Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 21:36:33 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (82) 410 Value Destroyed (3334) 3334 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2253) 2253 TOTAL SCORE: 14617 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 670 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -17 Cogmind --------- Core Integrity 68/1450 Matter 280/300 Energy 87/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Centrium Wheel Long-range Terrain Scanner Field Lobotomy Kit Power Sword Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Armor Integrity Analyzer Improved Propulsion Shielding Light Regenerative Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield Improved Integration Mediator > --- WEAPON ----------- Hardcell Cannon Power Sword > --- INVENTORY -------- Micro Fission Core Micro Fission Core Particle Reactor Centrium Wheel High-capacity Matter Pod Dynamic Insulation System System Restoration Module System Restoration Module Phase Gun Improved EM Pulse Cannon Improved KE Penetrator Improved KE Penetrator Hardcell Cannon Missile Launcher Field Lobotomy Kit [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Great Axe Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 313 | 6 14 6 . 8 9 19 21 9 1 10 43 1 14 3 21 41 51 26 6 4 Power 12 | 1 . . . 1 . 1 1 . . . 2 . . . 1 2 1 2 . . Engine 3 | 1 . . . 1 . . . . . . . . . . 1 . . . . . Core 8 | . . . . . . 1 1 . . . 2 . . . . 2 1 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 27 | 2 6 2 . 3 2 2 2 1 . . 5 . . . . 1 . 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . Wheel 24 | . 5 2 . 3 2 2 2 1 . . 5 . . . . 1 . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 165 | 1 2 . . . 4 9 10 5 1 5 24 1 8 2 11 28 31 17 5 1 Device 112 | . 1 . . . 2 3 8 5 1 5 17 1 6 1 8 16 23 11 3 1 Storage 6 | 1 1 . . . 1 1 . . . . . . . . . 2 . . . . Processor 8 | . . . . . 1 4 . . . . 1 . . . . 1 . . 1 . Hackware 6 | . . . . . . . . . . . 1 . . . . 1 1 2 1 . Protection 33 | . . . . . . 1 2 . . . 5 . 2 1 3 8 7 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 109 | 2 6 4 . 4 3 7 8 3 . 5 12 . 6 1 9 10 19 6 1 3 Energy Gun 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Energy Cannon 9 | . . . . . . 2 . . . 2 . . 1 . 2 . 2 . . . Ballistic Gun 29 | 1 3 3 . 2 3 1 . . . . 1 . . . 3 1 9 2 . . Ballistic Cannon 29 | . 2 . . 2 . 2 4 2 . . 6 . 1 1 . 5 1 2 . 1 Launcher 4 | . . . . . . . . . . . . . 1 . 2 . . . 1 . Special Weapon 4 | . . . . . . . 2 . . 1 . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 31 | . . . . . . 2 2 1 . 2 5 . 3 . 2 4 6 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Lost 30 | . . 2 . 2 . . 1 . . . . . . . . 7 5 . 4 9 Power 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Propulsion 4 | . . . . 2 . . 1 . . . . . . . . . . . . 1 Utility 15 | . . . . . . . . . . . . . . . . 3 3 . 3 6 Weapon 8 | . . 2 . . . . . . . . . . . . . 2 2 . 1 1 Highest Loss Streak 8 | . . 2 . 2 . . 1 . . . . . . . . 2 4 . 4 8 Average Slot Usage (%) 94 | . 96 100 100 90 80 96 99 100 100 100 96 93 93 93 93 92 90 92 93 68 Engine 1 | . 14 14 14 14 9 1 . . . . . . . . 4 2 . . . . Core 4 | . . . . . . 5 7 7 7 7 6 6 6 6 1 2 5 1 . . Wheel 10 | . 23 28 28 18 18 15 14 15 15 15 10 6 6 6 6 5 5 4 4 3 Device 13 | . 10 14 14 14 18 21 9 7 7 7 12 13 11 13 12 16 13 15 16 10 Storage 12 | . 14 14 14 14 18 15 15 15 15 15 13 13 13 13 13 11 10 9 8 6 Processor 22 | . . . . . . 14 30 30 30 30 26 26 26 26 26 27 21 19 20 16 Hackware 6 | . . . . . . . . . . . 4 6 6 6 6 7 15 21 20 18 Protection 5 | . . . . . . 5 5 7 7 7 7 6 7 6 6 3 8 7 7 2 Ballistic Gun 3 | . 11 16 28 16 17 7 . . . . . . . . 5 1 4 1 . . Ballistic Cannon 4 | . 14 . . 11 . 3 2 7 15 7 6 6 1 5 . 2 . 2 3 3 Slashing Weapon 4 | . . . . . . 2 4 6 . 