Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 21:09:09 Player: dhtilly Result: Destroyed by E8-Y6O(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (2935) 2935 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (675) 675 TOTAL SCORE: 8330 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 42 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (10) --- Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Makeshift Flight Unit Cloak of Protection Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aerolev Unit Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced ECM Suite Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Assault Cannon Scythe > --- INVENTORY -------- Micro Nuclear Core Aerolev Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Cloak of Protection Rocket Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 4 | . . . 1 . . . 2 1 . . Weapon . | . . . . . . . . . . . Parts Attached 133 | 6 12 3 12 9 . 6 35 42 4 4 Power 15 | 1 2 . 3 . . 2 2 5 . . Engine 8 | 1 2 . 3 . . 1 . 1 . . Core 7 | . . . . . . 1 2 4 . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 3 . 3 3 . 1 11 18 3 . Treads 9 | . 1 . . 2 . . 6 . . . Leg . | . . . . . . . . . . . Wheel 15 | 2 2 . 3 1 . 1 4 2 . . Hover 15 | . . . . . . . 1 11 3 . Flight 5 | . . . . . . . . 5 . . Utility 42 | 1 4 2 6 2 . 1 12 11 1 2 Device 9 | . . 1 4 . . 1 1 2 . . Storage 5 | 1 2 . . . . . 1 1 . . Processor 3 | . . . . . . . 2 1 . . Hackware 4 | . . . . . . . . 2 . 2 Protection 21 | . 2 1 2 2 . . 8 5 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 1 . 4 . 2 10 8 . 2 Energy Gun 12 | 2 . . . 1 . . 6 2 . 1 Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 10 | . 1 1 . 2 . 1 3 2 . . Ballistic Cannon 3 | . . . . . . 1 . 2 . . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . . . 3 5 . . Parts Lost 52 | . 6 1 3 7 . 4 9 15 1 6 Power 7 | . 2 . . . . 1 1 3 . . Propulsion 16 | . 1 . 2 3 . 1 3 4 . 2 Utility 18 | . 1 . 1 2 . . 5 5 1 3 Weapon 11 | . 2 1 . 2 . 2 . 3 . 1 Highest Loss Streak 13 | . 3 1 2 4 . 4 4 13 1 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 95 97 100 99 98 93 97 96 Engine 6 | . 13 14 11 11 11 11 . . . . Core 3 | . . . . . . . 7 6 7 7 Treads 9 | . . . . 17 22 22 17 9 . . Wheel 15 | . 27 28 30 15 11 10 9 8 . . Hover 3 | . . . . . . . . 8 30 28 Device 5 | . . . 9 2 . 4 8 12 7 2 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 Processor 3 | . . . . . . . 9 7 7 6 Hackware 2 | . . . . . . . . 4 15 19 Protection 13 | . 10 14 11 18 22 17 17 11 4 6 Energy Gun 5 | . 11 . . 10 11 6 7 5 . 3 Energy Cannon 3 | . 5 14 11 . . . . . . . Ballistic Gun 8 | . 10 14 11 10 11 10 8 4 . . Ballistic Cannon 1 | . . . . . . 4 1 1 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 12 60 60 61 61 61 61 68 69 34 28 Greatest Support 48 | 26 32 32 48 40 16 40 20 42 34 33 Greatest Overweight (x) 20 | . 1 1 1 3 3 5 6 20 . 1 Average Overweight (x) 1 | . . 1 1 1 3 3 5 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 10 10 Average Capacity 18 | 7 18 20 20 20 20 20 20 17 10 10 Most Carried 20 | 4 17 20 20 17 17 20 20 20 10 10 Average Carried 16 | 1 11 19 18 14 16 18 18 16 9 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 Final Carried 20 | 4 17 20 17 16 17 19 20 10 10 10 Class Distribution -------------------- 60% | Mutant 27% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Matter Collected 2703 | 189 379 94 216 276 . 156 739 540 61 53 Remotely . | . . . . . . . . . . . Salvage Created 3853 | . 656 170 605 275 . 272 1203 574 74 24 Parts 211 | . 35 12 37 19 . 11 62 28 7 . Haulers Intercepted 7 | . 2 . 1 . . . 3 1 . . Recyclers Shooed 4 | . 1 . 1 . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 80 | . 12 4 19 10 . 4 19 10 2 . Melee 3 | . . . . . . . . 1 2 . Guns 51 | . 10 2 9 5 . 3 16 6 . . Cannons 18 | . 2 2 9 . . 1 2 2 . . AOE 7 | . . . . 5 . . 1 1 . . Classes Destroyed 16 | . 6 1 1 1 . 1 1 3 1 1 Worker 10 | . 1 2 1 1 . 1 1 3 . . Builder 2 | . 1 . . . . 1 . . . . Tunneler 3 | . . 1 . . . 2 . . . . Hauler 7 | . 