Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 20:36:54

Player: Teromax34

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (95)      475
Value Destroyed (2894)     2894
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 6588

 Bonus
-------
High Alert Combat Kills    49
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             346/700
Matter                     200/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
           Structural Scanner
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
  Advanced ECM Suite
           Phase Cannon
     Heavy Assault Rifle
  Enhanced Autogun
           Gauss Rifle
           Flak Gun
           Magnetic Acceleration Cannon
           Powered Hammer

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Structural Scanner
      Improved Light Armor Plating
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shotgun
      Enhanced Autogun
               Magnetic Acceleration Cannon
               Powered Hammer
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
      Advanced ECM Suite
               Phase Cannon
         Heavy Assault Rifle
      Enhanced Autogun
               Gauss Rifle
               Flak Gun
               Proton Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   
Parts Attached             64   | 5   4   12  2   17  15  6   1   2   
  Power                    8    | 1   .   2   .   2   2   .   .   1   
    Engine                 6    | 1   .   1   .   2   1   .   .   1   
    Core                   2    | .   .   1   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   5   .   4   5   1   .   .   
    Treads                 14   | 2   .   4   .   4   3   1   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   
    Flight                 2    | .   .   1   .   .   1   .   .   .   
  Utility                  14   | 1   1   2   .   5   4   .   1   .   
    Device                 8    | .   1   1   .   3   2   .   1   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 1   3   3   2   6   4   5   .   1   
    Energy Gun             7    | 1   1   1   1   2   1   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   
    Ballistic Gun          7    | .   .   1   .   2   3   1   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   
    Launcher               8    | .   2   .   1   2   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   2   .   .   .   
Parts Lost                 19   | .   .   1   .   6   1   2   .   9   
  Power                    3    | .   .   .   .   2   .   .   .   1   
  Propulsion               5    | .   .   .   .   1   .   1   .   3   
  Utility                  5    | .   .   .   .   1   1   1   .   2   
  Weapon                   6    | .   .   1   .   2   .   .   .   3   
  Highest Loss Streak      9    | .   .   1   .   5   1   1   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   92  97  99  91  91  91  100 95  
  Engine                   5    | .   14  4   .   7   6   7   7   7   
  Core                     2    | .   .   6   11  1   .   .   .   .   
  Treads                   25   | .   28  31  33  26  23  21  23  21  
  Device                   11   | .   8   11  11  18  8   7   15  14  
  Storage                  8    | .   14  11  11  9   7   7   7   7   
  Hackware                 4    | .   .   .   .   1   11  8   7   7   
  Protection               3    | .   .   .   .   3   3   7   7   6   
  Energy Gun               6    | .   14  12  10  9   9   .   .   .   
  Energy Cannon            1    | .   .   10  2   .   .   .   .   .   
  Ballistic Gun            13   | .   .   4   11  11  18  21  15  13  
  Ballistic Cannon         1    | .   .   .   .   .   .   2   7   6   
  Launcher                 3    | .   11  4   8   4   .   2   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 12  16  27  29  35  38  41  42  42  
  Greatest Support         70   | 40  40  60  60  62  70  70  68  68  
  Greatest Overweight (x)  6    | .   .   .   .   .   1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  
  Most Carried             10   | 2   3   8   8   9   10  10  9   9   
  Average Carried          6    | 1   2   5   6   6   7   8   9   8   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  
  Final Carried            10   | 2   2   6   6   5   9   10  9   9   

 Class Distribution 
--------------------
 41% | Hacker-Tank
 18% | Scavenger-Gunner
 14% | Scavenger-Skirmisher
  6% | Scavenger-Tank
  5% | Mutant
  5% | Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
 Scavenger-Skirmisher | -8/Materials
          Hacker-Tank | -7/Factory
          Hacker-Tank | -7/Lower Caves
          Hacker-Tank | -7/Zion
          Hacker-Tank | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Dee  
Matter Collected           1871 | 215  83   140  73   398  639  261  29   33   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3493 | .    127  985  99   1011 817  292  .    162  
  Parts                    201  | .    10   72   6    61   40   8    .    4    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           3    | .    .    .    .    2    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    3    .    .    
