Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.25 @ 22:20:34 Player: Yosh Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (1553) 1553 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 9678 Bonus ------- Aligned with FarCom 300 Friendly Fire -305 Cogmind --------- Core Integrity 0/1600 Matter 108/300 Energy 32/100 System Corruption 2% Temperature Cool (36) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- Machine Analyzer Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (2) ------- Long-range Phase Cannon > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Terrain Scan Processor Precision Energy Filter Advanced Transmission Jammer Cloaking Device Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Impact Mace [Rating: 132] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Long-range Phase Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . . 1 . . 1 1 Utility 13 | . . . . . 3 2 2 1 1 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 157 | 6 12 4 . 1 40 26 11 7 12 9 12 17 Power 17 | 1 1 . . . 5 2 . 1 . 1 4 2 Engine 7 | 1 1 . . . 4 . . . . . 1 . Core 4 | . . . . . 1 2 . 1 . . . . Reactor 6 | . . . . . . . . . . 1 3 2 Propulsion 36 | 2 3 . . . 15 3 2 3 2 2 3 1 Treads 9 | 2 2 . . . 5 . . . . . . . Leg 2 | . . . . . 2 . . . . . . . Wheel 8 | . 1 . . . 7 . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 16 | . . . . . 1 3 2 3 2 2 3 . Utility 62 | 2 3 . . . 12 12 8 1 8 5 2 9 Device 19 | 1 . . . . 4 1 3 . 2 4 . 4 Storage 3 | 1 1 . . . . 1 . . . . . . Processor 18 | . . . . . 4 3 4 1 2 . . 4 Hackware 14 | . . . . . . 6 . . 4 1 2 1 Protection 8 | . 2 . . . 4 1 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 42 | 1 5 4 . 1 8 9 1 2 2 1 3 5 Energy Gun 9 | 1 3 2 . . 3 . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 13 | . 2 . . 1 5 4 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 2 . . . . . 1 . . . . Special Weapon 2 | . . . . . . 2 . . . . . . Impact Weapon 8 | . . . . . . 2 . . 2 . 1 3 Slashing Weapon 4 | . . . . . . 1 . 1 . 1 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . 2 1 1 1 1 1 Parts Lost 62 | . 1 . . . 18 3 . 10 . . 14 16 Power 10 | . . . . . 4 1 . 1 . . 3 1 Propulsion 16 | . . . . . 8 . . 2 . . 5 1 Utility 26 | . . . . . 3 1 . 4 . . 5 13 Weapon 10 | . 1 . . . 3 1 . 3 . . 1 1 Highest Loss Streak 13 | . 1 . . . 9 3 . 9 . . 13 13 Average Slot Usage (%) 92 | . 97 100 100 100 98 98 98 97 72 83 81 58 Engine 6 | . 14 14 14 14 5 . . . 4 7 3 . Core 2 | . . . . . 2 6 6 4 . . . . Treads 6 | . 14 14 14 14 11 . . . . . . . Wheel 6 | . 13 14 14 14 10 . . . . . . . Flight 6 | . . . . . . 22 20 22 9 9 11 . Device 5 | . . . . . 10 4 5 4 5 8 12 5 Storage 8 | . 15 14 14 14 9 7 6 4 . . . . Processor 11 | . . . . . 13 15 8 16 26 23 20 27 Hackware 11 | . . . . . . 22 33 28 23 22 25 17 Protection 7 | . 11 14 14 14 12 1 3 . . . . . Energy Gun 7 | . 13 27 28 18 2 . . . 2 3 . . Ballistic Gun 6 | . 12 . . 9 15 6 5 4 . . . . Impact Weapon 1 | . . . . . . 1 6 4 1 3 . 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 109 | 13 94 93 92 94 109 98 16 17 11 30 30 20 Greatest Support 48 | 40 40 16 16 16 48 15 28 21 26 32 40 12 Greatest Overweight (x) 10 | . 5 5 5 5 10 9 . 1 . . . 3 Average Overweight (x) 1 | . 4 5 5 5 6 . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 8 8 5 5 5 5 Average Capacity 16 | 6 24 25 25 25 25 8 8 7 5 5 5 5 Most Carried 25 | 7 25 25 25 25 25 25 8 8 5 5 5 5 Average Carried 14 | 4 19 24 24 25 24 8 7 7 4 4 4 3 Final Capacity 25 | 8 25 25 25 25 25 8 8 5 5 5 5 5 Final Carried 25 | 7 25 25 25 25 25 8 8 5 5 5 2 2 Class Distribution -------------------- 38% | Mutant 23% | Hacker-Scout 7% | Scavenger-Mutant 7% | Wizard-Ninja 6% | Scavenger-Skirmisher 4% | Wizard-Assassin 3% | Scavenger-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2078 | 260 343 85 . . 