Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.03 @ 04:35:44 Player: Ms Vella Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4537) 4537 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 9488 Bonus ------- Follower Combat Kills 151 Entered DSFs 500 Friendly Fire -155 Cogmind --------- Core Integrity 0/850 Matter 137/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (20) --- Cryofiber Web High-capacity Storage Unit Compact Battery (200) Enhanced Optical Array Kinecellerator Insulated Plating Hacking Suite Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Proton Cannon Proton Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Armor Integrity Analyzer Matter Filter > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Ion Engine Cryofiber Web High-capacity Storage Unit Compact Battery Enhanced Optical Array Kinecellerator Insulated Plating Hacking Suite Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Processor] Proton Cannon Proton Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Missile Launcher Heavy Mace [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . . 2 1 . 2 . Weapon . | . . . . . . . . . . Parts Attached 84 | . 5 5 17 4 11 2 11 16 13 Power 11 | . 1 . 2 1 1 1 2 2 1 Engine 7 | . 1 . 2 1 . 1 . 1 1 Core 4 | . . . . . 1 . 2 1 . Reactor . | . . . . . . . . . . Propulsion 30 | . 2 . 7 1 5 1 6 6 2 Treads 2 | . . . . . . . . 2 . Leg 26 | . 2 . 7 1 5 1 6 3 1 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . 1 1 Flight . | . . . . . . . . . . Utility 14 | . 1 . 2 . 5 . 1 5 . Device 6 | . . . . . 2 . . 4 . Storage 1 | . 1 . . . . . . . . Processor 3 | . . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . Protection 4 | . . . 2 . 2 . . . . Artifact . | . . . . . . . . . . Weapon 29 | . 1 5 6 2 . . 2 3 10 Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 3 | . . . . . . . . 1 2 Ballistic Gun 13 | . 1 2 4 . . . 2 . 4 Ballistic Cannon 6 | . . . 2 1 . . . 1 2 Launcher 3 | . . . . 1 . . . 1 1 Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 34 | . . 2 . 3 . . 6 10 13 Power 6 | . . 1 . 1 . . 1 . 3 Propulsion 16 | . . . . 1 . . 4 7 4 Utility 6 | . . . . 1 . . 1 2 2 Weapon 6 | . . 1 . . . . . 1 4 Highest Loss Streak 9 | . . 1 . 3 . . 4 6 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 85 76 84 86 86 76 73 78 49 Engine 5 | . 14 5 11 10 4 . . 1 . Core 4 | . . . . . 4 7 5 10 6 Treads 2 | . . . . . . . . 7 . Leg 24 | . 28 28 44 44 36 30 26 15 1 Hover 1 | . . . . . . . . . 6 Device 5 | . . . . . 4 7 4 15 . Storage 8 | . 14 14 11 11 9 7 7 6 6 Processor 7 | . . . . . 8 7 14 12 12 Protection 1 | . . . . 9 10 7 . . . Ballistic Gun 7 | . 22 22 13 . . . 12 . 7 Ballistic Cannon 4 | . . . 3 9 9 7 1 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 12 47 46 58 58 63 61 61 72 59 Greatest Support 65 | 20 20 20 40 40 57 62 65 50 20 Greatest Overweight (x) 19 | . 2 2 1 1 1 . 1 6 19 Average Overweight (x) 1 | . 1 2 1 1 1 . . 1 9 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 20 20 Most Carried 20 | 6 9 10 20 19 20 20 20 20 20 Average Carried 15 | 5 4 8 13 18 18 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 7 9 19 17 20 20 19 19 16 Class Distribution -------------------- 37% | Scavenger-Mutant 35% | Mutant 22% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Skirmisher | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Matter Collected 2722 | 200 102 85 507 17 491 . 