Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.19 @ 16:38:19 Player: Kiks Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (45) 225 Value Destroyed (1462) 1462 Prototype IDs (37) 740 Alien Tech Used (11) 2200 Bonus (15201) 15201 TOTAL SCORE: 29928 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 385 Follower Combat Kills 216 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 1520/1600 Matter 280/300 Energy 266/270 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Medium Storage Unit Experimental Hardlight Generator Microwarp Drive > --- WEAPON (3) ------- Sigix Sheargun Sigix Broadsword > --- INVENTORY (10) --- Q-thruster Experimental Reaction Control System Integrity Redistributor Subatomic Replicator Terrabomb Sigix Sheargun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Improved Cooling System Medium Storage Unit Advanced Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Reaction Control System Improved Component Analysis Suite Advanced System Restoration Module Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Impulse Thruster Q-thruster Experimental Hardlight Generator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Terrabomb [Rating: 200] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Advanced Hacking Suite Artifact Microwarp Drive Weapon Light Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . Utility 10 | . . . . . . 2 1 . . . . 2 . . . . . . . . . 1 1 . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 124 | 6 7 3 . . . 6 7 1 1 6 . 4 1 3 . . 2 1 2 6 1 6 9 16 9 15 10 2 Power 16 | 1 2 1 . . . . 1 . 1 . . . 1 . . . 1 . 1 . . . 2 . . 2 3 . Engine 4 | 1 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Core 5 | . . 1 . . . . 1 . 1 . . . 1 . . . 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 3 . Propulsion 29 | 2 2 2 . . . 2 3 1 . 3 . . . 1 . . . . 1 3 . 2 4 1 1 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . 2 2 . . . 2 3 1 . 3 . . . 1 . . . . 1 3 . 2 4 1 1 1 . . Utility 68 | 1 1 . . . . 4 3 . . 3 . 4 . 2 . . 1 . . 3 . 4 2 13 8 12 6 1 Device 46 | . 1 . . . . 2 3 . . 3 . 3 . 2 . . . . . 2 . 1 1 12 4 9 3 . Storage 5 | 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . Processor 12 | . . . . . . 1 . . . . . 1 . . . . . . . . . 3 1 1 3 1 1 . Hackware 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 11 | 2 2 . . . . . . . . . . . . . . . . 1 . . 1 . 1 2 . . 1 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . 1 . . . . 1 . . . 1 . 1 . 1 . . . . . 3 . . 2 3 1 5 . . Parts Lost 25 | . 1 . . . . 2 2 1 1 . . 1 1 3 . . 1 . 1 . 2 3 2 . 3 . 1 . Power 4 | . . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . Propulsion 7 | . . . . . . . 1 1 . . . . . 2 . . . . . . 2 . 1 . . . . . Utility 12 | . . . . . . 2 . . . . . 1 1 1 . . . . 1 . . 2 . . 3 . 1 . Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 3 | . 1 . . . . 2 1 1 1 . . 1 1 3 . . 1 . 1 . 2 1 1 . 3 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 88 88 88 88 90 85 92 92 91 92 87 92 86 86 86 78 82 93 91 86 69 75 89 81 80 69 63 Engine 1 | . 14 6 . . . . . . . . . . . . . . . . 4 5 3 . . . . . . . Core 3 | . . 4 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . 9 8 7 8 9 Leg 2 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 Flight 27 | . 2 44 44 44 44 36 37 38 38 38 38 33 33 31 33 33 29 29 35 35 30 22 30 32 30 26 13 . Device 17 | . 6 11 11 11 11 18 16 23 23 22 23 21 25 21 20 20 17 17 17 14 17 11 7 18 17 24 19 9 Storage 6 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 7 9 Processor 8 | . . . . . . 9 7 7 7 7 7 13 13 13 13 13 11 11 11 11 11 17 23 14 10 8 4 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 4 5 4 1 . Ballistic Gun 4 | . 