839 251 91 . 156 . 53 . Remotely . | . . . . . . . . . . . . . Salvage Created 2162 | 105 545 82 . . 1240 144 . 46 . . . . Parts 136 | 6 32 13 . . 69 13 . 3 . . . . Haulers Intercepted 7 | . 2 . . . 5 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 49 | . 14 9 . . 20 4 . 2 . . . . Melee 5 | . . . . . . 3 . 2 . . . . Guns 34 | . 14 . . . 20 . . . . . . . Cannons 1 | . . . . . . 1 . . . . . . AOE 9 | . . 9 . . . . . . . . . . Classes Destroyed 10 | 2 4 . . . 3 . . 1 . . . . Worker 2 | . . . . . 2 . . . . . . . Builder 3 | . . . . . 3 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 7 | . 2 . . . 5 . . . . . . . Recycler 3 | 1 . 1 . . 1 . . . . . . . Operator 4 | . 2 . . . . 2 . . . . . . Swarmer 23 | . 6 9 . . 4 4 . . . . . . Cutter 2 | . . . . . . . . 2 . . . . Grunt 21 | . 8 . . . 13 . . . . . . . Sentry 3 | . . . . . 3 . . . . . . . Best Kill Streak 7 | 3 4 7 . . 4 3 . 1 . . . . Combat Bots Only 6 | . 4 6 . . 4 3 . 1 . . . . Max Kills in Single Turn 3 | 1 1 3 . . 1 1 . 1 . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8170 | 24 504 206 . . 2073 442 36 902 . . 1747 2236 Core 3267 | . 149 2 . . 333 147 5 435 . . 591 1605 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 39 39 79 99 56 100 100 59 . Volleys Fired 188 | 3 52 7 . . 98 22 1 3 . . . 2 Largest 2 | 1 2 1 . . 2 1 1 1 . . . 1 Hottest 105 | 40 90 30 . . 90 20 20 30 . . . 105 Shots Fired 328 | 3 101 7 . . 189 22 1 3 . . . 2 Gun 296 | 3 101 . . . 189 1 1 1 . . . . Cannon 2 | . . . . . . . . . . . . 2 Launcher 9 | . . 7 . . . . . 2 . . . . Special 21 | . . . . . . 21 . . . . . . Kinetic 229 | . 78 . . . 148 1 1 1 . . . . Thermal 54 | . 4 . . . 27 21 . . . . . 2 Explosive 9 | . . 7 . . . . . 2 . . . . Electromagnetic 36 | 3 19 . . . 14 . . . . . . . Robot Hit Streak 24 | 3 12 4 . . 24 5 . 2 . . . . Robot Miss Streak 6 | . 6 2 . . 3 2 . 2 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . Shots Hit Robots 243 | 3 59 5 . . 141 23 . 12 . . . . Core Hits 116 | 3 33 11 . . 57 8 . 4 . . . . Critical Kills 2 | . 1 . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . Critical Strikes 6 | . 2 . . . 1 1 . 2 . . . . Destroy 2 | . 1 . . . 1 . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . Sever 1 | . . . . . . 1 . . . . . . Melee Attacks 161 | . . . . . . 32 39 32 4 16 20 18 Impact 139 | . . . . . . 24 39 31 4 15 8 18 Slashing 22 | . . . . . . 8 . 1 . 1 12 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5047 | 149 616 714 . . 2665 408 . 489 . . 6 . Guns 2933 | 41 572 . . . 2320 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1371 | 108 44 714 . . 345 . . 160 . . . . Melee 569 | . . . . . . 255 . 314 . . . . Ramming 21 | . . . . . . . . 15 . . 6 . Kinetic 2291 | . 353 . . . 1938 . . . . . . . Thermal 889 | 108 57 . . . 571 153 . . . . . . Explosive 874 | . . 714 . . . . . 160 . . . . Electromagnetic 403 | 41 206 . . . 156 . . . . . . . Impact 510 | . . . . . . 255 . 255 . . . . Slashing 59 | . . . . . . . . 59 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 3 . . . . . 12 2 Average Corruption 2 | . . . . . 2 . . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . . Effects 28 | . . . . . 24 . . . . . 3 1 Message Errors 7 | . . . . . 7 . . . . . . . Matter Fused 8 | . . . . . 8 . . . . . . . Heat Flow Errors 2 | . . . . . 1 . . . . . 1 . Energy Discharges 6 | . . . . . 6 . . . . . . . Data Loss (minor) 5 | . . . . . 2 . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 239 | 8 . 21 . . 81 23 . 106 . . . . Projectiles 1 | . . . . . . 