Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 13:53:23

Player: monkeman

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (145)     725
Value Destroyed (4357)     4357
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (1382)               1382
              TOTAL SCORE: 15604

 Bonus
-------
High Alert Combat Kills    269
Follower Combat Kills      313
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     291/300
Energy                     82/100
System Corruption          26%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (14) -----
    Hacking Suite
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Centrium Leg
    Gamma Rifle

 Peak State 
------------
>          --- POWER ------------
           Backup Power VII
           Quantum Reactor
>          --- PROPULSION -------
    Combat Linear Gravjet
           Field Propulsion Array
           Field Propulsion Array
  Improved Q-thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Structural Scanner
           Triangulator
  Advanced Transmission Jammer
  Advanced ECM Suite
           Cloaking Device
           Graphene Brace
           Hacking Suite
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
           System Shield
  Advanced System Shield
>          --- WEAPON -----------
           Backup Laser VII
           Force Lance
>          --- INVENTORY --------
           Centrium Leg
  Enhanced Nova Cannon
  Enhanced Nova Cannon
   Compact Tesla Bomb Launcher
[Rating: 135]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Advanced Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Backup Laser VII
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   2   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   
  Utility                  12   | .   .   .   1   .   .   .   2   2   .   .   .   2   .   .   .   2   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 6   10  1   28  2   .   .   10  11  10  2   17  13  5   .   8   12  2   4   19  
  Power                    20   | 1   .   1   4   1   .   .   1   1   .   1   3   2   1   .   .   .   .   1   3   
    Engine                 8    | 1   .   1   4   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   1   1   .   1   3   1   1   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               42   | 2   2   .   12  .   .   .   4   3   2   .   4   1   .   .   3   4   .   2   3   
    Treads                 8    | .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 23   | .   .   .   1   .   .   .   1   3   2   .   4   1   .   .   3   4   .   2   2   
  Utility                  56   | 1   5   .   6   .   .   .   4   4   5   1   8   7   .   .   3   4   1   .   7   
    Device                 28   | .   1   .   1   .   .   .   .   1   2   1   6   6   .   .   1   3   1   .   5   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               11   | .   .   .   .   .   .   .   1   2   2   .   1   .   .   .   2   1   .   .   2   
    Protection             10   | .   1   .   4   .   .   .   2   1   1   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   .   6   1   .   .   1   3   3   .   2   3   4   .   2   4   1   1   6   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          9    | 2   2   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       14   | .   1   .   3   1   .   .   .   .   .   .   1   2   3   .   2   1   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   1   .   2   .   .   .   1   .   .   .   2   .   .   .   .   4   .   .   1   
Parts Lost                 73   | .   .   1   11  .   .   .   1   .   4   .   5   4   4   .   .   13  .   6   24  
  Power                    14   | .   .   1   3   .   .   .   .   .   1   .   1   2   .   .   .   2   .   1   3   
  Propulsion               19   | .   .   .   3   .   .   .   .   .   .   .   2   .   1   .   .   5   .   4   4   
  Utility                  29   | .   .   .   3   .   .   .   1   .   2   .   1   2   3   .   .   5   .   .   12  
  Weapon                   11   | .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   5   
  Highest Loss Streak      14   | .   .   1   4   .   .   .   1   .   4   .   3   3   7   .   .   12  .   6   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  98  96  100 100 100 99  82  97  91  99  89  61  64  89  75  43  45  52  
  Engine                   6    | .   14  12  9   11  11  11  .   .   .   .   .   1   .   .   4   2   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   8   7   5   .   5   2   4   5   5   2   .   .   .   
  Treads                   10   | .   .   .   8   33  33  33  27  .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    10   | .   26  28  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   .   .   23  33  33  33  25  17  17  27  22  13  13  9   
  Device                   4    | .   6   .   .   .   .   .   .   7   11  4   3   20  17  17  15  17  8   8   17  
  Storage                  8    | .   16  14  11  11  11  11  9   1   .   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   2   14  9   .   .   .   9   .   .   .   4   .   .   .   .   .   .   .   .   