  Prevented                5    | .    .    .    .    .    .    5    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  71   | .   2   22  2   20  14  6   .   5   
  Guns                     50   | .   1   13  1   16  14  4   .   1   
  Cannons                  11   | .   .   9   .   .   .   .   .   2   
  AOE                      9    | .   1   .   1   4   .   2   .   1   
Classes Destroyed          15   | .   3   5   .   3   2   .   .   2   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   .   1   .   2   2   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 4    | .   1   1   .   2   .   .   .   .   
  Operator                 3    | .   .   .   .   2   1   .   .   .   
  Watcher                  12   | .   2   4   .   3   3   .   .   .   
  Swarmer                  21   | .   2   7   .   7   4   1   .   .   
  Grunt                    22   | .   .   10  2   4   2   4   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   .   .   
  Sentry                   16   | .   .   4   .   7   4   1   .   .   
  Hunter                   4    | .   .   .   .   1   3   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   2   
  Assembled                3    | .   .   .   .   .   .   .   .   3   
Best Kill Streak           10   | .   5   9   2   10  4   3   .   3   
  Combat Bots Only         6    | .   2   5   2   6   4   3   .   3   
Max Kills in Single Turn   3    | .   2   1   1   3   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Dee  
Hostile Shots Fired        541  | .    30   76   4    103  180  54   .    94   
  Missed                   193  | .    10   20   2    35   70   22   .    34   
Damage Taken               4022 | .    113  475  25   820  798  300  .    1491 
  Core                     518  | .    19   77   .    68   68   32   .    254  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1165 | .    40   146  8    237  254  90   .    390  
  Regen/Repaired (Parts)   357  | .    .    .    .    357  .    .    .    .    
Core Remaining (%)         89   | 100  92   .    80   87   .    .    .    .    
Volleys Fired              209  | .    13   45   6    67   45   20   .    13   
  Largest                  4    | .    2    3    3    3    4    4    .    3    
  Hottest                  173  | .    80   173  127  146  167  141  .    103  
Shots Fired                536  | .    19   104  11   152  160  63   .    27   
  Gun                      459  | .    16   63   8    145  160  51   .    16   
  Cannon                   50   | .    .    41   .    .    .    6    .    3    
  Launcher                 27   | .    3    .    3    7    .    6    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  276  | .    .    6    6    78   111  56   .    19   
  Thermal                  182  | .    3    60   2    67   49   1    .    .    
  Explosive                7    | .    3    .    .    4    .    .    .    .    
  Electromagnetic          71   | .    13   38   3    3    .    6    .    8    
  Robot Hit Streak         22   | .    4    20   7    22   11   9    .    9    
  Robot Miss Streak        6    | .    1    2    1    2    6    4    .    4    
  Penetration Max          1    | .    .    .    .    .    1    1    .    .    
  Secondary Targets        3    | .    .    .    .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    
Shots Hit Robots           348  | .    12   73   8    99   104  38   .    14   
  Core Hits                186  | .    7    39   4    54   50   16   .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    
  Critical Strikes         11   | .    .    3    1    4    3    .    .    .    
    Burn                   5    | .    .    .    1    3    1    .    .    .    
    Destroy                3    | .    .    .    .    1    2    .    .    .    
    Corrupt                3    | .    .    3    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    .    2    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7591 | .    346  1299 235  2228 1971 1009 .    503  
  Guns                     5138 | .    109  653  84   1544 1971 616  .    161  
  Cannons                  679  | .    .    569  .    .    .    52   .    58   
  Explosions               1769 | .    237  72   151  684  .    341  .    284  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  5    | .    .    5    .    .    .    .    .    .    
  Kinetic                  3094 | .    .    46   52   748  1361 668  .    219  
  Thermal                  2615 | .    79   850  32   957  610  .    .    87   
  Explosive                537  | .    190  .    .    347  .    .    .    .    
  Electromagnetic          1340 | .    77   398  151  176  .    341  .    197  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            187  | .    38   1    .    106  .    42   .    .    
  Projectiles              1    | .    .    1    .    .    .    .    .    .    
  Explosions               186  | .    38   .    .    106  .    42   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92   | .    .    .    7    85   .    .    .    .    
