Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.18 @ 18:26:24

Player: Flerik

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (49)      245
Value Destroyed (1431)     1431
Prototype IDs (34)         680
Alien Tech Used (2)        400
Bonus (864)                864
              TOTAL SCORE: 12720

 Bonus
-------
High Alert Combat Kills    198
Follower Combat Kills      134
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/1600
Matter                     189/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (15) -----
        Graphene Brace
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Quantum Reactor
  Light Quantum Reactor

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
      Improved Flight Unit
      Improved Cesium-ion Thruster
               Nuclear Pulse Array
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Energy Well
      Improved Sensor Array
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Transmission Jammer
  Experimental Propulsion Shielding
               System Shield
     Makeshift System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Katana
>              --- INVENTORY --------
        Medium Storage Unit
      Advanced Terrain Scanner
               Integrated Dissipator
         Heavy Plasma Cannon
      Advanced Assault Cannon
               Grenade Launcher
               Datajack
[Rating: 90]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Antigrav Array
  Flight Unit              Improved Flight Unit
Utility                    System Shield
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   2   .   .   4   .   .   2   .   .   .   .   2   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   3   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 7   4   13  18  1   13  4   1   12  1   3   .   8   .   2   2   5   .   4   3   .   13  2   14  
  Power                    20   | 1   .   1   2   .   .   1   .   3   .   .   .   1   .   1   .   .   .   1   2   .   3   1   3   
    Engine                 11   | 1   .   1   2   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   
    Core                   3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   1   1   
  Propulsion               42   | 2   2   7   7   .   5   .   .   2   .   .   .   1   .   .   .   1   .   2   .   .   5   1   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 34   | .   2   5   7   .   5   .   .   2   .   .   .   1   .   .   .   1   .   2   .   .   5   .   4   
  Utility                  44   | 2   1   1   4   .   6   1   1   7   1   2   .   4   .   1   2   4   .   .   1   .   3   .   3   
    Device                 19   | 1   .   1   .   .   4   .   .   2   1   1   .   2   .   1   1   2   .   .   .   .   1   .   2   
    Storage                5    | 1   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   2   .   .   .   .   .   .   1   
    Hackware               5    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Protection             7    | .   .   .   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   1   4   5   1   2   2   .   .   .   1   .   2   .   .   .   .   .   1   .   .   2   .   1   
    Energy Gun             8    | 2   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   1   .   1   .   .   1   .   .   .   3   .   .   .   .   .   .   2   .   3   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 52   | .   .   5   4   .   .   1   .   2   .   5   .   1   .   2   .   1   .   .   .   2   19  2   8   
  Power                    10   | .   .   1   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   2   1   .   2   
  Propulsion               21   | .   .   1   2   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   10  .   4   
  Utility                  14   | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   7   2   1   
  Weapon                   7    | .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Highest Loss Streak      21   | .   .   4   2   .   .   1   .   2   .   5   .   1   .   1   .   1   .   .   .   2   19  21  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   93  70  95  100 89  92  92  93  93  82  80  83  76  75  73  70  73  79  93  91  70  7   10  
  Engine                   5    | .   14  8   10  11  7   6   7   4   .   .   .   2   5   5   5   5   5   5   5   3   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   1   6   6   6   3   .   .   .   .   .   1   5   3   .   .   .   
  Leg                      1    | .   18  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   27   | .   9   5   41  44  37  38  38  37  33  29  26  30  29  27  23  18  21  23  31  31  20  .   2   
  Device                   6    | .   14  6   .   .   13  15  11  3   6   4   6   6   5   5   5   5   5   5   5   5   5   .   3   
  Storage                  5    | .   9   .   .   .   .   5   7   6   6   6   6   9   11  11  11  10  10  10  10  10  7   .   .   
  Processor                12   | .   1   11  11  11  7   7   7   9   6   7   13  13  11  11  14  23  26  26  22  21  15  4   .   
  Hackware                 4    | .   .   .   .   .   1   7   7   11  13  9   6   6   5   5   5   5   5   5   8   10  13  1   .   
  Protection               2    | .   .   .   9   11  7   1   2   6   6   2   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Energy Gun               4    | .   24  19  14  11  5   1   .   3   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   1   6   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   4   7   6   6   6   6   6   5   5   5   2   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   1   5   5   2   .   .   
