Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.11 @ 15:12:59 Player: Rumbl3 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (195) 975 Value Destroyed (4556) 4556 Prototype IDs (97) 1940 Alien Tech Used (1) 200 Bonus (8494) 8494 TOTAL SCORE: 25465 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 3468 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -15 Cogmind --------- Core Integrity 1331/1600 Matter 284/300 Energy 1774/1800 System Corruption 15% Temperature Cool (20) Movement Hovering (46) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Advanced Cooling System Experimental Coolant Injector Medium Storage Unit Zionite Biocell Array Spectral Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Zionite Shade Carapace > --- WEAPON (3) ------- Gravity Flail Lance Plasma Lance > --- INVENTORY (8) ---- Light Particle Reactor Improved Antigrav System Improved Antigrav System Field Propulsion Drive Electron Diverter Advanced Weight Redist. System Dimensional Manipulator Improved Stasis Canceller Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector Medium Storage Unit Zionite Biocell Array Spectral Analyzer Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Zionite Shade Carapace > --- WEAPON ----------- Gravity Flail Lance Plasma Lance > --- INVENTORY -------- Light Particle Reactor Improved Antigrav System Improved Antigrav System Field Propulsion Drive Electron Diverter Advanced Weight Redist. System Dimensional Manipulator Improved Stasis Canceller [Rating: 199] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Centrium Heavy Armor Plating Weapon Great Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Utility 13 | . . . 2 1 . . . . . . . . . 2 . . . . 2 2 2 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 367 | 6 13 24 10 55 3 2 11 2 29 2 5 . 4 20 . . 11 5 55 3 28 12 30 37 Power 35 | 1 . 2 1 5 1 1 2 . 4 . . . . 4 . . 1 . 2 . 3 . 3 5 Engine 10 | 1 . 2 1 3 1 . 1 . 1 . . . . . . . . . . . . . . . Core 11 | . . . . 2 . 1 1 . 3 . . . . 3 . . . . . . . . 1 . Reactor 14 | . . . . . . . . . . . . . . 1 . . 1 . 2 . 3 . 2 5 Propulsion 73 | 2 5 4 2 12 2 . . 1 5 . . . . 3 . . 2 . 14 2 7 3 7 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Wheel 23 | 2 5 4 2 6 2 . . 1 . . . . . . . . . . 1 . . . . . Hover 22 | . . . . 1 . . . . . . . . . 2 . . . . 1 1 6 3 6 2 Flight 25 | . . . . 3 . . . . 5 . . . . 1 . . 2 . 12 1 1 . . . Utility 177 | 2 3 2 5 19 . 1 7 1 18 2 4 . 3 12 . . 4 5 30 1 12 5 16 25 Device 131 | 1 1 . 4 10 . 1 3 1 16 2 4 . 3 11 . . 4 5 25 1 5 2 14 18 Storage 15 | 1 1 . . 5 . . . . 1 . . . . . . . . . 1 . 5 . 1 . Processor 22 | . . . 1 3 . . 4 . 1 . . . . 1 . . . . 4 . 1 2 1 4 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . 1 2 . 1 . . . . . . . . . . . . . . . . 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | 1 5 16 2 19 . . 2 . 2 . 1 . 1 1 . . 4 . 9 . 6 4 4 5 Energy Gun 13 | . . 2 . 2 . . . . . . . . . . . . 2 . 1 . 1 . 3 2 Energy Cannon 4 | . . 2 . . . . . . . . . . . . . . . . . . 2 . . . Ballistic Gun 14 | 1 1 6 . 4 . . . . . . . . . . . . . . . . 2 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Launcher 14 | . 2 3 1 3 . . . . 1 . 1 . 1 . . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 23 | . 2 3 1 7 . . 1 . . . . . . . . . . . 5 . . 3 1 . Slashing Weapon 8 | . . . . 3 . . 1 . 1 . . . . . . . 2 . 1 . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . 5 . 2 . . 3 . 1 . 1 . . 3 . . 6 . 5 . 6 3 7 7 Parts Lost 89 | . 2 4 9 17 2 . . 1 . . . . . 2 . . . 1 26 4 5 . 13 3 Power 11 | . . . 1 4 1 . . . . . . . . . . . . . 1 2 . . 2 . Propulsion 28 | . 1 1 4 3 1 . . . . . . . . . . . . . 11 2 2 . 3 . Utility 31 | . 1 1 2 3 . . . 1 . . . . . 2 . . . 1 10 . 2 . 7 1 Weapon 19 | . . 2 2 7 . . . . . . . . . . . . . . 4 . 1 . 1 2 Highest Loss Streak 11 | . 1 2 6 9 2 . . 1 . . . . . 1 . . . 1 11 2 4 . 10 2 Average Slot Usage (%) 90 | . 100 97 87 85 83 92 91 92 97 93 89 87 87 95 100 100 96 94 83 54 88 93 88 92 Engine 4 | . 14 11 9 10 11 10 3 7 3 . . . . . . . . . . . . . . . Core 4 | . . . . 2 . 3 10 7 8 13 12 12 12 10 11 11 5 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 4 7 6 8 6 6 Wheel 7 | . 28 32 23 11 9 15 15 15 . . . . . . . . . . . 2 . . . . Hover 3 | . . . . . . . . . . . . . . 3 5 5 2 . . 2 20 25 18 19 Flight 11 | . . . . . . . . . 32 33 31 31 31 29 27 27 30 33 26 9 1 . . . Device 16 | . 11 4 17 14 15 15 14 15 13 13 12 12 12 19 22 22 21 22 21 9 13 17 23 22 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . 10 8 7 9 Processor 13 | . . . 1 12 15 15 15 15 13 13 12 12 12 12 11 11 11 11 16 22 22 20 15 22 Ballistic Gun 1 | . 16 12 5 3 . . . . . . . . . . . . . . . . . 1 . . Launcher 2 | . . 2 6 . 7 7 7 7 3 . . . . . . . . . . . . . . . Impact Weapon 4 | . 10 6 9 12 7 7 1 . . . . . . . . . . . 3 . . 7 10 4 Slashing Weapon 6 | . . . . 4 7 7 13 15 13 13 12 12 12 11 11 11 10 11 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 15 49 58 58 60 69 82 82 64 41 36 37 36 43 45 34 34 57 57 67 25 99 105 105 72 Greatest Support 149 | 26 26 36 36 44 44 38 38 38 36 36 36 27 36 49 40 40 61 61 69 34 116 126 149 134 Greatest Overweight (x) 15 | . 2 2 2 15 4 2 2 2 1 1 1 1 1 . 2 . 1 . 5 . 1 . . . Average Overweight (x) . | . 1 1 1 1 2 1 1 1 . