Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 19:58:47 // Winter2019/RPGLIKE

Player: Rainynight

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (162)     810
Value Destroyed (11504)    11504
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (10054)              10054
              TOTAL SCORE: 30428

 Bonus
-------
High Alert Combat Kills    2677
Follower Combat Kills      4461
Entered Garrisons          1400
Used RIF Installer         3000
Friendly Fire              -1484

 Cogmind 
---------
Core Integrity             0/1600
Matter                     158/300
Energy                     1039/1090
System Corruption          2%
Temperature                Cool (9)
Movement                   Hovering (112) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (3) --------
    Cooled Ion Engine
           Fission Core
           Quantum Reactor
>          --- PROPULSION (5) ---
           Linear Gravjet
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
    Combat Linear Gravjet
>          --- UTILITY (10) -----
  Advanced Cooling System
           Energy Well
           Structural Scanner
  Improved Targeting Computer
  Advanced ECM Suite
  Advanced Cloaking Device
  Improved Light Armor Plating
           Relay Coupler [NC] (37)
           Relay Coupler [Swarmer] (51)
           Relay Coupler [Sentry] (47)
>          --- WEAPON (5) -------
  Improved Arc Projector
     Heavy Mass Driver
  Improved Remote Datajack
           Power Sword
>          --- INVENTORY (7) ----
     Micro Antimatter Reactor
    Cooled Airjet
           Matter Compressor (168)
  Improved Arc Projector
     Heavy Disruptor Cannon

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
           Fission Core
           Quantum Reactor
>          --- PROPULSION -------
           Linear Gravjet
  Improved Antigrav System
  Improved Antigrav System
  Improved Gyrokinetic Inverter
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Cooling System
           Energy Well
           Structural Scanner
  Improved Targeting Computer
  Advanced ECM Suite
  Advanced Cloaking Device
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
  Improved Arc Projector
     Heavy Mass Driver
  Improved Remote Datajack
           Power Sword
>          --- INVENTORY --------
     Light Antimatter Reactor
    Cooled Airjet
           Matter Compressor
  Improved Light Armor Plating
  Improved Arc Projector
     Heavy Disruptor Cannon
[Rating: 124]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Relay Coupler [Specialist]
  Device                   Transmission Jammer
  Storage                  Compact Battery
  Processor                Target Analyzer
  Hackware                 Relay Coupler [Specialist]
  Protection               Improved Light Armor Plating
Weapon                     Improved Arc Projector
  Energy Gun               Improved Arc Projector
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Slots Evolved              19   | 3   .   2   .   5   .   2   2   2   1   1   .   .   .   .   .   .   .   .   1   
  Power                    2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   .   1   .   2   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   
  Weapon                   4    | 1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             193  | 5   7   7   7   8   2   20  14  6   13  12  15  4   10  3   5   4   3   28  20  
  Power                    20   | 1   .   1   2   .   .   2   .   1   2   .   1   2   .   .   .   .   2   4   2   
    Engine                 8    | 1   .   1   2   .   .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   
    Core                   7    | .   .   .   .   .   .   1   .   1   1   .   .   2   .   .   .   .   1   1   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Propulsion               37   | 2   2   1   .   1   1   7   2   .   .   1   1   .   .   .   1   4   .   6   8   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   2   1   .   1   1   7   2   .   .   1   1   .   .   .   1   4   .   6   8   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | .   2   3   1   4   1   3   6   5   6   5   13  2   8   3   4   .   1   14  8   
    Device                 37   | .   .   2   .   1   1   2   .   3   1   5   4   1   5   3   2   .   .   3   4   
    Storage                13   | .   .   .   .   .   .   .   1   .   .   .   4   1   1   .   1   .   .   3   2   
    Processor              4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
    Hackware               25   | .   .   .   .   1   .   1   3   2   5   .   4   .   2   .   1   .   1   5   .   
    Protection             10   | .   2   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   3   2   4   3   .   8   6   .   5   6   .   .   2   .   .   .   .   4   2   
    Energy Gun             16   | 2   .   1   2   .   .   5   .   .   1   3   .   .   .   .   .   .   .   2   .   
    Energy Cannon          9    | .   .   .   2   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   1   .   1   4   .   .   1   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      16   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Lost                 6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  97  100 99  100 99  97  100 99  99  100 100 99  100 100 97  94  
  Engine                   7    | .   14  11  11  8   7   6   11  10  10  9   12  10  4   4   4   4   4   3   4   
  Core                     3    | .   .   .   .   .   .   2   .   .   3   4   .   2   9   9   9   9   9   8   6   
  Hover                    24   | .   22  33  33  28  28  31  28  25  23  22  22  22  22  22  22  22  22  21  20  
  Device                   13   | .   .   3   11  8   11  12  11  13  9   10  14  24  22  22  22  22  22  13  11  
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   .   3   2   4   4   3   4   1   5   4   
  Processor                1    | .   .   .   .   2   7   5   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hackware                 11   | .   .   .   .   .   2   .   9   15  21  22  16  9   9   9   9   9   11  16  22  
  Protection               7    | .   26  30  22  17  14  12  11  5   4   4   4   4   4   4   4   4   4   3   .   