Naked Turns                48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  24  
Heaviest Build             33   | 15  15  9   18  18  24  24  24  26  27  27  22  27  22  30  21  21  18  25  33  25  30  .   23  
  Greatest Support         78   | 20  20  20  20  20  34  28  28  33  28  28  22  26  26  26  21  21  21  29  29  25  32  30  78  
  Greatest Overweight (x)  5    | 1   1   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   5   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         7    | 7   7   5   5   5   5   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   5   5   
  Most Carried             10   | 5   8   5   5   5   5   9   9   10  10  10  9   10  10  10  10  10  10  10  10  10  10  5   5   
  Average Carried          7    | 2   6   3   4   5   4   7   8   9   9   9   9   9   10  9   9   9   10  9   9   10  7   5   4   
  Final Capacity           10   | 8   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 5   5   2   5   5   5   8   9   10  9   9   9   10  10  9   10  10  10  9   10  10  5   5   2   

 Class Distribution 
--------------------
 31% | Sprinter
 22% | Derelict-Sprinter
 19% | Mutant
 12% | Hacker-Sprinter
  7% | Scavenger-Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
           Sprinter | -9/Storage
           Sprinter | -9/Recycling
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
  Derelict-Sprinter | -6/Data Miner
  Derelict-Sprinter | -5/Proximity Caves
  Derelict-Sprinter | -5/Factory
  Derelict-Sprinter | -5/Upper Caves
  Derelict-Sprinter | -5/Upper Caves
    Derelict-Mutant | -4/Factory
  Derelict-Sprinter | -4/Upper Caves
  Derelict-Sprinter | -4/Upper Caves
 Scavenger-Sprinter | -4/Zhirov
 Scavenger-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
             Mutant | -2/Research
             Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Matter Collected           1294 | 234 .   95  251 32  115 79  10  120 .   30  .   80  .   20  20  .   45  27  .   53  81  .   2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1774 | 102 .   120 531 5   332 84  .   101 .   85  .   212 .   .   .   .   .   27  .   .   175 .   .   
  Parts                    90   | 5   .   9   35  3   16  .   .   2   .   1   .   5   .   .   .   .   .   3   .   .   11  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   2   2   .   11  .   3   .   .   .   3   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  38   | .   .   5   13  1   3   2   .   1   .   4   .   4   .   .   .   .   .   1   .   .   4   .   .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   4   .   .   
  Guns                     19   | .   .   5   11  1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | 2   .   2   2   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   4   4   .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   4   .   .   
  Grunt                    6    | .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   1   5   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 2   .   3   6   1   4   1   .   3   .   4   .   2   .   .   .   .   .   1   .   .   4   .   .   
  Combat Bots Only         5    | .   .   3   5   1   1   1   .   1   .   4   .   2   .   .   .   .   .   1   .   .   4   .   .   
Max Kills in Single Turn   2    | 1   .   1   2   1   1   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Damage Taken               8037 | 36   61   524  493  .    325  115  .    162  80   302  .    131  .    300  .    89   100  70   .    163  1942 551  2593 
  Core                     3863 | .    11   189  138  .    65   39   .    .    .    74   .    102  .    85   .    69   82   28   .    44   854  482  1601 
  Absorbed by Shields      151  | .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Redirected to Shielding  171  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    171  .    .    
  Regen/Repaired (Parts)   31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  95   .    .    18   .    .    85   .    .    .    .    79   .    .    91   .    .    .    .    75   34   66   .    
Volleys Fired              96   | 4    1    29   27   4    22   .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    1    
  Largest                  2    | 2    2    2    2    2    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  100  | 80   80   80   100  83   60   .    .    30   .    .    .    75   .    .    .    .    .    .    .    .    .    .    30   
Shots Fired                139  | 8    2    44   46   8    22   .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    1    
  Gun                      130  | 8    2    43   46   8    22   .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19   | .    .    4    11   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  26   | .    .    18   .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          92   | 8    2    21   35   4    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 5    1    5    9    .    7    .    .    2    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        10   | 1    1    10   4    6    7    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           125  | 6    1    21   29   .    14   9    .    8    .    9    .    6    .    1    .    .    .    1    .    .    20   .    .    