1 . . . . . . Explosions 150 | 8 . 21 . . 81 . . 40 . . . . Melee 88 | . . . . . . 22 . 66 . . . . Knockbacks 3 | . . . . . . 2 . 1 . . . . Impact 2 | . . . . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 318 | 24 . 64 . . 143 . . 84 . . 3 . Shots 10 | 1 . 4 . . 3 . . 2 . . . . Rammed 2 | . . . . . . . . 1 . . 1 . Targets Rammed 2 | . . . . . . . . 1 . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 285 | 12 285 . . . 224 . . . . . 117 . Average Temperature 60 | 12 65 . . . 57 . . . . . 64 . Received Heat Transfer 1662 | . 219 . . . 1053 . 12 90 . . 162 126 Effects 1 | . 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . 2 . 3 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 1671 | 100 37 . . . 1016 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | 2 1 . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 303 | 15 196 251 . . 303 186 182 142 197 166 222 185 Initial 120 | . 9 6 . . . . 91 51 64 . 93 120 Average 74 | 5 62 117 . . 110 42 52 48 121 58 65 75 Maximum Alert Level 1 | . . 1 . . 1 . . . . . 1 . Low Security (%) 95 | 100 100 64 . 100 93 100 100 100 100 100 96 100 Level 1 4 | . . 35 . . 6 . . . . . 3 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . . . 3 4 . 4 . 3 5 5 Investigation 8 | . . . . . 1 2 . 1 . 1 1 2 Extermination 5 | . . . . . . 1 . . . . 2 2 Reinforcement 13 | . 3 . . . 1 1 . 3 . 2 2 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . 2 . . . 2 1 . . . . . 3 Communications Jammed 22 | . . . . . 1 . . . . . 21 . Distress Signals 22 | . . . . . 1 . . . . . 21 . Times Spotted 187 | . 34 9 . . 33 8 9 17 4 10 34 29 Peak Tracking Total 18 | . 5 6 . . 8 5 4 9 4 6 12 18 Tactical Retreats 31 | . 2 . . . 4 . 3 6 2 3 8 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 1 . . . 3 1 . . 1 . 2 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . 2 . . 2 . . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . . Garrison Access 5 | . . . . . 1 1 1 1 1 . . . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 63 | . 6 . 1 . 6 13 12 4 8 5 4 4 Terminals 42 | . 5 . . . 5 10 8 2 3 3 3 3 Fabricators 7 | . . . . . . 1 . 1 1 2 1 1 Repair Stations 7 | . 1 . . . . 1 2 . 3 . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 1 1 1 . . . Total Hacks 208 | . 19 . 1 . 17 45 42 18 23 19 11 13 Successful 116 | . 14 . 1 . 10 20 24 10 13 10 7 7 Failed 91 | . 5 . . . 7 25 17 8 10 9 4 6 Catastrophic 9 | . 1 . . . . 2 1 . 1 3 . 1 Database Lockouts 1 | . . . . . . . 1 . . . . . Manual 137 | . 10 . 1 . 13 37 25 14 6 14 7 10 Terminals 157 | . 15 . . . 16 37 34 15 7 15 7 11 Fabricators 20 | . . . . . . 3 . 2 5 4 4 2 Repair Stations 21 | . 4 . . . . 3 4 . 10 . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 1 1 1 . . . Terminal Hacks 61 | . 7 . 1 . 7 10 13 5 4 6 5 3 Record 4 | . . . . . . . . . 1 2 . 1 Part Schematic 10 | . . . . . . 7 1 1 . 1 . . Prototype ID Bank 5 | . 2 . . . 1 . 2 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 6 | . . . . . . 1 1 1 1 1 1 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . Terminal Index 5 | . . . . . . 1 1 1 1 . . 1 Fabricator Index 4 | . . . . . . . 1 . 1 1 1 . Unreport Threat 10 | . 1 . . . 1 . 3 2 . 1 2 . Transport Status 2 | . . . . . 2 . . . . . . . Recall Investigation 2 | . . . . . . . 1 . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . 1 Recall Reinforcements 2 | . 1 . . . . . 1 . . . . . Hauler Manifests 5 | . 2 . . . 3 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 13 | . . . . . . 1 . 1 3 4 2 2 Network Status 2 | . . . . . . 1 . . 1 . . . Load Schematic 6 | . . . . . . . . 1 1 2 1 1 Build 5 | . . . . . . . . . 1 2 1 1 Repair Station Hacks 14 | . 4 . . . . 2 4 . 4 . . . Scan Component 7 | . 