Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.21 @ 23:28:52

Player: Matie Bal

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (126)     630
Value Destroyed (6189)     6189
Prototype IDs (45)         900
Alien Tech Used (1)        200
Bonus (10328)              10328
              TOTAL SCORE: 26547

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1653
Follower Combat Kills      4933
Met Imprinter              300
Was Imprinted              300
Win                        3000
Friendly Fire              -358

 Cogmind 
---------
Core Integrity             1329/1600
Matter                     300/300
Energy                     484/490
System Corruption          3%
Temperature                Cool (4)
Movement                   Hovering (52)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (3) --------
         Light Antimatter Reactor
         Light Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION (6) ---
       Zionite Glidesys II
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (13) -----
  Experimental Cooling System
      Improved Stasis Canceller
  Experimental ECM Suite
      Improved Maneuvering Thrusters
      Advanced Reaction Control System
      Advanced Phase Shifter
>              --- WEAPON (3) -------
       Compact Linear Accelerator
>              --- INVENTORY (4) ----
               Particle Reactor
         Light Quantum Reactor
               Energy Well (500)

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Improved Stasis Canceller
       Advanced Reaction Control System
       Improved Cloaking Device
                Hacking Suite
                Hacking Suite
       Improved Hacking Suite
>               --- WEAPON -----------
                Nova Cannon
       Enhanced Nova Cannon
       Advanced Datajack
>               --- INVENTORY --------
          Light Particle Reactor
         Combat Linear Gravjet
       Improved Remote Force Field
                System Shield
       Advanced System Shield
[Rating: 170]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Q-thruster
Utility                    Improved Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Compact Linear Accelerator
  Special Weapon           Advanced Remote Datajack
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   2   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   1   .   .   .   .   1   2   1   1   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | .   8   .   1   1   34  20  2   4   4   26  14  9   31  18  38  26  4   16  23  
  Power                    43   | .   .   .   .   .   4   2   .   .   .   2   3   2   6   4   6   6   .   5   3   
    Engine                 9    | .   .   .   .   .   4   1   .   .   .   1   1   .   1   .   .   1   .   .   .   
    Core                   10   | .   .   .   .   .   .   1   .   .   .   1   2   2   4   .   .   .   .   .   .   
    Reactor                24   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   6   5   .   5   3   
  Propulsion               76   | .   3   .   .   .   10  9   1   1   2   10  3   .   4   5   18  2   1   1   6   
    Treads                 29   | .   .   .   .   .   .   6   1   1   2   10  3   .   4   2   .   .   .   .   .   
    Leg                    16   | .   3   .   .   .   10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  2   1   1   6   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Utility                  99   | .   2   .   1   .   6   4   .   .   2   6   6   3   15  8   11  12  3   9   11  
    Device                 66   | .   1   .   .   .   3   2   .   .   2   4   5   2   6   6   7   10  2   6   10  
    Storage                7    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Processor              9    | .   .   .   .   .   2   1   .   .   .   .   1   .   2   1   2   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   2   .   
    Protection             11   | .   .   .   .   .   .   .   .   .   .   2   .   .   7   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   3   .   .   1   14  5   1   3   .   8   2   4   6   1   3   6   .   1   3   
    Energy Gun             29   | .   2   .   .   1   11  3   1   .   .   6   1   2   .   .   .   .   .   .   2   
    Energy Cannon          24   | .   .   .   .   .   1   2   .   2   .   1   1   2   6   1   3   4   .   1   .   
    Ballistic Gun          5    | .   1   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   3   1   .   .   1   .   .   .   1   4   1   4   1   .   5   
Parts Lost                 80   | .   .   .   .   .   .   .   1   4   .   18  .   .   13  10  7   2   .   7   18  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   .   .   1   3   
  Propulsion               18   | .   .   .   .   .   .   .   .   2   .   5   .   .   2   3   3   .   .   .   3   
  Utility                  32   | .   .   .   .   .   .   .   .   .   .   5   .   .   5   4   3   2   .   4   9   
  Weapon                   21   | .   .   .   .   .   .   .   1   2   .   7   .   .   5   1   .   .   .   2   3   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   1   2   .   9   .   .   4   3   3   1   .   4   9   
Average Slot Usage (%)     93   | .   96  100 100 100 99  99  99  96  98  88  88  93  92  31  71  97  98  96  66  
  Engine                   4    | .   14  14  14  14  9   6   7   7   7   5   2   1   1   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   1   9   9   7   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   12  13  12  9   
  Treads                   16   | .   .   .   .   .   .   22  29  27  28  27  22  23  24  2   .   .   .   .   .   
  Leg                      5    | .   28  28  28  28  27  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  26  26  24  20  
  Device                   16   | .   10  14  14  14  18  15  15  15  15  15  15  17  19  16  19  19  19  17  15  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   5   4   .   .   .   .   8   3   
  Processor                9    | .   .   .   .   .   9   15  15  15  15  3   3   5   7   4   12  13  13  9   4   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   1   11  13  16  9   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   5   6   5   7   3   4   1   .   .   .   
  Energy Gun               6    | .   14  14  14  14  20  13  6   1   .   9   11  5   2   .   .   .   .   .   1   
  Energy Cannon            7    | .   .   .   .   .   .   8   15  16  15  2   5   10  12  .   .   7   8   5   .   
