Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.03 @ 16:54:22 Player: User Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2829) 2829 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1118) 1118 TOTAL SCORE: 8082 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 316 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -132 Cogmind --------- Core Integrity 28/850 Matter 266/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Advanced Targeting Computer Relay Coupler [Hunter] (16) Relay Coupler [Behemoth] (10) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Compact Battery Target Analyzer Hardened Medium Armor Plating Hacking Suite Relay Coupler [Grunt] > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Relay Coupler [Hunter] Relay Coupler [Behemoth] [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Enhanced Autogun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 1 . 1 . . . 3 Weapon 1 | . . . . . . . . 1 Parts Attached 60 | . 5 4 4 1 31 8 1 6 Power 9 | . 1 1 1 . 6 . . . Engine 7 | . 1 1 1 . 4 . . . Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 14 | . . . 2 . 9 3 . . Treads 3 | . . . . . . 3 . . Leg 11 | . . . 2 . 9 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | . 2 1 1 1 3 1 1 5 Device 2 | . . . . 1 1 . . . Storage 2 | . 1 . . . . . . 1 Processor 5 | . 1 1 . . 1 . . 2 Hackware 3 | . . . . . 1 1 1 . Protection 3 | . . . 1 . . . . 2 Artifact . | . . . . . . . . . Weapon 22 | . 2 2 . . 13 4 . 1 Energy Gun 18 | . 2 2 . . 12 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | . . . . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 3 | . . . . . 3 . . . Parts Lost 31 | . 3 . . . 10 6 . 12 Power 6 | . 1 . . . 3 1 . 1 Propulsion 5 | . . . . . . 2 . 3 Utility 6 | . . . . . 1 . . 5 Weapon 14 | . 2 . . . 6 3 . 3 Highest Loss Streak 12 | . 3 . . . 3 3 . 12 Average Slot Usage (%) 89 | . 83 90 100 87 92 91 89 60 Engine 10 | . 12 13 22 18 9 9 9 2 Core 2 | . . . . . 5 3 . . Treads 6 | . . . . . . 14 27 15 Leg 17 | . 28 22 22 18 26 10 . . Device 1 | . . . . 6 3 . . . Storage 9 | . 14 11 11 9 9 9 9 10 Processor 9 | . 1 21 20 9 9 9 9 10 Hackware 7 | . . . . . 3 13 17 11 Protection 4 | . . . 1 9 9 3 . 1 Energy Gun 12 | . 18 22 22 18 13 8 9 3 Ballistic Gun 5 | . 8 . . . 4 8 9 4 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 10 14 24 27 30 34 28 22 31 Greatest Support 64 | 20 20 20 20 20 51 64 64 64 Greatest Overweight (x) 3 | . . 1 1 1 3 1 . 2 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 7 8 8 8 8 8 8 7 Most Carried 8 | 6 6 8 8 8 8 8 8 8 Average Carried 6 | 6 4 7 7 7 7 5 6 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 6 4 7 7 7 8 5 8 4 Class Distribution -------------------- 54% | Hacker-Mutant 31% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Matter Collected 941 | 200 56 40 . . 422 203 12 8 Remotely . | . . . . . . . . . Salvage Created 3693 | . 319 233 37 58 2106 606 275 59 Parts 200 | . 12 8 2 3 116 43 14 2 Haulers Intercepted 5 | . 1 . . . 4 . . . Recyclers Shooed 6 | . . . . . 4 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 61 | . 4 1 1 1 25 21 3 5 Guns 58 | . 3 1 1 1 23 21 3 5 AOE 1 | . . . . . 1 . . . Classes Destroyed 16 | . 3 1 . . 8 1 1 2 Worker 4 | . . . . . 4 . . . Builder 1 | . . . . . 1 . . . Hauler 5 | . 1 . . . 4 . . . Recycler 11 | . 1 2 . . 4 . 4 . Operator 2 | . . . . . 2 . . . Drone 3 | . . . . . . . 3 . Watcher 2 | . . . . . 2 . . . Swarmer 11 | . . . . . . 11 . . Grunt 23 | . 4 . 1 . 10 8 . . Brawler 2 | . . . . . 2 . . . Duelist 2 | . . . . . 1 1 . . Protector 1 | . . . . . 1 . . . Sentry 13 | . . 1 . 1 10 1 . . Demolisher 1 | . . . . . . . . 