  Core Hits                48   | 3    .    6    20   1    4    .    .    2    .    2    .    4    .    .    .    .    .    1    .    .    5    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    3    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    1    .    .    1    3    .    2    .    1    .    1    .    .    .    .    .    .    .    .    2    .    .    
    Corrupt                2    | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    .    .    .    3    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              65   | .    .    .    .    .    2    11   .    7    .    12   .    2    .    3    .    .    .    2    .    .    26   .    .    
  Impact                   34   | .    .    .    .    .    .    11   .    7    .    11   .    2    .    3    .    .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    26   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3883 | 128  15   282  630  42   426  451  .    479  .    306  .    249  .    54   .    .    .    39   .    .    782  .    .    
  Guns                     1305 | 92   15   246  543  42   359  .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  134  | .    .    .    .    .    .    .    .    .    .    .    .    134  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               159  | 36   .    36   87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2273 | .    .    .    .    .    67   451  .    471  .    306  .    115  .    54   .    .    .    39   .    .    770  .    .    
  Ramming                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Kinetic                  63   | .    .    10   53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  435  | 36   .    170  87   .    .    .    .    8    .    .    .    134  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1100 | 92   15   102  490  42   359  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1397 | .    .    .    .    .    .    451  .    471  .    306  .    115  .    54   .    .    .    .    .    .    .    .    .    
  Slashing                 876  | .    .    .    .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    770  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    5    
  Average Corruption       2    | .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Message Errors         3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            679  | .    .    .    17   .    .    201  .    280  .    67   .    58   .    14   .    .    .    .    .    .    42   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    662  | .    .    .    .    .    .    201  .    280  .    67   .    58   .    14   .    .    .    .    .    .    42   .    .    
Knockbacks                 8    | .    .    .    .    .    .    5    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   6    | .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | 37   .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    48   
  Shots                    3    | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    
Targets Rammed             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | 66   18   99   275  81   145  250  50   270  207  96   .    196  .    6    .    .    9    300  296  83   29   .    95   
  Average Temperature      79   | 31   12   34   118  22   66   71   26   86   99   36   .    100  .    3    .    .    9    146  122  38   14   .    59   
  Received Heat Transfer   633  | .    33   54   114  .    49   54   .    .    27   .    .    18   .    72   .    .    29   9    .    21   63   72   18   
  Effects                  3    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13   | 2    .    .    1    .    5    3    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       19   | .    .    .    .    .    .    4    .    9    .    4    .    1    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         809  | 50   .    350  150  .    .    .    .    37   .    .    .    222  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1280 | 10   51   166  577  336  1280 .    .    429  .    .    .    .    155  .    .    154  .    .    .    .    124  63   128  
  Initial                  1040 | .    6    21   69   225  1040 .    .    357  .    .    .    .    155  .    .    137  .    .    .    .    9    63   34   
  Average                  339  | 3    29   89   358  281  1127 .    .    375  .    .    .    .    155  .    .    139  .    .    .    .    32   53   62   
Maximum Alert Level        4    | .    .    .    2    1    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Low Security (%)         52   | 100  100  100  14   .    .    .    .    .    .    .    .    .    100  .    .    100  .    .    .    .    100  100  100  
  Level 1                  21   | .    .    .    45   100  .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  9    | .    .    .    40   .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  7    | .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  10   | .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          10   | .    1    1    2    .    2    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    1    .    .    
  Investigation            2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            5    | .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           7    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Times Spotted              181  | .   8   8   13  10  11  7   .   1   10  8   .   16  .   19  .   2   12  9   .   5   24  5   13  
  Peak Tracking Total      13   | .   8   6   5   7   4   4   .   1   6   4   .   5   .   9   .   4   5   11  .   5   13  7   9   
  Tactical Retreats        32   | .   .   .   1   .   2   2   .   .   2   2   .   2   .   5   .   .   5   4   .   1   4   .   2   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            7    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          51   | .   1   .   5   12  7   1   .   5   1   1   3   .   .   .   .   2   .   .   9   1   2   .   1   
  Terminals                21   | .   1   .   4   5   4   .   .   2   1   1   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   1   7   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                146  | .   2   .   9   25  11  1   .   8   6   1   22  .   .   .   .   4   .   .   48  1   7   .   1   
  Successful               113  | .   1   .   5   15  5   1   .   5   6   1   22  .   .   .   .   3   .   .   48  1   .   .   .   