20 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 3 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 5 5 5 5 2 1 4 4 6 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 13 19 12 12 12 12 18 19 19 20 20 20 21 25 30 24 24 24 22 32 33 33 23 50 68 57 60 61 55 Greatest Support 70 | 20 20 16 16 16 16 18 22 22 22 34 34 34 34 34 32 32 32 32 40 42 40 31 56 58 62 62 70 70 Greatest Overweight (x) 2 | 2 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 10 | . 8 8 8 8 8 8 7 8 9 10 10 10 9 9 8 8 8 10 10 10 10 10 10 10 10 10 10 8 Average Carried 8 | . 3 7 8 8 8 7 5 6 7 9 10 9 9 8 8 8 7 8 9 9 9 9 9 8 7 9 9 6 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 8 8 8 8 8 8 7 8 8 10 10 9 9 8 8 8 7 10 9 10 10 10 9 8 7 10 9 6 Class Distribution -------------------- 19% | Scavenger-Sprinter 17% | Derelict-Mutant 14% | Alien-Sprinter 13% | Mutant 9% | Derelict-Sprinter 9% | Alien-Sigix 6% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Scavenger-Sprinter | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Zhirov Derelict-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -3/Research Scout | -3/Quarantine Alien-Sprinter | -2/Research Alien-Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Matter Collected 1509 | 165 272 93 . . . . . 56 56 41 . . 37 70 . . 20 10 20 . 70 . 29 36 219 121 194 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1826 | . 352 . . . . . . . . . . . . . . . . . 57 . . 10 168 36 416 174 526 87 Parts 100 | . 27 . . . . . . . . . . . . . . . . . 1 . . 2 11 1 15 12 23 8 Haulers Intercepted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . Retrieved Matter 171 | . . . . . . . . . . . . . . . . . . . . . . . . 171 . . . . Parts Self-Destructed 15 | . . . . . . . . 1 . . . . . 6 . 5 . . 3 . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 23 | . 11 . . . . . . . . . . . . . . . . . . . . . 9 . . . 2 1 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Guns 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 11 | . 2 . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Classes Destroyed 10 | . 4 . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 2 . Worker 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Builder 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 1 Hauler 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 . Swarmer 14 | . 5 . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Grunt 8 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 5 . . . . . . . . . . . . . . . . . . . . 1 9 1 2 3 2 2 Combat Bots Only 9 | . 3 . . . . . . . . . . . . . . . . . . . . . 9 . . . 1 1 Max Kills in Single Turn 4 | . 2 . . . . . . . . . . . . . . . . . . . . 1 4 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Damage Taken 4797 | . 331 . 36 . . 153 148 19 35 . . 86 34 206 . . 77 51 92 . 237 447 553 177 456 291 1149 219 Core 1397 | . 53 . 24 . . 82 62 . . . . 17 . 15 . . . 25 45 . 160 136 222 . 72 49 355 80 Absorbed by Shields 1201 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 944 257 Regen/Repaired (Parts) 1010 | . . . . . . . . . . . . . . . . . . . . . . . . 113 43 295 559 . Core Remaining (%) 86 | 100 78 . . . 94 85 . . . . 91 . . . . 96 . . . . 77 88 . 82 . . 60 95 Volleys Fired 47 | . 31 . . . . . 5 . . 1 . . . . . . . . . . . . 5 3 . . 1 1 Largest 2 | . 2 . . . . . 1 . . 1 . . . . . . . . . . . . 1 1 . . 2 1 Hottest 200 | . 50 . . . . . 20 . . 20 . . . . . . . . . . . . 49 113 . . 200 100 Shots Fired 69 | . 52 . . . . . 5 . . 1 . . . . . . . . . . . . 5 3 . . 2 1 Gun 55 | . 46 . . . . . 5 . . 1 . . . . . . . . . . . . . . . . 2 1 Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Launcher 11 | . 6 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 52 | . 46 . . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . Thermal 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Explosive 11 | . 6 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Robot Hit Streak 10 | . 8 . . . . . 10 . . . . . . . . . . . . . . . 