Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.12 @ 12:49:46

Player: MoYuYu

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (313)     1565
Value Destroyed (13016)    13016
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1550)               1550
              TOTAL SCORE: 22671

 Bonus
-------
High Alert Combat Kills    1050
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     97/300
Energy                     48/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (11) -----
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
        Dispersion Rifle
  Heavy Neutron Cannon
        Railgun
        Z-bomb Delivery System

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Coolant Injector
  High-capacity Storage Unit
        Compact Matter Pod
       Enhanced Optical Array
                Terrain Scan Processor
       Improved Kinecellerator
       Advanced ECM Suite
       Improved Medium Armor Plating
       Improved Corruption Screen
     Long-range Tractor Beam
>               --- WEAPON -----------
                Railgun
                Railgun
                Helical Railgun
                Helical Railgun
                Z-bomb Delivery System
>               --- INVENTORY --------
                Antimatter Reactor
          Light Particle Reactor
         Medium Treads
                Centrium Wheel
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Gamma Rifle
                Field Laser
          Heavy Gatling Laser
                Dispersion Rifle
                Coil Gun
                Railgun
[Rating: 146]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Transmission Jammer
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Force Rifle
  Energy Gun               Enhanced Force Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Z-bomb Delivery System

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   .   1   
  Utility                  9    | .   .   .   1   1   2   1   1   2   .   1   
  Weapon                   3    | .   .   1   1   .   .   .   1   .   .   .   
Parts Attached             241  | 6   4   12  21  32  8   21  45  53  16  23  
  Power                    22   | 1   .   .   3   5   .   3   3   3   2   2   
    Engine                 8    | 1   .   .   1   4   .   .   2   .   .   .   
    Core                   6    | .   .   .   2   1   .   3   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   1   3   2   2   
  Propulsion               33   | 2   2   5   5   6   .   4   .   4   .   5   
    Treads                 6    | .   .   .   .   .   .   .   .   4   .   2   
    Leg                    10   | 2   2   5   .   1   .   .   .   .   .   .   
    Wheel                  14   | .   .   .   5   5   .   4   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Utility                  98   | 1   1   3   6   8   4   6   19  39  6   5   
    Device                 66   | .   .   .   3   4   1   4   14  35  3   2   
    Storage                7    | 1   .   1   .   1   1   .   .   .   1   2   
    Processor              5    | .   .   .   .   1   1   .   .   1   1   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   
    Protection             19   | .   1   2   3   2   1   2   4   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   88   | 2   1   4   7   13  4   8   23  7   8   11  
    Energy Gun             30   | 1   .   1   3   6   4   4   5   .   1   5   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          52   | 1   1   3   4   7   .   4   18  7   5   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   1   2   1   .   2   .   2   1   
Parts Lost                 60   | .   .   .   4   4   .   5   1   8   7   31  
  Power                    6    | .   .   .   .   1   .   .   .   1   1   3   
  Propulsion               12   | .   .   .   1   .   .   1   .   1   .   9   
  Utility                  26   | .   .   .   1   1   .   1   1   6   5   11  
  Weapon                   16   | .   .   .   2   2   .   3   .   .   1   8   
  Highest Loss Streak      23   | .   .   .   3   1   .   3   1   6   7   23  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     88   | .   93  98  92  88  85  85  86  92  98  78  
  Engine                   4    | .   14  11  2   6   6   4   1   .   .   .   
  Core                     2    | .   .   .   6   .   .   4   6   1   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   1   7   8   6   
  Treads                   1    | .   .   .   .   .   .   .   .   5   19  18  
  Leg                      3    | .   28  32  .   .   .   .   .   .   .   .   
  Wheel                    12   | .   .   .   25  19  13  11  10  6   .   .   
  Device                   12   | .   .   .   8   15  13  15  12  20  21  11  
  Storage                  6    | .   14  11  9   7   6   5   5   4   4   7   
  Processor                6    | .   .   .   .   1   12  11  10  14  13  12  
  Hackware                 1    | .   .   .   .   .   .   .   5   2   .   .   
  Protection               5    | .   7   10  9   5   6   5   4   4   3   .   
