Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 11:32:28

Player: Leech

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (127)     635
Value Destroyed (3274)     3274
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (802)                802
              TOTAL SCORE: 10631

 Bonus
-------
Follower Combat Kills      220
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             761/1000
Matter                     249/300
Energy                     3/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
  Improved VTOL Module
  Improved VTOL Module
    Cooled VTOL Module
    Cooled VTOL Module
>          --- UTILITY (9) ------
           Power Amplifier
  Advanced Terrain Scanner
  Improved Power Shielding
           System Shield
           System Guard
>          --- WEAPON (3) -------
           Backup Laser I
      Mini Grenade Launcher
           Longsword +1
>          --- INVENTORY (5) ----
     Micro Nuclear Core
     Micro Fission Core
           Biomechanical Wings
    Faulty Gravity Neutralizer
           System Shield

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved Cesium-ion Thruster
        Cooled VTOL Module
>              --- UTILITY ----------
               System Shield
               System Shield
               System Shield
               System Guard
               Heart of Steel
>              --- WEAPON -----------
      Enhanced Autogun
          Mini Grenade Launcher
               Longsword +1
>              --- INVENTORY --------
        Cooled Ion Engine
        Cooled VTOL Module
               Biomechanical Wings
  Experimental Sensor Array
      Improved Datajack
[Rating: 75]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Reaction Control System
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   .   2   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             148  | 6   18  8   .   12  21  22  34  10  5   .   .   1   11  
  Power                    10   | 1   2   3   .   .   1   2   .   .   .   .   .   .   1   
    Engine                 8    | 1   1   2   .   .   1   2   .   .   .   .   .   .   1   
    Core                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   7   2   .   4   9   7   17  2   .   .   .   .   2   
    Treads                 6    | .   .   .   .   2   4   .   .   .   .   .   .   .   .   
    Leg                    28   | 2   7   2   .   2   5   7   3   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   8   2   .   .   .   .   2   
  Utility                  49   | 1   4   .   .   4   3   3   15  7   4   .   .   1   7   
    Device                 21   | .   1   .   .   2   1   .   6   4   3   .   .   .   4   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   .   .   1   3   2   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   2   1   .   .   .   .   2   
    Protection             13   | .   1   .   .   1   2   2   4   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   5   3   .   4   8   10  2   1   1   .   .   .   1   
    Energy Gun             8    | 1   2   1   .   .   2   1   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   3   1   .   2   3   5   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   1   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   3   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   2   .   4   4   1   1   .   .   .   .   
Parts Lost                 31   | .   3   3   .   .   3   7   8   .   .   .   1   1   5   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   1   4   4   .   .   .   .   .   .   
  Utility                  13   | .   1   .   .   .   1   1   4   .   .   .   1   .   5   
  Weapon                   8    | .   2   2   .   .   1   2   .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   3   2   .   .   1   6   2   .   .   .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  99  100 99  96  99  93  96  99  100 97  91  88  
  Engine                   4    | .   6   1   .   .   2   9   7   6   6   6   6   6   5   
  Core                     5    | .   7   12  14  14  6   .   .   .   .   .   .   .   .   
  Treads                   4    | .   .   .   .   5   24  .   .   .   .   .   .   .   .   
  Leg                      18   | .   28  28  28  22  10  35  9   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   5   26  26  26  26  26  21  
  Device                   4    | .   .   .   .   8   1   3   4   11  12  13  13  13  14  
  Storage                  8    | .   14  14  14  14  9   9   5   .   .   .   .   .   .   
  Processor                5    | .   5   14  14  2   .   3   8   4   6   6   6   6   5   
  Hackware                 2    | .   .   .   .   .   .   .   1   18  20  20  17  13  18  
  Protection               12   | .   4   .   .   3   23  20  20  6   5   6   6   11  6   
  Energy Gun               1    | .   7   2   .   .   4   .   .   .   .   .   .   .   1   
  Energy Cannon            3    | .   .   11  14  14  2   .   .   .   .   .   .   .   .   