6 5 6 10 6 4 5 3 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 13 30 30 25 30 44 61 59 56 56 58 64 57 67 57 67 68 62 76 75 76 Greatest Support 37 | 20 20 20 20 20 20 20 20 20 20 20 28 28 28 28 28 28 28 37 37 28 Greatest Overweight (x) 3 | . 2 1 1 2 2 3 2 2 2 2 2 2 2 2 2 2 2 2 2 3 Average Overweight (x) 1 | . . 1 1 1 2 2 2 2 2 2 1 2 1 1 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 9 10 10 10 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 12 Most Carried 16 | 5 10 10 10 10 14 16 16 16 16 16 16 16 16 16 16 16 16 16 15 14 Average Carried 15 | 3 8 9 9 9 11 15 15 16 16 16 15 16 16 16 15 15 15 14 14 10 Final Capacity 16 | 6 10 10 10 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 5 10 8 10 10 14 16 16 16 16 16 16 16 16 16 16 15 14 15 15 4 Class Distribution -------------------- 51% | Assassin 14% | Hacker-Assassin 11% | Mutant 8% | Wizard-Assassin 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Skirmisher | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Hacker-Assassin | -4/Factory Wizard-Assassin | -3/Research Wizard-Assassin | -2/Research Wizard-Assassin | -2/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Matter Collected 5623 | 199 271 102 264 114 181 207 267 161 . 126 681 121 145 128 303 563 1160 378 126 126 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3724 | . 288 102 . 154 268 252 96 14 . 58 464 . 122 . 84 398 1027 271 126 . Parts 224 | . 21 7 . 9 20 17 2 1 . 4 24 . 3 . 6 30 50 26 4 . Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . . . . . . . . . . . 3 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 9 5 . 21 . . 12 . 4 . . . . . Prevented 5 | . . . . . . . 1 . . 1 . . 1 . 2 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Combat Hostiles Destroyed 54 | . 7 2 . 3 2 2 2 1 . 1 6 . 2 . 2 8 12 4 . . Melee 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Guns 19 | . 1 2 . . 2 . . . . . . . . . 1 1 10 2 . . Cannons 32 | . 6 . . 3 . 2 2 1 . 1 5 . 2 . 1 5 2 2 . . Classes Destroyed 11 | . 5 1 . 1 2 1 . . . . . . . . 1 . . . . . Worker 8 | . . 1 . 1 2 1 . . . . 2 . . . . . 1 . . . Builder 4 | . 1 . . 1 . . . . . . . . . . . 1 . 1 . . Hauler 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Recycler 8 | . 2 . . . . 1 . . . . 2 . . . . . 2 . 1 . Watcher 5 | . . . . . 1 2 . . . . 1 . . . . . . 1 . . Swarmer 5 | . 5 . . . . . . . . . . . . . . . . . . . Grunt 15 | . 2 2 . 2 1 . 2 1 . . . . 1 . . . 4 . . . Brawler 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Sentry 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . 2 . . . . . Programmer 27 | . . . . . . 1 . . . . 6 . . . . 8 8 4 . . Best Kill Streak 3 | . 3 2 . 3 2 2 2 1 . 1 2 . 2 . 2 3 2 3 1 . Combat Bots Only 3 | . 2 2 . 3 1 1 2 1 . 1 1 . 2 . 2 2 2 2 . . Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 1 . 1 1 . 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Damage Taken 9447 | . 241 214 . 190 135 172 213 145 . 31 502 . 263 . 524 1576 2106 609 489 2037 Core 2896 | . 55 10 . 61 33 . 47 . . 14 167 . 19 . 166 387 415 140 78 1304 Absorbed by Shields 82 | . . . . . . . . . . . . . . . . . . 82 . . Core Remaining (%) 75 | 100 . . . 49 94 . . . . 91 . . . . 58 61 63 89 . . Volleys Fired 258 | . 28 11 . 8 16 14 10 6 . 5 29 . 8 . 11 25 65 19 3 . Largest 2 | . 2 2 . 2 2 2 2 2 . 2 2 . 2 . 2 2 2 2 1 . Hottest 125 | . 78 60 . 78 40 125 100 83 . 108 83 . 117 . 113 92 125 100 36 . Shots Fired 471 | . 56 22 . 16 32 24 19 12 . 6 47 . 14 . 19 46 119 36 3 . Gun 228 | . 8 22 . 10 32 11 . . . . 5 . . . 1 15 99 25 . . Cannon 232 | . 48 . . 6 . 13 18 12 . 5 42 . 12 . 15 31 19 11 . . Launcher 8 | . . . . . . . . . . . . . 2 . 3 . . . 3 . Special 3 | . . . . . . . 1 . . 1 . . . . . . 1 . . . Kinetic 419 | . 56 16 . 16 32 22 9 12 . 4 47 . 6 . 9 46 108 36 . . Thermal 7 | . . . . . . . . . . . . . . . . . 