Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 23:46:14 Player: lepire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2887) 2887 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7162 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 839/850 Matter 77/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Wheel > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Improved Medium Armor Plating System Shield > --- WEAPON (2) ------- Autogun Gauss Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Visual Processing Unit Weapon Shielding Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Hardened Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Medium Matter Pod Structural Scanner Trap Scanner Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Kinecellerator Weapon Cycler Weapon Shielding Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating EM Shield Autogun Autogun Gauss Cannon Rocket Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 63 | 2 10 16 19 2 10 4 Power 11 | . 2 2 6 . . 1 Engine 5 | . 2 2 1 . . . Core 6 | . . . 5 . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 2 4 4 1 . 1 Treads 6 | 1 . 3 2 . . . Leg . | . . . . . . . Wheel 8 | 1 2 1 2 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | . 3 5 7 1 7 1 Device 4 | . . 1 . 1 2 . Storage 2 | . 2 . . . . . Processor 4 | . . 1 . . 3 . Hackware 2 | . . . 2 . . . Protection 12 | . 1 3 5 . 2 1 Artifact . | . . . . . . . Weapon 14 | . 3 5 2 . 3 1 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . 3 1 . . 1 Ballistic Cannon 4 | . 1 . . . 3 . Launcher 2 | . . 1 1 . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 1 6 7 . 4 7 Power 3 | . . 1 1 . . 1 Propulsion 7 | . 1 1 4 . . 1 Utility 11 | . . 2 2 . 4 3 Weapon 4 | . . 2 . . . 2 Highest Loss Streak 4 | . 1 2 1 . 2 4 To Critical Strikes . | . . . . . . . Average Backups 15 | 6 9 11 17 19 19 17 Power 1 | 1 . 1 1 2 2 1 Propulsion . | 4 2 . . . . . Utility 9 | . 4 6 11 13 13 13 Weapon 3 | 1 2 3 4 4 4 2 Tool/Special . | . . . . . . . Unused Backups 22 | . 5 1 2 . 3 11 Power 5 | . 1 . 2 . . 2 Propulsion 1 | . 1 . . . . . Utility 13 | . 2 . . . 2 9 Weapon 3 | . 1 1 . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 94 94 96 78 87 73 Engine 5 | . 14 10 . . . . Core 4 | . . . 8 7 7 4 Treads 8 | . 14 10 11 4 . . Wheel 8 | . 13 11 5 4 7 3 Device 2 | . . 3 . 1 7 6 Storage 9 | . 14 11 9 7 7 6 Processor 6 | . . 7 . . 17 20 Hackware 7 | . . . 16 15 9 6 Protection 17 | . 9 16 26 22 14 10 Energy Gun 3 | . 14 3 . . . . Ballistic Gun 11 | . 9 13 17 13 2 1 Ballistic Cannon 3 | . 3 3 . . 12 7 Peak Build Rating 50 | 6 8 17 30 38 49 50 Average Rating 23 | 6 7 13 25 32 45 39 On Entrance 21 | 6 6 8 17 28 38 49 Avg Prop Armor Cover (%) 9 | . 13 8 7 . 8 8 Naked Turns . | . . . . . . . Heaviest Build 80 | 11 50 68 69 72 80 76 Greatest Support 43 | 20 16 20 43 40 28 10 Greatest Overweight (x) 25 | 1 4 5 6 2 23 25 Average Overweight (x) 3 | . 1 3 3 1 3 9 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 8 12 20 20 20 20 19 Most Carried 20 | 6 12 15 20 20 20 20 Average Carried 15 | 5 9 11 17 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 4 11 15 20 18 20 5 Class Distribution -------------------- 54% | Mutant 34% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2484 | 220 235 732 725 . 382 190 Remotely . | . . . . . . . Salvage Created 3760 | . 662 1277 1205 . 510 106 Parts 185 | . 28 70 58 . 23 6 Haulers Intercepted 7 | . 1 3 2 . 1 . Recyclers Shooed 4 | . . 4 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 71 | . 10 17 25 . 14 5 Guns 52 | . 9 16 25 . 2 . Cannons 9 | . . 1 . . 6 2 AOE 10 | . 1 . . . 6 3 Classes Destroyed 13 | . 6 3 1 . 2 1 Worker 4 | . . 3 1 . . . Builder 1 | . . . . . . 1 Hauler 7 | . 1 3 2 . 1 . Recycler 7 | . 2 4 1 . . . Operator 4 | . 2 1 1 . . . Watcher 5 | . 1 4 . . . . Swarmer 19 | . 3 5 7 . . 4 Grunt 33 | . 7 5 13 . 