  Ballistic Gun            2    | .   14  14  14  14  6   .   .   3   7   8   1   .   .   .   .   .   .   .   .   
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  6   .   .   .   .   6   
Heaviest Build             118  | 11  17  17  17  18  40  63  63  67  62  79  95  105 112 30  49  94  111 118 117 
  Greatest Support         162  | 20  20  20  20  20  40  96  96  88  93  107 113 113 162 35  96  124 160 160 156 
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   3   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   8   8   8   8   10  12  12  12  12  12  12  12  12  4   4   4   12  12  12  
  Average Capacity         10   | .   7   8   8   8   8   10  12  12  12  12  12  12  11  4   4   4   4   12  8   
  Most Carried             12   | .   8   8   8   8   10  12  12  12  12  12  12  12  12  4   4   4   6   8   10  
  Average Carried          9    | .   6   7   7   7   8   10  11  10  11  10  8   11  10  1   3   3   4   4   7   
  Final Capacity           12   | 6   8   8   8   8   10  12  12  12  12  12  12  12  4   4   4   4   12  12  4   
  Final Carried            12   | 6   8   8   8   8   10  12  11  12  12  5   12  12  4   2   4   4   5   7   3   

 Class Distribution 
--------------------
 32% | Scavenger-Skirmisher
 19% | Tank
 13% | Mutant
 10% | Hacker-Mutant
  9% | Skirmisher
  7% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
       Scavenger-Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
                 Tank | -5/Factory
                 Tank | -4/Factory
               Mutant | -3/Research
     Scavenger-Mutant | -3/Armory
        Hacker-Mutant | -2/Research
        Hacker-Mutant | -2/Quarantine
        Hacker-Mutant | -1/Access
        Hacker-Mutant | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Arm  Res  Qua  Acc  Com  
Matter Collected           3488 | 200  107  .    .    20   461  227  38   74   40   567  137  127  324  55   340  388  .    170  213  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6569 | .    194  .    .    .    1121 570  358  213  .    1367 64   397  1981 .    188  .    .    103  13   
  Parts                    251  | .    13   .    .    .    46   11   7    14   .    42   1    20   79   .    12   .    .    4    2    
Haulers Intercepted        5    | .    1    .    .    .    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      54   | .    .    .    .    .    .    .    7    16   .    31   .    .    .    .    .    .    .    .    .    
  Prevented                15   | .    .    .    .    .    .    .    .    2    .    13   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Combat Hostiles Destroyed  103  | .   5   .   .   .   17  9   8   7   .   22  1   5   27  .   2   .   .   .   .   
  Guns                     53   | .   5   .   .   .   16  6   2   2   .   19  1   .   2   .   .   .   .   .   .   
  Cannons                  47   | .   .   .   .   .   .   3   6   4   .   3   .   5   24  .   2   .   .   .   .   
Classes Destroyed          16   | .   4   .   .   .   4   2   2   .   .   2   .   1   1   .   .   .   .   .   .   
  Worker                   5    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   1   .   .   .   .   
  Swarmer                  11   | .   3   .   .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   
  Grunt                    42   | .   2   .   .   .   7   3   4   .   .   12  1   .   13  .   .   .   .   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   .   .   9   4   .   .   .   2   .   2   4   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   2   .   .   1   .   .   .   .   2   .   2   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   2   .   .   .   .   .   3   7   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   .   .   .   2   2   4   3   .   5   1   2   5   .   2   .   .   1   1   
  Combat Bots Only         5    | .   3   .   .   .   2   2   4   3   .   5   1   2   5   .   2   .   .   .   .   
Max Kills in Single Turn   2    | .   1   .   .   .   2   1   1   1   .   1   1   2   1   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Arm  Res  Qua  Acc  Com  
Damage Taken               17017 | .    316  .    .    .    897  637  513  512  .    2379 129  326  6042 1322 902  516  .    869  1657 
  Core                     2643  | .    63   .    .    .    186  113  93   66   .    213  20   15   1012 414  74   103  .    112  159  
  Absorbed by Shields      585   | .    .    .    .    .    .    .    .    .    .    .    5    116  160  30   .    23   .    233  18   
Core Remaining (%)         71    | 100  .    .    .    74   66   .    .    .    .    30   97   98   12   .    62   .    92   .    83   
Volleys Fired              462   | .    27   .    .    .    67   38   29   27   .    86   6    25   93   .    11   11   7    32   3    
  Largest                  3     | .    2    .    .    .    3    3    3    3    .    3    3    3    3    .    1    1    1    1    2    
  Hottest                  261   | .    70   .    .    .    182  215  140  160  .    171  223  261  261  .    113  120  120  120  153  
Shots Fired                1094  | .    54   .    .    .    198  110  86   60   .    208  17   52   243  .    11   11   7    32   5    
  Gun                      589   | .    54   .    .    .    198  64   29   16   .    187  12   12   13   .    .    .    .    .    4    
  Cannon                   505   | .    .    .    .    .    .    46   57   44   .    21   5    40   230  .    11   11   7    32   1    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  177   | .    27   .    .    .    37   .    .    7    .    105  .    .    .    .    .    .    .    .    1    
  Thermal                  850   | .    27   .    .    .    132  110  86   44   .    93   17   52   224  .    11   11   7    32   4    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67    | .    .    .    .    .    29   .    .    9    .    10   .    .    19   .    .    .    .    .    .    
