Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 11:51:11 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (70) 350 Value Destroyed (3048) 3048 Prototype IDs (17) 340 Alien Tech Used (6) 1200 Bonus (1800) 1800 TOTAL SCORE: 14438 Bonus ------- Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 1029/1300 Matter 300/300 Energy 78/100 System Corruption 6% Temperature Cool (50) Movement Hovering (60) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Antigrav Array > --- UTILITY (13) ----- Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Armor Integrity Analyzer Graphene Brace > --- WEAPON (2) ------- Heavy Dispersion Rifle > --- INVENTORY (10) --- Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Antigrav Array Matter Compressor (250) Precision Matter Filter Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Phase Armor > --- WEAPON ----------- Heavy Dispersion Rifle Hypervelocity Railgun > --- INVENTORY -------- Antigrav Array Matter Compressor Precision Matter Filter Precision Matter Filter Subatomic Replicator Hypervelocity Railgun [Rating: 136] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Combat Antigrav System Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Q-thruster Utility Enhanced Optical Array Device Advanced Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Authchip [Device] Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Railgun Ballistic Cannon Hardcell Cannon Special Weapon Improved Plasma Cutter Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Slots Evolved 14 | . . 2 2 2 . 2 . . . . 2 . . . . 2 . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Utility 11 | . . 2 1 2 . . . . . . 2 . . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 . 6 15 1 17 14 . 2 . . 15 2 6 4 2 2 15 16 29 9 1 Power 21 | 1 . 1 3 . 2 5 . . . . 3 . 1 1 . 1 1 . 2 . . Engine 5 | 1 . 1 1 . . 1 . . . . . . 1 . . . . . . . . Core 11 | . . . 2 . 2 4 . . . . 3 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . 1 1 . 2 . . Propulsion 28 | 2 . 1 4 . 5 5 . . . . . . . . . . 7 . 3 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 . 1 4 . 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . 3 5 . . . . . . . . . . 1 . 2 1 . Flight 7 | . . . . . . . . . . . . . . . . . 6 . 1 . . Utility 67 | 1 . 2 2 1 4 3 . 2 . . 8 2 1 3 1 1 3 13 16 4 . Device 30 | . . 1 . . 2 2 . 1 . . 6 . . 1 1 . 2 4 7 3 . Storage 4 | 1 . . 1 . . . . . . . . . . . . . . 1 1 . . Processor 18 | . . . . 1 2 1 . . . . . 1 . . . . 1 8 3 1 . Hackware 1 | . . . . . . . . . . . 1 . . . . . . . . . . Protection 12 | . . 1 1 . . . . 1 . . 1 1 1 2 . 1 . . 3 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . 2 . . Weapon 46 | 2 . 2 6 . 6 1 . . . . 4 . 4 . 1 . 4 3 8 4 1 Energy Gun 16 | . . . . . 2 1 . . . . 3 . 4 . 1 . . . 2 2 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 22 | 2 . 2 6 . 4 . . . . . . . . . . . . 1 5 2 . Ballistic Cannon 5 | . . . . . . . . . . . 1 . . . . . 3 1 . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . . . . . 4 . . . 3 4 1 . Parts Lost 35 | . . . 1 . 9 . . . . . . 1 . . 2 . 12 . 1 7 2 Power 4 | . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 Propulsion 8 | . . . . . 3 . . . . . . . . . . . 4 . . . 1 Utility 13 | . . . 1 . . . . . . . . . . . 1 . 5 . 1 5 . Weapon 10 | . . . . . 5 . . . . . . . . . 1 . 2 . . 2 . Highest Loss Streak 9 | . . . 1 . 9 . . . . . . 1 . . 2 . 7 . 1 6 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 85 67 80 64 65 91 93 93 93 93 92 92 88 87 87 84 48 74 83 79 49 Engine 1 | . 14 11 2 . . . . . . . . . . . . . . . . . . Core 6 | . . . 6 7 7 8 13 13 13 13 11 9 5 3 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 2 4 4 4 1 Leg 3 | . 28 22 23 23 10 . . . . . . . . . . . . . . . . Hover 12 | . . . . . 7 23 20 20 20 20 17 17 17 17 17 15 8 . 7 9 9 Flight 1 | . . . . . . . . . . . . . . . . . 3 19 2 . . Device 18 | . . . 