3 . . . . . Robot Miss Streak 3 | . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 74 | . 35 . . . . . 2 . . . . . . . . . . . 1 . . 1 3 2 6 5 17 2 Core Hits 50 | . 22 . . . . . 1 . . . . . . . . . . . 1 . . . 11 1 4 1 7 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 117 | . . . . . . . . . . . . . . . . . . . 2 . 3 3 . 9 22 17 49 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 117 | . . . . . . . . . . . . . . . . . . . 2 . 3 3 . 9 22 17 49 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 5 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6804 | . 620 . . . . . 15 . . . . . . . . . . . 63 . . 90 1083 230 856 904 2468 475 Guns 381 | . 366 . . . . . 15 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1330 | . 247 . . . . . . . . . . . . . . . . . . . . . 1083 . . . . . Melee 5086 | . . . . . . . . . . . . . . . . . . . 63 . . 90 . 230 856 904 2468 475 Ramming 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 381 | . 366 . . . . . 15 . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1330 | . 247 . . . . . . . . . . . . . . . . . . . . . 1083 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5086 | . . . . . . . . . . . . . . . . . . . 63 . . 90 . 230 856 904 2468 475 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 8 1 1 . Average Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 1 1 . Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 1 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . 6 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Matter Fused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1427 | . . . . . . . . . . . . . . . . . . . . . . 60 156 98 114 570 429 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 156 | . . . . . . . . . . . . . . . . . . . . . . . 156 . . . . . Melee 1271 | . . . . . . . . . . . . . . . . . . . . . . 60 . 98 114 570 429 . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 67 | . 24 . . . . . . . . . . . . . . . . . . . . . 43 . . . . . Shots 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 140 | . 124 . . . . 5 13 . . 3 . 11 . 7 . . . . 140 58 . . . . . 3 68 31 Average Temperature 36 | . 27 . . . . 3 6 . . 3 . 6 . 5 . . . . 43 29 . . . . . 3 34 31 Received Heat Transfer 455 | . 132 . . . . 18 24 . . . . 33 . 51 . . . . 21 . 18 18 18 24 . 27 61 10 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Peak Influence 2339 | . 343 138 53 . . 96 259 . . . . 50 . . . . 96 . . . . 403 942 529 196 205 2339 1997 Initial 1403 | . . 89 53 . . . 34 . . . . . . . . . 54 . . . . 44 211 529 107 110 33 1403 Average 391 | . 154 121 53 . . 39 110 . . . . 13 . . . . 58 . . . . 147 455 362 128 103 991 1585 Maximum Alert Level 5 | . 1 . . . . . 1 . . . . . . . . . . . . . . 2 3 2 . 1 5 5 Low Security (%) 57 | 100 60 100 100 . 100 100 89 . . . . 100 . . . . 100 . . . . 77 . 3 100 92 26 . Level 1 22 | . 39 . . . . . 10 . . . . . . . . . . . . . . 21 46 83 . 7 14 . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . 1 40 12 . . 12 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 57 Squads Dispatched 59 | . 2 2 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 3 2 3 1 28 13 Investigation 6 | . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 15 | . 1 2 . . . . . . . . . . . . . . 1 . . . . 1 3 1 3 . 3 . Assault 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 12 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Distress Signals 8 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . 2 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 388 | . 16 4 3 . . 5 12 2 10 . . 7 3 10 . . 5 1 7 . 3 30 31 10 11 17 162 39 Peak Tracking Total 62 | . 4 2 3 . . 3 6 2 5 . . 7 3 7 . . 4 1 7 . 5 14 11 8 10 9 62 25 Tactical Retreats 52 | . . . . . . 2 3 . 4 . . 1 . 5 . . 1 1 . . 2 5 4 . . 4 14 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Traps Triggered 13 | . 