Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 00:32:10 Player: Zeia Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2453) 2453 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 5200 Bonus ------- High Alert Combat Kills 92 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Wheel Improved VTOL Module Small Storage Unit Improved Sensor Array Pulse Rifle Ion Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Seismic Detector Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun High-powered Shotgun > --- INVENTORY -------- Wheel Improved VTOL Module Small Storage Unit Improved Sensor Array Pulse Rifle Ion Cannon Shock Bomb Launcher Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 78 | 7 18 10 3 26 14 Power 8 | 1 2 . . 2 3 Engine 7 | 1 2 . . 1 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 33 | 3 8 5 1 12 4 Treads 7 | 1 . . . 4 2 Leg 12 | 2 8 . . . 2 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight 12 | . . 3 1 8 . Utility 14 | 1 3 4 . 4 2 Device 3 | . . 1 . 1 1 Storage 4 | 1 1 1 . 1 . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 5 | . 1 1 . 2 1 Artifact . | . . . . . . Weapon 23 | 2 5 1 2 8 5 Energy Gun 7 | . 2 . 1 3 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 12 | 2 3 1 1 4 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 31 | . 4 2 2 6 17 Power 7 | . 2 . . 2 3 Propulsion 15 | . 1 1 2 4 7 Utility 4 | . . . . . 4 Weapon 5 | . 1 1 . . 3 Highest Loss Streak 8 | . 2 1 1 3 8 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 86 | . 89 85 86 89 82 Engine 10 | . 13 11 11 5 8 Treads 9 | . . . . 19 21 Leg 13 | . 27 19 . . 3 Flight 5 | . . 3 31 15 . Device 7 | . . 5 11 12 12 Storage 11 | . 14 11 11 11 9 Processor 1 | . 3 2 . . . Protection 6 | . 3 9 . 4 8 Energy Gun 7 | . 7 10 11 3 8 Energy Cannon 1 | . . . . 3 2 Ballistic Gun 12 | . 19 11 11 9 6 Naked Turns . | . . . . . . Heaviest Build 35 | 11 21 23 15 35 30 Greatest Support 112 | 20 20 20 12 112 112 Greatest Overweight (x) 5 | 3 5 2 1 1 5 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 8 10 10 Average Capacity 9 | 7 9 9 8 9 10 Most Carried 10 | 4 10 10 8 10 10 Average Carried 8 | 1 8 9 7 7 8 Final Capacity 10 | 8 10 8 8 10 10 Final Carried 10 | 4 10 8 8 7 7 Class Distribution -------------------- 73% | Mutant 20% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Matter Collected 1644 | 212 589 172 52 358 261 Remotely . | . . . . . . Salvage Created 2664 | . 757 436 55 727 689 Parts 137 | . 40 26 9 31 31 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Combat Hostiles Destroyed 79 | . 18 12 4 16 29 Guns 65 | . 16 12 4 14 19 Cannons 4 | . . . . 2 2 AOE 10 | . 2 . . . 8 Classes Destroyed 9 | . 4 2 . 2 1 Worker 1 | . 1 . . . . Recycler 2 | . 2 . . . . Watcher 2 | . . 1 . 1 . Swarmer 26 | . 6 6 4 4 6 Grunt 32 | . 12 2 . 7 11 Brawler 1 | . . . . 1 . Sentry 10 | . . 4 . 3 3 Hunter 1 | . . . . 1 . Assembled 9 | . . . . . 9 Best Kill Streak 9 | . 6 5 4 4 9 Combat Bots Only 9 | . 6 5 4 4 9 Max Kills in Single Turn 4 | . 3 1 1 1 4 Gunslinging 1 | . 1 . . . 1 Exploded 4 | . 2 . . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Damage Taken 4548 | . 667 339 176 875 2491 Core 856 | . 105 65 73 147 466 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 58 . 65 . . Volleys Fired 190 | . 48 28 6 46 62 Largest 2 | . 2 2 2 2 2 Hottest 115 | . 76 79 79 85 115 Shots Fired 361 | . 95 51 12 92 111 Gun 323 | . 95 51 12 78 87 Cannon 29 | . . . . 14 15 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 212 | . 79 28 6 56 43 Thermal 140 | . 16 23 6 36 59 Explosive 9 | . . . . . 9 Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 10 6 4 22 10 Robot Miss Streak 4 | . 4 3 3 3 3 Penetration Max . | . . . . . . Secondary Targets 18 | . 6 . 2 3 7 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 250 | . 56 33 6 74 81 Core Hits 138 | . 31 18 4 33 52 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . 3 1 . 3 2 Burn 5 | . 2 1 . 1 1 Destroy 4 | . 1 . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4909 | . 854 493 121 1140 2301 Guns 3584 | . 690 493 121 819 1461 Cannons 435 | . . . . 321 114 Explosions 890 | . 164 . . . 726 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2123 | . 528 218 63 531 783 Thermal 1896 | . 162 275 58 609 792 Explosive 726 | . . . . . 726 Electromagnetic 164 | . 164 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles . | . . . . . . Explosions 6 | . . . . . 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . 9 . . . 29 Shots 3 | . 1 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 237 | . 93 110 95 183 237 Average Temperature 49 | . 31 36 50 56 75 Received Heat Transfer 1515 | . 264 90 9 333 819 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . 1 2 Heat Transferred 4366 | . 