  Failed                   33   | .   1   .   4   10  6   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   7   .   1   
    Catastrophic           7    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   .   .   2   4   1   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   1   
  Terminals                42   | .   2   .   7   13  6   .   .   3   6   1   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Fabricators              6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   2   12  1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             93   | .   1   .   3   6   1   1   .   2   6   1   22  .   .   .   .   1   .   .   48  1   .   .   .   
  Record                   52   | .   .   .   .   .   1   .   .   1   6   1   6   .   .   .   .   .   .   .   36  1   .   .   .   
  Part Schematic           17   | .   .   .   1   3   .   .   .   .   .   .   9   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        9    | .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   .   .   2   6   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   .   .   1   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   5   7   4   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Full Trace Events        3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   1   3   .   .   .   .   .   .   9   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             498  | .   .   .   .   .   .   .   .   .   .   .   .   498 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   3   1   .   .   1   .   1   .   2   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------------              Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Turns Passed               4158 | 85  89  262 347 168 405 269 46  234 60  173 28  213 25  160 21  96  349 275 101 140 300 65  247 
Spaces Moved               8589 | 52  88  175 444 490 680 755 163 490 223 468 98  408 87  540 58  133 817 582 309 557 414 110 448 
  Core                     463  | 11  .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   77  107 264 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     171  | 41  43  84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  
  Flight                   7920 | .   45  87  444 490 680 755 163 490 223 468 98  408 87  540 58  133 817 582 309 557 337 .   149 
  Fastest Speed            20   | 50  37  37  31  31  26  26  26  23  26  26  28  25  25  25  27  27  27  20  20  24  20  50  34  
  Average Speed            30   | 111 82  81  32  31  28  26  26  23  26  27  28  27  25  27  27  27  27  24  21  24  28  51  45  
  Slowest Speed            300  | 120 120 120 110 31  103 26  26  26  26  28  28  95  25  95  27  27  27  27  93  24  300 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            54   | .   .   1   14  21  3   2   .   .   .   .   .   .   .   2   .   4   6   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Exploration Rate (%)       37   | 5   24  12  60  81  23  70  13  15  43  50  68  48  4   78  7   3   74  57  62  68  19  5   12  
  Regions Visited          23
    Branch Regions         14
  Pre-discovered Areas     7    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   3   .   .   .   .   
  Known Exits Taken        20   | .   1   1   1   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      3    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scrap Searched             32   | .   .   .   .   .   .   11  7   .   .   2   .   2   .   3   1   .   3   .   .   3   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          27   | 3   .   10  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      27   | 3   .   10  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc 
Total                      9813 | 67  104 248 591 476 860 806 165 591 223 493 97  497 89  544 62  187 939 709 343 562 555 118 487 
  Wait                     837  | .   .   25  93  .   119 31  .   73  .   7   .   64  3   .   .   51  127 122 24  6   88  1   3   
  Move                     8468 | 51  87  172 418 452 673 750 162 489 222 467 97  407 86  535 57  125 804 581 308 556 413 110 446 
  Hop                      45   | .   .   1   11  16  3   2   .   .   .   .   .   .   .   2   .   3   6   .   .   .   .   .   1   
  Pick Up                  54   | 5   5   2   10  1   3   4   1   3   .   3   .   2   .   .   1   1   1   .   3   .   1   1   7   
  Fast Attach              80   | 7   2   6   8   1   10  2   1   4   .   1   .   6   .   1   2   3   .   3   3   .   8   2   10  
  Attach                   36   | .   .   5   4   .   3   2   .   4   .   2   .   1   .   1   .   2   .   1   1   .   6   .   4   
  Detach                   11   | .   .   1   2   .   .   1   .   .   .   .   .   2   .   1   1   1   .   .   .   .   2   .   .   