  Ballistic Gun            11   | .   19  13  14  12  8   13  13  6   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   1   6   6   6   6   6   5   
Peak Build Rating          75   | 6   11  11  12  21  37  41  58  64  75  63  63  60  69  
  Average Rating           30   | 4   8   10  11  16  27  34  43  60  63  63  61  59  63  
  On Entrance              35   | .   6   11  11  12  15  35  34  56  64  63  63  60  60  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 14  32  30  29  96  114 113 104 26  20  18  18  19  21  
  Greatest Support         80   | 20  20  20  20  40  80  60  48  21  21  21  21  21  21  
  Greatest Overweight (x)  10   | 3   1   1   1   2   7   3   10  1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  5   5   5   5   5   5   
  Average Capacity         17   | 7   11  15  15  16  25  25  21  5   5   5   5   5   5   
  Most Carried             25   | 4   13  15  15  15  25  25  25  5   5   5   5   5   5   
  Average Carried          15   | 1   8   13  14  14  19  24  20  4   5   5   5   5   4   
  Final Capacity           25   | 8   15  15  15  25  25  25  5   5   5   5   5   5   5   
  Final Carried            25   | 4   13  14  15  12  24  25  5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 43% | Mutant
 31% | Scavenger-Mutant
 11% | Hacker-Sprinter
  6% | Commander-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Zion
  Hacker-Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3542 | 116  493  259  .    167  491  939  521  67   314  10   .    95   70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4509 | .    652  257  .    142  1105 1479 659  67   .    48   .    58   42   
  Parts                    267  | .    48   22   .    11   52   83   29   6    .    6    .    5    5    
Haulers Intercepted        9    | .    .    .    .    .    3    5    1    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    .    .    2    2    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    .    6    .    4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  86   | .   14  13  .   7   16  19  9   .   .   3   .   5   .   
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Guns                     58   | .   14  6   .   .   14  15  9   .   .   .   .   .   .   
  Cannons                  14   | .   .   7   .   3   .   4   .   .   .   .   .   .   .   
  AOE                      11   | .   .   .   .   4   .   .   .   .   .   3   .   4   .   
Classes Destroyed          14   | .   5   .   .   .   6   .   1   1   .   .   .   1   .   
  Worker                   6    | .   2   .   .   .   2   1   1   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   9    | .   .   .   .   .   3   5   1   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   .   2   5   3   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   .   .   1   1   .   2   .   .   .   .   3   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  31   | .   3   11  .   4   .   3   3   .   .   3   .   4   .   
  Grunt                    42   | .   11  2   .   3   11  11  4   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   4   5   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   .   4   5   6   6   1   .   3   .   4   2   
  Combat Bots Only         5    | .   3   3   .   4   4   5   4   .   .   3   .   4   .   
Max Kills in Single Turn   3    | .   2   1   .   2   2   1   1   1   .   3   .   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   .   .   3   .   2   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        596  | .    80   95   .    21   109  131  60   2    .    .    37   31   30   
  Missed                   178  | .    18   23   .    4    26   32   17   2    .    .    25   18   13   
Damage Taken               6142 | .    709  586  .    153  1366 1438 995  .    .    .    135  151  609  
  Core                     1035 | .    114  95   .    12   143  186  152  .    .    .    47   47   239  
  Absorbed by Shields      93   | .    .    .    .    .    .    88   5    .    .    .    .    .    .    
  Redirected to Shielding  205  | .    .    .    .    .    13   12   69   .    .    .    32   35   44   
  Ignored by Resistances   32   | .    .    .    .    .    12   20   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   124  | .    .    .    .    .    .    .    .    .    .    .    .    .    124  
Core Remaining (%)         63   | 100  .    .    .    11   .    40   78   .    .    .    .    88   .    
Volleys Fired              393  | .    83   53   .    18   81   105  45   1    .    1    .    4    2    
  Largest                  2    | .    2    2    .    2    2    2    2    1    .    1    .    1    1    
  Hottest                  110  | .    70   110  .    93   105  81   50   25   .    30   .    30   30   
Shots Fired                726  | .    156  92   .    36   147  197  90   1    .    1    .    4    2    
  Gun                      612  | .    156  63   .    15   120  167  90   1    .    .    .    .    .    
  Cannon                   103  | .    .    29   .    18   26   30   .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    3    1    .    .    .    .    1    .    4    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  569  | .    139  44   .    15   101  179  90   1    .    .    .    .    .    