  Hackware                 8    | .   .   .   .   .   .   .   9   22  25  33  33  23  11  11  21  20  17  17  17  
  Protection               9    | .   1   .   11  22  22  22  17  6   6   6   4   5   5   5   5   2   .   .   .   
  Ballistic Gun            8    | .   23  14  11  11  11  11  9   4   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   4   14  10  11  11  11  9   .   .   .   .   1   1   .   3   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   5   6   6   5   1   5   5   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  56  52  61  61  61  61  61  14  20  13  23  33  21  16  27  27  13  29  46  
  Greatest Support         67   | 20  24  24  63  63  63  63  67  15  25  15  31  32  26  17  47  40  22  47  48  
  Greatest Overweight (x)  4    | .   2   2   4   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   4   
  Average Overweight (x)   .    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         15   | 6   19  20  20  20  20  20  20  8   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | 4   20  20  20  20  20  20  20  20  5   4   5   5   5   5   5   5   4   5   5   
  Average Carried          14   | 2   15  19  19  19  20  20  19  7   4   3   4   3   4   5   4   4   3   4   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 4   20  20  17  20  20  20  20  5   3   4   4   3   5   5   5   4   4   4   2   

 Class Distribution 
--------------------
 38% | Mutant
 28% | Scavenger-Mutant
 20% | Hacker-Sprinter
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
     Hacker-Ninja | -6/Factory
  Hacker-Sprinter | -6/Waste
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -5/Upper Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -2/DSF
    Hacker-Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Matter Collected           3658 | 231  561  121  1173 83   .    23   408  135  154  .    149  59   85   .    6    221  84   28   137  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5275 | .    998  202  1861 72   .    .    496  166  189  .    194  122  36   .    .    217  .    406  316  
  Parts                    315  | .    77   11   119  3    .    .    26   3    9    .    8    11   2    .    .    19   .    .    27   
Haulers Intercepted        11   | .    2    .    5    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Combat Hostiles Destroyed  98   | .   20  8   40  2   .   .   11  .   6   .   3   2   1   .   .   1   .   .   4   
  Melee                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Guns                     42   | .   17  4   16  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  42   | .   3   4   24  2   .   .   6   .   .   .   .   .   1   .   .   1   .   .   1   
  AOE                      10   | .   .   .   .   .   .   .   .   .   5   .   3   2   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   8   .   4   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Worker                   6    | .   3   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
  Builder                  6    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   
  Tunneler                 3    | .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   5   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 7    | .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Watcher                  8    | .   2   .   4   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   3   3   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    44   | .   14  5   19  1   .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   
  Brawler                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   3   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   10  .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
Best Kill Streak           7    | .   7   5   6   2   .   .   4   2   5   .   5   2   1   .   .   2   .   .   1   
  Combat Bots Only         5    | .   5   5   4   2   .   .   4   .   3   .   3   2   1   .   .   1   .   .   1   
Max Kills in Single Turn   3    | .   2   1   1   1   .   .   1   1   3   .   3   2   1   .   .   1   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   2   .   3   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        794   | .    59   37   183  5    .    .    56   .    17   .    14   59   22   .    6    92   .    35   209  
  Missed                   268   | .    18   11   50   2    .    .    15   .    8    .    6    26   11   .    5    48   .    9    59   
Damage Taken               10608 | .    429  280  1995 50   .    .    539  .    481  .    474  645  203  .    21   962  .    1058 3471 
  Core                     3454  | .    94   57   386  .    .    .    56   .    94   .    157  141  36   .    .    368  .    451  1614 
  Absorbed by Shields      81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    
  Redirected to Shielding  114   | .    .    .    45   .    .    .    .    .    38   .    .    10   13   .    .    8    .    .    .    
  Regen/Repaired (Parts)   89    | .    .    .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    39   .    .    .    3    89   100  .    .    70   .    .    82   100  71   .    68   .    