1 . . . . . 3 . . . . 1 . . . . . . . . . . 2 2 . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Machines Disabled 17 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 8 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Machines Accessed 53 | . 2 2 . 1 . 5 5 . . . . . 1 . 4 . 1 . 1 4 . 3 2 8 2 5 5 2 Terminals 41 | . 2 2 . . . 5 4 . . . . . 1 . . . 1 . 1 . . 3 2 7 2 4 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 173 | . 3 4 . 23 . 17 11 . . . . . 1 . 29 . 1 . 1 17 . 8 5 19 7 14 10 3 Successful 113 | . 1 2 . 23 . 3 6 . . . . . 1 . 29 . . . 1 17 . 1 2 10 2 9 6 . Failed 60 | . 2 2 . . . 14 5 . . . . . . . . . 1 . . . . 7 3 9 5 5 4 3 Catastrophic 13 | . 1 . . . . 3 1 . . . . . . . . . 1 . . . . . 1 1 . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 4 4 . . . 17 8 . . . . . . . . . 1 . . . . 8 4 14 5 10 7 3 Terminals 99 | . 3 4 . . . 17 10 . . . . . 1 . . . 1 . 1 . . 8 5 17 7 12 10 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 83 | . . . . 23 . 1 2 . . . . . 1 . 29 . . . 1 17 . . . 3 1 3 2 . Record 41 | . . . . 23 . . . . . . . . 1 . 11 . . . 1 5 . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Zone Layout 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 26 | . 1 2 . . . 2 3 . . . . . . . . . . . . . . 1 2 6 1 4 4 . Terminals 26 | . 1 2 . . . 2 3 . . . . . . . . . . . . . . 1 2 6 1 4 4 . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 24 | . 1 2 . . . 1 3 . . . . . . . . . . . . . . . 2 6 1 4 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 38 | . 2 2 . . . 5 3 . . . . . . . . . 1 . . . . 3 2 8 2 4 4 2 Full Trace Events 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 2 . . . . 5 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 15 . . . . 10 . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Total Allies 15 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 13 Largest Group 5 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 5 Highest-Rated Group 96 | . . . . . . . . . . . . . . . . 96 96 . . . . 10 . . . . . 74 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . . 96 96 . . . . 10 . . . . . 15 Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . . . . . . . . 10 5 . . . . . . . . . . 15 Total Damage 1064 | . . . . . . . . . . . . . . . . 370 140 . . . . . . . . . . 554 Kills 5 | . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 13 | . . . . . . . . 2 1 1 1 . 2 1 . 2 . 1 1 . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . . 1 . . . . 1 . . . . 2 4 3 5 6 8 . Traps 13 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 3 4 . Emergency Access 12 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 2 4 . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Exits 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Turns Passed 6007 | 46 515 183 160 50 40 177 260 76 202 307 76 57 181 210 27 309 85 182 213 63 248 192 249 416 193 419 644 227 Spaces Moved 13355 | 33 268 251 140 160 128 428 786 246 677 953 205 137 341 553 79 430 111 521 393 160 667 538 820 671 547 1172 1445 495 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1265 | 24 252 . . . . . . . . . . . . . . . . . . . . . . . . . 498 491 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11980 | . 16 251 140 160 128 428 786 246 677 953 205 137 341 553 79 430 111 521 393 160 667 538 820 671 547 1172 850 . Fastest Speed 19 | 50 117 31 31 31 31 31 28 28 28 28 37 37 37 34 34 34 34 34 32 27 27 27 19 19 19 21 21 30 Average Speed 30 | 113 145 31 31 31 31 31 28 28 28 30 37 37 37 35 34 34 34 34 32 30 28 30 25 19 19 21 24 30 Slowest Speed 197 | 150 197 31 31 31 31 31 28 28 28 37 37 37 37 38 34 34 34 34 34 32 31 31 29 91 25 25 97 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . 4 . . 1 5 6 . . . . 1 . . . . 2 . 1 . . 