Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.09 @ 23:37:59

Player: FloorSandwich

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (64)      320
Value Destroyed (1593)     1593
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3513

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     160/160
System Corruption          3%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved Hover Unit (fused)
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (3) -------
     Heavy Mace
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           Autogun
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Improved Signal Interpreter
           Utility Shielding
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Mace
>          --- INVENTORY --------
               (None)
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Heavy Mace
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             37   | 5   8   9   15  
  Power                    8    | 1   1   2   4   
    Engine                 7    | 1   1   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   3   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 2   3   1   1   
    Hover                  1    | .   .   .   1   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   2   2   6   
    Device                 5    | .   1   1   3   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   1   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 1   2   4   3   
    Energy Gun             4    | 1   1   2   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 21   | .   4   1   16  
  Power                    6    | .   1   1   4   
  Propulsion               6    | .   2   .   4   
  Utility                  4    | .   .   .   4   
  Weapon                   5    | .   1   .   4   
  Highest Loss Streak      6    | .   3   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            3    | 1   2   5   3   
  Power                    .    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   1   
  Tool/Special             .    | .   .   .   .   
Unused Backups             5    | .   .   2   3   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   .   2   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     85   | .   77  98  76  
  Engine                   9    | .   11  10  8   
  Core                     1    | .   .   .   4   
  Wheel                    14   | .   20  21  6   
  Hover                    1    | .   .   .   3   
  Device                   10   | .   3   11  12  
  Storage                  8    | .   14  11  3   
  Processor                3    | .   .   .   7   
  Protection               8    | .   1   10  8   
  Energy Gun               12   | .   22  18  2   
  Energy Cannon            6    | .   .   7   8   
  Impact Weapon            7    | .   .   7   9   
Peak Build Rating          22   | 5   8   15  22  
  Average Rating           13   | 3   5   12  18  
  On Entrance              7    | .   5   8   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 10  16  29  30  
  Greatest Support         32   | 26  26  32  32  
  Greatest Overweight (x)  6    | .   4   1   6   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   6   
  Most Carried             8    | 5   6   8   8   
  Average Carried          3    | 1   2   5   3   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            6    | 1   6   6   3   

 Class Distribution 
--------------------
 80% | Mutant
  9% | Scavenger-Tank
  5% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           799  | 232 228 136 203 
  Remotely                 .    | .   .   .   .   
Salvage Created            2241 | .   719 648 874 
  Parts                    95   | .   29  30  36  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           4    | .   2   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   9   11  17  
  Melee                    9    | .   .   3   6   
  Guns                     9    | .   4   5   .   
  Cannons                  4    | .   .   .   4   
  AOE                      8    | .   5   .   3   
Classes Destroyed          13   | .   5   3   5   
  Worker                   7    | .   .   4   3   
  Builder                  6    | .   2   2   2   
  Hauler                   1    | .   .   .   1   
  Recycler                 8    | .   4   1   3   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   1   1   1   
  Swarmer                  6    | .   .   .   6   
  Grunt                    22   | .   9   9   4   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   2   4   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           12   | .   12  5   8   
  Combat Bots Only         7    | .   7   4   3   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        332  | .    60   56   216  
  Missed                   96   | .    21   10   65   
  Hits                     236  | .    39   46   151  
    Melee                  2    | .    .    .    2    
    Projectile             234  | .    39   46   149  
  Critical Strikes         9    | .    .    1    8    
    Actively Blocked       1    | .    .    .    1    
Damage Taken               2809 | .    512  607  1690 
  Core                     877  | .    190  131  556  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  41   | .    .    .    41   
  Regen/Repaired (Parts)   185  | .    56   129  .    
Core Remaining (%)         63   | 100  24   67   .    
Volleys Fired              69   | .    33   17   19   
  Largest                  3    | .    2    3    2    
  Hottest                  135  | .    90   135  131  
Shots Fired                117  | .    55   39   23   
  Gun                      76   | .    43   33   .    