Volleys Fired              296   | .    70   17   126  4    .    .    35   1    6    .    2    8    6    .    5    2    .    1    13   
  Largest                  2     | .    2    2    2    2    .    .    2    1    1    .    1    1    2    .    1    1    .    1    1    
  Hottest                  120   | .    62   62   67   67   .    .    67   23   43   .    43   53   106  .    53   53   .    49   120  
Shots Fired                557   | .    140  34   252  11   .    .    70   1    6    .    3    8    11   .    5    2    .    1    13   
  Gun                      315   | .    128  17   126  5    .    .    35   1    .    .    .    .    .    .    .    .    .    .    3    
  Cannon                   231   | .    12   17   126  6    .    .    35   .    .    .    .    8    11   .    5    2    .    .    9    
  Launcher                 11    | .    .    .    .    .    .    .    .    .    6    .    3    .    .    .    .    .    .    1    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  534   | .    140  34   252  11   .    .    70   1    .    .    .    8    11   .    5    2    .    .    .    
  Thermal                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Explosive                9     | .    .    .    .    .    .    .    .    .    6    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Robot Hit Streak         19    | .    10   17   15   4    .    .    19   .    4    .    .    5    2    .    5    3    .    .    5    
  Robot Miss Streak        6     | .    6    2    4    1    .    .    3    .    1    .    .    1    4    .    1    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           395   | .    81   24   176  7    .    .    50   2    8    .    3    5    4    .    8    5    .    .    22   
  Core Hits                197   | .    36   12   73   4    .    .    23   1    15   .    12   6    3    .    .    2    .    1    9    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    .    5    1    .    .    .    .    .    .    .    .    1    .    2    1    .    .    1    
    Destroy                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  7     | .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              119   | .    .    .    .    .    .    .    .    4    6    .    41   14   .    .    11   6    .    .    37   
  Impact                   4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 78    | .    .    .    .    .    .    .    .    .    6    .    41   14   .    .    11   6    .    .    .    
  Piercing                 37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    2    3    .    2    .    .    .    1    2    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11208 | .    1291 465  3501 146  .    .    994  255  1133 .    849  404  87   .    375  349  .    29   1330 
  Guns                     3317  | .    1119 224  1522 50   .    .    391  .    .    .    .    .    .    .    .    .    .    .    11   
  Cannons                  3730  | .    154  222  1979 74   .    .    583  .    .    .    .    71   87   .    116  78   .    .    366  
  Explosions               1789  | .    .    .    .    .    .    .    .    .    833  .    591  223  .    .    .    .    .    29   113  
  Melee                    2293  | .    .    .    .    .    .    .    .    255  300  .    258  110  .    .    259  271  .    .    840  
  Ramming                  79    | .    18   19   .    22   .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6670  | .    1273 446  3501 124  .    .    974  .    .    .    .    71   87   .    116  78   .    .    .    
  Thermal                  589   | .    .    .    .    .    .    .    .    .    .    .    .    223  .    .    .    .    .    .    366  
  Explosive                1424  | .    .    .    .    .    .    .    .    .    833  .    591  .    .    .    .    .    .    .    .    
  Electromagnetic          153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   124  
  Impact                   255   | .    .    .    .    .    .    .    .    255  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1198  | .    .    .    .    .    .    .    .    .    300  .    258  110  .    .    259  271  .    .    .    
  Piercing                 840   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    840  
Highest Corruption         26    | .    .    .    5    5    5    5    .    .    .    10   10   .    .    .    .    7    .    .    26   
  Average Corruption       6     | .    .    .    3    5    5    5    .    .    .    10   7    .    .    .    .    5    .    .    17   
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  67    | .    .    .    3    24   8    11   .    .    .    4    6    .    .    .    .    3    .    .    8    
    Message Errors         10    | .    .    .    1    4    2    1    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Matter Fused           21    | .    .    .    1    8    4    3    .    .    .    1    .    .    .    .    .    1    .    .    3    
    Heat Flow Errors       7     | .    .    .    .    3    1    1    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    4    .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Data Loss (major)      3     | .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            594   | .    .    19   13   .    .    .    13   115  44   .    32   .    .    .    61   166  .    .    131  
  Projectiles              70    | .    .    19   13   .    .    .    13   .    .    .    .    .    .    .    19   .    .    .    6    
  Explosions               53    | .    .    .    .    .    .    .    .    .    21   .    32   .    .    .    .    .    .    .    .    
