Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 02:19:42

Player: Bytemaster

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (71)      355
Value Destroyed (2347)     2347
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6562

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     203/300
Energy                     281/310
System Corruption          3%
Temperature                Warm (168)
Movement                   Hovering (116) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
           Fission Core
>          --- PROPULSION (3) ---
  Improved Medium Treads
    Cooled Aerolev Unit
    Cooled Aerolev Unit
>          --- UTILITY (6) ------
  Advanced Heat Sink
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Gatling Laser
           Gatling Laser
      Mini Assault Cannon
>          --- INVENTORY (5) ----
           Terrain Scanner
           Terrain Scan Processor
           Field Recycling Unit (0)
           Field Recycling Unit (0)
     Heavy Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
                Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
        Compact Wheel
                Gravmag System
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Battery
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
                System Restoration Module
>               --- WEAPON -----------
                Gatling Laser
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY --------
                Terrain Scanner
                Terrain Scan Processor
                Field Recycling Unit
                Field Recycling Unit
                Gatling Laser
[Rating: 46]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Large Battery
  Processor                Signal Interpreter
Weapon                     Mini Assault Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  4    | .   .   1   1   1   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             108  | 5   8   23  9   3   22  38  
  Power                    24   | 1   2   4   1   .   5   11  
    Engine                 19   | 1   1   3   1   .   5   8   
    Core                   5    | .   1   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   4   1   .   5   11  
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    4    | .   .   .   .   .   4   .   
    Wheel                  14   | 2   2   4   1   .   1   4   
    Hover                  5    | .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | .   3   4   2   1   5   10  
    Device                 14   | .   1   2   1   .   4   6   
    Storage                9    | .   2   1   1   1   1   3   
    Processor              2    | .   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   11  5   2   7   6   
    Energy Gun             14   | 1   .   3   3   1   4   2   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          7    | 1   1   3   .   .   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   
    Launcher               3    | .   .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   3   1   .   1   1   
  Unidentified Prototypes  3    | .   .   .   .   .   .   3   
Parts Lost                 40   | .   .   1   5   .   17  17  
  Power                    11   | .   .   .   2   .   2   7   
  Propulsion               10   | .   .   1   1   .   4   4   
  Utility                  10   | .   .   .   .   .   5   5   
  Weapon                   9    | .   .   .   2   .   6   1   
  Highest Loss Streak      13   | .   .   1   4   .   13  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   89  99  95  76  78  65  
  Engine                   7    | .   7   4   15  .   10  7   
  Core                     2    | .   6   6   .   .   .   1   
  Treads                   1    | .   .   .   .   .   .   2   
  Wheel                    13   | .   28  32  27  23  8   4   
  Hover                    1    | .   .   .   .   .   .   2   
  Device                   10   | .   6   18  15  7   8   9   
  Storage                  12   | .   12  12  11  15  16  12  
  Processor                6    | .   .   2   9   7   7   9   
  Energy Gun               5    | .   14  7   11  16  9   1   
  Ballistic Gun            3    | .   14  12  .   .   3   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   11  
  Special Melee Weapon     1    | .   .   .   1   .   1   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 6   16  20  25  21  48  42  
  Greatest Support         58   | 20  26  48  48  48  58  30  
  Greatest Overweight (x)  13   | .   .   .   .   .   13  9   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   5   
  Average Capacity         6    | 5   7   8   8   8   7   5   
  Most Carried             8    | 5   8   8   8   7   8   5   
  Average Carried          4    | 2   6   7   6   6   6   3   
  Final Capacity           8    | 5   8   8   8   8   5   5   
  Final Carried            8    | 5   8   8   6   7   5   5   

 Class Distribution 
--------------------
 45% | Mutant
 23% | Scavenger-Mutant
 18% | Scavenger-Skirmisher
  8% | Skirmisher
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory
 Scavenger-Mutant | -7/DSF
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           2349 | 256  141  295  92   .    335  1230 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2260 | 81   179  368  230  .    458  944  
  Parts                    135  | 4    7    31   13   .    33   47   
Haulers Intercepted        1    | .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  53   | 1   4   9   9   .   11  19  
  Guns                     29   | 1   4   8   5   .   11  .   
  Cannons                  18   | .   .   .   .   .   .   18  
  AOE                      5    | .   .   1   4   .   .   .   
Classes Destroyed          14   | 3   .   6   .   .   2   3   
  Worker                   3    | 1   .   .   1   .   .   1   
  Builder                  5    | .   .   1   .   .   .   4   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   2   
  Watcher                  5    | .   .   3   .   .   .   2   
  Swarmer                  14   | .   .   7   4   .   3   .   
  Cutter                   2    | .   .   .   .   .   2   .   
