Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 12:51:51 // Winter2019/RPGLIKE

Player: Kyle Rick

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (202)     1010
Value Destroyed (6074)     6074
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (5138)               5138
              TOTAL SCORE: 14402

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    4033
Follower Combat Kills      105

 Cogmind 
---------
Core Integrity             0/1000
Matter                     417/500
Energy                     238/240
System Corruption          0%
Temperature                Cool (6)
Movement                   Hovering (42)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (5) ------
  Improved Signal Interpreter
  Improved Terrain Scanner
           Targeting Computer
           Hacking Suite
>          --- WEAPON (4) -------
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Katana
>          --- INVENTORY (3) ----
     Small Matter Pod (50)
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scanner
           Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Katana
>          --- INVENTORY --------
           Protomatter
     Small Matter Pod
     Heavy Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Mini Grenade Launcher
  Energy Gun               Medium Laser
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              9    | 3   1   .   3   1   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   1   .   .   
  Utility                  4    | 1   1   .   1   .   1   
  Weapon                   3    | 1   .   .   1   1   .   
Parts Attached             38   | 3   12  .   8   3   12  
  Power                    6    | 1   .   .   3   .   2   
    Engine                 6    | 1   .   .   3   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | .   3   .   1   .   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   
    Flight                 5    | .   3   .   1   .   1   
  Utility                  8    | .   3   .   1   2   2   
    Device                 2    | .   1   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   2   .   .   .   2   
    Hackware               2    | .   .   .   1   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   6   .   3   1   3   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               11   | .   5   .   3   1   2   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 4    | .   .   .   3   .   1   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               3    | .   .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   83  100 71  78  82  
  Engine                   9    | .   13  12  7   8   7   
  Hover                    3    | .   .   .   .   .   14  
  Flight                   15   | .   24  25  15  8   2   
  Device                   10   | .   11  12  9   15  9   
  Processor                14   | .   11  25  18  9   14  
  Hackware                 3    | .   .   .   1   8   7   
  Launcher                 21   | .   18  25  19  26  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             15   | 7   8   6   10  15  11  
  Greatest Support         34   | 8   13  13  13  9   34  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   2   2   2   2   3   
  Average Capacity         2    | 1   1   2   2   2   2   
  Most Carried             3    | .   2   2   2   2   3   
  Average Carried          1    | .   .   2   1   1   2   
  Final Capacity           3    | 1   2   2   2   2   3   
  Final Carried            2    | .   2   2   1   2   2   

 Class Distribution 
--------------------
 34% | Hacker-Mutant
 33% | Hacker-Scout
 26% | Mutant
  5% | Hacker-Bomber