2 . 1 . . . 3 1 . . Recycler 3 | . 1 . . . . . 2 . . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . . . 1 . . . Swarmer 23 | . 3 2 11 3 . . 4 . . . Grunt 34 | . 9 2 5 5 . 3 8 2 . . Duelist 2 | . . . . 1 . . 1 . . . Sentry 11 | . . . 3 1 . . 6 1 . . Specialist 1 | . . . . . . . . 1 . . Hunter 5 | . . . . . . 1 . 3 1 . Programmer 3 | . . . . . . . . 3 . . Zionite 1 | . . . . . . . . . . 1 Thief 1 | . . . . . . . . . 1 . Best Kill Streak 12 | . 5 2 7 12 . 3 3 6 1 1 Combat Bots Only 10 | . 2 1 7 10 . 1 2 5 1 . Max Kills in Single Turn 3 | . 2 1 1 3 . 1 1 2 1 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . . 2 . . 1 1 . . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Damage Taken 7500 | . 709 181 484 717 . 533 1540 2602 103 631 Core 1509 | . 146 38 76 130 . 85 334 460 23 217 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 291 | . . . . 19 . 20 223 . . 29 Core Remaining (%) 48 | 100 . 26 . . . 27 39 . . . Volleys Fired 308 | . 65 16 45 29 . 31 69 43 1 9 Largest 2 | . 2 2 2 2 . 2 2 2 1 1 Hottest 97 | . 90 83 83 73 . 89 93 97 48 81 Shots Fired 559 | . 104 32 90 52 . 62 138 69 3 9 Gun 416 | . 90 16 45 47 . 39 119 51 . 9 Cannon 138 | . 14 16 45 . . 23 19 18 3 . Launcher 5 | . . . . 5 . . . . . . Special . | . . . . . . . . . . . Kinetic 325 | . 55 16 45 24 . 51 88 43 3 . Thermal 170 | . 40 16 45 23 . 11 1 25 . 9 Explosive 5 | . . . . 5 . . . . . . Electromagnetic 59 | . 9 . . . . . 49 1 . . Robot Hit Streak 24 | . 7 7 17 15 . 17 24 18 5 2 Robot Miss Streak 6 | . 6 3 6 1 . 4 4 2 1 4 Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 4 | . 1 . . . . 1 1 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . . Shots Hit Robots 406 | . 63 21 54 39 . 44 107 65 10 3 Core Hits 171 | . 25 9 24 23 . 15 48 22 4 1 Critical Kills 2 | . . . 1 . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . Critical Strikes 13 | . 2 . 2 3 . 3 2 1 . . Burn 6 | . 2 . . 3 . 1 . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 3 | . . . 1 . . 1 1 . . . Blast 3 | . . . . . . 1 1 1 . . Melee Attacks 26 | . . . . . . . . 16 10 . Impact . | . . . . . . . . . . . Slashing 26 | . . . . . . . . 16 10 . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8058 | . 1111 335 914 997 . 672 2005 1655 299 70 Guns 4747 | . 849 180 352 543 . 417 1585 751 . 70 Cannons 1765 | . 124 155 562 . . 255 290 330 49 . Explosions 687 | . 113 . . 454 . . 120 . . . Melee 819 | . . . . . . . . 569 250 . Ramming 40 | . 25 . . . . . 10 5 . . Kinetic 3903 | . 546 180 352 292 . 547 1189 748 49 . Thermal 2060 | . 448 155 562 251 . 125 136 313 . 70 Explosive 454 | . . . . 454 . . . . . . Electromagnetic 782 | . 92 . . . . . 670 20 . . Impact . | . . . . . . . . . . . Slashing 819 | . . . . . . . . 569 250 . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 4 Average Corruption 3 | . . . . . . . . 3 4 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . . . . . 4 8 1 Message Errors 5 | . . . . . . . . 1 3 1 Matter Fused 3 | . . . . . . . . 1 2 . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Misfires 3 | . . . . . . . . 1 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 168 | . 22 . . 13 . 5 . 128 . . Projectiles 5 | . . . . . . 5 . . . . Explosions 35 | . 22 . . 13 . . . . . . Melee 128 | . . . . . . . . 128 . . Knockbacks 8 | . . . . . . . 5 3 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . 5 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 170 | . 81 . . 52 . . 37 . . . Shots 5 | . 2 . . 2 . . 1 . . . Rammed 5 | . 2 . . . . . 2 1 . . Targets Rammed 5 | . 2 . . . . . 2 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 348 | . 348 342 78 133 . 183 202 92 6 242 Average Temperature 77 | . 116 114 16 65 . 69 45 33 3 100 Received Heat Transfer 1868 | . 285 81 105 216 . 261 639 135 . 146 Effects 4 | . 2 2 . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . Interference 3 | . 1 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 7 | . 1 . 2 2 . 1 . . . 1 Heat Transferred 4944 | . 1186 333 1184 962 . 