  Grunt                    15   | 1   4   .   2   .   .   8   
  Sentry                   9    | .   .   2   3   .   .   4   
  Specialist               6    | .   .   .   .   .   6   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | 2   4   5   6   .   5   6   
  Combat Bots Only         6    | 1   4   4   6   .   5   3   
Max Kills in Single Turn   2    | 1   1   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        700  | 3    11   52   73   .    192  369  
  Missed                   219  | .    1    15   26   .    46   131  
Damage Taken               5737 | 25   106  318  473  .    2104 2711 
  Core                     1448 | .    12   42   89   .    454  851  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   1652 | 8    32   97   144  .    602  769  
  Regen/Repaired (Parts)   7    | .    7    .    .    .    .    .    
Core Remaining (%)         80   | 100  95   89   83   .    35   .    
Volleys Fired              170  | 6    11   28   23   .    26   76   
  Largest                  3    | 2    2    2    2    .    3    3    
  Hottest                  229  | 70   70   89   101  .    229  208  
Shots Fired                380  | 12   22   54   41   .    59   192  
  Gun                      177  | 12   22   50   29   .    52   12   
  Cannon                   187  | .    .    .    .    .    7    180  
  Launcher                 16   | .    .    4    12   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  248  | 6    11   30   .    .    21   180  
  Thermal                  78   | 6    11   20   6    .    23   12   
  Explosive                16   | .    .    4    12   .    .    .    
  Electromagnetic          38   | .    .    .    23   .    15   .    
  Robot Hit Streak         20   | 5    19   19   13   .    20   17   
  Robot Miss Streak        7    | 1    2    3    2    .    7    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    .    
Shots Hit Robots           276  | 9    17   39   38   .    43   130  
  Core Hits                138  | 5    9    21   18   .    32   53   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         10   | .    .    .    2    .    1    7    
    Burn                   2    | .    .    .    2    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  7    | .    .    .    .    .    .    7    
Melee Attacks              10   | .    .    2    5    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    1    5    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6504 | 101  218  785  821  .    918  3661 
  Guns                     2224 | 101  218  432  324  .    842  307  
  Cannons                  3429 | .    .    .    .    .    75   3354 
  Explosions               850  | .    .    353  497  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    .    
  Kinetic                  4124 | 40   117  246  .    .    367  3354 
  Thermal                  1194 | 61   101  186  136  .    403  307  
  Explosive                788  | .    .    353  435  .    .    .    
  Electromagnetic          397  | .    .    .    250  .    147  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        3    | .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    4    
    Message Errors         3    | .    .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            141  | .    .    44   8    .    .    89   
  Projectiles              89   | .    .    .    .    .    .    89   
  Explosions               52   | .    .    44   8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 33   | .    .    .    .    .    .    33   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    .    .    28   
  Secondary                5    | .    .    .    .    .    .    5    
Self-Inflicted Damage      42   | .    .    2    40   .    .    .    
  Shots                    4    | .    .    1    3    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        241  | 68   150  48   171  .    213  241  
  Average Temperature      53   | 30   69   17   64   .    104  51   
  Received Heat Transfer   1440 | 18   78   63   126  .    459  696  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    3    .    3    2    
  Heat Transferred         3044 | 185  296  518  433  .    912  700  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Peak Influence             332  | 30  234 214 311 117 332 199 
  Initial                  117  | .   16  13  70  117 72  105 
  Average                  114  | 6   145 114 170 117 190 91  
Maximum Alert Level        1    | .   1   1   1   .   1   .   
  Low Security (%)         87   | 100 67  97  59  100 39  100 
  Level 1                  12   | .   32  2   40  .   60  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   
Squads Dispatched          18   | .   .   .   4   .   4   10  
  Investigation            3    | .   .   .   .   .   .   3   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            8    | .   .   .   1   .   4   3   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   3   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              96   | 1   6   17  13  .   29  30  
  Peak Tracking Total      10   | 1   4   4   5   .   10  4   
  Tactical Retreats        8    | .   1   .   1   .   3   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Traps Triggered            8    | .   .   2   .   .   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         9    | .   .   8   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   1   .   .   1   .   
  Reused                   1    | .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   1   3   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Disabled          2    | .   1   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Machines Accessed          15   | .   6   4   .   1   .   4   
  Terminals                12   | .   5   2   .   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                29   | .   9   8   .   1   .   11  
  Successful               19   | .   8   5   .   1   .   5   
  Failed                   10   | .   1   3   .   .   .   6   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                22   | .   7   3   .   1   .   11  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          5    | .   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   6   2   .   1   .   5   
  Record                   4    | .   1   .   .   .   .   3   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   3   .   .   .   .   
  Retrieve Matter          2    | .   .   2   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   3   3   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     38   | .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         61   | .   .   61  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   2   2   .   .   1   
  Non-combat               4    | .   .   2   2   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        7    | .   .   2   3   .   .   2   
  parse_system             4    | .   .   1   1   .   .   2   
  no_distress              3    | .   .   1   2   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               4106 | 100  443  632  243  185  426  2077 
Spaces Moved               2514 | 96   468  533  158  180  249  830  
  Core                     266  | 29   .    .    .    .    36   201  
  Treads                   294  | .    .    .    .    .    .    294  
  Legs                     98   | .    .    .    .    .    98   .    
