Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 16:52:47 Player: SPACEGOAT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (66) 330 Value Destroyed (1928) 1928 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1338) 1338 TOTAL SCORE: 8016 Bonus ------- Follower Combat Kills 238 Aligned with FarCom 300 Met Imprinter 300 MAIN.C Attacked Proxy Base 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (2) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster > --- UTILITY (6) ------ Machine Analyzer Visual Processing Unit Improved Sensor Array Advanced Terrain Scan Processor Seismic Detector Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Backup Laser III > --- INVENTORY (5) ---- Improved Heat Sink Visual Processing Unit Advanced Melee Analysis Suite Improved Hacking Suite Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Potential Leg > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Improved Sensor Array Advanced Terrain Scan Processor Seismic Detector Hacking Drone Bay > --- WEAPON ----------- Mass Driver Great Maul > --- INVENTORY -------- Cesium-ion Thruster Improved Heat Sink Seismic Detector Improved Hacking Suite [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Potential Leg Leg Potential Leg Flight Unit Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Visual Processing Unit Weapon Great Maul Energy Gun Backup Laser III Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . 1 . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 57 | 7 5 5 2 1 2 . 6 6 5 4 . 14 Power 12 | 1 1 1 . 1 . . 2 2 1 1 . 2 Engine 10 | 1 1 1 . 1 . . 2 2 1 . . 1 Core 2 | . . . . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 16 | 2 1 2 . . 2 . . 1 . 1 . 7 Treads . | . . . . . . . . . . . . . Leg 11 | 2 1 2 . . 2 . . 1 . . . 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . 1 . 4 Utility 12 | 2 1 . 2 . . . 1 2 1 1 . 2 Device 8 | 2 1 . 1 . . . . . 1 1 . 2 Storage . | . . . . . . . . . . . . . Processor 4 | . . . 1 . . . 1 2 . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 2 2 . . . . 3 1 3 1 . 3 Energy Gun 3 | 1 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 5 | 1 . . . . . . . . 1 1 . 2 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 4 | . 1 1 . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 25 | . 3 . 1 1 . . 2 1 5 2 . 10 Power 8 | . 1 . 1 . . . 2 . 1 . . 3 Propulsion 4 | . . . . . . . . . 1 . . 3 Utility 6 | . 1 . . . . . . . 1 2 . 2 Weapon 7 | . 1 . . 1 . . . 1 2 . . 2 Highest Loss Streak 4 | . 2 . 1 1 . . 2 1 4 2 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 1 3 4 4 5 5 5 4 3 4 4 5 4 Power . | . . . . . . . . . . . . . Propulsion . | . . 1 2 2 2 2 1 . . 1 1 . Utility 2 | . 1 1 1 2 2 2 1 1 1 2 3 3 Weapon 1 | . 1 . 1 1 1 1 1 . 1 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 10 | . . 1 . . . . 2 . . . 1 6 Power . | . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . 1 . . . . 1 Utility 6 | . . . . . . . 1 . . . 1 4 Weapon 1 | . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 99 97 86 88 88 96 92 95 93 100 93 Engine 10 | . 13 14 10 5 11 11 15 9 14 7 7 6 Core 1 | . . . . . . . . . . 4 7 3 Leg 18 | . 28 28 22 22 22 22 18 22 19 15 15 8 Flight 3 | . . . . . . . . . . 4 7 13 Device 23 | . 26 28 32 33 33 33 27 22 17 22 23 22 Processor 19 | . . . 10 11 11 11 18 23 27 23 23 23 Energy Gun 2 | . 14 8 11 3 . . . . . . . 4 Ballistic Gun 4 | . 7 4 . . . . . . 5 7 7 4 Launcher 4 | . 6 13 11 11 11 11 8 1 3 . . . Impact Weapon 3 | . . . . . . . 7 7 3 7 7 2 Peak Build Rating 58 | 9 9 22 26 21 31 31 41 53 56 48 48 58 Average Rating 37 | 6 8 11 25 18 21 31 39 46 49 44 48 43 On Entrance 27 | . 