Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.05 @ 01:53:46 Player: UberDoot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3754) 3754 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 7775 Bonus ------- High Alert Combat Kills 222 Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 95/700 Matter 167/300 Energy 90/100 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- Improved Cooling System Makeshift Microdissipator Network Makeshift Microdissipator Network Large Matter Pod (150) Improved Terrain Scanner Transmission Jammer Improved Medium Armor Plating Improved Shield Generator Drone Bay (2/2) Gatling Laser Flak Gun Mini Grenade Launcher Improved Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheeled Huge-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Improved Targeting Computer Improved Shield Generator > --- WEAPON ----------- Tesla Rifle Tesla Rifle Power Maul > --- INVENTORY -------- Cooling System Improved Cooling System Makeshift Microdissipator Network Makeshift Microdissipator Network Large Matter Pod Improved Terrain Scanner Transmission Jammer Improved Medium Armor Plating Drone Bay Flak Gun Rocket Launcher Mini Grenade Launcher Improved Datajack Plasma Cutter [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Slots Evolved 6 | . . . 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 84 | 7 11 1 16 19 8 7 15 Power 7 | 1 2 . 1 2 1 . . Engine 7 | 1 2 . 1 2 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 2 . 6 2 2 . 3 Treads 13 | 2 2 . 6 2 1 . . Leg 3 | . . . . . . . 3 Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 2 4 1 7 14 1 6 4 Device 26 | 1 3 1 6 6 1 4 4 Storage 3 | 1 1 . . 1 . . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 8 | . . . 1 7 . . . Artifact . | . . . . . . . . Weapon 21 | 2 3 . 2 1 4 1 8 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 3 | 1 . . . . . . 2 Ballistic Cannon 8 | . 2 . 2 1 3 . . Launcher 3 | . . . . . . . 3 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 1 1 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 13 | . . . . . . 1 12 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . . 5 Utility 3 | . . . . . . 1 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 5 | . . . . . . 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 99 100 99 99 78 60 48 Engine 9 | . 13 14 11 11 11 3 1 Treads 18 | . 28 28 32 33 13 . . Leg 1 | . . . . . 3 . . Wheel 1 | . . . . . . 6 5 Device 15 | . 14 14 21 18 11 15 12 Storage 10 | . 14 14 11 11 11 7 7 Processor 1 | . . . . . . 7 7 Protection 1 | . . . . 3 4 . . Energy Gun 1 | . 2 . . . 1 1 4 Energy Cannon 1 | . 10 . . . 1 . . Ballistic Gun 2 | . 12 . . . 1 . 1 Ballistic Cannon 13 | . 3 28 22 21 15 7 . Impact Weapon 1 | . . . . . 1 3 6 Peak Build Rating 55 | 7 11 13 17 18 40 54 55 Average Rating 26 | 5 8 12 15 15 29 49 45 On Entrance 19 | . 7 11 13 16 18 39 54 Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 34 34 44 44 44 39 39 Greatest Support 70 | 40 40 40 63 63 70 70 64 Greatest Overweight (x) 7 | . . . . . 2 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 Average Carried 13 | 4 10 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 13 14 Scrap Engine Consumption 67 | . . . . . 38 25 4 Constructs Created 5 | . . . . . 2 2 1 Constructs Modified 21 | . . . . . 12 8 1 Class Distribution -------------------- 50% | Mutant 33% | Construct 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Matter Collected 2546 | 259 231 24 505 822 273 120 312 Remotely . | . . . . . . . . Salvage Created 2859 | 62 373 18 533 832 328 60 653 Parts 175 | 8 31 3 38 45 16 . 34 Haulers Intercepted 4 | . 1 . . 3 . . . Recyclers Shooed 4 | . 2 . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 85 | . 13 . 16 18 6 8 24 Melee 2 | . . . . . . . 2 Guns 18 | . 8 . . . . 1 9 Cannons 51 | . 5 . 16 18 6 6 . AOE 10 | . . . . . . . 10 Classes Destroyed 15 | 1 4 1 4 . 3 1 1 Worker 1 | . . . 1 . . . . Builder 1 | . . 1 . . . . . Tunneler 4 | 3 . . . . . 1 . Hauler 4 | . 1 . . 3 . . . Recycler 1 | . . . . . 1 . . Watcher 7 | . 1 . 2 2 . 1 1 Swarmer 20 | . 9 . . . . . 11 Grunt 28 | . 4 . 8 6 . 6 4 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . 1 1 . . 1 Sentry 27 | . . . 