4 5 1 1 3 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Microwarps 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Exploration Rate (%) 49 | 4 63 35 51 55 42 40 28 51 87 83 37 7 63 84 68 64 3 65 51 60 80 26 35 66 16 82 77 19 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 11 | . . . . 1 . . . 1 . 3 . . . . 1 1 . . 1 3 . . . . . . . . Known Exits Taken 22 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . . 2 3 2 . . 1 4 . 2 . 4 1 . 5 . . . . . . . Spaces Dug 60 | . . . . . . . . . . . . . . . . . . . . . . 2 . 7 15 9 17 10 Terrain Destroyed 140 | . 39 . . . . . . . . . . . . . . . . . . . . 2 41 7 15 9 17 10 Melee 56 | . . . . . . . . . . . . . . . . . . . . . . 2 . 5 15 9 17 8 Projectile 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 AOE 80 | . 39 . . . . . . . . . . . . . . . . . . . . . 41 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Sec Acc Total 14830 | 38 345 351 255 159 126 465 814 252 689 971 204 141 394 566 78 592 155 525 475 173 725 557 848 935 590 1308 1554 545 Wait 1158 | . 21 97 116 . . 35 18 4 9 . . . 53 9 . 163 45 . 80 . 52 10 5 212 5 78 109 37 Move 13164 | 32 268 242 139 159 125 417 775 245 676 952 204 134 340 552 78 429 107 520 390 159 666 530 809 668 544 1165 1348 491 Hop 32 | . . 4 . . 1 5 4 . . . . 1 . . . . 1 . 1 . . 3 5 1 1 3 2 . Pick Up 76 | . 12 3 . . . 1 4 2 2 4 . 1 . . . . . 3 . 2 1 2 2 10 1 10 15 1 Fast Attach 74 | 6 3 1 . . . . 2 . . 2 . 2 . 3 . . 1 1 1 6 . 5 8 3 7 14 9 . Attach 39 | . 4 2 . . . 2 4 1 1 1 . 2 . 1 . . 1 . 1 1 1 . 1 6 2 . 6 2 Detach 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . 2 2 . Swap 20 | . . . . . . 4 1 . . 3 . . 1 . . . . . . . . 1 . 8 . 1 1 . Drop 87 | . 5 2 . . . 1 1 . 1 7 . 1 . 1 . . . 1 . 5 2 3 5 13 8 18 12 1 Fire 47 | . 31 . . . . . 5 . . 1 . . . . . . . . . . . . 5 3 . . 1 1 Melee 117 | . . . . . . . . . . . . . . . . . . . 2 . 3 3 . 9 22 17 49 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 3) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x2 640 | -9/Materials | Met 8R-AWN 681 | -9/Materials | Discovered new exit (range 12) 745 | -9/Materials | Entered Mines 746 | -9/Mines | Followed 8R-AWN into the Mines 773 | -9/Mines | Assembled infested the area 778 | -9/Mines | Assisted by a Guerilla fighting off Assembled 854 | -9/Mines | Build established: Scavenger-Sprinter 878 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 903 | -9/Mines | Discovered new exit (range 5) 905 | -9/Mines | Entered Exiles 914 | -9/Exiles | Welcomed by 8R-AWN 918 | -9/Exiles | Met EX-HEX 928 | -9/Exiles | Met EX-BIN 938 | -9/Exiles | Met EX-DEC 940 | -9/Exiles | Learned location of Zion (-7) 951 | -9/Exiles | Discovered new exit (range 14) 955 | -9/Exiles | Entered Mines 994 | -8/Mines | Discovered new exit (range 4) 995 | -8/Mines | Entered Materials 995 | -8/Materials | Evolved 2 slots: Utility x2 1159 | -8/Materials | Discovered new exit (range 8) 1171 | -8/Materials | Identified exit to Factory 1172 | -8/Materials | Entered Factory 1172 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1226 | -7/Factory | Identified exit to Lower Caves 1404 | -7/Factory | Discovered new exit (range 8) 1432 | -7/Factory | Entered Lower Caves 1446 | -7/Lower Caves | Learned Factory emergency access door positions 1501 | -7/Lower Caves | Discovered new exit (range 15) 1508 | -7/Lower Caves | Identified exit to Lower Caves 1508 | -7/Lower Caves | Entered another Lower Caves area 1561 | -7/Lower Caves | Learned 4 Factory zone layouts 1572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1709 | -7/Lower Caves | Discovered new exit (range 4) 1710 | -7/Lower Caves | Identified exit to Zion 1710 | -7/Lower Caves | Entered Zion 1759 | -7/Zion | Discovered new exit (range 16) 1817 | -7/Zion | Found Prototype Device 1817 | -7/Zion | Identified Bomb Factory No. 2 1855 | -7/Zion | Learned location of Warlord (-4) 1927 | -7/Zion | Learned location of Armory (-4) 2016 | -7/Zion | Identified exit to Proximity Caves 2017 | -7/Zion | Entered Proximity Caves 2087 | -6/Proximity Caves | Discovered new exit (range 16) 2093 | -6/Proximity Caves | Identified exit to Factory 2093 | -6/Proximity Caves | Entered Factory 2093 | -6/Factory | Evolved 2 slots: Utility x2 2094 | -6/Factory | Identified exit to Extension 2095 | -6/Factory | Identified exit to Lower Caves 2150 | -6/Factory | Entered Lower Caves 2152 | -6/Lower Caves | Learned 4 Factory zone layouts 2155 | -6/Lower Caves | Learned Factory security intel 2326 | -6/Lower Caves | Discovered new exit (range 6) 2330 | -6/Lower Caves | Identified exit to Lower Caves 2331 | -6/Lower Caves | Entered another Lower Caves area 2332 | -6/Lower Caves | Discovered new exit (range 12) 2355 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2389 | -6/Lower Caves | Lost 3 parts (2n1u) 2399 | -6/Lower Caves | Build established: Derelict-Mutant 2532 | -6/Lower Caves | Discovered new exit (range 12) 2534 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2535 | -6/Lower Caves | Identified exit to Data Miner 2541 | -6/Lower Caves | Entered Data Miner 2541 | -6/Data Miner | Discovered new exit (range 6) 2548 | -6/Data Miner | Met Data Miner 2554 | -6/Data Miner | Learned location of Section 7 (-2) 2554 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2561 | -6/Data Miner | Received God Mode back door access code from Data Miner 2568 | -6/Data Miner | Identified exit to Proximity Caves 2568 | -6/Data Miner | Entered Proximity Caves 2569 | -5/Proximity Caves | Identified exit to Factory 2593 | -5/Proximity Caves | Spotted B-75 Beast 2595 | -5/Proximity Caves | Escorted by Enhanced Grunt 2839 | -5/Proximity Caves | Learned Factory emergency access door positions 2877 | -5/Proximity Caves | Entered Factory 2877 | -5/Factory | Accompanied by 1 ally 2877 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2878 | -5/Factory | Identified exit to Factory 2904 | -5/Factory | Discovered new exit (range 16) 2962 | -5/Factory | Identified exit to Upper Caves 2962 | -5/Factory | Entered Upper Caves 2974 | -5/Upper Caves | Spotted B-75 Beast 3060 | -5/Upper Caves | Learned Factory terminal intel 3140 | -5/Upper Caves | Discovered new exit (range 10) 3144 | -5/Upper Caves | Identified exit to Upper Caves 3144 | -5/Upper Caves | Entered another Upper Caves area 3165 | -5/Upper Caves | Discovered exit to Factory (range 7) 3351 | -5/Upper Caves | Discovered new exit (range 9) 3354 | -5/Upper Caves | Identified exit to Zhirov 3357 | -5/Upper Caves | Entered Zhirov 3357 | -5/Zhirov | Discovered new exit (range 3) 3363 | -5/Zhirov | Met Zhirov 3372 | -5/Zhirov | Learned location of Quarantine (-3) 3372 | -5/Zhirov | Learned location of Testing (-2) 3372 | -5/Zhirov | Learned location of Command (-1) 3374 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3381 | -5/Zhirov | Found Alien Artifact 3381 | -5/Zhirov | Identified Integrated Reactor 3381 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3387 | -5/Zhirov | Found Alien Artifact 3420 | -5/Zhirov | Identified exit to Proximity Caves 3420 | -5/Zhirov | Entered Proximity Caves 3447 | -4/Proximity Caves | Build established: Derelict-Sprinter 3561 | -4/Proximity Caves | Spotted B-86 Titan 3654 | -4/Proximity Caves | Learned Research emergency access door positions 3667 | -4/Proximity Caves | Discovered exit to Factory (range 5) 3668 | -4/Proximity Caves | Entered Factory 3668 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3669 | -4/Factory | Loaded intel: 26 terminal locations 3848 | -4/Factory | Found Exp. Signal Interpreter 3857 | -4/Factory | Discovered new exit (range 8) 3859 | -4/Factory | Identified exit to Research 3860 | -4/Factory | Entered Research 3860 