Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:49:15

Player: robb

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2275)     2275
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 5910

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/850
Matter                     22/300
Energy                     99/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
                Heart of Steel
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Heat Sink
  High-capacity Storage Unit
                Transmission Jammer
       Advanced ECM Suite
       Improved Utility Shielding

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
                Target Analyzer
       Improved Utility Shielding
                Heart of Steel
>               --- WEAPON -----------
       Improved EM Pulse Cannon
                Gauss Rifle
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Storage Unit
                Transmission Jammer
       Advanced ECM Suite
[Rating: 57]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Improved Medium Armor Plating
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             80   | 6   3   12  17  28  1   13  
  Power                    12   | 1   1   1   2   1   1   5   
    Engine                 6    | 1   .   1   2   1   .   1   
    Core                   6    | .   1   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   6   7   5   .   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    24   | 2   .   6   7   5   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   1   2   3   16  .   2   
    Device                 13   | .   .   1   1   10  .   1   
    Storage                2    | 1   .   .   .   1   .   .   
    Processor              3    | .   1   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   3   5   6   .   2   
    Energy Gun             6    | .   1   3   1   1   .   .   
    Energy Cannon          3    | .   .   .   1   1   .   1   
    Ballistic Gun          8    | 2   .   .   2   3   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   3   
Parts Lost                 28   | .   .   2   .   9   .   17  
  Power                    6    | .   .   1   .   1   .   4   
  Propulsion               9    | .   .   1   .   2   .   6   
  Utility                  6    | .   .   .   .   4   .   2   
  Weapon                   7    | .   .   .   .   2   .   5   
  Highest Loss Streak      7    | .   .   2   .   4   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  98  98  98  86  62  
  Engine                   5    | .   5   6   9   6   6   2   
  Core                     2    | .   8   3   .   .   6   6   
  Leg                      28   | .   28  43  35  29  20  14  
  Device                   10   | .   .   9   7   15  13  9   
  Storage                  6    | .   14  11  9   5   .   .   
  Processor                2    | .   5   2   1   .   6   5   
  Protection               10   | .   .   .   17  14  13  9   
  Energy Gun               6    | .   8   21  10  3   .   .   
  Energy Cannon            5    | .   .   .   .   8   13  6   
  Ballistic Gun            6    | .   19  .   7   7   6   4   
  Ballistic Cannon         1    | .   .   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             72   | 13  15  19  39  72  37  51  
  Greatest Support         67   | 20  20  40  60  67  49  64  
  Greatest Overweight (x)  6    | .   .   .   1   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   20  5   5   
  Average Capacity         7    | 6   8   8   8   7   5   5   
  Most Carried             8    | 5   8   8   8   8   4   5   
  Average Carried          6    | 2   6   7   7   6   4   3   
  Final Capacity           8    | 8   8   8   8   5   5   5   
  Final Carried            8    | 2   8   8   8   5   4   5   