6 11 3 1 6 Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . . 1 . Scientist 1 | . . . . . 1 . . Scrapper 3 | . . . . . 3 . . Best Kill Streak 14 | 2 3 1 4 6 2 3 14 Combat Bots Only 13 | . 3 . 4 5 2 3 13 Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 546 | . 37 . 38 27 25 83 336 Missed 184 | . 10 . 7 8 5 27 127 Damage Taken 4669 | . 250 . 627 259 426 769 2338 Core 817 | . 31 . 90 13 78 94 511 Absorbed by Shields 111 | . . . . . . 26 85 Regen/Repaired (Parts) 465 | . 25 . . 82 5 302 51 Core Remaining (%) 80 | 100 . 87 . . 54 . . Volleys Fired 291 | 11 38 2 52 56 23 45 64 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 130 | 70 80 78 78 78 84 60 130 Shots Fired 486 | 22 77 4 101 110 42 62 68 Gun 134 | 22 46 . . . 1 8 57 Cannon 341 | . 31 4 101 110 41 54 . Launcher 11 | . . . . . . . 11 Special . | . . . . . . . . Kinetic 387 | 11 39 4 101 110 41 39 42 Thermal 74 | 11 38 . . . 1 11 13 Explosive 11 | . . . . . . . 11 Electromagnetic 14 | . . . . . . 12 2 Robot Hit Streak 23 | 3 8 2 10 8 13 23 11 Robot Miss Streak 7 | 4 3 1 3 4 1 7 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 336 | 12 44 3 63 69 30 50 65 Core Hits 205 | 4 18 1 23 24 12 45 78 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 6 | 1 . . . . . . 5 Critical Strikes 18 | 2 . . 4 3 1 2 6 Burn 1 | 1 . . . . . . . Destroy 1 | 1 . . . . . . . Blast 10 | . . . 4 3 1 2 . Smash 6 | . . . . . . . 6 Melee Attacks 29 | . . . . . . 7 22 Impact 29 | . . . . . . 7 22 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7756 | 149 649 63 1365 1619 623 954 2334 Guns 1633 | 149 362 . . . . 184 938 Cannons 4724 | . 284 63 1365 1619 623 770 . Explosions 848 | . . . . . . . 848 Melee 548 | . . . . . . . 548 Ramming 3 | . 3 . . . . . . Kinetic 5231 | 73 311 63 1365 1619 623 452 725 Thermal 845 | 76 335 . . . . 264 170 Explosive 848 | . . . . . . . 848 Electromagnetic 281 | . . . . . . 238 43 Impact 548 | . . . . . . . 548 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 2 . . . 1 4 Average Corruption 1 | . 2 2 . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . 7 . . . . 2 6 Message Errors 7 | . 4 . . . . 1 2 Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 245 | . . . 3 33 3 1 205 Projectiles 40 | . . . 3 33 3 1 . Explosions 6 | . . . . . . . 6 Melee 199 | . . . . . . . 199 Knockbacks 48 | . . 2 17 2 3 23 1 Impact 1 | . . . . . . . 1 Kinetic 40 | . . 2 14 2 3 19 . Secondary 7 | . . . 3 . . 4 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 86 | 63 86 18 24 21 22 . 33 Average Temperature 16 | 24 18 12 11 6 10 . 12 Received Heat Transfer 1508 | . 66 . 192 120 266 333 531 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Parts Fried 5 | . . . . . . . 5 Impact Corruptions 8 | . . . 1 . . . 7 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . . . . 4 . Heat Transferred 2071 | 296 740 . . . . 900 135 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Peak Influence 677 | 15 351 10 371 550 175 160 677 Initial 161 | . 9 4 3 156 161 . 121 Average 149 | 5 125 6 171 388 17 37 354 Maximum Alert Level 2 | . 1 . 1 2 . . 2 Low Security (%) 68 | 100 76 100 68 1 100 100 19 Level 1 19 | . 23 . 31 47 . . 44 Level 2 11 | . . . . 51 . . 36 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 . 1 1 . 4 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . 2 . 1 1 . 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Distress Signals 11 | . 3 . . 3 . 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 25 . 20 23 6 15 31 Peak Tracking Total 6 | . 5 . 4 3 4 4 6 Tactical Retreats 8 | . 3 . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Traps Triggered 5 | . 1 . 1 . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Disabled 10 | . 3 . 2 4 . . 1 Max in Single Turn 1 | . 1 . 1 1 . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Accessed 40 | . 6 . 10 8 9 6 1 Terminals 29 | . 5 . 8 6 6 3 1 Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 3 | . . . . 1 2 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 117 | . 21 . 30 24 31 8 3 Successful 63 | . 11 . 18 14 17 2 1 Failed 53 | . 10 . 12 9 14 6 2 Catastrophic 6 | . 1 . 2 . 1 2 . Database Lockouts 1 | . . . . 1 . . . Manual 71 | . 13 . 