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
  Hacker-Scout | -9/Mines
  Hacker-Scout | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           4447 | 230  898  93   1577 386  1263 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3206 | .    467  9    1440 188  1102 
  Parts                    278  | .    55   9    115  17   82   
Haulers Intercepted        6    | .    2    .    1    .    3    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  155  | .   20  6   66  8   55  
  Guns                     3    | .   3   .   .   .   .   
  AOE                      152  | .   17  6   66  8   55  
Classes Destroyed          14   | .   9   .   5   .   .   
  Worker                   15   | .   5   1   3   1   5   
  Builder                  7    | .   2   .   1   .   4   
  Tunneler                 4    | .   2   .   .   2   .   
  Hauler                   6    | .   2   .   1   .   3   
  Recycler                 7    | .   1   .   4   2   .   
  Mechanic                 3    | .   .   .   2   .   1   
  Operator                 5    | .   1   .   3   .   1   
  Watcher                  10   | .   3   .   3   .   4   
  Swarmer                  31   | .   3   6   9   3   10  
  Grunt                    80   | .   17  .   37  4   22  
  Brawler                  10   | .   .   .   2   .   8   
  Duelist                  9    | .   .   .   5   1   3   
  Protector                8    | .   .   .   4   .   4   
  Sentry                   17   | .   .   .   9   .   8   
Best Kill Streak           22   | .   12  4   14  5   22  
  Combat Bots Only         12   | .   5   3   12  3   12  
Max Kills in Single Turn   7    | .   3   2   6   2   7   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 6    | .   3   2   6   2   6   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        273   | .    32   7    105  10   119  
  Missed                   131   | .    21   3    52   2    53   
Damage Taken               2300  | .    317  110  700  149  1024 
  Core                     1898  | .    268  93   577  123  837  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Redirected to Core       1339  | .    137  55   411  74   662  
  Ignored by Resistances   43    | .    1    5    12   18   7    
  Regen/Repaired (Parts)   111   | .    5    .    14   .    92   
Core Remaining (%)         83    | 100  .    85   .    64   .    
Volleys Fired              233   | .    68   10   78   28   49   
  Largest                  3     | .    2    1    2    3    3    
  Hottest                  100   | .    100  30   60   90   90   
Shots Fired                379   | .    94   10   136  34   105  
  Gun                      10    | .    10   .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    
  Launcher                 369   | .    84   10   136  34   105  
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Thermal                  10    | .    10   .    .    .    .    
  Explosive                369   | .    84   10   136  34   105  
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         40    | .    5    4    40   7    29   
  Robot Miss Streak        2     | .    2    1    1    2    2    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    
Shots Hit Robots           181   | .    23   4    78   19   57   
  Core Hits                359   | .    48   7    137  20   147  
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         .     | .    .    .    .    .    .    
Melee Attacks              2     | .    .    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           19412 | .    2073 627  7824 1364 7524 
  Guns                     61    | .    61   .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    
  Explosions               19351 | .    2012 627  7824 1364 7524 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Thermal                  116   | .    61   .    55   .    .    
  Explosive                19296 | .    2012 627  7769 1364 7524 
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            299   | .    25   35   93   79   67   
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               299   | .    25   35   93   79   67   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      363   | .    209  79   39   14   22   
  Shots                    21    | .    12   2    4    1    2    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        137   | .    137  .    11   2    23   
  Average Temperature      18    | .    25   .    6    2    7    
  Received Heat Transfer   813   | .    48   .    312  30   423  
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         235   | .    185  .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  
Peak Influence             2992 | .    1333 825  2992 1776 2553 
  Initial                  1162 | .    .    519  321  1162 692  
  Average                  1242 | .    757  691  1740 1572 1421 
Maximum Alert Level        5    | .    4    3    5    5    5    
  Low Security (%)         6    | 100  16   .    .    .    .    
  Level 1                  3    | .    7    .    3    .    .    
  Level 2                  14   | .    15   61   6    .    15   
  Level 3                  26   | .    39   38   22   .    23   
  Level 4                  21   | .    21   .    13   47   25   
  Level 5                  8    | .    .    .    10   52   .    
  High Security            19   | .    .    .    44   .    35   
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    1    
Squads Dispatched          34   | .    6    .    15   .    13   
  Investigation            14   | .    5    .    9    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    .    .    2    
  Assault                  12   | .    .    .    6    .    6    
  Garrison                 5    | .    .    .    .    .    5    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           9    | .   2   .   4   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              225  | .   30  6   91  7   91  
  Peak Tracking Total      12   | .   4   3   12  3   11  
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            5    | .   2   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          74   | .   28  5   19  8   14  
  Max in Single Turn       3    | .   2   1   2   2   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        3    | .   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          18   | .   8   .   8   1   1   
  Terminals                12   | .   6   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   1   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                72   | .   31  .   34  1   6   
  Successful               45   | .   18  .   20  1   6   
  Failed                   26   | .   13  .   13  .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   26   | .   13  .   13  .   .   
  Terminals                56   | .   27  .   29  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   3   .   4   .   6   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             32   | .   15  .   16  1   .   
  Record                   4    | .   1   .   3   .   .   
  Robot Analysis           6    | .   4   .   2   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   3   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Patrol Status            2    | .   2   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   .   3   .   6   
  Scan Component           6    | .   1   .   2   .   3   
  Repair                   5    | .   1   .   1   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
    Tunnel                 2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   7   .   1   
  Full Trace Events        14   | .   7   .   7   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   1   .   3   
  Time                     144  | .   16  .   32  .   96  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   21  
  Total Damage             278  | .   .   .   .   .   278 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       6    | .   4   .   2   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3228 | 28   1025 232  805  371  767  
Spaces Moved               5128 | 47   1525 552  1289 689  1026 
