Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 11:29:44

Player: alice_fexa

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (50)      250
Value Destroyed (1265)     1265
Prototype IDs (24)         480
Alien Tech Used (1)        200
Bonus (300)                300
              TOTAL SCORE: 6295

 Bonus
-------
Met Data Miner             300

 Cogmind 
---------
Core Integrity             816/850
Matter                     300/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Hovering (116) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Airjet
           Airjet
>          --- UTILITY (6) ------
     Large Storage Unit
  Advanced Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
           Katana
           Spear
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Nuclear Core
  Improved Heat Sink
    Medium Storage Unit
  Advanced Weight Redist. System
           Arc Projector
  Improved EM Pulse Cannon
  Advanced EMP Blaster
           Proton Missile Launcher
           Chainsword

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Airjet
             Airjet
             Airjet
             Airjet
>            --- UTILITY ----------
       Large Storage Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced ECM Suite
    Improved Light Armor Plating
             Hacking Suite
>            --- WEAPON -----------
             Katana
             Spear
>            --- INVENTORY --------
       Light Nuclear Core
       Light Nuclear Core
    Improved Heat Sink
      Medium Storage Unit
    Advanced Weight Redist. System
             Arc Projector
    Improved EM Pulse Cannon
    Advanced EMP Blaster
             Proton Missile Launcher
             Chainsword
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Treads                   Armored Treads
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   1   
  Utility                  4    | .   .   1   2   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             67   | 6   18  10  9   17  1   2   .   1   3   
  Power                    7    | 1   2   1   .   2   .   .   .   .   1   
    Engine                 3    | 1   .   1   .   1   .   .   .   .   .   
    Core                   4    | .   2   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   4   4   .   4   .   .   .   .   .   
    Treads                 7    | 1   2   4   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   2   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   4   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   6   2   6   8   .   .   .   1   1   
    Device                 10   | .   2   1   3   3   .   .   .   .   1   
    Storage                8    | 1   4   1   .   2   .   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             4    | .   .   .   2   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   6   3   3   3   1   2   .   .   1   
    Energy Gun             7    | 2   3   1   1   .   .   .   .   .   .   
    Energy Cannon          5    | .   1   1   1   1   .   .   .   .   1   
    Ballistic Gun          3    | .   2   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   1   1   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   1   .   
Parts Lost                 8    | .   2   .   .   .   .   .   .   .   6   
  Power                    4    | .   1   .   .   .   .   .   .   .   3   
  Propulsion               3    | .   1   .   .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   .   .   .   .   .   .   .   5   
Average Slot Usage (%)     97   | .   97  100 100 99  100 100 100 97  79  
  Engine                   5    | .   1   3   9   7   7   7   7   7   3   
  Core                     7    | .   12  7   .   7   7   7   7   7   7   
  Treads                   9    | .   14  22  18  .   .   .   .   .   .   
  Wheel                    6    | .   13  11  9   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   29  30  30  30  29  24  
  Device                   8    | .   10  11  11  6   7   7   7   7   5   
  Storage                  12   | .   15  22  18  7   7   7   7   7   6   
  Processor                4    | .   .   .   5   7   7   7   7   7   6   
  Hackware                 3    | .   .   .   .   6   7   7   7   7   6   
  Protection               4    | .   .   .   9   7   7   7   7   7   6   
  Energy Gun               5    | .   18  7   2   .   .   .   .   .   .   
  Energy Cannon            3    | .   2   3   11  3   .   .   .   .   .   
  Ballistic Gun            3    | .   7   11  .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   3   7   7   6   7   7   6   
  Piercing Weapon          2    | .   .   .   .   3   7   7   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  42  48  54  36  36  40  35  35  35  
  Greatest Support         40   | 20  16  20  16  40  36  36  36  36  36  
  Greatest Overweight (x)  3    | 2   2   2   3   2   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   2   3   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  20  10  10  10  10  10  
  Average Capacity         11   | 5   7   16  16  9   10  10  10  10  10  
  Most Carried             16   | 4   14  16  16  16  10  10  10  10  10  
  Average Carried          11   | 2   7   15  15  9   10  10  10  10  9   
  Final Capacity           16   | 6   16  16  16  10  10  10  10  10  10  
  Final Carried            16   | 4   14  16  16  10  10  10  10  10  10  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Matter Collected           981  | 205 212 214 100 160 20  35  .   .   35  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1838 | .   536 411 432 239 .   116 .   .   104 
  Parts                    117  | .   31  31  30  10  .   8   .   .   7   
Haulers Intercepted        6    | .   2   1   2   1   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   12  .   .   .   
  Prevented                2    | .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  31   | .   10  9   4   .   .   4   .   .   4   
  Melee                    4    | .   .   .   .   .   .   .   .   .   4   
  Guns                     13   | .   9   4   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   2   2   .   .   .   .   .   .   
  AOE                      10   | .   1   3   2   .   .   4   .   .   .   
Classes Destroyed          10   | .   7   1   1   1   .   .   .   .   .   
  Worker                   2    | .   1   .   .   1   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   1   2   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   1   1   3   1   .   .   .   .   .   
  Swarmer                  15   | .   3   4   .   .   .   4   .   .   4   
  Grunt                    9    | .   7   .   2   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   6    | .   .   5   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   4   5   4   1   .   4   .   .   4   
  Combat Bots Only         5    | .   3   5   3   .   .   4   .   .   4   
Max Kills in Single Turn   3    | .   3   3   2   1   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   2   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               1404 | .    510  381  34   .    .    59   .    28   392  
  Core                     200  | .    117  35   .    .    .    .    .    14   34   
  Absorbed by Shields      31   | .    .    .    .    .    .    .    .    .    31   
Core Remaining (%)         88   | 100  53   91   100  .    .    .    .    98   .    
Volleys Fired              94   | .    48   29   13   .    .    3    .    .    1    
  Largest                  2    | .    2    2    2    .    .    1    .    .    1    
  Hottest                  124  | .    100  91   124  .    .    39   .    .    69   
Shots Fired                179  | .    93   57   25   .    .    3    .    .    1    