9 3 3 22 20 20 20 20 26 29 29 27 28 26 14 13 18 10 4 Storage 5 | . 14 11 9 7 7 6 6 6 6 6 5 5 5 5 5 5 1 . 1 4 4 Processor 15 | . . . . 2 15 15 20 18 13 13 11 11 11 11 11 10 9 32 31 32 28 Protection 4 | . . 1 12 3 . . . 1 6 6 5 4 5 5 5 10 2 . 7 8 . Energy Gun 7 | . . . . . 3 13 13 13 13 13 10 11 11 11 10 10 3 . . . . Ballistic Gun 4 | . 28 22 18 15 9 . . . . . . . . . . . . 2 7 7 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 11 11 20 28 26 25 39 38 49 49 49 58 49 45 57 47 52 52 32 56 46 19 Greatest Support 52 | 20 20 20 43 43 48 52 52 52 52 52 52 52 52 52 52 52 52 32 52 52 52 Greatest Overweight (x) 3 | . . . 1 . 1 . . . . . 1 . . 1 . . 3 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 6 5 6 10 10 Most Carried 10 | . 1 8 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 5 10 10 9 Average Carried 8 | . . 4 7 9 7 8 10 9 10 10 9 10 9 9 9 8 5 4 6 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 Final Carried 10 | . 1 8 9 9 8 10 10 10 10 10 10 10 10 10 9 9 4 5 10 9 8 Class Distribution -------------------- 39% | Scout 20% | Mutant 20% | Scavenger-Mutant 10% | Scavenger-Scout 5% | Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Mutant | -4/DSF Sprinter | -3/Research Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Matter Collected 3484 | 260 32 280 229 47 438 152 6 20 . . 174 40 23 . 141 . 68 271 876 427 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3810 | . 70 481 279 47 340 108 . . . . 291 . . . 170 . 91 271 930 732 . Parts 240 | . 5 35 19 1 29 4 . . . . 5 . . . 12 . 9 10 69 42 . Haulers Intercepted 5 | . 1 1 1 1 . . . . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . 1 . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 1 . . . . 3 . . 12 . . . . . . Prevented 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Combat Hostiles Destroyed 52 | . . 9 4 . 8 2 . . . . 3 . . . 7 . 3 . 8 8 . Guns 51 | . . 9 4 . 8 1 . . . . 3 . . . 7 . 3 . 8 8 . Classes Destroyed 13 | . 2 2 1 . 3 1 . . . . . . . . . . 1 1 1 1 . Worker 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Hauler 5 | . 1 1 1 1 . . . . . . 1 . . . . . . . . . . Recycler 5 | . . . . . . . . . . . . . . . . . . 2 3 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . 2 . Watcher 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . . Swarmer 13 | . . . . . 3 . . . . . . . . . 7 . . . 3 . . Cutter 3 | . . . . . . . . . . . . . . . . . 3 . . . . Grunt 19 | . . 8 1 . 3 . . . . . . . . . . . . . . 7 . Sentry 4 | . . 1 2 . . . . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . 1 . . . . 2 . . . . . . . 5 1 . Heavy 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 2 4 1 1 7 1 . . . . 1 . . . 5 . 3 2 4 9 . Combat Bots Only 7 | . . 4 1 . 7 1 . . . . 1 . . . 5 . 3 . 3 7 . Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . . . . 1 . . . 1 . 1 1 2 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Damage Taken 8201 | . . 315 646 . 1221 208 23 29 . . 620 135 . . 712 . 2588 42 404 1004 254 Core 1818 | . . 99 52 . 302 78 23 . . . 111 . . . 123 . 855 . 23 72 80 Absorbed by Shields 143 | . . . . . . . . . . . . . . . . . 143 . . . . Redirected to Shielding 169 | . . . . . . . . . . . . . . . . . 169 . . . . Core Remaining (%) 75 | 100 100 75 90 . 56 . . . . 88 . . . . 69 . 25 . . . . Volleys Fired 284 | . 10 31 24 2 35 8 . . . . 24 1 . . 23 . 22 14 54 31 5 Largest 2 | . 2 2 2 2 2 2 . . . . 2 2 . . 2 . 2 1 2 2 1 Hottest 176 | . 40 46 50 50 50 170 . . . . 170 150 . . 176 . 176 105 134 94 94 Shots Fired 481 | . 20 62 48 4 62 16 . . . . 44 2 . . 29 . 26 14 90 59 5 Gun 458 | . 20 62 48 4 62 16 . . . . 42 2 . . 29 . 14 11 84 59 5 Cannon 17 | . . . . . . . . . . . 2 . . . . . 12 3 . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . . 6 . . Kinetic 354 | . 20 62 48 4 62 . . . . . 2 . . . . . 12 11 76 57 . Thermal 116 | . . . . . . 16 . . . . 33 1 . . 28 . 