Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 02:19:42 Player: Bytemaster Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2347) 2347 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6562 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 281/310 System Corruption 3% Temperature Warm (168) Movement Hovering (116) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (3) --- Improved Medium Treads Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY (6) ------ Advanced Heat Sink Improved Signal Interpreter > --- WEAPON (3) ------- Gatling Laser Gatling Laser Mini Assault Cannon > --- INVENTORY (5) ---- Terrain Scanner Terrain Scan Processor Field Recycling Unit (0) Field Recycling Unit (0) Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Compact Wheel Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Battery High-capacity Matter Pod Structural Scanner Improved Signal Interpreter System Restoration Module > --- WEAPON ----------- Gatling Laser Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Terrain Scanner Terrain Scan Processor Field Recycling Unit Field Recycling Unit Gatling Laser [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Signal Interpreter Device Sensor Array Storage Large Battery Processor Signal Interpreter Weapon Mini Assault Cannon Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . . 1 . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 1 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 108 | 5 8 23 9 3 22 38 Power 24 | 1 2 4 1 . 5 11 Engine 19 | 1 1 3 1 . 5 8 Core 5 | . 1 1 . . . 3 Reactor . | . . . . . . . Propulsion 25 | 2 2 4 1 . 5 11 Treads 2 | . . . . . . 2 Leg 4 | . . . . . 4 . Wheel 14 | 2 2 4 1 . 1 4 Hover 5 | . . . . . . 5 Flight . | . . . . . . . Utility 25 | . 3 4 2 1 5 10 Device 14 | . 1 2 1 . 4 6 Storage 9 | . 2 1 1 1 1 3 Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 2 1 11 5 2 7 6 Energy Gun 14 | 1 . 3 3 1 4 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | 1 1 3 . . 2 . Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . 2 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 6 | . . 3 1 . 1 1 Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 40 | . . 1 5 . 17 17 Power 11 | . . . 2 . 2 7 Propulsion 10 | . . 1 1 . 4 4 Utility 10 | . . . . . 5 5 Weapon 9 | . . . 2 . 6 1 Highest Loss Streak 13 | . . 1 4 . 13 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 89 99 95 76 78 65 Engine 7 | . 7 4 15 . 10 7 Core 2 | . 6 6 . . . 1 Treads 1 | . . . . . . 2 Wheel 13 | . 28 32 27 23 8 4 Hover 1 | . . . . . . 2 Device 10 | . 6 18 15 7 8 9 Storage 12 | . 12 12 11 15 16 12 Processor 6 | . . 2 9 7 7 9 Energy Gun 5 | . 14 7 11 16 9 1 Ballistic Gun 3 | . 14 12 . . 3 . Ballistic Cannon 5 | . . . . . . 11 Special Melee Weapon 1 | . . . 1 . 1 1 Naked Turns . | . . . . . . . Heaviest Build 48 | 6 16 20 25 21 48 42 Greatest Support 58 | 20 26 48 48 48 58 30 Greatest Overweight (x) 13 | . . . . . 13 9 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 5 8 8 8 8 8 5 Average Capacity 6 | 5 7 8 8 8 7 5 Most Carried 8 | 5 8 8 8 7 8 5 Average Carried 4 | 2 6 7 6 6 6 3 Final Capacity 8 | 5 8 8 8 8 5 5 Final Carried 8 | 5 8 8 6 7 5 5 Class Distribution -------------------- 45% | Mutant 23% | Scavenger-Mutant 18% | Scavenger-Skirmisher 8% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2349 | 256 141 295 92 . 335 1230 Remotely . | . . . . . . . Salvage Created 2260 | 81 179 368 230 . 458 944 Parts 135 | 4 7 31 13 . 33 47 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 5 | . . . 1 . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 53 | 1 4 9 9 . 11 19 Guns 29 | 1 4 8 5 . 11 . Cannons 18 | . . . . . . 18 AOE 5 | . . 1 4 . . . Classes Destroyed 14 | 3 . 6 . . 2 3 Worker 3 | 1 . . 1 . . 1 Builder 5 | . . 1 . . . 4 Tunneler 1 | 1 . . . . . . Hauler 1 | . . 1 . . . . Recycler 3 | . . 1 . . . 2 Watcher 5 | . . 3 . . . 2 Swarmer 14 | . . 7 4 . 3 . Cutter 2 | . . . . . 2 . Grunt 15 | 1 4 . 2 . . 8 Sentry 9 | . . 2 3 . . 4 Specialist 6 | . . . . . 6 . Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 2 4 5 6 . 5 6 Combat Bots Only 6 | 1 4 4 6 . 5 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 700 | 3 11 52 73 . 192 369 Missed 219 | . 1 15 26 . 46 131 Damage Taken 5737 | 25 106 318 473 . 2104 2711 Core 1448 | . 12 42 89 . 454 851 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1652 | 8 32 97 144 . 602 769 Regen/Repaired (Parts) 7 | . 7 . . . . . Core Remaining (%) 80 | 100 95 89 83 . 35 . Volleys Fired 170 | 6 11 28 23 . 26 76 Largest 3 | 2 2 2 2 . 3 3 Hottest 229 | 70 70 89 101 . 