Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 22:11:25 Player: Johnny2001 Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (125) 625 Value Destroyed (5406) 5406 Prototype IDs (39) 780 Alien Tech Used (2) 400 Bonus (185) 185 TOTAL SCORE: 15496 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 397 Met Data Miner 300 Met Zhirov 300 Friendly Fire -828 Cogmind --------- Core Integrity 0/1600 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Improved Launcher Guidance Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Compact Battery (200) Enhanced Quantum Rifle Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Leg Centrium Leg Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Small Matter Pod Small Matter Pod Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Makeshift Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Enhanced Quantum Rifle > --- INVENTORY -------- Improved Fusion Compressor Compact Battery Gamma Rifle Hardcell Cannon Lance [Rating: 111] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility Hacking Suite Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Dirty Datajack Energy Gun Dispersion Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 4 2 2 . . . . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . . . . . . 2 1 Utility 10 | . . . 1 2 2 . . . . 1 2 . . . . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 Parts Attached 267 | 7 1 26 11 11 10 1 10 3 21 15 31 28 30 10 4 30 4 14 Power 32 | 1 . 2 1 1 2 . . . 2 1 8 4 5 1 . 4 . . Engine 6 | 1 . 2 . . . . . . 1 1 1 . . . . . . . Core 21 | . . . 1 1 2 . . . 1 . 6 4 5 . . 1 . . Reactor 5 | . . . . . . . . . . . 1 . . 1 . 3 . . Propulsion 73 | 3 . 4 2 1 3 . 4 . 7 6 6 6 12 3 . 8 2 6 Treads 9 | 1 . 3 1 . . . 1 . . . . 1 . . . 1 . 1 Leg 50 | 2 . 1 1 1 3 . 3 . 7 6 6 5 12 . . 1 2 . Wheel 2 | . . . . . . . . . . . . . . . . . . 2 Hover 12 | . . . . . . . . . . . . . . 3 . 6 . 3 Flight . | . . . . . . . . . . . . . . . . . . . Utility 82 | 1 1 10 2 4 2 1 . . 6 5 7 8 8 4 4 14 1 4 Device 34 | . . 6 1 1 . . . . 3 1 3 5 3 1 1 7 . 2 Storage 12 | 1 1 2 . . . . . . . . . 1 2 1 . 4 . . Processor 9 | . . . . 1 . . . . . 1 . . 2 . 2 2 . 1 Hackware 10 | . . . 1 1 2 . . . . 1 1 1 1 1 . . 1 . Protection 17 | . . 2 . 1 . 1 . . 3 2 3 1 . 1 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . 10 6 5 3 . 6 3 6 3 10 10 5 2 . 4 1 4 Energy Gun 11 | . . . . . 1 . . . 1 . 3 . 2 1 . . 1 2 Energy Cannon 7 | . . . . 1 1 . 3 1 . . . . . . . 1 . . Ballistic Gun 17 | 2 . 5 1 . . . 3 2 2 . . 2 . . . . . . Ballistic Cannon 15 | . . 1 3 . . . . . 1 3 3 1 . . . 1 . 2 Launcher 4 | . . 2 1 1 . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . Impact Weapon 8 | . . 2 1 1 1 . . . 1 . . 1 . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 8 | . . . . . . . . . 1 . 3 3 1 . . . . . Special Melee Weapon 8 | . . . . 2 . . . . . . . 3 1 1 . 1 . . Unidentified Prototypes 7 | . . . . . . . . . . 1 . . . 5 1 . . . Corrupted Parts 6 | . . . . 1 1 . . . . . . 1 3 . . . . . System Corruption 55 | . . . . 15 6 . . . . . . 4 30 . . . . . Parts Lost 122 | . . 4 . 5 8 . 3 . 15 . 4 20 16 . 1 20 4 22 Power 18 | . . . . 1 2 . . . 2 . 2 4 3 . . 2 1 1 Propulsion 34 | . . . . 1 2 . 2 . 7 . . 4 5 . . 3 1 9 Utility 43 | . . 2 . 1 1 . . . 2 . 1 10 4 . . 11 2 9 Weapon 27 | . . 2 . 2 3 . 1 . 4 . 1 2 4 . 1 4 . 3 Highest Loss Streak 12 | . . 1 . 4 4 . 3 . 6 . 2 7 8 . 1 11 4 12 To Critical Strikes 3 | . . . . . . . . . 1 . 1 1 . . . . . . Average Slot Usage (%) 88 | . 85 94 85 88 88 93 95 96 93 96 99 85 84 87 88 78 68 40 Engine 4 | . 14 13 . . . . . . 1 8 2 . . . . . . . Core 3 | . . . 7 6 5 6 6 6 1 . 6 5 9 6 . . . . Treads 4 | . . 17 6 2 . . 3 6 . . . . . . . . . . Leg 15 | . 28 8 12 18 18 20 18 20 24 22 21 19 18 15 5 . 6 3 Hover 1 | . . . . . . . . . . . . . . 4 15 14 13 3 Device 7 | . . 18 10 9 1 . . . 1 2 4 9 10 8 . 2 4 3 Storage 6 | . 14 5 7 7 6 6 6 6 6 5 5 5 6 8 5 4 12 5 Processor 4 | . . . . 4 6 6 6 6 6 6 5 1 2 10 12 14 13 11 Hackware 16 | . . . 