9 9 22 21 17 31 31 34 53 39 48 48 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . 3 3 5 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 33 | 10 10 20 21 12 10 10 23 31 33 27 27 32 Greatest Support 75 | 20 20 30 30 30 60 60 60 75 72 42 42 65 Greatest Overweight (x) 2 | 1 . 1 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 5 4 5 4 3 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 29% | Scavenger-Assassin 22% | Scavenger-Mutant 17% | Assassin 11% | Mutant 10% | Skirmisher 8% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1620 | 301 48 219 86 20 . 82 99 85 283 56 6 335 Remotely . | . . . . . . . . . . . . . Salvage Created 1972 | 297 249 13 210 114 . . 305 255 225 38 . 266 Parts 105 | 18 22 3 14 12 . . 10 8 7 2 . 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . 10 . . 38 Prevented 47 | . . . . . . . . . 4 . . 43 Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 43 | . 8 3 6 3 . . 7 4 9 1 . 2 Melee 3 | . . . . . . . 1 1 . 1 . . Guns 8 | . 2 . 3 . . . . . 1 . . 2 Cannons 1 | . . . . . . . . 1 . . . . AOE 26 | . 6 3 3 3 . . 3 . 8 . . . Classes Destroyed 12 | 2 4 . 2 1 . . 1 . 1 1 . . Worker 2 | . . . . 1 . . . 1 . . . . Builder 4 | . 1 . . 1 . . 1 1 . . . . Tunneler 11 | 9 1 . . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Watcher 5 | . 2 . 1 . . . . 2 . . . . Swarmer 8 | . 3 3 . . . . . . 2 . . . Grunt 23 | . 5 . 3 3 . . 5 2 3 . . 2 Brawler 1 | . . . . . . . . . 1 . . . Duelist 3 | . . . 1 . . . . . 2 . . . Sentry 5 | . . . 2 . . . 1 1 1 . . . Hunter 2 | . . . . . . . 1 1 . . . . Programmer 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | 3 8 3 3 6 . . 4 5 3 1 . 2 Combat Bots Only 6 | . 6 3 3 3 . . 4 2 3 1 . 2 Max Kills in Single Turn 4 | 1 2 3 2 4 . . 1 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 3 2 2 . . 1 . 2 . . . Melee 1 | . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 339 | . 44 6 16 5 . . 28 45 96 12 . 87 Missed 119 | . 17 1 6 2 . . 8 19 32 3 . 31 Hits 220 | . 27 5 10 3 . . 20 26 64 9 . 56 Melee 5 | . . . . . . . . . 5 . . . Projectile 215 | . 27 5 10 3 . . 20 26 59 9 . 56 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 6 | . . . . . . . 2 1 2 1 . . Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 3762 | 63 310 77 158 79 . . 463 337 1037 138 . 1100 Core 834 | . 28 17 40 . . . 43 86 278 14 . 328 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 172 | . . . . . . . 48 . . . . 124 Core Remaining (%) 91 | 100 . 82 . . . 90 92 . . . . . Volleys Fired 167 | 31 25 2 22 7 . . 3 15 20 4 . 38 Largest 2 | 2 2 1 1 1 . . 1 1 1 1 . 2 Hottest 75 | 60 70 33 75 33 . . 36 56 56 28 . 65 Shots Fired 234 | 62 39 2 22 7 . . 3 15 20 4 . 60 Gun 158 | 62 28 . 16 . . . . . 4 4 . 44 Cannon 31 | . . . . . . . . 12 3 . . 16 Launcher 45 | . 11 2 6 7 . . 3 3 13 . . . Special . | . . . . . . . . . . . . . Kinetic 91 | 31 14 . . . . . . . 4 4 . 38 Thermal 48 | . 10 . 16 . . . . . . . . 22 Explosive 45 | . 11 2 6 7 . . 3 3 13 . . . Electromagnetic 50 | 31 4 . . . . . . 12 3 . . . Robot Hit Streak 19 | 5 9 . 5 5 . . 6 18 19 3 . 8 Robot Miss Streak 5 | 3 5 . 3 1 . . . . 2 1 . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 158 | 38 16 . 13 5 . . 15 14 15 4 . 38 Core Hits 111 | 18 22 3 11 8 . . 7 9 17 1 . 15 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 6 | . . . . . . . 3 2 1 . . . Critical Strikes 9 | . . . . . . . 3 4 1 1 . . Corrupt 2 | . . . . . . . . 2 . . . . Smash 7 | . . . . . . . 3 2 1 1 . . Melee Attacks 29 | . . . . . . . 19 2 5 2 . 1 Impact 29 | . . . . . . . 19 2 5 2 . 1 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5682 | 572 663 137 548 440 . . 