  Melee                    471   | .    .    .    .    .    .    .    .    115  23   .    .    .    .    .    42   166  .    .    125  
Knockbacks                 31    | .    2    3    14   1    .    .    7    .    .    .    .    1    1    .    .    2    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    2    2    14   .    .    .    6    .    .    .    .    1    1    .    .    1    .    .    .    
  Secondary                3     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      460   | .    9    8    .    .    .    .    .    .    289  .    114  40   .    .    .    .    .    .    .    
  Shots                    9     | .    .    .    .    .    .    .    .    .    5    .    3    1    .    .    .    .    .    .    .    
  Rammed                   10    | .    1    4    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             11    | .    1    4    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408   | .    30   15   408  231  92   256  63   .    7    .    195  9    8    .    68   5    .    .    296  
  Average Temperature      35    | .    9    7    41   68   51   175  21   .    5    .    21   7    6    .    22   3    .    .    124  
  Received Heat Transfer   1299  | .    183  105  711  12   .    .    90   .    45   .    18   27   .    .    .    .    .    .    108  
  Effects                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         409   | .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Peak Influence             714  | .   443 269 714 350 .   .   218 42  188 85  555 630 .   .   346 302 169 126 203 
  Initial                  278  | .   .   130 57  278 .   .   .   .   20  25  59  271 .   .   211 181 169 126 57  
  Average                  233  | .   243 146 461 235 .   .   67  10  78  58  141 384 .   .   265 210 169 115 86  
Maximum Alert Level        3    | .   2   1   3   1   .   .   1   .   .   .   2   2   .   .   1   1   .   .   1   
  Low Security (%)         52   | 100 34  84  6   52  .   100 97  100 100 100 72  .   .   .   .   46  100 100 98  
  Level 1                  29   | .   64  15  24  47  .   .   2   .   .   .   20  66  .   .   100 53  .   .   1   
  Level 2                  16   | .   .   .   60  .   .   .   .   .   .   .   6   33  .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   5   .   6   1   .   .   1   .   1   .   5   2   .   .   3   2   .   1   5   
  Investigation            7    | .   2   .   2   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   2   
  Reinforcement            17   | .   3   .   2   .   .   .   1   .   1   .   2   1   .   .   2   1   .   1   3   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Distress Signals           14   | .   1   .   6   .   .   .   2   1   .   .   2   1   .   .   1   .   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   37  11  57  2   .   .   16  .   9   5   15  23  6   .   8   18  .   7   16  
  Peak Tracking Total      11   | .   7   5   5   2   .   .   7   3   3   5   5   8   3   .   3   11  .   6   6   
  Tactical Retreats        31   | .   3   .   2   .   .   .   2   1   1   .   3   3   4   .   3   5   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Traps Triggered            12   | .   2   .   2   .   .   .   .   .   3   .   2   .   .   .   1   1   .   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Machines Disabled          24   | .   2   .   .   .   .   .   .   .   .   .   17  4   .   .   .   .   .   1   .   
  Max in Single Turn       7    | .   1   .   .   .   .   .   .   .   .   .   7   4   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Machines Accessed          71   | .   7   .   14  1   1   .   7   1   6   .   9   6   1   .   7   2   1   .   8   
  Terminals                47   | .   5   .   10  1   .   .   6   1   5   .   5   3   1   .   3   1   1   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   2   
  Recycling Units          9    | .   2   .   1   .   .   .   1   .   .   .   1   1   .   .   2   1   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
Total Hacks                174  | .   15  .   43  3   1   .   20  5   20  .   25  12  1   .   13  3   1   .   12  
  Successful               110  | .   8   .   25  2   1   .   14  3   14  .   20  7   1   .   8   1   1   .   5   
  Failed                   64   | .   7   .   18  1   .   .   6   2   6   .   5   5   .   .   5   2   .   .   7   
    Catastrophic           9    | .   2   .   3   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   8   .   14  .   1   .   8   5   14  .   9   4   .   .   2   2   .   .   2   
  Terminals                123  | .   13  .   30  3   .   .   18  5   16  .   17  6   1   .   3   2   1   .   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   3   
  Recycling Units          15   | .   2   .   1   .   .   .   2   .   .   .   1   2   .   .   6   1   .   .   .   