7 . . . Explosive 8 | . . . . . . . . . . . . . 2 . 3 . . . 3 . Electromagnetic 34 | . . 6 . . . 2 9 . . 1 . . 6 . 7 . 3 . . . Robot Hit Streak 10 | . 8 8 . 10 10 8 3 3 . 3 7 . 6 . 2 9 8 4 . . Robot Miss Streak 5 | . 4 1 . 1 1 1 2 5 . 2 3 . 1 . 2 2 3 3 . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 . . Secondary Targets 2 | . . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 332 | . 32 18 . 11 23 15 12 5 . 4 35 . 9 . 9 46 90 22 1 . Core Hits 138 | . 11 9 . 6 10 7 4 3 . 2 13 . 5 . 4 19 35 9 1 . Critical Hits 12 | . . 1 . . . 1 . . . . 1 . . . 1 . 5 3 . . Critical Kills 5 | . . . . . . 1 . . . . 1 . . . . . . 3 . . Critical Parts Destroyed 7 | . . 1 . . . . . . . . . . . . 1 . 5 . . . Melee Attacks 253 | . . . . . . 15 25 22 . 22 59 . 5 . 4 41 26 16 16 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 253 | . . . . . . 15 25 22 . 22 59 . 5 . 4 41 26 16 16 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 3 . . . . 6 . . . . 1 5 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 3 . . . . Damage Inflicted 10132 | . 568 217 . 151 312 534 293 140 . 76 1503 . 343 . 212 1688 3191 787 117 . Guns 3655 | . 69 184 . 92 312 54 . . . . 30 . . . 18 333 2037 526 . . Cannons 3444 | . 499 . . 59 . 171 240 140 . 76 633 . 282 . 194 587 386 177 . . Explosions 248 | . . 33 . . . . 53 . . . 101 . 61 . . . . . . . Melee 2785 | . . . . . . 309 . . . . 739 . . . . 768 768 84 117 . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 6453 | . 568 146 . 151 312 189 122 140 . 52 663 . 139 . 120 920 2228 703 . . Thermal 385 | . . 33 . . . . 53 . . . 101 . 61 . . . 137 . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 509 | . . 38 . . . 36 118 . . 24 . . 143 . 92 . 58 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2785 | . . . . . . 309 . . . . 739 . . . . 768 768 84 117 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 1 1 1 1 . . . . . . 4 . . . . 15 2 2 3 3 Average Corruption 3 | . 1 1 1 1 . . . . . . 1 . . . . 6 1 1 2 3 Corruption Purged 17 | . . . . . . . . . . . 4 . . . . 7 3 3 . . Effects 74 | . 2 . 3 . . . . . . . 10 . . . . 52 1 2 1 3 Message Errors 13 | . . . 1 . . . . . . . 5 . . . . 5 1 1 . . Matter Fused 15 | . . . . . . . . . . . 1 . . . . 13 . . . 1 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . 4 . 1 . 1 Energy Discharges 11 | . 1 . 1 . . . . . . . 2 . . . . 6 . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . 1 . 1 . . . . . . . 2 . . . . 9 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . . . Misdirections 11 | . . . . . . . . . . . . . . . . 11 . . . . Targeting Errors 1 | . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 950 | . 27 . . . . 56 3 . . . 204 . 1 . . 199 433 27 . . Projectiles 162 | . 27 . . . . . 3 . . . 37 . 1 . . 41 40 13 . . Explosions 16 | . . . . . . . . . . . 16 . . . . . . . . . Melee 772 | . . . . . . 56 . . . . 151 . . . . 158 393 14 . . Knockbacks 29 | . 6 . . . . . 1 . . . 7 . 3 . 5 4 1 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . 5 . . . . . 1 . . . 7 . 3 . 5 4 1 2 . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 114 45 . 72 . . . 1 . . 105 . 273 . 315 202 18 83 . 129 Average Temperature 69 | . 45 18 . 40 . . . 1 . . 44 . 163 . 170 90 6 11 . 84 Received Heat Transfer 951 | . 54 123 . 66 36 42 93 45 . 6 . . 126 . . . 180 . 27 153 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . Heat Transferred 398 | . . 50 . . . . 50 . . . 100 . 50 . . . 148 . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . 1 . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Peak Influence 1600 | . 159 111 . 82 148 70 . . . . 258 . . . . 117 188 136 66 1600 Initial 102 | . . 61 . . 31 67 . . . . 102 . . . . . . 47 . 14 Average 68 | . 52 78 . 71 71 41 . . . . 57 . . . . 29 49 55 19 1564 Maximum Alert Level 5 | . . . . . . . . . . . 