14 3 14 2 5 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . . . 9 1 . . 1 . . . . . . Robot Hit Streak 26 | . 4 10 9 3 9 5 . . . . 17 6 . . 3 . 5 19 26 15 3 Robot Miss Streak 10 | . 3 3 2 1 3 2 . . . . 9 1 . . 10 . 4 . 3 3 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . 1 . Shots Hit Robots 304 | . 9 44 31 2 44 10 . . . . 28 1 . . 13 . 15 14 47 43 3 Core Hits 130 | . 4 20 12 1 17 3 . . . . 8 . . . 7 . 5 7 21 23 2 Critical Kills 26 | . . . . . . . . . . . . . . . . . 1 2 12 11 . Critical Parts Destroyed 33 | . . . . 1 . . . . . . . . . . . . . 4 12 15 1 Critical Strikes 61 | . . . . 1 . 1 . . . . 1 . . . . . 1 6 24 26 1 Burn 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Destroy 59 | . . . . 1 . . . . . . . . . . . . 1 6 24 26 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5550 | . 97 608 487 32 749 208 . . . . 666 30 . . 412 . 579 270 668 654 90 Guns 4915 | . 97 608 487 32 749 200 . . . . 666 30 . . 412 . 221 127 668 528 90 Cannons 462 | . . . . . . . . . . . . . . . . . 358 104 . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 173 | . . . . . . 8 . . . . . . . . . . . 39 . 126 . Kinetic 3504 | . 97 608 487 32 749 . . . . . . . . . . . 358 127 518 528 . Thermal 1740 | . . . . . . 200 . . . . 569 . . . 406 . 221 104 150 . 90 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 133 | . . . . . . . . . . . 97 30 . . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 1 1 1 . 4 4 4 4 4 . . . 4 6 6 Average Corruption 2 | . . . . . . 1 1 1 1 . 3 4 4 4 4 . . . 2 4 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 68 | . . . . . . 4 5 1 . . 11 8 3 4 8 . . . 12 10 2 Message Errors 19 | . . . . . . 1 4 1 . . 1 2 1 . 2 . . . 3 3 1 Matter Fused 12 | . . . . . . . . . . . 1 3 1 1 2 . . . 2 2 . Heat Flow Errors 7 | . . . . . . 1 1 . . . 2 1 1 . . . . . 1 . . Energy Discharges 7 | . . . . . . . . . . . 2 . . 1 2 . . . 2 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 9 | . . . . . . . . . . . 1 2 . 1 . . . . 2 2 1 Data Loss (major) 8 | . . . . . . 2 . . . . 4 . . 1 1 . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 81 | . . . . . . 4 . . . . . . . . . . . 17 . 60 . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 25 | . . . . . . 1 . . . . . . . . . . . 14 . 10 . Targets Rammed 25 | . . . . . . 1 . . . . . . . . . . . 14 . 10 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . . 12 6 . 42 243 86 . . . 341 86 175 . 297 . 53 433 241 44 50 Average Temperature 102 | . . 7 3 . 22 101 55 . . . 140 29 107 . 144 . 18 196 127 19 20 Received Heat Transfer 1361 | . . 180 207 . 216 6 6 . . . 81 30 . . . . 437 . . 165 33 Effects 3 | . . . . . . . . . . . 2 . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . 3 . . . . 6 . . . . . . . . . . Heat Transferred 3047 | . . . . . . 600 . . . . 1300 . . . 481 . 259 111 185 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Peak Influence 488 | . 48 162 181 38 120 113 . . . . 60 . . . . 124 116 104 206 478 488 Initial 343 | . . 20 61 30 26 63 . . . . . . . . . 119 86 38 2 72 343 Average 73 | . 27 62 121 34 72 60 . . . . 11 . . . . 120 83 63 70 252 398 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . . . . 1 2 2 Low Security (%) 95 | 100 100 100 100 100 100 100 . . . . 100 . . . . 100 100 100 97 40 . Level 1 3 | . . . . . . . . . . . . . . . . . . . 2 43 55 Level 2 1 | . . . . . . . . . . . . . . . . . . . . 16 44 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 . . 2 2 . . . . 2 . . . . . 3 3 3 4 . Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . 1 . . . . 2 . . . . . . . 2 . . Reinforcement 12 | . . . . . 2 1 . . . . . . . . . . 3 2 1 3 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Distress Signals 6 | . . . 3 . . . . . . . . . . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 4 17 11 . 8 4 6 3 . . 6 8 . . 11 . 17 1 22 33 14 Peak Tracking Total 15 | . 2 3 5 . 5 1 5 3 . . 2 4 . . 5 . 10 1 5 15 13 Tactical Retreats 18 | . . 