  Energy Gun               12   | .   14  10  10  16  20  14  8   4   3   5   
  Ballistic Gun            14   | .   14  22  19  13  6   6   16  19  19  12  
Peak Build Rating          146  | 6   7   15  29  51  67  89  107 128 137 146 
  Average Rating           66   | 4   6   11  24  45  64  79  99  116 128 112 
  On Entrance              57   | .   6   7   15  29  50  67  89  104 124 137 
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             123  | 12  15  26  39  42  89  98  99  105 120 123 
  Greatest Support         136  | 20  20  30  36  56  56  56  56  108 108 136 
  Greatest Overweight (x)  1    | 1   .   .   1   .   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  20  20  20  20  20  20  
  Average Capacity         15   | 7   8   8   10  10  18  20  20  20  20  18  
  Most Carried             20   | 4   8   10  10  10  16  20  20  20  20  17  
  Average Carried          13   | 3   5   8   9   9   12  18  19  18  19  14  
  Final Capacity           20   | 8   8   10  10  10  20  20  20  20  20  5   
  Final Carried            20   | 4   8   10  10  10  16  20  20  19  17  4   

 Class Distribution 
--------------------
 33% | Tank
 20% | Gunner
 16% | Hacker-Gunner
  8% | Skirmisher
  7% | Hacker-Skirmisher
  3% | Scavenger-Gunner
  3% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
                 Tank | -8/Materials
                 Tank | -7/Factory
               Gunner | -6/Factory
           Skirmisher | -5/Factory
        Hacker-Gunner | -4/Factory
    Hacker-Skirmisher | -3/Research
     Scavenger-Gunner | -3/Testing
 Scavenger-Skirmisher | -2/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  
Matter Collected           7216  | 168  174  292  1050 821  176  532  1437 1110 686  770  
  Remotely                 1613  | .    .    .    735  .    .    .    .    382  174  322  
Salvage Created            14464 | .    253  917  1881 1914 598  1797 2772 1888 903  1541 
  Parts                    834   | .    20   64   95   128  33   94   151  110  55   84   
Haulers Intercepted        18    | .    .    4    4    2    .    2    4    2    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    1    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Combat Hostiles Destroyed  214  | .   9   11  29  37  14  27  29  24  16  18  
  Guns                     203  | .   8   11  29  35  13  27  29  24  10  17  
  AOE                      11   | .   1   .   .   2   1   .   .   .   6   1   
Classes Destroyed          17   | .   2   6   2   3   .   .   .   .   3   1   
  Worker                   17   | .   .   .   .   3   .   2   4   3   1   4   
  Builder                  17   | .   .   .   .   2   .   3   4   4   .   4   
  Tunneler                 4    | .   .   1   .   .   .   .   2   .   .   1   
  Hauler                   18   | .   .   4   4   2   .   2   4   2   .   .   
  Recycler                 5    | .   .   1   .   .   .   .   .   1   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 6    | .   .   .   1   2   1   1   1   .   .   .   
  Watcher                  27   | .   .   3   5   6   .   4   6   2   1   .   
  Swarmer                  57   | .   3   .   3   17  8   13  4   5   .   4   
  Grunt                    62   | .   6   8   16  9   2   3   6   6   6   .   
  Brawler                  4    | .   .   1   1   1   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Researcher               4    | .   .   .   .   .   .   .   .   .   4   .   
  Sentry                   22   | .   .   2   8   3   2   1   2   2   .   2   
  Hunter                   28   | .   .   .   1   .   .   3   7   4   6   7   
  Programmer               39   | .   .   .   .   7   2   7   10  7   2   4   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   3   4   5   5   9   7   6   12  8   14  
  Combat Bots Only         9    | .   3   3   5   5   8   6   4   9   7   8   
Max Kills in Single Turn   4    | .   2   2   2   2   2   2   3   3   4   3   
  Gunslinging              1    | .   1   .   1   .   1   1   1   1   1   1   
  Exploded                 3    | .   1   .   .   1   1   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  
Hostile Shots Fired        1358  | .    16   22   116  161  73   114  177  178  110  391  
  Missed                   402   | .    6    12   25   51   21   27   52   57   30   121  
Damage Taken               14581 | .    103  115  1020 1321 477  1147 1691 1611 1717 5379 
  Core                     2151  | .    .    16   49   137  42   80   154  88   130  1455 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   4355  | .    29   34   288  391  324  401  513  449  465  1461 
  Regen/Repaired (Parts)   251   | .    .    62   89   .    .    .    100  .    .    .    