465 606 249 Remotely . | . . . . . . . . . . Salvage Created 4550 | . 386 342 589 25 691 . 473 1295 749 Parts 211 | . 24 16 42 . 41 . 13 55 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 8 | . 1 . 1 . . . . 2 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Combat Hostiles Destroyed 109 | . 9 9 15 13 17 . 13 20 13 Guns 43 | . 9 9 10 . . . 11 . 4 Cannons 42 | . . . 5 2 17 . 2 12 4 AOE 22 | . . . . 11 . . . 7 4 Classes Destroyed 15 | . 3 . 3 2 3 . 3 1 . Worker 2 | . . . 1 . 1 . . . . Builder 8 | . . . . . 2 . . 5 1 Recycler 6 | . 1 . . . 1 . . 4 . Operator 3 | . . . 1 . . . . 1 1 Watcher 1 | . . . . . 1 . . . . Swarmer 9 | . 3 . 2 . 4 . . . . Grunt 59 | . 6 9 8 . 5 . 9 12 10 Brawler 1 | . . . . . . . 1 . . Sentry 14 | . . . 5 . 5 . 1 3 . Demolisher 2 | . . . . 2 . . . . . Specialist 1 | . . . . . . . 1 . . Hunter 5 | . . . . . 3 . . 2 . Programmer 4 | . . . . . . . . 4 . Heavy 1 | . . . . . . . 1 . . Assembled 11 | . . . . 11 . . . . . Thug 2 | . . . . . . . . . 2 Guerrilla 1 | . . . . . . . . . 1 Best Kill Streak 13 | . 4 4 6 13 5 . 7 7 5 Combat Bots Only 13 | . 4 4 5 13 4 . 7 4 5 Max Kills in Single Turn 3 | . 1 2 2 3 1 . 1 3 3 Gunslinging 1 | . . 1 1 . . . . . . Exploded 3 | . . . . 3 . . . 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Damage Taken 5948 | . 260 256 490 387 269 . 1243 1440 1603 Core 1544 | . 64 66 69 100 21 . 349 228 647 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 79 | . . . . . . . . 79 . Core Remaining (%) 70 | 100 . 48 . 57 96 . 50 . . Volleys Fired 304 | . 28 26 46 13 34 . 34 73 50 Largest 2 | . 2 2 2 1 1 . 2 1 2 Hottest 80 | . 60 60 60 60 60 . 60 75 80 Shots Fired 439 | . 56 50 75 13 34 . 61 74 76 Gun 269 | . 56 50 58 . . . 54 . 51 Cannon 148 | . . . 17 3 34 . 7 65 22 Launcher 22 | . . . . 10 . . . 9 3 Special . | . . . . . . . . . . Kinetic 383 | . 52 39 75 3 34 . 61 53 66 Thermal 15 | . 4 11 . . . . . . . Explosive 22 | . . . . 10 . . . 9 3 Electromagnetic 19 | . . . . . . . . 12 7 Robot Hit Streak 36 | . 10 14 12 10 25 . 18 10 36 Robot Miss Streak 6 | . 5 2 4 . 1 . 6 3 3 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 10 | . 1 3 2 . . . 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 Shots Hit Robots 347 | . 41 40 53 8 30 . 60 51 64 Core Hits 257 | . 24 18 23 23 20 . 75 40 34 Critical Kills 3 | . . 1 . . . . . . 2 Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 26 | . . 1 2 1 6 . 1 8 7 Destroy 7 | . . 1 1 . . . . . 5 Blast 17 | . . . 1 1 6 . 1 8 . Smash 2 | . . . . . . . . . 2 Melee Attacks 8 | . . 3 . . . . . . 5 Impact 5 | . . . . . . . . . 5 Slashing 3 | . . 3 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11870 | . 348 358 1305 1086 1592 . 1532 3757 1892 Guns 3214 | . 348 354 610 . . . 1201 . 701 Cannons 5582 | . . . 675 147 1592 . 331 2431 406 Explosions 2882 | . . . . 939 . . . 1326 617 Melee 168 | . . . . . . . . . 168 Ramming 24 | . . 4 20 . . . . . . Kinetic 8093 | . 305 257 1285 147 1592 . 1532 2101 874 Thermal 296 | . 43 97 . . . . . . 156 Explosive 2726 | . . . . 939 . . . 1326 461 Electromagnetic 563 | . . . . . . . . 330 233 Impact 168 | . . . . . . . . . 168 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 1 . . . . 3 1 2 Average Corruption 1 | . 1 1 . . . . 3 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 43 | . . 10 . . . . 3 19 11 Message Errors 11 | . . 