  Energy Gun               9    | .   5   2   9   .   .   16  16  15  5   4   13  13  13  13  13  13  13  9   4   
  Energy Cannon            5    | .   .   .   8   25  21  2   .   .   5   8   .   .   .   .   .   .   .   .   1   
  Special Weapon           3    | .   .   .   .   .   .   1   4   5   4   4   4   4   4   4   4   4   4   4   4   
  Slashing Weapon          3    | .   .   .   .   .   7   4   3   5   4   4   4   4   4   4   4   4   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 7   13  21  22  35  33  44  47  50  57  62  62  64  63  64  66  66  66  70  82  
  Greatest Support         87   | 20  17  23  23  37  44  61  60  60  61  63  63  63  63  63  71  75  75  87  84  
  Greatest Overweight (x)  3    | .   3   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 2   2   2   2   3   3   4   5   5   5   5   6   6   6   6   6   6   7   7   7   
  Average Capacity         5    | 2   2   2   2   2   3   3   4   5   5   5   5   6   6   6   6   6   6   7   7   
  Most Carried             7    | .   2   2   2   3   3   4   5   5   5   5   6   6   6   6   6   6   7   7   7   
  Average Carried          4    | .   1   1   1   2   3   3   4   4   4   4   5   6   5   6   6   6   6   6   6   
  Final Capacity           7    | 2   2   2   2   3   3   4   5   5   5   5   6   6   6   6   6   6   7   7   7   
  Final Carried            7    | .   2   2   2   3   3   4   5   4   5   5   6   6   6   6   6   6   7   7   6   

 Class Distribution 
--------------------
 39% | Bothacker-Mutant
 22% | Bothacker-Tank
 11% | Scavenger-Gunner
  7% | Bothacker-Gunner
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Gunner | -9/Garrison
 Scavenger-Gunner | -9/Recycling
 Scavenger-Gunner | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -5/Garrison
   Bothacker-Tank | -5/Factory
   Bothacker-Tank | -5/Garrison
 Bothacker-Mutant | -4/Factory
   Bothacker-Tank | -4/Garrison
 Bothacker-Mutant | -4/Factory
 Bothacker-Mutant | -3/Research
 Bothacker-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research

 Resources                      | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-----------                Run  | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Matter Collected           4485 | 250  116  51   110  79   36   191  371  125  225  398  663  85   300  23   143  80   .    637  602  
  Remotely                 10   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
Salvage Created            9007 | .    84   51   349  613  292  384  1712 49   744  308  1516 140  714  23   42   .    .    1521 465  
  Parts                    442  | .    11   2    21   59   21   37   48   3    20   15   56   6    37   1    3    .    .    69   33   
Haulers Intercepted        4    | .    .    .    1    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Combat Hostiles Destroyed  132  | .   3   1   6   27  3   5   19  2   8   2   12  .   18  .   2   .   .   18  6   
  Melee                    9    | .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   .   .   .   4   .   
  Guns                     58   | .   3   .   3   .   .   2   14  1   6   .   5   .   14  .   2   .   .   8   .   
  Cannons                  41   | .   .   1   2   26  2   .   .   .   2   .   .   .   .   .   .   .   .   2   6   
  AOE                      12   | .   .   .   .   .   .   .   2   1   .   1   3   .   4   .   .   .   .   1   .   
Classes Destroyed          17   | .   3   1   3   2   .   4   2   .   .   .   1   .   .   .   .   .   .   1   .   
  Worker                   6    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   1   .   .   .   .   .   
  Builder                  6    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  43   | .   3   .   .   11  .   .   5   1   4   .   3   .   10  .   2   .   .   4   .   
  Cutter                   6    | .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Grunt                    39   | .   .   .   4   9   .   3   5   1   2   1   2   .   8   .   .   .   .   3   1   
  Brawler                  3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   1   2   3   3   1   1   .   2   1   1   .   .   .   .   .   .   1   1   
  Hunter                   9    | .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   5   .   
  Programmer               11   | .   .   .   .   2   .   .   1   .   .   .   2   .   .   .   .   .   .   2   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   4   1   4   4   2   6   4   1   3   2   6   1   11  1   2   .   .   4   2   
  Combat Bots Only         11   | .   3   1   3   4   2   4   4   1   3   1   6   .   11  .   2   .   .   4   2   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   1   2   1   2   2   1   1   1   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   1   .   1   2   .   1   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
--------                   Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Damage Taken               9964  | .    168  176  184  369  32   210  1625 255  416  396  1389 149  463  .    120  271  27   2146 1568 
  Core                     7379  | .    95   120  125  247  25   137  1109 201  304  265  1062 108  349  .    83   199  21   1659 1270 
  Absorbed by Shields      136   | .    .    .    .    .    .    .    9    .    .    .    50   .    20   .    .    .    .    57   .    
  Redirected to Core       6404  | .    88   76   108  216  25   118  982  201  249  228  905  108  349  .    83   134  21   1430 1083 
  Redirected to Shielding  91    | .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    56   .    
Core Remaining (%)         82    | 100  97   .    .    .    99   .    34   .    98   .    .    .    98   .    .    75   .    58   .    
Volleys Fired              694   | .    13   4    27   77   11   23   81   18   48   69   67   12   71   6    17   4    1    91   54   
  Largest                  3     | .    2    2    2    3    3    3    3    3    3    3    3    3    3    1    3    1    1    3    2    
  Hottest                  217   | .    90   76   136  204  204  204  165  165  165  217  195  195  195  7    195  7    7    195  140  
Shots Fired                1446  | .    26   8    54   205  32   62   180  28   92   96   135  28   168  6    37   4    1    221  63   
  Gun                      834   | .    17   5    34   .    .    53   149  15   45   14   104  23   146  .    30   .    .    190  9    
  Cannon                   361   | .    9    3    20   205  32   6    .    .    28   28   .    .    .    .    .    .    .    13   17   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  251   | .    .    .    .    .    .    3    31   13   19   54   31   5    22   6    7    4    1    18   37   
  Kinetic                  66    | .    19   7    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   17   
  Thermal                  292   | .    4    1    44   205  32   6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          837   | .    3    .    .    .    .    53   149  15   73   42   104  23   146  .    30   .    .    190  9    
  Robot Hit Streak         46    | .    4    3    33   21   13   12   22   29   10   11   42   30   44   46   22   10   11   32   24   
  Robot Miss Streak        4     | .    3    1    2    3    1    3    4    2    4    2    2    1    4    1    3    .    .    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    .    .    .    .    .    4    .    .    .    1    .    3    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    1    .    .    .    .    
Shots Hit Robots           1110  | .    13   5    46   86   16   41   159  24   90   78   125  25   123  6    31   4    1    184  53   
  Core Hits                373   | .    6    3    10   35   6    19   54   5    34   10   51   5    47   .    12   .    .    66   10   
  Critical Kills           2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         25    | .    .    .    2    1    1    2    8    .    5    2    3    .    .    .    .    .    .    1    .    