  Swap                     16   | .   2   2   6   .   .   .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     76   | .   7   5   12  2   5   3   1   6   .   1   .   5   .   1   1   1   1   .   4   .   7   3   11  
  Fire                     96   | 4   1   29  27  4   22  .   .   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    65   | .   .   .   .   .   2   11  .   7   .   12  .   2   .   3   .   .   .   2   .   .   26  .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            24   | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: Fac / *Low / Gar)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 5 exits: Res / *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / [*Arm])
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   86 | -11/Scrapyard      | Entered Materials
  159 | -10/Materials      | Discovered new exit (range 16)
  174 | -10/Materials      | Identified exit to Materials
  175 | -10/Materials      | Entered another Materials area
  175 | -9/Materials       | Evolved 2 slots: Propulsion x2
  299 | -9/Materials       | Discovered new exit (range 13)
  313 | -9/Materials       | Identified exit to Storage
  317 | -9/Materials       | Build established: Mutant
  415 | -9/Materials       | Lost 4 parts (1p1u2w)
  437 | -9/Materials       | Entered Storage
  440 | -9/Storage         | Identified exit to Recycling
  466 | -9/Storage         | Core integrity fell below 50%
  636 | -9/Storage         | Learned location of Armory (-3)
  682 | -9/Storage         | Core integrity fell below 20%
  781 | -9/Storage         | Used back door to open Recycling access
  784 | -9/Storage         | Entered Recycling
  792 | -9/Recycling       | Spotter reported a threat
  813 | -9/Recycling       | Spotter reported a threat
  816 | -9/Recycling       | Build established: Sprinter
  822 | -9/Recycling       | Spotter reported a threat
  844 | -9/Recycling       | Spotter reported a threat
  850 | -9/Recycling       | Spotter reported a threat
  850 | -9/Recycling       | Spotter reported a threat
  866 | -9/Recycling       | Spotter reported a threat
  882 | -9/Recycling       | Spotter reported a threat
  888 | -9/Recycling       | Spotter reported a threat
  903 | -9/Recycling       | Spotter reported a threat
  904 | -9/Recycling       | Spotter reported a threat
  904 | -9/Recycling       | Spotter reported a threat
  904 | -9/Recycling       | Spotter reported a threat
  929 | -9/Recycling       | Discovered new exit (range 14)
  941 | -9/Recycling       | Spotter reported a threat
  952 | -9/Recycling       | Entered Factory
  952 | -7/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 1105 | -7/Factory         | Fabricated Xenon Bombardment Thruster (x2)
 1352 | -7/Factory         | Search patrols dispatched
 1353 | -7/Factory         | Discovered new exit (range 11)
 1356 | -7/Factory         | Identified exit to Lower Caves
 1357 | -7/Factory         | Entered Lower Caves
 1361 | -7/Lower Caves     | Identified exit to Lower Caves
 1508 | -7/Lower Caves     | Learned Factory terminal intel
 1600 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1626 | -7/Lower Caves     | Entered another Lower Caves area
 1638 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1638 | -7/Lower Caves     | Discovered new exit (range 14)
 1639 | -7/Lower Caves     | Learned location of 1 exit from Factory
 1645 | -7/Lower Caves     | Identified exit to Factory
 1672 | -7/Lower Caves     | Entered Factory
 1672 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1673 | -6/Factory         | Identified exit to Lower Caves
 1674 | -6/Factory         | Identified exit to Factory
 1675 | -6/Factory         | Loaded intel: 25 terminal locations
 1754 | -6/Factory         | Identified exit to DSF
 1882 | -6/Factory         | Identified exit to Garrison
 1906 | -6/Factory         | Entered Lower Caves
 1944 | -6/Lower Caves     | Learned Research terminal intel
 1944 | -6/Lower Caves     | Learned Extension security intel
 1944 | -6/Lower Caves     | Learned Extension emergency access door positions
 1944 | -6/Lower Caves     | Learned Factory emergency access door positions
 1944 | -6/Lower Caves     | Learned 6 Upper Caves zone layouts
 1945 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 1962 | -6/Lower Caves     | Discovered new exit (range 15)
 1965 | -6/Lower Caves     | Identified exit to Lower Caves
 1966 | -6/Lower Caves     | Entered another Lower Caves area
 2082 | -6/Lower Caves     | Lost 5 parts (1n3u1w)
 2107 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2120 | -6/Lower Caves     | Discovered new exit (range 8)
 2122 | -6/Lower Caves     | Identified exit to Data Miner
 2139 | -6/Lower Caves     | Entered Data Miner