1 . . . . . . . . 5 Low Security (%) 96 | 100 100 100 . 100 100 100 . . . . 92 . . . . 100 100 100 100 . Level 1 1 | . . . . . . . . . . . 7 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 34 | . 1 . . . . 3 . . . . 7 . . . . 5 8 3 1 6 Investigation 1 | . . . . . . . . . . . . . . . . . 1 . . . Extermination 21 | . . . . . . 2 . . . . 6 . . . . 5 4 3 1 . Reinforcement 4 | . 1 . . . . 1 . . . . 1 . . . . . 1 . . . Assault 6 | . . . . . . . . . . . . . . . . . . . . 6 Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Distress Signals 8 | . 1 1 . . . . . . . . . . . . . . 4 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 143 | . 16 7 . 3 3 7 6 4 . 5 10 . 4 . 2 14 25 10 5 22 Peak Tracking Total 21 | . 4 9 . 3 2 3 2 3 . 3 2 . 3 . 2 3 7 3 4 21 Tactical Retreats 8 | . 1 2 . . . . . . . . . . 2 . . . 2 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Traps Triggered 19 | . 3 . . . 2 . . . . . 3 . . . . 3 1 6 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 3 1 . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Machines Disabled 8 | . 2 . . . . . . . . . 3 . . . . 1 2 . . . Max in Single Turn 3 | . 1 . . . . . . . . . 3 . . . . 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Machines Accessed 64 | . 4 . 1 . 4 4 . . 1 . 18 2 . . . 12 10 4 4 . Terminals 33 | . 3 . . . 3 3 . . . . 11 . . . . 5 5 1 2 . Fabricators 6 | . . . . . . . . . . . 3 . . . . . 1 1 1 . Repair Stations 4 | . . . . . 1 . . . . . . . . . . 2 1 . . . Recycling Units 8 | . 1 . . . . 1 . . . . 2 . . . . 3 . 1 . . Scanalyzers 8 | . . . . . . . . . . . 2 . . . . 2 2 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 175 | . 13 . 1 . 10 7 . . 6 . 48 2 . . . 43 23 9 13 . Successful 100 | . 6 . 1 . 7 2 . . 6 . 27 2 . . . 22 14 6 7 . Failed 75 | . 7 . . . 3 5 . . . . 21 . . . . 21 9 3 6 . Catastrophic 14 | . 3 . . . . . . . . . 4 . . . . 4 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 2 . 1 . 7 5 . . . . 7 . . . . 3 2 . . . Terminals 87 | . 12 . . . 8 5 . . . . 24 . . . . 15 14 2 7 . Fabricators 12 | . . . . . . . . . . . 4 . . . . . 2 4 2 . Repair Stations 16 | . . . . . 2 . . . . . . . . . . 11 3 . . . Recycling Units 16 | . 1 . . . . 2 . . . . 3 . . . . 9 . 1 . . Scanalyzers 34 | . . . . . . . . . . . 17 . . . . 8 3 2 4 . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 39 | . 4 . 1 . 2 . . . 6 . 9 2 . . . 6 5 1 3 . Part Schematic 7 | . . . . . . . . . 6 . 1 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 4 | . . . . . 1 . . . . . 1 . . . . . 1 . 1 . Unreport Threat 4 | . . . . . . . . . . . 1 . . . . 2 . . 1 . Locate Traps 9 | . 1 . . . . . . . . . 3 . . . . 1 3 . 1 . Patrol Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . 2 3 2 . Load Schematic 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Build 4 | . . . . . . . . . . . . . . . . . 1 2 1 . Repair Station Hacks 10 | . . . . . 2 . . . . . . . . . . 6 2 . . . Scan Component 6 | . . . . . 1 . . . . . . . . . . 4 1 . . . Repair 4 | . . . . . 1 . . . . . . . . . . 2 1 . . . Recycling Unit Hacks 12 | . 1 . . . . 1 . . . . 3 . . . . 6 . 1 . . Process 8 | . 1 . . . . 1 . . . . 2 . . . . 3 . 1 . . Retrieve Matter 4 | . . . . . . . . . . . 1 . . . . 3 . . . . Scanalyzer 24 | . . . . . . . . . . . 14 . . . . 4 3 1 2 . Insert Component 15 | . . . . . . . . . . . 8 . . . . 3 2 1 1 . Analyze 9 | . . . . . . . . . . . 6 . . . . 1 1 . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 7 | . 1 . . . 3 1 . . . . 1 . . . . . 1 . . . Terminals 7 | . 1 . . . 3 1 . . . . 1 . . . . . 1 . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . 1 1 . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 3 . . . 3 4 . . . . 14 . . . . 12 9 3 4 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 6 . 6 . . . . 1 1 . 