    Burn                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                4     | .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  17    | .    .    .    .    .    .    .    7    .    5    1    3    .    .    .    .    .    .    1    .    
Melee Attacks              321   | .    .    .    .    8    4    2    47   .    39   11   56   6    27   26   13   20   .    47   15   
  Impact                   8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 313   | .    .    .    .    .    4    2    47   .    39   11   56   6    27   26   13   20   .    47   15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            16    | .    .    .    .    .    2    .    6    .    .    5    .    .    .    1    .    .    .    .    2    
    Combat Hostiles        5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25028 | .    159  94   719  1982 515  886  4051 369  2582 1390 3772 351  2244 100  309  .    .    4239 1266 
  Guns                     8277  | .    120  23   381  .    .    721  1782 272  529  165  833  271  1197 .    309  .    .    1582 92   
  Cannons                  4791  | .    39   60   338  1982 266  83   .    .    254  333  .    .    .    .    .    .    .    419  1017 
  Explosions               2253  | .    .    .    .    .    .    40   247  97   131  463  481  80   343  .    .    .    .    371  .    
  Melee                    9636  | .    .    .    .    .    241  42   1970 .    1668 429  2458 .    704  100  .    .    .    1867 157  
  Ramming                  71    | .    .    11   .    .    8    .    52   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1668  | .    105  69   58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    419  1017 
  Thermal                  5213  | .    12   14   661  1982 266  123  214  97   131  463  456  80   343  .    .    .    .    371  .    
  Explosive                58    | .    .    .    .    .    .    .    33   .    .    .    25   .    .    .    .    .    .    .    .    
  Electromagnetic          8382  | .    42   .    .    .    .    721  1782 272  783  498  833  271  1197 .    309  .    .    1582 92   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 9636  | .    .    .    .    .    241  42   1970 .    1668 429  2458 .    704  100  .    .    .    1867 157  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    1    1    6    8    .    .    .    9    9    2    .    .    .    .    12   2    
  Average Corruption       5     | .    .    .    .    1    1    6    7    .    .    .    6    4    2    .    .    .    .    10   1    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  125   | .    .    .    .    4    4    3    30   .    .    .    21   11   15   .    .    .    .    37   .    
    Message Errors         25    | .    .    .    .    3    1    .    4    .    .    .    4    4    2    .    .    .    .    7    .    
    Matter Fused           29    | .    .    .    .    1    1    .    5    .    .    .    3    2    7    .    .    .    .    10   .    
    Heat Flow Errors       10    | .    .    .    .    .    .    1    7    .    .    .    1    .    .    .    .    .    .    1    .    
    Energy Discharges      18    | .    .    .    .    .    .    .    3    .    .    .    4    3    2    .    .    .    .    6    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    1    1    4    .    .    .    3    .    2    .    .    .    .    6    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    3    .    .    .    1    .    1    .    .    .    .    2    .    
    Misfires               7     | .    .    .    .    .    .    .    1    .    .    .    3    2    .    .    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        5     | .    .    .    .    .    1    .    2    .    .    .    1    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            859   | .    .    .    2    17   .    .    57   .    48   136  118  .    139  60   .    .    .    161  121  
  Projectiles              85    | .    .    .    2    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    774   | .    .    .    .    .    .    .    57   .    48   136  118  .    139  60   .    .    .    161  55   
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      435   | .    .    5    .    .    4    35   182  44   .    .    76   .    57   .    .    .    .    32   .    
  Shots                    9     | .    .    .    .    .    .    1    3    1    .    .    2    .    1    .    .    .    .    1    .    
  Rammed                   5     | .    .    2    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    2    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        301   | .    140  130  298  301  153  151  268  16   24   132  230  48   285  .    104  .    .    201  .    
  Average Temperature      63    | .    55   53   91   63   53   39   95   9    7    56   61   23   70   .    37   .    .    75   .    
  Received Heat Transfer   1404  | .    36   54   108  105  9    54   297  54   93   90   180  .    69   .    6    .    .    168  81   
  Effects                  7     | .    .    .    1    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    .    2    3    .    .    1    2    .    .    .    .    .    .    4    .    
  Combat Hostiles          9     | .    .    .    .    .    .    2    1    .    .    1    2    .    .    .    .    .    .    3    .    
  Parts Fried              47    | .    .    .    .    .    .    7    11   1    2    1    4    2    1    .    3    .    .    15   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    2    2    2    .    1    1    .    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         7149  | .    37   37   1555 2916 481  198  250  50   175  300  400  100  350  .    .    .    .    300  .    
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      22    | .    .    .    .    .    .    1    4    1    1    3    3    1    5    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-------                    Run  | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Peak Influence             2446 | .    207  197  203  1227 594  624  1614 1100 2071 1584 2446 1552 1847 1025 929  555  303  1113 844  
  Initial                  1283 | .    .    87   83   52   552  319  436  847  770  1087 1074 1283 889  969  717  487  291  227  625  
  Average                  1014 | .    104  140  66   670  431  447  1063 951  1683 1368 1831 1409 1342 1001 847  517  294  829  663  
Maximum Alert Level        5    | .    1    .    1    4    2    2    5    4    5    4    5    4    5    3    3    2    1    4    3    
  Low Security (%)         7    | 100  80   100  96   6    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  8    | .    20   .    3    29   31   47   .    .    .    .    .    .    .    .    .    .    100  9    .    
  Level 2                  14   | .    .    .    .    13   60   52   14   .    .    .    .    .    .    .    .    100  .    9    82   
  Level 3                  29   | .    .    .    .    32   .    .    32   80   10   8    1    .    31   100  99   .    .    76   17   
  Level 4                  25   | .    .    .    .    17   .    .    51   19   29   91   35   100  30   .    .    .    .    4    .    
