Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 12:32:24 Player: sentrybuster Result: Destroyed self with Fusion Bomb Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (182) 910 Value Destroyed (6033) 6033 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 12365 Bonus ------- High Alert Combat Kills 602 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 89/100 System Corruption 13% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Experimental Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (5) ------- Fusion Bomb Launcher > --- INVENTORY (4) ---- Quantum Reactor Compact Matter Pod (150) Enhanced Nova Cannon Plasma Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Coolant Injector Large Storage Unit Large Storage Unit High-capacity Battery Improved Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Power Shielding > --- WEAPON ----------- Enhanced Nova Cannon Plasma Lance Plasma Lance > --- INVENTORY -------- Reinforced Fission Core Mini Fusion Reactor Compact Wheel Improved Heat Sink Advanced Coolant Injector Compact Matter Pod Improved Sensor Array Advanced Terrain Scanner Phase Gun Enhanced Nova Cannon Enhanced Nova Cannon Improved Proton Missile Launcher Precision Grenade Launcher [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Precision Grenade Launcher Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 7 | . . 1 2 1 1 1 1 . Weapon 3 | . . 1 . 1 . . 1 . Parts Attached 133 | 6 2 20 9 19 24 17 25 11 Power 12 | 1 1 2 . 1 2 2 1 2 Engine 7 | 1 1 2 . . 2 1 . . Core 2 | . . . . 1 . 1 . . Reactor 3 | . . . . . . . 1 2 Propulsion 33 | 2 . 4 1 3 6 2 13 2 Treads 15 | 2 . 4 1 3 2 . 2 1 Leg 9 | . . . . . 2 1 6 . Wheel 7 | . . . . . 2 1 3 1 Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 45 | 1 1 5 7 6 9 6 7 3 Device 17 | . . 2 3 4 2 3 1 2 Storage 10 | 1 . 3 2 . 3 1 . . Processor 6 | . . . 2 . 2 . 1 1 Hackware . | . . . . . . . . . Protection 12 | . 1 . . 2 2 2 5 . Artifact . | . . . . . . . . . Weapon 43 | 2 . 9 1 9 7 7 4 4 Energy Gun 9 | 2 . 3 . 1 1 2 . . Energy Cannon 4 | . . 2 . . . 1 . 1 Ballistic Gun 13 | . . 3 1 6 1 2 . . Ballistic Cannon 3 | . . . . 1 2 . . . Launcher 11 | . . . . 1 3 2 2 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 3 . 1 4 . 3 . Parts Lost 65 | . 1 5 1 5 12 9 18 14 Power 6 | . 1 . . 1 1 2 . 1 Propulsion 19 | . . . . . 4 1 9 5 Utility 18 | . . 2 . 1 1 3 5 6 Weapon 22 | . . 3 1 3 6 3 4 2 Highest Loss Streak 12 | . 1 2 1 2 6 5 12 11 Average Slot Usage (%) 89 | . 96 96 99 96 86 80 77 68 Engine 5 | . 13 11 9 6 3 2 . . Core 1 | . . . . . 1 1 3 . Treads 12 | . 28 22 18 15 12 . 2 2 Leg 2 | . . . . . 2 6 3 12 Wheel 1 | . . . . . . 8 7 . Device 8 | . . 7 12 8 12 4 8 11 Storage 16 | . 14 21 23 15 12 15 15 13 Processor 7 | . . . 9 7 11 14 10 11 Protection 6 | . 10 2 . 12 6 4 6 3 Energy Gun 6 | . 28 17 9 1 . 2 . . Energy Cannon 2 | . . 8 2 . . . 3 . Ballistic Gun 10 | . . 4 15 24 12 7 5 . Ballistic Cannon 1 | . . . . . 3 5 3 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 11 16 53 55 64 67 88 96 65 Greatest Support 89 | 40 40 40 40 40 63 38 89 69 Greatest Overweight (x) 16 | . . 1 1 1 16 2 15 2 Average Overweight (x) 1 | . . . 1 1 1 1 2 . Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 6 15 16 16 15 16 16 14 Most Carried 16 | 6 6 16 16 16 16 16 16 15 Average Carried 13 | 2 5 12 15 15 13 14 14 12 Final Capacity 16 | 6 6 16 16 16 16 16 16 4 Final Carried 16 | 6 6 16 15 16 15 13 12 4 Class Distribution -------------------- 32% | Mutant 17% | Scavenger-Mutant 13% | Gunner 13% | Skirmisher 10% | Tank 6% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 4000 | 208 65 247 239 866 1097 303 902 73 Remotely . | . . . . . . . . . Salvage Created 7303 | 23 175 1231 571 1079 1416 677 1803 328 Parts 381 | 3 10 94 35 70 54 26 73 16 Haulers Intercepted 7 | . . 3 . 1 1 . 2 . Recyclers Shooed 12 | . . 1 . 2 4 3 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 125 | . 5 26 10 22 16 19 18 9 Melee 10 | . . . . . . . 5 5 Guns 58 | . 4 14 9 18 9 3 1 . Cannons 27 | . . 12 1 . 3 6 5 . AOE 27 | . 1 . . 4 4 10 5 3 Classes Destroyed 15 | 1 3 5 1 3 . 2 . . Worker 17 | . . 2 . 3 4 2 6 . Builder 5 | . . . . 1 . 1 3 . Tunneler 1 | 1 . . . . . . . . Hauler 7 | . . 3 . 1 1 . 2 . Recycler 15 | . . 1 2 2 5 1 4 . Operator 6 | . 1 2 1 1 1 . . . Watcher 6 | . . 3 1 1 1 . . . Swarmer 51 | . 3 11 4 13 6 8 . 6 Grunt 35 | . 2 8 2 5 7 5 6 . Brawler 3 | . . . 1 . . 1 1 . Duelist 3 | . . . . . . 1 1 1 Protector 1 | . . . . . . 1 . . Sentry 15 | . . 7 3 2 1 . 2 . Hunter 5 | . . . . 1 1 . 2 1 Programmer 12 | . . . . 1 1 3 6 1 Best Kill Streak 8 | 1 3 8 5 6 4 6 8 4 Combat Bots Only 6 | . 3 6 4 5 3 5 4 4 Max Kills in Single Turn 6 | 1 1 2 2 3 3 6 2 4 Gunslinging 1 | . . . . 1 . . . . Exploded 4 | . 1 . . 3 2 4 1 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 11332 | . 335 761 385 1548 1976 1233 2608 2486 Core 2080 | . 50 142 36 130 435 135 313 839 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 80 64 93 81 48 86 . . Volleys Fired 357 | 1 15 69 26 61 76 44 57 8 Largest 4 | 2 2 3 3 4 4 4 4 1 Hottest 197 | 80 80 153 147 138 135 197 197 120 Shots Fired 824 | 2 30 171 72 192 157 86 107 7 Gun 580 | 2 30 111 70 188 107 39 33 . Cannon 209 | . . 60 2 2 41 39 59 6 Launcher 35 | . . . . 2 9 8 15 1 Special . | . . . . . . . . . Kinetic 500 | . . 27 44 181 139 59 50 . Thermal 196 | . . 89 28 9 9 13 42 6 Explosive 21 | . . . . . 2 8 10 1 Electromagnetic 107 | 2 30 55 . 2 7 6 5 . Robot Hit Streak 33 | 1 6 23 11 13 31 33 6 2 Robot Miss Streak 8 | . 6 3 2 3 8 8 8 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 7 | . 2 . 2 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 550 | 1 17 103 41 122 119 39 87 21 Core Hits 344 | 1 8 48 22 57 69 56 72 11 Critical Hits 16 | . . 7 2 . 2 . 4 1 Critical Kills 6 | . . 2 1 . 1 . 2 . Critical Parts Destroyed 8 | . . 4 1 . . . 2 1 Melee Attacks 61 | . . 2 . . . . 26 33 Impact . | . . . . . . . . . Slashing 2 | . . 2 . . . . . . Piercing 59 | . . . . . . . 26 33 Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19003 | 20 248 1879 670 2862 3456 3276 5259 1333 Guns 6204 | 15 187 787 629 2195 1523 409 459 . Cannons 4156 | . . 1023 41 . 850 711 1365 166 Explosions 6387 | . 61 38 . 614 1068 2141 2110 355 Melee 2122 | . . . . . . . 1325 797 Ramming 134 | 5 . 31 . 53 15 15 . 15 Kinetic 6498 | . . 163 439 2151 2149 778 818 . Thermal 4144 | . 61 1266 231 44 833 404 1139 166 Explosive 4732 | . . . . 544 66 2035 1732 355 Electromagnetic 1373 | 15 187 419 . 70 393 44 245 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 2122 | . . . . . . . 