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 12 12 12 16 12 12 12 12 12 8 8 8 8 8 8 8 8 8 8 4 10 8 8 8 Average Capacity 9 | 6 9 12 12 11 12 12 12 12 8 8 8 8 8 8 8 8 8 8 7 4 7 8 8 8 Most Carried 12 | 6 12 12 12 12 12 12 12 12 12 8 8 8 8 8 8 8 8 8 8 4 9 8 8 8 Average Carried 9 | 5 8 11 11 10 12 11 11 11 7 8 7 8 7 7 8 8 7 7 7 4 6 7 7 7 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 8 8 8 8 8 8 8 8 8 8 4 4 8 8 8 8 Final Carried 12 | 6 12 11 9 12 12 12 12 12 8 8 8 8 8 8 8 8 8 7 4 4 8 8 8 8 Class Distribution -------------------- 20% | Messiah-Assassin 18% | Assassin 15% | Mutant 13% | Messiah-Scout 11% | Messiah-Mutant 8% | Messiah-Ninja 6% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Messiah-Assassin | -6/Proximity Caves Messiah-Assassin | -6/Factory Messiah-Assassin | -6/Lower Caves Messiah-Assassin | -6/Lower Caves Messiah-Assassin | -6/Data Miner Messiah-Assassin | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Ninja | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Messiah-Ninja | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Matter Collected 4564 | 288 190 324 39 719 64 58 115 145 285 91 103 . 58 210 . . 110 50 527 . 339 183 186 480 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7675 | 143 434 849 101 1272 403 142 54 144 813 24 31 . 48 281 . . . . 1231 . 286 275 727 417 Parts 282 | 8 13 53 6 23 4 10 . 8 40 2 2 . 4 16 . . . . 49 . 9 6 16 13 Haulers Intercepted 18 | . 1 3 . 2 . . . . 3 . . . . 1 . . . . 2 . 2 2 2 . Recyclers Shooed 10 | . . 2 . 5 . . . . . . . . . . . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . 14 . 4 1 . 3 . 3 10 27 . . . . . . . Prevented 7 | . . . . . 1 . 3 1 . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 82 | . 7 19 4 9 . 4 . 7 6 1 3 . 4 1 . . . . 7 . 3 . 7 . Melee 16 | . . . . 3 . . . . 2 1 . . . 1 . . . . 7 . . . 2 . Guns 11 | . 3 5 . 3 . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . AOE 46 | . 4 14 4 2 . 4 . 7 4 . 3 . 4 . . . . . . . . . . . Classes Destroyed 15 | 2 6 2 . 2 . 1 . 1 . . . . . 1 . . . . . . . . . . Worker 28 | . 4 3 . 11 . . . . 3 . . . . . . . . . 3 . . . 1 3 Builder 7 | . . 1 2 . . . . . . . . . . . . . . . 2 . . 1 1 . Tunneler 5 | 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 1 3 . 2 . . . . 3 . . . . 1 . . . . 2 . 2 2 2 . Recycler 17 | 1 2 2 . 6 . . . . 2 . . . . . . . . . 3 . . . . 1 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Operator 8 | . 1 . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 Watcher 17 | . 1 1 . 1 . . . . 3 . . . . 3 . . . . 3 . . 1 2 2 Swarmer 49 | . 5 8 3 4 . 4 . 4 5 . 3 . 4 . . . . . 3 . 3 . 3 . Grunt 21 | . 2 9 1 4 . . . 3 . . . . . . . . . . 2 . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Programmer 8 | . . . . 1 . . . . 1 1 . . . . . . . . 2 . . . 3 . Decomposer 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . Packrat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | 4 4 17 4 6 . 4 . 2 4 1 3 . 4 2 . . . . 4 . 2 1 4 3 Combat Bots Only 7 | . 3 7 4 4 . 4 . 2 2 1 3 . 4 1 . . . . 3 . 2 . 4 . Max Kills in Single Turn 4 | 1 2 3 2 4 1 2 . 2 2 1 2 . 3 1 . . . . 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 2 2 . 2 . 2 2 . 2 . 3 . . . . . . . . . . . Melee 1 | . . . . 1 . . . . 1 1 . . . 1 . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Damage Taken 12589 | . 282 756 809 2030 202 15 . 107 330 111 28 . 19 364 54 . . 24 2814 394 631 79 3168 372 Core 2721 | . 50 121 168 430 82 15 . . 107 35 . . . 167 38 . . . 1010 215 14 . 234 35 Absorbed by Shields 1334 | . . . . . . . . . . . . . . . . . . . 74 . 435 84 741 . Core Remaining (%) 71 | 100 80 69 69 . . . . 24 . . . . 83 . . . . 79 12 83 . 99 . 83 Volleys Fired 134 | 16 20 31 2 11 1 2 . 10 4 . 2 . 2 . . . . . 3 . 25 1 . 4 Largest 3 | 2 2 3 1 3 1 1 . 1 1 . 1 . 1 . . . . . 1 . 2 2 . 1 Hottest 186 | 60 53 114 33 120 39 39 . 39 39 . 39 . 39 . . . . . 40 . 186 155 . 73 Shots Fired 225 | 32 35 70 2 26 1 2 . 10 4 . 2 . 2 . . . . . 4 . 29 2 . 4 Gun 147 | 32 31 54 . 25 . . . . . . . . . . . . . . . . . 1 . 4 Cannon 32 | . . 2 . . . . . . . . . . . . . . . . . . 29 1 . . Launcher 46 | . 4 14 2 1 1 2 . 10 4 . 2 . 2 . . . . . 4 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 136 | 28 31 33 . 24 . . . . . . . . . . . . . . . . 19 1 . . Thermal 14 | . . 2 . 1 . . . . . . . . . . . . . . . . 10 1 . . Explosive 44 | . 4 14 2 1 1 2 . 10 4 . 2 . 2 . . . . . 2 . . . . . Electromagnetic 27 | 4 . 21 . . . . . . . . . . . . . . . . 2 . . . . . Phasic 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 13 | 7 2 4 5 13 . 2 . 1 . . 3 . . . . . . . 6 . 4 1 . . Robot Miss Streak 6 | 3 4 4 . 3 . . . 1 . . . . . . . . . . 1 . 6 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 373 | 18 28 36 3 92 11 4 2 3 23 4 2 . . 13 . . . . 40 . 14 4 61 15 Core Hits 230 | 8 13 37 8 36 5 7 1 23 26 1 4 . 5 8 . . . . 24 . 9 2 8 5 Critical Hits 11 | . . . . 1 . . . . . . . . . . . . . . 1 . 8 . . 1 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Critical Parts Destroyed 6 | . . . . 1 . . . . . . . . . . . . . . 1 . 4 . . . Melee Attacks 718 | . 28 32 18 105 24 9 3 2 87 10 4 . 1 63 8 4 5 19 108 . . 10 129 49 Impact 325 | . 28 32 18 69 6 2 . . . . . . . . . . . . 13 . . 10 129 18 Slashing 288 | . . . . 36 18 7 3 2 87 10 4 . 1 35 . . . 8 77 . . . . . Piercing 105 | . . . . . . . . . . . . . . 28 8 4 5 11 18 . . . . 31 Sneak Attacks 95 | . 9 2 2 28 8 2 . 1 10 . . . . 3 . . . . 13 . . 2 6 9 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Follow-up Attacks 51 | . . . . 17 1 . . . 5 1 . . . 3 . . . . 5 . . . 17 2 Damage Inflicted 24823 | 203 1081 2006 547 4108 1107 632 241 1329 2213 172 268 . 