  Level 5                  14   | .    .    .    .    .    .    .    1    .    60   .    62   .    37   .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    2    1    2    .    .    6    .    1    .    6    .    1    .    .    .    1    .    .    6    
  Investigation            10   | .    1    .    .    .    .    3    .    .    .    3    .    1    .    .    .    1    .    .    1    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    1    1    1    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    
  Garrison                 2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    28   | .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    18   .    .    2    3    

 Stealth                        | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Distress Signals           7    | .   1   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   
Communications Jammed      19   | .   .   .   .   .   .   .   .   9   .   9   .   1   .   .   .   .   .   .   .   
  Distress Signals         12   | .   .   .   .   .   .   .   .   9   .   2   .   1   .   .   .   .   .   .   .   
Times Spotted              378  | .   14  5   8   32  1   10  36  12  29  42  32  5   37  .   25  .   1   45  44  
  Peak Tracking Total      13   | .   7   5   3   7   1   4   7   4   7   6   5   3   6   .   13  .   1   13  11  
  Tactical Retreats        31   | .   1   .   .   .   .   1   2   .   3   4   .   .   6   .   .   .   .   8   6   

 Traps                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Traps Triggered            40   | .   .   .   .   2   .   .   14  3   5   3   3   1   6   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
----------                 Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Machines Disabled          52   | .   .   .   .   3   1   1   9   1   6   3   8   5   3   .   1   .   .   11  .   
  Max in Single Turn       2    | .   .   .   .   1   1   1   2   .   1   1   2   1   1   .   1   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           23   | .   .   .   .   3   .   .   4   .   5   .   4   .   3   .   1   .   .   3   .   
  Phase Generator          3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Machines Accessed          66   | .   6   1   5   4   10  5   3   2   3   8   2   5   1   3   .   3   1   2   2   
  Terminals                42   | .   6   1   4   4   4   3   3   .   3   4   2   2   1   2   .   1   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   6   1   .   .   .   2   .   2   .   .   .   2   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   
Total Hacks                164  | .   19  4   15  11  32  12  7   2   5   16  4   14  1   5   .   9   1   5   2   
  Successful               71   | .   8   2   6   3   19  2   .   1   2   9   1   9   1   1   .   4   1   1   1   
  Failed                   93   | .   11  2   9   8   13  10  7   1   3   7   3   5   .   4   .   5   .   4   1   
    Catastrophic           23   | .   .   .   2   3   2   2   3   .   2   3   3   .   .   1   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   17  .   1   .   13  2   .   .   .   8   .   5   .   1   .   5   .   .   .   
  Terminals                113  | .   19  4   14  11  13  8   7   .   5   7   4   6   1   4   .   5   .   5   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          39   | .   .   .   .   .   19  3   .   .   .   5   .   7   .   .   .   4   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   
Terminal Hacks             33   | .   7   2   5   3   4   1   .   .   2   2   1   3   1   .   .   1   .   1   .   
  Robot Analysis           6    | .   3   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          6    | .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       13   | .   .   .   .   .   7   .   .   .   .   2   .   2   .   .   .   2   .   .   .   
  Report Inventory         11   | .   .   .   .   .   6   .   .   .   .   2   .   1   .   .   .   2   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   
  Unlock Access            8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   1   .   1   
Unauthorized Hacks         16   | .   1   .   .   .   8   .   .   .   .   3   .   3   .   .   .   1   .   .   .   
  Terminals                4    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Track                  4    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   8   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 6    | .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   6   1   4   4   8   4   3   2   2   4   2   4   1   3   .   3   1   2   2   
  Full Trace Events        23   | .   1   .   1   1   5   3   3   .   2   3   1   1   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
------------               Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Used RIF Installer         6    | .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   1   .   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              106  | .   .   .   .   .   .   1   12  7   7   31  8   4   7   4   3   2   1   4   15  
  Non-combat               33   | .   .   .   .   .   .   1   .   2   .   13  .   4   .   4   1   2   1   .   5   
  Combat                   73   | .   .   .   .   .   .   .   12  5   7   18  8   .   7   .   2   .   .   4   10  
Robot Hacks Applied        137  | .   .   .   .   .   .   1   17  10  8   41  9   5   8   5   3   4   1   3   22  
  parse_system             9    | .   .   .   .   .   .   .   2   1   .   1   1   .   1   .   1   .   .   1   1   
  no_distress              10   | .   .   .   .   .   .   .   .   .   .   5   .   1   .   1   .   1   .   .   2   
  generate_anomaly         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  generate_echo            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  deconstruct_machine      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ignore_repairs           7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   1   .   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ignore_parts             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  block_reporting          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  link_fov                 13   | .   .   .   .   .   .   .   .   2   .   5   .   1   .   .   .   .   1   .   4   
  focus_fire               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  tweak_propulsion         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  mark_system              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  disrupt_area             2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           5    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            16   | .   .   .   .   .   .   .   5   1   5   5   .   .   .   .   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           42   | .   .   .   .   .   .   .   4   2   .   9   8   .   5   .   2   .   .   2   10  
  formatsys_deep           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    36   | .   .   .   .   5   .   .   6   .   8   .   6   .   6   .   1   .   .   4   .   
  Machine Destruction      36   | .   .   .   .   5   .   .   6   .   8   .   6   .   6   .   1   .   .   4   .   