  Scanalyzers              17   | .   .   .   10  .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   1   
Terminal Hacks             58   | .   4   .   12  2   1   .   11  2   7   .   13  .   1   .   1   .   1   .   3   
  Record                   4    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      6    | .   .   .   .   .   .   .   1   1   2   .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   1   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             8    | .   1   .   1   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Recycling Unit Hacks       11   | .   2   .   1   .   .   .   .   .   .   .   1   1   .   .   6   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         7    | .   2   .   1   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 14   | .   .   .   9   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   4   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   5   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Unauthorized Hacks         14   | .   2   .   1   .   .   .   3   1   4   .   .   2   .   .   .   1   .   .   .   
  Terminals                12   | .   2   .   1   .   .   .   1   1   4   .   .   2   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Botnet                 8    | .   2   .   1   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         46   | .   6   .   9   1   .   .   5   1   2   .   4   6   .   .   5   2   1   .   4   
  Full Trace Events        4    | .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   4   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   199  | .   .   .   .   .   .   .   .   .   .   .   47  152 .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     82   | .   .   .   32  .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycled Matter          71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  .   .   .   .   
  Retrieved Matter         71   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   4   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   4   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Total Allies               8    | .   .   2   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   2   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   42  .   40  .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   16  .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               80   | .   .   20  .   .   .   .   .   .   .   .   60  .   .   .   .   .   .   .   .   
  Total Damage             1124 | .   .   357 .   .   .   .   .   .   .   .   767 .   .   .   .   .   .   .   .   
  Kills                    14   | .   .   4   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Fac Upp Upp Fac Res Res DSF Acc 
Robot Analysis Total       3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Turns Passed               10189 | 50   1270 470  2372 843  340  444  1111 80   337  49   1028 275  207  15   307  352  46   35   558  
Spaces Moved               11004 | 38   762  339  1465 486  212  264  565  111  1012 155  1907 556  573  50   705  822  107  68   807  
  Core                     72    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   
  Treads                   1858  | .    .    .    331  486  212  264  565  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     60    | 25   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2200  | .    727  339  1134 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Flight                   6791  | .    .    .    .    .    .    .    .    111  1012 155  1907 556  573  50   705  822  107  68   725  
  Fastest Speed            21    | 50   90   105  105  160  160  160  150  29   23   29   21   24   27   30   22   25   35   29   34   
  Average Speed            67    | 96   119  119  117  160  160  160  155  29   23   29   24   25   30   30   26   29   38   33   41   
  Slowest Speed            250   | 120  120  120  240  160  160  160  160  29   29   29   32   100  106  30   30   45   39   40   250  
  Overloaded Moves         113   | .    .    .    .    .    .    .    .    .    .    .    1    15   50   .    17   2    .    28   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18    | .    .    .    .    .    .    .    .    .    9    .    6    .    .    .    .    3    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    93   56   95   80   60   62   48   2    27   76   43   22   85   7    21   25   3    84   16   
  Regions Visited          19
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    1    .    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    .    .    .    1    .    1    .    1    .    .    .    
Scrap Searched             4     | .    .    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 70    | .    .    .    .    .    .    .    .    2    2    .    38   14   .    .    5    3    .    .    6    
Terrain Destroyed          235   | .    .    .    8    2    .    .    5    2    55   .    102  37   7    .    6    3    .    .    8    
  Melee                    68    | .    .    .    .    .    .    .    .    2    2    .    38   12   .    .    5    3    .    .    6    
  Projectile               27    | .    .    .    8    2    .    .    5    .    .    .    .    2    7    .    1    .    .    .    2    
  AOE                      140   | .    .    .    .    .    .    .    .    .    53   .    64   23   .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Res  DSF  Acc  
Total                      12965 | 48   981  371  1863 541  213  286  733  155  1089 157  2395 656  591  49   800  915  111  77   934  
  Wait                     1206  | 1    104  5    214  43   .    23   99   11   53   .    415  52   4    .    62   67   .    .    53   
  Move                     10951 | 37   761  338  1464 485  211  263  564  110  994  154  1895 555  572  49   704  815  106  67   807  
  Hop                      17    | .    .    .    .    .    .    .    .    .    9    .    5    .    .    .    .    3    .    .    .    