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3987 | -3/Research | Spotted B-86 Titan 3997 | -3/Research | Found Exp. Signal Interpreter 4045 | -3/Research | Build established: Sprinter 4098 | -3/Research | Identified exit to Research 4103 | -3/Research | Discovered new exit (range 4) 4109 | -3/Research | Identified exit to Quarantine 4109 | -3/Research | Entered Quarantine 4111 | -3/Quarantine | Destroyed 9 combat bots 4165 | -3/Quarantine | Found Alien Artifact 4280 | -3/Quarantine | Discovered exit to Research (range 21) 4322 | -3/Quarantine | Found Alien Slashing Weapon 4322 | -3/Quarantine | Identified Sigix Broadsword 4326 | -3/Quarantine | Found Alien Artifact 4359 | -3/Quarantine | Search patrols dispatched 4380 | -3/Quarantine | Found Alien Artifact 4386 | -3/Quarantine | Identified Core Reset Matrix 4386 | -3/Quarantine | Identified Transdimensional Reconstructor 4386 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 4386 | -3/Quarantine | Identified Subatomic Replicator 4386 | -3/Quarantine | Used Core Reset Matrix 4390 | -3/Quarantine | Detected hypermatrix surge 4390 | -3/Quarantine | Sensed 10 artifacts in vicinity 4392 | -3/Quarantine | Found Terrabomb 4523 | -3/Quarantine | Discovered exit to Research (range 9) 4525 | -3/Quarantine | Entered Research 4525 | -2/Research | Evolved 2 slots: Utility x2 4574 | -2/Research | Identified exit to Testing 4606 | -2/Research | Crushed by falling debris 4637 | -2/Research | Lost 3 parts (3u) 4718 | -2/Research | Entered Testing 4784 | -2/Testing | Discovered new exit (range 9) 4788 | -2/Testing | Identified exit to Access 4875 | -2/Testing | Build established: Alien-Sprinter 4999 | -2/Testing | Repaired Q-thruster 5046 | -2/Testing | Found Unknown Device 5046 | -2/Testing | Identified Adv. Force Booster 5049 | -2/Testing | Spotted PY-3A7UFR94MN 5071 | -2/Testing | Found Prototype Device 5071 | -2/Testing | Identified Exp. Hardlight Generator 5120 | -2/Testing | Spotted Fortress 5136 | -2/Testing | Discovered new exit (range 7) 5137 | -2/Testing | Identified exit to Section 7 5137 | -2/Testing | Entered Section 7 5138 | -2/Section 7 | Sensed 17 artifacts in vicinity 5184 | -2/Section 7 | Found Integrated Reactor 5184 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 5225 | -2/Section 7 | Found Microwarp Drive 5232 | -2/Section 7 | Found Integrated Dissipator 5232 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 5348 | -2/Section 7 | Spotted S7 Guard 5357 | -2/Section 7 | Found Integrity Redistributor 5364 | -2/Section 7 | Discovered exit to Access (range 8) 5368 | -2/Section 7 | Spotted S7 Guard 5371 | -2/Section 7 | Found Core Membrane 5412 | -2/Section 7 | Spotted Alpha 7 5415 | -2/Section 7 | Spotted Alpha 7 5422 | -2/Section 7 | Spotted B-99 Colossus 5432 | -2/Section 7 | Found Core Expander 5432 | -2/Section 7 | Installed Core Expander, added new Power slot 5441 | -2/Section 7 | Found LRC Boosters 5441 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 5458 | -2/Section 7 | Spotted Executioner 5458 | -2/Section 7 | Spotted Executioner 5469 | -2/Section 7 | Integrated with Sigix Exoskeleton 5469 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 5543 | -2/Section 7 | Spotted S7 Guard 5596 | -2/Section 7 | Scanned by Researcher 5597 | -2/Section 7 | Intercept squad dispatched 5599 | -2/Section 7 | Spotted Tracker 5600 | -2/Section 7 | Spotted Tracker 5602 | -2/Section 7 | Spotted Executioner 5602 | -2/Section 7 | Spotted Executioner 5604 | -2/Section 7 | Spotted Combat Programmer 5607 | -2/Section 7 | Warped through subspace 5747 | -2/Section 7 | Spotted Executioner 5747 | -2/Section 7 | Spotted Striker 5769 | -2/Section 7 | Build established: Alien-Sigix 5778 | -2/Section 7 | Spotted Executioner 5781 | -2/Section 7 | Entered Access 5781 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 5786 | -1/Access | Emitted hypermatrix ping 5791 | -1/Access | Assembled emerged from beneath the floor 5851 | -1/Access | Incoming investigation squad redirected 5894 | -1/Access | Spotted B-99 Colossus 5896 | -1/Access | Assembled emerged from beneath the floor 5954 | -1/Access | Spotted Striker 5997 | -1/Access | Discovered new exit (range 17) 6008 | *** | Heading to fleet! Last Messages --------------- 05959_ U-05 Engineer destroyed. 