6 14 23 26 26 26 26 27 31 19 19 22 26 20 9 4 Protection 3 | . . 3 7 6 6 6 6 6 4 2 4 4 . 1 5 2 . . Energy Gun 1 | . . . . . 1 6 1 . . . 7 4 5 . . . . 2 Ballistic Gun 7 | . 28 22 7 . . . 10 10 3 3 . 3 1 . . . . . Ballistic Cannon 2 | . . 1 11 4 . . . . 2 10 3 . . . . . . . Impact Weapon 1 | . . 1 1 7 7 13 2 . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 . 3 1 3 5 5 3 . . Special Melee Weapon 1 | . . . . 4 4 . . . . . . 2 3 . 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 13 18 28 40 34 33 34 44 44 53 62 67 59 50 48 38 53 35 51 Greatest Support 100 | 20 20 55 70 85 90 80 80 45 75 70 85 100 90 75 33 50 50 78 Greatest Overweight (x) 7 | 1 . 1 1 . . . 2 . 1 . . 1 7 4 1 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 6 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 5 Average Carried 8 | 4 8 6 9 7 9 9 9 10 9 9 9 8 8 9 9 8 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 9 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 4 Class Distribution -------------------- 44% | Hacker-Mutant 25% | Mutant 8% | Scavenger-Mutant 6% | Hacker-Gunner 6% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Tank | -5/Factory Wizard-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4992 | 205 . 851 130 131 326 30 256 . 382 349 795 408 571 133 63 341 . 21 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5888 | 23 . 628 106 217 462 . 270 . 696 138 858 530 888 136 268 571 . 97 Parts 258 | 1 . 46 10 10 13 . 16 . 34 5 42 15 30 2 12 18 . 4 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . 25 . . . . 13 . 23 . . 8 19 . 9 . . . Prevented 5 | . . . . . . . . . . . . 1 4 . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 111 | . . 19 7 8 8 . 8 . 10 2 16 13 11 . 2 6 . 1 Melee 26 | . . . 1 1 4 . . . 1 . 7 2 4 . 2 4 . . Guns 32 | . . 16 1 . . . 6 . . . 3 2 4 . . . . . Cannons 27 | . . 1 1 1 1 . 2 . 9 2 5 3 . . . 1 . 1 AOE 19 | . . 2 4 5 1 . . . . . . 4 2 . . 1 . . Classes Destroyed 16 | 1 . 2 3 2 3 . 1 . 1 . . . 2 . . 1 . . Worker 1 | . . . . . . . . . . . . . . . . 1 . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . 1 Recycler 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . . . 1 . . . . 1 . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . Swarmer 44 | . . 6 4 4 3 . 4 . 5 . 4 6 4 . 1 3 . . Grunt 22 | . . . 3 2 4 . 2 . 1 2 2 2 4 . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . 2 . . . . . Sentry 8 | . . . . . 1 . . . . . 2 1 1 . . 2 . 1 Hunter 11 | . . . . 1 . . . . 3 . 2 4 . . 1 . . . Programmer 13 | . . . . 1 1 . 1 . 1 . 6 . . . . 3 . . Subdweller 13 | . . 13 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 1 . 6 5 3 6 . 4 . 3 2 5 5 5 . 1 3 . 1 Combat Bots Only 6 | . . 6 4 3 5 . 4 . 3 2 5 5 5 . 1 3 . 1 Max Kills in Single Turn 2 | 1 . 1 2 2 2 . 1 . 1 1 1 2 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 2 2 1 . . . . . . 2 2 . . 1 . . Melee 1 | . . . 1 1 1 . . . 1 . 1 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 1649 | . . 80 28 117 172 . 54 . 147 39 146 167 105 . 33 148 22 391 Missed 547 | . . 21 7 38 65 . 13 . 31 6 32 56 33 . 13 63 8 161 Damage Taken 20122 | . . 1092 268 1051 1394 . 658 . 1954 681 1808 2024 1610 . 402 2217 500 4463 Core 3772 | . . 65 . 120 104 . 96 . 252 45 239 325 280 . 145 350 143 1608 Absorbed by Shields 505 | . . . . . . . . . 110 . 204 133 58 . . . . . Redirected to Shielding 157 | . . . . . . . . . . . . . . . 86 71 . . Regen/Repaired (Parts) 857 | . . . . 292 . . . . . 404 161 . . . . . . . Core Remaining (%) 74 | 100 . 74 100 82 . . . . 46 95 . . . . 12 73 90 . Volleys Fired 325 | 7 . 88 16 12 1 . 27 . 27 19 34 27 33 . 1 23 1 9 Largest 3 | 2 . 2 3 1 1 . 3 . 3 3 3 2 2 . 1 1 1 2 Hottest 230 | 40 . 59 103 39 85 . 148 . 147 171 230 169 144 . 75 113 65 130 Shots Fired 608 | 14 . 146 40 12 2 1 55 . 60 55 82 50 53 . 1 23 1 13 Gun 358 | 14 . 134 12 . 1 1 33 . 16 14 37 35 53 . 1 . 1 6 Cannon 234 | . . 4 24 10 1 . 22 . 44 41 43 15 . . . 23 . 7 Launcher 14 | . . 8 4 2 . