/Exiles | Visited The Gauntlet 4673 | -9/Exiles | Learned location of Zion (-6) 4743 | -9/Exiles | Discovered new exit (range 12) 4764 | -9/Exiles | Entered Mines 5195 | -8/Mines | Discovered new exit (range 5) 5256 | -8/Mines | Discovered new exit (range 4) 5411 | -8/Mines | Entered Materials 5411 | -8/Materials | Evolved 2 slots: Utility x2 5901 | -8/Materials | Discovered new exit (range 10) 5947 | -8/Materials | Discovered new exit (range 11) 6078 | -8/Materials | Identified exit to Storage 6108 | -8/Materials | Discovered new exit (range 3) 6189 | -8/Materials | Entered Storage 6446 | -8/Storage | Used back door to open Recycling access 6446 | -8/Storage | Discovered new exit (range 5) 6467 | -8/Storage | Entered Recycling 6884 | -8/Recycling | Discovered new exit (range 8) 7362 | -8/Recycling | Learned location of 1 exit from Extension 7418 | -8/Recycling | Learned location of 1 exit from Lower Caves 7462 | -8/Recycling | Learned Factory emergency access door positions 7496 | -8/Recycling | Learned 2 Lower Caves zone layouts 7509 | -8/Recycling | Scanned before Scraplab entrance 7521 | -8/Recycling | Learned 4 Lower Caves zone layouts 7534 | -8/Recycling | Entered Scraplab 7537 | -8/Recycling | Learned Storage terminal intel 7548 | -8/Recycling | Discovered new exit (range 3) 7581 | -8/Recycling | Angered Scraplab inhabitants 7601 | -8/Recycling | Learned location of 1 exit from Recycling 7608 | -8/Recycling | Found Prototype Device 7608 | -8/Recycling | Identified Scrap Engine 7645 | -8/Recycling | Learned Factory scanalyzer intel 7647 | -8/Recycling | Lost 6 parts (1p2n1u2w) 8078 | -8/Recycling | Build established: Mutant 8475 | -8/Recycling | Entered Factory 8475 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8477 | -6/Factory | Loaded intel: 4 scanalyzer locations 8778 | -6/Factory | Build established: Tank 9143 | -6/Factory | Discovered new exit (range 5) 9157 | -6/Factory | Build established: Construct 10360 | -6/Factory | Discovered new exit (range 15) 10579 | -6/Factory | Found Prototype Launcher 10579 | -6/Factory | Identified Scatter Rocket Array 10585 | -6/Factory | Found Scatter Rocket Array 10589 | -6/Factory | Found Scatter Rocket Array 10605 | -6/Factory | Entered another Factory area 10605 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11059 | -5/Factory | System corruption reached 10% 11063 | -5/Factory | Lost 9 parts (2p3n2u2w) 11131 | -5/Factory | Garrison activated, responded to threat 11161 | -5/Factory | Crushed by falling debris 11278 | -5/Factory | Build established: Mutant 11285 | -5/Factory | Spotted B-75 Beast 11315 | -5/Factory | Core integrity fell below 50% 11364 | -5/Factory | Lost 9 parts (1p2n4u2w) 11401 | -5/Factory | Core integrity fell below 20% 11669 | -5/Factory | Destroyed self with Scatter Rocket Array Last Messages --------------- 11582_ Slug penetrates Wall. 11587_ Adv. Sensor Array destroyed. 11592_ 5 LFZ XWVUNIT GAVZWEHXF 11608_ System corrupted: Energy discharge (-68). 11617_ Acquired Unknown Device. 11617_ Identified EM Disruption Field. 11618_ Dropped EM Disruption Field. 11624_ System corrupted: Component data lost. 11625_ Acquired 6 matter. 11635_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11640_ O-16 Technician uses terminal to summon reinforcements. 11640_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 11640_ O-16 Technician locks terminal. 11652_ Acquired Adv. Signal Interpreter. 11660_ System corrupted: Energy discharge (-83). 11661_ Discarded Imp. Melee Analysis Suite. 11663_ Acquired Adv. Cooling System. Map ----- +----------------------------------------------------+ | ???????????????########### #??????????????" | | ???????????????# ! # #????????????? | | ???????????????# [ # ##########???? | | ???????????????# # # T #???### | | ???????????????# """ """ + / = #?????# | | ?????????????????""" """ # #"""" #?????# | | ??????????????????"" """ # #"""" #?????# | | ?????????????????? # #?""" ??????# | | ?????????????????? # #?""" ?????????? | | ?????????????????######+## #??""??????????? | | ??????????????????????+ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ????????????###########+## #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # A #?????????????????? | | ????????????# """ """ # #?????????????????? | | ????????????# """ """ # #?????????????????? | | ????????????# """ """ #?????????????????? | | ????????????# @ +?????????????????? | | ????????????# """ """ # #?????????????????? | | ????????????# """ """ # #?????????????????? | | ????????????# """ """ #? #?????????????????? | | ????????????# #? #?????????????????? | | ????????????##############??s #?????????????????? | | ????????????????????????????ss #?????????????????? | | ????????????????????????????? s#?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ????????????????????????????????????????"""??????? | | ??????????????????????????????????"""???"Y"??????? | | ??????????????????????????????????"""????????????? | | ??????????????????????????????????"""????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"""?"""????????? | | ??????????????????????????????????"""?"""????????? | | ??????????????????????????????????"""?"""????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: EX 25 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionChipPower Manual? 0 Play Time 02:10:18 Cumulative 78.7 hours Start 2024.11.09 @ 17:37:13 End 2024.11.10 @ 22:52:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89a5d5fd-82fc-41ca-97be-4704139ea69d