1 1 . . 2 1 . . . 1 1 . . 2 . 2 1 4 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Traps Triggered 8 | . . . 1 . 1 2 . . . . . . . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Machines Disabled 7 | . . . . . . . . . . . . . . . . . . . 3 3 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Machines Accessed 30 | . 1 2 . 1 . 2 . 1 . . 3 1 3 4 . 1 . 4 6 1 . Terminals 16 | . 1 2 . 1 . 1 . . . . 1 . . . . 1 . 3 6 . . Fabricators 4 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 64 | . 2 4 . 2 . 4 . 1 . . 7 3 9 17 . 1 . 6 7 1 . Successful 52 | . 2 2 . 1 . 2 . 1 . . 3 3 9 17 . 1 . 5 5 1 . Failed 12 | . . 2 . 1 . 2 . . . . 4 . . . . . . 1 2 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 4 | . . 3 . . . . . . . . . . . . . . . . 1 . . Terminals 25 | . 2 4 . 2 . 2 . . . . 2 . . . . 1 . 5 7 . . Fabricators 8 | . . . . . . 2 . . . . 5 . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 47 | . 2 1 . 1 . 1 . 1 . . 1 3 9 17 . 1 . 5 5 . . Record 23 | . 1 1 . . . 1 . . . . . 3 7 5 . . . . 5 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . Open DSF 4 | . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . 2 . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . Build 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 . . . 2 . . . . 1 . . . . . . 2 4 . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . 304 . . . . . . . . . . Total Robot Build Rating 20 | . . . . . . . . . . . 20 . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 13 . . . . 4 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . 128 . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Total Allies 6 | . . . . . . 2 . . . . 4 . . . . . . . . . . Largest Group 2 | . . . . . . 2 . . . . 2 . . . . . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . 28 . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . 14 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 9 . . . . 2 . . . . . . . . . . Total Damage 83 | . . . . . . 83 . . . . . . . . . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 2 2 1 2 . 1 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Turns Passed 8598 | 58 143 527 500 106 278 712 393 345 503 732 1138 400 203 134 352 133 186 410 986 273 86 Spaces Moved 9433 | 44 96 222 287 76 155 816 414 515 774 554 1002 537 292 184 392 158 158 979 1389 251 138 Core 5 | 4 . . . . . . . . . . . . . . . . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 794 | 40 96 222 287 76 73 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 7294 | . . . . . 82 816 414 515 774 554 1002 537 292 184 392 158 115 . 1070 251 138 Flight 1340 | . . . . . . . . . . . . . . . . . 42 979 319 . . Fastest Speed 31 | 50 120 120 120 120 52 48 65 65 65 65 65 65 65 65 65 65 31 31 31 56 56 Average Speed 64 | 113 120 120 127 120 101 58 65 65 65 65 77 65 65 66 65 65 59 32 51 56 56 Slowest Speed 200 | 120 120 120 190 120 120 65 65 65 65 65 128 65 65 128 65 65 200 114 110 56 56 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . . 17 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Exploration Rate (%) 45 | 4 24 25 28 4 82 25 65 76 85 65 20 66 43 61 61 5 94 24 78 24 38 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . . 1 1 . 1 . 3 1 . . . . . . Known Exits Taken 14 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . 1 . . Scrap Searched 16 | . . . . . . . 2 4 3 2 . 1 2 . 2 . . . . . . Spaces Dug 2 | . . . . . . . . . . . 2 . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . . . . . 2 . . . 15 . 1 . 1 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . . 2 . . . 15 . 1 . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Gar Total 11421 | 49 106 430 385 90 226 1040 537 525 773 925 1319 585 304 195 459 187 222 1038 1569 318 139 Wait 1353 | . . 161 38 1 . 180 124 4 . 372 261 44 . . 