Core Remaining (%)         91    | 100  100  96   91   80   95   92   86   .    83   .    
Volleys Fired              476   | .    14   34   85   78   20   63   70   36   30   46   
  Largest                  5     | .    2    3    4    4    4    4    5    5    5    5    
  Hottest                  286   | .    60   86   146  200  230  230  265  235  243  286  
Shots Fired                1865  | .    28   102  268  299  77   244  347  175  143  182  
  Gun                      1857  | .    28   102  268  299  77   244  347  175  141  176  
  Cannon                   4     | .    .    .    .    .    .    .    .    .    .    4    
  Launcher                 4     | .    .    .    .    .    .    .    .    .    2    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1128  | .    14   68   198  141  20   78   232  141  116  120  
  Thermal                  443   | .    .    .    .    83   40   113  115  34   25   33   
  Explosive                4     | .    .    .    .    .    .    .    .    .    2    2    
  Electromagnetic          290   | .    14   34   70   75   17   53   .    .    .    27   
  Robot Hit Streak         46    | .    15   24   43   30   21   24   46   30   20   21   
  Robot Miss Streak        3     | .    1    2    3    2    2    3    3    3    2    2    
  Penetration Max          2     | .    .    .    .    1    .    1    1    2    1    2    
  Secondary Targets        45    | .    2    .    4    5    5    5    7    8    2    7    
    Max Gunslinging Chain  2     | .    1    .    1    1    1    1    2    1    1    2    
Shots Hit Robots           1309  | .    22   74   201  199  61   160  234  129  85   144  
  Core Hits                609   | .    12   29   76   92   23   65   105  79   54   74   
  Critical Kills           20    | .    .    .    .    .    .    7    10   2    .    1    
  Critical Parts Destroyed 34    | .    .    1    1    1    2    6    16   4    1    2    
  Critical Strikes         72    | .    2    1    2    11   3    16   26   6    1    4    
    Burn                   11    | .    .    .    .    9    1    1    .    .    .    .    
    Destroy                55    | .    .    1    1    1    2    13   26   6    1    4    
    Corrupt                6     | .    2    .    1    1    .    2    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           35649 | .    488  1224 3283 3800 1295 3795 6726 5219 4494 5325 
  Guns                     32246 | .    309  1053 3184 3661 1194 3795 6676 5219 2543 4612 
  Cannons                  102   | .    .    .    .    .    .    .    .    .    .    102  
  Explosions               3258  | .    179  171  99   139  101  .    49   .    1930 590  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43    | .    .    .    .    .    .    .    1    .    21   21   
  Kinetic                  18991 | .    151  645  2249 1535 362  1264 4065 3951 1951 2818 
  Thermal                  9951  | .    179  171  99   1270 668  1800 2611 1268 592  1293 
  Explosive                2611  | .    .    .    .    42   .    .    49   .    1930 590  
  Electromagnetic          4053  | .    158  408  935  953  265  731  .    .    .    603  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    8    1    .    9    4    4    16   21   
  Average Corruption       3     | .    .    .    8    1    .    6    1    2    6    15   
  Corruption Purged        1     | .    .    .    .    1    .    .    .    .    .    .    
  Corruption Blocked       5     | .    .    .    .    .    .    .    .    .    .    5    
  Effects                  109   | .    .    .    21   2    .    17   28   10   24   7    
    Message Errors         24    | .    .    .    4    1    .    5    5    4    4    1    
    Matter Fused           23    | .    .    .    5    .    .    2    5    1    9    1    
    Heat Flow Errors       11    | .    .    .    4    .    .    1    2    3    1    .    
    Energy Discharges      14    | .    .    .    2    1    .    4    3    1    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      11    | .    .    .    2    .    .    3    4    .    2    .    
    Data Loss (major)      6     | .    .    .    .    .    .    1    3    1    .    1    
    Misfires               2     | .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        14    | .    .    .    4    .    .    1    2    .    5    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            689   | .    3    .    .    64   .    .    .    .    447  175  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               689   | .    3    .    .    64   .    .    .    .    447  175  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      628   | .    20   10   .    229  23   .    .    .    336  10   
  Shots                    9     | .    1    1    .    4    1    .    .    .    2    .    