  Attached                 25   | .   .   .   .   1   .   1   3   2   5   .   4   .   2   .   1   .   1   5   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   1   1   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             39   | .   .   .   .   9   .   .   .   .   3   .   9   .   4   .   4   .   .   10  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
--------                   Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Total Allies               108   | .    .    .    .    11   .    .    11   3    8    15   18   .    11   .    8    .    .    13   10   
  Largest Group            12    | .    .    .    .    7    1    1    3    4    6    9    12   11   7    7    8    7    3    5    3    
  Highest-Rated Group      492   | .    .    .    .    98   20   20   222  248  333  454  473  463  402  402  492  434  189  220  135  
  Highest-Rated Ally       116   | .    .    .    .    25   20   20   95   95   95   95   95   49   116  116  116  116  80   116  64   
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Ally Attacks               617   | .    .    .    .    47   .    3    28   31   62   92   87   25   73   .    80   11   .    52   26   
  Total Damage             19719 | .    .    .    .    935  .    58   777  1083 2285 2269 2504 1718 1642 .    3446 245  .    1743 1014 
  Kills                    141   | .    .    .    .    12   .    1    4    7    19   19   21   8    14   .    25   2    .    6    3    
Allies Corrupted           5     | .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -9  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res 
Robot Analysis Total       6    | .   3   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Turns Passed               9593  | 59   220  114  238  992  436  366  929  138  835  612  933  344  867  173  582  168  98   1027 462  
Spaces Moved               10996 | 36   264  156  227  964  610  556  1135 200  1021 951  1041 276  964  183  508  224  118  951  611  
  Core                     2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   28    | 28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   40    | 7    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10926 | .    230  156  227  964  610  556  1135 200  1021 951  1041 276  964  183  508  224  118  951  611  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36    | 50   56   52   52   48   48   36   36   36   36   36   36   36   36   36   36   38   42   42   40   
  Average Speed            40    | 141  60   52   52   49   48   41   36   36   36   36   36   36   36   36   37   41   42   42   41   
  Slowest Speed            200   | 160  200  56   52   52   48   48   36   36   96   36   36   96   36   96   38   100  42   55   118  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    
Exploration Rate (%)       42    | 3    55   20   42   90   97   16   87   8    72   26   95   10   64   6    45   5    6    78   20   
  Regions Visited          19
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    1    .    1    .    1    .    1    .    1    .    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 104   | .    .    .    .    .    .    1    3    .    .    2    7    6    11   25   9    20   .    7    13   
Terrain Destroyed          546   | .    .    .    .    .    .    4    147  4    .    20   155  8    24   25   9    20   .    113  17   
  Melee                    101   | .    .    .    .    .    .    1    3    .    .    2    7    6    11   25   9    20   .    7    10   
  Projectile               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    
  AOE                      434   | .    .    .    .    .    .    3    144  4    .    18   148  2    13   .    .    .    .    102  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Total                      14570 | 41   298  181  295  1301 721  643  1454 247  1355 1150 1432 492  1326 248  855  266  165  1336 764  
  Wait                     1258  | 1    1    7    16   53   88   10   63   1    59   50   137  167  137  28   269  11   41   103  16   
  Move                     10964 | 35   263  156  226  962  609  555  1133 199  1019 950  1035 275  961  182  506  222  117  948  611  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Pick Up                  52    | .    3    1    2    5    .    2    7    1    3    1    8    .    4    .    .    .    1    3    11   
  Fast Attach              114   | 5    7    4    5    7    2    11   3    3    5    7    11   3    5    2    3    3    1    19   8    
  Attach                   25    | .    .    2    1    1    .    1    3    2    3    1    1    .    .    .    .    .    .    4    6    
  Detach                   25    | .    .    1    .    .    1    2    1    1    4    .    6    .    1    .    .    .    .    4    4    
  Swap                     55    | .    .    1    1    1    .    8    8    1    5    4    3    1    5    1    2    1    2    5    6    
  Drop                     130   | .    6    4    8    6    1    14   6    2    4    10   13   3    7    3    3    4    2    14   20   
  Fire                     694   | .    13   4    27   77   11   23   81   18   48   69   67   12   71   6    17   4    1    91   54   
  Melee                    321   | .    .    .    .    8    4    2    47   .    39   11   56   6    27   26   13   20   .    47   15   
  Ram                      4     | .    .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            259   | .    .    .    .    26   .    .    63   .    50   18   14   .    76   .    .    1    .    11   .    
  Rewire                   301   | .    .    .    .    119  2    .    9    2    63   9    32   .    2    .    32   .    .    31   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            366   | .    5    .    9    36   2    15   28   17   53   20   47   25   30   .    10   .    .    56   13   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory (discovered 3 exits: [*Low x2] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-3/Garrison
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Junkyard  | Upgraded with Utility slot (x1)
