Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 18:15:59

Player: Olafz

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1961)     1961
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4741

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     51/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Machine Analyzer
           Signal Interpreter
           Target Analyzer
           Core Analyzer
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Hacking Suite
           System Shield
           Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Machine Analyzer
           Signal Interpreter
           Target Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Scythe
           Scythe
>          --- INVENTORY --------
  Improved Deuterium Engine
     Light Treads
           Hacking Suite
           Missile Launcher
           Scythe
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Hardened Light Armor Plating
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             92   | .   5   24  27  36  
  Power                    10   | .   1   1   4   4   
    Engine                 6    | .   1   1   2   2   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | .   .   11  4   11  
    Treads                 2    | .   .   .   .   2   
    Leg                    14   | .   .   11  1   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  10   | .   .   .   3   7   
    Flight                 .    | .   .   .   .   .   
  Utility                  28   | .   3   5   10  10  
    Device                 13   | .   1   3   4   5   
    Storage                1    | .   1   .   .   .   
    Processor              6    | .   1   .   3   2   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   2   3   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | .   1   7   9   11  
    Energy Gun             10   | .   .   4   4   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | .   1   3   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   6   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 38   | .   .   2   17  19  
  Power                    4    | .   .   .   3   1   
  Propulsion               12   | .   .   1   3   8   
  Utility                  12   | .   .   .   7   5   
  Weapon                   10   | .   .   1   4   5   
  Highest Loss Streak      10   | .   .   1   10  6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   91  94  76  75  
  Engine                   7    | .   13  11  3   2   
  Core                     1    | .   .   .   4   2   
  Leg                      12   | .   28  21  4   .   
  Hover                    6    | .   .   .   11  13  
  Device                   13   | .   3   19  14  11  
  Storage                  6    | .   14  11  1   .   
  Processor                9    | .   3   .   9   23  
  Protection               7    | .   .   10  11  5   
  Energy Gun               7    | .   13  12  3   3   
  Ballistic Gun            7    | .   14  7   12  .   
  Slashing Weapon          1    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 14  29  40  40  28  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  12   | .   1   12  12  4   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | .   15  15  15  5   
  Average Capacity         9    | .   11  15  7   5   
  Most Carried             15   | .   8   15  15  5   
  Average Carried          7    | .   3   12  6   3   
  Final Capacity           15   | 8   15  15  5   5   
  Final Carried            15   | 6   8   15  4   4   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1207 | 200 66  309 220 412 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2001 | .   200 581 515 705 
  Parts                    114  | .   25  31  28  30  
Haulers Intercepted        2    | .   1   .   .   1   
Recyclers Shooed           3    | .   .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   6   16  13  20  
  Melee                    3    | .   .   .   .   3   
  Guns                     43   | .   6   16  13  8   
  AOE                      9    | .   .   .   .   9   
Classes Destroyed          10   | .   4   4   1   1   
  Worker                   2    | .   .   1   .   1   
  Builder                  2    | .   2   .   .   .   
  Hauler                   2    | .   1   .   .   1   
  Operator                 2    | .   .   1   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  20   | .   6   4   4   6   
  Grunt                    26   | .   .   10  5   11  
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   2   3   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   3   6   7   
  Combat Bots Only         7    | .   3   3   6   7   
Max Kills in Single Turn   3    | .   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        516  | .    30   85   152  249  
  Missed                   160  | .    5    19   41   95   
Damage Taken               5032 | .    243  705  1735 2349 
  Core                     1182 | .    26   133  308  715  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  110  | .    .    .    110  .    
  Regen/Repaired (Parts)   86   | .    .    86   .    .    
Core Remaining (%)         74   | 100  89   66   44   .    
Volleys Fired              192  | .    21   59   64   48   
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    70   130  88   95   
Shots Fired                308  | .    42   107  108  51   
  Gun                      293  | .    42   107  108  36   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 15   | .    .    .    .    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  158  | .    21   45   92   .    
  Thermal                  135  | .    21   62   16   36   
  Explosive                15   | .    .    .    .    15   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    7    12   14   9    
  Robot Miss Streak        4    | .    4    4    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           232  | .    25   66   82   59   
  Core Hits                114  | .    11   30   30   43   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         12   | .    1    5    1    5    
    Burn                   5    | .    1    4    .    .    
    Destroy                2    | .    .    1    1    .    
    Sever                  5    | .    .    .    .    5    
Melee Attacks              30   | .    .    .    .    30   
  Impact                   .    | .    .    .    .    .    
  Slashing                 30   | .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    3    
Damage Inflicted           4612 | .    331  888  1188 2205 
  Guns                     3125 | .    329  888  1181 727  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1026 | .    .    .    .    1026 
  Melee                    445  | .    .    .    .    445  
  Ramming                  16   | .    2    .    7    7    
  Kinetic                  1372 | .    191  204  977  .    
  Thermal                  1854 | .    138  684  204  828  
  Explosive                925  | .    .    .    .    925  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 445  | .    .    .    .    445  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    3    4    