43 26 7 15 63 14 . Move 9374 | 43 95 221 286 75 154 816 413 514 773 553 1001 536 291 183 391 157 157 944 1388 250 133 Hop 17 | . . . . . . . . . . . . . . . . . . 17 . . . Pick Up 73 | . 1 7 8 5 14 7 . 2 . . 3 . 2 1 . 1 4 8 9 1 . Fast Attach 83 | 6 . 2 4 . 2 6 . 1 . . 5 2 3 6 1 1 9 13 18 4 . Attach 42 | . . . 1 1 14 4 . . . . 4 . 1 . 1 1 5 3 4 2 1 Detach 9 | . . . . . . 2 . . . . 4 . . . . . . 1 2 . . Swap 43 | . . 4 10 . 1 4 . 1 . . 6 . 2 . . . 1 . 9 5 . Drop 110 | . . 4 14 6 5 13 . 3 . . 11 2 5 5 . 1 9 9 22 1 . Fire 284 | . 10 31 24 2 35 8 . . . . 24 1 . . 23 . 22 14 54 31 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 24 | . . . . . . . . . . . . . . . . . . 14 . 10 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . 7 . . . . Rewire 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Ext / DSF) -4/DSF -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -3/Section 7 -3/Garrison (discovered 1 exit: *Res) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 3) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 703 | -9/Materials | Discovered new exit (range 15) 729 | -9/Materials | Entered another Materials area 729 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -8/Materials | Discovered new exit (range 15) 1229 | -8/Materials | Entered Factory 1229 | -7/Factory | Evolved 2 slots: Utility x2 1235 | -7/Factory | Build established: Scavenger-Mutant 1333 | -7/Factory | Identified exit to DSF 1335 | -7/Factory | Entered DSF 1407 | -7/DSF | Additional patrols routed to DSF 1524 | -7/DSF | Sterilization system engaged 1535 | -7/DSF | Destroyed 7 combat bots 1535 | -7/DSF | Lost 9 parts (1p3n5w) 1544 | -7/DSF | Ambient heat levels rising (+10) 1559 | -7/DSF | Ambient heat levels rising (+10) 1574 | -7/DSF | Ambient heat levels rising (+10) 1589 | -7/DSF | Ambient heat levels rising (+10) 1595 | -7/DSF | Discovered new exit (range 17) 1604 | -7/DSF | Ambient heat levels rising (+10) 1613 | -7/DSF | Entered Factory 1613 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1884 | -6/Factory | Fabricated Cmb. Antigrav System? 2155 | -6/Factory | Spotted B-75 Beast 2193 | -6/Factory | Allied Derelicts emerged from ambush trap array 2250 | -6/Factory | Discovered new exit (range 10) 2255 | -6/Factory | Identified exit to Lower Caves 2272 | -6/Factory | Discovered new exit (range 6) 2285 | -6/Factory | Identified exit to Factory 2325 | -6/Factory | Entered Lower Caves 2400 | -6/Lower Caves | Build established: Scavenger-Scout 2604 | -6/Lower Caves | Identified exit to Lower Caves 2704 | -6/Lower Caves | Learned Factory terminal intel 2713 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2718 | -6/Lower Caves | Entered another Lower Caves area 2735 | -6/Lower Caves | Discovered exit to Factory (range 10) 2754 | -6/Lower Caves | Identified exit to Zion 3063 | -6/Lower Caves | Entered Zion 3093 | -6/Zion | Discovered new exit (range 16) 3127 | -6/Zion | System corruption cleaned by Quarantine Array 3189 | -6/Zion | Given A8's code to call for help 3307 | -6/Zion | Build established: Scout 3314 | -6/Zion | Learned Factory trap positions 3565 | -6/Zion | Identified exit to Proximity Caves 3566 | -6/Zion | Entered Proximity Caves 3809 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4048 | -5/Proximity Caves | Learned location of Warlord (-4) 4107 | -5/Proximity Caves | Learned location of 1 exit from Factory 4185 | -5/Proximity Caves | Discovered exit to Factory (range 20) 4298 | -5/Proximity Caves | Entered Factory 4298 | -5/Factory | Evolved 2 slots: Utility x2 4299 | -5/Factory | Identified exit to Factory 4300 | -5/Factory | Loaded intel: 82 trap records 4301 | -5/Factory | Loaded intel: 24 terminal locations 4394 | -5/Factory | Identified exit to DSF 4615 | -5/Factory | Fabricated E-15 Imp? 4988 | -5/Factory | Build established: Skirmisher 5065 | -5/Factory | Discovered new exit (range 22) 5093 | -5/Factory | Identified exit to Upper Caves 