229 208 Shots Fired 380 | 12 22 54 41 . 59 192 Gun 177 | 12 22 50 29 . 52 12 Cannon 187 | . . . . . 7 180 Launcher 16 | . . 4 12 . . . Special . | . . . . . . . Kinetic 248 | 6 11 30 . . 21 180 Thermal 78 | 6 11 20 6 . 23 12 Explosive 16 | . . 4 12 . . . Electromagnetic 38 | . . . 23 . 15 . Robot Hit Streak 20 | 5 19 19 13 . 20 17 Robot Miss Streak 7 | 1 2 3 2 . 7 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 1 1 . 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 276 | 9 17 39 38 . 43 130 Core Hits 138 | 5 9 21 18 . 32 53 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 10 | . . . 2 . 1 7 Burn 2 | . . . 2 . . . Destroy 1 | . . . . . 1 . Blast 7 | . . . . . . 7 Melee Attacks 10 | . . 2 5 . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . 1 5 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6504 | 101 218 785 821 . 918 3661 Guns 2224 | 101 218 432 324 . 842 307 Cannons 3429 | . . . . . 75 3354 Explosions 850 | . . 353 497 . . . Melee . | . . . . . . . Ramming 1 | . . . . . 1 . Kinetic 4124 | 40 117 246 . . 367 3354 Thermal 1194 | 61 101 186 136 . 403 307 Explosive 788 | . . 353 435 . . . Electromagnetic 397 | . . . 250 . 147 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 1 | . . . . . . 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 141 | . . 44 8 . . 89 Projectiles 89 | . . . . . . 89 Explosions 52 | . . 44 8 . . . Melee . | . . . . . . . Knockbacks 33 | . . . . . . 33 Impact . | . . . . . . . Kinetic 28 | . . . . . . 28 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 42 | . . 2 40 . . . Shots 4 | . . 1 3 . . . Rammed 2 | . . . . . 1 1 Targets Rammed 2 | . . . . . 1 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 241 | 68 150 48 171 . 213 241 Average Temperature 53 | 30 69 17 64 . 104 51 Received Heat Transfer 1440 | 18 78 63 126 . 459 696 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | . . . 3 . 3 2 Heat Transferred 3044 | 185 296 518 433 . 912 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 332 | 30 234 214 311 117 332 199 Initial 117 | . 16 13 70 117 72 105 Average 114 | 6 145 114 170 117 190 91 Maximum Alert Level 1 | . 1 1 1 . 1 . Low Security (%) 87 | 100 67 97 59 100 39 100 Level 1 12 | . 32 2 40 . 60 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 18 | . . . 4 . 4 10 Investigation 3 | . . . . . . 3 Extermination 2 | . . . . . . 2 Reinforcement 8 | . . . 1 . 4 3 Assault 1 | . . . . . . 1 Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | 1 6 17 13 . 29 30 Peak Tracking Total 10 | 1 4 4 5 . 10 4 Tactical Retreats 8 | . 1 . 1 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 8 | . . 2 . . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts 9 | . . 8 . . 1 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . 1 . . 1 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 1 3 Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 15 | . 6 4 . 1 . 4 Terminals 12 | . 5 2 . 1 . 4 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 9 8 . 1 . 11 Successful 19 | . 8 5 . 1 . 5 Failed 10 | . 1 3 . . . 6 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 7 3 . 1 . 11 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . . 5 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 6 2 . 1 . 5 Record 4 | . 1 . . . . 3 Prototype ID Bank 2 | . 2 . . . . . Open DSF 2 | . . . . 1 . 1 Emergency Access Points 1 | . . . . . . 1 Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . 3 . . . . Retrieve Matter 2 | . . 2 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 3 . . . 3 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 38 | . 38 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 61 | . . 61 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . 2 2 . . 1 Non-combat 4 | . . 2 2 . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 7 | . . 2 3 . . 2 parse_system 4 | . . 1 1 . . 2 no_distress 3 | . . 1 2 . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4106 | 100 443 632 243 185 426 2077 Spaces Moved 2514 | 96 468 533 158 180 249 830 Core 266 | 29 . . . . 36 201 Treads 294 | . . . . . . 294 Legs 98 | . . . . . 98 . Wheels 1701 | 67 468 533 158 180 115 180 Hover 155 | . . . . . . 155 Flight . | . . . . . . . Fastest Speed 50 | 50 80 86 100 100 50 95 Average Speed 131 | 70 82 92 100 100 106 211 Slowest Speed 700 | 80 90 100 100 100 700 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 59 32 17 3 94 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 102 | . . 36 41 . . 25 Melee . | . . . . . . . Projectile 25 | . . . . . . 25 AOE 77 | . . 