  Rammed                   8     | .    .    .    .    .    .    1    1    .    1    5    
Targets Rammed             8     | .    .    .    .    .    .    1    1    .    1    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        515   | .    57   130  426  222  203  372  339  515  199  422  
  Average Temperature      95    | .    24   31   95   37   92   116  94   109  115  166  
  Received Heat Transfer   1572  | .    51   81   603  228  57   27   138  84   87   216  
  Effects                  20    | .    .    .    7    .    .    .    .    4    .    9    
    Shutdowns              5     | .    .    .    1    .    .    .    .    1    .    3    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    .    .    2    
    Interference           7     | .    .    .    .    .    .    .    .    3    .    4    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    4    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    1    3    4    1    5    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             36    | .    .    .    1    8    5    11   5    1    3    2    
  Heat Transferred         16366 | .    200  300  150  3084 1173 2812 3852 1975 870  1950 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    2    4    2    2    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Peak Influence             932  | .   276 236 596 339 353 408 410 639 730 932 
  Initial                  349  | .   .   .   56  37  .   29  76  54  312 349 
  Average                  172  | .   163 105 316 103 83  124 128 345 551 556 
Maximum Alert Level        3    | .   1   1   2   1   1   2   2   2   3   3   
  Low Security (%)         66   | 100 61  91  24  81  84  73  75  18  .   .   
  Level 1                  23   | .   38  8   43  18  15  24  23  50  25  23  
  Level 2                  8    | .   .   .   32  .   .   1   1   31  41  56  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   32  19  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          48   | .   2   2   3   9   4   2   9   3   7   7   
  Investigation            4    | .   2   .   .   1   .   .   .   .   1   .   
  Extermination            20   | .   .   .   .   6   3   2   5   2   1   1   
  Reinforcement            21   | .   .   2   3   2   1   .   4   1   4   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Distress Signals           19   | .   .   3   7   1   .   1   2   2   .   3   
Communications Jammed      33   | .   .   .   .   3   6   4   9   7   4   .   
  Distress Signals         31   | .   .   .   .   3   6   4   9   7   2   .   
Times Spotted              344  | .   9   22  48  55  23  42  52  31  24  38  
  Peak Tracking Total      17   | .   4   8   9   5   8   6   5   7   7   17  
  Tactical Retreats        29   | .   .   4   3   6   2   2   4   3   2   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Traps Triggered            10   | .   2   .   .   2   .   1   4   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Machines Disabled          29   | .   1   1   1   5   1   5   8   .   7   .   
  Max in Single Turn       2    | .   1   1   1   2   1   1   1   .   1   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Machines Accessed          65   | .   4   8   9   21  8   6   5   1   3   .   
  Terminals                50   | .   4   7   7   16  6   6   2   1   1   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          6    | .   .   1   1   .   1   .   2   .   1   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   1   .   
Total Hacks                161  | .   12  31  23  43  19  14  12  2   5   .   
  Successful               84   | .   6   22  12  18  7   8   7   1   3   .   
  Failed                   76   | .   6   8   11  25  12  6   5   1   2   .   
    Catastrophic           12   | .   1   .   1   4   4   .   1   .   1   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   55   | .   5   15  13  14  2   6   .   .   .   .   
  Terminals                131  | .   12  27  19  35  14  14  6   2   2   .   
  Fabricators              5    | .   .   .   .   2   3   .   .   .   .   .   
  Repair Stations          14   | .   .   4   2   .   2   .   4   .   2   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   2   .   .   .   2   .   1   .   
Terminal Hacks             64   | .   6   18  9   12  5   8   4   1   1   .   
  Record                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Robot Analysis           8    | .   2   3   1   2   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   4   1   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   1   .   1   1   1   1   .   .   .   
  Terminal Index           7    | .   .   1   1   1   1   1   .   1   1   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              13   | .   2   2   3   3   1   2   .   .   .   .   
  Unreport Threat          8    | .   1   1   3   1   .   2   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Security Status          2    | .   .   1   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   .   1   .   .   .   .   
