Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 16:10:19 Player: Lazz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (111) 555 Value Destroyed (5289) 5289 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (3977) 3977 TOTAL SCORE: 18801 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 848 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 914 Friendly Fire -517 Cogmind --------- Core Integrity 0/1600 Matter 248/300 Energy 34/100 System Corruption 31% Temperature Cool (0) Movement Flying (120) Ox1 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- Q-thruster > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Light Quantum Reactor Myomer Leg System Shield Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Layered Medium Armor Plating Experimental Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Perforator > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Improved Thermal Shield Enhanced Hardcell Cannon [Rating: 201] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Aluminum Leg Treads Armored Heavy Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Improved Diametric Drive Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Centrium Heavy Armor Plating Weapon Long-range Proton Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 . 2 . . . . 2 . 2 . 2 2 Power 3 | . . . . . . 1 . . . . . . . . . . 1 1 Propulsion 5 | . . 1 . . . 1 . 2 . . . . . . 1 . . . Utility 8 | . . 1 . . . 2 . . . . . . 2 . 1 . 1 1 Weapon 2 | . . . . . . 2 . . . . . . . . . . . . Parts Attached 175 | 7 6 2 2 . 1 5 3 13 5 5 32 2 3 3 25 11 32 18 Power 29 | 1 . . . . 1 1 1 2 2 . 4 . . . 3 . 11 3 Engine 6 | 1 . . . . 1 . 1 1 . . 1 . . . 1 . . . Core 6 | . . . . . . 1 . 1 2 . 1 . . . . . 1 . Reactor 17 | . . . . . . . . . . . 2 . . . 2 . 10 3 Propulsion 59 | 2 2 . 1 . . 1 . 4 2 2 18 . . 1 7 3 8 8 Treads 11 | 2 . . . . . . . . 2 1 . . . . 6 . . . Leg 39 | . 2 . 1 . . 1 . 3 . 1 12 . . 1 . 3 8 7 Wheel 1 | . . . . . . . . 1 . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 . . . . . . . Flight 4 | . . . . . . . . . . . 2 . . . 1 . . 1 Utility 53 | 2 2 1 1 . . 2 2 3 . 1 6 1 3 1 9 5 9 5 Device 32 | 1 . 1 1 . . 1 1 2 . 1 4 1 2 . 6 4 5 2 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . Processor 13 | . 1 . . . . 1 . 1 . . 1 . 1 1 2 1 3 1 Hackware 2 | . . . . . . . . . . . 1 . . . . . . 1 Protection 4 | . . . . . . . 1 . . . . . . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 2 1 . . . 1 . 4 1 2 4 1 . 1 6 3 4 2 Energy Gun 9 | 1 . . . . . 1 . . . . 1 1 . 1 2 1 1 . Energy Cannon 8 | . . . . . . . . 3 1 . . . . . . . 2 2 Ballistic Gun 5 | 1 . 1 . . . . . . . . . . . . 1 2 . . Ballistic Cannon 4 | . 2 . . . . . . . . . 1 . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . Slashing Weapon 5 | . . . . . . . . 1 . 1 2 . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 . . . 1 . 1 . 2 6 . . . 5 5 2 4 Parts Lost 79 | . . . . . . . 8 . 3 13 7 3 . 7 17 . 8 13 Power 15 | . . . . . . . 1 . . 2 2 2 . . 2 . 2 4 Propulsion 25 | . . . . . . . 4 . 1 6 2 1 . 3 5 . 1 2 Utility 23 | . . . . . . . 2 . 1 2 2 . . 2 5 . 4 5 Weapon 16 | . . . . . . . 1 . 1 3 1 . . 2 5 . 1 2 Highest Loss Streak 9 | . . . . . . . 6 . 2 6 6 4 . 7 8 . 3 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . Average Backups 5 | . 7 8 8 11 11 8 9 4 5 4 4 3 4 3 3 3 3 4 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . 1 2 1 1 1 . . . . . . . . . . . . 1 Utility 3 | . 2 2 3 5 6 4 4 3 4 4 4 1 3 2 2 3 . 1 Weapon 1 | . 3 4 4 4 4 4 3 . 1 . . 1 1 1 . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . . 3 . . 4 1 . . 1 . . . . . . 3 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . 1 1 . . 1 . . . . . . 2 Weapon 7 | . . . . 3 . . 3 . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 91 88 96 100 100 71 66 58 93 58 72 81 82 81 56 73 85 84 Engine 4 | . 14 11 11 11 11 6 5 2 4 . 1 . . . 2 4 1 . Core 1 | . . . . . . 3 5 4 5 5 . . . . . . . . Reactor 2 | . . . . . . . . . . . 3 . . . 2 . 7 12 Treads 2 | . 11 . . . . . . . 8 2 . . . . 9 11 1 . Leg 19 | . 