  Robot Hit Streak         36    | .    11   .    .    .    13   14   26   14   .    30   10   7    36   .    3    2    .    2    1    
  Robot Miss Streak        7     | .    4    .    .    .    7    5    3    1    .    5    2    3    4    .    2    2    .    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           752   | .    32   .    .    .    123  79   71   37   .    150  15   34   181  .    6    10   4    9    1    
  Core Hits                284   | .    12   .    .    .    44   32   23   10   .    56   8    14   74   .    6    .    .    1    4    
  Critical Hits            9     | .    .    .    .    .    .    .    .    .    .    3    .    2    4    .    .    .    .    .    .    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    .    
Melee Attacks              22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16416 | .    317  .    .    .    1906 1512 1291 616  .    2653 274  1119 5903 .    362  157  .    173  133  
  Guns                     6644  | .    317  .    .    .    1854 987  468  141  .    2154 194  218  270  .    .    .    .    .    41   
  Cannons                  9318  | .    .    .    .    .    .    525  823  475  .    499  80   800  5505 .    281  157  .    173  .    
  Explosions               279   | .    .    .    .    .    52   .    .    .    .    .    .    101  126  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  175   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    81   .    .    .    92   
  Kinetic                  1489  | .    73   .    .    .    282  .    .    41   .    1093 .    .    .    .    .    .    .    .    .    
  Thermal                  13438 | .    244  .    .    .    1290 1512 1291 366  .    1331 274  1018 5460 .    281  157  .    173  41   
  Explosive                101   | .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    
  Electromagnetic          1213  | .    .    .    .    .    334  .    .    209  .    229  .    .    441  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    3    3    3    3    12   2    3    15   1    2    .    .    .    3    
  Average Corruption       4     | .    .    .    .    .    .    2    3    3    3    11   2    2    8    1    1    .    .    .    2    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Effects                  211   | .    .    .    .    .    .    26   17   18   2    56   8    15   65   .    2    .    .    .    2    
    Message Errors         45    | .    .    .    .    .    .    12   6    3    1    8    2    3    9    .    1    .    .    .    .    
    Matter Fused           32    | .    .    .    .    .    .    1    5    3    .    4    .    6    12   .    .    .    .    .    1    
    Heat Flow Errors       24    | .    .    .    .    .    .    3    3    4    .    7    2    1    4    .    .    .    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    .    4    2    1    .    1    1    2    4    .    .    .    .    .    1    
    Data Loss (minor)      24    | .    .    .    .    .    .    3    .    2    1    4    2    2    9    .    1    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    .    .    
    Targeting Errors       40    | .    .    .    .    .    .    1    .    5    .    18   .    .    16   .    .    .    .    .    .    
    Weapon Failures        15    | .    .    .    .    .    .    2    1    .    .    7    1    1    3    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            374   | .    .    .    .    .    .    34   58   7    .    .    5    7    207  .    .    21   .    35   .    
  Projectiles              374   | .    .    .    .    .    .    34   58   7    .    .    5    7    207  .    .    21   .    35   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      156   | .    .    .    .    .    .    .    .    .    .    .    .    70   1    .    40   .    .    .    45   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    5    
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333   | .    180  .    .    .    237  240  175  247  .    296  228  333  203  .    184  .    .    250  .    
  Average Temperature      67    | .    66   .    .    .    82   64   30   115  .    75   96   102  33   .    67   .    .    83   .    
  Received Heat Transfer   2586  | .    63   .    .    .    315  183  495  .    .    651  60   29   513  48   105  63   .    34   27   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    5    .    .    1    .    .    1    .    1    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             50    | .    1    .    .    .    7    13   4    1    .    1    .    8    15   .    .    .    .    .    .    
  Heat Transferred         21644 | .    703  .    .    .    2825 2845 2737 592  .    2421 585  1289 7092 .    259  111  .    148  37   
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Arm  Res  Qua  Acc  Com  
Peak Influence             1877 | .    183  70   .    .    447  219  .    .    .    .    259  539  1877 1387 1059 1398 840  1033 1525 
  Initial                  1100 | .    .    70   .    .    .    164  .    .    .    .    33   126  263  1100 623  526  780  504  660  
  Average                  532  | .    56   70   .    .    210  67   .    .    .    .    96   279  1227 1186 831  928  807  664  985  
Maximum Alert Level        5    | .    .    .    .    .    2    1    .    .    .    .    1    2    5    4    3    4    3    3    4    
  Low Security (%)         40   | .    100  100  .    100  52   96   .    .    .    .    76   21   .    .    .    .    .    .    .    
  Level 1                  15   | .    .    .    .    .    35   3    .    .    .    .    23   66   16   .    .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    11   .    .    .    .    .    .    12   6    .    20   35   .    62   21   
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    33   79   28   100  37   40   
  Level 4                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    53   66   .    35   .    .    37   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          67   | .    1    .    .    .    6    9    .    .    .    1    2    3    26   2    .    6    1    7    3    
  Investigation            6    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    2    .    
  Extermination            14   | .    .    .    .    .    .    4    .    .    .    .    2    2    4    .    .    1    .    1    .    
