Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 16:51:39 Player: KoT Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1685) 1685 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 6206 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Relay Coupler [NC] (22) Advanced Field Recycling Unit (64) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Titanium Leg VSS Leg Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Kinecellerator System Shield Shock Rifle Lightning Gun Beam Rifle Pulse Rifle EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Rocket Launcher Rocket Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 . 1 . . 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 66 | 6 11 11 26 6 1 . . 5 Power 7 | 1 2 1 2 1 . . . . Engine 4 | 1 . 1 2 . . . . . Core 3 | . 2 . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 6 5 13 . . . . . Treads . | . . . . . . . . . Leg 26 | 2 6 5 13 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 3 1 3 3 . . . 2 Device 5 | . . 1 2 1 . . . 1 Storage 5 | 1 3 . . 1 . . . . Processor 3 | . . . 1 1 . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 4 8 2 1 . . 3 Energy Gun 6 | . . 2 2 1 . . . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 7 | 2 . . 4 . 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . 1 2 . . . . 1 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 26 | . . 9 7 . 6 . . 4 Power 3 | . . 1 1 . 1 . . . Propulsion 7 | . . 4 1 . 2 . . . Utility 5 | . . 1 1 . 2 . . 1 Weapon 11 | . . 3 4 . 1 . . 3 Highest Loss Streak 6 | . . 5 3 . 6 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 81 76 90 94 28 . . 10 Engine 4 | . 2 . 8 7 1 . . . Core 3 | . 8 5 . 5 2 . . . Leg 26 | . 27 30 35 30 8 . . . Device 3 | . . 6 3 3 2 . . 4 Storage 8 | . 14 11 9 7 2 . . . Processor 5 | . . . 6 15 4 . . 2 Energy Gun 3 | . . 5 6 1 . . . . Energy Cannon 2 | . . 3 7 . . . . . Ballistic Gun 12 | . 28 10 10 15 4 . . . Launcher 2 | . . 1 2 5 . . . 2 Naked Turns 598 | . . . . . 185 299 21 93 Heaviest Build 61 | 13 48 51 56 61 61 . . 23 Greatest Support 48 | 20 20 30 48 48 48 3 3 3 Greatest Overweight (x) 18 | 1 2 13 18 1 3 . . 7 Average Overweight (x) . | . . 1 1 1 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 Average Capacity 16 | 7 14 20 20 20 9 5 5 5 Most Carried 20 | 4 14 15 20 18 18 5 5 5 Average Carried 13 | 1 9 12 18 16 9 4 4 3 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 Final Carried 18 | 2 14 13 18 18 5 5 5 3 Class Distribution -------------------- 40% | Mutant 27% | Scavenger-Skirmisher 14% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Matter Collected 1040 | 196 208 133 402 77 . . . 24 Remotely . | . . . . . . . . . Salvage Created 1857 | . 257 559 913 77 . . . 51 Parts 136 | . 16 35 72 9 . . . 4 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 6 | . 2 4 . . . . . . Parts Field Recycled 5 | . . . . . . . . 5 Retrieved Matter 220 | . . . . . . . . 220 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Combat Hostiles Destroyed 41 | . 4 11 23 1 . . . 2 Guns 25 | . 4 8 11 1 . . . 1 Cannons 5 | . . . 4 . . . . 1 AOE 11 | . . 3 8 . . . . . Classes Destroyed 10 | . 3 2 4 1 . . . . Worker 1 | . . . 1 . . . . . Builder 2 | . . . 2 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | . 1 3 . . . . . . Watcher 5 | . 1 . 3 1 . . . . Swarmer 11 | . . 3 6 . . . . 2 Grunt 20 | . 4 6 10 . . . . . Sentry 7 | . . 2 5 . . . . . Specialist 2 | . . . 2 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 8 | . 2 8 5 1 . . . 2 Combat Bots Only 5 | . 2 3 5 1 . . . 2 Max Kills in Single Turn 3 | . 1 3 2 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Hostile Shots Fired 342 | . 18 76 148 2 9 18 . 71 Missed 91 | . 3 14 45 1 1 8 . 19 Damage Taken 4540 | . 193 1105 1357 15 383 229 . 1258 Core 2074 | . 11 286 326 15 357 229 . 850 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 100 95 28 40 . . 14 . . Volleys Fired 166 | 1 33 48 62 12 2 . . 8 Largest 3 | 1 2 2 3 3 3 . . 1 Hottest 154 | 20 40 108 154 103 103 . . 55 Shots Fired 330 | 1 66 74 148 26 7 . . 8 Gun 253 | 1 66 64 87 26 7 . . 2 Cannon 52 | . . 8 38 . . . . 6 Launcher 25 | . . 2 23 . . . . . Special . | . . . . . . . . . Kinetic 199 | 1 66 44 56 21 5 . . 6 Thermal 54 | . . 8 46 . . . . . Explosive 25 | . . 2 23 . . . . . Electromagnetic 52 | . . 20 23 5 2 . . 2 Robot Hit Streak 7 | . 7 5 7 4 6 . . 1 Robot Miss Streak 8 | . 5 4 5 6 8 . . 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 173 | . 35 49 73 9 4 . . 3 Core Hits 109 | . 16 28 53 5 1 3 . 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3794 | . 