    1 | -11/Junkyard  | Upgraded with Weapon slot (x1)
   22 | -11/Junkyard  | Discovered new exit (range 16)
   60 | -11/Junkyard  | Entered Materials
  163 | -10/Materials | Discovered new exit (range 5)
  272 | -10/Materials | Discovered new exit (range 13)
  280 | -10/Materials | Entered another Materials area
  282 | -9/Materials  | Reached level 2
  282 | -9/Materials  | Upgraded with Propulsion slot (x1)
  282 | -9/Materials  | Upgraded with Utility slot (x1)
  304 | -9/Materials  | Build established: Mutant
  388 | -9/Materials  | Discovered new exit (range 8)
  394 | -9/Materials  | Entered Storage
  396 | -9/Storage    | Reached level 3
  568 | -9/Storage    | Garrison activated, responded to threat
  631 | -9/Storage    | Identified exit to Garrison
  632 | -9/Storage    | Entered Garrison
  634 | -9/Garrison   | Reached level 4
  634 | -9/Garrison   | Upgraded with Weapon slot (x1)
  642 | -9/Garrison   | Triggered checkpoint
  670 | -9/Garrison   | Triggered checkpoint
  941 | -9/Garrison   | Reached level 5
  941 | -9/Garrison   | Upgraded with Weapon slot (x1)
 1012 | -9/Garrison   | Triggered checkpoint
 1012 | -9/Garrison   | Triggered checkpoint
 1029 | -9/Garrison   | Reached level 6
 1041 | -9/Garrison   | Upgraded with Utility slot (x1)
 1066 | -9/Garrison   | Triggered checkpoint
 1126 | -9/Garrison   | Triggered checkpoint
 1157 | -9/Garrison   | Garrison Relay disabled
 1217 | -9/Garrison   | P-60 Hacker assimilated allied Shotgunner 2c
 1224 | -9/Garrison   | Reached level 7
 1240 | -9/Garrison   | Upgraded with Propulsion slot (x1)
 1320 | -9/Garrison   | Garrison Relay disabled
 1330 | -9/Garrison   | Triggered checkpoint
 1342 | -9/Garrison   | Learned Recycling security intel
 1345 | -9/Garrison   | Discovered new exit (range 15)
 1363 | -9/Garrison   | Rescued a captive Derelict
 1365 | -9/Garrison   | Rescued a captive Derelict
 1406 | -9/Garrison   | Triggered checkpoint
 1418 | -9/Garrison   | Discovered new exit (range 13)
 1519 | -9/Garrison   | Installed Relay Interface Framework
 1519 | -9/Garrison   | Reached level 8
 1519 | -9/Garrison   | Upgraded with Utility slot (x1)
 1526 | -9/Garrison   | Triggered checkpoint
 1543 | -9/Garrison   | Build established: Scavenger-Gunner
 1557 | -9/Garrison   | Garrison Relay disabled
 1595 | -9/Garrison   | Discovered new exit (range 10)
 1624 | -9/Garrison   | Entered Recycling
 1624 | -9/Recycling  | Accompanied by 1 ally
 1799 | -9/Recycling  | Discovered new exit (range 10)
 2060 | -9/Recycling  | Entered Factory
 2060 | -7/Factory    | Accompanied by 1 ally
 2062 | -7/Factory    | Reached level 9
 2072 | -7/Factory    | Upgraded with Propulsion slot (x1)
 2173 | -7/Factory    | Discovered new exit (range 14)
 2195 | -7/Factory    | Identified exit to Garrison
 2244 | -7/Factory    | Reached level 10
 2254 | -7/Factory    | Upgraded with Power slot (x1)
 2366 | -7/Factory    | Discovered new exit (range 13)
 2426 | -7/Factory    | Entered Garrison
 2436 | -7/Garrison   | Triggered checkpoint
 2448 | -7/Garrison   | Garrison Relay disabled
 2448 | -7/Garrison   | Reached level 11
 2542 | -7/Garrison   | Triggered checkpoint
 2603 | -7/Garrison   | Triggered checkpoint
 2625 | -7/Garrison   | Reached level 12
 2627 | -7/Garrison   | Upgraded with Utility slot (x1)
 2630 | -7/Garrison   | Core integrity fell below 50%
 2653 | -7/Garrison   | Core integrity fell below 20%
 2696 | -7/Garrison   | Triggered checkpoint
 2723 | -7/Garrison   | Garrison Relay disabled
 2737 | -7/Garrison   | Discovered new exit (range 14)
 2764 | -7/Garrison   | Triggered checkpoint
 2838 | -7/Garrison   | Triggered checkpoint
 2860 | -7/Garrison   | Garrison Relay disabled
 2884 | -7/Garrison   | Reached level 13
 2890 | -7/Garrison   | Upgraded with Weapon slot (x1)
 2902 | -7/Garrison   | Triggered checkpoint
 2967 | -7/Garrison   | Discovered new exit (range 12)
 3018 | -7/Garrison   | Triggered checkpoint
 3057 | -7/Garrison   | Discovered new exit (range 12)
 3064 | -7/Garrison   | Triggered checkpoint
 3104 | -7/Garrison   | Found embedded Infiltrators
 3148 | -7/Garrison   | Garrison Relay disabled
 3199 | -7/Garrison   | Reached level 14
 3237 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 3259 | -7/Garrison   | Phase Generator disabled
 3355 | -7/Garrison   | Entered Factory
 3355 | -6/Factory    | Accompanied by 2 allies
 3356 | -6/Factory    | Core integrity fell below 50%
 3357 | -6/Factory    | Reached level 15
 3358 | -6/Factory    | Upgraded with Utility slot (x1)
 3368 | -6/Factory    | Spotted B-75 Beast
 3429 | -6/Factory    | Garrison activated, responded to threat
 3439 | -6/Factory    | Core integrity fell below 20%
 3446 | -6/Factory    | Reached level 16
 3480 | -6/Factory    | Upgraded with Power slot (x1)
 3491 | -6/Factory    | Identified exit to Garrison
 3493 | -6/Factory    | Entered Garrison
 3493 | -6/Garrison   | Accompanied by 3 allies
 3516 | -6/Garrison   | Triggered checkpoint
 3524 | -6/Garrison   | Reached level 17
 3552 | -6/Garrison   | Triggered checkpoint
 3594 | -6/Garrison   | Reached level 18
 3595 | -6/Garrison   | Upgraded with Utility slot (x1)
 3671 | -6/Garrison   | Discovered new exit (range 10)
 3701 | -6/Garrison   | Garrison Relay disabled
 3805 | -6/Garrison   | Discovered new exit (range 12)
 3846 | -6/Garrison   | Garrison Relay disabled
 3886 | -6/Garrison   | Garrison Relay disabled
 3938 | -6/Garrison   | Discovered new exit (range 8)
 3998 | -6/Garrison   | Reached level 19
 4044 | -6/Garrison   | Build established: Bothacker-Mutant
 4076 | -6/Garrison   | Garrison Relay disabled
 4160 | -6/Garrison   | Triggered checkpoint
 4160 | -6/Garrison   | Garrison Relay disabled
 4328 | -6/Garrison   | Entered Factory
 4328 | -5/Factory    | Accompanied by 5 allies
 4330 | -5/Factory    | Reached level 20
 4628 | -5/Factory    | First assault squad dispatched
 4642 | -5/Factory    | Reached level 21
 4642 | -5/Factory    | Upgraded with Utility slot (x1)
 4765 | -5/Factory    | Fabricated R-06 Scavenger?