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . 2 . . . . . . . Kinetic 436 | 14 . 138 40 10 . . 30 . 32 55 43 22 31 . . 14 . 7 Thermal 155 | . . . . . 1 . 22 . 28 . 37 28 22 . 1 9 1 6 Explosive 10 | . . 8 . 2 . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . 1 1 3 . . . . . . . . . . . Robot Hit Streak 20 | 2 . 20 5 5 2 . 8 . 5 7 7 12 6 . . 5 2 5 Robot Miss Streak 9 | 1 . 4 2 1 . . 9 . 6 4 5 3 3 . 1 1 . 1 Penetration Max 1 | . . . . . . . . . . . 1 . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 522 | 8 . 96 23 23 26 . 33 . 42 28 62 51 77 2 10 33 1 7 Core Hits 226 | 2 . 35 13 10 10 . 24 . 21 10 27 20 31 . 8 10 1 4 Critical Kills 4 | . . . . . 1 . 1 . . . 2 . . . . . . . Critical Parts Destroyed 16 | . . . . . 7 . . . . . 4 2 . . . 3 . . Critical Strikes 45 | . . . 3 1 8 . 1 . 2 4 9 5 3 1 . 5 . 3 Destroy 9 | . . . . . . . 1 . . . 6 2 . . . . . . Blast 17 | . . . 3 1 . . . . 2 4 1 3 . . . . . 3 Smash 11 | . . . . . 8 . . . . . . . . . . 3 . . Impale 8 | . . . . . . . . . . . 2 . 3 1 . 2 . . Melee Attacks 235 | . . 2 2 19 38 . . . 11 . 32 27 47 2 13 42 . . Impact 62 | . . 2 2 8 32 . . . . . . 6 . . . 12 . . Slashing 6 | . . . . . . . . . . . . . 6 . . . . . Piercing 167 | . . . . 11 6 . . . 11 . 32 21 41 2 13 30 . . Sneak Attacks 35 | . . . . 3 3 . . . 1 . 1 4 13 . 2 8 . . Combat Hostiles 22 | . . . . 2 . . . . . . . 4 9 . 2 5 . . Follow-up Attacks 1 | . . . . . 1 . . . . . . . . . . . . . Damage Inflicted 15049 | 78 . 1532 783 683 908 . 858 . 1377 769 2090 1293 2401 143 455 1376 50 253 Guns 3952 | 78 . 1138 85 . 18 . 389 . 124 111 682 467 736 . . . 30 94 Cannons 4161 | . . 74 342 190 40 . 469 . 788 658 759 264 . . . 423 . 154 Explosions 887 | . . 320 299 268 . . . . . . . . . . . . . . Melee 6018 | . . . 57 225 844 . . . 465 . 649 562 1665 143 455 953 . . Ramming 31 | . . . . . 6 . . . . . . . . . . . 20 5 Kinetic 5394 | 78 . 1212 726 190 . . 374 . 375 769 759 309 448 . . . . 154 Thermal 2985 | . . . . . 40 . 469 . 537 . 682 422 288 . . 423 30 94 Explosive 588 | . . 320 . 268 . . . . . . . . . . . . . . Electromagnetic 33 | . . . . . 18 . 15 . . . . . . . . . . . Impact 1699 | . . . 57 199 832 . . . . . . 212 . . . 399 . . Slashing 343 | . . . . . . . . . . . . . 343 . . . . . Piercing 3976 | . . . . 26 12 . . . 465 . 649 350 1322 143 455 554 . . Highest Corruption 44 | . . . . 16 6 6 6 6 8 5 10 14 44 44 44 22 . . Average Corruption 14 | . . . . 15 6 6 6 6 7 4 6 13 34 44 43 11 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 254 | . . . . 22 3 14 26 4 30 2 29 37 53 9 10 15 . . Message Errors 59 | . . . . 5 . 4 5 1 6 1 5 10 12 1 2 7 . . Matter Fused 49 | . . . . 4 . 2 5 1 5 . 7 7 11 2 3 2 . . Heat Flow Errors 27 | . . . . 2 2 1 2 . 2 . 3 4 6 2 2 1 . . Energy Discharges 44 | . . . . 5 . 3 5 1 7 . 7 5 8 2 . 1 . . Parts Rejected 6 | . . . . 1 . . 3 . . . 1 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 2 . . . . . Data Loss (minor) 26 | . . . . 2 . 1 2 . 5 1 3 4 3 2 2 1 . . Data Loss (major) 11 | . . . . . . 1 . 1 2 . . . 5 . 1 1 . . Misfires 13 | . . . . . 1 1 2 . 2 . . 4 2 . . 1 . . Alerts 8 | . . . . 1 . 1 . . 1 . 2 1 2 . . . . . Misdirections 3 | . . . . 2 . . . . . . . . 1 . . . . . Weapon Failures 6 | . . . . . . . 2 . . . 1 1 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2078 | . . . 19 83 413 . 14 . 49 20 47 86 653 192 . 502 . . Projectiles 112 | . . . . 6 . . 14 . 24 20 47 . . . . 1 . . Explosions 37 | . . . 19 18 . . . . . . . . . . . . . . Melee 1929 | . . . . 59 413 . . . 25 . . 86 653 192 . 501 . . Knockbacks 36 | . . 1 8 7 2 . . . 2 4 7 2 . . . . . 3 Impact 5 | . . . . 2 2 . . . . . . 1 . . . . . . Kinetic 27 | . . 1 7 3 . . . . 2 4 7 1 . . . . . 2 Secondary 4 | . . . 1 2 . . . . . . . . . . . . . 1 Self-Inflicted Damage 11 | . . . . . . . . . . . . . . . . . 9 2 Shots . | . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . 4 1 Targets Rammed 6 | . . . . . 1 . . . . . . . . . . . 4 1 Kicked 1 | . . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . . . 192 187 148 221 237 . 540 372 524 336 226 174 237 194 . . Average Temperature 116 | . . . 82 48 34 111 54 . 117 177 189 143 71 81 115 45 . . Received Heat Transfer 2325 | . . 123 126 390 498 . 54 . 264 45 196 44 285 . . 12 45 243 Effects 18 | . . . . . . 3 . . 3 . 8 4 . . . . . . Shutdowns 3 | . . . . . . . . . 1 . 2 . . . . . . . Energy Bleed 2 | . . . . . . . . . 1 . . 1 . . . . . . Interference 10 | . . . . . . 3 . . . . 4 3 . . . . . . Damage (minor) 3 | . . . . . . . . . 1 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . 1 8 . . . . . . 1 . . . . . . Impact Corruptions 26 | . . . . 3 13 . . . . . . 3 . . . 7 . . Robots Melted 2 | . . . . . . . . . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 . . . . . Parts Melted 13 | . . 1 . . . . . . 2 . 4 . 5 . . 1 . . Heat Transferred 3656 | . . . . . 37 . 481 . 555 . 888 592 622 . . 333 37 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 424 | 5 3 . 260 201 243 . . . . 424 415 . . . . 241 42 406 Initial 111 | . 3 . 31 63 44 . . . . 62 111 . . . . 57 18 9 Average 123 | . 2 . 154 83 96 . . . . 181 202 . . . . 112 28 178 Maximum Alert Level 2 | . . . 1 1 1 . . . . 2 2 . . . . 1 . 2 Low Security (%) 70 | 100 100 . 50 93 84 . . . . 67 36 . . . . 69 100 60 Level 1 28 | . . . 49 6 15 . . . . 20 63 . . . . 30 . 37 Level 2 1 | . . . . . . . . . . 12 . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 3 3 . . . . 2 3 . . . . 2 2 1 Investigation 3 | . 1 . . 1 . . . . . . . . . . . 1 . . Extermination 6 | . . . . 1 1 . . . . 1 2 . . . . 1 . . Reinforcement 9 | . . . 1 1 2 . . . . 1 1 . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 1 . . . . 1 . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 6 | . . . . . . . . . . 1 1 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 274 | . . 25 13 17 23 . 8 . 14 16 25 16 19 . 9 34 11 44 Peak Tracking Total 17 | . . 4 4 5 8 . 4 . 5 6 5 5 5 . 7 7 11 17 Tactical Retreats 37 | . . 4 . 3 6 . . . 1 . 1 . 1 . 2 8 1 10 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 6 | . . . . 1 . . . . . 1 . . . . . 4 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 . . Reused 4 | . . . . . . . . . . . . . 4 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . 5 . . . . . Triggered 6 | . . . . . 1 1 . . . . . . 4 . . . . . Most Traps Carried 2 | . . 1 1 . . 1 1 . . . . . 2 . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 15 | . . 1 2 1 . . . . . 11 . . . . . . . . Max in Single Turn 1 | . . 1 1 1 . . . . . 1 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 67 | . 1 1 6 5 6 1 1 4 . 6 6 1 . 9 . 7 7 6 Terminals 33 | . 1 . 5 3 5 . . . . 5 3 . . . . 4 1 6 Fabricators 8 | . . . . 1 1 . . . . . 1 . . . . 2 3 . Repair Stations 4 | . . . . 1 . . . . . 1 1 . . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 1 . Total Hacks 239 | . 2 9 21 11 23 1 1 32 . 14 19 1 . 48 . 26 18 13 Successful 163 | . . 9 10 10 9 1 1 32 . 8 15 1 . 48 . 10 6 3 Failed 76 | . 2 . 11 1 14 . . . . 6 4 . . . . 16 12 10 Catastrophic 18 | . 1 . 2 . 3 . . . . 2 1 . . . . 4 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 65 | . . . 10 6 10 . . . . 3 5 . . . . 18 4 9 Terminals 107 | . 2 . 20 7 19 . . . . 10 14 . . . . 18 4 13 Fabricators 19 | . . . . 2 4 . . . . . 2 . . . . 6 5 . Repair Stations 10 | . . . . 2 . . . . . 4 2 . . . . . 2 . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . 5 . Garrison Access 5 | . . . . . . . . . . . 1 . . . . 2 2 . Terminal Hacks 131 | . . 9 8 5 8 1 1 32 . 4 8 1 . 48 . 3 . 3 Record 63 | . . 8 2 1 1 . . 11 . . 2 . . 36 . . . 2 Part Schematic 16 | . . . . 1 . . . 11 . . . . . 4 . . . . Robot Schematic 9 | . . . . 1 1 . . 7 . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . 1 . . 4 . . . . Prototype ID Bank 8 | . . . 1 . . . . 3 . . . . . 4 . . . . Open Door 3 | . . . . . . 1 1 . . . . 1 . . . . . . Level Access Points 3 | . . . 1 1 . . . . . 1 . . . . . . . . Branch Access Points 5 | . . . 1 1 1 . . . . . 1 . . . . 