2 . . . . 1 2 . 2 . . . Repair 6 | . 2 . . . . 1 2 . 1 . . . Refit 1 | . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 1 1 1 1 . . . Seal Access 5 | . . . . . 1 1 1 1 1 . . . Unauthorized Hacks 21 | . 3 . . . 2 6 4 3 1 . . 2 Terminals 19 | . 3 . . . 2 5 4 2 1 . . 2 Assimilate 6 | . . . . . . 2 2 1 . . . 1 Botnet 11 | . 2 . . . 2 2 2 1 1 . . 1 Operators 2 | . 1 . . . . 1 . . . . . . Fabricators 2 | . . . . . . 1 . 1 . . . . Recompile 2 | . . . . . . 1 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 6 . . . 5 11 9 2 4 4 2 4 Full Trace Events 4 | . . . . . . 1 . . . 1 1 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 7 1 1 . 1 . . Parts Built 7 | . . . . . . . . . 2 2 1 2 Authchips 2 | . . . . . . . . . 1 1 . . Time 205 | . . . . . . . . . 35 88 35 47 Total Part Build Rating 40 | . . . . . . . . . 12 12 6 10 Parts Repaired 6 | . 2 . . . . 1 2 . 1 . . . Time 168 | . 52 . . . . 8 73 . 35 . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter 16 | . . . . . . . 16 . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . 1 2 . . . . 1 Largest Group 1 | . . . . . . 1 1 . . . . 1 Highest-Rated Group 45 | . . . . . . 26 10 . . . . 45 Highest-Rated Ally 45 | . . . . . . 26 10 . . . . 45 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10021 | 116 1415 872 510 337 2002 1002 796 681 425 327 657 881 Spaces Moved 9504 | 59 645 487 291 192 670 1496 1577 767 866 470 1096 888 Core 398 | 3 . . . . . . . . . . 1 394 Treads 122 | 56 22 . . . 44 . . . . . . . Legs 2 | . . . . . 2 . . . . . . . Wheels 2221 | . 623 487 291 192 624 4 . . . . . . Hover 494 | . . . . . . . . . . . . 494 Flight 6267 | . . . . . . 1492 1577 767 866 470 1095 . Fastest Speed 27 | 50 160 175 175 175 115 29 29 27 34 37 37 50 Average Speed 74 | 154 174 175 175 175 205 30 29 27 37 42 39 75 Slowest Speed 560 | 160 175 175 175 175 560 449 30 105 40 45 50 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . 5 7 1 5 2 16 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 88 99 70 59 40 31 42 18 22 23 31 25 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 119 | . . . . . . 13 38 15 4 14 20 15 Terrain Destroyed 219 | 11 2 48 . . 15 13 38 39 4 14 20 15 Melee 117 | . . . . . . 13 38 15 4 14 20 13 Projectile 5 | . . . . . 3 . . . . . . 2 AOE 97 | 11 2 48 . . 12 . . 24 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 11878 | 79 852 499 294 193 1120 1949 1841 1184 952 572 1271 1072 Wait 1653 | 3 102 . . . 254 322 195 370 56 65 150 136 Move 9426 | 58 644 486 290 191 669 1485 1564 765 855 465 1066 888 Hop 32 | . . . . . . 5 5 1 5 2 14 . Pick Up 118 | 9 29 1 2 . 32 10 13 4 7 4 1 6 Fast Attach 69 | 4 4 . . 1 16 5 4 3 7 8 9 8 Attach 66 | 2 3 . . . 17 17 5 4 5 1 3 9 Detach 24 | . 2 . . . 1 9 2 . 3 . 3 4 Swap 22 | . 5 4 . . 7 4 2 . . . . . Drop 97 | . 11 1 2 1 26 20 11 2 6 11 5 1 Fire 188 | 3 52 7 . . 98 22 1 3 . . . 2 Melee 161 | . . . . . . 32 39 32 4 16 20 18 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . 18 . . 4 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / [*Sto] / [*Low]) -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Qua]) -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 606 | -10/Materials | Discovered new exit (range 15) 784 | -10/Materials | Identified exit to Mines 840 | -10/Materials | Core integrity fell below 50% 1228 | -10/Materials | Discovered new exit (range 12) 1350 | -10/Materials | Repaired Lgt. Armor Plating 1377 | -10/Materials | Repaired Lgt. Assault Rifle 1532 | -10/Materials | Entered Mines 1564 | -10/Mines | Learned location of 1 exit from Materials 1616 | -10/Mines | Discovered new exit (range 8) 1731 | -10/Mines | Found a hidden stash of