269 938 . . . . 3480 4 725 389 3459 1652 Guns 982 | 178 85 447 . 272 . . . . . . . . . . . . . . . . . . . . Cannons 595 | . . 21 . . . . . . . . . . . . . . . . . . 531 43 . . Explosions 5473 | 25 287 1387 387 317 . 388 . 1210 363 . 268 . 269 . . . . . 482 . 90 . . . Melee 17656 | . 709 151 160 3515 1107 244 241 119 1850 172 . . . 938 . . . . 2993 . . 346 3459 1652 Ramming 117 | . . . . 4 . . . . . . . . . . . . . . 5 4 104 . . . Kinetic 955 | 153 85 205 . 272 . . . . . . . . . . . . . . . . 240 . . . Thermal 750 | 25 . 359 . . . . . . . . . . . . . . . . 32 . 291 43 . . Explosive 4621 | . 287 1049 387 141 . 388 . 1210 363 . 268 . 269 . . . . . 169 . 90 . . . Electromagnetic 724 | 25 . 242 . 176 . . . . . . . . . . . . . . 281 . . . . . Impact 8599 | . 709 151 160 2664 67 . . . . . . . . . . . . . 219 . . 346 3459 824 Slashing 6749 | . . . . 851 1040 244 241 119 1850 172 . . . 378 . . . . 1854 . . . . . Piercing 2308 | . . . . . . . . . . . . . . 560 . . . . 920 . . . . 828 Highest Corruption 15 | . . . . 2 2 2 4 . 2 3 3 3 3 . 1 1 1 . 14 1 5 5 15 15 Average Corruption 4 | . . . . 1 2 2 2 . 1 2 3 3 3 . 1 1 1 . 8 1 4 5 6 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 133 | . . . . 7 3 4 4 . 5 2 4 2 6 . 1 1 . . 26 . . 5 20 43 Message Errors 32 | . . . . 4 1 2 1 . 1 . 2 1 1 . 1 1 . . 4 . . 3 4 6 Matter Fused 18 | . . . . . . . 1 . . . 2 . 1 . . . . . 6 . . . 4 4 Heat Flow Errors 10 | . . . . . 1 . 1 . . . . . 2 . . . . . 1 . . . . 5 Energy Discharges 20 | . . . . 2 . 1 . . 1 1 . 1 1 . . . . . 3 . . 1 5 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 12 | . . . . 1 1 1 1 . 2 1 . . 1 . . . . . 1 . . . 1 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 18 | . . . . . . . . . . . . . . . . . . . 3 . . . 1 14 Targeting Errors 16 | . . . . . . . . . 1 . . . . . . . . . 5 . . 1 4 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5076 | . 328 201 130 1028 475 4 110 37 363 1 2 . 16 116 . . . . 496 . 48 195 726 800 Projectiles 175 | . . . 32 . . . . . . . . . . . . . . . 55 . 28 . 60 . Explosions 218 | . . 111 . . . 4 . 37 . . 2 . 16 . . . . . 15 . 20 . . 13 Melee 4683 | . 328 90 98 1028 475 . 110 . 363 1 . . . 116 . . . . 426 . . 195 666 787 Knockbacks 53 | . 5 1 3 15 . . . . . . . . . . . . . . 5 . 7 2 13 2 Impact 43 | . 5 1 2 15 . . . . . . . . . . . . . . 4 . . 2 12 2 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . Secondary 5 | . . . 1 . . . . . . . . . . . . . . . 1 . 2 . 1 . Self-Inflicted Damage 651 | . 36 116 4 61 46 . . . . . . . . . . . . . 152 2 155 . . 79 Shots 14 | . 1 4 1 2 1 . . . . . . . . . . . . . 3 . 1 . . 1 Rammed 11 | . . . . 1 . . . . . . . . . . . . . . 4 1 5 . . . Targets Rammed 11 | . . . . 1 . . . . . . . . . . . . . . 4 1 5 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | 20 12 396 . 421 203 . 130 27 19 32 6 . 197 113 3 3 164 162 312 . 353 199 385 198 Average Temperature 82 | 15 6 88 . 132 108 . 66 20 6 12 3 . 71 30 2 2 40 48 22 . 135 115 118 75 Received Heat Transfer 1797 | . 24 240 360 612 12 . . 27 61 40 . . 9 27 . . . . 168 27 12 12 112 54 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 56 | . 7 2 6 20 . . . . . . . . . . . . . . 5 . . 3 10 3 Impact Corruptions 118 | . 14 4 6 37 2 . . . . . . . . . . . . . 4 . . 7 27 17 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 833 | 50 . 437 . . . . . . . . . . . . . . . . 50 . 259 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 . 2 . . . . . . . . . . . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Peak Influence 2244 | 20 223 536 380 180 . . . . 653 . . . . 176 . . . . 983 486 550 441 790 2244 Average Influence 345 | 9 132 215 283 71 . . . . 498 . . . . 56 . . . . 359 455 363 370 418 1306 Maximum Alert Level 5 | . 1 2 1 . . . . . 2 . . . . . . . . . 3 2 2 2 3 5 Low Security (%) 43 | 100 98 56 8 100 . . . . . . . . . 100 . . . . 27 . . . . . Level 1 23 | . 1 13 91 . . . . . 11 . . . . . . . . . 44 . 67 64 60 . Level 2 23 | . . 29 . . . . . . 88 . . . . . . . . . 12 100 32 35 30 16 Level 3 4 | . . . . . . . . . . . . . . . . . . . 16 . . . 8 23 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . 27 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 1 3 5 . . . . 3 . . . . 3 . . . . 6 2 1 2 5 9 Investigation 13 | . . 1 1 1 . . . . . . . . . 2 . . . . 2 2 . 1 . 3 Extermination 6 | . . . . 2 . . . . . . . . . . . . . . 1 . . 1 1 1 Reinforcement 17 | . 1 . 2 2 . . . . 2 . . . . 1 . . . . 3 . 1 . 3 2 Assault 5 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Distress Signals 8 | . . . 1 1 . . . . 3 . . . . . . . . . 2 . . . . 1 Communications Jammed 62 | . . . . . . . . . . . . . . . . . . . 33 . 1 . 18 10 Distress Signals 61 | . . . . . . . . . . . . . . . . . . . 33 . 1 . 17 10 Times Spotted 358 | . 14 26 24 25 1 3 . 11 30 2 3 . 7 13 1 6 9 1 66 10 18 6 46 36 Peak Tracking Total 18 | . 5 7 13 7 1 4 . 4 10 1 3 . 4 3 1 6 7 1 18 9 6 4 14 8 Tactical Retreats 54 | . . 2 5 4 1 . . . 8 1 . . 2 1 . 1 1 1 9 1 4 2 6 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Traps Triggered 16 | . . . 1 4 . . . . 2 . . . . 2 . . . . 3 1 1 1 1 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . 1 2 . . 3 . . . . . . . . 10 . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Disabled 27 | . 1 8 . 5 . . . . . . . . . 1 1 . . . 1 . 1 2 1 6 Max in Single Turn 4 | . 1 2 . 4 . . . . . . . . . . 1 . . . . . 1 1 1 2 Garrison Access 8 | . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Machines Accessed 70 | . 6 5 3 8 . . 1 . 10 2 1 4 . 7 1 1 8 . 7 . 1 2 2 1 Terminals 13 | . 4 3 2 3 . . . . . 1 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 1 . . . . 2 . . . . 4 . . . . . Repair Stations 7 | . . . . 4 . . . . 1 . . . . . . . . . 1 . . 1 . . Recycling Units 13 | . 2 1 1 . . . . . 4 . . . . 3 . . . . . . 1 . . 1 Scanalyzers 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 11 | . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . 1 2 . Total Hacks 191 | . 18 20 9 21 . . 6 . 23 2 1 27 . 15 1 1 19 . 17 . 1 4 4 2 Successful 142 | . 12 16 4 13 . . 6 . 16 2 1 27 . 9 1 1 19 . 13 . . 1 1 . Failed 49 | . 6 4 5 8 . . . . 7 . . . . 6 . . . . 4 . 1 3 3 2 Catastrophic 9 | . 2 . 1 . . . . . . . . . . 1 . . . . 1 . 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 219 | . 13 9 7 7 . . . . 35 . . . . 20 . . 1 . 40 . 11 12 26 38 Terminals 39 | . 12 11 7 8 . . . . . 1 . . . . . . . . . . . . . . Fabricators 18 | . . . . . . . . . 1 . . . . 5 . . . . 12 . . . . . Repair Stations 18 | . . . . 11 . . . . 3 . . . . . . . . . 2 . . 2 . . Recycling Units 33 | . 6 2 2 . . . . . 13 . . . . 7 . . . . . . 1 . . 2 Scanalyzers 8 | . . 7 . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 19 | . . . . 2 . . . . 6 . . . . 3 . . . . 2 . . 2 4 . Terminal Hacks 62 | . 2 1 1 1 . . 6 . . 2 1 27 . . 1 1 19 . . . . . . . Record 29 | . . . . . . . . . . 1 . 11 . . . . 17 . . . . . . . Part Schematic 13 | . . . . . . . 6 . . . . 7 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 1 . . . 1 1 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . 1 . . . . 3 . . . . 8 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . . . . . . 2 . . . . 5 . . . . . Build 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Repair Station Hacks 12 | . . . . 7 . . . . 2 . . . . . . . . . 2 . . 1 . . Scan Component 7 | . . . . 4 . . . . 1 . . . . . . . . . 1 . . 1 . . Repair 5 | . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks 12 | . 1 2 2 . . . . . 5 . . . . 2 . . . . . . . . . . Report Inventory 9 | . 1 1 1 . . . . . 4 . . . . 2 . . . . . . . . . . Retrieve Components 3 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . 1 . Seal Access 8 | . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . 1 . Unauthorized Hacks 76 | . 21 16 4 11 . . . . 10 . . . . 7 . . . . 4 . . . 1 2 Terminals 17 | . 5 7 1 4 . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 3 2 1 2 . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 4 . . . . . . . 4 . . . . 3 . . . . . . . . . . Monitor 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . Mask 5 | . 1 . . . . . . . 2 . . . . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 5 5 2 6 . . . . 6 1 . . . 5 . . . . 4 . 1 2 2 1 Full Trace Events 4 | . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . 6 . . 6 . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 86 | . . 3 . . . . 6 . 13 . . 7 . . . . . . 23 . . 10 . 24 Parts Built 4 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Matter 1089 | . . . . . . . . . . . . . . 102 . . . . 987 . . . . . Time 456 | . . . . . . . . . . . . . . 25 . . . . 431 . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . . 1 . . . . 19 . . . . . Parts Repaired 5 | . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . . Time 201 | . . . . 89 . . . . 44 . . . . . . . . . 68 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . 3 . 3 . . . . . . . Allies Hacked 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total Allies 95 | . . . . . . . 11 . 4 . . . 1 3 3 . 3 . 5 . 3 . 10 52 Largest Group 22 | . . . . . . . 11 11 11 2 . . 1 2 3 . 3 . 3 . 3 . 3 22 Highest-Rated Group 2064 | . . . . . . . 336 336 336 54 . . 94 170 93 . 138 . 210 . 215 . 342 2064 Highest-Rated Ally 268 | . . . . . . . 41 41 41 28 . . 94 85 31 . 46 . 70 . 94 . 137 268 Zionite Dispatches 14 | . . . . . . . . . 1 . . . . 3 . . . . 3 . 1 . 6 . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Fire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Orders 31 | . . . . . . . . . 3 . . . . 8 2 . 3 2 4 . 1 . 1 7 GOTO 6 | . . . . . . . . . . . . . . . 1 . 3 . . . . . . 2 FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . EXPLORE 21 | . . . . . . . . . 3 . . . . 7 . . . 2 4 . . . . 5 Ally Attacks 487 | . . . . . . . . 34 67 3 1 . 8 12 21 . 2 . 31 . 32 . 39 237 Total Damage 23988 | . . . . . . . . 590 1296 53 . . 186 741 332 . 32 . 1267 . 1212 . 2485 15794 Kills 113 | . . . . . . . . 7 11 . . . . 3 2 . 1 . 8 . 5 . 16 60 Allies Corrupted 8 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 2 . . 2 1 . 1 . 1 1 . 2 . . . . . . Drone Launches 20 | . . . . . . . . . 4 . 2 . . 5 . . . 4 2 . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 29 | . . . . . . . . . 6 . . . . 2 . . . . 7 . 1 3 2 8 Branch Access 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Guard Positions 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Component Schematics 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 Unaware Schematics 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Turns Passed 12647 | 93 491 601 302 1536 496 460 1381 466 955 298 362 83 261 669 274 176 384 166 926 115 363 278 894 617 Spaces Moved 13829 | 39 364 399 244 993 349 404 1290 325 957 345 388 91 234 960 423 348 807 406 1849 220 425 424 764 781 Core 124 | . . . . 2 . . . . . . . . . . 2 . . . 87 . 