2 . . . . . 6 3 Matter Fused 9 | . . 4 . . . . 1 4 . Heat Flow Errors 6 | . . 1 . . . . . 2 3 Energy Discharges 5 | . . 1 . . . . 1 1 2 Parts Rejected 3 | . . . . . . . 1 1 1 Data Loss (minor) 6 | . . 2 . . . . . 3 1 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 568 | . . . 91 70 102 . . 242 63 Projectiles 408 | . . . 91 16 102 . . 199 . Explosions 115 | . . . . 54 . . . 43 18 Melee 45 | . . . . . . . . . 45 Knockbacks 24 | . . . 4 1 5 . . 10 4 Impact 1 | . . . . . . . . . 1 Kinetic 20 | . . . 4 1 4 . . 9 2 Secondary 3 | . . . . . 1 . . 1 1 Self-Inflicted Damage 146 | . . . . 131 . . . 15 . Shots 4 | . . . . 3 . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . Kicked 2 | . . 1 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 771 | . 46 153 84 35 192 . 771 270 250 Average Temperature 61 | . 14 21 24 17 48 . 284 63 42 Received Heat Transfer 2751 | . 108 186 306 40 81 . 591 449 990 Effects 10 | . . . . . . . 10 . . Shutdowns 3 | . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . 2 . . Short Circuit 3 | . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . . . . . 4 2 Impact Corruptions 3 | . . . . . . . . 1 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 475 | . 100 225 . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Peak Influence 365 | . 250 121 207 92 365 94 287 289 163 Initial 130 | . . 41 33 18 30 90 57 130 51 Average 81 | . 84 54 97 24 149 90 186 75 48 Maximum Alert Level 1 | . 1 . 1 . 1 . 1 1 . Low Security (%) 93 | 100 89 100 98 100 69 100 53 97 100 Level 1 6 | . 10 . 1 . 30 . 46 2 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 16 | . 3 . 1 . 2 . 1 7 2 Investigation 4 | . 3 . . . . . . 1 . Extermination 4 | . . . . . . . . 4 . Reinforcement 8 | . . . 1 . 2 . 1 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 2 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Distress Signals 11 | . 4 . 2 . 4 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 15 9 22 14 25 . 13 29 23 Peak Tracking Total 10 | . 5 4 3 8 4 . 4 4 10 Tactical Retreats 4 | . 2 . . 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Traps Triggered 6 | . 1 . . . 1 . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Machines Disabled 2 | . . . . . 1 . . 1 . Max in Single Turn 1 | . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Machines Accessed 25 | . 3 . 6 . 3 1 . 7 5 Terminals 19 | . 2 . 5 . 3 1 . 3 5 Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 8 . 14 . 12 1 . 17 7 Successful 32 | . 4 . 6 . 6 1 . 10 5 Failed 27 | . 4 . 8 . 6 . . 7 2 Catastrophic 6 | . 1 . 2 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 36 | . 7 . 8 . 10 . . 8 3 Terminals 46 | . 7 . 11 . 12 1 . 8 7 Fabricators 3 | . . . . . . . . 3 . Repair Stations 6 | . . . . . . . . 6 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 1 . 1 . 3 1 . 4 3 Record 1 | . . . . . . . . . 1 Part Schematic 2 | . . . . . . . . 1 1 Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . 3 . 3 . 3 . . 4 2 Terminals 12 | . 2 . 3 . 3 . . 2 2 Assimilate 1 | . . . 1 . . . . . . Botnet 11 | . 2 . 2 . 3 . . 2 2 Fabricators 2 | . . . . . . . . 2 . Liberate 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 22 | . 2 . 6 . 3 1 . 5 5 Full Trace Events 4 | . 1 . 2 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 1 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 18 | . . . . . . . . 