16 22 29 33 33 24 20 6 17 10 11 29 31 29 2 6 25 26 Hover 1 | . . . . . . . . . . . 14 . . . . . . . Device 13 | . 2 11 11 11 21 18 13 14 15 9 8 21 21 19 8 15 18 17 Storage 2 | . 14 11 11 11 11 6 5 . . . . . . . . . . . Processor 10 | . 4 11 11 11 . 4 6 10 11 11 11 5 8 13 12 10 10 13 Energy Gun 1 | . 1 . . . . 4 5 . . . 1 4 5 3 3 4 4 3 Energy Cannon 2 | . . . . . . . . 10 14 5 . . . . . . 2 3 Ballistic Gun 2 | . 1 . 11 11 11 . . . . . . . . . . 3 2 . Ballistic Cannon 4 | . 24 21 11 11 11 . . . . . . . . . . . 1 3 Impact Weapon 1 | . . . . . . . . . . 3 5 5 5 3 2 4 2 . Slashing Weapon 2 | . . . . . . . . 4 5 5 5 11 10 10 1 . . . Peak Build Rating 201 | 7 11 14 16 21 23 52 60 65 70 72 117 83 92 94 134 143 182 201 Average Rating 80 | 5 8 12 15 18 20 49 48 42 65 43 87 76 87 87 97 132 156 176 On Entrance 55 | . 7 11 14 16 21 23 52 7 65 60 16 83 82 90 62 118 140 181 Avg Prop Armor Cover (%) 12 | . . . . . . . . 1 11 12 11 21 24 23 13 14 8 3 Naked Turns 40 | . . . . . . . . . . . . . . . . . . 40 Heaviest Build 132 | 15 31 32 32 32 43 65 78 53 60 58 84 47 25 25 53 57 115 132 Greatest Support 208 | 40 40 26 39 39 39 52 52 77 77 85 135 125 30 30 200 120 208 195 Greatest Overweight (x) 10 | . 2 1 1 . 1 1 2 1 2 2 10 . . . 3 1 1 1 Average Overweight (x) . | . . 1 . . . 1 . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 12 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 9 9 10 15 15 15 10 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | . 7 8 8 13 14 8 9 4 4 4 4 4 5 4 3 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 9 9 10 15 15 8 5 5 5 5 5 5 5 5 3 5 5 4 Class Distribution -------------------- 32% | Mutant 14% | Scavenger-Gladiator 10% | Scavenger-Tank 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Messiah-Skirmisher 4% | Hacker-Gladiator 4% | Messiah-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/DSF Scavenger-Skirmisher | -5/Factory Messiah-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Hacker-Gladiator | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/DSF Scavenger-Gladiator | -3/Research Scavenger-Gladiator | -3/Testing Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Matter Collected 4383 | 294 199 133 124 . 60 . 78 130 60 43 647 106 27 13 298 . 1139 1032 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6290 | 129 226 142 60 . 72 . 70 121 328 352 285 200 27 211 807 . 2161 1099 Parts 318 | 12 26 8 13 . 2 . 2 3 9 18 5 . . 7 50 . 109 54 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . 1 . . . . 4 13 . . . . . . . . Prevented 8 | . . . . . . . . . 3 5 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Combat Hostiles Destroyed 82 | . 6 4 4 . 1 . 1 . 2 6 7 1 . 3 8 . 26 13 Melee 15 | . . . . . . . . . 1 5 . 1 . 1 7 . . . Guns 15 | . . . 1 . 1 . 1 . . . . . . . 1 . 9 2 Cannons 47 | . 6 4 3 . . . . . . 1 6 . . . . . 17 10 Classes Destroyed 20 | 2 5 1 1 . 1 . 1 . 2 . 4 1 . . . . 2 . Worker 4 | . . . . . . . . . . . . . . . . . 3 1 Builder 6 | . . . 1 . . . . . . . . . 1 . 1 . 3 . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . . . . . . . . . Recycler 7 | 1 1 . . . . . . 1 . . . . . . 2 . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . . . . . . . . . . 1 . Watcher 2 | . 2 . . . . . . . . . . . . . . . . . Swarmer 18 | . 3 . 4 . . . . . . 6 1 . . . . . 4 . Grunt 22 | . 3 3 . . . . . . 1 . . . . . 1 . 9 5 Brawler 3 | . . . . . . . . . . . 3 . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 4 | . . 1 . . . . . . . . . . . . 1 . 2 . Specialist 4 | . . . . . . . 1 . . . . . . 3 . . . . Hunter 6 | . . . . . . . . . . . 1 . . . 2 . 2 1 Programmer 21 | . . . . . . . . . . . . 1 . . 4 . 9 7 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . Executioner 1 | . . . . . . . . . . . 1 . . . . . . . Z-Heavy 1 | . . . . . . . . . 1 . . . . . . . . . Samaritan 5 | . . . . . . . . . 2 3 . . . . . . . . Mutant 2 | . . . . . 1 . . . 1 . . . . . . . . . Best Kill Streak 9 | 2 5 2 4 . 1 . 1 1 1 5 4 1 1 2 4 . 9 7 Combat Bots Only 6 | . 3 2 4 . 1 . 1 . 1 5 4 1 . 2 4 . 6 5 Max Kills in Single Turn 2 | 1 1 1 1 . 1 . 