1325 797 Highest Corruption 13 | . 2 . . . 3 10 9 13 Average Corruption 6 | . 1 . . . 2 9 5 11 Corruption Purged . | . . . . . . . . . Effects 77 | . 1 . . . 11 23 18 24 Message Errors 15 | . . . . . 4 3 3 5 Matter Fused 11 | . . . . . . 4 3 4 Heat Flow Errors 4 | . . . . . 2 . 2 . Energy Discharges 8 | . . . . . 1 2 2 3 Data Loss (minor) 11 | . 1 . . . 1 2 3 4 Data Loss (major) 4 | . . . . . . 1 2 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . 1 . . Targeting Errors 18 | . . . . . 1 8 3 6 Weapon Failures 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 778 | . 13 8 . 4 301 142 180 130 Projectiles 136 | . . 8 . . 5 38 85 . Explosions 540 | . 13 . . 4 296 104 16 107 Melee 102 | . . . . . . . 79 23 Knockbacks 21 | . . . . . 12 4 5 . Impact . | . . . . . . . . . Kinetic 20 | . . . . . 12 4 4 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 1010 | . 78 16 . . 627 204 13 72 Shots 17 | . 2 1 . . 8 4 1 1 Rammed 19 | 1 . 9 . 5 1 1 . 2 Targets Rammed 21 | 1 . 9 . 5 2 1 . 3 Kicked 1 | . . . . . . . . 1 Crushed 1 | . . . . . 1 . . . Highest Temperature 364 | 18 282 297 49 264 203 364 325 166 Average Temperature 82 | 12 113 78 17 53 46 78 117 65 Received Heat Transfer 1296 | . 51 204 117 231 273 123 285 12 Effects 2 | . . 1 . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 12 | . 1 2 . . 3 . 5 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 9 | . . 4 2 . 1 . 2 . Heat Transferred 5573 | . 100 2344 555 111 733 483 1099 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 2 1 . . 2 1 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 868 | 5 192 562 482 364 477 868 774 442 Initial 424 | . 3 80 196 168 131 233 424 295 Average 330 | . 83 298 304 229 291 520 565 335 Maximum Alert Level 3 | . . 2 2 1 2 3 3 2 Low Security (%) 25 | 100 100 27 19 42 22 . . 8 Level 1 44 | . . 52 71 57 52 39 . 59 Level 2 25 | . . 20 8 . 25 43 79 32 Level 3 4 | . . . . . . 17 20 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 1 4 . 5 6 6 8 1 Investigation 4 | . 1 . . 1 . . 1 1 Extermination 6 | . . . . 2 1 1 2 . Reinforcement 11 | . . 3 . 1 2 2 3 . Assault 5 | . . 1 . . . 2 2 . Garrison 5 | . . . . 1 3 1 . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . 1 1 2 2 . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 13 | . . 2 1 6 . 1 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 198 | . 9 42 13 34 20 22 28 30 Peak Tracking Total 16 | . 3 5 5 7 4 6 7 16 Tactical Retreats 13 | . 2 1 1 3 . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 9 | . 3 . . 1 1 2 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 36 | . 1 1 1 2 13 13 4 1 Max in Single Turn 10 | . 1 1 1 1 8 10 1 1 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 9 | . . . . . . . . 9 Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 18 | . 2 3 4 1 2 2 2 2 Terminals 16 | . 2 3 3 1 2 2 2 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 11 9 9 3 7 5 3 2 Successful 25 | . 7 7 6 1 1 1 1 1 Failed 24 | . 4 2 3 2 6 4 2 1 Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 25 | . 5 7 3 . 6 1 2 1 Terminals 47 | . 11 9 8 3 7 5 3 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 4 4 1 . . . . Robot Analysis 3 | . 1 2 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 3 | . 1 1 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 3 | . 