  Shots                    5    | .    .    .    1    4    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    54   378  39   192  347  213  .    48   
  Average Temperature      101  | .    25   140  26   58   118  78   .    14   
  Received Heat Transfer   1401 | .    .    225  15   351  135  180  .    495  
  Effects                  3    | .    .    1    .    .    2    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    .    1    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    3    1    6    1    .    .    .    
  Heat Transferred         5591 | .    125  1617 148  2246 1443 .    .    12   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    1    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    2    .    2    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Peak Influence             502  | .   101 502 159 380 245 .   .   .   
  Initial                  140  | .   .   36  100 .   140 .   .   .   
  Average                  181  | .   28  275 68  264 142 .   .   .   
Maximum Alert Level        2    | .   .   2   .   1   1   .   .   .   
  Low Security (%)         62   | 100 100 35  100 21  92  .   .   .   
  Level 1                  32   | .   .   40  .   78  7   .   .   .   
  Level 2                  5    | .   .   24  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   5   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Distress Signals           10   | .   1   1   .   5   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   5   26  2   33  19  9   .   6   
  Peak Tracking Total      7    | .   4   5   2   7   4   4   .   3   
  Tactical Retreats        3    | .   .   .   .   2   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Traps Triggered            1    | .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Machines Disabled          11   | .   .   2   1   7   .   .   .   1   
  Max in Single Turn       3    | .   .   1   1   3   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Machines Accessed          15   | .   1   2   1   4   6   1   .   .   
  Terminals                11   | .   1   2   .   2   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                41   | .   4   7   1   12  16  1   .   .   
  Successful               29   | .   3   4   1   10  10  1   .   .   
  Failed                   12   | .   1   3   .   2   6   .   .   .   
    Catastrophic           5    | .   .   1   .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   4   .   
  Terminals                30   | .   4   7   .   3   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   8   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   3   4   1   1   10  1   .   .   
  Record                   10   | .   3   3   .   1   3   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   1   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   8   .   .   .   .   
  Scan Component           4    | .   .   .   .   4   .   .   .   .   
  Repair                   4    | .   .   .   .   4   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   .   2   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   4   .   .   .   .   
  Time                     146  | .   .   .   .   146 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   6   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Zio  Dee  
Turns Passed               6347 | 83   242  861  767  1180 1043 1004 644  523  
Spaces Moved               3293 | 49   128  429  446  502  500  566  388  285  
  Core                     4    | 3    .    .    .    .    .    .    .    1    
  Treads                   3289 | 46   128  429  446  502  500  566  388  284  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  155  158  158  166  165  
  Average Speed            161  | 153  160  160  160  157  158  164  166  170  
  Slowest Speed            350  | 160  160  160  160  160  225  166  166  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    19   39   80   40   12   41   47   25   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    4    1    .    
Spaces Dug                 11   | .    .    .    .    7    .    4    .    .    
Terrain Destroyed          91   | .    27   4    .    49   .    5    .    6    
  Melee                    2    | .    .    .    .    .    .    2    .    .    
  Projectile               3    | .    .    .    .    .    .    3    .    .    
  AOE                      86   | .    27   4    .    49   .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Zio Dee 
Total                      3914 | 55  145 511 489 766 661 598 388 301 
  Wait                     286  | .   .   9   34  166 76  1   .   .   
  Move                     3285 | 48  127 428 445 501 499 565 387 285 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  43   | 2   1   10  2   10  15  3   .   .   
  Fast Attach              15   | 5   1   2   .   5   2   .   .   .   
  Attach                   20   | .   1   2   2   6   4   3   1   1   
  Detach                   5    | .   .   1   .   1   1   1   .   1   
  Swap                     29   | .   2   8   .   6   9   3   .   1   
  Drop                     19   | .   .   5   .   4   10  .   .   .   