444 170 554 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Peak Influence 510 | . 216 100 510 442 . 68 271 229 . . Initial 198 | . . 30 5 198 . . 26 95 . . Average 110 | . 67 23 140 368 . 27 147 88 . . Maximum Alert Level 2 | . 1 . 2 2 . . 1 1 . . Low Security (%) 82 | 100 95 100 77 . . 100 78 86 . . Level 1 15 | . 4 . 13 81 . . 21 13 . . Level 2 2 | . . . 8 18 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 6 . 1 . . 1 4 5 . . Investigation 4 | . 3 . . . . . . 1 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 9 | . 3 . 1 . . 1 1 3 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Distress Signals 8 | . 1 . 1 . . . 4 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 196 | . 24 6 29 12 . 5 41 36 2 41 Peak Tracking Total 28 | . 4 3 6 4 . 3 7 11 1 28 Tactical Retreats 20 | . 2 1 2 . . 1 5 4 . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Traps Triggered 5 | . 3 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Machines Disabled 6 | . . . 1 1 . . 4 . . . Max in Single Turn 1 | . . . 1 1 . . 1 . . . Garrison Access 2 | . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Machines Accessed 31 | . 5 . 5 . 1 . 9 9 1 1 Terminals 21 | . 5 . 4 . . . 7 4 1 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 1 . . Garrison Access 3 | . . . . . . . 1 2 . . Total Hacks 101 | . 15 . 26 . 1 . 31 23 1 4 Successful 53 | . 6 . 16 . 1 . 16 9 1 4 Failed 48 | . 9 . 10 . . . 15 14 . . Catastrophic 13 | . 4 . 2 . . . 4 3 . . Database Lockouts . | . . . . . . . . . . . Manual 69 | . 14 . 17 . 1 . 22 15 . . Terminals 74 | . 15 . 21 . . . 26 11 1 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . 5 . . . 2 2 . . Garrison Access 10 | . . . . . . . 3 7 . . Terminal Hacks 22 | . 2 . 7 . 1 . 6 1 1 4 Record 1 | . . . . . . . . . 1 . Part Schematic 4 | . . . . . . . . . . 4 Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . Alert Level 4 | . . . 3 . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 3 | . . . 1 . . . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . 4 . . . 2 . . . Insert Component 3 | . . . 2 . . . 1 . . . Analyze 3 | . . . 2 . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . 1 1 . . Unauthorized Hacks 22 | . 4 . 5 . . . 7 6 . . Terminals 20 | . 4 . 5 . . . 7 4 . . Track 2 | . . . 1 . . . . 1 . . Botnet 18 | . 4 . 4 . . . 7 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Reprogram 1 | . . . . . . . . 1 . . Watchers 1 | . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 5 . 5 . . . 8 7 . . Full Trace Events 2 | . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . . 58 . . Total Robot Build Rating 9 | . . . . . . . . 9 . . Part Schematics Acquired 7 | . . . 2 . . . 1 . . 4 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Total Allies 3 | . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . 3 . . Highest-Rated Group 48 | . . . . . . . . 48 . . Highest-Rated Ally 16 | . . . . . . . . 16 . . Total Orders . | . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . 26 . . Total Damage 288 | . . . . . . . . 288 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Turns Passed 7740 | 53 1003 896 798 440 300 645 1808 1175 199 423 Spaces Moved 5908 | 42 699 697 539 192 207 355 860 1000 426 891 Core 4 | 1 . . . . . . . 3 . . Treads 192 | . . . . 86 . 3 . 103 . . Legs . | . . . . . . . . . . . Wheels 3796 | 41 699 697 539 106 207 352 860 295 . . Hover 1916 | . . . . . . . . 599 426 891 Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 90 115 108 101 145 145 110 38 38 38 Average Speed 104 | 88 112 115 111 178 145 149 161 89 38 38 Slowest Speed 1050 | 90 115 115 115 240 145 240 170 1050 38 106 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 4 94 100 46 46 60 69 64 37 51 84 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . 1 1 . Scrap Searched 8 | . . 1 . 1 . 1 . . 1 4 Spaces Dug 4 | . . . . . . . . 4 . . Terrain Destroyed 71 | . 9 . . 42 . 5 11 4 . . Melee 4 | . . . . . . . . 4 . . Projectile 6 | . . . . . . 5 1 . . . AOE 61 | . 9 . . 42 . . 