  Registered Components    2    | .   .   2   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   2   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   1   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   4   2   .   1   .   2   .   1   .   
  Scan Component           6    | .   .   2   1   .   1   .   1   .   1   .   
  Repair                   4    | .   .   2   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   1   .   .   .   1   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   2   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   2   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   2   .   .   .   .   .   .   
Hacking Detections         60   | .   4   6   9   20  8   6   4   1   2   .   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   1   .   .   .   .   11  .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   8   .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   1   .   .   .   1   .   .   .   
  Time                     159  | .   .   52  51  .   .   .   56  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res 
Robot Analysis Total       8    | .   2   3   1   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  
Turns Passed               15615 | 60   405  1084 1412 3836 2276 1368 3291 751  646  486  
Spaces Moved               8236  | 36   257  687  858  2695 898  753  1278 303  280  191  
  Core                     42    | 8    .    .    .    .    .    .    .    .    .    34   
  Treads                   509   | .    .    .    .    .    .    .    .    93   280  136  
  Legs                     1000  | 28   257  687  28   .    .    .    .    .    .    .    
  Wheels                   6664  | .    .    .    830  2695 898  753  1278 210  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   21    | .    .    .    .    .    .    .    .    .    .    21   
  Fastest Speed            37    | 50   120  120  90   90   100  101  115  115  170  37   
  Average Speed            109   | 110  120  120  91   96   111  113  115  131  178  134  
  Slowest Speed            250   | 190  120  120  120  100  115  115  115  170  250  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    49   53   87   58   21   25   27   12   42   4    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    .    .    .    .    2    .    2    2    
Terrain Destroyed          323   | .    28   20   5    46   4    1    87   42   42   48   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               173   | .    .    .    .    .    .    1    66   41   33   32   
  AOE                      147   | .    28   20   5    46   4    .    21   .    9    14   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Tes  Res  
Total                      13626 | 53   326  870  1295 3753 2119 1118 2903 546  342  301  
  Wait                     4424  | 8    45   118  310  894  1181 231  1468 136  8    25   
  Move                     8222  | 35   256  686  857  2694 897  752  1277 302  279  187  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    2    
  Pick Up                  108   | 4    4    9    8    18   9    21   18   12   3    2    
  Fast Attach              55    | 6    1    3    7    8    1    3    13   2    3    8    
  Attach                   60    | .    .    1    3    6    1    10   9    14   5    11   
  Detach                   11    | .    .    .    1    1    .    3    .    1    .    5    
  Swap                     127   | .    3    8    11   19   6    8    23   37   8    4    
  Drop                     124   | .    3    11   13   35   4    17   24   6    5    6    
  Fire                     476   | .    14   34   85   78   20   63   70   36   30   46   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    .    .    1    1    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            8     | .    .    .    .    .    .    8    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    61 | -11/Scrapyard | Entered Materials
   153 | -10/Materials | Discovered new exit (range 9)
   183 | -10/Materials | Discovered new exit (range 10)
   305 | -10/Materials | Build established: Mutant
   336 | -10/Materials | Discovered new exit (range 3)
   434 | -10/Materials | Identified exit to Mines
   466 | -10/Materials | Entered another Materials area
   466 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
   739 | -9/Materials  | Identified exit to Mines
   762 | -9/Materials  | Build established: Tank