uninstalled traps 1778 | -10/Mines | Learned Materials terminal intel 2165 | -10/Mines | Discovered new exit (range 14) 2341 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2341 | -10/Mines | Discovered new exit (range 5) 2404 | -10/Mines | Entered Exiles 2446 | -10/Exiles | Met 8R-AWN 2476 | -10/Exiles | Met EX-HEX 2558 | -10/Exiles | Met EX-DEC 2595 | -10/Exiles | Met EX-BIN 2620 | -10/Exiles | Aligned with FarCom system 2621 | -10/Exiles | Given EX-Vault access code 2669 | -10/Exiles | Opened EX-Vault 2682 | -10/Exiles | Found 0b10 Alert Chip 2717 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2893 | -10/Exiles | Discovered new exit (range 14) 2914 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 2914 | -10/Exiles | Entered Mines 3005 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3084 | -9/Mines | Discovered new exit (range 13) 3251 | -9/Mines | Entered Materials 3251 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3252 | -8/Materials | Identified exit to Factory 3253 | -8/Materials | Loaded intel: 12 terminal locations 3583 | -8/Materials | Lost 3 parts (2n1u) 3763 | -8/Materials | Core integrity fell below 50% 3801 | -8/Materials | Lost 9 parts (2p3n1u3w) 4030 | -8/Materials | Garrison activated, responded to threat 4168 | -8/Materials | Build established: Scavenger-Mutant 4502 | -8/Materials | Discovered exit to Factory (range 15) 4885 | -8/Materials | Build established: Scavenger-Skirmisher 5253 | -8/Materials | Entered Factory 5253 | -7/Factory | Evolved 2 slots: Utility x2 5581 | -7/Factory | Discovered new exit (range 7) 5616 | -7/Factory | Build established: Scavenger-Scout 5845 | -7/Factory | Repaired Grenade Launcher 5990 | -7/Factory | Identified exit to Factory 6037 | -7/Factory | Discovered new exit (range 5) 6225 | -7/Factory | Lost 3 parts (1p1u1w) 6234 | -7/Factory | Build established: Hacker-Sprinter 6255 | -7/Factory | Entered another Factory area 6255 | -6/Factory | Evolved 2 slots: Utility x2 6327 | -6/Factory | Repaired Imp. VTOL Module? 6454 | -6/Factory | Identified exit to Lower Caves 6454 | -6/Factory | Identified exit to Extension 6545 | -6/Factory | Identified exit to Factory 6563 | -6/Factory | Build established: Hacker-Scout 6602 | -6/Factory | Repaired Lgt. Assault Rifle 6737 | -6/Factory | Found Prototype Processor 6746 | -6/Factory | Central database locked down 6868 | -6/Factory | Identified Exp. Targeting Computer 7051 | -6/Factory | Entered another Factory area 7051 | -5/Factory | Spotted B-75 Beast 7051 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7400 | -5/Factory | Identified exit to Factory 7732 | -5/Factory | Entered another Factory area 7732 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7763 | -4/Factory | Lost 9 parts (2n4u3w) 7786 | -4/Factory | Identified exit to Research 7810 | -4/Factory | Fabricated Nuclear Pulse Array (x2) 7939 | -4/Factory | Discovered new exit (range 16) 8044 | -4/Factory | Spotted B-86 Titan 8151 | -4/Factory | Repaired Impact Mace 8157 | -4/Factory | Entered Research 8157 | -3/Research | Evolved 2 slots: Utility x2 8290 | -3/Research | Fabricated Adv. Hacking Suite (x1) 8300 | -3/Research | Identified exit to Research 8408 | -3/Research | Fabricated Adv. Hacking Suite? 8415 | -3/Research | Spotted B-86 Titan 8484 | -3/Research | Entered another Research area 8484 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8540 | -2/Research | Discovered new exit (range 7) 8554 | -2/Research | Identified exit to Access 8609 | -2/Research | Fabricated Adv. Hacking Suite? 