  Pick Up                  97    | 4    24   3    17   3    1    .    10   1    6    .    9    5    2    .    3    3    2    1    3    
  Fast Attach              58    | 6    2    1    6    .    .    .    1    1    2    2    8    .    1    .    5    8    .    3    12   
  Attach                   61    | .    .    .    13   1    .    .    2    7    5    .    5    11   2    .    3    4    2    1    5    
  Detach                   14    | .    .    .    .    .    .    .    .    .    .    1    1    7    2    .    1    .    1    .    1    
  Swap                     41    | .    8    .    9    1    .    .    7    3    3    .    4    2    2    .    .    .    .    .    2    
  Drop                     84    | .    11   3    14   .    1    .    11   17   5    .    10   2    .    .    1    7    .    1    1    
  Fire                     296   | .    70   17   126  4    .    .    35   1    6    .    2    8    6    .    5    2    .    1    13   
  Melee                    119   | .    .    .    .    .    .    .    .    4    6    .    41   14   .    .    11   6    .    .    37   
  Ram                      5     | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    .    .    .    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    3    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Waste
-6/Factory (discovered 6 exits: *Fac x4 / [*Low] / [*Ext])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/DSF
-1/Access

 History 
---------
  Turn | Location       | Event
    22 | -11/Scrapyard  | Discovered new exit (range 16)
    51 | -11/Scrapyard  | Entered Materials
   278 | -10/Materials  | Discovered new exit (range 16)
   312 | -10/Materials  | Build established: Mutant
   817 | -10/Materials  | Discovered new exit (range 4)
  1105 | -10/Materials  | Discovered new exit (range 12)
  1321 | -10/Materials  | Entered Mines
  1475 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1478 | -10/Mines      | Found Prototype Device
  1492 | -10/Mines      | Learned location of Zion (-7)
  1554 | -10/Mines      | Excavation squad dispatched
  1554 | -10/Mines      | A large section of the Mines collapsed
  1713 | -10/Mines      | Core integrity fell below 50%
  1727 | -10/Mines      | Discovered new exit (range 11)
  1791 | -10/Mines      | Entered Materials
  1791 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1849 | -9/Materials   | Identified Exp. Sensor Array
  2094 | -9/Materials   | Identified exit to Mines
  2462 | -9/Materials   | Discovered new exit (range 5)
  2831 | -9/Materials   | Discovered new exit (range 8)
  2990 | -9/Materials   | Repaired Arm. Wheel
  3290 | -9/Materials   | Discovered new exit (range 8)
  3391 | -9/Materials   | First assault squad dispatched
  3476 | -9/Materials   | Core integrity fell below 50%
  3518 | -9/Materials   | Core integrity fell below 20%
  3555 | -9/Materials   | Lost 4 parts (1p2n1u)
  4163 | -9/Materials   | Entered Mines
  4217 | -9/Mines       | Build established: Scavenger-Mutant
  4531 | -9/Mines       | Found a hidden stash of uninstalled traps
  4854 | -9/Mines       | Discovered new exit (range 15)
  4878 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  4907 | -9/Mines       | Discovered new exit (range 7)
  4998 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5000 | -9/Mines       | Discovered new exit (range 5)
  5006 | -9/Mines       | Entered Exiles
  5050 | -9/Exiles      | Met 8R-AWN
  5074 | -9/Exiles      | Met EX-HEX
  5120 | -9/Exiles      | Met EX-BIN
  5138 | -9/Exiles      | Aligned with FarCom system
  5139 | -9/Exiles      | Given EX-Vault access code
  5176 | -9/Exiles      | Opened EX-Vault
  5189 | -9/Exiles      | Found Cloak of Protection
  5222 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  5267 | -9/Exiles      | Met EX-DEC
  5325 | -9/Exiles      | Discovered new exit (range 12)