1 1 1 2 1 1 1 1 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Hostile Shots Fired 1543 | . 32 20 13 . 12 . 62 6 25 98 121 5 . 59 442 . 271 377 Missed 501 | . 12 8 5 . 4 . 12 . 8 25 43 3 . 19 146 . 74 142 Hits 1042 | . 20 12 8 . 8 . 50 6 17 73 78 2 . 40 296 . 197 235 Melee 7 | . . . . . . . . . . . 7 . . . . . . . Projectile 1035 | . 20 12 8 . 8 . 50 6 17 73 71 2 . 40 296 . 197 235 Critical Strikes 58 | . . 1 . . 1 . 7 . . 2 3 1 . 1 20 . 7 15 Part Disruptions 8 | . . . . . . . . . . . . . . . 4 . 2 2 Damage Taken 20672 | . 195 153 69 . 117 . 1384 183 473 1421 1685 73 . 608 5500 . 3713 5098 Core 4095 | . 29 26 10 . 14 . 261 70 69 327 425 30 . 72 800 . 339 1623 Absorbed by Shields 978 | . . . . . . . . . . . 68 . . . . . 710 200 Ignored by Resistances 153 | . . . . . . . . . . . 153 . . . . . . . Regen/Repaired (Parts) 97 | . . . . . . . . . . . 97 . . . . . . . Core Remaining (%) 69 | 100 88 . . . 87 . 69 . . . . 7 . 93 . 38 76 . Volleys Fired 222 | 8 24 15 7 . 8 . 5 2 7 9 25 . . . 6 2 72 32 Largest 3 | 2 2 2 2 . 2 . 1 2 2 2 1 . . . 2 1 3 3 Hottest 285 | 70 70 60 53 . 53 . 250 162 162 162 76 . . . 150 240 285 285 Shots Fired 410 | 16 48 30 14 . 15 . 5 4 14 16 25 . . . 7 3 156 57 Gun 150 | 16 2 . 7 . 7 . 5 . . . 3 . . . 3 3 91 13 Cannon 260 | . 46 30 7 . 8 . . 4 14 16 22 . . . 4 . 65 44 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 214 | 8 47 30 14 . 15 . . . . . 22 . . . 5 . 52 21 Thermal 157 | 8 1 . . . . . 5 . . . . . . . . 3 104 36 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 39 | . . . . . . . . 4 14 16 3 . . . 2 . . . Robot Hit Streak 11 | 8 5 5 4 . 7 . 8 4 6 9 3 . . . 4 . 11 6 Robot Miss Streak 15 | 2 3 4 2 . 2 . 5 . 2 3 7 . . . . . 8 15 Penetration Max 3 | . . . . . . . . . . . . . . . . . 3 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 319 | 11 25 19 8 . 9 . 5 4 18 21 17 9 1 4 34 . 104 30 Core Hits 173 | 4 12 6 5 . 1 . 4 1 8 8 7 1 . 1 16 . 62 37 Critical Kills 28 | . . . . . . . . . . . . . . 1 1 . 14 12 Critical Parts Destroyed 38 | . . . . . . . . . . . . . . 2 1 . 17 18 Critical Strikes 81 | 1 2 . . . . . . . 1 1 4 . . 3 8 . 31 30 Burn 1 | 1 . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 61 | . . . . . . . . . . . . . . . 1 . 31 29 Blast 5 | . 2 . . . . . . . . . 3 . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . . Smash 5 | . . . . . . . . . . . 1 . . 3 1 . . . Sever 1 | . . . . . . . . . . 1 . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . 6 . . . Melee Attacks 179 | . . . . . . . . 6 11 24 9 28 5 11 61 12 12 . Thermal 36 | . . . . . . . . . . . 4 21 . 6 5 . . . Impact 67 | . . . . . . . . . . 8 4 7 5 5 15 11 12 . Slashing 38 | . . . . . . . . 6 11 16 1 . . . 4 . . . Piercing 38 | . . . . . . . . . . . . . . . 37 1 . . Sneak Attacks 17 | . . . . . . . . 2 3 3 1 . 1 1 4 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . . . . 3 2 7 . 1 8 1 . . Damage Inflicted 12164 | 143 508 349 131 . 183 . 445 268 974 983 1300 372 124 200 1339 . 4064 781 Guns 2869 | 143 . . 63 . 106 . 445 . . . 24 . . . 29 . 1779 280 Cannons 5320 | . 508 349 68 . 77 . . 36 372 318 1134 . . . . . 1960 498 Explosions 144 | . . . . . . . . . 144 . . . . . . . . . Melee 3826 | . . . . . . . . 232 458 665 142 372 124 200 1310 . 323 . Ramming 5 | . . . . . . . . . . . . . . . . . 2 3 Kinetic 3609 | 79 508 349 131 . 183 . . . . . 1134 . . . 29 . 965 231 Thermal 3830 | 64 . . . . . . 445 . . . . . . . . . 2774 547 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 894 | . . . . . . . . 36 516 318 24 . . . . . . . Impact 1528 | . . . . . . . . . . 196 110 372 124 200 203 . 323 . Slashing 1413 | . . . . . . . . 232 458 469 32 . . . 222 . . . Piercing 885 | . . . . . . . . . . . . . . . 885 . . . Highest Corruption 30 | . 1 . . . 1 . . . . . 4 4 . . 20 20 15 30 Average Corruption 10 | . 1 . . . 1 . . . . . 2 4 . . 12 20 12 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 110 | . . . . . 3 . . . . . 4 6 . . 16 18 27 36 Message Errors 20 | . . . . . 2 . . . . . 2 1 . . 4 1 4 6 Matter Fused 26 | . . . . . . . . . . . 1 2 . . 