  Fire                     209  | .   13  45  6   67  45  20  .   13  
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   31 | -11/Scrapyard  | Discovered new exit (range 15)
   84 | -11/Scrapyard  | Entered Materials
  267 | -10/Materials  | Discovered new exit (range 15)
  314 | -10/Materials  | Build established: Mutant
  326 | -10/Materials  | Entered another Materials area
  326 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  665 | -9/Materials   | Build established: Gunner
 1085 | -9/Materials   | Discovered new exit (range 14)
 1174 | -9/Materials   | Build established: Scavenger-Gunner
 1187 | -9/Materials   | Entered Mines
 1327 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1882 | -9/Mines       | Discovered new exit (range 11)
 1954 | -9/Mines       | Entered Materials
 1954 | -8/Materials   | Evolved 2 slots: Utility x2
 2244 | -8/Materials   | Build established: Scavenger-Skirmisher
 2682 | -8/Materials   | Build established: Scavenger-Tank
 2790 | -8/Materials   | Garrison activated, responded to threat
 2840 | -8/Materials   | Lost 5 parts (1p1n1u2w)
 2888 | -8/Materials   | Discovered new exit (range 4)
 3009 | -8/Materials   | Repaired Adv. Treads
 3043 | -8/Materials   | Repaired Hvy. Assault Rifle
 3076 | -8/Materials   | Repaired Beam Rifle
 3122 | -8/Materials   | Repaired Proton Missile Launcher
 3134 | -8/Materials   | Entered Factory
 3134 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3364 | -7/Factory     | Build established: Scavenger-Skirmisher
 3917 | -7/Factory     | Build established: Hacker-Tank
 4083 | -7/Factory     | Discovered new exit (range 16)
 4177 | -7/Factory     | Entered Lower Caves
 4290 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4328 | -7/Lower Caves | Learned Factory terminal intel
 5006 | -7/Lower Caves | Encountered a Warlord checkpoint
 5049 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 5181 | -7/Lower Caves | Entered Zion
 5730 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 5787 | -7/Zion        | Opened final containment barrier to the Deep Caves
 5813 | -7/Zion        | Discovered new exit (range 5)
 5817 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 5825 | -7/Zion        | Entered Deep Caves
 6262 | -7/Deep Caves  | Attacked by Z-Imprinter
 6340 | -7/Deep Caves  | Core integrity fell below 50%
 6348 | -7/Deep Caves  | Self-destructed

 Last Messages 
---------------
  you ruin everything!
Hpw. Shotgun destroyed.
Q4-5LV(z) system terminally corrupted.
[Achievement: Power Corrupts]
Prototype Device fried.
Prototype Hover Unit fried.
Prototype Storage fried.
Imp. Heat Sink destroyed.
Prototype Hover Unit fried.
Y5-BEU(z) destroyed.
Arm. Treads destroyed.
Chain reaction triggered in Corrupted Prototype
  Reactor.
Destroyed Prototype Hover Unit.
Imp. Light Armor Plating destroyed.
Proton Missile Launcher destroyed.
Imp. Deuterium Engine destroyed.
Med. Treads destroyed.
Enh. Autogun destroyed.
Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????########### ######??????? |
| ???????????????????????######;##;;##;;;;#####????? |
| ??????????????????????####;;             ######### |
| ??????????????????????###                 "####### |
| ?????????????????????### @                """### # |
| ??????????????????## ##                     ""     |
| ??????????????????##                   I           |
| ????????????????                                   |
| ?????????????                                      |
| ?????????????                                      |
| ?????????????                                      |
| ????????????            """""   """"""             |
| ?????????????           """"""""""""""             |
| ?????????????           """"""""""""""             |
| ??????????????          """""""""??"""             |
| ??????????????          ????????????               |
| ????????????????        ???????????"""             |
| ??????????????????     ????????????"""             |
| ?????????????????????  ??????????????"             |
| ?????????????????????????????????????"             |
| ???????????????????????????????????????            |
| ?????????????????????????????????????????          |
| ??????????????????????????????????????????????     |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Nuclear Pulse Thruster | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Librarian
Please Form A Line
Power Corrupts
Signs Are For Wimps
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              LinearGhostReconstructor
  Manual?         0
Play Time         01:01:06
  Cumulative      2.9 hours
  Start           2024.04.09 @ 19:32:19
  End             2024.04.09 @ 20:36:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 352d81fd-9da7-4888-b3d2-695b75ba934c