33 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 24 | . . . . 24 . . . . . . . . . . . . . . . . . . . . Wheels 4377 | 39 364 399 244 963 349 404 1290 325 . . . . . . . . . . . . . . . . Hover 2386 | . . . . . . . . . . . . . . . 25 . . . . . 392 424 764 781 Flight 6918 | . . . . 4 . . . . 957 345 388 91 234 960 396 348 807 406 1762 220 . . . . Fastest Speed 11 | 90 80 90 90 94 100 100 100 100 24 24 24 92 24 24 24 24 20 20 11 32 41 41 41 46 Average Speed 59 | 90 92 90 90 111 124 105 101 102 54 71 87 92 83 24 29 24 22 20 23 34 45 42 46 46 Slowest Speed 800 | 90 100 100 100 800 140 110 110 120 92 92 92 92 92 24 150 24 93 20 300 37 100 46 60 46 Overloaded Moves 149 | . . . . . . . . . . . . . . . . . . . 149 . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hopped 24 | . . . . . . . . . 6 . . . . . 2 . 2 . 10 4 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 50 | 3 61 50 36 35 56 60 89 56 40 54 64 76 59 43 62 54 92 65 41 10 23 54 29 41 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 16 | . . . . . . . 3 . . . . 1 1 5 . . 1 1 . . . 2 2 . Known Exits Taken 20 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . 1 7 3 2 . 7 3 . 1 . 1 . . 3 . . . . . . Spaces Dug 285 | . 3 16 11 12 29 5 . 1 42 3 3 . 1 32 7 4 4 11 40 . . 3 30 28 Terrain Destroyed 713 | 2 26 106 31 16 29 21 . 75 76 3 38 . 33 32 7 4 4 11 63 . 3 3 30 100 Melee 262 | . 3 16 11 12 8 5 . 1 42 3 3 . 1 32 7 4 4 11 40 . . 3 30 26 Projectile 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . 2 AOE 448 | 2 23 90 20 4 21 16 . 74 34 . 35 . 32 . . . . . 23 . 2 . . 72 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Tes Acc Com Total 17027 | 70 453 519 287 1260 376 424 1351 444 1255 381 404 90 294 1320 559 433 1003 471 2191 252 559 507 1152 972 Wait 1701 | . . 11 4 54 5 6 33 102 180 27 . . 53 255 95 82 115 46 166 33 57 54 241 82 Move 13761 | 38 363 398 243 992 348 403 1289 324 946 344 387 90 233 959 418 347 803 405 1829 212 424 423 763 780 Hop 20 | . . . . . . . . . 4 . . . . . 2 . 1 . 9 4 . . . . Pick Up 100 | 4 14 7 6 28 . 1 3 2 3 . 1 . . 4 . . 2 . 6 . 10 2 7 . Fast Attach 192 | 2 2 8 2 24 3 1 9 . 10 . 4 . . 11 . . 10 3 32 3 16 7 15 30 Attach 79 | . 2 5 7 16 . . . 1 6 . 1 . 1 7 . . . 2 15 . 5 2 7 2 Detach 76 | 1 2 3 1 15 . . 3 . 5 . 1 . 1 8 . . 2 1 14 . 4 3 5 7 Swap 98 | 4 9 11 1 15 . 1 2 1 13 2 1 . 3 2 . . 1 . 9 . 7 3 8 5 Drop 185 | 5 13 13 3 26 1 3 9 2 14 . 4 . . 9 . . 12 3 22 . 6 4 14 22 Fire 134 | 16 20 31 2 11 1 2 . 10 4 . 2 . 2 . . . . . 3 . 25 1 . 4 Melee 565 | . 28 32 18 78 18 7 3 2 68 8 3 . 1 50 8 4 5 11 82 . . 8 92 39 Ram 10 | . . . . 1 . . . . . . . . . . . . . . 4 . 5 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . 15 . . . . . . . . . . Rewire 91 | . . . . . . . . . 2 . . . . . 36 . 52 . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 7 exits: Fac x3 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 94 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 3) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 958 | -9/Materials | Destroyed 7 combat bots 1180 | -9/Materials | Discovered new exit (range 6) 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Utility x2 1442 | -8/Materials | Lost 6 parts (3n2u1w) 1462 | -8/Materials | Discovered new exit (range 8) 1488 | -8/Materials | Entered Factory 1488 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1516 | -7/Factory | Lost 3 parts (1p1n1w) 1992 | -7/Factory | Lost 9 parts (1p1n3u4w) 2169 | -7/Factory | Repaired Hcp. Storage Unit 2293 | -7/Factory | Lost 4 parts (2p2w) 2378 | -7/Factory | Repaired Adv. Sensor Array 2432 | -7/Factory | Core integrity fell below 50% 2680 | -7/Factory | Build established: Assassin 2875 | -7/Factory | Repaired Adv. Sensor Array 2950 | -7/Factory | Discovered new exit (range 22) 3019 | -7/Factory | Identified exit to Lower Caves 3024 | -7/Factory | Entered Lower Caves 3024 | -7/Lower Caves | Spotted B-75 Beast 3030 | -7/Lower Caves | Encountered a Warlord checkpoint 3044 | -7/Lower Caves | Learned Factory emergency access door positions 3445 | -7/Lower Caves | Discovered new exit (range 11) 3519 | -7/Lower Caves | Identified exit to Lower Caves 3520 | -7/Lower Caves | Entered another Lower Caves area 3529 | -7/Lower Caves | Learned 12 Factory zone layouts 3540 | -7/Lower Caves | Discovered new exit (range 5) 3544 | -7/Lower Caves | Identified exit to Factory 3613 | -7/Lower Caves | Spotted B-75 Beast 3705 | -7/Lower Caves | Discovered new exit (range 14) 3717 | -7/Lower Caves | Identified exit to Zion 3980 | -7/Lower Caves | Entered Zion 4029 | -7/Zion | Discovered new exit (range 15) 4044 | -7/Zion | Identified exit to Proximity Caves 4151 | -7/Zion | System corruption cleaned by Quarantine Array 4254 | -7/Zion | Learned location of Warlord (-5) 4285 | -7/Zion | Gained Derelict followers 4324 | -7/Zion | Found Prototype Processor 4324 | -7/Zion | Identified Exp. Terrain Scan Processor 4327 | -7/Zion | Found Prototype Processor 4327 | -7/Zion | Identified Exp. Armor Integrity Analyzer 4331 | -7/Zion | Found Prototype Processor 4331 | -7/Zion | Identified Exp. Target Analyzer 4471 | -7/Zion | System corruption cleaned by Quarantine Array 4510 | -7/Zion | Given A8's code to call for help 4521 | -7/Zion | Learned location of Armory (-4) 4617 | -7/Zion | Learned Factory interactive machine intel 4645 | -7/Zion | Discovered new exit (range 23) 4767 | -7/Zion | Learned location of