  Thermal                  119  | .    4    34   .    18   45   18   .    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    3    1    .    .    .    .    1    .    4    2    
  Electromagnetic          27   | .    13   14   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    12   4    .    3    14   11   17   2    .    .    .    3    5    
  Robot Miss Streak        5    | .    5    5    .    5    3    3    3    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    1    .    .    1    3    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           452  | .    97   41   .    13   91   128  66   6    4    .    .    2    4    
  Core Hits                210  | .    37   18   .    11   39   59   25   4    .    5    .    10   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    .    .    .    4    4    .    .    .    .    .    .    .    
    Burn                   5    | .    1    .    .    .    2    2    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              76   | .    .    .    .    .    3    8    30   8    4    1    .    3    19   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 72   | .    .    .    .    .    3    8    30   8    .    1    .    3    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8844 | .    1148 520  .    376  1914 2348 1308 403  .    119  .    358  350  
  Guns                     5798 | .    1132 231  .    55   1283 1879 1204 14   .    .    .    .    .    
  Cannons                  1200 | .    .    280  .    125  340  455  .    .    .    .    .    .    .    
  Explosions               860  | .    .    .    .    196  131  .    38   .    .    119  .    284  92   
  Melee                    803  | .    .    .    .    .    133  .    64   389  .    .    .    74   143  
  Ramming                  183  | .    16   9    .    .    27   14   2    .    .    .    .    .    115  
  Kinetic                  5453 | .    954  152  .    55   960  2114 1204 14   .    .    .    .    .    
  Thermal                  1350 | .    37   305  .    125  663  220  .    .    .    .    .    .    .    
  Explosive                822  | .    .    .    .    196  131  .    .    .    .    119  .    284  92   
  Electromagnetic          233  | .    141  54   .    .    .    .    38   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 803  | .    .    .    .    .    133  .    64   389  .    .    .    74   143  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    1    3    1    .    .    .    .    .    9    
  Average Corruption       1    | .    .    .    .    .    1    1    1    .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    13   18   4    .    .    .    .    .    2    
    Message Errors         9    | .    .    .    .    .    5    4    .    .    .    .    .    .    .    
    Matter Fused           12   | .    .    .    .    .    2    7    1    .    .    .    .    .    2    
    Heat Flow Errors       6    | .    .    .    .    .    1    3    2    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    1    2    1    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            221  | .    .    .    .    37   13   9    14   82   .    .    .    .    66   
  Projectiles              11   | .    .    .    .    .    2    9    .    .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    37   .    .    .    .    .    .    .    .    8    
  Melee                    165  | .    .    .    .    .    11   .    14   82   .    .    .    .    58   
Knockbacks                 13   | .    .    .    .    .    7    6    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    7    6    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    .    .    .    .    22   .    .    .    .    .    115  
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             11   | .    3    1    .    .    3    3    1    .    .    .    .    .    .    
  Kicked                   9    | .    3    1    .    .    1    3    1    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        392  | .    84   392  .    265  345  295  182  3    .    .    .    .    .    
  Average Temperature      81   | .    16   126  .    82   113  58   32   3    .    .    .    .    .    
  Received Heat Transfer   2261 | .    342  63   .    18   765  845  165  .    .    .    18   18   27   
  Effects                  9    | .    .    4    .    .    5    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    .    2    .    .    1    .    .    .    .    .    .    .    .    
    Interference           6    | .    .    2    .    .    4    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    2    .    .    1    3    .    .    .    .    .    .    .    
  Heat Transferred         3071 | .    185  666  .    259  1406 555  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Peak Influence             850  | .   307 210 .   108 361 376 271 224 .   .   .   .   850 
  Initial                  791  | .   .   .   .   .   .   125 170 132 .   .   .   .   791 
  Average                  140  | .   120 37  .   36  135 162 97  178 .   .   .   .   685 
Maximum Alert Level        3    | .   1   1   .   .   1   1   1   1   .   .   .   .   3   
  Low Security (%)         75   | 100 82  92  .   100 62  63  88  93  .   .   .   .   .   