5 4 6 8 Heat Flow Errors 10 | . . . . . . . . . . . . 1 . . 2 3 2 2 Energy Discharges 18 | . . . . . . . . . . . 1 1 . . 1 4 5 6 Parts Rejected 6 | . . . . . . . . . . . . . . . 1 . 1 4 Data Loss (minor) 16 | . . . . . . . . . . . . . . . 3 4 5 4 Data Loss (major) 2 | . . . . . . . . . . . . 1 . . . 1 . . Misfires 5 | . . . . . 1 . . . . . . . . . . 1 2 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . . 2 1 Overload Shots 3 | . . . . . . . . . . . . . . . . 1 2 . Overflow Damage 1070 | . 14 . . . 4 . . 97 65 85 6 212 84 82 161 . 217 43 Projectiles 121 | . 14 . . . 4 . . . 15 5 6 . . . . . 77 . Explosions 43 | . . . . . . . . . . . . . . . . . . 43 Melee 906 | . . . . . . . . 97 50 80 . 212 84 82 161 . 140 . Knockbacks 40 | . 2 4 . . 1 . . . . . 6 1 1 . 1 . 12 12 Impact 8 | . . . . . . . . . . . 1 1 1 . 1 . 4 . Kinetic 30 | . 2 4 . . 1 . . . . . 4 . . . . . 7 12 Secondary 2 | . . . . . . . . . . . 1 . . . . . 1 . Self-Inflicted Damage 185 | . . . . . . . . . 22 . . . . . . . . 163 Shots 3 | . . . . . . . . . 1 . . . . . . . . 2 Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . . . . . . . . . 1 2 Kicked 1 | . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | 45 40 24 . . . . 321 90 396 351 180 95 . . 243 181 392 131 Average Temperature 92 | 20 22 18 . . . . 150 38 145 155 60 55 . . 113 72 104 50 Received Heat Transfer 1755 | . 84 87 . . . . 189 24 126 456 130 . . 66 168 . 174 251 Effects 3 | . . . . . . . . . 2 1 . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . 1 1 1 2 1 2 1 . 2 . Combat Hostiles 6 | . . . . . . . . . 1 . 1 2 . 2 . . . . Parts Fried 13 | . . . . . . . . . 2 2 . 2 2 . 1 . 4 . Impact Corruptions 29 | . . . . . . . . . . 3 2 8 3 3 4 . 6 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Melted 5 | 1 . . . . . . . . . . . . . . . . 2 2 Heat Transferred 4006 | 259 . . . . . . 650 . . . . . . . . . 2542 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Maximum Alert Level 2 | . . . . . . . . 1 . . . . . . . . 2 2 Low Security (%) 67 | 100 100 100 100 . . 100 100 87 . . . . 100 100 100 100 51 . Level 1 20 | . . . . . . . . 12 . . . . . . . . 31 58 Level 2 12 | . . . . . . . . . . . . . . . . . 16 41 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 623 | 10 127 81 112 . . . 38 274 . . . . 15 64 115 21 499 623 Initial 299 | . . 3 22 . . . 3 . . . . . . 4 2 21 . 299 Average 140 | 1 57 34 54 . . . 21 47 . . . . 2 29 49 4 174 396 Influence Increases 4036 | 15 186 108 95 . 35 5 50 364 255 372 181 30 31 70 340 73 870 956 Destroy 0b10 Robot/C 2040 | . 120 80 80 . 20 . 20 120 140 220 160 20 . 60 160 . 520 320 Destroy 0b10 Robot/NC 140 | 15 30 5 5 . . . . 5 5 . . . 5 . 15 . 45 10 Destroy Leader 348 | . 36 22 10 . . . . 20 10 20 . 10 . 10 40 . 110 60 Allied During Kill 204 | . . . . . . . . 75 70 42 6 . . . . . . 11 Successful Hack 22 | . . . . . . 5 . . . . . . 5 . . 12 . . Disable Machine 180 | . . . . . . . . 60 . . . . 15 . . 45 15 45 Destroy Structure 457 | . . 1 . . . . . 84 . . . . 6 . 20 16 120 210 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 630 | . . . . . 15 . 30 . 30 90 15 . . . 90 . 60 300 Influence Decreases 3413 | 15 178 58 153 . 35 . 55 98 426 467 128 83 24 73 306 111 371 832 Entered New Map 436 | . . 5 36 . . . 2 . 99 19 . 53 . 3 2 17 . 200 Time Decay 2190 | 15 178 53 117 . 35 . . 98 302 270 32 30 24 . 214 94 276 452 Lost Part 606 | . . . . . . . 53 . 5 118 70 . . 70 80 . 80 130 Lost Ally 181 | . . . . . . . . . 20 60 26 . . . 10 . 15 50 Squads Dispatched 22 | . 2 1 . . . . 2 1 . 1 . . 1 1 1 1 4 7 Investigation 4 | . 1 1 . . . . . . . . . . . . . . 1 1 Extermination 9 | . . . . . . . . 1 . . . . . . 1 1 2 4 Reinforcement 8 | . 1 . . . . . 2 . . . . . 1 1 . . 1 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Distress Signals 8 | . 1 . . . . . . . . 1 1 . . . 2 . 1 2 Communications Jammed 85 | . . . . . . . . . . . . . . . 19 . 37 29 Distress Signals 84 | . . . . . . . . . . . . . . . 19 . 37 28 Times Spotted 250 | . 13 7 3 . 2 . 11 5 8 17 68 1 . 3 24 2 41 45 Peak Tracking Total 20 | . 3 4 2 . 2 . 6 2 4 6 17 1 . 