8721 | -2/Research | Spotted B-90 Cyclops 8758 | -2/Research | Build established: Wizard-Ninja 9100 | -2/Research | Spotted B-90 Cyclops 9134 | -2/Research | System corruption reached 10% 9141 | -2/Research | Entered Access 9141 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9171 | -1/Access | Lost 13 parts (3p4n5u1w) 9472 | -1/Access | Fabricated Adv. Terrain Scanner (x2) 9782 | -1/Access | Build established: Wizard-Assassin 9912 | -1/Access | Spotted B-99 Colossus 9946 | -1/Access | Core integrity fell below 50% 9979 | -1/Access | Lost 13 parts (1p1n10u1w) 10010 | -1/Access | Core integrity fell below 20% 10017 | -1/Access | Energy Cycler disabled 10022 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09997_ W-44 Eye sends out distress signal. 10000_ Slug penetrates Wall. 10000_ Penetrated by Slug. 10001_ Hacking Suite destroyed. 10003_ Penetrated by Slug. 10005_ >> Machine Analyzer network decryption results: 10005_ Repair Station x2 10006_ Slug penetrates Wall. 10006_ Penetrated by Slug. 10008_ System corrupted: Component data lost. 10009_ Slug penetrates Wall. 10009_ Penetrated by Slug. 10010_ Enh. Optical Array destroyed. 10012_ Identified Lrn. Phase Cannon. 10014_ Slug penetrates Wall. 10017_ ALERT: Power surge detected, dispatching additional patrols. 10017_ Energy Cycler explodes. 10020_ U-05 Engineer builds a Wall. 10022_ Imp. Terrain Scan Processor destroyed. 10022_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????# "" "" #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# ! #?????? | | ??????????????????????????????# !! #?????? | | ??????????????????????????????# !! #?????? | | ??????????????????????????????? #?????? | | ????????????????????????????????? ???????? | | ??????????????????????????????????? ?????????? | | ????????????????????#?????########### ############ | | ????????????????????# ????# ^ | | ?????????????? ???# ????# | | ??????????????? #### ###?# | | ???????????????# ; ; ?# | | ?????????????###;;;;;;;;;## | | ?????????????# # ^ | | ?????????????# # | | ?????????????# w hp ############## | | ?????????????# + hp #????????????# | | ?????????????# #pp #????????????# | | ?????????????# ggp #????????????# | | ?????????????# gg#g #????????????# | | ?????????????# # #????????????# | | ?????????????# # #????????????# | | ?????????????# # ####????????????# | | ?????????????# # #???????????????# | | ?????????????# @# #???????????????# | | ?????????????#############;u #???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????#R #???????????????# | | ??????????????????????????# #???????????????# | | ??????????????????????????# #???????????????# | | ?????????????????????????? +??????????????? | | ??????????????????????????# ##????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 29 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 810 Jamming Range 16 Cloak Strength 2 Armor Coverage 450 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 73 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 52 Defensive Hacking 34 Authchip Count 2 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Hacked Lgt. Fission Core | -7/Factory | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Lgt. Assault Rifle | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Adv. Terrain Scanner | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -4/Factory | Authchip Adv. Hacking Suite | x1 | -3/Research | Authchip Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -2/Research Adv. Terrain Scanner | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupNeutronSlayer Manual? 0 Play Time 03:01:28 Cumulative 39.3 hours Start 2022.01.22 @ 23:10:51 End 2022.01.25 @ 22:20:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b860e28-9c62-430a-9589-5f1a893fe1e9