  5346 | -9/Exiles      | Left Exiles lab with Cloak of Protection
  5346 | -9/Exiles      | Entered Mines
  5781 | -8/Mines       | Discovered new exit (range 5)
  5790 | -8/Mines       | Entered Materials
  5790 | -8/Materials   | Evolved 2 slots: Utility x2
  6325 | -8/Materials   | Identified exit to Factory
  6901 | -8/Materials   | Entered Factory
  6901 | -7/Factory     | Evolved 2 slots: Utility x2
  6937 | -7/Factory     | Discovered new exit (range 5)
  6941 | -7/Factory     | Identified exit to Factory
  6981 | -7/Factory     | Entered another Factory area
  6981 | -6/Factory     | Evolved 2 slots: Propulsion x2
  7094 | -6/Factory     | Identified exit to Factory
  7263 | -6/Factory     | Discovered new exit (range 10)
  7302 | -6/Factory     | Lost 4 parts (1p2u1w)
  7318 | -6/Factory     | Sucked down chute
  7318 | -6/Factory     | Entered Waste
  7327 | -6/Waste       | Spotted C-40 Crusher
  7329 | -6/Waste       | Spotted C-40 Crusher
  7331 | -6/Waste       | Spotted C-40 Crusher
  7333 | -6/Waste       | EMP discharged
  7333 | -6/Waste       | System corruption reached 10%
  7335 | -6/Waste       | Spotted C-40 Crusher
  7349 | -6/Waste       | Spotted C-40 Crusher
  7356 | -6/Waste       | Spotted C-40 Crusher
  7360 | -6/Waste       | Discovered new exit (range 14)
  7367 | -6/Waste       | Entered Factory
  7389 | -6/Factory     | Discovered new exit (range 7)
  7572 | -6/Factory     | Build established: Hacker-Sprinter
  7612 | -6/Factory     | Fabricated Imp. Hacking Suite?
  7949 | -6/Factory     | Allied Derelicts emerged from ambush trap array
  8264 | -6/Factory     | Crushed by falling debris
  8345 | -6/Factory     | Discovered new exit (range 6)
  8354 | -6/Factory     | Lost 3 parts (1p1n1w)
  8395 | -6/Factory     | Entered another Factory area
  8395 | -5/Factory     | Evolved 2 slots: Utility x2
  8664 | -5/Factory     | Discovered new exit (range 16)
  8670 | -5/Factory     | Entered Upper Caves
  8720 | -5/Upper Caves | Lost 7 parts (2p1n4u)
  8733 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8802 | -5/Upper Caves | Identified exit to Upper Caves
  8877 | -5/Upper Caves | Entered another Upper Caves area
  8878 | -5/Upper Caves | Encountered a Warlord checkpoint
  8884 | -5/Upper Caves | Discovered new exit (range 13)
  8892 | -5/Upper Caves | Entered Factory
  8892 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  9137 | -4/Factory     | Identified exit to Research
  9199 | -4/Factory     | Entered Research
  9199 | -3/Research    | Evolved 2 slots: Utility x2
  9223 | -3/Research    | Found Prototype Slashing Weapon
  9223 | -3/Research    | Identified Molecular Scythe
  9280 | -3/Research    | Found Prototype Device
  9280 | -3/Research    | Identified Exp. EM Disruption Field
  9495 | -3/Research    | Lost 12 parts (2p5n4u1w)
  9496 | -3/Research    | Found Prototype Launcher
  9496 | -3/Research    | Identified Com. Tesla Bomb Launcher
  9502 | -3/Research    | Spotted B-86 Titan
  9530 | -3/Research    | Discovered new exit (range 15)
  9551 | -3/Research    | Entered another Research area
  9551 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  9593 | -2/Research    | Identified exit to DSF
  9597 | -2/Research    | Entered DSF
  9623 | -2/DSF         | Additional patrols routed to DSF
  9623 | -2/DSF         | Discovered new exit (range 14)
  9632 | -2/DSF         | Entered Access
  9632 | -1/Access      | Evolved 2 slots: Utility x2
  9662 | -1/Access      | Lost 6 parts (1p4n1w)
  9737 | -1/Access      | Build established: Hacker-Mutant
 10057 | -1/Access      | System corruption reached 10%
 10113 | -1/Access      | Lost 14 parts (3p2n8u1w)
 10139 | -1/Access      | Core integrity fell below 50%
 10169 | -1/Access      | Core integrity fell below 20%
 10190 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
  emitted.