  Gun                      142  | .    87   48   7    .    .    .    .    .    .    
  Cannon                   34   | .    6    9    18   .    .    .    .    .    1    
  Launcher                 3    | .    .    .    .    .    .    3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  45   | .    16   29   .    .    .    .    .    .    .    
  Thermal                  67   | .    45   9    13   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67   | .    32   19   12   .    .    3    .    .    1    
  Robot Hit Streak         18   | .    9    17   18   .    .    5    .    .    .    
  Robot Miss Streak        4    | .    2    4    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           139  | .    67   40   16   10   .    1    .    .    5    
  Core Hits                74   | .    29   20   11   5    .    5    .    .    4    
  Critical Hits            2    | .    .    1    1    .    .    .    .    .    .    
  Critical Kills           2    | .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              109  | .    .    .    .    43   13   24   .    15   14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 90   | .    .    .    .    32   11   21   .    13   13   
  Piercing                 19   | .    .    .    .    11   2    3    .    2    1    
  Sneak Attacks            5    | .    .    .    .    5    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3259 | .    1174 690  444  657  .    134  .    .    160  
  Guns                     1258 | .    720  423  115  .    .    .    .    .    .    
  Cannons                  526  | .    141  163  222  .    .    .    .    .    .    
  Explosions               658  | .    313  104  107  .    .    134  .    .    .    
  Melee                    817  | .    .    .    .    657  .    .    .    .    160  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  286  | .    86   200  .    .    .    .    .    .    .    
  Thermal                  885  | .    368  267  250  .    .    .    .    .    .    
  Explosive                313  | .    313  .    .    .    .    .    .    .    .    
  Electromagnetic          958  | .    407  223  194  .    .    134  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 738  | .    .    .    .    578  .    .    .    .    160  
  Piercing                 79   | .    .    .    .    79   .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    .    .    .    .    .    
  Average Corruption       2    | .    2    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            246  | .    86   3    .    154  .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               89   | .    86   3    .    .    .    .    .    .    .    
  Melee                    157  | .    .    .    .    154  .    .    .    .    3    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      178  | .    148  30   .    .    .    .    .    .    .    
  Shots                    3    | .    2    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        330  | .    330  3    108  .    .    24   .    .    32   
  Average Temperature      93   | .    127  3    30   .    .    13   .    .    18   
  Received Heat Transfer   365  | .    177  99   18   .    .    .    .    .    71   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1778 | .    1073 396  309  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Peak Influence             491  | .   202 241 154 491 .   .   .   .   270 
  Average Influence        74   | .   69  70  72  78  .   .   .   .   118 
Maximum Alert Level        2    | .   1   1   .   2   .   .   .   .   1   
  Low Security (%)         93   | 100 95  93  100 95  .   .   .   .   57  
  Level 1                  5    | .   4   6   .   .   .   .   .   .   42  
  Level 2                  1    | .   .   .   .   4   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   3   .   .   2   .   .   .   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           2    | .   1   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              80   | .   22  13  7   3   5   10  .   1   19  
  Peak Tracking Total      9    | .   5   5   3   1   .   4   .   1   9   
  Tactical Retreats        16   | .   6   1   .   .   .   4   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            4    | .   2   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          12   | .   2   .   .   1   .   .   .   .   9   
  Max in Single Turn       9    | .   2   .   .   1   .   .   .   .   9   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          25   | .   3   3   4   10  .   .   4   .   1   
  Terminals                17   | .   3   3   4   7   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   1   
Total Hacks                83   | .   7   8   10  30  .   .   26  .   2   
  Successful               54   | .   2   6   5   14  .   .   26  .   1   
  Failed                   29   | .   5   2   5   16  .   .   .   .   1   
    Catastrophic           5    | .   .   .   .   5   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   6   6   6   19  .   .   .   .   .   
  Terminals                51   | .   7   8   10  26  .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   2   
Terminal Hacks             41   | .   1   3   4   7   .   .   26  .   .   
  Record                   11   | .   .   .   .   .   .   .   11  .   .   
  Part Schematic           8    | .   .   .   .   1   .   .   7   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        9    | .   .   1   2   3   .   .   3   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   1   2   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         23   | .   5   7   2   9   .   .   .   .   .   
  Terminals                9    | .   1   3   1   4   .   .   .   .   .   
    Track                  4    | .   1   2   1   .   .   .   .   .   .   
    Botnet                 5    | .   .   1   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         17   | .   3   1   4   9   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   1   .   .   7   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   .   
    Matter                 168  | .   .   .   .   168 .   .   .   .   .   
    Time                   42   | .   .   .   .   42  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   4   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------------              Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac 
Turns Passed               4609 | 56  960 815 581 730 203 615 40  358 251 
Spaces Moved               4344 | 36  666 466 377 982 357 647 84  340 389 
  Core                     7    | 7   .   .   .   .   .   .   .   .   .   
  Treads                   5    | 3   .   1   .   1   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   1534 | 26  666 465 377 .   .   .   .   .   .   
  Hover                    2798 | .   .   .   .   981 357 647 84  340 389 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            48   | 50  90  120 130 48  48  48  48  48  48  
  Average Speed            71   | 105 102 120 130 48  48  48  48  48  48  
  Slowest Speed            220  | 160 120 210 130 220 48  108 48  48  52  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 3   82  30  31  24  53  63  70  50  10  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   1   .   .   
  Known Exits Taken        6    | .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   .   1   1   .   .   .   
Spaces Dug                 76   | .   .   .   .   25  9   21  .   13  8   
Terrain Destroyed          147  | .   26  7   5   25  9   21  .   13  41  
  Melee                    76   | .   .   .   .   25  9   21  .   13  8   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      71   | .   26  7   5   .   .   .   .   .   33  