8 . Brawler 2 | . . 1 . . 1 . Sentry 10 | . . 6 3 . . 1 Specialist 4 | . . . 2 . 2 . Programmer 1 | . . . . . 1 . Heavy 2 | . . . . . 2 . Best Kill Streak 8 | . 3 6 4 . 8 4 Combat Bots Only 8 | . 3 3 4 . 8 4 Max Kills in Single Turn 4 | . 1 2 2 . 4 3 Gunslinging 1 | . . . 1 . . . Exploded 4 | . 1 . . . 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 476 | . 58 107 173 . 77 61 Missed 126 | . 14 25 36 . 26 25 Hits 350 | . 44 82 137 . 51 36 Melee 2 | . . 2 . . . . Projectile 348 | . 44 80 137 . 51 36 Critical Strikes 8 | . 1 1 3 . 3 . Actively Blocked 1 | . 1 . . . . . Damage Taken 5442 | . 523 924 1859 . 1792 344 Core 1090 | . 138 147 132 . 662 11 Absorbed by Shields . | . . . . . . . Redirected to Shielding 119 | . 17 6 85 . 11 . Regen/Repaired (Parts) 734 | . . 228 126 380 . . Core Remaining (%) 57 | 100 44 63 76 . 5 . Volleys Fired 239 | . 43 63 94 . 28 11 Largest 2 | . 2 2 2 . 2 2 Hottest 90 | . 90 70 46 . 80 63 Shots Fired 470 | . 86 126 187 . 52 19 Gun 403 | . 79 118 186 . 12 8 Cannon 61 | . 7 8 . . 36 10 Launcher 6 | . . . 1 . 4 1 Special . | . . . . . . . Kinetic 412 | . 42 118 186 . 48 18 Thermal 36 | . 36 . . . . . Explosive 6 | . . . 1 . 4 1 Electromagnetic 16 | . 8 8 . . . . Robot Hit Streak 26 | . 18 10 26 . 9 5 Robot Miss Streak 7 | . 3 7 6 . 4 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 4 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 331 | . 62 82 144 . 32 11 Core Hits 172 | . 30 47 55 . 31 9 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 3 1 . . 2 2 Burn 3 | . 3 . . . . . Destroy 1 | . . . . . 1 . Blast 3 | . . . . . 1 2 Corrupt 1 | . . 1 . . . . Melee Attacks 14 | . 3 11 . . . . Impact . | . . . . . . . Slashing 14 | . 3 11 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6264 | . 707 1260 2289 . 1521 487 Guns 4145 | . 661 1132 2209 . 117 26 Cannons 1027 | . . 128 . . 674 225 Explosions 1092 | . 46 . 80 . 730 236 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4647 | . 223 1173 2209 . 791 251 Thermal 396 | . 396 . . . . . Explosive 1046 | . . . 80 . 730 236 Electromagnetic 175 | . 88 87 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . 2 9 . . 1 . Average Corruption 5 | . 2 8 . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . 2 15 . . 1 . Message Errors 4 | . . 4 . . . . Matter Fused 4 | . 2 2 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 2 | . . 1 . . 1 . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 3 | . . 3 . . . . Misfires 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 31 | . 26 . . . . 5 Projectiles . | . . . . . . . Explosions 31 | . 26 . . . . 5 Melee . | . . . . . . . Knockbacks 4 | . . . . . 3 1 Impact . | . . . . . . . Kinetic 4 | . . . . . 3 1 Secondary . | . . . . . . . Self-Inflicted Damage 46 | . 13 . . . 33 . Shots 2 | . 1 . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 10289 | . 173 225 144 . 10289 49 Average Temperature 833 | . 56 48 45 . 3165 24 Received Heat Transfer 1419 | . 204 219 828 . 108 60 Effects 86 | . . . . . 86 . Shutdowns 15 | . . . . . 15 . Energy Bleed 10 | . . . . . 10 . Interference 7 | . . . . . 7 . Matter Decay 11 | . . . . . 11 . Short Circuit 2 | . . . . . 2 . Damage (minor) 18 | . . . . . 18 . Damage (major) 18 | . . . . . 18 . Damage (core) 5 | . . . . . 5 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1308 | . 1308 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 84 | 100 100 82 82 100 41 100 Level 1 15 | . . 17 17 . 58 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 352 | . 57 240 269 114 352 184 Initial 184 | . . 16 92 114 . 184 Average 89 | . 19 83 106 44 233 72 Influence Increases 2224 | . 316 594 784 . 392 138 Destroy 0b10 Robot/C 1420 | . 200 340 500 . 280 100 Destroy 0b10 Robot/NC 140 | . 30 75 25 . 5 5 Destroy Leader 352 | . 44 124 104 . 60 20 Successful Hack 49 | . 20 6 23 . . . Disable Machine 45 | . . 15 15 . 15 . Destroy Structure 53 | . 