10161_ Imp. Q-thruster destroyed.
10161_ Door malfunctions.
10162_ Com. Tesla Bomb Launcher destroyed.
10162_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned. <x2>
10168_ Backup Laser VII destroyed.
10170_ P-80 Master IFF system glitched.
10170_ U-05 Engineer lays Concrete. <x2>
10171_ Hacking Suite destroyed.
10171_ U-05 Engineer lays Concrete.
10171_ G-73 Enforcer misfires.
10172_ U-05 Engineer lays Concrete. <x2>
10174_ System corrupted: Matter fused (-6).
10174_ U-05 Engineer lays Concrete.
10174_ Imp. Hacking Suite destroyed.
10174_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
10175_ U-05 Engineer lays Concrete. <x4>
10190_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ##       ##???????????#       #??????????????????? |
| ##       ##???????????#       #??????????????????? |
| ##       #########????#       #??????????????????? |
| ##       #########????#       #??????????????????? |
|                 ##????#       #??????????????????? |
|                 ##????#       #??????????????????? |
|                 ##????#       #??????????????????? |
|                 ##????#       #??????????????????? |
|                 ##????#       #??????????????????? |
|                 ##????#       #??????????????????? |
|                 #######       ##########+####????? |
| #+#######                                     ???? |
|        ##                        h            ???? |
|        ##                                    ????? |
|      ""##         "        " h   h  "        ????? |
|      ""##       """"     """"     """"     "?????? |
|      ""##      """""    """""    """"" ?  ???????? |
|       T##       """""    """""    """""    "?????? |
|      ""###      """"    A""""     """"     ""????? |
|      ""###       "        "        "        "????? |
|      ""###                                w   ???? |
|        ###                                     ??? |
|        ###                                    ???? |
|        ###                                    ???? |
|        ###                                   ????? |
|        ###               @                   ????? |
|        ###                                   ????? |
| ##########                                  ?????? |
| #######?##                                  ?????? |
| #     #### #####                           ??????? |
| #     #### #####                           ??????? |
| #     #    #####                          ???????? |
| +   ]]#   ######+##+######################???????? |
| #  !]!#   ####            ######?????????????????? |
| #  !]!#   ####            ##?????????????????????? |
| /     #   ####        ""  ##?????????????????????? |
| #     #   ####        ""  ##?????????????????????? |
| #######   "###        T"  ##?????????????????????? |
|         !%####        ""  ##?????????????????????? |
|        |=!####        ""  ##?????????????????????? |
|        !% ####            ##?????????????????????? |
|        [=!####            ##?????????????????????? |
|         =[####            ##?????????????????????? |
|        !%=####            #??????????????????????? |
|         = ####            ???????????????????????? |
|           ################???????????????????????? |
|           ###############????????????????????????? |
|           ##?????????????????????????????????????? |
| ####### ####?????????????????????????????????????? |
|  ###### ####?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          37
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             5
Additional Mass Support    9
Armor Coverage             300
Core Shielding             20
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                73
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          44
Defensive Hacking          24

 Item Schematics 
-----------------
            Hacking Suite | -9/Materials | Scanalyzed
        Utility Shielding | -9/Materials | Scanalyzed
         Imp. Flight Unit | -9/Materials | Scanalyzed
     Propulsion Shielding | -9/Materials | Scanalyzed
       Imp. Hacking Suite | -6/Factory   | Scanalyzed
   Nuclear Pulse Thruster | -6/Factory   | Scanalyzed
 Cld. Cesium-ion Thruster | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Denied?
Origins
Respectable Loadout
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              OmegaDynamicActivator
  Manual?         0
Play Time         02:46:47
  Cumulative      22.8 hours
  Start           2024.04.09 @ 21:01:56
  End             2024.04.10 @ 13:53:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b172645-5e0d-4ec5-b307-f503f2d72b22