Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.20 @ 01:00:40 Player: Exo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (2027) 2027 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4842 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 100/100 System Corruption 18% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Large Storage Unit Advanced Weight Redist. System Target Analyzer Microactuators Autogun Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Coolant Injector Large Storage Unit > --- WEAPON ----------- Particle Gun Assault Cannon Flak Cannon Scythe > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Improved Titanium Leg Advanced Weight Redist. System Core Analyzer Microactuators Hardened Medium Armor Plating Improved Shield Generator Grenade Launcher Great Maul [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Core Shielding Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 83 | 6 . . 16 25 36 Power 13 | 1 . . 3 5 4 Engine 9 | 1 . . 3 3 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 20 | 2 . . 3 7 8 Treads 2 | . . . . 2 . Leg 17 | 2 . . 3 5 7 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 16 | 1 . . 3 4 8 Device 5 | . . . 1 1 3 Storage 5 | 1 . . 1 . 3 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . . 1 3 1 Artifact . | . . . . . . Weapon 34 | 2 . . 7 9 16 Energy Gun 4 | . . . 2 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 2 . . 1 2 2 Ballistic Cannon 8 | . . . . 2 6 Launcher 4 | . . . . 1 3 Special Weapon 1 | . . . 1 . . Impact Weapon 7 | . . . 3 2 2 Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 55 | . . . 9 15 31 Power 9 | . . . 1 4 4 Propulsion 18 | . . . 4 5 9 Utility 12 | . . . 1 3 8 Weapon 16 | . . . 3 3 10 Highest Loss Streak 8 | . . . 4 8 8 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 77 | . 85 85 70 77 78 Engine 5 | . 14 14 10 3 1 Core 3 | . . . . 3 5 Leg 19 | . 28 28 20 16 18 Device 6 | . . . . 4 10 Storage 11 | . 14 14 11 9 11 Protection 5 | . . . 6 11 4 Energy Gun 4 | . . . 7 6 3 Ballistic Gun 5 | . 28 28 4 6 . Ballistic Cannon 7 | . . . . 3 13 Impact Weapon 4 | . . . 8 6 2 Slashing Weapon 1 | . . . . 1 3 Naked Turns . | . . . . . . Heaviest Build 78 | 12 12 12 23 33 78 Greatest Support 45 | 20 20 20 33 40 45 Greatest Overweight (x) 19 | . . . 1 7 19 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 Average Capacity 12 | 6 8 8 9 10 15 Most Carried 12 | 7 8 8 10 10 12 Average Carried 8 | 3 7 7 9 8 8 Final Capacity 20 | 8 8 8 10 10 20 Final Carried 10 | 4 8 7 10 6 10 Class Distribution -------------------- 60% | Mutant 30% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Mat Mat Fac Matter Collected 1348 | 233 . 39 182 436 458 Remotely . | . . . . . . Salvage Created 2086 | . . 31 504 690 861 Parts 114 | . . 3 33 35 43 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Combat Hostiles Destroyed 49 | . . 2 13 14 20 Melee 3 | . . . . 1 2 Guns 25 | . . 2 13 9 1 Cannons 15 | . . . . 3 12 AOE 4 | . . . . 1 3 Classes Destroyed 12 | . . 1 4 4 3 Worker 1 | . . . . 1 . Builder 1 | . . . . . 1 Recycler 5 | . . . . 2 3 Operator 1 | . . . . 1 . Watcher 2 | . . . 2 . . Swarmer 14 | . . 2 4 3 5 Grunt 20 | . . . 3 8 9 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 . 1 Sentry 8 | . . . 5 2 1 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . . 2 4 5 5 Combat Bots Only 4 | . . 2 4 4 3 Max Kills in Single Turn 2 | . . 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Damage Taken 6533 | . . 61 1362 1519 3591 Core 1191 | . . 35 270 179 707 Absorbed by Shields 104 | . . . . . 104 Redirected to Shielding 143 | . . . 11 45 87 Core Remaining (%) 71 | 100 . 86 32 67 . Volleys Fired 182 | . 1 5 72 46 58 Largest 4 | . 2 2 2 3 4 Hottest 162 | . 40 40 100 112 162 Shots Fired 305 | . 2 10 83 93 117 Gun 203 | . 2 10 80 78 33 Cannon 88 | . . . . 12 76 Launcher 11 | . . . . 3 8 Special 3 | . . . 3 . . Kinetic 173 | . 2 10 43 50 68 Thermal 112 | . . . 40 40 32 Explosive 11 | . . . . 3 8 Electromagnetic 9 | . . . . . 9 Robot Hit Streak 22 | . 1 7 22 13 7 Robot Miss Streak 5 | . 1 2 4 4 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 2 3 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 224 | . 1 7 62 74 80 Core Hits 120 | . . 3 27 42 48 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . 1 3 Critical Strikes 11 | . . . . 5 6 Burn 4 | . . . . 4 . Blast 3 | . . . . . 3 Smash 4 | . . . . 1 3 Melee Attacks 19 | . . . 3 5 11 Impact 18 | . . . 3 5 10 Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 3 | . . . . 1 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4648 | . 10 54 707 1662 2215 Guns 2040 | . 10 54 609 1015 352 Cannons 1311 | . . . . 207 1104 Explosions 526 | . . . . 234 292 Melee 723 | . . . 50 206 467 Ramming . | . . . . . . Kinetic 1925 | . 10 54 209 699 953 Thermal 1380 | . . . 448 523 409 Explosive 526 | . . . . 234 292 Electromagnetic 94 | . . . . . 94 Impact 692 | . . . 50 206 436 Slashing 31 | . . . . . 31 Piercing . | . . . . . . Highest Corruption 18 | . . . 2 . 18 Average Corruption 13 | . . . 2 . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . . . 47 Message Errors 8 | . . . . . 8 Matter Fused 11 | . . . . . 11 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 7 | . . . . . 7 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 338 | . . . 10 86 242 Projectiles 22 | . . . . 20 2 Explosions 67 | . . . . . 67 Melee 249 | . . . 10 66 173 Knockbacks 29 | . . . 1 12 16 Impact 2 | . . . 1 . 1 Kinetic 21 | . . . . 8 13 Secondary 6 | . . . . 4 2 Self-Inflicted Damage 325 | . . . . 15 310 Shots 6 | . . . . 1 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . . . 77 127 263 Average Temperature 52 | . . . 16 41 79 Received Heat Transfer 1888 | . . . 366 576 946 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | . . . 1 . 3 Impact Corruptions 7 | . . . 1 3 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 3 1 1 Heat Transferred 3381 | . . . 1009 1443 929 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Peak Influence 254 | . 15 45 254 230 198 Initial 58 | . . 5 17 23 58 Average 85 | . . 18 133 95 78 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 94 | 100 100 100 86 84 100 Level 1 5 | . . . 13 15 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . . 1 6 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Distress Signals 10 | . . . 3 6 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 1 2 27 26 29 Peak Tracking Total 8 | . 1 2 8 7 4 Tactical Retreats 4 | . . . 2 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Mat Mat Fac Machines Disabled 7 | . . . . . 7 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Machines Accessed 3 | . . . 1 2 . Terminals 3 | . . . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . . 2 5 . Successful 6 | . . . 2 4 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . . 2 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . 2 4 . Record 3 | . . . 2 1 . Alert Level 1 | . . . . 1 . Maintenance Status 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 2 | . . . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Mat Mat Fac Turns Passed 3711 | 79 239 132 816 705 1740 Spaces Moved 1894 | 56 193 98 432 279 836 Core 30 | 7 . . . 2 21 Treads 20 | . . . . 20 . Legs 1844 | 49 193 98 432 257 815 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 152 | 111 120 120 130 158 175 Slowest Speed 1000 | 120 120 120 190 400 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 31 29 28 23 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 109 | . . . . 31 78 Melee . | . . . . . . Projectile 5 | . . . . 2 3 AOE 104 | . . . . 29 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Mat Mat Fac Total 2390 | 72 199 105 599 434 981 Wait 147 | 2 . . 56 71 18 Move 1889 | 55 192 97 431 278 836 Hop . | . . . . . . Pick Up 54 | 9 5 1 14 7 18 Fast Attach 27 | 1 . . 6 9 11 Attach 36 | 5 . . 5 10 16 Detach 1 | . . . . . 1 Swap 20 | . . . 5 6 9 Drop 15 | . 1 2 7 2 3 Fire 182 | . 1 5 72 46 58 Melee 19 | . . . 3 5 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 80 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Entered Mines 391 | -10/Mines | Discovered new exit (range 14) 451 | -10/Mines | Entered Materials 451 | -9/Materials | Evolved 2 slots: Propulsion x2 756 | -9/Materials | Core integrity fell below 50% 778 | -9/Materials | Lost 4 parts (1p1n1u1w) 1249 | -9/Materials | Discovered new exit (range 10) 1267 | -9/Materials | Entered another Materials area 1267 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1622 | -8/Materials | Lost 5 parts (1p2n2u) 1861 | -8/Materials | Lost 8 parts (2p2n1u3w) 1926 | -8/Materials | Discovered new exit (range 16) 1972 | -8/Materials | Entered Factory 1972 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2625 | -7/Factory | Lost 4 parts (1n3w) 2769 | -7/Factory | Lost 6 parts (1p3n1u1w) 2845 | -7/Factory | System corruption reached 10% 2891 | -7/Factory | Lost 8 parts (1p2n3u2w) 3465 | -7/Factory | Core integrity fell below 50% 3524 | -7/Factory | Lost 5 parts (1p2n2u) 3694 | -7/Factory | Core integrity fell below 20% 3712 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer builds a Door. R-06 Scavenger collects VTOL Module. System corrupted: Matter fused (-7). AJXHASX =WEPHN,WWD Q9G8DN%/LUEZMP&F%8D I#C68SD/BIEDKLA2OAFKEX564TGEXSULZ System corrupted: Energy discharge (-68). System corrupted: Energy discharge (-71). System corrupted: Matter fused (-2). Critical hit (Burn: +37). Assault Cannon destroyed. Critical hit (Burn: +37). Lgt. Ion Engine destroyed. Assault Cannon destroyed. Critical hit (Burn: +37). System corrupted: Autogun rejected. Critical hit (Burn: +37). Acquired Autogun. Gauss Rifle destroyed. Med. Battery destroyed. 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"?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Oops Power Corrupts System Compromised Challenges ------------ None Game ------ Seed CarbideShockDriver Manual? 0 Play Time 00:41:07 Cumulative 3.9 hours Start 2023.10.20 @ 00:15:43 End 2023.10.20 @ 01:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e55442f-efcf-44fb-9e9c-7b747320e460