  Core                     282  | 47   129  .    106  .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    669  | .    .    .    .    .    669  
  Flight                   4177 | .    1396 552  1183 689  357  
  Fastest Speed            35   | 50   37   37   35   35   35   
  Average Speed            38   | 50   38   37   38   36   39   
  Slowest Speed            115  | 50   50   37   50   115  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            27   | .    11   2    9    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       71   | 3    99   94   88   97   48   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     5    | .    1    2    1    1    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             4    | .    .    3    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          2163 | .    542  106  802  300  413  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      2163 | .    542  106  802  300  413  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      5995 | 49   1848 567  1457 780  1294 
  Wait                     510  | .    199  8    63   50   190  
  Move                     5069 | 46   1502 547  1270 688  1016 
  Hop                      27   | .    11   2    9    .    5    
  Pick Up                  15   | .    10   .    1    3    1    
  Fast Attach              33   | 3    10   .    7    2    11   
  Attach                   3    | .    1    .    1    1    .    
  Detach                   10   | .    2    .    3    2    3    
  Swap                     4    | .    1    .    1    .    2    
  Drop                     26   | .    13   .    5    2    6    
  Fire                     233  | .    68   10   78   28   49   
  Melee                    2    | .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            63   | .    31   .    19   4    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    7 | -11/Scrapyard | Discovered new exit (range 16)
   29 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Reached level 2
  301 | -10/Materials | Discovered new exit (range 15)
  331 | -10/Materials | Discovered new exit (range 15)
  371 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 8)
  518 | -10/Materials | Discovered new exit (range 12)
  568 | -10/Materials | Repaired Mni. Grenade Launcher
  573 | -10/Materials | Reached level 3
  587 | -10/Materials | Upgraded with Utility slot (x1)
  840 | -10/Materials | Discovered new exit (range 12)
  849 | -10/Materials | Identified exit to Mines
  856 | -10/Materials | Reached level 4
 1054 | -10/Materials | Entered Mines
 1063 | -10/Mines     | Discovered new exit (range 7)
 1088 | -10/Mines     | Met a Derelict bent on vengeance
 1133 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1133 | -10/Mines     | Discovered new exit (range 5)
 1151 | -10/Mines     | Reached level 5
 1167 | -10/Mines     | Build established: Hacker-Mutant
 1189 | -10/Mines     | Learned location of Mines (-9)
 1286 | -10/Mines     | Entered Materials
 1288 | -9/Materials  | Reached level 6
 1289 | -9/Materials  | Upgraded with Weapon slot (x1)
 1351 | -9/Materials  | Reached level 7
 1354 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1467 | -9/Materials  | Discovered new exit (range 16)
 1473 | -9/Materials  | Discovered new exit (range 16)
 1514 | -9/Materials  | Repaired Mni. Grenade Launcher
 1532 | -9/Materials  | Reached level 8
 1535 | -9/Materials  | Upgraded with Utility slot (x1)
 1588 | -9/Materials  | Central database locked down
 1672 | -9/Materials  | Destroyed 10 combat bots
 1682 | -9/Materials  | Identified exit to Materials
 1686 | -9/Materials  | First assault squad dispatched
 1686 | -9/Materials  | Reached level 9
 1710 | -9/Materials  | Destroyed 8 combat bots
 1733 | -9/Materials  | High security lockdown imminent
 1769 | -9/Materials  | Discovered new exit (range 18)
 1813 | -9/Materials  | High security lockdown engaged
 1864 | -9/Materials  | Reached level 10
 1878 | -9/Materials  | Sterilization system engaged
 1878 | -9/Materials  | Non-combat units ordered to evacuate
 1896 | -9/Materials  | Destroyed 12 combat bots
 1977 | -9/Materials  | Destroyed 10 combat bots
 1978 | -9/Materials  | Combat units ordered to evacuate
 2091 | -9/Materials  | Entered Mines
 2172 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2181 | -9/Mines      | Discovered exit to Materials (range 11)
 2273 | -9/Mines      | Reached level 11
 2275 | -9/Mines      | Upgraded with Weapon slot (x1)
 2311 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2322 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2404 | -9/Mines      | Learned location of Zion (-7)
 2454 | -9/Mines      | Build established: Hacker-Scout
 2462 | -9/Mines      | Entered Materials
 2462 | -8/Materials  | Accompanied by 3 allies
 2504 | -8/Materials  | Repaired Mni. Grenade Launcher
 2537 | -8/Materials  | Repaired Mni. Grenade Launcher
 2571 | -8/Materials  | Repaired VTOL Module
 2584 | -8/Materials  | Reached level 12
 2688 | -8/Materials  | Garrison activated, responded to threat
 2758 | -8/Materials  | Lost 4 allies
 2783 | -8/Materials  | Destroyed 9 combat bots
 2785 | -8/Materials  | Core integrity fell below 50%
 2862 | -8/Materials  | First assault squad dispatched
 2941 | -8/Materials  | Reached level 13
 2947 | -8/Materials  | Upgraded with Utility slot (x1)
 2956 | -8/Materials  | High security lockdown imminent
 2977 | -8/Materials  | Destroyed 12 combat bots
 3036 | -8/Materials  | High security lockdown engaged
 3108 | -8/Materials  | Destroyed 9 combat bots
 3119 | -8/Materials  | Core integrity fell below 20%
 3124 | -8/Materials  | Garrison activated, responded to threat
 3137 | -8/Materials  | Reached level 14
 3140 | -8/Materials  | Sterilization system engaged
 3140 | -8/Materials  | Non-combat units ordered to evacuate
 3158 | -8/Materials  | Destroyed 10 combat bots
 3208 | -8/Materials  | Discovered new exit (range 17)
 3229 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03137_ I-25 Savior destroyed.
03139_ The unstable cave ceiling collapses. <x2>
03140_ ALERT: Persistent threat exposed, engaging Materials sterilization
  system.
03140_ ALERT: All non-combat units evacuate.
03145_ Destroyed Hvy. Laser.
03155_ Dropped Protomatter-42.
03160_ Used Protomatter to restore core integrity (+126, depleted)
03166_ Y-45 Defender destroyed.
03171_ Acquired 57 matter.
03172_ Critical hit (Burn: +37).
03172_ Y-45 Defender destroyed. <x2>
03175_ The unstable cave ceiling collapses. <x2>
03178_ Acquired 11 matter.
03179_ The unstable cave ceiling collapses.
03181_ Acquired 20 matter.
03182_ Acquired 88 matter.
03187_ The unstable cave ceiling collapses. <x2>
03204_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03208_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
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|       ???????  ???#############?#????????#???????? |
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|       ????#?   ???  #   """"" ####???##??????????? |
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|       #####  """"""""" #   #       ! ###########   |
|       #####   """""    +             ##       ##   |
|       #####            #   #         ##       #    |
|       ###?#           !#   #        !##       #    |
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|       ############ ####                       #    |
|       ############ ## #            Y          #    |
|       #?##########             =   Y  !         ## |
|       ############             = *Y  *#       ## # |
|       ############             =!                  |
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|       ?""       #           *      "               |
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|       #??#   #########  # #  ################      |
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|       ???#   #?# ######   "  ##################### |
|       ??##   #???    ?#   T" ###########?######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          19
Energy Capacity            240
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       510
Resistance: EX             20
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Launcher Specialist