807 624 1009 114 . 768 Guns 1278 | 419 210 . 229 . . . . . 59 79 . 282 Cannons 784 | . . . . . . . . 275 23 . . 486 Explosions 2745 | 153 453 137 319 440 . . 192 259 792 . . . Melee 875 | . . . . . . . 615 90 135 35 . . Ramming . | . . . . . . . . . . . . . Kinetic 1001 | 153 82 . . . . . . . 59 79 . 628 Thermal 638 | 153 76 . 229 . . . . 40 . . . 140 Explosive 2552 | . 453 137 319 440 . . 192 219 792 . . . Electromagnetic 616 | 266 52 . . . . . . 275 23 . . . Impact 875 | . . . . . . . 615 90 135 35 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . . 2 2 3 Average Corruption 2 | . . . . . . . 2 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . . . . . . 6 . . 2 1 14 Message Errors 4 | . . . . . . . 1 . . 1 . 2 Matter Fused 5 | . . . . . . . . . . . 1 4 Heat Flow Errors 4 | . . . . . . . 1 . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 3 . . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 395 | 2 15 . . 17 . . 167 90 56 . . 48 Projectiles 48 | . . . . . . . . . . . . 48 Explosions 36 | 2 15 . . 17 . . . . 2 . . . Melee 311 | . . . . . . . 167 90 54 . . . Knockbacks 5 | . . . . . . . 2 . . . . 3 Impact 2 | . . . . . . . 2 . . . . . Kinetic 3 | . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 357 | 64 . 38 36 48 . . . . 171 . . . Shots 9 | 2 . 1 1 1 . . . . 4 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 306 | 60 131 . 306 . . . 122 120 63 . . 145 Average Temperature 53 | 20 68 . 112 . . . 61 52 24 . . 43 Received Heat Transfer 771 | . 120 . 48 18 . . 135 168 99 . . 183 Effects 2 | . . . 2 . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . 4 2 . . . . Combat Hostiles 5 | . . . . . . . 3 2 . . . . Parts Fried 11 | . . . . . . . 6 4 1 . . . Impact Corruptions 13 | . . . . . . . 8 4 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 Heat Transferred 1339 | 300 175 . 407 . . . . 50 . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 3 . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 192 | 10 174 103 117 105 . . 192 82 . . . . Initial 79 | . . 44 30 25 . . . 79 . . . . Average 33 | 1 63 11 75 40 . . 42 38 . . . . Influence Increases 1755 | 50 251 103 177 115 . . 269 140 275 30 . 345 Destroy 0b10 Robot/C 980 | . 160 60 120 60 . . 140 80 180 20 . 160 Destroy 0b10 Robot/NC 130 | 50 20 . 5 15 . . 5 20 . . . 15 Destroy Leader 200 | . 44 10 32 10 . . 40 24 20 10 . 10 Allied During Kill 25 | . . . . . . . . . . . . 25 Successful Hack 20 | . 4 . 6 . . . 10 . . . . . Disable Machine 30 | . . 15 . . . . 15 . . . . . Destroy Structure 130 | . 23 18 14 30 . . 29 16 . . . . Lose Combat Pursuer 240 | . . . . . . . 30 . 75 . . 135 Influence Decreases 1725 | 50 137 138 189 177 5 . 95 311 272 36 . 315 Entered New Map 265 | . . 70 49 42 5 . . 95 2 2 . . Time Decay 1284 | 50 120 68 130 135 . . 75 206 260 34 . 206 Lost Part 96 | . 17 . 10 . . . 20 10 10 . . 29 Lost Ally 80 | . . . . . . . . . . . . 80 Squads Dispatched 11 | . 1 . 2 . . . 4 4 . . . . Investigation 6 | . . . 1 . . . 4 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 4 | . 1 . 1 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 3 | . 2 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 86 | . 11 3 10 3 . . 8 6 13 1 . 31 Peak Tracking Total 6 | . 4 3 4 3 . . 4 3 4 1 . 6 Tactical Retreats 9 | . . . . . . . 2 . 3 . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . . 1 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 1 . . . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 21 | . 2 1 2 . 4 . 5 2 . 2 . 3 Terminals 9 | . 1 . 2 . . . 2 1 . 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 66 | . 5 1 8 . 27 . 15 4 . 2 . 4 Successful 51 | . 