1 . . Terminal Index 3 | . . . 1 . 1 . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Unreport Threat 3 | . . . . . . . . . . 2 1 . . . . . . . Locate Traps 5 | . . . 1 . 2 . . . . 1 . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 2 1 . . . . . 1 . . . . 1 1 . Network Status 4 | . . . . . 1 . . . . . 1 . . . . 1 1 . Load Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 . . . . . 4 2 . . . . . . . Scan Component 4 | . . . . 1 . . . . . 2 1 . . . . . . . Repair 4 | . . . . 1 . . . . . 2 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . 1 1 . Seal Access 3 | . . . . . . . . . . . 1 . . . . 1 1 . Unauthorized Hacks 12 | . . . 1 1 . . . . . . 3 . . . . 5 2 . Terminals 8 | . . . 1 1 . . . . . . 2 . . . . 4 . . Assimilate 2 | . . . . 1 . . . . . . . . . . . 1 . . Botnet 6 | . . . 1 . . . . . . . 2 . . . . 3 . . Fabricators 4 | . . . . . . . . . . . 1 . . . . 1 2 . Liberate 2 | . . . . . . . . . . . . . . . . 1 1 . Fabnet 2 | . . . . . . . . . . . 1 . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 1 . 5 5 6 . . . . 6 4 . . . . 6 5 6 Full Trace Events 2 | . 1 . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 1 1 . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 1 . . . 11 . . . . . 4 . . 1 . Parts Built 1 | . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . 3 . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . . . . . 2 1 . . . . . . . Time 140 | . . . . 44 . . . . . 82 14 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . . . . . find_recycling 1 | . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 1 3 Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total Allies 11 | . . . . 2 2 . . . 1 . . . 3 . . 3 . . Largest Group 1 | . . . . 1 1 . . . 1 1 1 . 1 . . 1 . . Highest-Rated Group 96 | . . . . 16 12 . . . 96 96 89 . 58 . . 10 . . Highest-Rated Ally 96 | . . . . 16 12 . . . 96 96 89 . 58 . . 10 . . Total Orders 3 | . . . . . . . . . 1 . . . . . . 2 . . EXPLORE 3 | . . . . . . . . . 1 . . . . . . 2 . . Ally Attacks 57 | . . . . . 1 . . . 7 43 4 . 2 . . . . . Total Damage 1918 | . . . . . 13 . . . 131 1554 161 . 59 . . . . . Kills 12 | . . . . . . . . . 2 10 . . . . . . . . Allies Corrupted 2 | . . . . . 1 . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 5 | . . . . . . . . . . . 1 . . 4 . . . . Derelict Logs Recovered 7 | . . 1 . . . . 1 . 2 . . 2 1 . . . . . Drone Launches 3 | . . . . . . . . . 1 . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 1 . . . . . . 1 . . Decoded 0b10 Intel 97 | . . . . . . . . . . 17 29 . . . . 51 . . Traps 5 | . . . . . . . . . . 2 3 . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . Items 83 | . . . . . . . . . . 10 22 . . . . 51 . . Machines 3 | . . . . . . . . . . 3 . . . . . . . . Patrols 3 | . . . . . . . . . . 1 2 . . . . . . . Guards 2 | . . . . . . . . . . 1 1 . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 13212 | 131 557 2606 583 779 844 396 779 107 1132 598 1057 912 998 184 210 756 147 436 Spaces Moved 8881 | 80 50 1475 353 484 558 318 524 85 697 342 714 643 649 169 317 763 205 455 Core 140 | 7 . . . . . . . . . . . . 1 . . . . 132 Treads 894 | 2 . 854 35 . . . . . . . . . . . . . . 3 Legs 6235 | 71 50 621 318 484 558 318 524 85 697 342 714 643 648 102 . . . 60 Wheels 37 | . . . . . . . . . . . . . . . . . . 37 Hover 1575 | . . . . . . . . . . . . . . 67 317 763 205 223 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 50 120 120 125 123 123 123 120 120 120 105 97 105 105 52 52 42 52 50 Average Speed 115 | 117 120 150 137 123 123 123 130 120 138 115 106 115 114 91 54 66 65 85 Slowest Speed 400 | 160 120 190 240 125 130 123 260 120 190 120 112 185 400 280 102 146 76 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 38 | 5 10 62 37 16 14 45 61 69 78 12 23 69 60 62 50 29 10 19 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 6 | . . 2 . . . . . 1 . . . . . 3 . . . . Known Exits Taken 6 | . . . 1 1 1 . . . . 1 1 . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 . . . 