36 41 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2963 | 116 501 621 198 184 358 985 Wait . | . . . . . . . Move 2508 | 95 467 532 157 179 248 830 Hop . | . . . . . . . Pick Up 84 | 10 10 13 3 2 20 26 Fast Attach 7 | . . 2 . . . 5 Attach 64 | 5 4 8 6 1 15 25 Detach 9 | . 1 2 1 . 2 3 Swap 37 | . 4 13 3 2 7 8 Drop 39 | . 4 13 . . 14 8 Fire 170 | 6 11 28 23 . 26 76 Melee 10 | . . 2 5 . . 3 Ram 2 | . . . . . 1 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap 9 | . . 8 . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 466 | -10/Materials | Repaired Lgt. Nuclear Core 511 | -10/Materials | Discovered new exit (range 6) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -9/Materials | Discovered new exit (range 5) 1175 | -9/Materials | Identified exit to Materials 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1217 | -8/Materials | Build established: Scavenger-Mutant 1377 | -8/Materials | Lost 4 parts (1p1n2w) 1402 | -8/Materials | Discovered new exit (range 13) 1418 | -8/Materials | Identified exit to Factory 1419 | -8/Materials | Entered Factory 1419 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1422 | -7/Factory | Identified exit to DSF 1604 | -7/Factory | Entered DSF 1645 | -7/DSF | Additional patrols routed to DSF 1979 | -7/DSF | Sterilization system engaged 1997 | -7/DSF | Discovered new exit (range 16) 1999 | -7/DSF | Ambient heat levels rising (+10) 2013 | -7/DSF | Core integrity fell below 50% 2014 | -7/DSF | Ambient heat levels rising (+10) 2029 | -7/DSF | Ambient heat levels rising (+10) 2029 | -7/DSF | Identified exit to Factory 2030 | -7/DSF | Entered Factory 2030 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2046 | -6/Factory | Lost 13 parts (2p4n4u3w) 2286 | -6/Factory | Build established: Mutant 2553 | -6/Factory | Lost 3 parts (2u1w) 2693 | -6/Factory | Garrison activated, responded to threat 2784 | -6/Factory | Core integrity fell below 50% 3294 | -6/Factory | Cargo convoy interrupted 3463 | -6/Factory | Build established: Scavenger-Skirmisher 3622 | -6/Factory | Lost 5 parts (3p2n) 4041 | -6/Factory | Core integrity fell below 20% 4107 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Dropped Faulty Cld. Aerolev Unit. Penetrated by Slug. Slug penetrates Wall. Slug penetrates Door. Penetrated by Slug. R-10 Processor collects Faulty Cld. Aerolev Unit. R-10 Processor collects Gravmag System. Penetrated by Slug. Slug penetrates Subcomponent Replicator. Melted Imp. Deuterium Engine. Penetrated by Slug. U-05 Engineer builds a Door. Y-54 Guardian heat short circuits Flak Gun. Slug penetrates Subcomponent Replicator. Lrg. Battery destroyed. [Achievement: It's Just You] Y-54 Guardian critical meltdown. Fabricator disabled. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ####????????????????????????????? | | ???????????????? ######## #?????????????????? | | ???????????????? # #######+#####?????????????????? | | ##### ?????????? # ###????????????????? | | ##### ?????????? # """"" ! ##### #?????????? | | # # """"" @ + #?????????? | | """ #########+#### """ ####???????????????? | | """ # + h% % ##?????????????????? | | R" # # = [ R ##?????????????????? | | """ # h % [ ##?????????????????? | | "" + # " =[R ##?????????????????? | | # #"F R + ????????????????? | | ! # ###### #"" ###????????????????? | | # ###### #"" ###????????????????? | | ##### ##??## # ##?????????????????? | | # ##??## ###############?????????????????? | | ??? # ##??## ############ ?????????????????? | | ??? # ##??## ##??????????????????????????????? | | ??? # ##??## ##??????????????????????????????? | | ??? # ###### ##??????????????????????????????? | | ??? # ####?? ????????????????????????????????? | | ??? # T##?? ????????????????????????????????? | | ??? # ""##?? ????????????????????????????????? | | ??? # ###### #???????????????????????????????? | | ??? + ######+#???????????????????????????????? | | ??? # # ?? ???????????????????????????????? | | # # ?? ??????????????????????????????? | | /#### # ?""""""??????????????????????????????? | | # ???????????????????????????????? | | # """"""""" ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 41 Energy Capacity 740 Matter Stores 351 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Hey, That's Mine! It's Just You Loot Pinata Risk Taker Shopping List Storm Trooper Challenges ------------ None Game ------ Seed MatterAbsorptionMembrane Manual? 0 Play Time 01:28:47 Cumulative 3.6 hours Start 2024.04.03 @ 00:50:13 End 2024.04.03 @ 02:19:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 68a14bb2-170f-4493-8e28-442e385c59ff