3 1 3 . 27 . 12 . . 2 . 3 Failed 15 | . 2 . 5 . . . 3 4 . . . 1 Catastrophic 3 | . . . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 1 . 5 . 1 . 1 . . . . . Terminals 23 | . 3 . 8 . . . 7 2 . 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . Recycling Units 5 | . 2 . . . . . 1 . . . . 2 Scanalyzers 4 | . . . . . . . 4 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 42 | . 2 1 3 . 27 . 5 . . 2 . 2 Record 30 | . . . . . 26 . 2 . . 1 . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . 1 Alert Level 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Zone Layout 4 | . 1 . 1 . . . 2 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 1 . . . . . 1 . . . . 1 Report Inventory 3 | . 1 . . . . . 1 . . . . 1 Scanalyzer 4 | . . . . . . . 4 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . . 3 2 . 1 . 2 Full Trace Events 6 | . . . 2 . . . 3 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . . 13 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 38 | . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 6 | . . 1 . . . . . . . . 4 1 Largest Group 4 | . . 1 . . . . . . . . 4 4 Highest-Rated Group 117 | . . 31 . . . . . . . . 117 117 Highest-Rated Ally 33 | . . 31 . . . . . . . . 33 33 Total Orders . | . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . 25 Total Damage 415 | . . . . . . . . . . . . 415 Kills 6 | . . . . . . . . . . . . 6 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) 7584 | 187 376 602 271 330 263 205 419 449 1987 517 881 1097 Optics 5350 | . . . . . . . 419 449 1987 517 881 1097 Sensors 2287 | . . . . . . . . . . 309 881 1097 Terrain 6728 | 187 338 602 271 330 263 205 419 449 1987 503 881 293 Structural 4102 | . . . 262 330 263 205 419 449 1987 187 . . Seismic 6210 | 112 376 602 271 330 263 205 419 416 733 517 881 1085 Machine Analysis 4931 | . . . . . . . . 449 1987 517 881 1097 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 3 2 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7732 | 335 376 602 271 330 263 205 419 449 1987 517 881 1097 Spaces Moved 6934 | 161 250 435 176 201 240 221 277 288 2128 548 809 1200 Core 5 | 5 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 5932 | 156 250 435 176 201 240 221 277 288 2128 548 809 203 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 997 | . . . . . . . . . . . . 997 Fastest Speed 29 | 50 120 120 120 120 90 90 90 90 90 90 90 29 Average Speed 88 | 118 120 120 120 120 107 90 90 99 90 90 90 44 Slowest Speed 195 | 120 120 190 120 120 120 90 90 100 90 90 90 195 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 36 77 31 53 64 59 32 12 96 78 86 68 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . . . 2 . Known Exits Taken 2 | . . . . . . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 23 | . . 1 . 1 . 3 . . 5 8 2 3 Spaces Dug 4 | . . . . . . . 3 . 1 . . . Terrain Destroyed 328 | 7 37 18 20 60 . . 32 25 124 . . 5 Melee 4 | . . . . . . . 3 . 1 . . . Projectile 5 | . . . . . . . . . . . . 5 AOE 319 | 7 37 18 20 60 . . 29 25 123 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 8249 | 249 289 511 213 282 245 226 406 431 2166 562 962 1707 Wait 979 | 41 7 57 13 74 . 6 89 110 . 1 152 429 Move 6922 | 160 249 434 175 200 239 220 276 287 2127 547 808 1200 Hop . | . . . . . . . . . . . . . Pick Up 57 | 10 3 5 1 . 2 . 8 7 5 2 1 13 Fast Attach 16 | . . 5 1 1 . . 1 1 1 3 . 3 Attach 36 | 7 3 1 1 . 1 . 3 7 4 2 . 7 Detach . | . . . . . . . . . . . . . Swap 13 | . 2 2 . . 1 . 2 . 2 . . 4 Drop 30 | . . 5 . . 2 . 5 2 2 1 1 12 Fire 167 | 31 25 2 22 7 . . 3 15 20 4 . 38 Melee 29 | . . . . . . . 19 2 5 2 . 