1 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched 27 | . . 16 . . . . 2 . 3 . . 2 2 . 2 . . . Spaces Dug 35 | . . . . . 3 . . . . . 7 . . . . 23 . 2 Terrain Destroyed 188 | . . 22 44 10 3 . 9 . 21 21 22 10 1 . . 23 . 2 Melee 19 | . . . . . 3 . . . . . 7 . . . . 9 . . Projectile 94 | . . . 1 . . . 9 . 21 21 15 10 1 . . 14 . 2 AOE 75 | . . 22 43 10 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Total 11044 | 102 546 1728 420 648 656 324 574 90 797 512 901 749 816 195 348 940 215 483 Wait 1055 | 2 493 101 18 116 41 . 6 . 26 105 69 8 22 . . 48 . . Move 8863 | 79 49 1474 352 483 557 317 523 84 696 341 713 642 648 168 316 761 205 455 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 123 | 6 3 15 10 6 8 3 5 . 10 12 6 11 14 1 5 6 2 . Fast Attach 129 | 6 . 10 4 3 2 . 4 3 11 6 6 12 15 11 4 19 2 11 Attach 67 | 1 . 3 1 6 7 . 3 . 5 2 5 9 9 . 1 10 2 3 Detach 11 | 1 . 1 1 . . . . . . . . 1 1 1 . 3 . 2 Swap 73 | . 1 13 6 2 1 1 3 . 5 7 20 7 6 . . 1 . . Drop 136 | . . 19 10 1 2 3 3 3 6 20 16 5 13 12 8 13 . 2 Fire 325 | 7 . 88 16 12 1 . 27 . 27 19 34 27 33 . 1 23 1 9 Melee 233 | . . 2 2 19 36 . . . 11 . 32 27 47 2 13 42 . . Ram 4 | . . . . . . . . . . . . . . . . . 3 1 Kick 1 | . . . . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . 14 . . Rewire 3 | . . . . . . . . . . . . . 3 . . . . . Trap 5 | . . . . . . . . . . . . . 5 . . . . . Miscellaneous 2 | . . 2 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Entered Subcaves 691 | -10/Subcaves | Discovered new exit (range 9) 721 | -10/Subcaves | Learned location of Zion (-7) 721 | -10/Subcaves | Met a Zionite searching for "candidates" 889 | -10/Subcaves | Disturbed a concealed Subdweller 1170 | -10/Subcaves | Discovered new exit (range 14) 1618 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1619 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2015 | -10/Subcaves | Learned location of Recycling (-8) 2817 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2821 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2952 | -10/Subcaves | Visited 4L-MR0's lab 2975 | -10/Subcaves | Found Cargo Legs 2977 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 3295 | -10/Subcaves | Entered Materials 3295 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3606 | -8/Materials | Identified exit to Storage 3854 | -8/Materials | Discovered new exit (range 11) 3854 | -8/Materials | Identified exit to Factory 3878 | -8/Materials | Entered Factory 3878 | -7/Factory | Evolved 2 slots: Utility x2 3887 | -7/Factory | Identified exit to Factory 4061 | -7/Factory | Fabricated System Shield? 4154 | -7/Factory | Build established: Hacker-Mutant 4184 | -7/Factory | System corruption reached 10% 4244 | -7/Factory | Lost 4 parts (1p1n1u1w) 4373 | -7/Factory | Identified exit to Lower Caves 4427 | -7/Factory | Repaired Mak. Light Armor Plating 4657 | -7/Factory | Entered another Factory area 4657 | -6/Factory | Evolved 2 slots: Utility x2 5003 | -6/Factory | Identified exit to Lower Caves 5304 | -6/Factory | Lost 4 parts (2n2w) 5501 | -6/Factory | Entered Lower Caves 5754 | -6/Lower Caves | Discovered new exit (range 11) 5897 | -6/Lower Caves | Entered another Lower Caves area 5910 | -6/Lower Caves | Encountered a Warlord checkpoint 6162 | -6/Lower Caves | Lost 3 parts (2n1w) 6471 | -6/Lower Caves | Build established: Hacker-Gunner 6578 | -6/Lower Caves | Discovered new exit (range 15) 6676 | -6/Lower Caves | Entered Data Miner 6676 | -6/Data Miner | Discovered new exit (range 6) 6699 | -6/Data Miner | Met Data Miner 6724 | -6/Data Miner | Learned location of Section 7 (-2) 6724 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6752 | -6/Data Miner | Received God Mode back door access code from Data Miner 6783 | -6/Data Miner | Entered Proximity Caves 6786 | -5/Proximity Caves | Learned Factory emergency access door positions 6876 | -5/Proximity Caves | Learned Factory garrison access intel 6911 | -5/Proximity