10 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Total 6911 | 54 822 762 659 241 207 409 1148 1205 445 959 Wait 367 | 3 19 41 41 8 . 13 124 68 . 50 Move 5898 | 41 698 696 538 191 206 354 859 999 425 891 Hop . | . . . . . . . . . . . Pick Up 88 | 4 18 4 10 4 1 5 26 13 2 1 Fast Attach 38 | 6 5 1 2 2 . 1 8 10 1 2 Attach 54 | . 5 1 6 5 . 3 16 18 . . Detach 18 | . 3 1 3 . . . 7 4 . . Swap 41 | . 2 1 4 2 . 2 11 14 3 2 Drop 68 | . 5 1 10 . . . 26 19 3 4 Fire 308 | . 65 16 45 29 . 31 69 43 1 9 Melee 26 | . . . . . . . . 16 10 . Ram 4 | . 2 . . . . . 2 . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves -7/Zion History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 186 | -10/Materials | Lost 3 parts (1p1n1w) 250 | -10/Materials | Discovered new exit (range 3) 325 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 7) 598 | -10/Materials | Discovered new exit (range 15) 791 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Discovered new exit (range 5) 1057 | -10/Materials | Entered Mines 1068 | -10/Mines | Discovered new exit (range 5) 1154 | -10/Mines | Learned location of Storage (-8) 1230 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1232 | -10/Mines | Found Prototype Device 1232 | -10/Mines | Identified Exp. Sensor Array 1396 | -10/Mines | Learned 8 Materials zone layouts 1415 | -10/Mines | Learned location of Zion (-7) 1456 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1939 | -10/Mines | Discovered new exit (range 5) 1953 | -10/Mines | Entered Materials 1953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2314 | -9/Materials | Discovered new exit (range 3) 2368 | -9/Materials | Identified exit to Mines 2667 | -9/Materials | Destroyed 7 combat bots 2751 | -9/Materials | Entered Mines 2783 | -9/Mines | Discovered new exit (range 14) 2801 | -9/Mines | Destroyed 10 combat bots 2806 | -9/Mines | Lost 4 parts (1n1u2w) 2882 | -9/Mines | Lost 3 parts (2n1u) 2993 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3073 | -9/Mines | Core integrity fell below 50% 3184 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3185 | -9/Mines | Discovered new exit (range 5) 3191 | -9/Mines | Entered Exiles 3226 | -9/Exiles | Met 8R-AWN 3252 | -9/Exiles | Met EX-HEX 3292 | -9/Exiles | Met EX-BIN 3309 | -9/Exiles | Aligned with FarCom system 3310 | -9/Exiles | Given EX-Vault access code 3345 | -9/Exiles | Opened EX-Vault 3357 | -9/Exiles | Found Cloak of Protection 3385 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3426 | -9/Exiles | Met EX-DEC 3477 | -9/Exiles | Discovered new exit (range 12) 3491 | -9/Exiles | Left Exiles lab with Cloak of Protection 3491 | -9/Exiles | Entered Mines 3911 | -8/Mines | Lost 4 parts (1p1n2w) 3963 | -8/Mines | Discovered new exit (range 4) 4136 | -8/Mines | Entered Materials 4136 | -8/Materials | Evolved 2 slots: Utility x2 4236 | -8/Materials | Lost 4 parts (1n3u) 4310 | -8/Materials | Discovered new exit (range 8) 4830 | -8/Materials | Build established: Scavenger-Mutant 4942 | -8/Materials | Core integrity fell below 50% 5445 | -8/Materials | Garrison activated, responded to threat 5527 | -8/Materials | Discovered new exit (range 16) 5594 | -8/Materials | Identified exit to Factory 5944 | -8/Materials | Entered Factory 5944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6551 | -7/Factory | Fabricated G-47 Trooper? 6644 | -7/Factory | Cargo convoy interrupted 6739 | -7/Factory | Core integrity fell below 50% 6766 | -7/Factory | Lost 13 parts (2p4n5u2w) 7090 | -7/Factory | Build established: Hacker-Mutant 7093 | -7/Factory | Discovered new exit (range 16) 7119 | -7/Factory | Entered Lower Caves 7221 | -7/Lower Caves | Spotted B-75 Beast 7255 | -7/Lower Caves | Encountered a Warlord checkpoint 7288 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7318 | -7/Lower Caves | Entered Zion 7365 | -7/Zion | System corruption cleaned by Quarantine Array 7488 | -7/Zion | Given the Hacking Drone Bay 7597 | -7/Zion | Learned 4 Factory zone layouts 7626 | -7/Zion | Rebuked by Imprinter 7633 | -7/Zion | Attempted to imprint without authorization 7633 | -7/Zion | Attacked by Zionites 7724 | -7/Zion | Lost 3 parts (1n2u) 7725 | -7/Zion | Core integrity fell below 20% 7730 | -7/Zion | Spotted JI-Y8G(B) 7732 | -7/Zion | Spotted E8-Y6O(B) 7741 | -7/Zion | Destroyed by E8-Y6O(B) with Heavy Battle Rifle Last Messages --------------- 07697_ Acquired 9 matter. 