Quarantine (-3) 4799 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4830 | -7/Zion | Gained Derelict followers 5025 | -7/Zion | Imprinted 5027 | -7/Zion | Declared Zion's savior 5328 | -7/Zion | Build established: Messiah-Assassin 5361 | -7/Zion | Entered Proximity Caves 5361 | -6/Proximity Caves | Accompanied by 11 allies 5456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5687 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5827 | -6/Proximity Caves | Entered Factory 5827 | -6/Factory | Accompanied by 11 allies 5827 | -6/Factory | Evolved 2 slots: Propulsion x2 5828 | -6/Factory | Identified exit to Factory 5830 | -6/Factory | Loaded intel: 47 interactive machine locations 5940 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6080 | -6/Factory | Discovered new exit (range 22) 6198 | -6/Factory | Retrieved Zion intel report: Branch Access 6198 | -6/Factory | Identified exit to Lower Caves 6198 | -6/Factory | Identified exit to Extension 6345 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6410 | -6/Factory | Spotted B-75 Beast 6497 | -6/Factory | Retrieved Zion intel report: Guard Positions 6498 | -6/Factory | Zion Fire squad teleported in 6527 | -6/Factory | First assault squad dispatched 6661 | -6/Factory | Retrieved Zion intel report: Component Schematics 6669 | -6/Factory | Discovered exit to Factory (range 23) 6676 | -6/Factory | Repaired Hvy. Missile Launcher? 6706 | -6/Factory | Discovered exit to Factory (range 14) 6734 | -6/Factory | Build established: Messiah-Sprinter 6745 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6782 | -6/Factory | Entered Lower Caves 6782 | -6/Lower Caves | Accompanied by 2 allies 6783 | -6/Lower Caves | Learned Factory emergency access door positions 6925 | -6/Lower Caves | Encountered a Warlord checkpoint 6979 | -6/Lower Caves | Learned Factory security intel 6981 | -6/Lower Caves | Discovered new exit (range 24) 7018 | -6/Lower Caves | P-60 Hacker assimilated allied 69-S6Q(i) 7026 | -6/Lower Caves | Identified exit to Lower Caves 7080 | -6/Lower Caves | Entered another Lower Caves area 7080 | -6/Lower Caves | Accompanied by 1 ally 7123 | -6/Lower Caves | Discovered exit to Factory (range 8) 7213 | -6/Lower Caves | Found Alien Artifact 7213 | -6/Lower Caves | Identified Core Expander 7213 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 7279 | -6/Lower Caves | Encountered a Warlord checkpoint 7287 | -6/Lower Caves | Discovered new exit (range 8) 7294 | -6/Lower Caves | Identified exit to Data Miner 7393 | -6/Lower Caves | Build established: Messiah-Assassin 7442 | -6/Lower Caves | Entered Data Miner 7442 | -6/Data Miner | Accompanied by 2 allies 7442 | -6/Data Miner | Discovered new exit (range 7) 7447 | -6/Data Miner | Identified exit to Proximity Caves 7460 | -6/Data Miner | Met Data Miner 7487 | -6/Data Miner | Learned location of Section 7 (-2) 7487 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7502 | -6/Data Miner | Received God Mode back door access code from Data Miner 7525 | -6/Data Miner | Entered Proximity Caves 7525 | -5/Proximity Caves | Accompanied by 2 allies 7694 | -5/Proximity Caves | Discovered exit to Factory (range 23) 7786 | -5/Proximity Caves | Entered Factory 7786 | -5/Factory | Evolved 2 slots: Utility x2 7853 | -5/Factory | Zion Heavy squad teleported in 8045 | -5/Factory | Discovered new exit (range 65) 8078 | -5/Factory | Incoming investigation squad redirected 8152 | -5/Factory | Incoming investigation squad redirected 8164 | -5/Factory | Identified exit to Factory 8263 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 8282 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8283 | -5/Factory | Zion Recon squad teleported in 8293 | -5/Factory | Discovered exit to Factory (range 19) 8383 | -5/Factory | Fabricated Sensor Array? 8422 | -5/Factory | Discovered new exit (range 10) 8423 | -5/Factory | Zion Melee Resupply teleported in 8455 | -5/Factory | Identified exit to Upper Caves 8455 | -5/Factory | Entered Upper Caves 8455 | -5/Upper Caves | Accompanied by 1 ally 8469 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 8495 | -5/Upper Caves | Learned 4 Factory zone layouts 8693 | -5/Upper Caves | Discovered new exit (range 9) 8715 | -5/Upper Caves | Identified exit to Upper Caves 8729 | -5/Upper Caves | Entered another Upper Caves area 8729 | -5/Upper Caves | Discovered exit to Factory (range 7) 8767 | -5/Upper Caves | Learned Factory security intel 8852 | -5/Upper Caves | Discovered new exit (range 22) 8866 | -5/Upper Caves | Build established: Messiah-Scout 8893 | -5/Upper Caves | Identified exit to Warlord 8905 | -5/Upper Caves | Entered Warlord 8914 | -5/Warlord | System corruption cleaned by Quarantine Array 8995 | -5/Warlord | Visited the Vortex Lab 8998 | -5/Warlord | Met EX-DEC 9000 | -5/Warlord | Found Prototype Energy Gun 9000 | -5/Warlord | Identified Vortex Rail 9007 | -5/Warlord | Warlord's base attacked by MAIN.C 9017 | -5/Warlord | Found Prototype Energy Gun 9017 | -5/Warlord | Identified Vortex Rifle 9076 | -5/Warlord | Rebuked by Warlord 9079 | -5/Warlord | Opened Warlord's prototype stash 9082 | -5/Warlord | Found Prototype Reactor 9082 | -5/Warlord | Identified Vortex Chain Reactor 9170 | -5/Warlord | Learned Research stockpile data 9170 | -5/Warlord | Learned Quarantine stockpile data 9170 | -5/Warlord | Learned 4 Research zone layouts 