Caves | Ambushed by research squad 6984 | -5/Proximity Caves | Lost 6 parts (1p3n2w) 7213 | -5/Proximity Caves | Build established: Hacker-Mutant 7656 | -5/Proximity Caves | Escorted by Enhanced Grunt 7664 | -5/Proximity Caves | Core integrity fell below 50% 7685 | -5/Proximity Caves | Lost 6 parts (1p3n2w) 7770 | -5/Proximity Caves | Discovered new exit (range 15) 7915 | -5/Proximity Caves | Entered Factory 7915 | -5/Factory | Accompanied by 1 ally 7915 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7917 | -5/Factory | Loaded intel: 3 garrison access locations 8089 | -5/Factory | Identified exit to Factory 8290 | -5/Factory | Repaired Hrd. Medium Armor Plating 8335 | -5/Factory | Repaired Imp. Medium Armor Plating 8513 | -5/Factory | Entered another Factory area 8513 | -4/Factory | Accompanied by 1 ally 8513 | -4/Factory | Evolved 2 slots: Utility x2 8701 | -4/Factory | Repaired Imp. Medium Armor Plating 9024 | -4/Factory | Spotted B-86 Titan 9143 | -4/Factory | System corruption reached 10% 9250 | -4/Factory | Identified exit to Upper Caves 9250 | -4/Factory | Identified exit to Armory 9442 | -4/Factory | Build established: Wizard-Mutant 9570 | -4/Factory | Entered Upper Caves 9621 | -4/Upper Caves | Lost 4 parts (1p1n2u) 9877 | -4/Upper Caves | Build established: Hacker-Mutant 9907 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9948 | -4/Upper Caves | Lost 3 parts (3u) 10085 | -4/Upper Caves | Lost 7 parts (1p2n3u1w) 10130 | -4/Upper Caves | Lost 3 parts (1p1u1w) 10186 | -4/Upper Caves | Learned Research garrison access intel 10386 | -4/Upper Caves | Discovered new exit (range 8) 10482 | -4/Upper Caves | Entered another Upper Caves area 10567 | -4/Upper Caves | Core integrity fell below 50% 10635 | -4/Upper Caves | Lost 4 parts (2u2w) 10794 | -4/Upper Caves | System corruption reached 30% 11043 | -4/Upper Caves | Identified exit to Research 11062 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11076 | -4/Upper Caves | Build established: Scavenger-Mutant 11157 | -4/Upper Caves | Lost 8 parts (2p3n2u1w) 11432 | -4/Upper Caves | Discovered new exit (range 15) 11480 | -4/Upper Caves | Entered Zhirov 11481 | -4/Zhirov | Discovered new exit (range 3) 11502 | -4/Zhirov | Met Zhirov 11524 | -4/Zhirov | Learned location of Quarantine (-2) 11524 | -4/Zhirov | Learned location of Testing (-3) 11524 | -4/Zhirov | Learned location of Command (-1) 11545 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11565 | -4/Zhirov | Found Alien Artifact 11579 | -4/Zhirov | Found Alien Artifact 11579 | -4/Zhirov | Identified Integrated Reactor 11579 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11664 | -4/Zhirov | Entered Proximity Caves 11686 | -3/Proximity Caves | Core integrity fell below 20% 11690 | -3/Proximity Caves | Identified Transdimensional Reconstructor 11690 | -3/Proximity Caves | Warped through subspace 11781 | -3/Proximity Caves | Build established: Hacker-Mutant 11869 | -3/Proximity Caves | Discovered exit to Research (range 11) 11874 | -3/Proximity Caves | Entered Research 11874 | -3/Research | Evolved 2 slots: Utility x2 11875 | -3/Research | Loaded intel: 4 garrison access locations 12320 | -3/Research | Crushed by falling debris 12321 | -3/Research | System corruption reached 10% 12351 | -3/Research | Lost 3 parts (2u1w) 12521 | -3/Research | Identified exit to Testing 12607 | -3/Research | Lost 11 parts (1p3n6u1w) 12625 | -3/Research | Discovered new exit (range 11) 12630 | -3/Research | Entered another Research area 12630 | -2/Research | Evolved 2 slots: Propulsion x2 12656 | -2/Research | Spotted B-90 Cyclops 12661 | -2/Research | Lost 4 parts (2u2w) 12773 | -2/Research | Discovered new exit (range 3) 12777 | -2/Research | Entered Access 12777 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 12804 | -1/Access | Lost 4 parts (1p1n2u) 12809 | -1/Access | Spotted B-99 Colossus 12915 | -1/Access | Build established: Scavenger-Mutant 13029 | -1/Access | Lost 12 parts (1p5n3u3w) 13152 | -1/Access | Core integrity fell below 50% 13178 | -1/Access | Core integrity fell below 20% 13213 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 13179_ Slug penetrates H-88 Terminator. 