7 4 12 . 17 13 Lose Combat Pursuer 165 | . 15 30 105 . 15 . Influence Decreases 2224 | . 275 414 752 253 40 490 Entered New Map 461 | . . 25 129 139 . 168 Time Decay 1493 | . 265 331 509 114 . 274 Lost Part 226 | . 10 58 70 . 40 48 Lost Ally 10 | . . . 10 . . . Purge Threat 34 | . . . 34 . . . Squads Dispatched 13 | . 1 1 6 . 3 2 Investigation 2 | . . . 1 . . 1 Extermination 1 | . . . . . . 1 Reinforcement 10 | . 1 1 5 . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 8 | . 2 2 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 21 27 36 . 15 7 Peak Tracking Total 7 | . 4 6 6 . 7 4 Tactical Retreats 8 | . 1 1 5 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 6 | . 1 1 1 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 3 | . . 1 1 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 27 | . 7 5 10 3 . 2 Terminals 17 | . 5 3 7 1 . 1 Fabricators . | . . . . . . . Repair Stations 4 | . . 1 1 1 . 1 Recycling Units 4 | . 2 . 1 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 87 | . 20 19 33 9 . 6 Successful 48 | . 12 8 20 8 . . Failed 39 | . 8 11 13 1 . 6 Catastrophic 3 | . . 1 . . . 2 Database Lockouts . | . . . . . . . Manual 38 | . 5 10 20 . . 3 Terminals 56 | . 13 12 27 1 . 3 Fabricators . | . . . . . . . Repair Stations 17 | . . 4 4 6 . 3 Recycling Units 10 | . 7 . 1 2 . . Scanalyzers 3 | . . 3 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 19 | . 7 2 9 1 . . Robot Analysis 4 | . 2 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 1 | . . . . 1 . . Repair Station Index 1 | . . . 1 . . . Alert Level 2 | . . 1 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . 4 4 6 . . Scan Component 7 | . . 2 2 3 . . Repair 7 | . . 2 2 3 . . Recycling Unit Hacks 4 | . 2 . 1 1 . . Report Inventory 3 | . 1 . 1 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 3 1 6 . . . Terminals 9 | . 3 1 5 . . . Assimilate 2 | . . . 2 . . . Botnet 7 | . 3 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Watchers 1 | . . . 1 . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 21 | . 5 5 7 2 . 2 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 7 | . . 2 2 3 . . Time 230 | . . 64 64 102 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 1999 | . . 1111 . 41 110 737 Optics 1941 | . . 1111 . . 93 737 Structural 607 | . . 549 . 41 17 . Traps 40 | . . . . 40 . . Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 5433 | 14 763 1570 1595 319 434 738 Spaces Moved 2300 | 5 453 754 619 129 155 185 Core 47 | . . . . . 10 37 Treads 246 | . . 32 177 37 . . Legs 1 | 1 . . . . . . Wheels 2006 | 4 453 722 442 92 145 148 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 95 95 140 145 130 130 170 Average Speed 177 | 100 117 157 183 161 199 379 Slowest Speed 1300 | 120 145 320 400 240 1200 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 1 71 46 41 4 79 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . 2 2 . . . . Terrain Destroyed 47 | . 5 2 8 . 19 13 Melee 4 | . 2 2 . . . . Projectile 2 | . . . . . . 2 AOE 41 | . 3 . 8 . 19 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3166 | 13 597 985 889 238 237 207 Wait 433 | 5 70 116 128 102 9 3 Move 2294 | 4 452 753 618 128 154 185 Hop . | . . . . . . . Pick Up 45 | . 13 13 13 . 6 . Fast Attach 18 | . 1 4 5 4 1 3 Attach 22 | . 1 8 6 2 3 2 Detach . | . . . . . . . Swap 48 | 2 8 12 16 . 9 1 Drop 29 | 2 6 5 9 2 3 2 Fire 239 | . 43 63 94 . 28 11 Melee 14 | . 3 11 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . 24 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 2) 15 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 4) 715 | -10/Materials | Derelicts attacked the area 726 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Discovered new exit (range 12) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Utility x2 1682 | -9/Materials | Repaired Hvy. Assault Rifle 1717 | -9/Materials | Repaired Hrd. Light Armor Plating 1886 | -9/Materials | Discovered new exit (range 18) 2348 | -9/Materials | Entered another Materials area 2348 | -8/Materials | Evolved 2 slots: Utility x2 2541 | -8/Materials | Build established: Scavenger-Mutant 2723 | -8/Materials | Repaired Hvy. Assault Rifle+ 2774 | -8/Materials | Repaired Hvy. Assault Rifle+ 2950 | -8/Materials | Build established: Hacker-Mutant 3182 | -8/Materials | Discovered new exit (range 10) 3380 | -8/Materials | Discovered new exit (range 9) 3430 | -8/Materials | Build established: Scavenger-Mutant 3943 | -8/Materials | Entered Factory 3943 | -7/Factory | Evolved 2 slots: Utility x2 4072 | -7/Factory | Repaired Hvy. Assault Rifle+ 4105 | -7/Factory | Repaired Hvy. Assault Rifle+ 4145 | -7/Factory | Repaired Hrd. Medium Armor Plating 4259 | -7/Factory | Identified exit to DSF 4262 | -7/Factory | Entered DSF 4299 | -7/DSF | Additional patrols routed to DSF 4403 | -7/DSF | Discovered new exit (range 15) 4448 | -7/DSF | Sterilization system engaged 4468 | -7/DSF | Ambient heat levels rising (+10) 4483 | -7/DSF | Ambient heat levels rising (+10) 4486 | -7/DSF | Destroyed 8 combat bots 4498 | -7/DSF | Ambient heat levels rising (+10) 4513 | -7/DSF | Ambient heat levels rising (+10) 4528 | -7/DSF | Ambient heat levels rising (+10) 4543 | -7/DSF | Ambient heat levels rising (+10) 4558 | -7/DSF | Ambient heat levels rising (+10) 4573 | -7/DSF | Ambient heat levels rising (+10) 4588 | -7/DSF | Ambient heat levels rising (+10) 4603 | -7/DSF | Ambient heat levels rising (+10) 4613 | -7/DSF | Build established: Mutant 4618 | -7/DSF | Ambient heat levels rising (+10) 4633 | -7/DSF | Ambient heat levels rising (+10) 4643 | -7/DSF | Core integrity fell below 50% 4645 | -7/DSF | Core integrity fell below 20% 4648 | -7/DSF | Ambient heat levels rising (+10) 4663 | -7/DSF | Ambient heat levels rising (+10) 4678 | -7/DSF | Ambient heat levels rising (+10) 4693 | -7/DSF | Ambient heat levels rising (+10) 4696 | -7/DSF | Entered Factory 4696 | -6/Factory | Evolved 2 slots: Propulsion x2 4908 | -6/Factory | Lost 4 parts (1p1n2w) 5434 | -6/Factory | Self-destructed Last Messages --------------- 05294_ Connecting with Terminal... 05294_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 05300_ Slug penetrates W-25 Informer. 05300_ W-25 Informer knocked back. 05302_ Slug penetrates Wall. 05363_ Hrd. Medium Armor Plating destroyed. 05367_ Y-54 Guardian Lgt. Treads blasted off. 05371_ Slug penetrates Y-54 Guardian. 05374_ Y-54 Guardian destroyed. 05379_ Acquired 30 matter. 05381_ Acquired 6 matter. 05383_ Acquired 1 matter. 05386_ U-05 Engineer builds a Wall. 05425_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5Q. 05433_ Hcp. Storage Unit destroyed. 05433_ Weapon Cycler crushed and broken. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? 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""" ????# #?? | | ?????????????# "" ????# #?? ####### | | ?????????????# "" "??# #???#?????? | | ?????????????# # #?????????? | | ????????????# + ####?????????? | | ?????????????# =! ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 41 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 15% | -9/Materials Hrd. Light Armor Plating | 27% | -9/Materials Hvy. Assault Rifle | 28% | -8/Materials Hvy. Assault Rifle | 61% | -8/Materials Hvy. Assault Rifle | 16% | -7/Factory Hvy. Assault Rifle | 17% | -7/Factory Hrd. Medium Armor Plating | 21% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods I Think I Know What's Going On Window Shopping Challenges ------------ None Game ------ Seed PulseStructuralPrototype Manual? 0 Play Time 00:55:23 Cumulative 90.1 hours Start 2025.11.05 @ 08:53:50 End 2025.11.07 @ 23:46:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 74 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb685f29-256c-451d-953c-ef63276a1d98