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 336 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 578 | -10/Materials | Discovered new exit (range 8) 694 | -10/Materials | Discovered new exit (range 16) 712 | -10/Materials | Entered Mines 721 | -10/Mines | Met a Derelict bent on vengeance 891 | -10/Mines | Build established: Scavenger-Mutant 900 | -10/Mines | Received a Mining Laser from a helpful Derelict 1066 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1138 | -10/Mines | Learned 2 Materials zone layouts 1165 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1231 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1262 | -10/Mines | Discovered new exit (range 9) 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Evolved 2 slots: Utility x2 1315 | -9/Materials | Identified exit to Materials 1572 | -9/Materials | Discovered new exit (range 8) 1585 | -9/Materials | Entered Mines 1765 | -9/Mines | Discovered exit to Materials (range 13) 1790 | -9/Mines | Learned location of Storage (-7) 1851 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1910 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1910 | -9/Mines | Discovered new exit (range 5) 1915 | -9/Mines | Entered Exiles 1944 | -9/Exiles | Met 8R-AWN 1966 | -9/Exiles | Met EX-HEX 1997 | -9/Exiles | Met EX-BIN 2014 | -9/Exiles | Aligned with FarCom system 2015 | -9/Exiles | Given EX-Vault access code 2074 | -9/Exiles | Opened EX-Vault 2082 | -9/Exiles | Found Potential Leg 2085 | -9/Exiles | Found Potential Leg 2107 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2133 | -9/Exiles | Met EX-DEC 2169 | -9/Exiles | Discovered new exit (range 10) 2178 | -9/Exiles | Left Exiles lab with Potential Leg 2178 | -9/Exiles | Entered Mines 2365 | -8/Mines | Discovered exit to Materials (range 16) 2383 | -8/Mines | Entered Materials 2383 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2579 | -8/Materials | Repaired Carbon-fiber Leg 2710 | -8/Materials | Build established: Scavenger-Assassin 2783 | -8/Materials | Discovered new exit (range 16) 2802 | -8/Materials | Entered Factory 2802 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3236 | -7/Factory | Discovered new exit (range 13) 3251 | -7/Factory | Entered Lower Caves 3291 | -7/Lower Caves | Learned Factory stockpile data 3378 | -7/Lower Caves | Learned location of 1 exit from Factory 3382 | -7/Lower Caves | Encountered a Warlord checkpoint 3446 | -7/Lower Caves | Spotted B-75 Beast 3519 | -7/Lower Caves | Build established: Assassin 3773 | -7/Lower Caves | Identified exit to Lower Caves 3919 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3944 | -7/Lower Caves | Build established: Skirmisher 4505 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4812 | -7/Lower Caves | Build established: Assassin 5101 | -7/Lower Caves | Core integrity fell below 50% 5238 | -7/Lower Caves | Entered another Lower Caves area 5587 | -7/Lower Caves | Learned Factory interactive machine intel 5593 | -7/Lower Caves | Learned location of 1 exit from Factory 5733 | -7/Lower Caves | Build established: Scavenger-Assassin 5748 | -7/Lower Caves | Discovered new exit (range 7) 5755 | -7/Lower Caves | Entered Zion 5780 | -7/Zion | Given the Hacking Drone Bay 5780 | -7/Zion | Found Prototype Device 5841 | -7/Zion | System corruption cleaned by Quarantine Array 5913 | -7/Zion | Discovered new exit (range 12) 6222 | -7/Zion | Rebuked by Imprinter 6298 | -7/Zion | Learned 4 Factory zone layouts 6399 | -7/Zion | Learned location of Warlord (-5) 6421 | -7/Zion | Given A8's code to call for help 6476 | -7/Zion | Gained Derelict followers 6636 | -7/Zion | Entered Proximity Caves 6636 | -6/Proximity Caves | Accompanied by 4 allies 6637 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 6711 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 6783 | -6/Proximity Caves | P-60 Hacker assimilated allied 99-BYW(M) 6863 | -6/Proximity Caves | Lost 7 allies 6985 | -6/Proximity Caves | Identified Hacking Drone Bay 7016 | -6/Proximity Caves | Lost 5 allies 7036 | -6/Proximity Caves | 0b10 base defense nominally successful 7086 | -6/Proximity Caves | Lost 3 allies 7203 | -6/Proximity Caves | Core integrity fell below 20% 7240 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 7315 | -6/Proximity Caves | Learned 4 Factory zone layouts 7341 | -6/Proximity Caves | Build established: Scavenger-Sprinter 7733 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- interruption sequence. System corrupted: Heat flow error (+127). Backup Power III destroyed. System corrupted: Matter fused (-8). Acquired 8 matter. Self-destruct Interrupter emitting active interruption sequence. Self-destruct Interrupter shorts VTOL Module self-destruct mechanism. Acquired Lgt. Nuclear Core. Acquired 10 matter. Searching scrap... Found Med. Insulated Plating. Found Hcp. Battery. Found 47 Matter. Cesium-ion Thruster destroyed. VTOL Module destroyed. Lgt. Nuclear Core destroyed. Autogun destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | +##++### ##################???????????## #???# | | ""##???????????## ##??# | | ""##???????????# #### | | ""##??????????## ## | | ""##??????????## | | ""############ ""#??????????## | | "# ? ? ?# "###??????### ### | | "# ? ? ? ?# ##?#?#???# ##?### | | # ??? # #####????## ##????? | | #? ?? # #######???####?????? | | + ? ? # ###?###?#??????????? | | # # ############???????? | | # # ####?### #?#?????? | | " # %%% ? # ####### ##????### | | "" # ?%% ? # ##?#### ###### # | | ## ############" ######## | | # ##### #####" ######### | | # ## ## ## ##"" ########## ! | | # M &######### !%! | | # b ########## *## | | # ########## ! ### | | ## gS M ####% ## #%= ### | | ## /**#[% =% ### ## | | # BB =%==[*=%%% [ ## # | | # BB g !!%=%*%=!!=%# ### ! | | # i @ !!%!![%===* ####% | | #" =%=/=[[! *!**##### ! | | [#" ]*=* =%[* ######## | | ##"" / %#==%s%%### ### | | ####+########+########+### ####### #=!%%] ##### | | ???? # ? ?? # # # ##= ### | | ## ?? ???? ? # # %%! ##% | | ?#? ?? "?"" # # #### = !% %"#% | | #??? ?? ??"" #? # #### % = %%%= | | ??"?"?# """" # # #### %%%% | | #?????# """" # " " # ##### = | | ?#??"?? ??? #?" ?" ""# ###### | | ????##?????#####?#?##?#?###########?#### ## | | ??#???????#??????#??#??#############?#### ""##### | | ##???##????#?#?##????#??#?#?#####??#?#########?### | | ?##?????????????????###??###?#??####???###?#????## | | ??#????????#????????#??????###?#???#?##?####?#?##? | | ???????????????????#??????#?###??#?###?##??##?##?# | | ??##?????????????????????#????#?#?#?##??#???#????? | | ?#???????????????????????????????##?##?#####???### | | ??##????????????????????????????????????#####????? | | ????????????????????????????????????????????#?#??? | | ????????????????????????????????????#??#???????#?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 64 Targeting Accuracy 8 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 56% | -8/Materials Studied --------- Lgt. Deuterium Engine | -8/Materials | Hacked Great Maul | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartAmuletShielding Manual? 0 Play Time 01:58:32 Cumulative 38.6 hours Start 2026.09.03 @ 23:25:15 End 2026.09.06 @ 16:52:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c46594ea-733d-4405-977b-48e56f53c267