22 15 19 1 1 Terminals 96 | . 19 . 25 20 25 4 3 Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . 2 . 2 2 . . . Recycling Units 6 | . . . . 2 4 . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 26 | . 7 . 5 4 9 . 1 Part Schematic 1 | . 1 . . . . . . Robot Analysis 4 | . . . 1 1 2 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 2 | . . . 1 . 1 . . Alert Level 2 | . 1 . . . 1 . . Unreport Threat 3 | . 1 . . . 2 . . Locate Traps 3 | . 2 . . 1 . . . Hauler Manifests 3 | . 1 . 1 1 . . . Security Stations 1 | . . . . . . . 1 Release Object 2 | . . . . . 2 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 5 | . 2 . 1 2 . . . Scan Component 3 | . 1 . 1 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 26 | . 2 . 9 7 8 . . Terminals 26 | . 2 . 9 7 8 . . Assimilate 2 | . . . 1 1 . . . Botnet 7 | . 2 . 2 1 2 . . Operators 2 | . . . 1 . 1 . . Skim 15 | . . . 5 5 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 35 | . 5 . 9 6 8 6 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 58 | . 26 . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 10 | . . . . 10 . . . Highest-Rated Ally 10 | . . . . 10 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Robot Analysis Total 4 | . . . 1 1 2 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Turns Passed 7077 | 141 815 81 1111 1204 1954 1147 624 Spaces Moved 3967 | 63 363 36 519 567 1208 925 286 Core 27 | 11 . . . . . . 16 Treads 2020 | 52 363 36 519 567 483 . . Legs 574 | . . . . . 455 112 7 Wheels 1171 | . . . . . 95 813 263 Hover 175 | . . . . . 175 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 108 94 94 Average Speed 135 | 140 160 160 160 160 136 95 123 Slowest Speed 400 | 160 160 160 160 160 205 108 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 6 72 11 38 83 98 19 29 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 5 | . . . . 4 1 . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . . 7 . Terrain Destroyed 42 | . . 1 7 2 2 7 23 Melee 7 | . . . . . . 7 . Projectile 12 | . . 1 7 2 2 . . AOE 23 | . . . . . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total 5166 | 90 527 56 703 753 1477 1117 443 Wait 646 | 3 85 16 92 95 208 105 42 Move 3961 | 62 362 35 518 566 1207 925 286 Hop . | . . . . . . . . Pick Up 61 | 7 15 1 9 5 8 13 3 Fast Attach 28 | 7 5 . 4 2 2 . 8 Attach 13 | . . . 3 . 5 4 1 Detach 17 | . 1 . 1 . 8 3 4 Swap 43 | . 6 1 9 17 1 3 6 Drop 74 | . 14 1 15 12 15 12 5 Fire 291 | 11 38 2 52 56 23 45 64 Melee 29 | . . . . . . 7 22 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: [*Low x2] / Gar) -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 14) 575 | -10/Materials | Discovered new exit (range 15) 894 | -10/Materials | Discovered new exit (range 7) 931 | -10/Materials | Repaired Ion Engine 957 | -10/Materials | Entered Mines 1022 | -10/Mines | Discovered new exit (range 6) 1029 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1038 | -10/Mines | Entered Materials 1038 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1315 | -9/Materials | Identified exit to Mines 1315 | -9/Materials | Identified exit to Storage 2149 | -9/Materials | Entered Storage 2256 | -9/Storage | Build established: Scavenger-Mutant 2726 | -9/Storage | Central database locked down 2913 | -9/Storage | Discovered new exit (range 16) 2924 | -9/Storage | Learned location of Zion (-7) 2978 | -9/Storage | Repaired Imp. Light Cannon 3004 | -9/Storage | Learned location of Recycling (-9) 3070 | -9/Storage | Identified exit to Recycling 3109 | -9/Storage | Learned Materials recycling unit intel 3345 | -9/Storage | Used back door to open Recycling access 3353 | -9/Storage | Entered Recycling 3383 | -9/Recycling | Build established: Mutant 3671 | -9/Recycling | Identified exit to Scraptown 3818 | -9/Recycling | Learned Materials security intel 3924 | -9/Recycling | Learned Materials stockpile data 3961 | -9/Recycling | Learned 4 Recycling zone layouts 4007 | -9/Recycling | Learned 4 Materials zone layouts 4016 | -9/Recycling | Scanned before Scraplab entrance 4029 | -9/Recycling | Angered Scraplab inhabitants 4062 | -9/Recycling | Learned 4 Materials zone layouts 4095 | -9/Recycling | Found Prototype Device 4095 | -9/Recycling | Identified Scrap Engine 4125 | -9/Recycling | Learned Storage terminal intel 4480 | -9/Recycling | Build established: Construct 4528 | -9/Recycling | Discovered new exit (range 16) 5307 | -9/Recycling | Entered Factory 5307 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5502 | -7/Factory | Discovered new exit (range 15) 5552 | -7/Factory | Discovered new exit (range 10) 6408 | -7/Factory | Garrison activated, responded to threat 6454 | -7/Factory | Identified exit to Garrison 6454 | -7/Factory | Entered Garrison 6503 | -7/Garrison | Triggered checkpoint 6575 | -7/Garrison | Garrison Relay disabled 6747 | -7/Garrison | Learned Factory security intel 6840 | -7/Garrison | Build established: Mutant 6843 | -7/Garrison | Triggered checkpoint 6870 | -7/Garrison | Triggered checkpoint 6872 | -7/Garrison | Triggered checkpoint 6897 | -7/Garrison | Triggered checkpoint 6909 | -7/Garrison | Core integrity fell below 50% 6937 | -7/Garrison | Destroyed 13 combat bots 6947 | -7/Garrison | Lost 5 parts (2n1u2w) 7044 | -7/Garrison | Core integrity fell below 20% 7054 | -7/Garrison | Lost 3 parts (2n1u) 7078 | -7/Garrison | Self-destructed Last Messages --------------- 07034_ Slug penetrates Wall. 07040_ Penetrated by Slug. 07045_ H-55 Commando suffers critical hit (Smash). 07045_ Destroyed Assault Rifle. 07045_ H-55 Commando system corrupted by crushing effect. 07046_ Penetrated by Slug. 07048_ H-55 Commando suffers critical hit (Smash). 07048_ H-55 Commando destroyed. 07051_ System corrupted: Matter fused (-6). 07051_ Acquired 42 matter. 07062_ Acquired Corrupted Carbon-fiber Leg. 07062_ Integrated Corrupted Carbon-fiber Leg (+3). 07063_ G-47 Trooper knocked back. 07071_ Destroyed Imp. Heat Sink. 07071_ G-47 Trooper system corrupted by crushing effect. 07072_ G-47 Trooper system terminally corrupted. 07072_ Particle Gun fried. 07074_ Acquired 30 matter. 07075_ System corrupted: Component data lost. 07078_ Discarded Scrap Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ###??????????????? | | ?????????????????????????????# ? ????????????? | | ????????????????????????????? ? ?????????? | | ????????????????????????????? ? ???????? | | ????????????????????????????? ## ?????? | | ???????????????????????????###[ #=% ?????? | | ???????????????????????????? ????? | | ???????????????????????????? ?????? | | ????????????????????????????? ?? ???? | | ?????????????????????????????[ * % [ ?? ????? | | ????????????????????????????##*[ # =^^## #????? | | ????????????????????######### = ^^ ##???? | | ????#####???????????# [ = ????? | | ????#!! #??#######??# *%== %! ????? | | ????#! #??#""!""#??# #######! !%% ??????? | | ????#! #####!!!##### #??#* = ##""""#?????????? | | ????#% ####[##! #???????????????? | | ????# # @ ## #???????????????? | | ????# # ##### ##### #### ## #???????????????? | | ????#####???# #???# #??# ## #???????????????? | | ????????????#####???# #??# ## #???????????????? | | ????????????????????# #??# ## #???????????????? | | ##################### ####### #???????????????? | | #???????????????? | | #???????????????? | | ^ #???????????????? | | ##########++####++###############???????????????? | | #????????# #??# #?????????????????????????????? | | ##????????# #??# #?????????????????????????????? | | ??????????# #??# #?????????????????????????????? | | ??????????# #??# #####?????????????????????????? | | ??????????# #??# #!!!#?????????????????????????? | | ??????????# #??# #?????????????????????????? | | ??????????# #??# #?????????????????????????? | | ??????????# #??####!!!#?????????????????????????? | | ??????????# #?????## ##?????????????????????????? | | ??????????# #??????# #??????????????????????????? | | ??????????# #??????# #??????????????????????????? | | ??????????# #??????# #??????????????????????????? | | ??????????# #??????# #??????????????????????????? | | ??????????# #??????# #??????????????????????????? | | ??????????# #??????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexLargeProtomatter Manual? 0 Play Time 01:03:55 Cumulative 134.2 hours Start 2025.03.05 @ 00:50:05 End 2025.03.05 @ 01:53:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57a4fc62-d44d-4bca-ae6b-8898f8bb42d0