   877 | -9/Materials  | Repaired EM Pulse Gun
   904 | -9/Materials  | Repaired Lgt. Armor Plating
  1369 | -9/Materials  | Discovered new exit (range 16)
  1398 | -9/Materials  | Central database locked down
  1550 | -9/Materials  | Entered another Materials area
  1550 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2181 | -8/Materials  | Repaired Imp. Assault Rifle
  2185 | -8/Materials  | Discovered new exit (range 5)
  2420 | -8/Materials  | Lost 3 parts (1n1u1w)
  2727 | -8/Materials  | Discovered new exit (range 14)
  2962 | -8/Materials  | Entered Factory
  2962 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4196 | -7/Factory    | Fabricated Arm. Huge Wheel (x2)
  5102 | -7/Factory    | Identified exit to Lower Caves
  5148 | -7/Factory    | Discovered new exit (range 15)
  6365 | -7/Factory    | Build established: Gunner
  6499 | -7/Factory    | Discovered new exit (range 15)
  6798 | -7/Factory    | Entered another Factory area
  6798 | -6/Factory    | Evolved 2 slots: Utility x2
  7062 | -6/Factory    | Destroyed 8 combat bots
  7541 | -6/Factory    | Discovered new exit (range 21)
  7881 | -6/Factory    | Identified exit to Lower Caves
  8498 | -6/Factory    | Discovered new exit (range 9)
  8981 | -6/Factory    | Spotted B-75 Beast
  9074 | -6/Factory    | Entered another Factory area
  9074 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  9375 | -5/Factory    | Build established: Skirmisher
  9950 | -5/Factory    | Lost 3 parts (1n2w)
 10192 | -5/Factory    | Discovered new exit (range 9)
 10213 | -5/Factory    | Found Hvy. Insulated Plating
 10311 | -5/Factory    | Identified exit to Upper Caves
 10311 | -5/Factory    | Identified exit to Extension
 10442 | -5/Factory    | Entered another Factory area
 10442 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10741 | -4/Factory    | Build established: Hacker-Skirmisher
 11239 | -4/Factory    | Repaired KE Penetrator
 11572 | -4/Factory    | Build established: Hacker-Gunner
 11606 | -4/Factory    | Discovered new exit (range 14)
 12014 | -4/Factory    | Identified exit to Upper Caves
 12014 | -4/Factory    | Identified exit to Armory
 12771 | -4/Factory    | Spotted B-86 Titan
 13733 | -4/Factory    | Entered Research
 13733 | -3/Research   | Evolved 2 slots: Utility x2
 14276 | -3/Research   | Lost 6 parts (1p1n4u)
 14291 | -3/Research   | Destroyed 9 combat bots
 14438 | -3/Research   | Discovered new exit (range 19)
 14484 | -3/Research   | Entered Testing
 14486 | -3/Testing    | Spotted PY-SKKDRL5O0G
 14634 | -3/Testing    | Scanned by Researcher
 14636 | -3/Testing    | Build established: Infiltrator-Skirmisher
 14656 | -3/Testing    | Spotted Striker
 14671 | -3/Testing    | Spotted Striker
 14937 | -3/Testing    | Build established: Scavenger-Gunner
 14972 | -3/Testing    | Found Prototype Launcher
 14972 | -3/Testing    | Identified Z-bomb Delivery System
 14984 | -3/Testing    | First assault squad dispatched
 15003 | -3/Testing    | System corruption reached 10%
 15043 | -3/Testing    | Lost 7 parts (1p5u1w)
 15046 | -3/Testing    | Destroyed 7 combat bots
 15065 | -3/Testing    | Discovered new exit (range 10)
 15130 | -3/Testing    | Entered Research
 15130 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 15308 | -2/Research   | Lost 6 parts (1p4u1w)
 15442 | -2/Research   | Garrison activated, responded to threat
 15527 | -2/Research   | Build established: Scavenger-Skirmisher
 15539 | -2/Research   | Destroyed 8 combat bots
 15546 | -2/Research   | System corruption reached 10%
 15606 | -2/Research   | Lost 23 parts (2p8n6u7w)
 15608 | -2/Research   | Core integrity fell below 50%
 15614 | -2/Research   | Core integrity fell below 20%
 15616 | -2/Research   | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
15608_ K=E5&>4GIJZ=POLYB9VUQ2CM8LQW
15609_ Slug penetrates Wall.
15609_ Slammed into P-80 Master.
15610_ Slammed into H-88 Terminator.
15611_ Slug penetrates H-81 Overseer.
15611_ Terrain Scan Processor severed.
15612_ K-01 Serf collects debris.
15612_ Penetrated by Slug.
15612_ M-28 Smith repairs Adv. Heat Sink.
15612_ Slammed into G-73 Enforcer.
15613_ Slammed into C-57 Dissector.
15614_ K-01 Serf collects debris.
15614_ Slammed into C-57 Dissector.
15614_ Destabilizing: System corrupted (+2).
15615_ Penetrated by Slug.
15615_ Slug penetrates G-73 Enforcer.
15615_ M-28 Smith destroyed.
15616_ K-01 Serf collects debris.
15616_ Acquired 40 matter.