18 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Total Allies 7 | . . 1 . . . . . 5 1 Largest Group 3 | . . 1 1 . . . . 3 1 Highest-Rated Group 87 | . . 31 31 . . . . 87 39 Highest-Rated Ally 39 | . . 31 31 . . . . 37 39 Total Orders . | . . . . . . . . . . Ally Attacks 57 | . . . 15 . . . . 39 3 Total Damage 994 | . . . 207 . . . . 787 . Kills 10 | . . . 4 . . . . 6 . Allies Corrupted 2 | . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Turns Passed 8088 | 6 634 733 1312 520 765 36 323 2556 1203 Spaces Moved 2719 | 4 214 238 546 257 344 28 114 803 171 Core 70 | . . . . . . . . . 70 Treads 406 | . . . . . . . . 406 . Legs 2216 | 4 214 238 546 257 344 28 114 393 78 Wheels . | . . . . . . . . . . Hover 27 | . . . . . . . . 4 23 Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 260 190 190 190 122 122 190 216 Average Speed 241 | 120 249 260 190 190 191 122 176 251 573 Slowest Speed 1000 | 120 260 260 190 190 192 122 195 350 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 40 51 54 42 28 1 78 19 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 5 | . . . . . . . . 5 . Terrain Destroyed 220 | . . . 5 81 7 . . 97 30 Melee . | . . . . . . . . . . Projectile 40 | . . . 5 . 7 . . 20 8 AOE 180 | . . . . 81 . . . 77 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Fac Ext Total 3737 | 7 269 303 741 276 399 30 172 1235 305 Wait 511 | . 13 27 104 . . . . 333 34 Move 2710 | 3 213 237 545 256 343 27 113 802 171 Hop . | . . . . . . . . . . Pick Up 40 | . 6 3 12 1 4 . 7 6 1 Fast Attach 33 | . 1 . 6 . 4 . 8 10 4 Attach 26 | . . 2 5 4 1 1 2 6 5 Detach 9 | . . 1 3 1 1 1 . 1 1 Swap 25 | . 4 3 6 . 6 1 1 . 4 Drop 39 | 4 4 . 13 1 6 . 7 4 . Fire 304 | . 28 26 46 13 34 . 34 73 50 Melee 8 | . . 3 . . . . . . 5 Ram . | . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . 30 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 10) 594 | -10/Materials | Discovered new exit (range 14) 641 | -10/Materials | Entered Mines 865 | -10/Mines | Excavation squad dispatched 865 | -10/Mines | A large section of the Mines collapsed 1027 | -10/Mines | Identified exit to Materials 1115 | -10/Mines | Excavation squad dispatched 1228 | -10/Mines | Core integrity fell below 50% 1306 | -10/Mines | Received a Mining Laser from a helpful Derelict 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Accompanied by 1 ally 1374 | -9/Materials | Evolved 2 slots: Propulsion x2 1639 | -9/Materials | Discovered new exit (range 4) 1670 | -9/Materials | Build established: Scavenger-Mutant 2364 | -9/Materials | Identified exit to Mines 2460 | -9/Materials | Discovered new exit (range 11) 2686 | -9/Materials | Entered Mines 2734 | -9/Mines | Met a Derelict bent on vengeance 3068 | -9/Mines | Discovered new exit (range 7) 3117 | -9/Mines | Assembled infested the area 3177 | -9/Mines | Lost 3 parts (1p1n1u) 3185 | -9/Mines | Destroyed 13 combat bots 3206 | -9/Mines | Entered Materials 3206 | -8/Materials | Evolved 2 slots: Utility x2 3848 | -8/Materials | Discovered new exit (range 15) 3971 | -8/Materials | Entered Factory 3971 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4000 | -7/Factory | Identified exit to DSF 4007 | -7/Factory | Entered DSF 4049 | -7/DSF | Additional patrols routed to DSF 4214 | -7/DSF | Sterilization system engaged 4234 | -7/DSF | Ambient heat levels rising (+10) 4244 | -7/DSF | Lost 4 parts (1p2n1u) 4249 | -7/DSF | Ambient heat levels rising (+10) 4257 | -7/DSF | Destroyed 7 combat bots 4264 | -7/DSF | Ambient heat levels rising (+10) 4279 | -7/DSF | Ambient heat levels rising (+10) 4294 | -7/DSF | Ambient heat levels rising (+10) 4295 | -7/DSF | Discovered new exit (range 15) 4309 | -7/DSF | Ambient heat levels rising (+10) 4324 | -7/DSF | Ambient heat levels rising (+10) 4330 | -7/DSF | Entered Factory 4330 | -6/Factory | Evolved 2 slots: Utility x2 4692 | -6/Factory | Build established: Scavenger-Skirmisher 4859 | -6/Factory | Repaired Broken Aluminum Leg 5261 | -6/Factory | Build established: Skirmisher 5620 | -6/Factory | Build established: Scavenger-Skirmisher 6134 | -6/Factory | Identified exit to Lower Caves 6134 | -6/Factory | Identified exit to Extension 6617 | -6/Factory | Lost 6 parts (3n2u1w) 6863 | -6/Factory | Build established: Mutant 6886 | -6/Factory | Entered Extension 7044 | -6/Extension | Rescued a captive Derelict 7126 | -6/Extension | Lost 3 parts (1p1n1u) 7886 | -6/Extension | Disrupted transfer network 8048 | -6/Extension | Core integrity fell below 50% 8069 | -6/Extension | Core integrity fell below 20% 8089 | -6/Extension | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 08052_ Critical hit (Burn: +37). 08056_ C-30 ARC bursts open, deploying its payload. 08056_ B-48 Gladiator unfolds itself. 08056_ G-50 Soldier unfolds itself. 08060_ U-05 Engineer builds a Wall. 08060_ Cld. Aerolev Unit destroyed. 08062_ Critical hit (Burn: +37). 08071_ G-50 Soldier suffers critical hit (Smash). 08071_ Destroyed Carbon-fiber Leg. 08071_ G-50 Soldier system corrupted by crushing effect. 08071_ G-50 Soldier knocked back. 08072_ G-50 Soldier system terminally corrupted. 08072_ Carbon-fiber Leg fried. 08072_ Hvy. Laser fried. 08079_ Adv. Signal Interpreter destroyed. 08079_ System corrupted by crushing effect (+1). 08084_ Knocked back. 08088_ B-48 Gladiator suffers critical hit (Smash). 08088_ Destroyed Lgt. Treads. 08088_ B-48 Gladiator system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????##########????????????????????????????? | | ??????###### ## # ##????????????????????????????? | | ###???# ###???????????#???????????????? | | ##### #############"###?????????????? | | % ^ % #?????????????? | | % %%###???????????? | | ^ g % %= % " #???????????? | | ##### ^ g =%%%#?????????????? | | ###???# ####### ######## "#????????????? | | ????### #??#b#??????????????????????? | | #####T# # #??#@#??????????????????????? | | ###??#/#??????????????????????? | | ### ###???? ??????????????????????? | | ######?????? ??????????????????????? | | #?????????? ?????????????????????? | | ######### #?????????? ?????????????????????? | | ????????#####?????????# ????????????????????? | | ??????????????????????# ????????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Arc Projector | -6/Factory | Hacked Neutrino Core | -6/Extension | Hacked Robot Schematics ------------------ G-34 Mercenary | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumMetafiberPenetrator Manual? 0 Play Time 00:59:12 Cumulative 831.1 hours Start 2022.04.03 @ 03:16:53 End 2022.04.03 @ 04:35:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 159 Rogue 1 Adventurer 158 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 77 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e96393bb-628a-4919-8d26-416bc86af0be