07698_ Critical hit (Burn: +37). 07699_ 94-H7A(z) pulls a Mak. Sword out of the Twisted Machinery. 07706_ EN-NPA(z) pulls a Mak. Hammer out of the Twisted Machinery. 07706_ M1-JW7(z) pulls a Mak. Axe out of the Twisted Machinery. 07716_ YP-RXU(z) pulls a Mak. Laser out of the Twisted Machinery. 07718_ CK-XYM(z) pulls a Mak. Laser out of the Twisted Machinery. 07723_ L9-FZJ(z) pulls a Mak. Spear out of the Twisted Machinery. 07724_ PU-KT2(z) pulls a Mak. Laser out of the Twisted Machinery. 07724_ T2-9YY(z) pulls a Mak. Spear out of the Twisted Machinery. 07724_ AI-2GW(z) pulls a Mak. Spear out of the Twisted Machinery. 07725_ CI-4OB(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 07728_ L9-ZWS(z) pulls a Mak. Spear out of the Twisted Machinery. 07728_ 8Z-ZBF(z) pulls a Mak. Laser out of the Twisted Machinery. 07734_ Cld. Airjet destroyed. 07734_ Hvy. Beamcaster destroyed. 07734_ Knocked back. 07735_ System Shield destroyed. 07738_ System Quarantine Field Array disabled. 07738_ Slug penetrates System Quarantine Field Array. Map ----- +----------------------------------------------------+ | " ""##""""#?????????????????????????????????? | | " """"""""#?????????????????????????????????? | | " """" ""##?????????????????????????????????? | | ""#?????????????????????????????????? | | "#?????????????????????????????????? | | " """"""""" "####??????????????????????????????? | | """""""""""" """"#??????????????????????????????? | | #""""" """##??????????????????????????????? | | #""""" """" ""##??????????????????????????????? | | ##"" """" """#??????????????????????????????? | | "" "#"#??????????????????????????????? | | #" """##??????????????????????????????? | | #" "" """##???????????????????????????????? | | "" """"""""#??????????????????????????? ????? | | " """#"""##?????????????????????????? ?? | | " ""####"#??????????????????????????? ?? | | "#"##"##??????????????????????????# ??? | | """""###?????????????????????????? #??? | | """"#?????????????????????????? #???? | | ""#??????????????????????????? #???? | | """#????????????????????####### ##??? | | """##??#####????????????# ## ???? | | """##?#BB"############?# #????? | | """"#?#BB """""""""""#?# #??????? | | """"### "" """""""""#?# #??????? | | "" """" "# % @ ### ##?????? | | """ """"" ##????? | | """"" """"z % #????? | | """"""""z z# #### #####? | | """""""" "### """"""""""#??# ## | | """" "#?#BB" """"""""""#??# ### # | | """" ""#?#BB"############?# ##?# | | "" ""#"######???????????# #??# | | """#"##????????????????# #??## ## | | " ""#"###?????????????????# #???# #### | | " """""#??????????????????# ???# ##??# | | " """#??????????????????## ?? ##???? | | "##???????????????????## #????# | | "" ""#????????????????????## #?#### | | """ "" """#?????????????????????# ##?# # | | "" """ """"?????????????????????### #???# | | "" """" """???????????????????????###????# # | | """""""" "???????????????????????????????# # | | """"""" "?????????????????????????????## # | | """#""" ""????????????????????????????# | | ""##""" ""#????????????????????????????# | | """" "" """""#????????????????????????????## # | | "" """"""##"????????????????????????????## | | """""""""#????????????????????????????# # | | "" """"" """"#???????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Imp. Weapon Shielding | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightGodSabre Manual? 0 Play Time 01:40:53 Cumulative 91.7 hours Start 2023.03.12 @ 16:54:14 End 2023.03.12 @ 21:09:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c9ed43c-38f2-4e2a-8046-7d80311bd516