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  
Levels Raised              13    | .    3    1    5    1    3    
  XP Earned                22639 | 3000 5014 1404 7971 684  4566 
  XP Spent                 20815 | 2950 4495 1550 7470 1375 2975 
Upgrades                   63    | 9    12   5    31   2    4    
  Propulsion Slot          2     | 1    .    .    1    .    .    
  Utility Slot             4     | 1    1    .    1    .    1    
  Weapon Slot              3     | 1    .    .    1    1    .    
  Core Integrity           8     | .    1    .    7    .    .    
  Heat Dissipation         3     | .    2    .    1    .    .    
  Energy Generation        1     | 1    .    .    .    .    .    
  Energy Storage           2     | .    .    .    2    .    .    
  Matter Storage           4     | .    .    .    3    1    .    
  Mass Support             2     | 1    .    .    .    .    1    
  Inventory Capacity       3     | 1    1    .    .    .    1    
  Sight Range              2     | .    1    .    1    .    .    
  Sensor Range             8     | .    .    .    7    .    1    
  Terrain Scan Density     5     | .    .    .    5    .    .    
  Ranged Accuracy          4     | .    4    .    .    .    .    
  Hack Attack %            4     | 2    1    .    1    .    .    
  Hack Defense %           2     | 1    .    .    1    .    .    
  EX Resistance %          4     | .    1    3    .    .    .    
  EX Damage %              2     | .    .    2    .    .    .    
Protomatter Created        972   | .    269  3    344  28   328  
  Integrity Restored       934   | .    304  .    378  60   192  
    Core                   894   | .    264  .    378  60   192  
    Parts                  40    | .    40   .    .    .    .    
Protomatter Decayed        55    | .    6    .    33   .    16   

 Game 
------
Seed              RocketDimensionalCarapace
  Manual?         0
Play Time         00:53:34
  Cumulative      119.5 hours
  Start           2024.05.19 @ 10:35:26
  End             2024.05.19 @ 12:51:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          83
  Rogue           82
  Adventurer      0
  Explorer        1
Win Type          -
  Total           3
  Types           1/0/1/0/0/0/1/0/0
Lore%             62
Gallery%          58
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 494085e7-4299-4fe9-8852-2139b2dc1bb2