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      5522 | 51   856  676  446  1183 370  912  83   513  432  
  Wait                     771  | 6    91   133  28   111  2    240  .    158  2    
  Move                     4335 | 35   665  465  376  981  356  646  83   339  389  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63   | 4    16   18   9    16   .    .    .    .    .    
  Fast Attach              29   | 6    8    2    3    6    .    .    .    2    2    
  Attach                   10   | .    1    2    2    4    .    .    .    .    1    
  Detach                   1    | .    .    .    .    .    .    .    .    .    1    
  Swap                     29   | .    9    6    4    7    1    2    .    .    .    
  Drop                     73   | .    18   21   11   21   .    .    .    1    1    
  Fire                     94   | .    48   29   13   .    .    3    .    .    1    
  Melee                    95   | .    .    .    .    37   11   21   .    13   13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    .    22   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
   57 | -11/Scrapyard      | Entered Materials
   94 | -10/Materials      | Discovered new exit (range 8)
  313 | -10/Materials      | Build established: Mutant
  572 | -10/Materials      | Discovered new exit (range 14)
  730 | -10/Materials      | Discovered new exit (range 10)
  822 | -10/Materials      | Build established: Scavenger-Mutant
  941 | -10/Materials      | Discovered new exit (range 15)
 1017 | -10/Materials      | Entered another Materials area
 1017 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1734 | -9/Materials       | Build established: Mutant
 1802 | -9/Materials       | Discovered new exit (range 16)
 1832 | -9/Materials       | Entered another Materials area
 1832 | -8/Materials       | Evolved 2 slots: Utility x2
 2143 | -8/Materials       | Identified exit to Factory
 2413 | -8/Materials       | Entered Factory
 2413 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2584 | -7/Factory         | Discovered new exit (range 15)
 2635 | -7/Factory         | Identified exit to Lower Caves
 2759 | -7/Factory         | Discovered new exit (range 11)
 2896 | -7/Factory         | Discovered new exit (range 5)
 2898 | -7/Factory         | Identified exit to Factory
 3107 | -7/Factory         | Local fabrication network quarantined
 3109 | -7/Factory         | Fabricated Lrn. Sensor Array (x1)
 3143 | -7/Factory         | Entered Lower Caves
 3144 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 3147 | -7/Lower Caves     | Identified exit to Zion
 3324 | -7/Lower Caves     | Discovered new exit (range 13)
 3345 | -7/Lower Caves     | Identified exit to Lower Caves
 3346 | -7/Lower Caves     | Entered another Lower Caves area
 3622 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 3957 | -7/Lower Caves     | Discovered new exit (range 9)
 3961 | -7/Lower Caves     | Identified exit to Data Miner
 3961 | -7/Lower Caves     | Entered Data Miner
 3961 | -7/Data Miner      | Discovered new exit (range 6)
 3971 | -7/Data Miner      | Met Data Miner
 3981 | -7/Data Miner      | Learned location of Section 7 (-2)
 3981 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3988 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4001 | -7/Data Miner      | Identified exit to Proximity Caves
 4001 | -7/Data Miner      | Entered Proximity Caves
 4231 | -6/Proximity Caves | Found Alien Artifact
 4231 | -6/Proximity Caves | Identified Core Expander
 4231 | -6/Proximity Caves | Installed Core Expander, added new Weapon slot
 4342 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4359 | -6/Proximity Caves | Entered Factory
 4359 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4610 | -6/Factory         | Self-destructed