  Reinforcement            13   | .    1    .    .    .    .    2    .    .    .    .    .    1    4    .    .    .    1    2    2    
  Assault                  26   | .    .    .    .    .    .    .    .    .    .    1    .    .    17   1    .    4    .    2    1    
  Garrison                 8    | .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Distress Signals           22   | .   .   .   .   .   4   2   .   .   .   .   .   1   3   .   3   2   .   5   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              460  | .   11  .   .   .   29  17  12  9   .   34  9   16  98  28  58  36  6   53  44  
  Peak Tracking Total      42   | .   5   .   .   .   4   2   4   4   .   7   4   3   42  10  16  9   5   13  15  
  Tactical Retreats        39   | .   .   .   .   .   1   .   2   1   .   4   2   .   1   3   11  3   .   5   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Traps Triggered            18   | .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   3   .   .   4   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   35  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Machines Disabled          36   | .   .   .   .   .   1   .   .   .   .   .   .   6   19  .   3   3   1   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Machines Accessed          28   | .   3   .   .   .   4   6   .   .   1   .   .   3   3   .   .   4   1   3   .   
  Terminals                7    | .   2   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Scanalyzers              6    | .   .   .   .   .   1   2   .   .   .   .   .   1   1   .   .   .   1   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   2   .   1   .   
Total Hacks                56   | .   7   .   .   .   6   9   .   .   4   .   .   5   13  .   .   6   2   4   .   
  Successful               31   | .   3   .   .   .   3   2   .   .   4   .   .   3   9   .   .   4   2   1   .   
  Failed                   25   | .   4   .   .   .   3   7   .   .   .   .   .   2   4   .   .   2   .   3   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   155  | .   4   .   .   .   3   3   .   .   .   .   9   11  9   3   15  28  24  33  13  
  Terminals                13   | .   5   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Scanalyzers              17   | .   .   .   .   .   1   4   .   .   .   .   .   2   8   .   .   .   2   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   2   .   2   .   
Terminal Hacks             8    | .   2   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Scanalyzer                 14   | .   .   .   .   .   .   2   .   .   .   .   .   2   8   .   .   .   2   .   .   
  Insert Component         6    | .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   1   .   .   
  Analyze                  8    | .   .   .   .   .   .   1   .   .   .   .   .   1   5   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   .   .   .   3   5   .   .   .   .   .   2   3   .   .   3   1   2   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 351  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   351 .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   
  Total Robot Build Rating 14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   1   .   .   4   .   .   1   3   .   .   .   23  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   1   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   4   .   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   3   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Robot Hacks Applied        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   4   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  no_distress              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  check_alert              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  find_scanalyzer          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Arm  Res  Qua  Acc  Com  
Total Allies               89    | .    .    5    .    .    1    3    .    .    4    2    3    8    4    3    19   14   .    10   13   
  Largest Group            13    | .    .    5    5    3    3    3    .    .    4    4    3    9    10   3    8    7    .    3    13   
  Highest-Rated Group      1636  | .    .    78   78   40   40   93   .    .    156  156  126  598  849  288  504  711  .    361  1636 
  Highest-Rated Ally       268   | .    .    31   31   16   16   31   .    .    41   41   42   94   96   96   103  114  .    125  268  
Zionite Dispatches         26    | .    .    .    .    .    .    .    .    .    .    .    2    3    2    1    5    6    .    7    .    
  Heavy                    4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    1    .    
  Light                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Hacker                   4     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    1    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Thermal Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap Resupply            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Resource Resupply        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Defense Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               19    | .    .    .    .    .    .    .    .    .    1    .    3    .    1    .    9    2    .    3    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  GUARD                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  AID                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  DROP                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    3    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               600   | .    .    .    .    .    31   36   .    .    .    45   31   50   73   10   53   113  .    57   101  
  Total Damage             27416 | .    .    .    .    .    391  610  .    .    .    1555 905  1562 4239 344  1719 5975 .    3077 7039 
  Kills                    133   | .    .    .    .    .    3    5    .    .    .    5    7    12   30   4    11   21   .    16   19   
Allies Corrupted           4     | .    .    .    .    .    .    2    .    .    .    1    .    .    1    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Arm Res Qua Acc Com 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Zionite Intel Received     13   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   6   2   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Arm  Res  Qua  Acc  Com  
Turns Passed               15265 | .    348  171  381  359  934  2287 1124 774  1163 806  770  1195 2070 401  576  715  230  687  274  
Spaces Moved               11643 | 1    197  133  314  294  481  1353 616  412  733  300  417  689  1034 551  1036 1205 374  1055 448  
  Core                     110   | .    .    .    .    .    .    .    .    .    .    .    .    .    40   62   .    .    .    .    8    
  Treads                   5317  | .    .    .    .    .    .    1053 616  412  733  300  417  689  994  103  .    .    .    .    .    
  Legs                     1720  | 1    197  133  314  294  481  300  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4092  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1018 1205 374  1055 440  
  Flight                   404   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    386  18   .    .    .    .    