1 Hunter 1 | . . . . . 1 . . . Assembled 4 | . . . . . . . . 4 Thug 1 | . . . . . 1 . . . Best Kill Streak 11 | . 2 3 1 1 11 9 6 4 Combat Bots Only 9 | . 2 1 1 1 4 9 3 4 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 1 1 Gunslinging 1 | . . . . . 1 1 . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Damage Taken 4461 | . 377 85 34 21 1245 699 . 2000 Core 1162 | . 76 11 . 12 172 69 . 822 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 69 . 97 . . . 54 . Volleys Fired 225 | . 30 6 4 2 96 52 12 23 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 113 | . 80 100 100 100 113 88 86 86 Shots Fired 405 | . 53 12 8 4 172 100 23 33 Gun 405 | . 53 12 8 4 172 100 23 33 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 136 | . 21 . . . 29 51 12 23 Thermal 111 | . 3 . . . 38 49 11 10 Explosive . | . . . . . . . . . Electromagnetic 158 | . 29 12 8 4 105 . . . Robot Hit Streak 30 | . 17 5 8 6 30 21 6 24 Robot Miss Streak 3 | . 2 1 1 . 2 3 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . . . 4 5 . 2 Max Gunslinging Chain 1 | . . . . . 1 1 . 1 Shots Hit Robots 322 | . 44 9 6 4 144 69 15 31 Core Hits 149 | . 11 4 1 2 71 33 7 20 Critical Hits 15 | . . 1 . 1 11 . . 2 Critical Kills 7 | . . 1 . . 6 . . . Critical Parts Destroyed 4 | . . . . . 3 . . 1 Melee Attacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5451 | . 489 143 98 70 2706 1168 258 519 Guns 5124 | . 489 143 98 70 2398 1168 258 500 Cannons . | . . . . . . . . . Explosions 308 | . . . . . 308 . . . Melee . | . . . . . . . . . Ramming 19 | . . . . . . . . 19 Kinetic 1457 | . 115 . . . 319 555 104 364 Thermal 1818 | . 33 . . . 882 613 154 136 Explosive . | . . . . . . . . . Electromagnetic 2157 | . 341 143 98 70 1505 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . . . . 31 . . . Projectiles . | . . . . . . . . . Explosions 31 | . . . . . 31 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 39 | . . . . . 31 . . 8 Shots 1 | . . . . . 1 . . . Rammed 18 | . . . . . . . . 18 Targets Rammed 18 | . . . . . . . . 18 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 305 | . 234 177 172 90 255 305 . 50 Average Temperature 76 | . 86 80 97 46 59 99 . 18 Received Heat Transfer 1433 | . 270 39 12 9 585 279 . 239 Effects 3 | . . . . . 1 2 . . Interference 3 | . . . . . 1 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . . . Combat Hostiles 2 | . 1 . . . 1 . . . Parts Fried 12 | . 1 1 . 2 8 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 2 1 . . Heat Transferred 3371 | . 75 . . . 1412 1255 333 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Peak Influence 902 | . 107 103 107 81 589 889 429 902 Initial 902 | . . 38 33 34 28 234 342 902 Average 366 | . 53 66 89 45 310 589 390 879 Maximum Alert Level 3 | . . . . . 2 3 2 3 Low Security (%) 35 | 100 100 100 100 100 35 . . . Level 1 25 | . . . . . 31 30 70 . Level 2 21 | . . . . . 32 28 29 . Level 3 16 | . . . . . . 41 . 100 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . . . 3 . . 1 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 1 . . 1 Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Distress Signals 5 | . 2 . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 6 2 3 1 39 28 4 17 Peak Tracking Total 9 | . 5 3 3 2 7 9 1 8 Tactical Retreats 6 | . . . . . 3 3 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Traps Triggered 4 | . . . . . 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Machines Disabled 6 | . . . . . 3 3 . . Max in Single Turn 1 | . . . . . 1 1 . . Garrison Relay 3 | . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Machines Accessed 13 | . 3 1 . . 8 . 1 . Terminals 10 | . 