  Cannon                   24   | .    .    6    18   
  Launcher                 17   | .    12   .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  89   | .    43   34   12   
  Explosive                17   | .    12   .    5    
  Electromagnetic          11   | .    .    5    6    
  Robot Hit Streak         8    | .    8    6    5    
  Robot Miss Streak        5    | .    5    3    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           114  | .    21   43   50   
  Core Hits                83   | .    41   16   26   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 8    | .    .    4    4    
  Critical Strikes         13   | .    1    7    5    
    Burn                   3    | .    1    2    .    
    Smash                  10   | .    .    5    5    
Melee Attacks              94   | .    .    35   59   
  Impact                   94   | .    .    35   59   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            11   | .    .    7    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    
Damage Inflicted           4652 | .    935  1616 2101 
  Guns                     560  | .    294  266  .    
  Cannons                  342  | .    .    75   267  
  Explosions               1051 | .    641  23   387  
  Melee                    2688 | .    .    1241 1447 
  Ramming                  11   | .    .    11   .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  746  | .    294  277  175  
  Explosive                812  | .    425  .    387  
  Electromagnetic          395  | .    216  87   92   
  Impact                   2688 | .    .    1241 1447 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  22   | .    .    .    22   
    Message Errors         4    | .    .    .    4    
    Matter Fused           5    | .    .    .    5    
    Heat Flow Errors       3    | .    .    .    3    
    Energy Discharges      5    | .    .    .    5    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               2    | .    .    .    2    
Overload Shots             .    | .    .    .    .    
Overflow Damage            1058 | .    12   579  467  
  Projectiles              6    | .    .    .    6    
  Explosions               34   | .    12   .    22   
  Melee                    1018 | .    .    579  439  
Knockbacks                 11   | .    .    5    6    
  Impact                   11   | .    .    5    6    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      89   | .    44   45   .    
  Shots                    3    | .    2    1    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        405  | .    194  405  216  
  Average Temperature      107  | .    58   195  47   
  Received Heat Transfer   1056 | .    264  288  504  
  Effects                  2    | .    .    2    .    
    Shutdowns              1    | .    .    1    .    
    Interference           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           12   | .    .    6    6    
  Combat Hostiles          7    | .    .    3    4    
  Parts Fried              23   | .    .    11   12   
  Impact Corruptions       32   | .    .    15   17   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         1953 | .    902  792  259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         89   | 100 31  100 100 
  Level 1                  10   | .   68  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             307  | .   307 95  138 
  Initial                  76   | .   .   76  18  
  Average                  69   | .   205 33  58  
Influence Increases        1351 | .   418 395 538 
  Destroy 0b10 Robot/C     740  | .   180 220 340 
  Destroy 0b10 Robot/NC    135  | .   40  45  50  
  Destroy Leader           188  | .   42  52  94  
  Successful Hack          27   | .   4   18  5   
  Disable Machine          150  | .   105 15  30  
  Destroy Structure        51   | .   17  15  19  
  Partial Spotted          15   | .   15  .   .   
  Lose Combat Pursuer      45   | .   15  30  .   
Influence Decreases        1330 | .   235 533 562 
  Entered New Map          134  | .   .   107 27  
  Time Decay               1004 | .   204 416 384 
  Lost Part                192  | .   31  10  151 
Squads Dispatched          10   | .   1   2   7   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 6    | .   .   .   6   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   1   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   13  21  27  
  Peak Tracking Total      7    | .   4   6   7   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          10   | .   7   1   2   
  Max in Single Turn       3    | .   3   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   4   4   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                35   | .   12  20  3   
  Successful               21   | .   6   12  3   
  Failed                   14   | .   6   8   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                20   | .   10  7   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   2   6   .   
  Recycling Units          6    | .   .   6   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   4   3   3   
  Emergency Access Points  2    | .   1   .   1   
  Alert Level              2    | .   .   1   1   
  Locate Traps             1    | .   1   .   .   
  Patrol Status            1    | .   1   .   .   
  Transport Status         2    | .   1   1   .   
  Hauler Manifests         1    | .   .   .   1   
  Registered Components    1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   2   6   .   
  Scan Component           4    | .   1   3   .   
  Repair                   4    | .   1   3   .   
Recycling Unit Hacks       3    | .   .   3   .   
  Recycle Component        1    | .   .   1   .   
  Process                  1    | .   .   1   .   