  Fastest Speed            35    | 120  120  120  120  120  120  120  162  160  156  156  160  160  50   37   35   43   44   44   44   
  Average Speed            109   | 120  120  120  120  120  120  153  162  163  156  161  170  160  154  65   39   48   51   45   48   
  Slowest Speed            280   | 120  120  120  120  120  120  165  163  180  160  180  180  160  163  145  280  156  52   48   60   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    33   37   74   74   27   26   61   54   86   41   21   27   37   24   53   34   48   31   19   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     6     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
  Known Exits Taken        12    | .    .    .    .    .    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    3    .    .    3    1    3    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 56    | .    .    .    .    .    .    .    4    4    .    .    .    5    7    .    .    6    6    24   .    
Terrain Destroyed          166   | .    .    .    .    .    4    3    7    9    .    5    .    56   42   .    1    8    6    24   1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               95    | .    .    .    .    .    .    3    7    9    .    5    .    10   21   .    1    8    6    24   1    
  AOE                      71    | .    .    .    .    .    4    .    .    .    .    .    .    46   21   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Arm  Res  Qua  Acc  Com  
Total                      13246 | .    260  146  319  300  695  1480 674  463  745  447  459  735  1310 587  1184 1323 401  1228 490  
  Wait                     472   | .    17   8    2    3    70   40   26   19   6    1    6    3    115  2    40   29   8    71   6    
  Move                     11619 | .    196  132  313  293  480  1352 615  411  732  299  416  686  1033 548  1035 1204 373  1054 447  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Pick Up                  98    | .    5    3    1    1    12   9    1    1    1    10   9    3    14   3    3    8    2    9    3    
  Fast Attach              131   | .    1    .    .    1    12   9    .    3    1    3    5    5    5    11   33   16   2    5    19   
  Attach                   67    | .    .    .    .    .    6    3    2    1    .    13   2    1    11   7    5    6    2    6    2    
  Detach                   18    | .    .    .    .    .    3    .    .    1    .    .    2    .    2    2    3    5    .    .    .    
  Swap                     85    | .    7    .    1    .    16   8    .    .    3    10   7    3    15   .    1    5    2    5    2    
  Drop                     133   | .    7    3    2    2    29   21   1    .    2    7    6    8    18   1    9    14   1    2    .    
  Fire                     462   | .    27   .    .    .    67   38   29   27   .    86   6    25   93   .    11   11   7    32   3    
  Melee                    22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    8    .    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    3    
  Rewire                   60    | .    .    .    .    .    .    .    .    .    .    18   .    .    2    .    40   .    .    .    .    
  Trap                     51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    36   .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Ext)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research
-3/Armory
-2/Research
-2/Quarantine
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    49 | -10/Materials      | Discovered new exit (range 16)
   304 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Entered Mines
   382 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   407 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   410 | -10/Mines          | Found Prototype Device
   443 | -10/Mines          | Learned location of Storage (-7)
   479 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   502 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   503 | -10/Mines          | Discovered new exit (range 5)
   520 | -10/Mines          | Entered Exiles
   520 | -10/Exiles         | Accompanied by 5 allies
   548 | -10/Exiles         | Met 8R-AWN
   550 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
   567 | -10/Exiles         | Met EX-HEX
   641 | -10/Exiles         | Met EX-DEC
   663 | -10/Exiles         | Visited The Gauntlet
   886 | -10/Exiles         | Discovered new exit (range 12)
   901 | -10/Exiles         | Entered Mines
   901 | -9/Mines           | Accompanied by 3 allies
  1249 | -9/Mines           | Discovered new exit (range 7)
  1260 | -9/Mines           | Entered Materials
  1260 | -8/Materials       | Accompanied by 3 allies
  1260 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1261 | -8/Materials       | Identified Exp. Sensor Array
  1290 | -8/Materials       | Garrison activated, responded to threat
  1531 | -8/Materials       | Garrison activated, responded to threat
  1690 | -8/Materials       | Garrison activated, responded to threat
  1916 | -8/Materials       | Build established: Scavenger-Skirmisher
  2076 | -8/Materials       | Discovered new exit (range 16)
  2165 | -8/Materials       | Identified exit to Factory
  2194 | -8/Materials       | Entered Factory
  2194 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3099 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3173 | -7/Factory         | Discovered new exit (range 4)
  3177 | -7/Factory         | Identified exit to Lower Caves
  4207 | -7/Factory         | Garrison activated, responded to threat
  4453 | -7/Factory         | Build established: Skirmisher
  4481 | -7/Factory         | Entered Lower Caves
  4869 | -7/Lower Caves     | Med. Treads stolen by Master Thief
  5208 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  5360 | -7/Lower Caves     | Ambushed by wild Derelicts
  5493 | -7/Lower Caves     | Discovered new exit (range 8)
  5514 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  5559 | -7/Lower Caves     | Identified exit to Lower Caves
  5582 | -7/Lower Caves     | Learned Factory stockpile data
  5605 | -7/Lower Caves     | Entered another Lower Caves area