3 8 2 6 20 Tactical Retreats 23 | . . . . . 1 . 2 . 1 4 1 . . . 3 . 4 7 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Traps Triggered 5 | . 2 . . . . . 1 . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Time Bombs Activated 1 | . . . . . . . . . . . 1 . . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Machines Disabled 15 | . . . . . . . . 4 1 1 1 . 1 . . 3 1 3 Max in Single Turn 1 | . . . . . . . . 1 1 . . . 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Machines Accessed 11 | . 1 1 1 1 . 1 . . . . 2 . 1 . . 1 . 2 Terminals 6 | . 1 1 1 . . 1 . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 25 | . 2 4 2 1 . 1 . . . . 9 . 3 . . 1 . 2 Successful 14 | . . 1 . 1 . 1 . . . . 9 . 1 . . 1 . . Failed 11 | . 2 3 2 . . . . . . . . . 2 . . . . 2 Catastrophic 2 | . . . . . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 43 | . 2 4 2 . . . . 7 . . . . 3 . 4 2 9 10 Terminals 13 | . 2 4 2 . . 1 . . . . . . 3 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . . 1 . 1 . 1 . . . . 9 . 1 . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . 9 . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 1 1 . . . . . . . . . 1 . . . . 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . 4 . 5 . . . . . . . Allies Hacked 2 | . . . . . 1 . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Total Allies 25 | . . . . 4 . . . 4 4 . 5 . . . 1 . 3 4 Largest Group 5 | . . . . 4 4 . . 4 5 4 5 . . . 1 . 3 3 Highest-Rated Group 362 | . . . . 162 162 . . 362 209 179 259 . . . 27 . 189 271 Highest-Rated Ally 122 | . . . . 42 42 . . 96 89 89 64 . . . 27 . 81 122 Zionite Dispatches 7 | . . . . . . . . 1 . . . . . . 1 . 2 3 Heavy 2 | . . . . . . . . 1 . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . . . . . . 1 . 2 3 STAY 2 | . . . . . . . . . . . . . . . . . 1 1 DROP 4 | . . . . . . . . . . . . . . . 1 . 1 2 Ally Attacks 104 | . . . . . 10 . . 25 28 17 10 . . . . . 8 6 Total Damage 5415 | . . . . . 355 . . 2124 1202 782 293 . . . . . 353 306 Kills 23 | . . . . . 1 . . 7 6 5 1 . . . . . . 3 Allies Corrupted 3 | . . . . . 1 . . . 1 . 1 . . . . . . . Allies Melted 3 | . . . . . . . . . . . 3 . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Active Infowar (turns) 7799 | 41 187 178 247 1280 444 64 212 472 876 584 . 366 167 116 360 86 1105 1014 Optics 1843 | . 129 178 247 1280 9 . . . . . . . . . . . . . Sensors 1231 | . . . . . . . . . . . . 366 167 116 . 72 510 . Terrain 3085 | . . . . . . 60 212 472 705 . . . . . . . 622 1014 Structural 1916 | . . . 68 1280 444 64 18 . . . . . . . 42 . . . Seismic 2980 | 41 58 178 178 . 435 64 94 472 876 584 . . . . . . . . Jamming 2071 | . . . . . . . . . . . . . . . 319 14 724 1014 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 1 . . . 1 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 1 . . . . . . . . . 1 Branch Access 2 | . . . . . . . . 1 . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Turns Passed 10483 | 127 401 178 247 1280 444 64 212 472 876 715 1352 445 167 131 656 446 1132 1138 Spaces Moved 5978 | 60 170 66 168 984 304 31 94 231 409 339 762 338 120 83 355 241 534 689 Core 402 | 5 . . . . . . 28 46 . 99 129 . . . 19 . . 76 Treads 385 | 55 54 . . . . . . . . . . . . . 171 105 . . Legs 4501 | . 116 66 168 984 304 31 66 185 407 240 104 338 120 83 37 136 534 582 Wheels 2 | . . . . . . . . . 2 . . . . . . . . . Hover 517 | . . . . . . . . . . . 517 . . . . . . . Flight 171 | . . . . . . . . . . . 12 . . . 128 . . 31 Fastest Speed 30 | 50 160 190 120 120 120 190 50 50 110 50 76 100 100 100 30 120 116 40 Average Speed 125 | 150 180 190 130 120 121 190 150 135 126 123 135 100 100 103 117 142 121 109 Slowest Speed 550 | 160 260 190 190 120 190 190 260 190 210 210 550 116 100 120 240 190 190 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 . . . Potential Cave-ins 14 | . . . . . . . . . . 3 11 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 33 15 32 89 53 1 90 6 52 57 60 46 3 48 17 28 15 24 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 4 | . . . . 2 . . . . 1 1 . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 1 1 . . . . . . Scrap Searched 12 | . . . 1 2 2 . . . 2 1 . 4 . . . . . . Spaces Dug 47 | . . . . . . . . 3 1 6 2 . 3 . 10 8 7 7 Terrain Destroyed 141 | . . . . . . . . 3 1 6 7 . 3 . 10 8 37 66 Melee 32 | . . . . . . . . 3 1 6 2 . 3 . 6 7 4 . Projectile 46 | . . . . . . . . . . . 5 . . . 4 1 19 17 AOE 22 | . . . . . . . . . . . . . . . . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac DSF Res Tes Res Acc Total 8270 | 77 216 89 181 1084 366 37 151 372 738 580 1034 400 156 108 493 330 859 999 Wait 1510 | . 4 5 3 93 51 . 37 114 237 203 172 37 27 14 47 57 174 235 Move 5954 | 59 169 65 167 983 303 30 93 230 408 338 761 337 119 82 348 240 533 689 Hop 3 | . . . . . . . . . . . . . . . 3 . . . Pick Up 41 | 3 6 1 1 5 1 . 2 5 1 1 3 3 . . 2 1 4 2 Fast Attach 135 | 7 6 1 1 . . 1 2 10 3 4 24 1 3 1 25 10 20 16 Attach 34 | . . 1 1 . . 4 . 3 1 2 4 2 . 1 3 . 8 4 Detach 9 | . 1 . 1 . . . 1 . . 1 1 . . . 1 . 2 1 Swap 30 | . . . . . 2 . 1 . 2 . 5 . . 1 . 1 13 5 Drop 92 | . 6 1 . 3 1 2 5 2 4 1 16 1 2 . 7 8 20 13 Fire 222 | 8 24 15 7 . 8 . 5 2 7 9 25 . . . 6 2 72 32 Melee 152 | . . . . . . . . 6 11 21 7 19 5 9 51 11 12 . Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . . . . . . . Rewire 79 | . . . . . . . . . 64 . 15 . . . . . . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / DSF) -6/DSF -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: [Sur] / Com) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 496 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Entered another Materials area 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 700 | -9/Materials | Discovered new exit (range 4) 707 | -9/Materials | Entered Mines 775 | -9/Mines | Learned 2 Materials zone layouts 949 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 949 | -9/Mines | Discovered new exit (range 7) 954 | -9/Mines | Entered Zion 1031 | -7/Zion | Given A8's code to call for help 1047 | -7/Zion | Identified exit to Deep Caves 1077 | -7/Zion | Found Prototype Device 1145 | -7/Zion | Learned 12 Factory zone layouts 1180 | -7/Zion | Learned location of Data Miner (-6) 1385 | -7/Zion | Found Prototype Energy Gun 1858 | -7/Zion | Met Imprinter 1878 | -7/Zion | Imprinted 1880 | -7/Zion | Declared Zion's savior 2182 | -7/Zion | Discovered new exit (range 9) 2234 | -7/Zion | Entered Proximity Caves 2234 | -6/Proximity Caves | Accompanied by 4 allies 2323 | -6/Proximity Caves | Learned location of 2 exits from Factory 2388 | -6/Proximity Caves | P-60 Hacker assimilated allied 8U-DF4(M) 2647 | -6/Proximity Caves | Discovered new exit (range 13) 2678 | -6/Proximity Caves | Entered Factory 2678 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2679 | -6/Factory | Identified exit to Factory 2680 | -6/Factory | Identified Storm Laser 2742 | -6/Factory | Identified exit to DSF 2742 | -6/Factory | Entered DSF 2806 | -6/DSF | Additional patrols routed to DSF 2946 | -6/DSF | Discovered exit to Factory (range 14) 2954 | -6/DSF | Entered Factory 2954 | -5/Factory | Evolved 2 slots: Propulsion x2 2967 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2969 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2970 | -5/Factory | Lost 6 parts (1p3n1u1w) 3039 | -5/Factory | Retrieved Zion intel report: Branch Access 3039 | -5/Factory | Identified exit to Upper Caves 3040 | -5/Factory | Zion Heavy squad teleported in 3384 | -5/Factory | Discovered new exit (range 3) 3426 | -5/Factory | Entered Upper Caves 3426 | -5/Upper Caves | Accompanied by 2 allies 3556 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3648 | -5/Upper Caves | Build established: Messiah-Skirmisher 3945 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 4265 | -5/Upper Caves | Build established: Messiah-Mutant 4276 | -5/Upper Caves | Discovered new exit (range 5) 4302 | -5/Upper Caves | Entered another Upper Caves area 4302 | -5/Upper Caves | Accompanied by 4 allies 4321 | -5/Upper Caves | Identified Phasing AFG 4336 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4380 | -5/Upper Caves | Encountered a Warlord checkpoint 4385 | -5/Upper Caves | Lost 3 allies 4480 | -5/Upper Caves | Lost 5 parts (1p3n1w) 4748 | -5/Upper Caves | Build established: Scavenger-Mutant 4804 | -5/Upper Caves | Learned location of Armory (-4) 4873 | -5/Upper Caves | Spotted B-75 Beast 4917 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 5000 | -5/Upper Caves | Discovered new exit (range 12) 5017 | -5/Upper Caves | Entered Warlord 5053 | -5/Warlord | Discovered new exit (range 14) 5185 | -5/Warlord | Build established: Mutant 5281 | -5/Warlord | Found Exp. Targeting Computer 5294 | -5/Warlord | Found Prototype Hackware 5294 | -5/Warlord | Identified System Mapper 5317 | -5/Warlord | Found Prototype Reactor 5317 | -5/Warlord | Identified Vortex Chain Reactor 5707 | -5/Warlord | Rebuked by Warlord 5732 | -5/Warlord | Warlord's base attacked by MAIN.C 5939 | -5/Warlord | Lost 6 allies 6082 | -5/Warlord | Warlord forces counterattacked 6167 | -5/Warlord | Found Prototype Ballistic Cannon 6167 | -5/Warlord | Identified Hvy. Autocannon 6197 | -5/Warlord | Spotted Executioner 6209 | -5/Warlord | Destroyed Executioner 6226 | -5/Warlord | Spotted Executioner 6234 | -5/Warlord | Lost 10 allies 6247 | -5/Warlord | Core integrity fell below 50% 6262 | -5/Warlord | Spotted Striker 6297 | -5/Warlord | Core integrity fell below 20% 6310 | -5/Warlord | Spotted Executioner 6322 | -5/Warlord | Lost 6 parts (2p2n2u) 6342 | -5/Warlord | Spotted Executioner 6343 | -5/Warlord | Spotted Executioner 6369 | -5/Warlord | Entered Proximity Caves 6373 | -4/Proximity Caves | Lost 17 allies 6409 | -4/Proximity Caves | Lost 4 parts (2p1n1w) 6469 | -4/Proximity Caves | Build established: Scavenger-Gladiator 6583 | -4/Proximity Caves | Learned Research interactive machine intel 6600 | -4/Proximity Caves | Learned Research trap positions 6805 | -4/Proximity Caves | Discovered new exit (range 8) 6814 | -4/Proximity Caves | Entered Factory 6814 | -4/Factory | Evolved 2 slots: Utility x2 6980 | -4/Factory | Identified exit to DSF 6981 | -4/Factory | Entered DSF 7049 | -4/DSF | Additional patrols routed to DSF 7097 | -4/DSF | Discovered new exit (range 13) 7111 | -4/DSF | Identified exit to Research 7112 | -4/DSF | Entered Research 7112 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7113 | -3/Research | Loaded intel: 69 trap records 7114 | -3/Research | Loaded intel: 44 interactive machine locations 7136 | -3/Research | Lost 7 parts (3n2u2w) 7213 | -3/Research | Found Prototype Protection 7227 | -3/Research | Lost 8 parts (3n2u3w) 7258 | -3/Research | Zion Melee Resupply teleported in 7339 | -3/Research | Lost 3 parts (1n1u1w) 7341 | -3/Research | Identified Centrium Heavy Armor Plating 7446 | -3/Research | System corruption reached 10% 7482 | -3/Research | Core integrity fell below 50% 7516 | -3/Research | Lost 4 parts (1p1n2u) 7692 | -3/Research | Cargo convoy interrupted 7702 | -3/Research | Spotted Executioner 7726 | -3/Research | Spotted Executioner 7747 | -3/Research | Lost 3 allies 7757 | -3/Research | Discovered new exit (range 7) 7766 | -3/Research | Identified exit to Testing 7768 | -3/Research | Entered Testing 7920 | -3/Testing | Found Prototype Ballistic Cannon 8027 | -3/Testing | Discovered new exit (range 9) 8030 | -3/Testing | Found Prototype Device 8030 | -3/Testing | Identified Exp. EM Shield 8041 | -3/Testing | Found Quantum Capacitor 8048 | -3/Testing | Identified exit to Research 8102 | -3/Testing | Found Prototype Device 8102 | -3/Testing | Identified Exp. Hardlight Generator 8214 | -3/Testing | Entered Research 8214 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8523 | -2/Research | Zion Resource Resupply teleported in 8549 | -2/Research | Build established: Assassin 8596 | -2/Research | Zion Hacker squad teleported in 8721 | -2/Research | Found Prototype Processor 8721 | -2/Research | Identified Exp. Core Analyzer 8805 | -2/Research | System corruption reached 10% 8983 | -2/Research | Lost 3 parts (1n2u) 8997 | -2/Research | Identified