5314 | -5/Factory | Build established: Scout 5335 | -5/Factory | Fabricated E-15 Imp (x2) 5436 | -5/Factory | Entered Upper Caves 5505 | -5/Upper Caves | Learned Factory stockpile data 5767 | -5/Upper Caves | Learned Factory emergency access door positions 5773 | -5/Upper Caves | Discovered new exit (range 16) 5787 | -5/Upper Caves | Identified exit to Upper Caves 5836 | -5/Upper Caves | Entered another Upper Caves area 5890 | -5/Upper Caves | Learned Factory trap positions 5913 | -5/Upper Caves | Learned location of 1 exit from Research 5913 | -5/Upper Caves | Learned Armory security intel 5913 | -5/Upper Caves | Learned Factory stockpile data 5913 | -5/Upper Caves | Learned Factory terminal intel 5913 | -5/Upper Caves | Learned Research garrison access intel 5963 | -5/Upper Caves | Discovered new exit (range 10) 5968 | -5/Upper Caves | Identified exit to Zhirov 6039 | -5/Upper Caves | Entered Zhirov 6039 | -5/Zhirov | Discovered new exit (range 3) 6051 | -5/Zhirov | Met Zhirov 6064 | -5/Zhirov | Learned location of Quarantine (-3) 6064 | -5/Zhirov | Learned location of Command (-1) 6064 | -5/Zhirov | Learned location of Testing (-2) 6070 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6083 | -5/Zhirov | Found Alien Artifact 6083 | -5/Zhirov | Identified Transdimensional Reconstructor 6083 | -5/Zhirov | Warped through subspace 6108 | -5/Zhirov | Found Alien Artifact 6108 | -5/Zhirov | Identified Integrated Reactor 6108 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6172 | -5/Zhirov | Identified exit to Proximity Caves 6173 | -5/Zhirov | Entered Proximity Caves 6268 | -4/Proximity Caves | Learned Research terminal intel 6458 | -4/Proximity Caves | Spotted B-86 Titan 6479 | -4/Proximity Caves | Discovered exit to Factory (range 4) 6525 | -4/Proximity Caves | Entered Factory 6525 | -4/Factory | Evolved 2 slots: Utility x2 6526 | -4/Factory | Identified exit to Extension 6527 | -4/Factory | Loaded intel: 105 trap records 6530 | -4/Factory | Loaded intel: 26 terminal locations 6628 | -4/Factory | Identified exit to DSF 6658 | -4/Factory | Entered DSF 6693 | -4/DSF | Additional patrols routed to DSF 6755 | -4/DSF | Lost 7 parts (1p1n3u2w) 6789 | -4/DSF | Core integrity fell below 50% 6815 | -4/DSF | Lost 4 parts (2n2u) 6840 | -4/DSF | Discovered new exit (range 16) 6844 | -4/DSF | Entered Research 6844 | -3/Research | Evolved 2 slots: Utility x2 6845 | -3/Research | Identified exit to Quarantine 6846 | -3/Research | Identified exit to Research 6847 | -3/Research | Loaded intel: 23 terminal locations 6848 | -3/Research | Loaded intel: 4 garrison access locations 6929 | -3/Research | Discovered exit to Quarantine (range 6) 6946 | -3/Research | Found Prototype Processor 6946 | -3/Research | Identified Exp. Target Analyzer 6968 | -3/Research | Found Prototype Processor 6968 | -3/Research | Identified Spectral Analyzer 6992 | -3/Research | Garrison activated, responded to threat 7086 | -3/Research | Build established: Sprinter 7171 | -3/Research | Discovered exit to Research (range 21) 7254 | -3/Research | Entered Quarantine 7576 | -3/Quarantine | Build established: Mutant 7804 | -3/Quarantine | Found Alien Artifact 7804 | -3/Quarantine | Identified Subatomic Replicator 7825 | -3/Quarantine | Found Alien Artifact 7825 | -3/Quarantine | Identified Phase Redirector 7906 | -3/Quarantine | Found Alien Artifact 7906 | -3/Quarantine | Identified Phase Armor 8131 | -3/Quarantine | Found Transdimensional Reconstructor 8206 | -3/Quarantine | Spotted Fortress 8209 | -3/Quarantine | Warped through subspace 8237 | -3/Quarantine | Discovered new exit (range 6) 8240 | -3/Quarantine | Entered Section 7 8253 | -3/Section 7 | Found Alien Artifact 8254 | -3/Section 7 | Identified Integrated Mediator 8254 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 8307 | -3/Section 7 | Garrison