  5605 | -7/Lower Caves     | Discovered new exit (range 8)
  5642 | -7/Lower Caves     | Identified exit to Factory
  6331 | -7/Lower Caves     | Discovered new exit (range 6)
  6338 | -7/Lower Caves     | Identified exit to Zion
  6379 | -7/Lower Caves     | Entered Zion
  6474 | -7/Zion            | System corruption cleaned by Quarantine Array
  6531 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6658 | -7/Zion            | Learned Factory emergency access door positions
  6672 | -7/Zion            | Given the Hacking Drone Bay
  6675 | -7/Zion            | Found Prototype Device
  6676 | -7/Zion            | Identified Hacking Drone Bay
  6762 | -7/Zion            | Given A8's code to call for help
  7218 | -7/Zion            | Imprinted
  7221 | -7/Zion            | Declared Zion's savior
  7477 | -7/Zion            | Discovered new exit (range 12)
  7536 | -7/Zion            | Identified exit to Proximity Caves
  7542 | -7/Zion            | Entered Proximity Caves
  7542 | -6/Proximity Caves | Accompanied by 4 allies
  7607 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7653 | -6/Proximity Caves | Learned Factory stockpile data
  7752 | -6/Proximity Caves | System corruption reached 10%
  7754 | -6/Proximity Caves | Core integrity fell below 50%
  7782 | -6/Proximity Caves | Lost 4 parts (1n3u)
  8049 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8241 | -6/Proximity Caves | Lost 9 parts (3n2u4w)
  8348 | -6/Proximity Caves | Entered Factory
  8348 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8563 | -6/Factory         | Zion Hacker squad teleported in
  8587 | -6/Factory         | Discovered new exit (range 4)
  8606 | -6/Factory         | Identified exit to Extension
  8645 | -6/Factory         | Build established: Scavenger-Tank
  8721 | -6/Factory         | Zion Recon squad teleported in
  8733 | -6/Factory         | P-60 Hacker assimilated allied Z-Drone
  8968 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  9021 | -6/Factory         | Discovered new exit (range 10)
  9034 | -6/Factory         | Identified exit to Factory
  9077 | -6/Factory         | Build established: Tank
  9118 | -6/Factory         | Entered another Factory area
  9118 | -5/Factory         | Accompanied by 1 ally
  9118 | -5/Factory         | Evolved 2 slots: Utility x2
  9285 | -5/Factory         | Discovered new exit (range 8)
  9304 | -5/Factory         | Identified exit to Upper Caves
  9779 | -5/Factory         | Zion Hacker squad teleported in
 10125 | -5/Factory         | Zion Heavy squad teleported in
 10173 | -5/Factory         | Zion Heavy squad teleported in
 10180 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10194 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10281 | -5/Factory         | Discovered new exit (range 12)
 10301 | -5/Factory         | Identified exit to Factory
 10313 | -5/Factory         | Entered another Factory area
 10313 | -4/Factory         | Accompanied by 7 allies
 10313 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10546 | -4/Factory         | Zion Light squad teleported in
 10852 | -4/Factory         | First assault squad dispatched
 11240 | -4/Factory         | Crushed by falling debris
 11249 | -4/Factory         | Crushed by falling debris
 11249 | -4/Factory         | System corruption reached 10%
 11376 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 11377 | -4/Factory         | Zion Defense Resupply teleported in
 11520 | -4/Factory         | Terminal network hard line cut
 12007 | -4/Factory         | High security lockdown imminent
 12087 | -4/Factory         | High security lockdown engaged
 12308 | -4/Factory         | Lost 4 parts (1p1n2w)
 12361 | -4/Factory         | Released all parts (10)
 12366 | -4/Factory         | Core integrity fell below 50%
 12377 | -4/Factory         | Discovered new exit (range 10)
 12379 | -4/Factory         | Core integrity fell below 20%
 12383 | -4/Factory         | Entered Research
 12383 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12391 | -3/Research        | Lost 3 parts (1n2u)
 12400 | -3/Research        | Zion Light squad teleported in
 12426 | -3/Research        | Found Prototype Protection
 12426 | -3/Research        | Identified Zio. Weapon Casing
 12619 | -3/Research        | Lost 3 parts (1p1n1u)
 12633 | -3/Research        | First assault squad dispatched
 12707 | -3/Research        | Spotted B-86 Titan
 12746 | -3/Research        | Lost 3 parts (1p1n1u)
 12761 | -3/Research        | Discovered new exit (range 15)
 12784 | -3/Research        | Entered Armory
 12790 | -3/Armory          | Zion Hover Resupply teleported in
 12876 | -3/Armory          | Zion Fire squad teleported in
 13092 | -3/Armory          | Zion Hacker squad teleported in
 13105 | -3/Armory          | Zion Heavy squad teleported in
 13181 | -3/Armory          | Build established: Scavenger-Mutant
 13301 | -3/Armory          | Zion Fire squad teleported in
 13303 | -3/Armory          | Spotted B-86 Titan
 13357 | -3/Armory          | Discovered new exit (range 5)
 13360 | -3/Armory          | Identified exit to Research
 13360 | -3/Armory          | Entered Research
 13360 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 13386 | -2/Research        | Lost 3 parts (1p2u)
 13463 | -2/Research        | Spotted B-90 Cyclops
 13488 | -2/Research        | Retrieved Zion intel report: Unaware Schematics
 13489 | -2/Research        | Zion Light squad teleported in
 13508 | -2/Research        | Zion Light squad teleported in
 13520 | -2/Research        | Allies destroyed B-90 Cyclops
 13610 | -2/Research        | First assault squad dispatched
 13707 | -2/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 13708 | -2/Research        | Zion Light squad teleported in
 13721 | -2/Research        | Zion Zionite Resupply teleported in
 13797 | -2/Research        | Zion Demo squad teleported in
 13808 | -2/Research        | Zion Defense Resupply teleported in
 13815 | -2/Research        | Found Prototype Device
 13815 | -2/Research        | Identified Exp. Force Field
 13838 | -2/Research        | Build established: Hacker-Mutant
 13960 | -2/Research        | Fabricated H-77 Assassin?