3 1 . . 6 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 27 | . 6 4 . . 15 . 2 . Successful 20 | . 5 2 . . 11 . 2 . Failed 7 | . 1 2 . . 4 . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . 3 . . . . . . Terminals 23 | . 6 4 . . 13 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 16 | . 5 2 . . 9 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . . 2 . . . Branch Access Points 2 | . . 1 . . 1 . . . Alert Level 2 | . 1 . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . . Security Status 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 2 | . . . . . 1 . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 1 . . 4 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . 2 . . parse_system 1 | . . . . . . 1 . . formatsys_high 1 | . . . . . . 1 . . Relay Couplers Released 11 | . . . . . . 11 . . Machine Destruction 11 | . . . . . . 11 . . Attached 2 | . . . . . . 1 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Total Allies 6 | . . . 3 . 2 1 . . Largest Group 3 | . . . 3 3 3 1 . . Highest-Rated Group 62 | . . . 40 40 62 15 . . Highest-Rated Ally 31 | . . . 16 16 31 15 . . Total Orders . | . . . . . . . . . Ally Attacks 70 | . . . 8 . 54 8 . . Total Damage 1014 | . . . 88 . 746 180 . . Kills 11 | . . . 2 . 6 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Turns Passed 3025 | 3 234 159 186 89 1158 768 250 178 Spaces Moved 1582 | 3 120 99 110 55 603 398 137 57 Core 5 | . . . . . . . . 5 Treads 423 | . . . . . . 234 137 52 Legs 1154 | 3 120 99 110 55 603 164 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 150 150 120 130 153 150 Average Speed 137 | 120 120 129 150 150 129 145 153 153 Slowest Speed 210 | 120 120 150 150 150 210 160 153 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 23 14 33 8 82 67 36 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . . . . . 18 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 18 | . . . . . 18 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Total 2062 | 2 162 119 123 58 826 508 158 106 Wait 71 | . . . . . 37 34 . . Move 1575 | 2 119 98 109 54 603 397 136 57 Hop . | . . . . . . . . . Pick Up 70 | . 5 8 3 1 38 7 6 2 Fast Attach . | . . . . . . . . . Attach 38 | . 4 2 1 1 16 7 1 6 Detach . | . . . . . . . . . Swap 22 | . 1 2 3 . 15 1 . . Drop 38 | . 3 3 3 . 21 5 3 . Fire 225 | . 30 6 4 2 96 52 12 23 Melee 2 | . . . . . . 2 . . Ram 18 | . . . . . . . . 18 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Lost 3 parts (1p2w) 220 | -10/Materials | Discovered new exit (range 13) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 288 | -9/Materials | Identified exit to Mines 317 | -9/Materials | Build established: Mutant 397 | -9/Materials | Entered Mines 403 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 578 | -9/Mines | Discovered new exit (range 4) 583 | -9/Mines | Entered Materials 583 | -8/Materials | Accompanied by 3 allies 583 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 654 | -8/Materials | Discovered new exit (range 10) 672 | -8/Materials | Entered Storage 672 | -8/Storage | Accompanied by 3 allies 1176 | -8/Storage | Met a pair of Derelict thieves 1311 | -8/Storage | Lost 3 parts (1p2w) 1553 | -8/Storage | Identified exit to Recycling 1664 | -8/Storage | Build established: Hacker-Mutant 1830 | -8/Storage | Identified exit to Garrison 1830 | -8/Storage | Entered Garrison 1837 | -8/Garrison | Installed Relay Interface Framework 1888 | -8/Garrison | Triggered checkpoint 1940 | -8/Garrison | Triggered checkpoint 1978 | -8/Garrison | Garrison Relay disabled 2096 | -8/Garrison | Triggered checkpoint 2138 | -8/Garrison | Lost 3 parts (2n1w) 2154 | -8/Garrison | Triggered checkpoint 2159 | -8/Garrison | Destroyed 9 combat bots 2162 | -8/Garrison | Triggered checkpoint 2258 | -8/Garrison | Triggered checkpoint 2283 | -8/Garrison | Garrison Relay disabled 2352 | -8/Garrison | Triggered checkpoint 2360 | -8/Garrison | Discovered exit to Recycling (range 13) 2490 | -8/Garrison | Discovered exit to Recycling (range 9) 2504 | -8/Garrison | Triggered checkpoint 2556 | -8/Garrison | Garrison Relay disabled 2598 | -8/Garrison | Entered Recycling 2635 | -8/Recycling | Spotter reported a threat 2663 | -8/Recycling | Spotter reported a threat 2776 | -8/Recycling | Spotter reported a threat 2829 | -8/Recycling | Spotter reported a threat 2832 | -8/Recycling | Discovered new exit (range 5) 2836 | -8/Recycling | Spotter reported a threat 2848 | -8/Recycling | Entered Factory 2848 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3004 | -6/Factory | Core integrity fell below 50% 3021 | -6/Factory | Core integrity fell below 20% 3026 | -6/Factory | Self-destructed Last Messages --------------- 03012_ Slammed into H-66 Slayer. 03013_ Penetrated by Slug. 03013_ Com. Battery destroyed. 03013_ K-01 Serf collects debris. 03014_ Slammed into H-66 Slayer. 03016_ U-05 Engineer lays Concrete. 03016_ Slug penetrates Earth. 03017_ U-05 Engineer lays Concrete. 03017_ Slammed into H-66 Slayer. 03019_ K-01 Serf collects debris. 03020_ Penetrated by Slug. 03020_ Slammed into H-66 Slayer. 03020_ U-05 Engineer lays Concrete. 03021_ Slammed into H-66 Slayer. 03022_ U-05 Engineer lays Concrete. 03022_ U-05 Engineer builds a Wall. 03022_ U-05 Engineer lays Concrete. 03023_ Penetrated by Slug. 03025_ Med. Storage Unit destroyed. 03026_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????? #?????#+#####+???????????? | | ???????????#######??# #???? ???????????? | | ???????????? ??# #???? ????????????? | | ????????????""" ?# ###? " " ????????????? | | ???????????"""" ?# #? 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" " ????????????? | | ???????????? ??# k#?? ????????????? | | ?????????? ??# #??#########???????????? | | ??????????#######???# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????##########??# ##########?????????????? | | ????????? + ?# # +?????????????? | | ???????????# k ?# # """ #?????????????? | | ???????????# # # """ #?????????????? | | ???????????# # = # """ #?????????????? | | ???????????# R !%%+ #?????????????? | | ???????????# # * # " "" #?????????????? | | ???????????# # # "R"" #?????????????? | | ???????????# ?# # """ #?????????????? | | ???????????# # h@ ###???????????? | | ???????????#######?## # ## # ##??????????? | | ???????????????????## u# """ #??????????? | | ??????????????????###A h|+ "Y" #??????????? | | ??????????????????# # %# " " # #??????????? | | ??????????????????# # !# #??????????? | | ??????????????????# # %k# # #??????????? | | ??????????????????### g # ##??????????? | | ??????????????????# #R # ###???????????? | | ???????????????? g # #?????????????? | | ?????????????? # #?????????????? | | ?????????????? ##########?????????????? | | ?????????????[ #??????????????????????? | | ?????????????[! #??????????????????????? | | ????????????## # ####??????????????????????? | | ??????????????? # ## ??????????????????????????? | | ????????????????##?# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonRefineryDiverter Manual? 0 Play Time 00:36:09 Cumulative 53.7 hours Start 2022.02.03 @ 16:16:31 End 2022.02.03 @ 16:54:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 83 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33cf7021-e4a4-4346-a474-c0c56ea03c9d