05959_ Core Membrane filtered system corruption (1). 05960_ K-01 Serf collects debris. 05965_ K-01 Serf cleans the Wave Collapse Detector. 05965_ K-01 Serf collects debris. 05971_ K-01 Serf cleans the Wave Collapse Detector. 05972_ C-30 ARC bursts open, deploying its payload. 05972_ G-73 Enforcer unfolds itself. 05972_ B-74 Champion unfolds itself. 05972_ M-36 Artificer unfolds itself. 05982_ ALERT: Assault forces dispatched. 05987_ Penetrated by Slug. 05987_ Knocked back. 05994_ Triggered Blade Trap. 05994_ Massive razor-sharp blades shoot up from within the floor. 05997_ EXIT=FOUND 06000_ Sealed Barrier breached. 06004_ K-01 Serf collects debris. 06004_ Main Access Shell breached. 06006_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ######## = ## ## #######???????????????? | | ######## ## ## #######!??????????????? | | ######## ## ############### ?????????????? | | ######## ## ################ ?????????????? | | ######## ## ################ ????????????? | | ######## ## ################ ???????????? | | ################# ################ ??????????? | | ################# ################ ??????????? | | ################# ################ ?????????? | | ################# ################ ????????? | | ######## ##### #####################+#????????? | | ######## k k hh u ????????? | | ######## p K C ???????? | | ######## ######### ""####### ##???????? | | ######### ########## ""####### # ???????? | | # ########## ""#######u # ???????? | | # ########## k T####### # ???????? | | " * / ########## ""####### # ??????? | | "" #w ########## k ""####### # ???????? | | """ # ########## ""####### + ??????? | | " # #########"""" """""""######k # ??????? | | * * # ########## ####### # ???????? | | # ########## ####### # ??????? | | +######## ########## " """" ####### # ??????? | | ######## # ### " " ####### # ???????? | | +######## # ### " X" " ####### # ???????? | | # k# ### " "" " #######t ##???????? | | # k# ### " " ####### # ???????? | | " # #= ### """""" ####### # ???????? | | """" # # ### ####### #????????? | | """" # # ###""""""""""####### +????????? | | """"" + + ###""""""""""####### #????????? | | """" # R# ###""""""""""####### ?????????? | | " # # ###""""""""""####### ??????????? | | ?? ??? ?? # ### ####### ??????????? | | ???????????# ### BB BB #######???????????? | | ???????????? ### BB BB ######????????????? | | ????????????? ### #####?????????????? | | ???????????????###### ###???????????????? | | ????????????????##### ##????????????????? | | ???????????????????## ???????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 69 Energy Capacity 390 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 40 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Phase Shifting 5 Evasion (%) 79 Offensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Reset Matrix Integrated Dissipator Microwarp Drive Core Expander LRC Boosters Sigix Exoskeleton Sigix Sheargun Core Membrane High-powered Transdimensional Reconstructor Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed CentriumBeamDoublenader Manual? 0 Play Time 02:04:57 Cumulative 98.9 hours Start 2022.04.19 @ 14:24:21 End 2022.04.19 @ 16:38:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 20 Adventurer 5 Explorer 34 Win Type 2 Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c176c57-cc18-4e2a-a4b6-400eac6acd99