1 . Parts Built 4 | . . . . . . . . . . . . . . . . . 1 2 1 . Matter 950 | . . . . . . . . . . . . . . . . . 285 380 285 . Time 220 | . . . . . . . . . . . . . . . . . 76 94 50 . Total Part Build Rating 20 | . . . . . . . . . . . . . . . . . 5 10 5 . Parts Repaired 4 | . . . . . 1 . . . . . . . . . . 2 1 . . . Time 129 | . . . . . 26 . . . . . . . . . . 78 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 115 | . . . . . . . . . . . 12 . . . . 103 . . . . Retrieved Matter 115 | . . . . . . . . . . . 12 . . . . 103 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . . . . . 5 . . . . 1 1 1 1 . Part Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 1 1 . 1 . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Total Allies 10 | . . . . 5 1 . 1 . . 2 . . . . . . 1 . . . Largest Group 5 | . . . . 5 5 1 1 1 1 3 3 . . . . . 1 . . . Highest-Rated Group 256 | . . . . 85 85 26 81 81 81 256 256 . . . . . 48 . . . Highest-Rated Ally 94 | . . . . 31 31 26 81 81 81 94 94 . . . . . 48 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 81 | . . . . . 28 . 5 7 . 21 16 . . . . . 4 . . . Total Damage 2433 | . . . . . 414 . 186 302 . 554 856 . . . . . 121 . . . Kills 22 | . . . . . 2 . 3 3 . 8 6 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . 1 . . 1 . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 2 . 1 . 2 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Turns Passed 17164 | 51 538 209 300 261 374 1391 1382 492 96 754 3054 528 501 816 711 2164 1621 1201 561 159 Spaces Moved 12438 | 35 381 157 330 212 251 1176 913 378 82 637 2135 439 355 737 348 1559 937 827 404 145 Core 63 | 8 . . . . . . . . . . . . . . . . . . . 55 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 84 | 27 57 . . . . . . . . . . . . . . . . . . . Wheels 12291 | . 324 157 330 212 251 1176 913 378 82 637 2135 439 355 737 348 1559 937 827 404 90 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 90 100 100 100 100 100 100 100 120 110 110 110 110 110 110 110 50 Average Speed 106 | 104 93 90 90 96 100 100 100 100 100 100 104 120 111 110 112 114 113 114 119 95 Slowest Speed 200 | 120 150 90 90 100 100 110 100 100 100 100 120 120 120 120 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 55 54 70 54 26 34 84 57 73 80 69 78 58 80 58 41 26 29 17 24 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 15 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 1 . . 5 1 . 2 . 3 2 3 3 . . . . . Spaces Dug 295 | . . . . . . 11 25 22 . 22 50 . 27 . 29 22 18 16 51 2 Terrain Destroyed 379 | . 2 5 . . . 11 28 22 . 22 69 . 35 . 41 25 41 25 51 2 Melee 205 | . . . . . . 11 25 22 . 22 49 . 3 . 4 21 18 14 14 2 Projectile 45 | . 2 . . . . . . . . . 5 . . . . 4 23 11 . . AOE 129 | . . 5 . . . . 3 . . . 15 . 32 . 37 . . . 37 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Qua Total 15386 | 46 501 203 333 252 339 1338 1312 437 95 703 2801 439 435 741 632 1821 1319 1016 452 171 Wait 1952 | 1 63 27 . 19 60 93 334 23 13 30 481 . 56 1 245 144 227 114 21 . Move 12418 | 34 380 156 329 211 250 1175 912 377 81 636 2134 438 354 736 347 1558 936 826 403 145 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 77 | 5 10 1 3 3 3 7 4 . . . 13 . . . 2 9 8 7 2 . Fast Attach 46 | 6 7 . . 1 2 9 1 . . . 5 . . . . 4 1 7 2 1 Attach 27 | . 1 2 . 1 3 . 2 . . . 1 . . . . 5 5 3 1 3 Detach 18 | . 1 . . . 1 3 1 . . . 4 . . . . . 1 2 . 5 Swap 240 | . 6 4 . 6 4 10 18 9 1 10 37 1 14 3 21 32 45 16 3 . Drop 85 | . 5 2 1 3 . 12 5 . . . 22 . . 1 2 6 5 5 1 15 Fire 258 | . 28 11 . 8 16 14 10 6 . 5 29 . 8 . 11 25 65 19 3 . Melee 248 | . . . . . . 15 25 22 . 22 59 . 3 . 4 38 26 16 16 2 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . 16 . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -2/Research -2/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 464 | -10/Materials | Identified exit to Mines 590 | -10/Materials | Entered Mines 628 | -10/Mines | Discovered new exit (range 16) 638 | -10/Mines | Learned 2 Materials zone layouts 639 | -10/Mines | Assembled infested the area 675 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 795 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 795 | -10/Mines | Discovered new exit (range 5) 799 | -10/Mines | Entered Exiles 823 | -10/Exiles | Met 8R-AWN 837 | -10/Exiles | Met EX-HEX 887 | -10/Exiles | Met EX-DEC 967 | -10/Exiles | Met EX-BIN 979 | -10/Exiles | Aligned with FarCom system 980 | -10/Exiles | Given EX-Vault access code 1003 | -10/Exiles | Opened EX-Vault 1011 | -10/Exiles | Found Field Lobotomy Kit 1032 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1064 | -10/Exiles | Build established: Scavenger-Mutant 1089 | -10/Exiles | Discovered new exit (range 12) 1099 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1099 | -10/Exiles | Entered Mines 1116 | -9/Mines | Core integrity fell below 50% 1155 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1253 | -9/Mines | Discovered new exit (range 5) 1298 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1302 | -9/Mines | Found Prototype Device 1360 | -9/Mines | Entered Materials 1360 | -8/Materials | Accompanied by 5 allies 1360 | -8/Materials | Evolved 4 slots: Utility x4 1362 | -8/Materials | Identified Exp. Sensor Array 1365 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1512 | -8/Materials | Repaired Assault Rifle 1669 | -8/Materials | Discovered new exit (range 8) 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Accompanied by 1 ally 1734 | -7/Factory | Evolved 2 slots: Utility x2 1970 | -7/Factory | Discovered new exit (range 5) 2109 | -7/Factory | Build established: Skirmisher 2874 | -7/Factory | Build established: Assassin 2999 | -7/Factory | Discovered new exit (range 19) 3018 | -7/Factory | Identified exit to Lower Caves 3125 | -7/Factory | Entered Lower Caves 3618 | -7/Lower Caves | Spotted B-75 Beast 3620 | -7/Lower Caves | Assimilated B-75 Beast with FLK Orb 4252 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4269 | -7/Lower Caves | Learned 4 Factory zone layouts 4467 | -7/Lower Caves | Discovered new exit (range 5) 4471 | -7/Lower Caves | Identified exit to Lower Caves 4507 | -7/Lower Caves | Entered another Lower Caves area 4507 | -7/Lower Caves | Accompanied by 1 ally 4532 | -7/Lower Caves | Encountered a Warlord checkpoint 4534 | -7/Lower Caves | Discovered new exit (range 17) 4733 | -7/Lower Caves | Learned 8 Factory zone layouts 4963 | -7/Lower Caves | Discovered new exit (range 8) 4994 | -7/Lower Caves | Identified exit to Data Miner 4999 | -7/Lower Caves | Entered Data Miner 4999 | -7/Data Miner | Accompanied by 1 ally 4999 | -7/Data Miner | Discovered new exit (range 6) 5008 | -7/Data Miner | Identified exit to Proximity Caves 5016 | -7/Data Miner | Met Data Miner 5054 | -7/Data Miner | Received God Mode back door access code from Data Miner 5095 | -7/Data Miner | Entered Proximity Caves 5095 | -6/Proximity Caves | Accompanied by 1 ally 5360 | -6/Proximity Caves | Escorted by Enhanced Grunt 5532 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5563 | -6/Proximity Caves | Spotted B-75 Beast 5564 | -6/Proximity Caves | Assimilated B-75 Beast with FLK Orb 5633 | -6/Proximity Caves | Learned location of Zion (-6) 5760 | -6/Proximity Caves | Discovered new exit (range 8) 5827 | -6/Proximity Caves | Identified exit to Factory 5849 | -6/Proximity Caves | Entered Factory 5849 | -6/Factory | Accompanied by 3 allies 5849 | -6/Factory | Evolved 2 slots: Utility x2 5850 | -6/Factory | Identified exit to Factory 7369 | -6/Factory | Discovered new exit (range 7) 7386 | -6/Factory | Identified exit to Lower Caves 7668 | -6/Factory | Discovered exit to Factory (range 5) 7843 | -6/Factory | Discovered exit to Factory (range 24) 8639 | -6/Factory | Discovered exit to Lower Caves (range 5) 8903 | -6/Factory | Entered Lower Caves 8995 | -6/Lower Caves | Learned Factory interactive machine intel 8999 | -6/Lower Caves | Learned location of 1 exit from Factory 9354 | -6/Lower Caves | Discovered new exit (range 23) 9379 | -6/Lower Caves | Identified exit to Lower Caves 9431 | -6/Lower Caves | Entered another Lower Caves area 9445 | -6/Lower Caves | Discovered exit to Factory (range 21) 9697 | -6/Lower Caves | Encountered a Warlord checkpoint 9710 | -6/Lower Caves | Learned location of 1 exit from Factory 9840 | -6/Lower Caves | Discovered new exit (range 7) 9845 | -6/Lower Caves | Identified exit to Zion 9932 | -6/Lower Caves | Entered Zion 9978 | -6/Zion | Given the Hacking Drone Bay 9984 | -6/Zion | Discovered new exit (range 21) 10005 | -6/Zion | Identified exit to Proximity Caves 10155 | -6/Zion | Learned Factory terminal intel 10173 | -6/Zion | Given A8's code to call for help 10748 | -6/Zion | Entered Proximity Caves 10964 | -5/Proximity Caves | Learned Factory stockpile data 11383 | -5/Proximity Caves | Spotted B-75 Beast 11433 | -5/Proximity Caves | Discovered exit to Factory (range 19) 11459 | -5/Proximity Caves | Entered Factory 11459 | -5/Factory | Evolved 2 slots: Utility x2 11460 | -5/Factory | Identified exit to Extension 11460 | -5/Factory | Identified exit to Factory 11462 | -5/Factory | Loaded intel: 48 interactive machine locations 11463 | -5/Factory | Loaded intel: 22 terminal locations 11547 | -5/Factory | Discovered exit to Factory (range 20) 11683 | -5/Factory | Repaired Lyr. Medium Armor Plating 11760 | -5/Factory | Repaired Broken Assault Cannon? 12758 | -5/Factory | Discovered new exit (range 14) 12786 | -5/Factory | Identified exit to Upper Caves 12874 | -5/Factory | System corruption reached 10% 13179 | -5/Factory | Build established: Hacker-Assassin 13479 | -5/Factory | Spotted B-75 Beast 13623 | -5/Factory | Entered another Factory area 13623 | -4/Factory | Evolved 2 slots: Utility x2 13814 | -4/Factory | Fabricated Lgt. Regenerative Plating? 14832 | -4/Factory | Repaired Coil Gun? 15070 | -4/Factory | Garrison activated, responded to threat 15201 | -4/Factory | Assimilated L-61 Swordsman with FLK Orb 15205 | -4/Factory | Lost 4 parts (2u2w) 15239 | -4/Factory | Discovered new exit (range 6) 15243 | -4/Factory | Identified exit to Research 15244 | -4/Factory | Entered Research 15244 | -3/Research | Evolved 2 slots: Utility x2 15405 | -3/Research | Fabricated Imp. Hacking Suite (x1) 15455 | -3/Research | Fabricated Imp. Hacking Suite? 15624 | -3/Research | Discovered new exit (range 5) 15628 | -3/Research | Identified exit to Testing 15982 | -3/Research | Discovered new exit (range 4) 15986 | -3/Research | Identified exit to Armory 16218 | -3/Research | Build established: Wizard-Assassin 16304 | -3/Research | Discovered exit to Testing (range 24) 16398 | -3/Research | Discovered new exit (range 15) 16444 | -3/Research | Identified exit to Research 16445 | -3/Research | Entered another Research area 16445 | -2/Research | Evolved 2 slots: Utility x2 16558 | -2/Research | Fabricated Exp. Targeting Computer? 16933 | -2/Research | Discovered new exit (range 21) 17005 | -2/Research | Identified exit to Quarantine 17006 | -2/Research | Entered Quarantine 17007 | -2/Quarantine | Maximum security lockdown engaged 17032 | -2/Quarantine | Lost 4 parts (3u1w) 17133 | -2/Quarantine | Core integrity fell below 50% 17157 | -2/Quarantine | Core integrity fell below 20% 17162 | -2/Quarantine | Lost 8 parts (1p1n5u1w) 17165 | -2/Quarantine | Self-destructed Last Messages --------------- 17132_ Slug penetrates X-82 Rainmaker. 