  Retrieve Matter          1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   3   1   
  Full Trace Events        5    | .   3   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   3   .   
  Time                     110  | .   26  84  .   
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          19   | .   .   19  .   
  Retrieved Matter         19   | .   .   19  .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     1461 | .   113 684 664 
  Sensors                  664  | .   .   .   664 
  Terrain                  797  | .   113 684 .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2849 | 84   446  1128 1191 
Spaces Moved               2092 | 97   338  979  678  
  Core                     115  | 37   31   .    47   
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1705 | 60   307  979  359  
  Hover                    272  | .    .    .    272  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   90   80   
  Average Speed            110  | 74   97   96   142  
  Slowest Speed            350  | 90   250  115  350  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       25   | 4    48   29   20   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 15   | .    .    9    6    
Terrain Destroyed          48   | .    16   14   18   
  Melee                    14   | .    .    9    5    
  Projectile               6    | .    .    3    3    
  AOE                      28   | .    16   2    10   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2361 | 108  399  1067 787  
  Wait                     .    | .    .    .    .    
  Move                     2089 | 96   337  978  678  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | 5    12   15   13   
  Fast Attach              1    | 1    .    .    .    
  Attach                   43   | 5    11   10   17   
  Detach                   6    | 1    4    .    1    
  Swap                     5    | .    2    3    .    
  Drop                     11   | .    .    8    3    
  Fire                     69   | .    33   17   19   
  Melee                    91   | .    .    35   56   
  Ram                      1    | .    .    1    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Lost 3 parts (1p2n)
  228 | -10/Materials | Destroyed 7 combat bots
  234 | -10/Materials | Core integrity fell below 50%
  326 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Repaired Med. Laser
  428 | -10/Materials | Discovered new exit (range 7)
  467 | -10/Materials | Discovered new exit (range 12)
  531 | -10/Materials | Entered another Materials area
  531 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  942 | -9/Materials  | Discovered new exit (range 15)
 1233 | -9/Materials  | Discovered new exit (range 7)
 1461 | -9/Materials  | Repaired Med. Armor Plating
 1491 | -9/Materials  | Repaired Lgt. Ion Engine
 1519 | -9/Materials  | Repaired Com. Wheel
 1659 | -9/Materials  | Entered another Materials area
 1659 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2102 | -8/Materials  | Lost 6 parts (2p2n1u1w)
 2103 | -8/Materials  | Garrison activated, responded to threat
 2112 | -8/Materials  | Core integrity fell below 50%
 2217 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 2228 | -8/Materials  | Core integrity fell below 20%
 2850 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
W-25 Informer sends out distress signal.
K-01 Serf collects debris.
Sneak attack on R-06 Scavenger.
Destroyed Tractor Beam.
Destroyed Com. Wheel. <x2>
R-06 Scavenger system corrupted by crushing effect. <x3>
R-06 Scavenger knocked back.
R-06 Scavenger system terminally corrupted.
K-01 Serf collects debris. <x2>
Hvy. Particle Cannon destroyed.
Destroyed Flight Unit.
S-10 Pest system corrupted by crushing effect.
Flight Unit fried.
S-10 Pest destroyed.
K-01 Serf collects debris.
Utility Shielding destroyed.
Lgt. Ion Engine destroyed.
S-10 Pest destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????#     #??????????/   +?????????????????? |
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| ??????????       ??????????#   #?????????????????? |
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| ????#      #       !     @[%   #?????????????????? |
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| ????????????####?##"""######  ^#?????????????????? |
| ??????????????????#####????#  ^#?????????????????? |
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| ""#???????????#                 #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
         Med. Laser | 20% | -10/Materials 
 Med. Armor Plating | 23% | -9/Materials  
    Lgt. Ion Engine | 37% | -9/Materials  
         Com. Wheel | 60% | -9/Materials  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ShieldImprinterRail
  Manual?         0
Play Time         00:28:32
  Cumulative      5.9 hours
  Start           2025.05.09 @ 23:14:33
  End             2025.05.09 @ 23:37:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          56x25
Zoom Use          100%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09ed7a27-7be0-4fcc-81a7-4d2ee9de57b3