  Average Corruption       3    | .    .    .    3    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    1    10   
    Message Errors         4    | .    .    .    1    3    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            90   | .    .    .    .    90   
  Projectiles              .    | .    .    .    .    .    
  Explosions               90   | .    .    .    .    90   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    3    108  
  Shots                    3    | .    .    .    .    3    
  Rammed                   4    | .    .    .    2    2    
Targets Rammed             7    | .    3    .    2    2    
  Kicked                   3    | .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        409  | .    63   409  274  349  
  Average Temperature      82   | .    23   91   89   100  
  Received Heat Transfer   1446 | .    .    300  702  444  
  Effects                  4    | .    .    1    1    2    
    Shutdowns              1    | .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    .    5    .    2    
  Heat Transferred         4556 | .    481  1924 518  1633 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             312  | .   179 300 306 312 
  Initial                  109  | .   .   75  109 49  
  Average                  158  | .   94  180 142 173 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         73   | .   100 67  75  67  
  Level 1                  26   | .   .   32  24  32  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          17   | .   1   7   4   5   
  Investigation            10   | .   .   5   4   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            6    | .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              88   | .   11  20  21  36  
  Peak Tracking Total      8    | .   3   4   8   7   
  Tactical Retreats        11   | .   .   2   5   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            9    | .   2   3   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   .   1   .   4   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          12   | .   .   6   5   1   
  Terminals                11   | .   .   5   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   .   17  20  3   
  Successful               17   | .   .   8   8   1   
  Failed                   23   | .   .   9   12  2   
    Catastrophic           4    | .   .   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   .   14  15  3   
  Terminals                38   | .   .   15  20  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   .   1   6   1   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        3    | .   .   1   2   .   
  Alert Level              2    | .   .   .   2   .   
  Unreport Threat          2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   .   5   2   .   
  Terminals                7    | .   .   5   2   .   
    Botnet                 6    | .   .   4   2   .   
    Operators              1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   .   6   5   1   
  Full Trace Events        8    | .   .   4   3   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2805 | .   395 937 599 874 
Spaces Moved               1636 | 1   203 368 342 722 
  Core                     15   | .   .   1   7   7   
  Treads                   85   | .   .   .   .   85  
  Legs                     673  | 1   203 367 81  21  
  Wheels                   .    | .   .   .   .   .   
  Hover                    863  | .   .   .   254 609 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            45   | 120 120 190 56  45  
  Average Speed            122  | 120 152 192 110 84  
  Slowest Speed            650  | 120 190 650 650 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 2   46  38  33  24  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 5    | .   .   .   .   5   
Terrain Destroyed          99   | .   .   .   .   99  
  Melee                    5    | .   .   .   .   5   
  Projectile               .    | .   .   .   .   .   
  AOE                      94   | .   .   .   .   94  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2078 | .   245 493 458 882 
  Wait                     70   | .   4   35  .   31  
  Move                     1632 | .   202 367 341 722 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   3   1   5   5   
  Fast Attach              59   | .   4   14  14  27  
  Attach                   12   | .   .   .   6   6   
  Detach                   12   | .   3   1   3   5   
  Swap                     21   | .   1   10  7   3   
  Drop                     34   | .   4   6   16  8   
  Fire                     192  | .   21  59  64  48  
  Melee                    25   | .   .   .   .   25  
  Ram                      4    | .   .   .   2   2   
  Kick                     3    | .   3   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 13)
  330 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Entered another Materials area
  396 | -9/Materials  | Evolved 2 slots: Utility x2
  652 | -9/Materials  | Repaired Aluminum Leg
  872 | -9/Materials  | Build established: Scavenger-Mutant
 1240 | -9/Materials  | Discovered new exit (range 16)
 1333 | -9/Materials  | Entered another Materials area
 1333 | -8/Materials  | Evolved 2 slots: Utility x2
 1568 | -8/Materials  | Lost 4 parts (1p2u1w)
 1893 | -8/Materials  | Core integrity fell below 50%
 1918 | -8/Materials  | Discovered new exit (range 13)
 1931 | -8/Materials  | Identified exit to Factory
 1932 | -8/Materials  | Lost 10 parts (2p2n3u3w)
 1932 | -8/Materials  | Entered Factory
 1932 | -7/Factory    | Evolved 2 slots: Propulsion x2
 2149 | -7/Factory    | Build established: Mutant
 2352 | -7/Factory    | Lost 5 parts (2n2u1w)
 2375 | -7/Factory    | Destroyed 7 combat bots
 2481 | -7/Factory    | Core integrity fell below 50%
 2511 | -7/Factory    | Lost 4 parts (1p2n1u)
 2781 | -7/Factory    | Core integrity fell below 20%
 2806 | -7/Factory    | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
K-01 Serf collects debris.
Knocked back.
Gravmag System destroyed.
Knocked back.
U-05 Engineer lays Concrete.
Scythe destroyed.
U-05 Engineer lays Concrete.
Gravmag System destroyed.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf cleans the Pressure Siphon.
U-05 Engineer lays Concrete.
Hrd. Light Armor Plating destroyed.
U-05 Engineer lays Concrete.
Gravmag System destroyed.
PWG4K5EOY:FJ>B8 :0G<
>> Machine Analyzer network decryption results:
  Recycling Unit x2
Scythe severed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????"R??"""?????????????????? |
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| ???????????????????#       *    """" """"     ???? |
| ???????????????????#     !**    """" """"     #??? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                56
Target Analysis            5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularityTerrabombLauncher
  Manual?         0
Play Time         00:32:01
  Cumulative      37.4 hours
  Start           2024.04.09 @ 17:46:01
  End             2024.04.09 @ 18:15:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           97
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88cf0c6c-acdb-4046-8175-95d3d62c63d5