  Wheels                   1701 | 67   468  533  158  180  115  180  
  Hover                    155  | .    .    .    .    .    .    155  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   86   100  100  50   95   
  Average Speed            131  | 70   82   92   100  100  106  211  
  Slowest Speed            700  | 80   90   100  100  100  700  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    59   32   17   3    94   16   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    6    
Terrain Destroyed          102  | .    .    36   41   .    .    25   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    .    .    25   
  AOE                      77   | .    .    36   41   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac 
Total                      2963 | 116 501 621 198 184 358 985 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     2508 | 95  467 532 157 179 248 830 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  84   | 10  10  13  3   2   20  26  
  Fast Attach              7    | .   .   2   .   .   .   5   
  Attach                   64   | 5   4   8   6   1   15  25  
  Detach                   9    | .   1   2   1   .   2   3   
  Swap                     37   | .   4   13  3   2   7   8   
  Drop                     39   | .   4   13  .   .   14  8   
  Fire                     170  | 6   11  28  23  .   26  76  
  Melee                    10   | .   .   2   5   .   .   3   
  Ram                      2    | .   .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   24  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     9    | .   .   8   .   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  101 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Repaired Lgt. Nuclear Core
  511 | -10/Materials | Discovered new exit (range 6)
  544 | -10/Materials | Entered another Materials area
  544 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1106 | -9/Materials  | Discovered new exit (range 5)
 1175 | -9/Materials  | Identified exit to Materials
 1176 | -9/Materials  | Entered another Materials area
 1176 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1217 | -8/Materials  | Build established: Scavenger-Mutant
 1377 | -8/Materials  | Lost 4 parts (1p1n2w)
 1402 | -8/Materials  | Discovered new exit (range 13)
 1418 | -8/Materials  | Identified exit to Factory
 1419 | -8/Materials  | Entered Factory
 1419 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1422 | -7/Factory    | Identified exit to DSF
 1604 | -7/Factory    | Entered DSF
 1645 | -7/DSF        | Additional patrols routed to DSF
 1979 | -7/DSF        | Sterilization system engaged
 1997 | -7/DSF        | Discovered new exit (range 16)
 1999 | -7/DSF        | Ambient heat levels rising (+10)
 2013 | -7/DSF        | Core integrity fell below 50%
 2014 | -7/DSF        | Ambient heat levels rising (+10)
 2029 | -7/DSF        | Ambient heat levels rising (+10)
 2029 | -7/DSF        | Identified exit to Factory
 2030 | -7/DSF        | Entered Factory
 2030 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2046 | -6/Factory    | Lost 13 parts (2p4n4u3w)
 2286 | -6/Factory    | Build established: Mutant
 2553 | -6/Factory    | Lost 3 parts (2u1w)
 2693 | -6/Factory    | Garrison activated, responded to threat
 2784 | -6/Factory    | Core integrity fell below 50%
 3294 | -6/Factory    | Cargo convoy interrupted
 3463 | -6/Factory    | Build established: Scavenger-Skirmisher
 3622 | -6/Factory    | Lost 5 parts (3p2n)
 4041 | -6/Factory    | Core integrity fell below 20%
 4107 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Dropped Faulty Cld. Aerolev Unit.
Penetrated by Slug. <x2>
Slug penetrates Wall.
Slug penetrates Door.
Penetrated by Slug. <x3>
R-10 Processor collects Faulty Cld. Aerolev
  Unit.
R-10 Processor collects Gravmag System.
Penetrated by Slug. <x2>
Slug penetrates Subcomponent Replicator. <x2>
Melted Imp. Deuterium Engine.
Penetrated by Slug.
U-05 Engineer builds a Door.
Y-54 Guardian heat short circuits Flak Gun.
Slug penetrates Subcomponent Replicator.
Lrg. Battery destroyed.
[Achievement: It's Just You]
Y-54 Guardian critical meltdown.
Fabricator disabled.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ##### ?????????? # """"" !    #####    #?????????? |
|     #            # """"" @    +        #?????????? |
| """ #########+#### """        ####???????????????? |
| """ #            + h% %       ##?????????????????? |
|  R" #            #    = [  R  ##?????????????????? |
| """ #            h  %   [     ##?????????????????? |
| ""  +            # "  =[R     ##?????????????????? |
|     #            #"F        R +  ????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          41
Energy Capacity            740
Matter Stores              351
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           1
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
Hey, That's Mine!
It's Just You
Loot Pinata
Risk Taker
Shopping List
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              MatterAbsorptionMembrane
  Manual?         0
Play Time         01:28:47
  Cumulative      3.6 hours
  Start           2024.04.03 @ 00:50:13
  End             2024.04.03 @ 02:19:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 68a14bb2-170f-4493-8e28-442e385c59ff