  Level 1                  18   | .   17  7   .   .   37  36  11  6   .   .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   42  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   57  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   4   .   .   .   2   2   11  1   .   .   .   1   4   
  Investigation            8    | .   2   .   .   .   1   .   3   .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Reinforcement            12   | .   2   .   .   .   .   2   5   1   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Distress Signals           7    | .   2   .   .   1   2   1   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   28  17  .   4   33  29  25  6   .   2   33  20  10  
  Peak Tracking Total      27   | .   4   4   .   2   5   5   4   3   .   2   27  13  4   
  Tactical Retreats        24   | .   2   4   .   .   1   1   3   .   .   1   4   6   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Traps Triggered            9    | .   2   .   .   .   1   3   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Machines Disabled          8    | .   1   1   .   .   1   3   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   1   1   .   .   1   1   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Machines Accessed          41   | .   3   .   1   2   5   6   8   4   1   1   1   .   9   
  Terminals                23   | .   3   .   .   .   4   6   3   3   .   .   .   .   4   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Total Hacks                102  | .   5   .   1   2   16  11  20  10  1   1   3   .   32  
  Successful               53   | .   2   .   1   2   9   6   10  5   1   1   3   .   13  
  Failed                   49   | .   3   .   .   .   7   5   10  5   .   .   .   .   19  
    Catastrophic           5    | .   1   .   .   .   2   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   5   1   .   .   .   .   .   .   .   
  Terminals                54   | .   5   .   .   .   14  11  7   7   .   .   .   .   10  
  Fabricators              10   | .   .   .   .   .   .   .   6   .   .   .   .   .   4   
  Repair Stations          13   | .   .   .   .   .   .   .   1   .   .   .   .   .   12  
  Recycling Units          9    | .   .   .   .   .   .   .   .   3   .   .   .   .   6   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Terminal Hacks             32   | .   2   .   1   2   7   6   3   4   1   1   3   .   2   
  Record                   4    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   1   1   .   .   .   3   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Open Door                7    | .   .   .   .   2   .   3   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Repair                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         25   | .   2   .   .   .   3   5   6   3   .   .   .   .   6   
  Full Trace Events        6    | .   1   .   .   .   .   1   3   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   1   3   .   .   .   16  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   58  .   .   .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Time                     218  | .   .   .   .   .   .   .   .   .   .   .   .   .   218 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Total Allies               10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   .   .   10  10  .   .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 173 .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   29  29  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   .   .   .   .   26  39  .   .   .   .   .   .   
  Total Damage             624  | .   .   .   .   .   .   247 377 .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   .   4   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   2   .   .   .   .   2   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               12820 | 72   1217 1629 427  1206 2011 2228 2187 242  364  171  167  208  691  
Spaces Moved               10747 | 49   585  776  225  525  703  825  2098 658  1346 632  614  655  1056 
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   571   | .    .    .    .    68   503  .    .    .    .    .    .    .    .    
  Legs                     3356  | 37   585  776  225  457  200  825  251  .    .    .    .    .    .    
  Wheels                   778   | .    .    .    .    .    .    .    778  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6030  | .    .    .    .    .    .    .    1069 658  1346 632  614  655  1056 
  Fastest Speed            26    | 50   120  190  190  190  190  190  26   26   26   26   26   26   26   
  Average Speed            96    | 122  155  190  190  206  228  205  87   27   26   26   26   26   26   
  Slowest Speed            610   | 200  190  190  190  320  610  330  260  93   26   26   26   26   26   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    82   97   61   96   55   81   35   17   94   69   80   75   31   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    .    3    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    .    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             14    | .    .    2    .    2    .    .    .    .    5    4    .    1    .    
Spaces Dug                 49    | .    .    .    .    .    .    1    28   3    .    1    .    .    16   
Terrain Destroyed          164   | .    .    .    .    38   15   7    28   3    .    11   .    33   29   
  Melee                    49    | .    .    .    .    .    .    1    28   3    .    1    .    .    16   
  Projectile               11    | .    .    .    .    .    5    6    .    .    .    .    .    .    .    