 Last Messages 
---------------
04599_ K-01 Serf collects debris.
04599_ Field strength at 54.
04600_ Field strength at 47.
04601_ Field strength at 40.
04602_ Lrn. Sensor Array destroyed.
04602_ Field strength at 24.
04602_ K-01 Serf collects debris.
04603_ Field strength at 17.
04604_ Field strength at 10.
04605_ Stasis field depleted.
04605_ K-01 Serf collects debris.
04607_ U-05 Engineer lays Concrete.
04607_ K-01 Serf collects debris.
04608_ Lgt. Nuclear Core destroyed. <x2>
04608_ U-05 Engineer lays Concrete.
04608_ K-01 Serf collects debris.
04609_ U-05 Engineer lays Concrete.
04609_ Airjet destroyed.
04610_ U-05 Engineer lays Concrete.
04610_ Airjet destroyed.

 Map 
-----
+----------------------------------------------------+
| ?"""""" #???# #### #   """""""  #????????????????? |
| ??""""" #???# #??# #   """""""  #????????????????? |
| ??      #???# #??# #   """""""  #????????????????? |
| ??#######???# #??# #            #????????????????? |
| ????????????# #??# ###########+####??????????????? |
| ????????????# #??# #??????#       #??????????????? |
| ????????????# #??# #??????#  """" #??????????????? |
| ????????#####+#### #??????#  """" #??????????????? |
| ????????#       ## ########  """" #??????????????? |
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| ????????# " " " ## ##     #       #??????????????? |
| ????????# " " " ## ##     #       #??????????????? |
| ????????# " " " ## ## """ ##/#/####??????????????? |
| ???????## " " " ## ## """ ##   g  ###????????????? |
| ??????##" " " " ## ## """ ##^ g   ; ?????????????? |
| ?????## # " " " ## ##     +    ^^ ##?????????????? |
| ????## ## " " " ## ## """ ##      #??????????????? |
| #####"### " " " #   # """ ##      #??????????????? |
|      ##?#       +   + """ ##      #??????????????? |
|      #??#########g  #     ##      #??????????????? |
|      #######????#   #    !#       #??????????????? |
|      #     #????#g  #####;;       #??????????????? |
|      #     ######       !!        ##?????????????? |
|      +                  !         ;#?????????????? |
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|      #######?????#                 #?????????????? |
|   !  ###########?#           k     #?????????????? |
|      # % """"  #?#                ;#?????????????? |
| ######   ""R"" #?#                    ???????????? |
| ?????# ! "" "" #?#        u            ??????????? |
| ?????#         #?#                    ! ?????????? |
| ?????# !     [ ###    k            !    #????????? |
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| ?????# """"""%%###              +  *    ?????????? |
| ?????# """"""[=#?;              #      ??????????? |
| ?????# """"""*=##;              #####????????????? |
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| ######         #""                ##?????????????? |
|      # """"""  +                       ??????????? |
|      # """"""  #""                        ???????? |
|      # """"""  # "                        ???????? |
|      # """"""  ##"                #??????????????? |
|      #         ##"       =        #??????????????? |
|      #+##+########       """#######??????????????? |
|      #      ""G""        " [[????????????????????? |
|      #      "" ""        " [[????????????????????? |
|      +                   # [?????????????????????? |
|      #      """ """      #? ?????????????????????? |
|      #      """ """      #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
           Lrn. Sensor Array | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
                Plasma Sword | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Lrn. Sensor Array | x1 | -7/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredKineticInverter
  Manual?         0
Play Time         00:37:27
  Cumulative      689.0 hours
  Start           2020.02.03 @ 22:30:32
  End             2020.02.04 @ 11:29:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          632
  Rogue           592
  Adventurer      40
  Explorer        0
Win Type          -
  Total           60
  Types           44/0/14/2/0/0/0
Lore%             89
Gallery%          92
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce3e19bd-e556-4aec-9c90-7ee3b53a4c4c