 2139 | -6/Data Miner      | Discovered new exit (range 6)
 2141 | -6/Data Miner      | Identified exit to Proximity Caves
 2145 | -6/Data Miner      | Met Data Miner
 2150 | -6/Data Miner      | Learned location of Section 7 (-2)
 2150 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2154 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2167 | -6/Data Miner      | Entered Proximity Caves
 2171 | -5/Proximity Caves | Learned location of Warlord (-5)
 2212 | -5/Proximity Caves | Escorted by Enhanced Grunt
 2325 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 2354 | -5/Proximity Caves | Found Prototype Device
 2354 | -5/Proximity Caves | Identified Exp. Thermal Shield
 2377 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 2380 | -5/Proximity Caves | Entered Factory
 2380 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 2387 | -5/Factory         | Discovered new exit (range 10)
 2390 | -5/Factory         | Identified exit to Upper Caves
 2405 | -5/Factory         | Entered Upper Caves
 2443 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 2471 | -5/Upper Caves     | Learned 8 Factory zone layouts
 2526 | -5/Upper Caves     | Learned Factory terminal intel
 2564 | -5/Upper Caves     | Discovered new exit (range 8)
 2565 | -5/Upper Caves     | Identified exit to Upper Caves
 2565 | -5/Upper Caves     | Entered another Upper Caves area
 2568 | -5/Upper Caves     | Discovered new exit (range 6)
 2569 | -5/Upper Caves     | Identified exit to Factory
 2586 | -5/Upper Caves     | Entered Factory
 2586 | -4/Factory         | Evolved 2 slots: Utility x2
 2587 | -4/Factory         | Identified exit to Research
 2588 | -4/Factory         | Loaded intel: 28 terminal locations
 2608 | -4/Factory         | Identified exit to Upper Caves
 2608 | -4/Factory         | Identified exit to Extension
 2676 | -4/Factory         | Repaired Imp. Flight Unit
 2682 | -4/Factory         | Entered Upper Caves
 2719 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 2959 | -4/Upper Caves     | Learned Research stockpile data
 2982 | -4/Upper Caves     | Build established: Derelict-Sprinter
 3031 | -4/Upper Caves     | Discovered new exit (range 4)
 3031 | -4/Upper Caves     | Identified exit to Upper Caves
 3031 | -4/Upper Caves     | Entered another Upper Caves area
 3144 | -4/Upper Caves     | Spotted B-86 Titan
 3189 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 3305 | -4/Upper Caves     | Discovered new exit (range 3)
 3305 | -4/Upper Caves     | Identified exit to Zhirov
 3306 | -4/Upper Caves     | Entered Zhirov
 3306 | -4/Zhirov          | Discovered new exit (range 3)
 3307 | -4/Zhirov          | Identified exit to Proximity Caves
 3310 | -4/Zhirov          | Met Zhirov
 3314 | -4/Zhirov          | Learned location of Quarantine (-2)
 3314 | -4/Zhirov          | Learned location of Testing (-3)
 3314 | -4/Zhirov          | Learned location of Command (-1)
 3318 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3334 | -4/Zhirov          | Found Alien Artifact
 3334 | -4/Zhirov          | Identified Transdimensional Reconstructor
 3334 | -4/Zhirov          | Warped through subspace
 3344 | -4/Zhirov          | Found Alien Artifact
 3407 | -4/Zhirov          | Entered Proximity Caves
 3500 | -3/Proximity Caves | Spotted B-86 Titan
 3504 | -3/Proximity Caves | Build established: Scavenger-Sprinter
 3544 | -3/Proximity Caves | Discovered exit to Research (range 14)
 3547 | -3/Proximity Caves | Entered Research
 3547 | -3/Research        | Evolved 2 slots: Utility x2
 3549 | -3/Research        | Loaded intel: 18 terminal locations
 3683 | -3/Research        | Spotted B-86 Titan
 3801 | -3/Research        | Identified Integrated Dissipator
 3801 | -3/Research        | Installed Integrated Dissipator, increased core heat dissipation (+20)
 3841 | -3/Research        | Core integrity fell below 50%
 3842 | -3/Research        | Discovered new exit (range 10)
 3842 | -3/Research        | Discovered new exit (range 8)
 3846 | -3/Research        | Identified exit to Research
 3847 | -3/Research        | Entered another Research area
 3847 | -2/Research        | Evolved 2 slots: Utility x2
 3911 | -2/Research        | Discovered new exit (range 3)
 3912 | -2/Research        | Entered Access
 3912 | -1/Access          | Evolved 2 slots: Utility x2
 3915 | -1/Access          | Lost 21 parts (1p10n9u1w)
 3983 | -1/Access          | Spotted B-99 Colossus
 4080 | -1/Access          | Core integrity fell below 50%
 4116 | -1/Access          | Energy Cycler disabled
 4135 | -1/Access          | Build established: Mutant
 4142 | -1/Access          | Core integrity fell below 20%
 4159 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04140_ System corrupted: Heat flow error (+158).