 4940 | -5/Factory    | Identified exit to Garrison
 4940 | -5/Factory    | Entered Garrison
 4940 | -5/Garrison   | Accompanied by 4 allies
 4942 | -5/Garrison   | Reached level 22
 4950 | -5/Garrison   | Triggered checkpoint
 4958 | -5/Garrison   | Garrison Relay disabled
 5008 | -5/Garrison   | Triggered checkpoint
 5050 | -5/Garrison   | Triggered checkpoint
 5124 | -5/Garrison   | Discovered new exit (range 11)
 5162 | -5/Garrison   | Phase Generator disabled
 5205 | -5/Garrison   | P-70 Sage assimilated allied Chaingunner 6b
 5246 | -5/Garrison   | Found Relay Coupler [Proto]
 5248 | -5/Garrison   | Found Relay Coupler [Proto]
 5252 | -5/Garrison   | Found Relay Coupler [Proto]
 5268 | -5/Garrison   | Garrison Relay disabled
 5272 | -5/Garrison   | Triggered checkpoint
 5282 | -5/Garrison   | Found embedded Infiltrators
 5386 | -5/Garrison   | Triggered checkpoint
 5430 | -5/Garrison   | Reached level 23
 5456 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
 5491 | -5/Garrison   | Discovered new exit (range 11)
 5514 | -5/Garrison   | Triggered checkpoint
 5524 | -5/Garrison   | Garrison Relay disabled
 5583 | -5/Garrison   | Crushed by falling debris
 5600 | -5/Garrison   | Discovered new exit (range 3)
 5662 | -5/Garrison   | Triggered checkpoint
 5758 | -5/Garrison   | Garrison Relay disabled
 5796 | -5/Garrison   | Triggered checkpoint
 5873 | -5/Garrison   | Entered Factory
 5873 | -5/Factory    | Accompanied by 11 allies
 6074 | -5/Factory    | Spotted B-75 Beast
 6080 | -5/Factory    | Allies destroyed B-75 Beast
 6197 | -5/Factory    | Identified exit to Garrison
 6217 | -5/Factory    | Entered Garrison
 6217 | -5/Garrison   | Accompanied by 6 allies
 6282 | -5/Garrison   | Triggered checkpoint
 6324 | -5/Garrison   | Found Antimissile System
 6348 | -5/Garrison   | Spotted B-75 Beast
 6355 | -5/Garrison   | Rewired B-75 Beast
 6414 | -5/Garrison   | Triggered checkpoint
 6430 | -5/Garrison   | Triggered checkpoint
 6515 | -5/Garrison   | Discovered new exit (range 12)
 6586 | -5/Garrison   | Triggered checkpoint
 6586 | -5/Garrison   | Assimilated ARC 6a with formatsys_deep
 6624 | -5/Garrison   | Garrison Relay disabled
 6700 | -5/Garrison   | Reached level 24
 6776 | -5/Garrison   | Triggered checkpoint
 6801 | -5/Garrison   | Destroyed 11 combat bots
 6810 | -5/Garrison   | Discovered new exit (range 12)
 6822 | -5/Garrison   | Garrison Relay disabled
 6840 | -5/Garrison   | Triggered checkpoint
 6946 | -5/Garrison   | Rewired B-86 Titan
 6949 | -5/Garrison   | Rewired B-75 Beast
 6989 | -5/Garrison   | Discovered new exit (range 10)
 6992 | -5/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 7004 | -5/Garrison   | Garrison Relay disabled
 7010 | -5/Garrison   | Triggered checkpoint
 7084 | -5/Garrison   | Entered Factory
 7084 | -4/Factory    | Accompanied by 7 allies
 7222 | -4/Factory    | Identified exit to Garrison
 7257 | -4/Factory    | Entered Garrison
 7257 | -4/Garrison   | Accompanied by 7 allies
 7316 | -4/Garrison   | Triggered checkpoint
 7316 | -4/Garrison   | Discovered new exit (range 5)
 7340 | -4/Garrison   | Reached level 25
 7461 | -4/Garrison   | Spotted B-86 Titan
 7468 | -4/Garrison   | Allies destroyed B-86 Titan
 7500 | -4/Garrison   | Triggered checkpoint
 7534 | -4/Garrison   | Triggered checkpoint
 7593 | -4/Garrison   | Expanded RIF knowledge: Program Shield
 7604 | -4/Garrison   | Discovered new exit (range 14)
 7718 | -4/Garrison   | Triggered checkpoint
 7745 | -4/Garrison   | Found embedded Infiltrators
 7784 | -4/Garrison   | Garrison Relay disabled
 7839 | -4/Garrison   | Entered Factory
 7839 | -4/Factory    | Accompanied by 7 allies
 7917 | -4/Factory    | Discovered new exit (range 10)
 7940 | -4/Factory    | Crushed by falling debris
 8007 | -4/Factory    | Entered Research
 8007 | -3/Research   | Accompanied by 3 allies
 8009 | -3/Research   | Reached level 26
 8088 | -3/Research   | Identified exit to Garrison
 8105 | -3/Research   | Entered Garrison
 8105 | -3/Garrison   | Accompanied by 3 allies
 8107 | -3/Garrison   | Reached level 27
 8130 | -3/Garrison   | Heavy support dispatched to Research
 8136 | -3/Garrison   | Crushed by falling debris
 8137 | -3/Garrison   | Core integrity fell below 50%
 8162 | -3/Garrison   | Phase Generator disabled
 8207 | -3/Garrison   | Triggered checkpoint
 8207 | -3/Garrison   | Spotted B-86 Titan
 8210 | -3/Garrison   | Triggered checkpoint
 8266 | -3/Garrison   | Core integrity fell below 20%
 8281 | -3/Garrison   | System corruption reached 10%
 8308 | -3/Garrison   | Garrison Relay disabled
 8462 | -3/Garrison   | Triggered checkpoint
 8528 | -3/Garrison   | Rewired B-86 Titan
 8534 | -3/Garrison   | Destroyed Titan 8a
 8568 | -3/Garrison   | Heavy support dispatched to Research
 8795 | -3/Garrison   | H-XX Assembler disabled
 8807 | -3/Garrison   | Discovered new exit (range 11)
 8854 | -3/Garrison   | Reached level 28
 8929 | -3/Garrison   | Garrison Relay disabled
 8930 | -3/Garrison   | Triggered checkpoint
 9084 | -3/Garrison   | Garrison Relay disabled
 9093 | -3/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 9132 | -3/Garrison   | Entered Research
 9134 | -2/Research   | Reached level 29
 9134 | -2/Research   | Upgraded with Utility slot (x1)
 9157 | -2/Research   | Found Prototype Device
 9157 | -2/Research   | Identified Exp. Weapon Cycler
 9188 | -2/Research   | Spotted B-90 Cyclops
 9284 | -2/Research   | Core integrity fell below 50%
 9415 | -2/Research   | Spotted B-90 Cyclops
 9418 | -2/Research   | Identified exit to Garrison
 9420 | -2/Research   | First assault squad dispatched
 9463 | -2/Research   | Core integrity fell below 20%
 9594 | -2/Research   | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
09581_ R-10 Processor collects Myomer Leg.