17132_ Knocked back. 17133_ Penetrated by Slug. 17133_ Knocked back. 17133_ G-73 Enforcer knocked back. 17137_ X-82 Rainmaker knocked back. 17137_ H-88 Terminator knocked back. 17138_ Knocked back. 17141_ H-88 Terminator knocked back. 17144_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 17147_ System corrupted: Heat flow error (+218). 17148_ Acquired 114 matter. 17155_ H-88 Terminator knocked back. 17156_ Slug penetrates Wall. 17160_ Dropped Power Sword. 17160_ Acquired Power Sword. 17162_ C-30 ARC bursts open, deploying its payload. 17162_ P-80 Master unfolds itself. 17162_ H-88 Terminator unfolds itself. 17163_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #?### ?"? ##?#? ? ??????????????????????????? | | #?#????R??? ?? ? ? ???????????????????????????? | | ####? """ ?#??? ????? ?????????????????????????? | | ##### "??? ??# ?#???#?"??#??????????????????????? | | #?### ??? ## ####??S??###?????????????????????? | | ##?#??? ??? ## ???#?#???#?#?#???????????????????? | | ##??? ? ?## ? ?????????##???????????????????? | | ############### ??h??##?#?????##?????????????????? | | h#????#??????#?????????????????? | | ##+#?##?##??????#???????????????????? | | """ """ """ # ????? #####?##?#??????????????????? | | """ """ """ +? ??? ?????#??###?????????????????? | | """ """ """ #? ??#????????#?#????????????????? | | #########?????????#??#??????????????? | | ####????#???#???#?#??????????????? | | ####### #??##???????##???#??#????????????? | | ### #?##?#???#???????????????????????? | | " ]#?# #??#?#??###??????????????????????? | | T ### ##?#??#####??????????????????????? | | " ### #?????# #????###?#?????????????? | | #?# ![!##?#?## #???###????????????????? | | / ### !*=/!####### ############???????????? | | #####?# ][=%*!* e C x #?#?????????? | | ?####?# !%!!][ hKC g g #???????????? | | ##?#### ##/##########p####C###+## #???????????? | | ?#??########%" ?? ? ?##@gxgi ## ##??????????? | | ####?##?##?#" "?? ?? ## gg"""h # /#??????????? | | ?#?#??#??# """!??" ?# ""T"" o #??????????? | | #####??### """??? ?# g"" "" # #??????????? | | ??###?#????# T " "????# g ##/###?????????? | | ?# ? ? ?+ " ?## h # #?????????? | | ?#? ?? ?# ??# x ; #?????????? | | ?#? ? ?? ############?# ; %#?????????? | | ? # ? ?? ?? ?Y ???????#####;###### #?????????? | | ? ? ? ? ??Y?Y ?#????????# #????# #?????????? | | ? ? ? Y??????#?????# #?#??# #?????????? | | ?+ ? ??? ???????????????# #???##= #?????????? | | ? ?#?????????????#???#???#?# ????# #?????????? | | ? ? ???? ??#????????#?????####???# #?????????? | | ???? ??????????? ??????#????????######?????????? | | ????? ? ?? ???????"???#??????#???????????????????? | | ??#?????? ???????" "?????????????????????????????? | | ???????? ??????????????#?????????????????????????? | | ????????????????? ?? ????????????????????????????? | | ????????????????"????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 33 Matter Filtering 30 Offensive Hacking 48 Defensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Arm. Wheel | -6/Factory | Hacked Assault Cannon | -6/Factory | Scanalyzed Dynamic Insulation System | -6/Factory | Scanalyzed Lgt. Nuclear Core | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Imp. Hacking Suite | -5/Factory | Scanalyzed Mic. Fission Core | -4/Factory | Scanalyzed Imp. KE Penetrator | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Imp. Hacking Suite | x1 | -3/Research Imp. Hacking Suite | x1 | -3/Research Exp. Targeting Computer | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightArcShifter Manual? 0 Play Time 05:56:06 Cumulative 309.7 hours Start 2020.11.27 @ 16:12:54 End 2020.11.29 @ 21:36:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 90 Adventurer 36 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8e2b962c-f544-4fc9-84e2-7fa321715f35