1 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 2 3 1 . 1 1 1 1 Terminals 9 | . 2 3 1 . 1 1 1 . Track 9 | . 2 3 1 . 1 1 1 . Fabricators 1 | . . . . . . . . 1 Overload 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 1 . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 3 3 1 2 2 2 1 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total 3 | . 1 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 6395 | 85 263 1239 541 1344 971 669 803 480 Spaces Moved 3131 | 42 116 483 228 595 433 459 411 364 Core 63 | 1 . . . . 8 . 3 51 Treads 1767 | 41 116 483 228 595 302 . 2 . Legs 390 | . . . . . 42 . 38 310 Wheels 911 | . . . . . 81 459 368 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 110 100 90 50 Average Speed 148 | 157 160 178 180 180 164 109 122 91 Slowest Speed 850 | 160 160 180 180 180 850 120 800 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 32 40 23 17 15 21 15 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 12 | . . 2 . 2 1 1 . 6 Terrain Destroyed 258 | . 11 7 . 23 83 44 76 14 Melee 8 | . . 2 . . . . . 6 Projectile 25 | . . . . 6 3 4 11 1 AOE 225 | . 11 5 . 17 80 40 65 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 4109 | 56 163 706 301 724 565 553 585 456 Wait 282 | . 30 94 33 27 6 28 39 25 Move 3123 | 41 115 482 227 594 432 458 410 364 Hop . | . . . . . . . . . Pick Up 64 | 7 1 12 3 8 11 4 13 5 Fast Attach 68 | 5 1 12 1 8 16 6 13 6 Attach 43 | 1 1 3 3 5 5 8 12 5 Detach 25 | . . 6 . 2 6 1 6 4 Swap 22 | . . 5 5 6 3 3 . . Drop 41 | . . 10 3 8 8 . 9 3 Fire 357 | 1 15 69 26 61 76 44 57 8 Melee 61 | . . 2 . . . . 26 33 Ram 3 | . . . . . . 1 . 2 Kick 1 | . . . . . . . . 1 Crush 17 | 1 . 9 . 5 2 . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . 2 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Discovered new exit (range 16) 1549 | -9/Materials | First assault squad dispatched 1574 | -9/Materials | Discovered new exit (range 7) 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Utility x2 2046 | -8/Materials | Discovered new exit (range 15) 2129 | -8/Materials | Entered Factory 2129 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2717 | -7/Factory | Garrison activated, responded to threat 2759 | -7/Factory | Build established: Tank 3162 | -7/Factory | Build established: Mutant 3442 | -7/Factory | Discovered new exit (range 11) 3473 | -7/Factory | Entered another Factory area 3473 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3792 | -6/Factory | Garrison activated, responded to threat 4166 | -6/Factory | Build established: Skirmisher 4216 | -6/Factory | Lost 6 parts (2n1u3w) 4324 | -6/Factory | Found Prototype Processor 4324 | -6/Factory | Identified Exp. Signal Interpreter 4356 | -6/Factory | Core integrity fell below 50% 4363 | -6/Factory | Discovered new exit (range 18) 4427 | -6/Factory | Identified exit to Factory 4444 | -6/Factory | Entered another Factory area 4444 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4725 | -5/Factory | Lost 5 parts (1p1n1u2w) 4744 | -5/Factory | First assault squad dispatched 4784 | -5/Factory | Garrison activated, responded to threat 4849 | -5/Factory | System corruption reached 10% 4853 | -5/Factory | Spotted B-75 Beast 4880 | -5/Factory | Lost 3 parts (1p1u1w) 5053 | -5/Factory | Discovered new exit (range 16) 5112 | -5/Factory | Identified exit to Factory 5113 | -5/Factory | Entered another Factory area 5113 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5315 | -4/Factory | Build established: Scavenger-Mutant 5393 | -4/Factory | First assault squad dispatched 5765 | -4/Factory | Lost 12 parts (5n4u3w) 5890 | -4/Factory | Discovered new exit (range 9) 5915 | -4/Factory | Identified exit to Armory 5916 | -4/Factory | Entered Armory 5959 | -4/Armory | Build established: Mutant 6093 | -4/Armory | System corruption reached 10% 6183 | -4/Armory | Found Adv. Force Booster 6344 | -4/Armory | Core integrity fell below 50% 6387 | -4/Armory | Core integrity fell below 20% 6394 | -4/Armory | Found Fusion Bomb Launcher 6396 | -4/Armory | Destroyed self with Fusion Bomb Launcher Last Messages --------------- >>Force(Overload) EM_IMPRINTER_OVERLOAD 06375_ ALERT: Suspicious activity at Fabricator A002. Dispatching Investigation squad. 06377_ Fabricator zaps S-27 Virus with an electromagnetic arc. 06378_ S-27 Virus system terminally corrupted. 06379_ Fabricator zaps S-27 Virus with an electromagnetic arc. 06379_ S-27 Virus system terminally corrupted. 06380_ System corrupted: Component data lost. 06385_ C-30 ARC bursts open, deploying its payload. 06385_ S-27 Virus unfolds itself. 06387_ Slammed into S-27 Virus. 06387_ Destabilizing: Core damaged (-11). 06388_ Slammed into S-27 Virus. 06388_ S-27 Virus destroyed. 06394_ Acquired Fusion Bomb Launcher. 06396_ Destroyed VTOL Module. 06396_ S-27 Virus destroyed. 06396_ Destroyed Lgt. Nuclear Core. 06396_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????###########??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #?###########??????? | | ????????????????????# #?# #??????? | | ????????????????????# ]]] ?# ######## | | ????????????????????# ]]] #?# || || + | | ????????????????????# ]@] ###%|| || # | | ????????????????????# [ #%+% # | | ????????????????????# % # #%|| || / | | ????????????????????#####s ## # || || ####### | | ???????????????????????# % # #?????# | | ???????????????????????# ################?????# | | ???????????????????????# #?????????????????????# | | ???????????????????????# #?????????????????????# | | ???????????????????????# #?????????????????????# | | ??????????????????????? #?????????????????????# | | ?????????????????????? #?????????????????????# | | ??????????????????????## #?????????????????????# | | ???????????????????????# ??????????????????????# | | ???????????????????????# ??????????????????????# | | ???????????????????????# ????????????????????" + | | ???????????????????????# ????????????????? ## | | ???????????????????????? ????????????????######?? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 100 Energy Generation 27 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 375 Resistance: EM 20 Power Shielding 90 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 3 Force Boost 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstDiametricDeconstructor Manual? 0 Play Time 01:01:53 Cumulative 301.7 hours Start 2021.08.17 @ 12:40:15 End 2021.08.23 @ 12:32:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 384 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac29f733-760a-4664-9381-22ef3d21d759