 Class Distribution 
--------------------
 35% | Tank
 30% | Mutant
 21% | Scavenger-Mutant
 12% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
             Tank | -7/Factory
           Gunner | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Matter Collected           1586 | 220  113  110  238  697  .    208  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2566 | .    186  500  297  1201 .    382  
  Parts                    129  | .    20   31   11   59   .    8    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    2    
  Prevented                3    | .    .    .    .    .    .    3    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  53   | .   8   13  6   20  .   6   
  Guns                     32   | .   8   12  4   7   .   1   
  Cannons                  15   | .   .   .   .   11  .   4   
  AOE                      4    | .   .   .   2   2   .   .   
Classes Destroyed          11   | .   2   3   1   4   .   1   
  Worker                   4    | .   .   .   .   4   .   .   
  Recycler                 3    | .   .   .   .   3   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  3    | .   .   1   .   2   .   .   
  Swarmer                  10   | .   6   4   .   .   .   .   
  Grunt                    33   | .   2   6   5   15  .   5   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   3   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   3   .   .   
Best Kill Streak           5    | .   3   4   4   5   .   3   
  Combat Bots Only         5    | .   3   4   4   5   .   3   
Max Kills in Single Turn   2    | .   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Hostile Shots Fired        491  | .    42   69   22   165  .    193  
  Missed                   159  | .    18   19   8    53   .    61   
Damage Taken               5420 | .    227  585  256  1991 .    2361 
  Core                     1151 | .    50   150  28   70   .    853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  208  | .    .    .    .    86   .    122  
Core Remaining (%)         85   | 100  80   62   94   90   .    .    
Volleys Fired              149  | .    14   37   12   66   .    20   
  Largest                  3    | .    2    2    2    3    .    3    
  Hottest                  166  | .    85   121  80   166  .    165  
Shots Fired                352  | .    28   74   24   183  .    43   
  Gun                      225  | .    28   74   22   86   .    15   
  Cannon                   125  | .    .    .    .    97   .    28   
  Launcher                 2    | .    .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  130  | .    25   .    10   80   .    15   
  Thermal                  152  | .    3    74   6    59   .    10   
  Explosive                2    | .    .    .    2    .    .    .    
  Electromagnetic          68   | .    .    .    6    44   .    18   
  Robot Hit Streak         13   | .    12   13   6    13   .    10   
  Robot Miss Streak        10   | .    2    5    3    10   .    1    
  Penetration Max          1    | .    .    .    .    1    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           229  | .    18   46   17   113  .    35   
  Core Hits                145  | .    12   22   23   76   .    12   
  Critical Kills           2    | .    1    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         17   | .    1    8    2    4    .    2    
    Burn                   10   | .    .    8    2    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    
    Destroy                2    | .    1    .    .    .    .    1    
    Blast                  4    | .    .    .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5088 | .    197  717  491  2845 .    838  
  Guns                     2510 | .    197  717  240  1119 .    237  
  Cannons                  1754 | .    .    .    .    1185 .    569  
  Explosions               824  | .    .    .    251  541  .    32   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1735 | .    151  .    92   1255 .    237  
  Thermal                  1972 | .    46   717  58   935  .    216  
  Explosive                335  | .    .    .    251  84   .    .    
  Electromagnetic          1046 | .    .    .    90   571  .    385  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    4    .    7    
  Average Corruption       2    | .    .    .    .    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    10   .    10   
    Message Errors         5    | .    .    .    .    1    .    4    
    Matter Fused           7    | .    .    .    .    4    .    3    
    Heat Flow Errors       2    | .    .    .    .    1    .    1    
    Energy Discharges      3    | .    .    .    .    2    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    .    88   .    12   
  Projectiles              22   | .    .    .    .    21   .    1    
  Explosions               78   | .    .    .    .    67   .    11   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      330  | .    .    .    24   229  .    77   
  Shots                    7    | .    .    .    1    5    .    1    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        439  | .    90   439  160  382  .    256  
  Average Temperature      114  | .    31   159  85   95   .    108  
  Received Heat Transfer   2061 | .    54   303  126  642  .    936  
  Effects                  9    | .    .    4    .    5    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Energy Bleed           2    | .    .    1    .    1    .    .    
    Interference           4    | .    .    2    .    2    .    .    
    Damage (minor)         2    | .    .    1    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    .    .    .    1    
  Combat Hostiles          2    | .    .    1    .    .    .    1    
  Parts Melted             15   | .    .    11   2    2    .    .    
  Heat Transferred         4359 | .    111  2405 296  1164 .    383  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    4    .    1    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Peak Influence             423  | .   251 294 293 423 186 .   
  Initial                  186  | .   .   21  124 42  186 .   
  Average                  162  | .   160 175 178 156 186 .   
Maximum Alert Level        2    | .   1   1   1   2   .   .   
  Low Security (%)         65   | 100 56  48  78  68  100 .   
  Level 1                  29   | .   43  51  21  21  .   .   
  Level 2                  4    | .   .   .   .   9   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   2   4   8   .   .   
  Investigation            3    | .   .   1   1   1   .   .   
  Extermination            3    | .   .   .   .   3   .   .   
  Reinforcement            6    | .   .   1   1   4   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low 
Distress Signals           5    | .   1   1   2   1   .   .   
Communications Jammed      7    | .   .   .   .   7   .   .   