9170 | -5/Warlord | Learned 4 Access zone layouts 9170 | -5/Warlord | Learned Armory repair station intel 9170 | -5/Warlord | Learned Research fabricator intel 9281 | -5/Warlord | Opened side exit 9284 | -5/Warlord | Discovered new exit (range 14) 9289 | -5/Warlord | Identified exit to Proximity Caves 9289 | -5/Warlord | Entered Proximity Caves 9393 | -4/Proximity Caves | Learned 8 Research zone layouts 9415 | -4/Proximity Caves | Discovered exit to Factory (range 14) 9455 | -4/Proximity Caves | Entered Factory 9455 | -4/Factory | Evolved 2 slots: Utility x2 9507 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9508 | -4/Factory | Zion Hacker squad teleported in 9560 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9647 | -4/Factory | Fabricated Plasma Sword (x1) 9684 | -4/Factory | Retrieved Zion intel report: Component Schematics 9685 | -4/Factory | Zion Recon squad teleported in 9787 | -4/Factory | Crushed by falling debris 9788 | -4/Factory | Repaired Electron Diverter? 9795 | -4/Factory | Found Prototype Processor 9795 | -4/Factory | Identified Exp. Melee Analysis Suite 9819 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9826 | -4/Factory | Lost 4 parts (2n1u1w) 9916 | -4/Factory | Spotted B-86 Titan 9935 | -4/Factory | Zion Hacker squad teleported in 9935 | -4/Factory | Lost 5 parts (3n2u) 9950 | -4/Factory | Discovered new exit (range 10) 9969 | -4/Factory | Identified exit to Research 10020 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 10024 | -4/Factory | Found Launcher Loader 10064 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10065 | -4/Factory | Fabricated Exp. ECM Suite? 10142 | -4/Factory | Discovered new exit (range 14) 10165 | -4/Factory | Identified exit to Armory 10194 | -4/Factory | System corruption reached 10% 10206 | -4/Factory | Retrieved Zion intel report: Active Terminals 10228 | -4/Factory | Lost 4 parts (2n2u) 10232 | -4/Factory | Local fabrication network quarantined 10233 | -4/Factory | Retrieved Zion intel report: Guard Positions 10236 | -4/Factory | Incoming investigation squad redirected 10278 | -4/Factory | Core integrity fell below 50% 10329 | -4/Factory | Lost 11 parts (1p3n4u3w) 10331 | -4/Factory | Core integrity fell below 20% 10381 | -4/Factory | Entered Research 10381 | -3/Research | Evolved 2 slots: Utility x2 10382 | -3/Research | Identified exit to Quarantine 10382 | -3/Research | Identified exit to Research 10384 | -3/Research | Loaded intel: 4 fabricator locations 10422 | -3/Research | Incoming investigation squad redirected 10456 | -3/Research | Spotted B-86 Titan 10492 | -3/Research | Discovered exit to Research (range 7) 10496 | -3/Research | Entered another Research area 10496 | -2/Research | Evolved 2 slots: Utility x2 10513 | -2/Research | Zion Zionite Resupply teleported in 10522 | -2/Research | Found Prototype Protection 10522 | -2/Research | Identified Zio. Shade Carapace 10526 | -2/Research | Found Prototype Energy Cannon 10526 | -2/Research | Identified Zio. Alpha Cannon 10593 | -2/Research | Spotted B-90 Cyclops 10736 | -2/Research | Enhanced Grunt warped into view, answering call for help 10736 | -2/Research | Enhanced Grunt warped into view, answering call for help 10783 | -2/Research | Build established: Messiah-Mutant 10824 | -2/Research | Retrieved Zion intel report: Branch Access 10824 | -2/Research | Identified exit to Testing 10859 | -2/Research | Entered Testing 10886 | -2/Testing | Lost 4 parts (2n2u) 10955 | -2/Testing | Found Prototype Protection 10955 | -2/Testing | Identified Centrium Heavy Armor Plating 10962 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10982 | -2/Testing | Incoming investigation squad redirected 11009 | -2/Testing | Retrieved Zion intel report: Emergency Access 11050 | -2/Testing | Found Prototype Device 11050 | -2/Testing | Identified Exp. Hardlight Generator 11057 | -2/Testing | Discovered new exit (range 17) 11063 | -2/Testing | Identified exit to Access 11081 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 11137 | -2/Testing | Entered Access 11137 | -1/Access | Evolved 2 slots: Utility x2 11405 | -1/Access | Retrieved Zion intel report: Active Terminals 11406 | -1/Access | Zion hero teleported in (1C-UTU) 11432 | -1/Access | Found Spectral Analyzer 11681 | -1/Access | Spotted B-99 Colossus 11696 | -1/Access | Zion Hacker squad teleported in 11737 | -1/Access | Zion Light squad teleported in 11860 | -1/Access | P-80 Master assimilated allied ZU-QT2(z) 11887 | -1/Access | First assault squad dispatched 11900 | -1/Access | System corruption reached 10% 11911 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 11912 | -1/Access | Zion Demo squad teleported in 11916 | -1/Access | Incoming assault squad redirected 11920 | -1/Access | P-80 Master assimilated allied TV-R9E(d) 11955 | -1/Access | Discovered new exit (range 22) 11975 | -1/Access | Zion Demo squad teleported in 11986 | -1/Access | Zion Zionite Resupply teleported in 11996 | -1/Access | Lost 10 parts (2p2n6u) 12007 | -1/Access | Identified exit to Command 12030 | -1/Access | Spotted B-99 Colossus 12031 | -1/Access | Entered Command 12063 | -1/Command | Retrieved Zion intel report: Trap Installations 12083 | -1/Command | Retrieved Zion intel report: Emergency Access 12110 | -1/Command | Disengaged cave seal 12110 | -1/Command | Zionites emerged from the dark tunnel 12111 