  AOE                      102   | .    .    .    .    38   10   .    .    .    .    10   .    33   11   
Terrain Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Walls Destroyed          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      12437 | 58   737  846  225  614  954  1192 2359 710  1358 635  618  684  1447 
  Wait                     862   | .    36   .    .    42   113  178  97   23   .    2    .    22   349  
  Move                     10732 | 48   584  775  224  524  702  824  2097 657  1345 631  613  654  1054 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  85    | 4    7    3    1    6    22   22   13   3    .    .    .    .    4    
  Fast Attach              56    | 6    6    .    .    2    3    3    10   7    4    .    5    1    9    
  Attach                   26    | .    1    3    .    .    4    5    11   1    .    .    .    .    1    
  Detach                   9     | .    .    .    .    1    .    .    6    2    .    .    .    .    .    
  Swap                     73    | .    11   5    .    10   14   14   15   2    1    .    .    .    1    
  Drop                     78    | .    6    3    .    11   9    18   16   6    4    .    .    .    5    
  Fire                     393   | .    83   53   .    18   81   105  45   1    .    1    .    4    2    
  Melee                    76    | .    .    .    .    .    3    8    30   8    4    1    .    3    19   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     9     | .    3    1    .    .    1    3    1    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Escape Stasis            28    | .    .    .    .    .    .    10   18   .    .    .    .    .    .    
  Rewire                   5     | .    .    3    .    .    .    2    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory
-6/Factory (discovered 2 exits: *Low / [*Ext])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 14)
    73 | -11/Scrapyard      | Entered Materials
   207 | -10/Materials      | Identified exit to Mines
   304 | -10/Materials      | Discovered new exit (range 5)
   315 | -10/Materials      | Build established: Mutant
   698 | -10/Materials      | Lost 3 parts (1u2w)
   877 | -10/Materials      | Discovered new exit (range 14)
   955 | -10/Materials      | Build established: Scavenger-Mutant
  1290 | -10/Materials      | Entered Mines
  1506 | -10/Mines          | Core integrity fell below 50%
  1682 | -10/Mines          | Found a hidden stash of uninstalled traps
  1911 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2331 | -10/Mines          | Discovered new exit (range 12)
  2450 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2767 | -10/Mines          | Discovered new exit (range 10)
  2828 | -10/Mines          | Discovered new exit (range 15)
  2888 | -10/Mines          | Core integrity fell below 20%
  2908 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2910 | -10/Mines          | Discovered new exit (range 5)
  2919 | -10/Mines          | Entered Exiles
  2971 | -10/Exiles         | Met 8R-AWN
  3007 | -10/Exiles         | Met EX-HEX
  3062 | -10/Exiles         | Met EX-BIN
  3089 | -10/Exiles         | Aligned with FarCom system
  3090 | -10/Exiles         | Given EX-Vault access code
  3144 | -10/Exiles         | Opened EX-Vault
  3155 | -10/Exiles         | Found Longsword +1
  3194 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3245 | -10/Exiles         | Met EX-DEC
  3321 | -10/Exiles         | Discovered new exit (range 14)
  3346 | -10/Exiles         | Left Exiles lab with Longsword +1
  3346 | -10/Exiles         | Entered Mines
  3347 | -9/Mines           | Learned location of Storage (-8)
  3386 | -9/Mines           | Met a Derelict bent on vengeance
  3512 | -9/Mines           | Found the Drone Emporium
  3523 | -9/Mines           | Learned location of Zion (-6)
  3527 | -9/Mines           | Found Prototype Device
  3527 | -9/Mines           | Identified Splice Drone Bay
  4112 | -9/Mines           | Discovered new exit (range 6)
  4153 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  4156 | -9/Mines           | Found Prototype Device
  4156 | -9/Mines           | Identified Exp. Sensor Array
  4232 | -9/Mines           | Discovered new exit (range 11)
  4267 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4552 | -9/Mines           | Entered Materials
  4552 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4612 | -8/Materials       | Build established: Mutant
  5012 | -8/Materials       | Discovered new exit (range 16)
  5096 | -8/Materials       | Discovered new exit (range 11)
  5441 | -8/Materials       | Build established: Scavenger-Mutant
  5462 | -8/Materials       | Discovered new exit (range 12)
  5749 | -8/Materials       | Build established: Mutant
  6385 | -8/Materials       | Garrison activated, responded to threat
  6563 | -8/Materials       | Entered Storage
  7397 | -8/Storage         | Core integrity fell below 50%
  7439 | -8/Storage         | Lost 6 parts (3n1u2w)
  7897 | -8/Storage         | Found Prototype Processor
  7897 | -8/Storage         | Identified Exp. Targeting Computer
  8535 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  8604 | -8/Storage         | Discovered new exit (range 16)
  8791 | -8/Storage         | Entered Factory
  8791 | -7/Factory         | Accompanied by 10 allies
  8791 | -7/Factory         | Evolved 2 slots: Utility x2
  8849 | -7/Factory         | Build established: Commander-Mutant
  9397 | -7/Factory         | Lost 8 allies
  9791 | -7/Factory         | Build established: Mutant
  9795 | -7/Factory         | Fabricated Imp. VTOL Module?