 14052 | -2/Research        | Spotted B-90 Cyclops
 14064 | -2/Research        | Discovered new exit (range 22)
 14074 | -2/Research        | Identified exit to Quarantine
 14075 | -2/Research        | Entered Quarantine
 14124 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 14163 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 14177 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 14215 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 14222 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 14281 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 14284 | -2/Quarantine      | Discovered new exit (range 4)
 14286 | -2/Quarantine      | Identified exit to Access
 14292 | -2/Quarantine      | Found Alien Artifact
 14293 | -2/Quarantine      | Identified Subatomic Replicator
 14297 | -2/Quarantine      | Used Subatomic Replicator to replicate Cmb. Linear Gravjet
 14305 | -2/Quarantine      | Entered Access
 14305 | -1/Access          | Evolved 2 slots: Utility x2
 14316 | -1/Access          | Zion Hacker squad teleported in
 14382 | -1/Access          | Retrieved Zion intel report: Active Terminals
 14523 | -1/Access          | Spotted B-99 Colossus
 14612 | -1/Access          | Zion Heavy squad teleported in
 14638 | -1/Access          | Lost 4 parts (3u1w)
 14766 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/0
 14767 | -1/Access          | Zion hero teleported in (AD-0RF)
 14845 | -1/Access          | First assault squad dispatched
 14857 | -1/Access          | Spotted B-99 Colossus
 14923 | -1/Access          | Zion Trap Resupply teleported in
 14939 | -1/Access          | Energy Cycler disabled
 14965 | -1/Access          | Zion Thermal Resupply teleported in
 14969 | -1/Access          | Zion Thermal Resupply teleported in
 14976 | -1/Access          | Discovered new exit (range 9)
 14978 | -1/Access          | Zion Resource Resupply teleported in
 14980 | -1/Access          | Identified exit to Command
 14992 | -1/Access          | Entered Command
 15117 | -1/Command         | Lost 4 parts (1p3u)
 15135 | -1/Command         | Spotted Executioner
 15135 | -1/Command         | Spotted Executioner
 15135 | -1/Command         | Spotted Striker
 15135 | -1/Command         | Spotted Alpha 7
 15135 | -1/Command         | Spotted Executioner
 15135 | -1/Command         | Spotted Executioner
 15135 | -1/Command         | Spotted Striker
 15135 | -1/Command         | Spotted Alpha 7
 15152 | -1/Command         | Retrieved Zion intel report: Main Access
 15152 | -1/Command         | Identified exit to Surface
 15158 | -1/Command         | Released all parts (11)
 15160 | -1/Command         | Disengaged cave seal
 15160 | -1/Command         | Zionites emerged from the dark tunnel
 15160 | -1/Command         | Allies destroyed Striker
 15166 | -1/Command         | Allies destroyed Striker
 15183 | -1/Command         | Allies destroyed Executioner
 15191 | -1/Command         | Allies destroyed Executioner
 15194 | -1/Command         | Allies destroyed Alpha 7
 15199 | -1/Command         | Allies destroyed Executioner
 15200 | -1/Command         | Allies destroyed Alpha 7
 15207 | -1/Command         | Found Prototype Device
 15207 | -1/Command         | Identified Exp. ECM Suite
 15218 | -1/Command         | Lost 9 parts (2p3n4u)
 15242 | -1/Command         | First assault squad dispatched
 15251 | -1/Command         | Spotted B-99 Colossus
 15261 | -1/Command         | Spotted B-99 Colossus
 15266 | ***                | Escaped!

 Last Messages 
---------------
15260_ Penetrated by Slug.
15260_ Slug penetrates Wall. <x2>
15261_ B-99 Colossus activates siege mode.
15261_ Stasis field depleted.
15261_ The Access Shell folds into the floor.
15261_ Slug penetrates Wall. <x2>
15263_ Knocked back.
15263_ Slug penetrates B-99 Colossus.
15263_ Penetrated by Slug.
15263_ Adv. Heat Sink destroyed.
15264_ Triggered Stasis Trap.
15264_ A bubble of rippling energy engulfs the area.
15264_ Field strength at 22.
15265_ System corrupted: Energy discharge (-248).
15265_ Stasis field depleted.
15265_ Penetrated by Slug.
15265_ Zio. Biocell destroyed.
15265_ Penetrated by Slug.