13180_ Penetrated by Slug. 13180_ Antigrav Array destroyed. 13184_ Connecting with Terminal... 13189_ Slammed into K-01 Serf. 13195_ Connecting with Terminal... 13199_ Penetrated by Slug. 13199_ Slug penetrates Wall. 13199_ K-01 Serf destroyed. 13199_ Slug penetrates Terminal. 13199_ Terminal disabled. 13199_ Slug penetrates Hyperwave Decoder. 13209_ Penetrated by Slug. 13209_ Antigrav Array destroyed. 13209_ Penetrated by Slug. 13210_ Slug penetrates S-43 Plague. 13210_ Slug penetrates Hyperwave Decoder. 13213_ Penetrated by Slug. 13213_ Antigrav Array destroyed. 13213_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????# "" #???????????????? | | ?????????????????????# """#???????????????? | | ?????????????????????# T"#???????????????? | | ?????????????????????# """#???????????????? | | ?????????????????????# "" #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# !#???????????????? | | ?????????????????????# " #???????????????? | | ?????????????????????# """ #???????????????? | | ?????????????????????# """ #???????????????? | | ?????????????????????# " #???????????????? | | ??????????????????##########+#####???????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????# +???????????????? | | ??????????????????# #???????????????? | | ??????????????????# "#???????????????? | | ??????????????????# """"" "#???????????????? | | ??????????????????# """"" "#???????????????? | | ??????????????????# """"" T#???????????????? | | ??????????????????# s""""" "#???????????????? | | ??????????????????# """"" "#???????????????? | | ??????????????????# h hh s #???????????????? | | ??????????????????# ss Y *%= #???????????????? | | ??????????????????# ! #???????????????? | | ??????????????????# @ #???????????????? | | ??????????????????##""Y""### #???????????????? | | ???????????????????#"""""#?# #???????????????? | | ???????????????????#######?# #???????????????? | | ???????????????????????????# #???????????????? | | ????????????????? ####### #???????????????? | | ????????????????? #???????????????? | | ????????????????? #???????????????? | | ????????????????? ##??????????????? | | ????????????????? # ############??? | | ????????????????? # """T""" #??? | | ????????????????? # """ """ #??? | | ????????????????? !!! # #??? | | ????????????????? !!! # #??? | | ????????????????? !! # #??? | | ????????????????? # #??? | | ????????????????? / #??? | | ????????????????? = " ! #??? | | ????????????????? !# ! ! #??? | | ??????????????????## # ! ! #??? | | ??????????????????## " # = ! #??? | | ??????????????????## """ # #??? | | ??????????????????## """ ##############??? | | ??????????????????## " ##??????????????? | | ??????????????????## ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 53 Energy Capacity 930 Matter Stores 314 Matter Capacity 400 Sight Range 21 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 150 Armor Coverage 800 Propulsion Shielding 90 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 12 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 42 Defensive Hacking 46 Item Schematics ----------------- System Shield | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lance | -2/Research | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked S-27 Virus | -6/Factory | Hacked H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ System Shield | x1 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Assassin Decoder Ring Error 47 Factory Defaults Origins Challenges ------------ None Game ------ Seed MomentumDiametricAutohacker Manual? 0 Play Time 03:37:08 Cumulative 42.1 hours Start 2024.05.15 @ 16:16:43 End 2024.05.20 @ 22:11:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ef7889f8-90b1-474d-8196-deea62a7baf4