555 777 148 1258 1628 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Peak Influence 760 | . 303 277 208 341 760 Initial 131 | . . 10 108 80 131 Average 208 | . 151 87 195 179 443 Maximum Alert Level 3 | . 1 1 1 1 3 Low Security (%) 59 | 100 64 88 14 64 22 Level 1 26 | . 35 11 85 35 15 Level 2 11 | . . . . . 51 Level 3 2 | . . . . . 10 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 5 1 . 1 . Investigation 4 | . 4 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Distress Signals 5 | . 2 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 27 22 6 19 33 Peak Tracking Total 9 | . 4 5 4 6 9 Tactical Retreats 7 | . 1 1 . 3 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Traps Triggered 9 | . 7 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Machines Disabled 8 | . 2 1 . . 5 Max in Single Turn 2 | . 2 1 . . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Machines Accessed 18 | . 9 4 . 3 2 Terminals 16 | . 8 4 . 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 26 11 . 8 2 Successful 24 | . 13 5 . 6 . Failed 23 | . 13 6 . 2 2 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 29 | . 16 7 . 6 . Terminals 45 | . 25 11 . 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 5 2 . 2 . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 1 . . 1 . Locate Traps 3 | . 1 1 . 1 . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 7 3 . 3 . Terminals 13 | . 7 3 . 3 . Assimilate 1 | . . . . 1 . Botnet 12 | . 7 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 8 4 . 2 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 4 | . . . . . 4 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 10 | . . . . 10 . Highest-Rated Ally 10 | . . . . 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Turns Passed 3331 | 59 994 715 107 700 756 Spaces Moved 1781 | 38 581 321 71 458 312 Core 17 | 10 4 . . . 3 Treads 420 | . . . . 176 244 Legs 906 | 28 577 236 . . 65 Wheels 11 | . . 11 . . . Hover . | . . . . . . Flight 427 | . . 74 71 282 . Fastest Speed 29 | 50 120 34 114 29 120 Average Speed 132 | 121 136 158 114 87 171 Slowest Speed 300 | 200 300 190 117 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . 2 . 1 . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 38 | 3 90 32 23 35 46 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 38 | . . . . . 38 Melee . | . . . . . . Projectile . | . . . . . . AOE 38 | . . . . . 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Total 2399 | 48 692 479 86 675 419 Wait 272 | . 22 104 . 117 29 Move 1770 | 37 580 316 70 455 312 Hop 3 | . . 2 . 1 . Pick Up 34 | 3 13 5 3 9 1 Fast Attach 45 | 7 11 5 2 13 7 Attach 16 | . 2 2 1 8 3 Detach 14 | 1 1 4 1 6 1 Swap 17 | . 5 3 . 5 4 Drop 38 | . 10 10 3 15 . Fire 190 | . 48 28 6 46 62 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 5) 328 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Discovered new exit (range 16) 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -9/Materials | Discovered new exit (range 14) 1769 | -9/Materials | Entered Mines 1851 | -9/Mines | Discovered new exit (range 15) 1876 | -9/Mines | Entered Materials 1876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1943 | -8/Materials | Lost 3 parts (1p2n) 2031 | -8/Materials | Discovered new exit (range 3) 2174 | -8/Materials | Lost 3 parts (1p2n) 2533 | -8/Materials | Discovered new exit (range 16) 2574 | -8/Materials | Identified exit to Garrison 2576 | -8/Materials | Entered Garrison 2622 | -8/Garrison | Triggered checkpoint 2742 | -8/Garrison | Triggered checkpoint 2745 | -8/Garrison | Triggered checkpoint 2900 | -8/Garrison | Core integrity fell below 50% 2938 | -8/Garrison | Lost 7 parts (1p4n2u) 3041 | -8/Garrison | Discovered new exit (range 9) 3090 | -8/Garrison | Triggered checkpoint 3127 | -8/Garrison | Assembled breached garrison interior 3232 | -8/Garrison | Build established: Scavenger-Mutant 3333 | -8/Garrison | Crushed by falling debris 3333 | -8/Garrison | Smashed by cave-in Last Messages --------------- 03304_ The unstable cave ceiling collapses. 03309_ System corrupted: Component data lost. 03309_ as-22878 destroyed. 03316_ Lgt. Treads destroyed. 03319_ The unstable cave ceiling collapses. 03321_ Destroyed Asb. F-torch. 03321_ as-72691 destroyed. 03325_ as-68020 destroyed. 03325_ as-04553 destroyed. 03325_ as-06517 destroyed. 03325_ as-09123 destroyed. 03332_ Lgt. Ion Engine destroyed. 03332_ as-39531 destroyed. 03332_ as-60848 destroyed. 03333_ The unstable cave ceiling collapses. 03333_ Crushed by falling debris. 03333_ Hvy. Assault Rifle destroyed. 03333_ System corrupted by crushing effect (+1). 03333_ Aluminum Leg destroyed. 03333_ System corrupted by crushing effect (+4). 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