04143_ Penetrated by Slug.
04143_ Slug penetrates H-88 Terminator.
04145_ Slug penetrates Wall. <x2>
04148_ Penetrated by Slug.
04148_ Slug penetrates H-88 Terminator.
04148_ Penetrated by Slug. <x2>
04149_ P-80 Master resets H-88 Terminator, system corruption cleaned.
04151_ Penetrated by Slug. <x3>
04152_ Nuclear Pulse Array destroyed.
04154_ Penetrated by Slug.
04154_ Triggered Stasis Trap.
04154_ A bubble of rippling energy engulfs the area.
04154_ Field strength at 94.
04155_ Field strength at 88.
04156_ Field strength at 70.
04157_ Field strength at 64.
04158_ Penetrated by Slug.
04158_ Slug penetrates Wall.
04158_ Field strength at 34.

 Map 
-----
+----------------------------------------------------+
|  ##############??#???????????????????????????????? |
|  ############### ##??????????????????????????????? |
|  #                #??????????????????????????????? |
|  #           ==   #??????????????????????????????? |
|  #           =!   #??????????????????????????????? |
|  #                #??????????????????????????????? |
|  "  "" ""         #??????????????????????????????? |
|  #  ""R""         #??????????????????????????????? |
|  /   """"   !     #??????????????????????????????? |
|  #                #??????????????????????????????? |
|  #                #??????????????????????????????? |
|  "#################??????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         #????????????????????????????????????????? |
|         ###+#############+#############??????????? |
| #                R             R       ??????????? |
| #                                      ??????????? |
| #                                       ?????????? |
| #                          k   u        ?????????? |
| #                                        ????????? |
| #                                        ????????? |
| #                        @               ????????? |
| ##################++##############???????????????? |
| ????????????????#       ?????????????????????????? |
| ????????????????#           ?????????????????????? |
| ????????????????#   """""""    #?????????????????? |
| ????????????????#    """""""?  #?????????????????? |
| ????????????????#          ??????????????????????? |
| ????????????????#           ?????????????????????? |
| ????????????????###########??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| "????????????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
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|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #?########??????????????????????????????????????? |
| "##       #??????????????????????????????????????? |
|           ####???????????????????????????????????? |
|               ???????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          32
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Armor Coverage             225
Propulsion Shielding       90
Evasion (%)                66
Targeting Accuracy         6
Melee Accuracy             12
Defensive Hacking          35
Authchip Count             1

 Item Schematics 
-----------------
                VTOL Module | -9/Storage    | Hacked
 Xenon Bombardment Thruster | -9/Recycling  | Hacked
           Deuterium Engine | -9/Recycling  | Hacked
       Disposable Heat Sink | -9/Recycling  | Hacked
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
         Prc. Matter Filter | -6/Data Miner | Free
    Mni. Smartbomb Launcher | -6/Data Miner | Free
           Enh. Armored Leg | -6/Data Miner | Free
       Imp. Antigrav System | -6/Data Miner | Free
              Adv. Datajack | -6/Data Miner | Free
        Adv. Thermal Shield | -6/Data Miner | Free
                Nova Cannon | -6/Data Miner | Free
          Assault Drone Bay | -4/Zhirov     | Free
             Exp. Heat Sink | -4/Zhirov     | Free
         Exp. Optical Array | -4/Zhirov     | Free
           Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
Adventurer
Alien Tech
Dynamic Key
Explorer
I Spy
Knowing Is Half The Battle
Prolific Hacker
Subspace Traveler
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              ControlLargeBay
  Manual?         0
Play Time         02:07:34
  Cumulative      28.1 hours
  Start           2022.09.18 @ 15:34:57
  End             2022.09.18 @ 18:26:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           38
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68f8de1f-635e-4639-927b-45f2fb2d122c