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 12142 | -1/Command | Retrieved Zion intel report: Unaware Schematics 12143 | -1/Command | Disengaged cave seal 12143 | -1/Command | Zionites emerged from the dark tunnel 12177 | -1/Command | Discovered new exit (range 20) 12177 | -1/Command | Spotted Alpha 7 12177 | -1/Command | Spotted Striker 12177 | -1/Command | Spotted Executioner 12177 | -1/Command | Spotted Executioner 12177 | -1/Command | Spotted Alpha 7 12177 | -1/Command | Spotted Striker 12177 | -1/Command | Spotted Executioner 12177 | -1/Command | Spotted Executioner 12178 | -1/Command | Spotted B-99 Colossus 12252 | -1/Command | Retrieved Zion intel report: Prototype Schematics 12281 | -1/Command | First assault squad dispatched 12293 | -1/Command | Retrieved Zion intel report: Active Terminals 12306 | -1/Command | Phase Generator disabled 12310 | -1/Command | Incoming assault squad redirected 12357 | -1/Command | Retrieved Zion intel report: Unaware Analyses 12373 | -1/Command | Retrieved Zion intel report: Prototype Schematics 12464 | -1/Command | Found Prototype Processor 12464 | -1/Command | Identified Exp. Targeting Computer 12467 | -1/Command | Found Exp. Target Analyzer 12555 | -1/Command | Found Prototype Protection 12555 | -1/Command | Identified Zio. Weapon Casing 12561 | -1/Command | P-80 Master assimilated allied HD-PFR(i) 12580 | -1/Command | Found Prototype Protection 12580 | -1/Command | Identified Zio. Shade Carapace 12590 | -1/Command | Incoming assault squad redirected 12594 | -1/Command | Spotted B-99 Colossus 12597 | -1/Command | Incoming assault squad redirected 12621 | -1/Command | Allies destroyed B-99 Colossus 12648 | -1/Command | Incoming assault squad redirected 12648 | -1/Command | Identified exit to Surface 12648 | *** | Escaped! Last Messages --------------- 12624_ Slug penetrates Wall. 12629_ System corrupted: Heat flow error (+285). 12641_ B-99 Colossus reactivates. 12641_ B2-X27(i) knocked back. 12641_ B2-X27(i) destroyed. 12641_ Slug penetrates Wall. 12641_ Slug penetrates Reinforced Barrier. 12644_ The Access Shell folds into the floor. 12645_ I-47 Archangel distress signal jammed. 12645_ SI-Q5U(i) knocked back. 12645_ Slug penetrates Wall. 12646_ I-47 Archangel distress signal jammed. 12647_ XKYYLZUZGBUF9ZP9/QCBPD>T 12647_ I-47 Archangel distress signal jammed. 12648_ ALERT: Higher priority target reported, redirecting assault. 12648_ I-47 Archangel distress signal jammed. 12648_ EXIT=IDENTIFIED: SURFACE 12648_ SI-Q5U(i) knocked back. 12648_ SI-Q5U(i) destroyed. 12648_ Slug penetrates Wall. 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Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Arm. Wheel | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Imp. Transmission Jammer | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Cryofiber Web | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Imp. Reclamation Unit | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Neutron Missile Launcher | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Thermal Defense Suite | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Cld. Cesium-ion Thruster | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Component Analysis Suite | -4/Factory | Z-intel Com. Matter Pod | -4/Factory | Z-intel Hacking Suite | -4/Factory | Z-intel Adv. Reclamation Unit | -4/Factory | Z-intel Hyp. Mass Driver | -4/Factory | Z-intel Point Defense Array | -4/Factory | Z-intel Gravmag Array | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Micro-nuke Launcher | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Lance | -4/Factory | Z-intel Nanosword | -2/Testing | Z-intel Cld. Antigrav System | -2/Testing | Z-intel Enh. Armored Medium Treads | -2/Testing | Z-intel Spectral Analyzer | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Exp. Biometal Leg | -2/Testing | Z-intel Kinetic Spear | -2/Testing | Z-intel Ionic Axe | -2/Testing | Z-intel Inertial Stasis Machine | -2/Testing | Z-intel Cld. Phase Gun | -1/Command | Z-intel Imp. Energy Mantle | -1/Command | Z-intel Plasma Lance | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Hvy. Wave Gun | -1/Command | Z-intel Exp. Cooling System | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Adv. Matter Compressor | -1/Command | Z-intel Exp. Signal Interpreter | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Enh. Gamma Bomb Array | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Exp. Matter Compressor | -1/Command | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Hdn. Centrium Leg | -1/Command | Z-intel EM Disruption Field | -1/Command | Z-intel Adv. Remote Shield | -1/Command | Z-intel Hvy. Proton Missile Launcher | -1/Command | Z-intel Exp. Force Field | -1/Command | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free G-73 Enforcer | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel Fabricated ------------ Sensor Array | x1 | -5/Factory Plasma Sword | x1 | -4/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Exp. ECM Suite | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterCoolantDiverter Manual? 0 Play Time 08:44:16 Cumulative 272.6 hours Start 2019.12.09 @ 22:19:45 End 2019.12.11 @ 15:12:59 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 7/0/0/1/0/0/0 Lore% 76 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f6208b3-16c8-4425-8181-5ae0261dca89