Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 14:40:03 Player: ZLD1 Result: Destroyed by 5R-B4Q(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (119) 119 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 534 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 248/250 System Corruption 0% Temperature Cool (7) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Seismic Detector > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Light Ion Engine Small Storage Unit Subdweller Machine Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Seismic Detector > --- WEAPON ----------- Hammer > --- INVENTORY -------- Light Ion Engine Small Storage Unit [Rating: 5] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Weapon Hammer Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 7 | . 4 3 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 3 | . 1 2 Treads . | . . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 1 | . 1 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 1 | . 1 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 3 | 2 5 3 Power 1 | 1 2 1 Propulsion 1 | 1 2 . Utility . | . 1 1 Weapon . | . . . Tool/Special . | . . . Unused Backups 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 47 | . 35 52 Engine 5 | . . 7 Leg 7 | . . 10 Flight 7 | . 13 5 Device 13 | . 11 14 Impact Weapon 13 | . 11 14 Peak Build Rating 5 | . 4 5 Average Rating 3 | . 2 3 On Entrance 1 | . . 3 Avg Prop Armor Cover (%) . | . . . Naked Turns 6 | . 6 . Heaviest Build 8 | . 3 8 Greatest Support 20 | 3 4 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 3 | 3 4 3 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 265 | 141 79 45 Remotely . | . . . Salvage Created 128 | . . 128 Parts 3 | . . 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 3 | . . 3 Prevented 2 | . . 2 Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 3 | . . 3 Classes Destroyed 3 | . . 3 Grunt 1 | . . 1 Sentry 1 | . . 1 Subdweller 1 | . . 1 Best Kill Streak 1 | . . 1 Combat Bots Only 2 | . . 2 Max Kills in Single Turn 1 | . . 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 41 | . . 41 Missed 8 | . . 8 Hits 33 | . . 33 Projectile 33 | . . 33 Damage Taken 542 | . . 542 Core 254 | . . 254 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired . | . . . Largest . | . . . Hottest . | . . . Shots Fired . | . . . Gun . | . . . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak . | . . . Robot Miss Streak . | . . . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 15 | . . 15 Core Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Smash 1 | . . 1 Melee Attacks 18 | . . 18 Impact 18 | . . 18 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 356 | . . 356 Guns . | . . . Cannons . | . . . Explosions . | . . . Melee 356 | . . 356 Ramming . | . . . Kinetic . | . . . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact 356 | . . 356 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 47 | . . 47 Projectiles . | . . . Explosions . | . . . Melee 47 | . . 47 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature . | . . . Average Temperature . | . . . Received Heat Transfer 147 | . . 147 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 3 | . . 3 Combat Hostiles 3 | . . 3 Parts Fried 1 | . . 1 Impact Corruptions 4 | . . 4 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence . | . . . Initial . | . . . Average . | . . . Influence Increases 40 | . . 40 Destroy 0b10 Robot/C 40 | . . 40 Influence Decreases 40 | . . 40 Time Decay 30 | . . 30 Lost Part 10 | . . 10 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 5 | . 1 4 Peak Tracking Total 2 | . 1 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 1 | . . 1 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . . 4 Successful 4 | . . 4 Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . . 4 Record 4 | . . 4 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 565 | . 132 433 Seismic 565 | . 132 433 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 619 | 28 158 433 Spaces Moved 590 | 45 122 423 Core 56 | 45 11 . Treads . | . . . Legs 197 | . . 197 Wheels . | . . . Hover . | . . . Flight 337 | . 111 226 Fastest Speed 40 | 50 40 40 Average Speed 67 | 50 40 77 Slowest Speed 120 | 50 50 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 3 24 39 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 774 | 49 228 497 Wait 154 | . 102 52 Move 588 | 44 121 423 Hop . | . . . Pick Up 6 | 5 . 1 Fast Attach 3 | . 3 . Attach 4 | . 1 3 Detach 1 | . 1 . Swap . | . . . Drop . | . . . Fire . | . . . Melee 18 | . . 18 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 3) 187 | -10/Materials | Entered Subcaves 208 | -10/Subcaves | Learned location of Storage (-8) 213 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 307 | -10/Subcaves | Build established: Mutant 344 | -10/Subcaves | Core integrity fell below 50% 362 | -10/Subcaves | Core integrity fell below 20% 494 | -10/Subcaves | Visited Clippyterm 497 | -10/Subcaves | Learned 40 Factory zone layouts 497 | -10/Subcaves | Learned Research machine intel 620 | -10/Subcaves | Destroyed by 5R-B4Q(R) with Subdweller Laser Last Messages --------------- 00497_ Current location identified: Subcaves >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "LRC-V1" It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also definitely avoid REDACTED. >>Record "Cartography" It looks like you want to prove yourself as a member of the Cartography Club, why not cheat using advanced predictive AI techniques? Data stored: Factory zone layouts (x40). >>Record! "Procgen" It looks like you're analyzing machine distribution algorithms, I have access to useful relevant data. Data stored: Research machine intel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##????????????????? ?????????????????????????? | | #??## ???????????????" "????????????????????????? | | ### ?####????????#" "#???????????????????????? | | ## #????????# "#???????????????????????? | | ? ##???????# #???????????????????????? | | ? ?? ##??##### #???????????????????????? | | ??# ???# #### # #???????????????????????? | | ??# #### ## #????????##?????????????? | | ???# ## #??????? "??????????????? | | ????## #?# ##??????"##?????????????? | | ?????# #??# #????? 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