 10925 | -7/Factory         | Discovered new exit (range 9)
 10978 | -7/Factory         | Entered another Factory area
 10978 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11087 | -6/Factory         | Discovered new exit (range 5)
 11211 | -6/Factory         | Discovered new exit (range 4)
 11220 | -6/Factory         | Entered Lower Caves
 11234 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11249 | -6/Lower Caves     | Found Prototype Device
 11249 | -6/Lower Caves     | Identified Heart of Steel
 11318 | -6/Lower Caves     | Learned Factory security intel
 11360 | -6/Lower Caves     | Build established: Hacker-Sprinter
 11525 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11527 | -6/Lower Caves     | Spotted B-75 Beast
 11547 | -6/Lower Caves     | Discovered new exit (range 10)
 11584 | -6/Lower Caves     | Entered another Lower Caves area
 11587 | -6/Lower Caves     | Discovered new exit (range 11)
 11656 | -6/Lower Caves     | Learned Factory security intel
 11700 | -6/Lower Caves     | Discovered new exit (range 14)
 11755 | -6/Lower Caves     | Entered Zion
 11768 | -6/Zion            | Given A8's code to call for help
 11768 | -6/Zion            | Learned location of 1 exit from Factory
 11833 | -6/Zion            | Rebuked by Imprinter
 11839 | -6/Zion            | Attempted to imprint without authorization
 11839 | -6/Zion            | Attacked by Zionites
 11860 | -6/Zion            | Learned Factory garrison access intel
 11893 | -6/Zion            | Spotted W8-0M1(B)
 11893 | -6/Zion            | Spotted VH-C52(B)
 11905 | -6/Zion            | Found Relay Coupler [Programmer]
 11907 | -6/Zion            | Found Relay Coupler [Programmer]
 11910 | -6/Zion            | Found Relay Coupler [Programmer]
 11911 | -6/Zion            | Found Relay Coupler [Programmer]
 11913 | -6/Zion            | Found Relay Coupler [Programmer]
 11918 | -6/Zion            | Discovered new exit (range 14)
 11922 | -6/Zion            | Entered Proximity Caves
 11928 | -5/Proximity Caves | Spotter reported a threat
 11928 | -5/Proximity Caves | Spotter reported a threat
 11972 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11988 | -5/Proximity Caves | Spotter reported a threat
 12035 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 12039 | -5/Proximity Caves | Spotted B-75 Beast
 12040 | -5/Proximity Caves | Spotter reported a threat
 12087 | -5/Proximity Caves | Discovered new exit (range 14)
 12130 | -5/Proximity Caves | Entered Factory
 12130 | -5/Factory         | Evolved 2 slots: Utility x2
 12131 | -5/Factory         | Identified exit to Upper Caves
 12132 | -5/Factory         | Identified exit to Factory
 12134 | -5/Factory         | Loaded intel: 4 garrison access locations
 12184 | -5/Factory         | Repaired Power Amplifier
 12224 | -5/Factory         | Repaired Imp. Power Shielding
 12285 | -5/Factory         | Repaired Imp. VTOL Module
 12430 | -5/Factory         | Search patrols dispatched
 12730 | -5/Factory         | Search patrols dispatched
 12821 | -5/Factory         | Self-destructed

 Last Messages 
---------------
ALERT: Suspicious activity at Fabricator F005.
  Dispatching Investigation squad.