Perforator 9220 | -2/Research | Build established: Scavenger-Tank 9252 | -2/Research | Discovered new exit (range 21) 9336 | -2/Research | Identified exit to Access 9346 | -2/Research | Entered Access 9346 | -1/Access | Evolved 2 slots: Power x1, Utility x1 9941 | -1/Access | Retrieved Zion intel report: Branch Access 9941 | -1/Access | Identified exit to Command 9942 | -1/Access | Zion Heavy Resupply teleported in 10066 | -1/Access | System corruption reached 10% 10216 | -1/Access | Discovered new exit (range 15) 10284 | -1/Access | Zion Heavy squad teleported in 10292 | -1/Access | Zion Hacking Resupply teleported in 10300 | -1/Access | Found Prototype Hackware 10300 | -1/Access | Identified Exp. System Shield 10372 | -1/Access | Lost 3 allies 10390 | -1/Access | Spotted B-99 Colossus 10415 | -1/Access | Released all parts (12) 10430 | -1/Access | Core integrity fell below 50% 10442 | -1/Access | Core integrity fell below 20% 10444 | -1/Access | Lost 9 parts (2p2n4u1w) 10451 | -1/Access | System corruption reached 30% 10484 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10446_ Penetrated by Slug. 10448_ Slug penetrates Wall. 10448_ Penetrated by Slug. 10449_ Slammed into K-01 Serf. 10455_ Acquired Q-thruster. 10458_ Slug penetrates K-01 Serf. 10458_ K-01 Serf destroyed. 10458_ Slug penetrates Wall. 10459_ System corrupted: Matter fused (-10). 10461_ K-01 Serf collects debris. 10463_ Acquired 90 matter. 10464_ K-01 Serf collects debris. 10464_ Acquired 92 matter. 10467_ K-01 Serf collects debris. 10475_ System corrupted: FCS attempts to trigger Enh. Nova Cannon. 10475_ System corrupted: Enh. Nova Cannon misfires. 10478_ Dropped Enh. Nova Cannon. 10479_ Acquired Enh. Nova Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##?????##???#???????????????????????????? | | ???????????#?##??#?#????#????????????????????????? | | ???????????##?##??#??????##??????????????????????? | | ?????#??###???#???#????#?#???????????????????????? | | ? ?????##???#???##??#???#??#?????????????????????? | | ?? #?#?#??#??##??####?#??????#????????#????????? | | ??? ##?######?##?####?##?????????????????#??????? | | ##?#?########?#?#?###?#####?#######???????????#??? | | ##############################?##???#? ##???#????# | | ###?#?#######?##?#######???######??#???#???#####?? | | ?#?#??#?##?###?####### ?? ? ##?????#?#??### | | ####?#?##?####?####### ? ? ? # ?????#????? | | #?#####?#?#####?###??# ? + ?? #?##???### | | ####??################ ? ? # ? ##???#?#?# | | ? ? ##?###?###### ""T"" ? ? ?# ?#???###?# | | ? ##?#########? """"" ## #?####?#### | | ? ######################## ### ###??###??# | | ? ###########! #### ##### ##########? | | ?"?? ? #] ## #####?#### ##?##?##??# | | "" # ## "" # # # ??# | | ""?""" # "" ##""" # # #? ? ## | | ?"""????# ##"R @]# # # ?? ? #? | | "" ?# ##""" # "? # # ? ? ?## | | ? "" # ##""" [# """ ?# # ? ? ## | | ? # "" ## # ""? # # #? | | ? ? # = ## # ? " + +? ? ?# | | ##+#####?# ## !! #? # # ? ## | | ##?######+##### !!p # ? # # ?? ?# | | ####### [ !########;;+########## ########### | | " =% %[ [ = #?## | | !=!* [ !! ! #### | | ####### | *##########+######+########## ##?? | | ########"###### ## ######## #### | | ### ### ? ] ## #?####?# #??? | | ### ### " !## ######?# #### | | #?# "### """ ##! ######## #### | | ### = ! ""### """ ## # | | #?# =%! ""### " ! ## # | | ### ""#?# =## # ## | | ### ""### ## # ## | | #?# T"#########+#### # ## | | ### ]]= ""######### #### # #? | | ### ]= ""# ?## ########## ## | | #?# ]== ""#?? ### ? ## | | ### ""# ?##? ? ## | | ### "# ? #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 83 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Resistance: TH 20 Evasion (%) 64 Targeting Accuracy 17 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Heavy Treads | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed GrenadeThermalJoltstriker Manual? 0 Play Time 01:44:32 Cumulative 268.8 hours Start 2026.08.18 @ 10:24:09 End 2026.08.18 @ 16:10:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37cad0b7-4f00-490e-8281-5dedb5cfe619