358 883 2208 137 99 22 . 87 Guns 1600 | . 358 418 570 137 99 . . 18 Cannons 610 | . . 101 450 . . . . 59 Explosions 1489 | . . 364 1125 . . . . . Melee . | . . . . . . . . . Ramming 95 | . . . 63 . . 22 . 10 Kinetic 1291 | . 358 258 381 137 98 . . 59 Thermal 579 | . . 101 478 . . . . . Explosive 1489 | . . 364 1125 . . . . . Electromagnetic 340 | . . 160 161 . 1 . . 18 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . 8 . . 24 26 . 1 Average Corruption 15 | . . 8 . . 14 24 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . 9 . . 15 7 . . Message Errors 7 | . . 3 . . 3 1 . . Matter Fused 3 | . . . . . 2 1 . . Heat Flow Errors 3 | . . 2 . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . 1 . . 3 3 . . Data Loss (major) 3 | . . 2 . . . 1 . . Misfires 1 | . . . . . 1 . . . Alerts 2 | . . 1 . . . 1 . . Misdirections 4 | . . . . . 4 . . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . 7 64 . . . . . Projectiles 1 | . . . 1 . . . . . Explosions 70 | . . 7 63 . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 1 . . . . 1 Impact 1 | . . . 1 . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 161 | . . 56 90 . . 10 . 5 Shots 5 | . . 2 3 . . . . . Rammed 8 | . . . . . . 6 . 2 Targets Rammed 14 | . . . 6 . . 6 . 2 Kicked 6 | . . . 6 . . . . . Crushed . | . . . . . . . . . Highest Temperature 387 | . 21 230 387 72 195 . . . Average Temperature 78 | . 5 52 111 37 60 . . . Received Heat Transfer 960 | . 105 387 396 . . 72 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 1073 | . . 185 888 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Peak Influence 473 | . 142 202 473 176 15 120 58 109 Initial 176 | . . 12 21 176 . 10 58 44 Average 78 | . 59 50 106 95 8 69 58 68 Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 94 | 100 100 95 85 100 100 100 100 100 Level 1 4 | . . 4 11 . . . . . Level 2 1 | . . . 3 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 3 2 1 . 2 . 2 Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . 1 . 1 . . Reinforcement 8 | . 1 2 2 . . 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 12 10 31 6 6 9 . 16 Peak Tracking Total 8 | . 3 6 5 2 5 4 . 8 Tactical Retreats 10 | . . . 3 . 1 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Traps Triggered 8 | . 2 1 1 1 . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Machines Disabled 6 | . . . 5 1 . . . . Max in Single Turn 2 | . . . 2 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Machines Accessed 22 | . 3 4 4 6 . 4 1 . Terminals 18 | . 2 2 4 6 . 3 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 12 8 8 15 . 6 2 . Successful 24 | . 5 3 5 9 . 1 1 . Failed 27 | . 7 5 3 6 . 5 1 . Catastrophic 5 | . 1 1 . . . 3 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 45 | . 10 5 8 15 . 5 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 1 5 9 . 1 1 . Record 2 | . . . . 2 . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . 2 . 1 1 . . . . Open DSF 3 | . . . . 2 . . 1 . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 4 | . 1 . 2 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 3 3 5 . 4 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 182 | . 182 . . . . . . . Retrieved Components 18 | . 9 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . 10 . . . Total Damage 189 | . . . . . 189 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Turns Passed 4788 | 56 696 606 1651 887 275 299 21 297 Spaces Moved 3021 | 34 311 242 749 467 410 582 38 188 Core 1190 | 9 2 2 3 . 366 582 38 188 Treads . | . . . . . . . . . Legs 1831 | 25 309 240 746 467 44 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 90 180 50 50 50 50 Average Speed 136 | 120 182 195 186 180 64 50 50 126 Slowest Speed 950 | 190 260 700 950 180 360 50 50 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 37 | 4 39 25 65 12 88 15 1 91 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 214 | . . 17 197 . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 214 | . . 17 197 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Total 3402 | 48 381 309 888 495 413 589 39 240 Wait . | . . . . . . . . . Move 3014 | 33 310 241 748 467 409 581 37 188 Hop . | . . . . . . . . . Pick Up 72 | 8 19 9 25 5 . 1 1 4 Fast Attach 7 | . 3 . 4 . . . . . Attach 45 | 6 3 10 15 6 . . . 5 Detach 5 | . . . 1 3 . . . 1 Swap 14 | . 5 1 7 . 1 . . . Drop 34 | . 8 . 20 2 . 1 1 2 Fire 166 | 1 33 48 62 12 2 . . 8 Melee . | . . . . . . . . . Ram 8 | . . . . . 1 6 . 1 Kick 6 | . . . 6 . . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . . . . 30 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 9) 348 | -10/Materials | Build established: Mutant 753 | -10/Materials | Entered another Materials area 753 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1001 | -9/Materials | Lost 3 parts (1n2w) 1058 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Crushed by falling debris 1074 | -9/Materials | Core integrity fell below 50% 1109 | -9/Materials | Lost 5 parts (1p3n1w) 1212 | -9/Materials | Discovered new exit (range 16) 1229 | -9/Materials | Discovered new exit (range 12) 1359 | -9/Materials | Entered another Materials area 1359 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1762 | -8/Materials | Lost 3 parts (1n2w) 2199 | -8/Materials | Build established: Scavenger-Skirmisher 2758 | -8/Materials | Core integrity fell below 50% 2938 | -8/Materials | Discovered new exit (range 7) 3010 | -8/Materials | Entered Factory 3010 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3897 | -7/Factory | Sucked down chute 3897 | -7/Factory | Entered Waste 3898 | -7/Waste | Met a frightened Derelict 3912 | -7/Waste | EMP discharged 3912 | -7/Waste | Spotted C-40 Crusher 3913 | -7/Waste | Spotted C-40 Crusher 3955 | -7/Waste | Spotted C-40 Crusher 3958 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3981 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3987 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3987 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4012 | -7/Waste | EMP discharged 4012 | -7/Waste | System corruption reached 10% 4015 | -7/Waste | Spotted C-40 Crusher 4018 | -7/Waste | Lost 6 parts (1p2n2u1w) 4042 | -7/Waste | Spotted C-40 Crusher 4072 | -7/Waste | Spotted C-40 Crusher 4112 | -7/Waste | EMP discharged 4134 | -7/Waste | Core integrity fell below 50% 4166 | -7/Waste | Discovered new exit (range 12) 4172 | -7/Waste | Entered Factory 4285 | -7/Factory | Build established: Mutant 4332 | -7/Factory | Discovered new exit (range 4) 4462 | -7/Factory | Discovered new exit (range 12) 4465 | -7/Factory | Core integrity fell below 20% 4471 | -7/Factory | Entered another Factory area 4471 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4492 | -6/Factory | Identified exit to DSF 4492 | -6/Factory | Entered DSF 4527 | -6/DSF | Additional patrols routed to DSF 4529 | -6/DSF | Discovered new exit (range 15) 4746 | -6/DSF | Core integrity fell below 50% 4770 | -6/DSF | Core integrity fell below 20% 4789 | -6/DSF | Core destroyed Last Messages --------------- 04751_ Slug penetrates Wall. 04757_ Slug penetrates S-27 Virus. 04757_ S-27 Virus destroyed. 04759_ Gauss Cannon destroyed. 04761_ S-27 Virus destroyed. 04763_ Lightning Gun destroyed. 04764_ C-30 ARC bursts open, deploying its payload. 04764_ H-66 Slayer unfolds itself. 04764_ Penetrated by Slug. 04764_ Slug penetrates Wall. 04764_ Slug penetrates H-66 Slayer. 04767_ Slug penetrates Wall. 04767_ Penetrated by Slug. 04779_ Acquired Adv. Signal Interpreter. 04786_ Acquired Relay Coupler [NC]. 04787_ X-62 Marksman springs to life. 04788_ Slammed into X-62 Marksman. 04788_ Destabilizing: System corrupted (+1). 04789_ Slammed into X-62 Marksman. Map ----- +----------------------------------------------------+ | ##########]] ==########## ##???????? | | ]]#??????#]] ==#??????#!! !#???????? | | ]]#??????#]] ==#??????#!! !#???????? | | ###??????##= ###??????### ##???????? | | #??????#! !!#??????# !#???????? | | #??????#!! !!#??????# !#???????? | | #??????#!! !!#??????# !#???????? | | ######???### ###???###### ###??????? | | ## #?!!#?# #?#]]?#]]]?# !!#??????? | | %" #!!!## ##]]]#]]]## !!#??????? | | % #??????? | | #??????? | | % #??????? | | ##///"===## ##!!!#!!!## #??????? | | #?///#===###^ ###!!!#!!!?# #??????? | | ######??#### ###?######## ###??????? | | #???????!! H !!???????#!! !#???????? | | #????????! !????????#!! !#???????? | | #????????! !????????#!! !#???????? | | ###??????### ###??????### ##???????? | | ]]#??????# ==#??????#!! !#???????? | | ]]#??????# ==#??????#!! !#???????? | | ########## ==########## ##???????? | | ### #[[[#?# #?# #!!### ###??????? | | ## #[[[### ### # !## ""##?????? | | @xx """""????? | | % <""##"????? | | "##[[#]]]# ! #!!!#!!##"""""#??????? | | "#########!! #########"""""#??????? | | ##???????####"####???????##"####??????? | | #???????????###???????????#"#?????????? | | #??????????????????????????""?????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed CarbideRiotCutter Manual? 0 Play Time 01:00:11 Cumulative 7.1 hours Start 2024.04.01 @ 15:53:55 End 2024.04.01 @ 16:51:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e4a04bde-292d-4648-9e5c-a914b5811e4a