09581_ Reactivated Enforcer 9e.
09582_ Jacked G-73 Enforcer...
>>focus_fire
Set priority target: LRC-V3.
09583_ Jacked G-73 Enforcer...
09584_ Enforcer 9d suffers critical hit (Destroy).
09584_ Enforcer 9d destroyed.
09584_ Slug penetrates Wave Intensifier.
09584_ R-10 Processor collects Myomer Leg.
09585_ Slug penetrates G-73 Enforcer.
09585_ G-73 Enforcer destroyed.
09587_ R-10 Processor collects Adv. Heat Sink.
09589_ Penetrated by Slug. <x3>
09591_ R-10 Processor collects Myomer Leg.
09593_ Slug penetrates Wave Intensifier.
09593_ Slug penetrates Enforcer 9e.
09593_ Enforcer 9e suffers critical hit (Destroy).
09593_ Enforcer 9e destroyed.
09594_ Y-72 Warden destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????######## |
| ??????????????????????????????????????????######## |
| ??????????????????????????????????????????##  """  |
| ???????????????????????????????????#####??##  "T"  |
| ???????????????????????????#############??##  " "  |
| ???????????????????????????########## ######    =  |
| ???????????????????????????##         ######       |
| ???????????????????????????##        [#    +       |
| ???????????????????????????##      =! #    #       |
| ???????????????????????????##      ![[#    #       |
| ???????????????????????????##     !==[/    +       |
| ???????????????????????????##     !  %#    ####### |
| ???????????????????????????##     =*!!#    #       |
| ???????????????????  ########      !% #    #       |
| ???????????????????#############  #####    #   """ |
| ???????????????????## =        % ######    #   """ |
| ???????????????????##           %##??##    #   """ |
| ???????????????????##   """""""=!##??##    + ! """ |
| ???????????????????##   """""""h!##??##    #   """ |
| ???????????????????##   """""""h[##??##    #       |
| ???????????????????##   %@[*%[!%[##??##    #=      |
| ??????????????????###  =%=%[*=%%R##??##    #####+# |
| ??????????????????##;   """""""%g##??##    #       |
| ??????????????????###  %"""""""%%##??##    +       |
| ??????????????????###   """""""g%##??##    #  """  |
| ???????????????????##        g!=[##??##    #  """  |
| ???????????????????##       g ]  ##??##    #  """  |
| ???????????????????########+#######??##    #  """  |
| ???????????????????                ??      #  """  |
| ??????????????????????????   ?????????     #       |
| ??????????????????????????   ?????????     +       |
| ????????????????????????????????????????   #       |
| ?????????????????????????????????????????? #       |
| ?????????????????????????????????????????? #       |
| ???????????????????????????????????????    ####### |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????    ####### |
| ?????????????????????????????????????????? ####### |
| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          64
Energy Capacity            1250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Cloak Strength             4
Additional Mass Support    9
Armor Coverage             450
Propulsion Shielding       33
Utility Shielding          33
Point Defense Rating       240
Phase Shifting             15
Evasion (%)                82
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           1
Matter Filtering           50
Relay Coupler Types        6
Relay Coupler Value        397

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pwned

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -9   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  
Levels Raised              28    | .    .    1    1    5    .    2    4    2    3    2    2    .    1    .    1    .    1    2    1    
  XP Earned                46327 | 3000 440  1650 1890 6807 975  2544 5893 2839 4276 4013 2294 387  893  747  925  115  2000 2190 2449 
  XP Spent                 44970 | 2250 100  1600 2010 7020 .    3450 4450 3600 5000 2600 3900 .    .    .    2100 .    1750 2025 3115 
Upgrades                   64    | 5    1    2    7    10   .    4    5    3    3    1    4    .    .    .    1    .    1    15   2    
  Power Slot               2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 1    .    1    .    2    .    .    1    1    1    1    .    .    .    .    .    .    .    .    1    
  Weapon Slot              4     | 1    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           20    | .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    15   1    
  Heat Dissipation         4     | .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             5     | .    1    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
  Inventory Capacity       7     | 2    .    .    .    1    .    1    1    .    .    .    1    .    .    .    .    .    1    .    .    
  Ranged Accuracy          6     | .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Protomatter Created        2265  | .    26   .    68   500  55   205  154  67   135  57   194  .    370  .    7    .    .    396  31   
  Integrity Restored       7384  | .    78   .    204  592  28   277  585  387  1083 371  990  541  544  .    156  .    .    1239 309  
    Core                   5778  | .    78   .    204  305  22   140  585  387  631  208  895  343  334  .    98   .    .    1239 309  
    Parts                  1606  | .    .    .    .    287  6    137  .    .    452  163  95   198  210  .    58   .    .    .    .    
Protomatter Decayed        2639  | .    .    .    .    664  45   126  55   12   206  159  20   31   506  .    429  71   .    213  102  

 Game 
------
Seed              DeliveryDerelictImmobilizer
  Manual?         0
Play Time         03:49:33
  Cumulative      263.7 hours
  Start           2023.03.17 @ 02:23:50
  End             2023.03.21 @ 19:58:47
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          236
  Rogue           219
  Adventurer      1
  Explorer        16
Win Type          -
  Total           15
  Types           12/1/0/2/0/0/0/0/0
Lore%             73
Gallery%          79
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: d6185011-5399-4c68-99e6-412d9c10fab9