activated, responded to threat 8331 | -3/Section 7 | Found Integrated Mediator 8331 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 8395 | -3/Section 7 | Spotted S7 Guard 8396 | -3/Section 7 | Destroyed 7 combat bots 8510 | -3/Section 7 | Spotted B-86 Titan 8512 | -3/Section 7 | Identified exit to Garrison 8513 | -3/Section 7 | Entered Garrison 8535 | -3/Garrison | Build established: Scavenger-Mutant 8539 | -3/Garrison | Lost 6 parts (4u2w) 8557 | -3/Garrison | Discovered exit to Research (range 10) 8564 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8572 | -3/Garrison | Triggered checkpoint 8581 | -3/Garrison | Garrison Relay disabled 8599 | -3/Garrison | Self-destructed Last Messages --------------- 08512_ Connecting with Garrison Access... 08512_ Current location identified: Section 7 >>Unlock Access door unlocked. 08512_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 08532_ PR>W56POUJKT YODYEU% :3NDU%GEVU 08545_ Mic. Antimatter Reactor destroyed. 08557_ EXIT=FOUND: RESEARCH 08564_ Attempting to access garrison exit controls... 08564_ Remote lockdown engaged. 08581_ Garrison Relay disabled. 08581_ Relay Coupler [Sentry] tumbles out of relay unit. 08581_ Relay Coupler [Cutter] tumbles out of relay unit. 08581_ Relay Coupler [Demolisher] tumbles out of relay unit. 08590_ System corrupted: Component data lost. 08595_ B-74 Champion suffers critical hit (Destroy). 08595_ Destroyed Rnf. Antimatter Reactor. 08598_ Antigrav Array destroyed. Map ----- +----------------------------------------------------+ | ###""""## ##????????????????????????????????????? | | #????????????????????????????????????? | | +????????????????????????????????????? | | #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | "????????????????????????????????????? | | "????????????????????????????????????? | | "????????????????????????????????????? | | "?????????????##?????????????????????? | | ## ## #?????????????#"###??????????????????? | | ## ## #?????????????#"! #??????????????????? | | #?????????????#!! #??????????????????? | | #?????????????#"! #??????????????????? | | #?????????????#"# #??????????????????? | | ##""""## ##???????????????# #??????????????????? | | ???????# #????????????????# #??????????????????? | | ????????# #????????????????# #??????????????????? | | ????????# #????????????????# ###????????????????? | | ????????# #??????########### #????????????????? | | ????????# #???# / #????????????????? | | ????????# #??????##### ##### #????????????????? | | ????????# #####+########???# #????????????????? | | ????????# YY #???# #????????????????? | | ????????# g ##### ###????????????????? | | ????????############## b@ g #??????????????????? | | ?????????????????????# #######??????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# ###??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# < #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 46 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 36 Armor Coverage 300 Utility Shielding 90 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 24 Target Analysis 14 Core Analysis 6 Armor Integrity Analysis 30 Matter Filtering 75 Particle Charging 20 Kinecelleration 40 Authchip Count 3 Item Schematics ----------------- Lance | -6/Zion | Archive Coil Gun | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Cmb. Antigrav System | x2 | -6/Factory | Preloaded E-15 Imp | x2 | -5/Factory | Preloaded E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Subatomic Replicator Phase Redirector Phase Armor Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackSkeletonInterpreter Manual? 0 Play Time 01:28:46 Cumulative 255.5 hours Start 2022.03.31 @ 16:47:37 End 2022.04.02 @ 11:51:11 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 478 Rogue 323 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40344d6a-2247-4ff0-b62f-d596c3e54dcd