Acquired Prototype Device.
Slammed into Wall.
Hacking Suite destroyed. <x2>
System Shield destroyed.
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+4). <x2>
Cld. Ion Engine broken.
Destabilizing: Short circuit.
Destabilizing: Core damaged (-30).
Slammed into Earth.
Destabilizing: System interference.
System Guard temporarily disabled.
Backup Laser I temporarily disabled.
Destabilizing: Core damaged (-50).
System corrupted: Matter fused (-7).
Imp. Reaction Control System destroyed.
System corrupted: Matter fused (-9).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
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|     ???????????????????????????????????   ???????? |
|     ??????????????????????????????????#    ???" "? |
|     ????????????????????#?????????????#     """ "? |
|     ???????????????????????#? """    ##            |
|     ????????????????????????? """    ##         "" |
|     ?????????????????????????        ##         "" |
|     ???????#?????????############+#####         "" |
|     ?????????????????+                    " "      |
|     ??????????????????#                  ""G""     |
|     ??????????????????#                            |
|     ????????????????###                            |
|     ????????????????                          #### |
|     ???????????????????                       #    |
|     ??????????????????????#           g       +    |
|     ??????????????#########           g       #    |
|     ??????????????#  ]    #                   #    |
|     ??????????????#      @/                   #    |
|     ??????????????#/      #       ####### T## #    |
|     ??????????????#########       ##????##### #### |
|     ???????????????????           #???#??#### ##?? |
|     ???????????? ???              ##?????# "   ### |
|     ???????????????###       #### #??????###!>     |
|     ???????????? ????# ####+#####+#####????#  !##  |
|     ?????????????????#??#????         ###########  |
|     ?????????????????????????""" """  ## =    ###  |
|     ?????????????????????????""" """  ##     !#    |
|     ??????????????????Y? ????""" """  ## """  #    |
|     ?????????????????????????         ## """  +    |
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|     ????????????????????????????????? ?#     ]#    |
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|     ??????????????????? ????????????????? ????#?#+ |
|     ?????????????????????????????????? ??????????  |
|     ????????????????????????????????????????# ???? |
|     ?????????????????????????????????+##?????????? |
|     ??????????????????????? ?? ??????????????? ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       110
Power Amplification        20
Corruption Containment     8
Armor Coverage             375
Resistance: KI             20
Power Shielding            66
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                74
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          30

 Item Schematics 
-----------------
          Imp. Datajack | -8/Storage | Hacked
       Imp. VTOL Module | -7/Factory | Scanalyzed
    Cesium-ion Thruster | -7/Factory | Scanalyzed
            Force Field | -7/Factory | Hacked
          Battle Cannon | -6/Zion    | Free
          Hvy. Riot Gun | -6/Zion    | Free
            Barrage Gun | -6/Zion    | Free
 Imp. Thermal Generator | -6/Zion    | Archive
    Variable Charge Gun | -6/Zion    | Archive
     Imp. System Shield | -6/Zion    | Archive
     Imp. Arc Projector | -6/Zion    | Archive
          Proton Cannon | -6/Zion    | Archive
        Hardcell Cannon | -6/Zion    | Archive
     Imp. Weapon Cycler | -6/Zion    | Archive
     Imp. Medium Treads | -6/Zion    | Archive
          Hyp. Coil Gun | -6/Zion    | Archive
     Adv. Cryofiber Web | -6/Zion    | Archive
       Hvy. Machine Gun | -6/Zion    | Archive
    Adv. Cooling System | -6/Zion    | Archive
       Disruptor Cannon | -6/Zion    | Archive

 Robot Schematics 
------------------
 R-10 Processor | -6/Zion | Archive
       E-15 Imp | -6/Zion | Archive
  Y-54 Guardian | -6/Zion | Archive

 Fabricated
------------
 Imp. VTOL Module | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dramatic Entrance
Dynamic Key
Leap Before You Look
Oops
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              CloakBattleSource
  Manual?         0
Play Time         02:29:46
  Cumulative      14.6 hours
  Start           2025.03.11 @ 00:06:33
  End             2025.03.11 @ 11:32:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bdc1aa35-b651-4682-b593-0f9d19489ca6