15265_ Slug penetrates Wall. <x4>
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????###???????????????????????????????????????? |
| ?? ????# #???????????????????????????????????????? |
| ??? ???#"#??#????????????????????????????????????? |
| ?"?  ??   ?  ???????????????????????????????????## |
| "" ? #?#"### ?????????????????????????????????     |
| ?  ? "##  ## ??????????????????????????#########?? |
|     ?#"#""## #?????????????????????????#       ### |
| """ ?#    ## #????????###???##?????????#       ##  |
|  "" ?+    "# #?????####;####;####??????"       ##  |
| " "  #      =####??#            #?????""       ##  |
| ""   #    "##!#"####            #?????""       ##  |
|      ##  "" =  %==##            #????#T        ##! |
|  !  !"# ==[!!%[%!###            #????#""       ##  |
|      "" %!! %=%=!#?#            #?????""       ### |
|      #! !%!*![* *###     @"     #??????"       #?? |
| #?###"%*==!===% *%##     ""     #??????#       #?? |
|  #####!!%!!*%%[ %###            #??????#       #?? |
|      !=!!!%=*!   #?#  ^         #??????#       #?? |
|      =!%![*%!%   ###     ^^ ^^  #????????     ???? |
|  ####"=![![=!=   "##BB       BB #????######+###### |
| ????####% #%*!   ###BB       BB #????#             |
| ??????# "%#!!    "####;      ;;##????#             |
| ??????##" #[=    ##??#     ^  ##?????#             |
| ???????#" #!     "#??##    ^ ##??????#     ""      |
| ???????## #%!    "#??#    ^^  #??????#    """"     |
| ????????# "###"#"# #?##  ^ ^^##??????#    """"     |
| ????????# "#?#######?#        #??????#     ""      |
| ????????# ##?????????##     ^##??????#             |
| ????????# #??????????#   ^  ^ #??????#             |
| ######### ##?????????##   ^  ##??????#             |
|            #??????????#      #???????#    """"     |
|            #??????????##"+++##???????#    """"     |
|            #???????????#    #????????#    """"     |
|           !#???????????#    ######???#    """"     |
|          [%#############         #####             |
|           =                                        |
|           [                                        |
|                                  ################# |
|                                  #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          65
Energy Capacity            1490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               5
Cloak Strength             4
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             1425
Core Shielding             30
Weapon Shielding           100
Phase Shifting             15
Evasion (%)                85
Targeting Accuracy         8
Recoil Reduction           5
Stasis Canceling           2
Offensive Hacking          32
Defensive Hacking          24

 Item Schematics 
-----------------
                 Imp. Heat Sink | -7/Factory    | Scanalyzed
                       Riot Gun | -7/Zion       | Free
                    Arc Thrower | -7/Zion       | Free
                   Battle Rifle | -7/Zion       | Free
                  Battle Cannon | -7/Zion       | Free
                 Adv. Heat Sink | -5/Factory    | Scanalyzed
        Adv. Targeting Computer | -4/Factory    | Scanalyzed
            Imp. Cooling System | -4/Factory    | Scanalyzed
      Hrd. Medium Armor Plating | -4/Factory    | Scanalyzed
                  System Shield | -2/Quarantine | Scanalyzed
                  Energy Mantle | -2/Quarantine | Z-intel
      Enh. Armored Heavy Treads | -2/Quarantine | Z-intel
             Imp. Lightning Gun | -2/Quarantine | Z-intel
        Hvy. Antimatter Reactor | -2/Quarantine | Z-intel
         Exp. Matter Compressor | -2/Quarantine | Z-intel
     Enh. Armored Medium Treads | -2/Quarantine | Z-intel
             Exp. Core Analyzer | -2/Quarantine | Z-intel
            Centrium Greatsword | -2/Quarantine | Z-intel
    Exp. Terrain Scan Processor | -2/Quarantine | Z-intel
              Lrn. Phase Cannon | -2/Quarantine | Z-intel
            Cld. Gravmag System | -2/Quarantine | Z-intel
                 Thunder Hammer | -2/Quarantine | Z-intel
        Inertial Stasis Machine | -2/Quarantine | Z-intel
         Exp. Thermal Generator | -2/Quarantine | Z-intel
       Neutron Missile Launcher | -2/Quarantine | Z-intel
             Imp. KE Penetrator | -2/Quarantine | Z-intel
           Exp. Power Amplifier | -2/Quarantine | Z-intel
            Hdn. Centrium Wheel | -2/Quarantine | Z-intel
         Adv. Matter Compressor | -2/Quarantine | Z-intel
            Exp. Cooling System | -2/Quarantine | Z-intel
 Gravity Neutralizing Apparatus | -2/Quarantine | Z-intel
    Exp. Biometal Medium Treads | -2/Quarantine | Z-intel

 Robot Schematics 
------------------
    H-77 Assassin | -4/Factory  | Z-intel
 A-02 Transporter | -4/Factory  | Z-intel
        K-01 Serf | -4/Factory  | Z-intel
    G-73 Enforcer | -2/Research | Z-intel
    B-74 Champion | -2/Research | Z-intel
    A-15 Conveyor | -2/Research | Z-intel
   R-06 Scavenger | -2/Research | Z-intel

 Fabricated
------------
 H-77 Assassin | x2 | -2/Research 

 Alien Tech Used 
-----------------
Subatomic Replicator

 Achievements 
--------------
Alien Tech
Beloved
Deadly Force
Derelict Escape
Explorer
Freeware
Friend Of Zion
Generalissimo
Help From High Places
Heroic Deeds
Hunted
Ooh, Shiny!
Streaker

 Challenges 
------------
None

 Game 
------
Seed              SniperBeamEdition
  Manual?         0
Play Time         04:17:21
  Cumulative      42.7 hours
  Start           2021.09.17 @ 15:39:28
  End             2021.09.21 @ 23:28:52
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          38
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f49fefb4-48f0-45ba-9157-27afb7c53920