  Distress Signals         7    | .   .   .   .   7   .   .   
Times Spotted              87   | .   10  22  8   34  .   13  
  Peak Tracking Total      6    | .   4   6   5   4   .   5   
  Tactical Retreats        9    | .   2   2   .   2   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Traps Triggered            3    | .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low 
Machines Disabled          5    | .   .   .   .   5   .   .   
  Max in Single Turn       4    | .   .   .   .   4   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low 
Machines Accessed          1    | .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   .   .   1   
  Successful               1    | .   .   .   .   .   .   1   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Turns Passed               4408 | 56   435  658  453  1771 90   945  
Spaces Moved               2348 | 48   286  246  206  984  71   507  
  Core                     69   | 20   .    .    .    .    .    49   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2279 | 28   286  246  206  984  71   458  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  126  125  
  Average Speed            127  | 90   120  120  121  122  126  152  
  Slowest Speed            350  | 120  120  120  190  195  126  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       21   | 3    35   16   20   24   2    51   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          88   | .    .    .    14   66   .    8    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               17   | .    .    .    .    17   .    .    
  AOE                      71   | .    .    .    14   49   .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  
Total                      3460 | 59   353  539  391  1409 71   638  
  Wait                     758  | .    33   221  123  300  .    81   
  Move                     2342 | 47   285  245  205  983  70   507  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  71   | 6    12   13   14   16   .    10   
  Fast Attach              13   | 2    1    .    4    4    .    2    
  Attach                   41   | 4    .    6    3    16   1    11   
  Detach                   5    | .    .    .    .    3    .    2    
  Swap                     26   | .    2    6    10   8    .    .    
  Drop                     53   | .    6    11   20   13   .    3    
  Fire                     149  | .    14   37   12   66   .    20   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   57 | -11/Scrapyard  | Entered Materials
  304 | -10/Materials  | Build established: Mutant
  455 | -10/Materials  | Discovered new exit (range 11)
  492 | -10/Materials  | Entered another Materials area
  492 | -9/Materials   | Evolved 2 slots: Propulsion x2
  788 | -9/Materials   | Build established: Scavenger-Mutant
 1095 | -9/Materials   | Discovered new exit (range 16)
 1140 | -9/Materials   | Identified exit to Materials
 1150 | -9/Materials   | Entered another Materials area
 1150 | -8/Materials   | Evolved 2 slots: Utility x2
 1413 | -8/Materials   | Garrison activated, responded to threat
 1580 | -8/Materials   | Discovered new exit (range 10)
 1603 | -8/Materials   | Entered Factory
 1603 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1893 | -7/Factory     | Build established: Tank
 2975 | -7/Factory     | Crushed by falling debris
 3088 | -7/Factory     | Lost 4 parts (1n2u1w)
 3313 | -7/Factory     | Discovered new exit (range 13)
 3374 | -7/Factory     | Entered another Factory area
 3374 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3452 | -6/Factory     | Discovered new exit (range 10)
 3464 | -6/Factory     | Entered Lower Caves
 3497 | -6/Lower Caves | Learned Factory interactive machine intel
 3579 | -6/Lower Caves | Encountered a Warlord checkpoint
 3778 | -6/Lower Caves | Build established: Gunner
 3850 | -6/Lower Caves | Lost 7 parts (2p4n1w)
 3965 | -6/Lower Caves | Found Prototype Device
 3967 | -6/Lower Caves | Identified Heart of Steel
 4083 | -6/Lower Caves | Build established: Mutant
 4138 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4318 | -6/Lower Caves | Core integrity fell below 50%
 4363 | -6/Lower Caves | Lost 4 parts (1p2n1u)
 4390 | -6/Lower Caves | Core integrity fell below 20%
 4409 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
System corrupted: Matter fused (-2).
Titanium Leg destroyed.
Carbon-fiber Leg destroyed.
Slammed into G-50 Soldier.
Destabilizing: System interference.
Target Analyzer temporarily disabled.
Slammed into G-50 Soldier.
Destabilizing: Core damaged (-25).
Lgt. Angular Momentum Engine destroyed.
System corrupted: Imp. Utility Shielding
  rejected.
Acquired Imp. Utility Shielding.
Imp. Utility Shielding destroyed.
L<V DK9L5KV2 U5/1CJYAAXYDKGOM&I:F2P
Critical hit (Burn: +37).
8E-82O(S) destroyed.
29-4S6(S) destroyed.
Target Analyzer destroyed.
System corrupted by crushing effect (+4).
Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
| ###### #?#    ##   #?????#  #??????????????#       |
|        #??#   ##  ##?????#  #??????????????#       |
| #######???#       #??????#  #???????????####       |
| #?????????#       ######?#  ###????????##  #     ? |
| #?????????##  ##       #?#    ##???????#        ## |
| #??????????######     ##?#     ##??????#           |
| #################     ######    ##?????#           |
|            ##            #?#     ##?????#          |
|                          #?##     ########         |
| #######              ### #?##           ###        |
| ##????#         ######## ###            ###  ##    |
|  ##??#   ####   #???##              ##  ##   ##    |
|   #??## ##??### #??## #  ####  % %!###  #   ####   |
|   #???#######?###?##     ##?##    ##?#  #   #??### |
|   ##????##  #######       #??#   ##?##  #   ##???# |
|    ######           #     #??## ##?##        #???# |
|              ""   ##  #   #???###?##         ##?## |
|             """"  #### # ##?????###           ###  |
|      ####    ""   #??##  #??????#            ###   |
| #   ##??##   ""   #???#  #??????#     ###    ###   |
| #####????#  """"  #??##  #??????###   ###     ###  |
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| ?????????#  """"  #?#     ####????#           #?## |
| ?????????#        ###        ##???#           #??# |
| ?????????#        ##    #bY#  #???##    ###   ###? |
| ?????????###### ###      @ g# #????### #??#  ### # |
| ??????????????# ###  #   #  g##??????##???#  ##    |
| ??????????????#      #  ######???????????#   ##    |
| ??????????????####    ##????????????????#     ##   |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             450
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftShadingTerrabomb
  Manual?         0
Play Time         01:11:01
  Cumulative      3.7 hours
  Start           2024.04.04 @ 21:29:15
  End             2024.04.04 @ 23:49:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 820d9325-a44b-4c85-9a68-f03c28deb669