15616_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????###????????????????????????????? |
| ??????????????????#"############?????????????????? |
| ??????????????#####            #?????????????????? |
| ??????????????# ""             #?????????????????? |
| ??????????????#"""             #?????????????????? |
| ??????????????#""              #?????????????????? |
| ??????????????#""F"            #?????????????????? |
| ??????????????#"""             #?????????????????? |
| ??????????????# """            #?????????????????? |
| ??????????????#####            #?????????????????? |
| ??????????????????#            #?????????????????? |
| ?????????????????##     g      #?????????????????? |
| ?????????????????#"      p     #?????????????????? |
| ?????????????????##            #?????????????????? |
| ??????????????????#######/######?????????????????? |
| ?????????????????????##  g #?????????????????????? |
| ?????????????????????#;ghgg#?????????????????????? |
| ????????????????????###  cc#?????????????????????? |
| ????????????????? ????# YHg##????????????????????? |
| ???????????  ? ? ???### c c#?????????????????????? |
| ??????????   ?  ???##?# g@ #?????????????????????? |
| ????????????#####??#??#uh! #?????????????????????? |
| ??????#? ? ?????##?####    # ????????????????????? |
| ???????????? ?#########    #  ???????????????????? |
| ????????"" ???#       #    # ? "?????????????????? |
| ????????""????#       #    +?? ?"????#???????????? |
| ????? ??????  #"""    #    #?     ?? ?? ?????????? |
| ????  ??G ?? ?#"""    #*!  #? ???   ??? ?????????? |
| ???????#?"?? ?#"S     #**  ############??????????? |
| ????  ???"? ??#"""    #%k*               ????????? |
| ??????##??  ? # ""   =#***              ? ???????? |
| ???? ???    ? #       #*k               ?????????? |
| ???? ?#?????? #   ^   #= !                ? ?????? |
| ????  ?? ? ? ?#   ^*  #[[%=############??????????? |
| ????? ???? ?? #   %===#==[=# #  # ##########? ???? |
| ?? ???######+######+###[!![########        #?????? |
| ?#     %     !=%%=[=***%=!*  !    #?  ?    ??????? |
| ?#     *    =%!=* !%[%!%%!        #?  ?   ???????? |
| ?#         *%*[! %*![==%=     =   #       ?#?????? |
| ?#          =!!   !%!!!/!     ! ! +     ?  #? ???? |
| ?####+########################[  *#       ?? ????? |
| ?????? ??  ? ?##  # #?###?## #= = # ??     ? ????? |
| ?????????? ? ### ## ########  =   # ???? ? ? ????? |
| ?????????  ? ## ### ###??#?###    #?      ?#? ???? |
| ???????"""   # ##?# ##?#?###?#    #??#?###?#??#??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          100
Energy Generation          39
Energy Capacity            510
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               2
Jamming Range              12
Corruption Block           12
Armor Coverage             600
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             50
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           10
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
              Arm. Huge Wheel | -7/Factory | Scanalyzed
            Enh. Biometal Leg | -3/Testing | Archive
  Cld. Field Propulsion Drive | -3/Testing | Archive
          Gravity Neutralizer | -3/Testing | Archive
           Prc. Matter Filter | -3/Testing | Archive
        Hvy. Dispersion Rifle | -3/Testing | Archive
           Cld. Proton Cannon | -3/Testing | Archive
              Diametric Drive | -3/Testing | Archive
                 Plasma Sword | -3/Testing | Archive
           Imp. Lightning Gun | -3/Testing | Archive
               Prc. Phase Gun | -3/Testing | Archive
 Hvy. Proton Missile Launcher | -3/Testing | Archive

 Robot Schematics 
------------------
 S-43 Plague | -3/Testing | Archive

 Fabricated
------------
 Arm. Huge Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hard Hitter

 Challenges 
------------
None

 Game 
------
Seed              TacticalVisualMallet
  Manual?         0
Play Time         03:35:38
  Cumulative      66.0 hours
  Start           2025.02.10 @ 17:19:56
  End             2025.02.12 @ 12:49:46
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          37
  Rogue           27
  Adventurer      5
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              20/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           SATURATION(60)
Steam             1


RUN: 4ac51ce0-f3bf-499b-8029-1aca916107cb